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mind-map/simple-mind-map/src/plugins/AssociativeLine.js
2023-12-21 17:06:40 +08:00

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import { walk, bfsWalk, throttle } from '../utils'
import { v4 as uuid } from 'uuid'
import {
getAssociativeLineTargetIndex,
computeCubicBezierPathPoints,
cubicBezierPath,
getNodePoint,
computeNodePoints,
getNodeLinePath
} from './associativeLine/associativeLineUtils'
import associativeLineControlsMethods from './associativeLine/associativeLineControls'
import associativeLineTextMethods from './associativeLine/associativeLineText'
// 关联线插件
class AssociativeLine {
constructor(opt = {}) {
this.mindMap = opt.mindMap
this.associativeLineDraw = this.mindMap.associativeLineDraw
// 当前所有连接线
this.lineList = []
// 当前激活的连接线
this.activeLine = null
// 当前正在创建连接线
this.isCreatingLine = false // 是否正在创建连接线中
this.creatingStartNode = null // 起始节点
this.creatingLine = null // 创建过程中的连接线
this.overlapNode = null // 创建过程中的目标节点
// 是否有节点正在被拖拽
this.isNodeDragging = false
// 箭头图标
this.markerPath = null
this.marker = this.createMarker()
// 控制点
this.controlLine1 = null
this.controlLine2 = null
this.controlPoint1 = null
this.controlPoint2 = null
this.controlPointDiameter = 10
this.isControlPointMousedown = false
this.mousedownControlPointKey = ''
this.controlPointMousemoveState = {
pos: null,
startPoint: null,
endPoint: null,
targetIndex: ''
}
// 节流一下,不然很卡
this.checkOverlapNode = throttle(this.checkOverlapNode, 100, this)
// 控制点相关方法
Object.keys(associativeLineControlsMethods).forEach(item => {
this[item] = associativeLineControlsMethods[item].bind(this)
})
// 关联线文字相关方法
Object.keys(associativeLineTextMethods).forEach(item => {
this[item] = associativeLineTextMethods[item].bind(this)
})
this.bindEvent()
}
// 监听事件
bindEvent() {
this.renderAllLines = this.renderAllLines.bind(this)
this.onDrawClick = this.onDrawClick.bind(this)
this.onNodeClick = this.onNodeClick.bind(this)
this.removeLine = this.removeLine.bind(this)
this.addLine = this.addLine.bind(this)
this.onMousemove = this.onMousemove.bind(this)
this.onNodeDragging = this.onNodeDragging.bind(this)
this.onNodeDragend = this.onNodeDragend.bind(this)
this.onControlPointMouseup = this.onControlPointMouseup.bind(this)
// 节点树渲染完毕后渲染连接线
this.mindMap.on('node_tree_render_end', this.renderAllLines)
// 状态改变后重新渲染连接线
this.mindMap.on('data_change', this.renderAllLines)
// 监听画布和节点点击事件,用于清除当前激活的连接线
this.mindMap.on('draw_click', this.onDrawClick)
this.mindMap.on('node_click', this.onNodeClick)
// 注册删除快捷键
this.mindMap.keyCommand.addShortcut('Del|Backspace', this.removeLine)
// 注册添加连接线的命令
this.mindMap.command.add('ADD_ASSOCIATIVE_LINE', this.addLine)
// 监听鼠标移动事件
this.mindMap.on('mousemove', this.onMousemove)
// 节点拖拽事件
this.mindMap.on('node_dragging', this.onNodeDragging)
this.mindMap.on('node_dragend', this.onNodeDragend)
// 拖拽控制点
this.mindMap.on('mouseup', this.onControlPointMouseup)
// 缩放事件
this.mindMap.on('scale', this.onScale)
}
// 解绑事件
unBindEvent() {
this.mindMap.off('node_tree_render_end', this.renderAllLines)
this.mindMap.off('data_change', this.renderAllLines)
this.mindMap.off('draw_click', this.onDrawClick)
this.mindMap.off('node_click', this.onNodeClick)
this.mindMap.keyCommand.removeShortcut('Del|Backspace', this.removeLine)
this.mindMap.command.remove('ADD_ASSOCIATIVE_LINE', this.addLine)
this.mindMap.off('mousemove', this.onMousemove)
this.mindMap.off('node_dragging', this.onNodeDragging)
this.mindMap.off('node_dragend', this.onNodeDragend)
this.mindMap.off('mouseup', this.onControlPointMouseup)
this.mindMap.off('scale', this.onScale)
}
// 画布点击事件
onDrawClick() {
if (this.isControlPointMousedown) {
return
}
this.clearActiveLine()
}
// 节点点击事件
onNodeClick(node) {
