mirror of
https://github.com/wanglin2/mind-map.git
synced 2026-02-17 14:04:47 +08:00
Feat:支持向右鱼骨图结构
This commit is contained in:
@@ -15,6 +15,7 @@ export const CONSTANTS = {
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TIMELINE: 'timeline',
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TIMELINE2: 'timeline2',
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FISHBONE: 'fishbone',
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RIGHT_FISHBONE: 'rightFishbone',
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VERTICAL_TIMELINE: 'verticalTimeline'
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},
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DIR: {
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@@ -127,6 +128,10 @@ export const layoutList = [
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{
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name: '鱼骨图',
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value: CONSTANTS.LAYOUT.FISHBONE
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},
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{
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name: '向右鱼骨图',
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value: CONSTANTS.LAYOUT.RIGHT_FISHBONE
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}
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]
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export const layoutValueList = [
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@@ -138,7 +143,8 @@ export const layoutValueList = [
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CONSTANTS.LAYOUT.TIMELINE,
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CONSTANTS.LAYOUT.TIMELINE2,
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CONSTANTS.LAYOUT.VERTICAL_TIMELINE,
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CONSTANTS.LAYOUT.FISHBONE
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CONSTANTS.LAYOUT.FISHBONE,
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CONSTANTS.LAYOUT.RIGHT_FISHBONE
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]
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// 节点数据中非样式的字段
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@@ -811,7 +811,9 @@ class MindMapNode {
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let childrenLen = this.getChildrenLength()
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// 切换为鱼骨结构时,清空根节点和二级节点的连线
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if (
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this.mindMap.opt.layout === CONSTANTS.LAYOUT.FISHBONE &&
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[CONSTANTS.LAYOUT.FISHBONE, CONSTANTS.LAYOUT.RIGHT_FISHBONE].includes(
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this.mindMap.opt.layout
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) &&
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(this.isRoot || this.layerIndex === 1)
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) {
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childrenLen = 0
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@@ -1,370 +0,0 @@
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import Base from './Base'
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import { walk, asyncRun, getNodeIndexInNodeList } from '../utils'
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import { CONSTANTS } from '../utils/constant'
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const degToRad = deg => {
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return (Math.PI / 180) * deg
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}
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// 下方鱼骨图
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class Fishbone extends Base {
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// 构造函数
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constructor(opt = {}) {
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super(opt)
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}
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// 布局
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doLayout(callback) {
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let task = [
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() => {
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this.computedBaseValue()
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},
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() => {
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this.computedLeftTopValue()
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},
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() => {
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this.adjustLeftTopValue()
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},
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() => {
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callback(this.root)
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}
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]
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asyncRun(task)
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}
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// 遍历数据创建节点、计算根节点的位置,计算根节点的子节点的top值
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computedBaseValue() {
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walk(
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this.renderer.renderTree,
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null,
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(node, parent, isRoot, layerIndex, index) => {
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// 创建节点
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let newNode = this.createNode(node, parent, isRoot, layerIndex)
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// 根节点定位在画布中心位置
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if (isRoot) {
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this.setNodeCenter(newNode)
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} else {
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// 非根节点
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// 三级及以下节点以上级方向为准
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if (parent._node.dir) {
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newNode.dir = parent._node.dir
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} else {
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// 节点生长方向
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newNode.dir =
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index % 2 === 0
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? CONSTANTS.LAYOUT_GROW_DIR.TOP
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: CONSTANTS.LAYOUT_GROW_DIR.BOTTOM
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}
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// 计算二级节点的top值
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if (parent._node.isRoot) {
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newNode.top = parent._node.top + parent._node.height
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}
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}
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if (!node.data.expand) {
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return true
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}
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},
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null,
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true,
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0
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)
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}
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// 遍历节点树计算节点的left、top
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computedLeftTopValue() {
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walk(
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this.root,
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null,
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(node, parent, isRoot, layerIndex, index) => {
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if (node.isRoot) {
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let totalLeft = node.left + node.width
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node.children.forEach(item => {
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item.left = totalLeft
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totalLeft += item.width
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})
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}
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if (layerIndex === 1 && node.children) {
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// 遍历二级节点的子节点
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let startLeft = node.left + node.width * 0.5
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let totalTop =
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node.top +
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node.height +
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(this.getNodeActChildrenLength(node) > 0 ? node.expandBtnSize : 0)
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node.children.forEach(item => {
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item.left = startLeft
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item.top =
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totalTop +
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(this.getNodeActChildrenLength(item) > 0 ? item.expandBtnSize : 0)
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totalTop +=
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item.height +
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(this.getNodeActChildrenLength(item) > 0 ? item.expandBtnSize : 0)
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})
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}
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if (layerIndex > 1 && node.children) {
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// 遍历三级及以下节点的子节点
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let startLeft = node.left + node.width * 0.5
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let totalTop =
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node.top -
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(this.getNodeActChildrenLength(node) > 0 ? node.expandBtnSize : 0)
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node.children.forEach(item => {
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item.left = startLeft
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item.top = totalTop - item.height
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totalTop -=
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item.height +