if (this.isCreatingLine) {
this.completeCreateLine(node)
} else {
this.clearActiveLine()
}
}
// 创建箭头
createMarker() {
return this.associativeLineDraw.marker(20, 20, add => {
add.ref(12, 5)
add.size(10, 10)
add.attr('orient', 'auto-start-reverse')
this.markerPath = add.path('M0,0 L2,5 L0,10 L10,5 Z')
})
}
// 判断关联线坐标是否变更,有变更则使用变化后的坐标,无则默认坐标
updateAllLinesPos(node, toNode, associativeLinePoint) {
associativeLinePoint = associativeLinePoint || {}
let [startPoint, endPoint] = computeNodePoints(node, toNode)
let nodeRange = 0
let nodeDir = ''
let toNodeRange = 0
let toNodeDir = ''
if (associativeLinePoint.startPoint) {
nodeRange = associativeLinePoint.startPoint.range || 0
nodeDir = associativeLinePoint.startPoint.dir || 'right'
startPoint = getNodePoint(node, nodeDir, nodeRange)
}
if (associativeLinePoint.endPoint) {
toNodeRange = associativeLinePoint.endPoint.range || 0
toNodeDir = associativeLinePoint.endPoint.dir || 'right'
endPoint = getNodePoint(toNode, toNodeDir, toNodeRange)
}
return [startPoint, endPoint]
}
// 渲染所有连线
renderAllLines() {
// 先移除
this.removeAllLines()
this.removeControls()
this.clearActiveLine()
let tree = this.mindMap.renderer.root
if (!tree) return
let idToNode = new Map()
let nodeToIds = new Map()
walk(
tree,
null,
cur => {
if (!cur) return
let data = cur.getData()
if (
data.associativeLineTargets &&
data.associativeLineTargets.length > 0
) {
nodeToIds.set(cur, data.associativeLineTargets)
}
if (data.uid) {
idToNode.set(data.uid, cur)
}
},
() => {},
true,
0
)
nodeToIds.forEach((ids, node) => {
ids.forEach((uid, index) => {
let toNode = idToNode.get(uid)
if (!node || !toNode) return
const associativeLinePoint = (node.getData('associativeLinePoint') ||
[])[index]
// 切换结构和布局,都会更新坐标
const [startPoint, endPoint] = this.updateAllLinesPos(
node,
toNode,
associativeLinePoint
)
this.drawLine(startPoint, endPoint, node, toNode)
})
})
}
// 绘制连接线
drawLine(startPoint, endPoint, node, toNode) {
let {
associativeLineWidth,
associativeLineColor,
associativeLineActiveWidth,
associativeLineActiveColor
} = this.mindMap.themeConfig
// 箭头
this.markerPath
.stroke({ color: associativeLineColor })
.fill({ color: associativeLineColor })
// 路径
let { path: pathStr, controlPoints } = getNodeLinePath(
startPoint,
endPoint,
node,
toNode
)
// 虚线
let path = this.associativeLineDraw.path()
path
.stroke({
width: associativeLineWidth,
color: associativeLineColor,
dasharray: [6, 4]
})
.fill({ color: 'none' })
path.plot(pathStr)
path.marker('end', this.marker)
// 不可见的点击线
let clickPath = this.associativeLineDraw.path()
clickPath
.stroke({ width: associativeLineActiveWidth, color: 'transparent' })
.fill({ color: 'none' })
clickPath.plot(pathStr)
// 文字
let text = this.createText({
path,
clickPath,
node,
toNode,
startPoint,
endPoint,
controlPoints
})
// 点击事件
clickPath.click(e => {
e.stopPropagation()
this.setActiveLine({
path,
clickPath,
text,
node,
toNode,
startPoint,
endPoint,
controlPoints
})
})
// 双击进入关联线文本编辑状态
clickPath.dblclick(() => {
if (!this.activeLine) return
this.showEditTextBox(text)
})
// 渲染关联线文字
this.renderText(this.getText(node, toNode), path, text)
this.lineList.push([path, clickPath, text, node, toNode])
}
// 激活某根关联线
setActiveLine({
path,
clickPath,
text,
node,
toNode,
startPoint,
endPoint,
controlPoints
}) {
let { associativeLineActiveColor } = this.mindMap.themeConfig
// 如果当前存在激活节点,那么取消激活节点
this.mindMap.execCommand('CLEAR_ACTIVE_NODE')
// 否则清除当前的关联线的激活状态,如果有的话
this.clearActiveLine()
// 保存当前激活的关联线信息
this.activeLine = [path, clickPath, text, node, toNode]
// 让不可见的点击线显示
clickPath.stroke({ color: associativeLineActiveColor })
// 如果没有输入过关联线文字,那么显示默认文字
if (!this.getText(node, toNode)) {
this.renderText(this.mindMap.opt.defaultAssociativeLineText, path, text)
}