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(this.getNodeActChildrenLength(item) > 0 ? item.expandBtnSize : 0)
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})
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}
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},
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null,
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true
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)
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}
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// 调整节点left、top
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adjustLeftTopValue() {
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walk(
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this.root,
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null,
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(node, parent, isRoot, layerIndex) => {
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if (!node.getData('expand')) {
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return
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}
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// 调整top
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let len = node.children.length
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// 调整三级节点的top
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// if (layerIndex === 2 && len > 0) {
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// let totalHeight = node.children.reduce((h, item) => {
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// return h + item.height
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// }, 0)
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// this.updateBrothersTop(node, totalHeight)
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// }
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if (layerIndex > 2 && len > 0) {
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let totalHeight = node.children.reduce((h, item) => {
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return (
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h +
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item.height +
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(this.getNodeActChildrenLength(item) > 0 ? item.expandBtnSize : 0)
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)
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}, 0)
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this.updateBrothersTop(node, -totalHeight)
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}
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},
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(node, parent) => {
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// 将二级节点的子节点移到上方
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if (parent && parent.isRoot) {
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// 遍历二级节点的子节点
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let totalHeight = 0
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let totalHeight2 = 0
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node.children.forEach(item => {
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// 调整top
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let hasChildren = this.getNodeActChildrenLength(item) > 0
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let nodeTotalHeight = this.getNodeAreaHeight(item)
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let offset =
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hasChildren > 0
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? nodeTotalHeight -
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item.height -
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(hasChildren ? item.expandBtnSize : 0)
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: 0
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let _top = totalHeight + offset
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item.top += _top
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// 调整left
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let offsetLeft =
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(totalHeight2 + nodeTotalHeight) /
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Math.tan(degToRad(this.mindMap.opt.fishboneDeg))
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item.left += offsetLeft
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totalHeight += offset
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totalHeight2 += nodeTotalHeight
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// 同步更新后代节点
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this.updateChildrenPro(item.children, {
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top: _top,
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left: offsetLeft
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})
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})
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}
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// 调整二级节点的子节点的left值
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if (node.isRoot) {
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let totalLeft = 0
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node.children.forEach(item => {
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item.left += totalLeft
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this.updateChildren(item.children, 'left', totalLeft)
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let { left, right } = this.getNodeBoundaries(item, 'h')
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totalLeft += right - left
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})
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}
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},
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true
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)
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}
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// 递归计算节点的宽度
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getNodeAreaHeight(node) {
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let totalHeight = 0
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let loop = node => {
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totalHeight +=
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node.height +
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(this.getNodeActChildrenLength(node) > 0 ? node.expandBtnSize : 0)
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if (node.children.length) {
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node.children.forEach(item => {
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loop(item)
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})
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}
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}
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loop(node)
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return totalHeight
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}
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// 调整兄弟节点的left
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updateBrothersLeft(node) {
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let childrenList = node.children
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let totalAddWidth = 0
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childrenList.forEach(item => {
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item.left += totalAddWidth
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if (item.children && item.children.length) {
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this.updateChildren(item.children, 'left', totalAddWidth)
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}
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// let areaWidth = this.getNodeAreaWidth(item)
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let { left, right } = this.getNodeBoundaries(item, 'h')
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let areaWidth = right - left
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let difference = areaWidth - item.width
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if (difference > 0) {
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totalAddWidth += difference
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}
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})
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}
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// 调整兄弟节点的top
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updateBrothersTop(node, addHeight) {
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if (node.parent && !node.parent.isRoot) {
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let childrenList = node.parent.children
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let index = getNodeIndexInNodeList(node, childrenList)
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childrenList.forEach((item, _index) => {
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if (item.hasCustomPosition()) {
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// 适配自定义位置
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return
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}
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let _offset = 0
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// 下面的节点往下移
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if (_index > index) {
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_offset = addHeight
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}
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item.top += _offset
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// 同步更新子节点的位置
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if (item.children && item.children.length) {
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this.updateChildren(item.children, 'top', _offset)
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}
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})
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// 更新父节点的位置
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this.updateBrothersTop(node.parent, node.layerIndex === 3 ? 0 : addHeight)
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}
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}
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// 绘制连线,连接该节点到其子节点
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renderLine(node, lines, style) {
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if (node.children.length <= 0) {
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return []
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}
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let { left, top, width, height, expandBtnSize } = node
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let len = node.children.length
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if (node.isRoot) {
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// 当前节点是根节点
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let prevBother = node
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// 根节点的子节点是和根节点同一水平线排列
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node.children.forEach((item, index) => {
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let x1 = prevBother.left + prevBother.width
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let x2 = item.left
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let y = node.top + node.height / 2
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let path = `M ${x1},${y} L ${x2},${y}`
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lines[index].plot(path)
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style && style(lines[index], item)
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prevBother = item
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})
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} else {
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// 当前节点为非根节点
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let maxy = -Infinity
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let miny = Infinity
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let maxx = -Infinity
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let x = node.left + node.width * 0.3
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node.children.forEach((item, index) => {
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if (item.left > maxx) {
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maxx = item.left
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}
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let y = item.top + item.height / 2
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if (y > maxy) {
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maxy = y
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}
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if (y < miny) {
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miny = y
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}
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// 水平线
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if (node.layerIndex > 1) {
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let path = `M ${x},${y} L ${item.left},${y}`
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lines[index].plot(path)
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style && style(lines[index], item)
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}
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})
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// 竖线
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if (len > 0) {
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let line = this.lineDraw.path()
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expandBtnSize = len > 0 ? expandBtnSize : 0
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let lineLength = maxx - node.left - node.width * 0.3
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if (node.parent && node.parent.isRoot) {
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line.plot(
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`M ${x},${top + height} L ${x + lineLength},${
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top +
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height +
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Math.tan(degToRad(this.mindMap.opt.fishboneDeg)) * lineLength
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}`
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)
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} else {
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line.plot(`M ${x},${top} L ${x},${miny}`)
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}
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node.style.line(line)
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node._lines.push(line)
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style && style(line, node)
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}
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}
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}
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// 渲染按钮
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renderExpandBtn(node, btn) {
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let { width, height, expandBtnSize, isRoot } = node
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if (!isRoot) {
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let { translateX, translateY } = btn.transform()
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if (node.parent && node.parent.isRoot) {
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btn.translate(
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width * 0.3 - expandBtnSize / 2 - translateX,
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height + expandBtnSize / 2 - translateY
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)
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} else {
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btn.translate(
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width * 0.3 - expandBtnSize / 2 - translateX,
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-expandBtnSize / 2 - translateY
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)
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}
|
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}
|
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}
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// 创建概要节点
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||||
renderGeneralization(node, gLine, gNode) {
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let {
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top,
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bottom,
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right,
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generalizationLineMargin,
|
||||
generalizationNodeMargin
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} = this.getNodeBoundaries(node, 'h')
|
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let x1 = right + generalizationLineMargin
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let y1 = top
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let x2 = right + generalizationLineMargin
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let y2 = bottom
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let cx = x1 + 20
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let cy = y1 + (y2 - y1) / 2
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let path = `M ${x1},${y1} Q ${cx},${cy} ${x2},${y2}`
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gLine.plot(path)
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gNode.left = right + generalizationNodeMargin
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gNode.top = top + (bottom - top - gNode.height) / 2
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||||
}
|
||||
}
|
||||
|
||||
export default Fishbone
|
||||
@@ -1,351 +0,0 @@
|
||||
import Base from './Base'
|
||||
import { walk, asyncRun, getNodeIndexInNodeList } from '../utils'
|
||||
import { CONSTANTS } from '../utils/constant'
|
||||
|
||||
const degToRad = deg => {
|
||||
return (Math.PI / 180) * deg
|
||||
}
|
||||
|
||||
// 上方鱼骨图
|
||||
class Fishbone extends Base {
|
||||
// 构造函数
|
||||
constructor(opt = {}) {
|
||||
super(opt)
|
||||
}
|
||||
|
||||
// 布局
|
||||
doLayout(callback) {
|
||||
let task = [
|
||||
() => {
|
||||
this.computedBaseValue()
|
||||
},
|
||||
() => {
|
||||
this.computedLeftTopValue()
|
||||
},
|
||||
() => {
|
||||
this.adjustLeftTopValue()
|
||||
},
|
||||
() => {
|
||||
callback(this.root)
|
||||
}
|
||||
]
|
||||
asyncRun(task)
|
||||
}
|
||||
|
||||
// 遍历数据创建节点、计算根节点的位置,计算根节点的子节点的top值
|
||||
computedBaseValue() {
|
||||
walk(
|
||||
this.renderer.renderTree,
|
||||
null,
|
||||
(node, parent, isRoot, layerIndex, index) => {
|
||||
// 创建节点
|
||||
let newNode = this.createNode(node, parent, isRoot, layerIndex)
|
||||
// 根节点定位在画布中心位置
|
||||
if (isRoot) {
|
||||
this.setNodeCenter(newNode)
|
||||
} else {
|
||||
// 非根节点
|
||||
// 三级及以下节点以上级方向为准
|
||||
if (parent._node.dir) {
|
||||
newNode.dir = parent._node.dir
|
||||
} else {
|
||||
// 节点生长方向
|
||||
newNode.dir =
|
||||
index % 2 === 0
|
||||
? CONSTANTS.LAYOUT_GROW_DIR.TOP
|
||||
: CONSTANTS.LAYOUT_GROW_DIR.BOTTOM
|
||||
}
|
||||
// 计算二级节点的top值
|
||||
if (parent._node.isRoot) {
|
||||
newNode.top = parent._node.top - newNode.height
|
||||
}
|
||||
}
|
||||
if (!node.data.expand) {
|
||||
return true
|
||||
}
|
||||
},
|
||||
null,
|
||||
true,
|
||||
0
|
||||
)
|
||||
}
|
||||
|
||||
// 遍历节点树计算节点的left、top
|
||||
computedLeftTopValue() {
|
||||
walk(
|
||||
this.root,
|
||||
null,
|
||||
(node, parent, isRoot, layerIndex, index) => {
|
||||
if (node.isRoot) {
|
||||
let totalLeft = node.left + node.width
|
||||
node.children.forEach(item => {
|
||||
item.left = totalLeft
|
||||
totalLeft += item.width
|
||||
})
|
||||
}
|
||||
if (layerIndex >= 1 && node.children) {
|
||||
// 遍历三级及以下节点的子节点
|
||||
let startLeft = node.left + node.width * 0.5
|
||||
let totalTop =
|
||||
node.top +
|
||||
node.height +
|
||||
(this.getNodeActChildrenLength(node) > 0 ? node.expandBtnSize : 0)
|
||||
node.children.forEach(item => {
|
||||
item.left = startLeft
|
||||
item.top += totalTop
|
||||
totalTop +=
|
||||
item.height +
|
||||
(this.getNodeActChildrenLength(item) > 0 ? item.expandBtnSize : 0)
|
||||
})
|
||||
}
|
||||
},
|
||||
null,
|
||||
true
|
||||
)
|
||||
}
|
||||
|
||||
// 调整节点left、top
|
||||
adjustLeftTopValue() {
|
||||
walk(
|
||||
this.root,
|
||||
null,
|
||||
(node, parent, isRoot, layerIndex) => {
|
||||
if (!node.getData('expand')) {
|
||||
return
|
||||
}
|
||||
// 调整top
|
||||
let len = node.children.length
|
||||
// 调整三级及以下节点的top
|
||||
if (parent && !parent.isRoot && len > 0) {
|
||||
let totalHeight = node.children.reduce((h, item) => {
|
||||
return (
|
||||
h +
|
||||
item.height +
|
||||
(this.getNodeActChildrenLength(item) > 0 ? item.expandBtnSize : 0)
|
||||
)
|
||||
}, 0)
|
||||
this.updateBrothersTop(node, totalHeight)
|
||||
}
|
||||
},
|
||||
(node, parent) => {
|
||||
// 将二级节点的子节点移到上方
|
||||
if (parent && parent.isRoot) {
|
||||
// 遍历二级节点的子节点
|
||||
let totalHeight = 0
|
||||
node.children.forEach(item => {
|
||||
// 调整top
|
||||
let nodeTotalHeight = this.getNodeAreaHeight(item)
|
||||
let _top = item.top
|
||||
item.top =
|
||||
node.top - (item.top - node.top) - nodeTotalHeight + node.height
|
||||
// 调整left
|
||||
let offsetLeft =
|
||||
(nodeTotalHeight + totalHeight) /
|
||||
Math.tan(degToRad(this.mindMap.opt.fishboneDeg))
|
||||
item.left += offsetLeft
|
||||
totalHeight += nodeTotalHeight
|
||||
// 同步更新后代节点
|
||||
this.updateChildrenPro(item.children, {
|
||||
top: item.top - _top,
|
||||
left: offsetLeft
|
||||
})
|
||||
})
|
||||
}
|
||||
// 调整二级节点的子节点的left值
|
||||
if (node.isRoot) {
|
||||
let totalLeft = 0
|
||||
node.children.forEach(item => {
|
||||
item.left += totalLeft
|
||||
this.updateChildren(item.children, 'left', totalLeft)
|
||||
let { left, right } = this.getNodeBoundaries(item, 'h')
|
||||
totalLeft += right - left
|
||||
})
|
||||
}
|
||||
},
|
||||
true
|
||||
)
|
||||
}
|
||||
|
||||
// 递归计算节点的宽度
|
||||
getNodeAreaHeight(node) {
|
||||
let totalHeight = 0
|
||||
let loop = node => {
|
||||
totalHeight +=
|
||||
node.height +
|
||||
(this.getNodeActChildrenLength(node) > 0 ? node.expandBtnSize : 0)
|
||||
if (node.children.length) {
|
||||
node.children.forEach(item => {
|
||||
loop(item)
|
||||
})
|
||||
}
|
||||
}
|
||||
loop(node)
|
||||
return totalHeight
|
||||
}
|
||||
|
||||
// 调整兄弟节点的left
|
||||
updateBrothersLeft(node) {
|
||||
let childrenList = node.children
|
||||
let totalAddWidth = 0
|
||||
childrenList.forEach(item => {
|
||||
item.left += totalAddWidth
|
||||
if (item.children && item.children.length) {
|
||||
this.updateChildren(item.children, 'left', totalAddWidth)
|
||||
}
|
||||
// let areaWidth = this.getNodeAreaWidth(item)
|
||||
let { left, right } = this.getNodeBoundaries(item, 'h')
|
||||
let areaWidth = right - left
|
||||
let difference = areaWidth - item.width
|
||||
if (difference > 0) {
|
||||
totalAddWidth += difference
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
// 调整兄弟节点的top
|
||||
updateBrothersTop(node, addHeight) {
|
||||
if (node.parent && !node.parent.isRoot) {
|
||||
let childrenList = node.parent.children
|
||||
let index = getNodeIndexInNodeList(node, childrenList)
|
||||
childrenList.forEach((item, _index) => {
|
||||
if (item.hasCustomPosition()) {
|
||||
// 适配自定义位置
|
||||
return
|
||||
}
|
||||
let _offset = 0
|
||||
// 下面的节点往下移
|
||||
if (_index > index) {
|
||||
_offset = addHeight
|
||||
}
|
||||
item.top += _offset
|
||||
// 同步更新子节点的位置
|
||||
if (item.children && item.children.length) {
|
||||
this.updateChildren(item.children, 'top', _offset)
|
||||
}
|
||||
})
|
||||
// 更新父节点的位置
|
||||
this.updateBrothersTop(node.parent, addHeight)
|
||||
}
|
||||
}
|
||||
|
||||
// 绘制连线,连接该节点到其子节点
|
||||
renderLine(node, lines, style) {
|
||||
if (node.children.length <= 0) {
|
||||
return []
|
||||
}
|
||||
let { left, top, width, height, expandBtnSize } = node
|
||||
let len = node.children.length
|
||||
if (node.isRoot) {
|
||||
// 当前节点是根节点
|
||||
let prevBother = node
|
||||
// 根节点的子节点是和根节点同一水平线排列
|
||||
node.children.forEach((item, index) => {
|
||||
let x1 = prevBother.left + prevBother.width
|
||||
let x2 = item.left
|
||||
let y = node.top + node.height / 2
|
||||
let path = `M ${x1},${y} L ${x2},${y}`
|
||||
lines[index].plot(path)
|
||||
style && style(lines[index], item)
|
||||
prevBother = item
|
||||
})
|
||||
} else {
|
||||
// 当前节点为非根节点
|
||||
let maxy = -Infinity
|
||||
let miny = Infinity
|
||||
let maxx = -Infinity
|
||||
let x = node.left + node.width * 0.3
|
||||
node.children.forEach((item, index) => {
|
||||
if (item.left > maxx) {
|
||||
maxx = item.left
|
||||
}
|
||||
let y = item.top + item.height / 2
|
||||
if (y > maxy) {
|
||||
maxy = y
|
||||
}
|
||||
if (y < miny) {
|
||||
miny = y
|
||||
}
|
||||
// 水平线
|
||||
if (node.layerIndex > 1) {
|
||||
let path = `M ${x},${y} L ${item.left},${y}`
|
||||
lines[index].plot(path)
|
||||
style && style(lines[index], item)
|
||||
}
|
||||
})
|
||||
// 竖线
|
||||
if (len > 0) {
|
||||
let line = this.lineDraw.path()
|
||||
expandBtnSize = len > 0 ? expandBtnSize : 0
|
||||
let lineLength = maxx - node.left - node.width * 0.3
|
||||
if (
|
||||
node.parent &&
|
||||
node.parent.isRoot &&
|
||||
node.dir === CONSTANTS.LAYOUT_GROW_DIR.TOP
|
||||
) {
|
||||
line.plot(
|
||||
`M ${x},${top} L ${x + lineLength},${
|
||||
top -
|
||||
Math.tan(degToRad(this.mindMap.opt.fishboneDeg)) * lineLength
|
||||
}`
|
||||
)
|
||||
} else {
|
||||
if (node.parent && node.parent.isRoot) {
|
||||
line.plot(
|
||||
`M ${x},${top} L ${x + lineLength},${
|
||||
top -
|
||||
Math.tan(degToRad(this.mindMap.opt.fishboneDeg)) * lineLength
|
||||
}`
|
||||
)
|
||||
} else {
|
||||
line.plot(`M ${x},${top + height + expandBtnSize} L ${x},${maxy}`)
|
||||
}
|
||||
}
|
||||
node.style.line(line)
|
||||
node._lines.push(line)
|
||||
style && style(line, node)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// 渲染按钮
|
||||
renderExpandBtn(node, btn) {
|
||||
let { width, height, expandBtnSize, isRoot } = node
|
||||
if (!isRoot) {
|
||||
let { translateX, translateY } = btn.transform()
|
||||
if (node.parent && node.parent.isRoot) {
|
||||
btn.translate(
|
||||
width * 0.3 - expandBtnSize / 2 - translateX,
|
||||
-expandBtnSize / 2 - translateY
|
||||
)
|
||||
} else {
|
||||
btn.translate(
|
||||
width * 0.3 - expandBtnSize / 2 - translateX,
|
||||
height + expandBtnSize / 2 - translateY
|
||||
)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// 创建概要节点
|
||||
renderGeneralization(node, gLine, gNode) {
|
||||
let {
|
||||
top,
|
||||
bottom,
|
||||
right,
|
||||
generalizationLineMargin,
|
||||
generalizationNodeMargin
|
||||
} = this.getNodeBoundaries(node, 'h')
|
||||
let x1 = right + generalizationLineMargin
|
||||
let y1 = top
|
||||
let x2 = right + generalizationLineMargin
|
||||
let y2 = bottom
|
||||
let cx = x1 + 20
|
||||
let cy = y1 + (y2 - y1) / 2
|
||||
let path = `M ${x1},${y1} Q ${cx},${cy} ${x2},${y2}`
|
||||
gLine.plot(path)
|
||||
gNode.left = right + generalizationNodeMargin
|
||||
gNode.top = top + (bottom - top - gNode.height) / 2
|
||||
}
|
||||
}
|
||||
|
||||
export default Fishbone
|
||||
@@ -407,7 +407,8 @@ class Drag extends Base {
|
||||
TIMELINE,
|
||||
TIMELINE2,
|
||||
VERTICAL_TIMELINE,
|
||||
FISHBONE
|
||||
FISHBONE,
|
||||
RIGHT_FISHBONE
|
||||
} = CONSTANTS.LAYOUT
|
||||
this.overlapNode = null
|
||||
this.prevNode = null
|
||||
@@ -446,6 +447,7 @@ class Drag extends Base {
|
||||
this.handleLogicalStructure(node)
|
||||
break
|
||||
case FISHBONE:
|
||||
case RIGHT_FISHBONE:
|
||||
this.handleFishbone(node)
|
||||
break
|
||||
default:
|
||||
@@ -469,7 +471,8 @@ class Drag extends Base {
|
||||
TIMELINE,
|
||||
TIMELINE2,
|
||||
VERTICAL_TIMELINE,
|
||||
FISHBONE
|
||||
FISHBONE,
|
||||
RIGHT_FISHBONE
|
||||
} = CONSTANTS.LAYOUT
|
||||
const { LEFT, TOP, RIGHT, BOTTOM } = CONSTANTS.LAYOUT_GROW_DIR
|
||||
const layerIndex = this.overlapNode.layerIndex
|
||||
@@ -580,6 +583,7 @@ class Drag extends Base {
|
||||
}
|
||||
break
|
||||
case FISHBONE:
|
||||
case RIGHT_FISHBONE:
|
||||
if (layerIndex <= 1) {
|
||||
notRenderPlaceholder = true
|
||||
this.mindMap.execCommand('SET_NODE_ACTIVE', this.overlapNode, true)
|
||||
@@ -668,6 +672,7 @@ class Drag extends Base {
|
||||
halfPlaceholderHeight
|
||||
break
|
||||
case FISHBONE:
|
||||
case RIGHT_FISHBONE:
|
||||
if (layerIndex <= 1) {
|
||||
notRenderPlaceholder = true
|
||||
this.mindMap.execCommand('SET_NODE_ACTIVE', this.overlapNode, true)
|
||||
@@ -703,7 +708,8 @@ class Drag extends Base {
|
||||
MIND_MAP,
|
||||
TIMELINE2,
|
||||
VERTICAL_TIMELINE,
|
||||
FISHBONE
|
||||
FISHBONE,
|
||||
RIGHT_FISHBONE
|
||||
} = CONSTANTS.LAYOUT
|
||||
switch (this.mindMap.opt.layout) {
|
||||
case LOGICAL_STRUCTURE:
|
||||
@@ -714,6 +720,7 @@ class Drag extends Base {
|
||||
case TIMELINE2:
|
||||
case VERTICAL_TIMELINE:
|
||||
case FISHBONE:
|
||||
case RIGHT_FISHBONE:
|
||||
return node.dir
|
||||
default:
|
||||
return ''
|
||||
@@ -725,17 +732,14 @@ class Drag extends Base {
|
||||
handleVerticalCheck(node, checkList, isReverse = false) {
|
||||
const { layout } = this.mindMap.opt
|
||||
const { LAYOUT, LAYOUT_GROW_DIR } = CONSTANTS
|
||||
const { VERTICAL_TIMELINE, FISHBONE } = LAYOUT
|
||||
const { BOTTOM, LEFT } = LAYOUT_GROW_DIR
|
||||
const { VERTICAL_TIMELINE, FISHBONE, RIGHT_FISHBONE } = LAYOUT
|
||||
const { LEFT } = LAYOUT_GROW_DIR
|
||||
const mouseMoveX = this.mouseMoveX
|
||||
const mouseMoveY = this.mouseMoveY
|
||||
const nodeRect = this.getNodeRect(node)
|
||||
const dir = this.getNewChildNodeDir(node)
|
||||
const layerIndex = node.layerIndex
|
||||
if (
|
||||
isReverse ||
|
||||
(layout === FISHBONE && dir === BOTTOM && layerIndex >= 3)
|
||||
) {
|
||||
if (isReverse) {
|
||||
checkList = checkList.reverse()
|
||||
}
|
||||
let oneFourthHeight = nodeRect.originHeight / 4
|
||||
@@ -777,6 +781,10 @@ class Drag extends Base {
|
||||
this.placeholderWidth / 2
|
||||
}
|
||||
break
|
||||
case RIGHT_FISHBONE:
|
||||
x =
|
||||
nodeRect.originLeft + nodeRect.originWidth - this.placeholderWidth
|
||||
break
|
||||
default:
|
||||
}
|
||||
if (checkIsPrevNode) {
|
||||
@@ -791,6 +799,7 @@ class Drag extends Base {
|
||||
this.placeholderHeight / 2
|
||||
switch (layout) {
|
||||
case FISHBONE:
|
||||
case RIGHT_FISHBONE:
|
||||
if (layerIndex === 2) {
|
||||
notRenderLine = true
|
||||
y =
|
||||
@@ -820,6 +829,7 @@ class Drag extends Base {
|
||||
this.placeholderHeight / 2
|
||||
switch (layout) {
|
||||
case FISHBONE:
|
||||
case RIGHT_FISHBONE:
|
||||
if (layerIndex === 2) {
|
||||
notRenderLine = true
|
||||
y =
|
||||
@@ -856,7 +866,7 @@ class Drag extends Base {
|
||||
handleHorizontalCheck(node, checkList) {
|
||||
const { layout } = this.mindMap.opt
|
||||
const { LAYOUT } = CONSTANTS
|
||||
const { FISHBONE, TIMELINE, TIMELINE2 } = LAYOUT
|
||||
const { FISHBONE, RIGHT_FISHBONE, TIMELINE, TIMELINE2 } = LAYOUT
|
||||
let mouseMoveX = this.mouseMoveX
|
||||
let mouseMoveY = this.mouseMoveY
|
||||
let nodeRect = this.getNodeRect(node)
|
||||
@@ -896,6 +906,7 @@ class Drag extends Base {
|
||||
this.placeholderWidth / 2
|
||||
break
|
||||
case FISHBONE:
|
||||
case RIGHT_FISHBONE:
|
||||
if (layerIndex === 1) {
|
||||
notRenderLine = true
|
||||
y =
|
||||
@@ -907,7 +918,11 @@ class Drag extends Base {
|
||||
default:
|
||||
}
|
||||
if (checkIsPrevNode) {
|
||||
this.prevNode = node
|
||||
if (layout === RIGHT_FISHBONE) {
|
||||
this.nextNode = node
|
||||
} else {
|
||||
this.prevNode = node
|
||||
}
|
||||
this.setPlaceholderRect({
|
||||
x:
|
||||
nodeRect.originRight +
|
||||
@@ -918,7 +933,11 @@ class Drag extends Base {
|
||||
notRenderLine
|
||||
})
|
||||
} else if (checkIsNextNode) {
|
||||
this.nextNode = node
|
||||
if (layout === RIGHT_FISHBONE) {
|
||||
this.prevNode = node
|
||||
} else {
|
||||
this.nextNode = node
|
||||
}
|
||||
this.setPlaceholderRect({
|
||||
x:
|
||||
nodeRect.originLeft -
|
||||
@@ -1142,7 +1161,11 @@ class Drag extends Base {
|
||||
this.handleHorizontalCheck(node, checkList)
|
||||
} else {
|
||||
// 处于上方的三级节点需要特殊处理,因为节点排列方向反向了
|
||||
if (node.dir === CONSTANTS.LAYOUT_GROW_DIR.TOP && node.layerIndex === 2) {
|
||||
const is2LayerTop =
|
||||
node.dir === CONSTANTS.LAYOUT_GROW_DIR.TOP && node.layerIndex === 2
|
||||
const is2MoreLayerBottom =
|
||||
node.dir === CONSTANTS.LAYOUT_GROW_DIR.BOTTOM && node.layerIndex >= 3
|
||||
if (is2LayerTop || is2MoreLayerBottom) {
|
||||
this.handleVerticalCheck(node, checkList, true)
|
||||
} else {
|
||||
this.handleVerticalCheck(node, checkList)
|
||||
|
||||
Reference in New Issue
Block a user