// 渲染控制点和连线
this.renderControls(
startPoint,
endPoint,
controlPoints[0],
controlPoints[1]
)
this.mindMap.emit('associative_line_click', path, clickPath, node, toNode)
this.front()
}
// 移除所有连接线
removeAllLines() {
this.lineList.forEach(line => {
line[0].remove()
line[1].remove()
line[2].remove()
})
this.lineList = []
}
// 从当前激活节点开始创建连接线
createLineFromActiveNode() {
if (this.mindMap.renderer.activeNodeList.length <= 0) return
let node = this.mindMap.renderer.activeNodeList[0]
this.createLine(node)
}
// 创建连接线
createLine(fromNode) {
let { associativeLineWidth, associativeLineColor } =
this.mindMap.themeConfig
if (this.isCreatingLine || !fromNode) return
this.front()
this.isCreatingLine = true
this.creatingStartNode = fromNode
this.creatingLine = this.associativeLineDraw.path()
this.creatingLine
.stroke({
width: associativeLineWidth,
color: associativeLineColor,
dasharray: [6, 4]
})
.fill({ color: 'none' })
this.creatingLine.marker('end', this.marker)
}
// 鼠标移动事件
onMousemove(e) {
this.onControlPointMousemove(e)
this.updateCreatingLine(e)
}
// 更新创建过程中的连接线
updateCreatingLine(e) {
if (!this.isCreatingLine) return
let { x, y } = this.getTransformedEventPos(e)
let startPoint = getNodePoint(this.creatingStartNode)
let offsetX = x > startPoint.x ? -10 : 10
let pathStr = cubicBezierPath(startPoint.x, startPoint.y, x + offsetX, y)
this.creatingLine.plot(pathStr)
this.checkOverlapNode(x, y)
}
// 获取转换后的鼠标事件对象的坐标
getTransformedEventPos(e) {
let { x, y } = this.mindMap.toPos(e.clientX, e.clientY)
let { scaleX, scaleY, translateX, translateY } =
this.mindMap.draw.transform()
return {
x: (x - translateX) / scaleX,
y: (y - translateY) / scaleY
}
}
// 计算节点偏移位置
getNodePos(node) {
const { scaleX, scaleY, translateX, translateY } =
this.mindMap.draw.transform()
const { left, top, width, height } = node
let translateLeft = left * scaleX + translateX
let translateTop = top * scaleY + translateY
return {
left,
top,
translateLeft,
translateTop,
width,
height
}
}
// 检测当前移动到的目标节点
checkOverlapNode(x, y) {
this.overlapNode = null
bfsWalk(this.mindMap.renderer.root, node => {
if (node.getData('isActive')) {
this.mindMap.execCommand('SET_NODE_ACTIVE', node, false)
}
if (node.uid === this.creatingStartNode.uid || this.overlapNode) {
return
}
let { left, top, width, height } = node
let right = left + width
let bottom = top + height
if (x >= left && x <= right && y >= top && y <= bottom) {
this.overlapNode = node
}
})
if (this.overlapNode && !this.overlapNode.getData('isActive')) {
this.mindMap.execCommand('SET_NODE_ACTIVE', this.overlapNode, true)
}
}
// 完成创建连接线
completeCreateLine(node) {
if (this.creatingStartNode.uid === node.uid) return
this.addLine(this.creatingStartNode, node)
if (this.overlapNode && this.overlapNode.getData('isActive')) {
this.mindMap.execCommand('SET_NODE_ACTIVE', this.overlapNode, false)
}
this.isCreatingLine = false
this.creatingStartNode = null
this.creatingLine.remove()
this.creatingLine = null
this.overlapNode = null
this.back()
}
// 添加连接线
addLine(fromNode, toNode) {
if (!fromNode || !toNode) return
// 目标节点如果没有id则生成一个id
let uid = toNode.getData('uid')
if (!uid) {
uid = uuid()
this.mindMap.execCommand('SET_NODE_DATA', toNode, {
uid
})
}
// 将目标节点id保存起来
let list = fromNode.getData('associativeLineTargets') || []
// 连线节点是否存在相同的id,存在则阻止添加关联线
const sameLine = list.some(item => item === uid)
if (sameLine) {
return
}
list.push(uid)
// 保存控制点
let [startPoint, endPoint] = computeNodePoints(fromNode, toNode)
let controlPoints = computeCubicBezierPathPoints(
startPoint.x,
startPoint.y,
endPoint.x,
endPoint.y
)
let offsetList =
fromNode.getData('associativeLineTargetControlOffsets') || []
// 保存的实际是控制点和端点的差值,否则当节点位置改变了,控制点还是原来的位置,连线就不对了
offsetList[list.length - 1] = [
{
x: controlPoints[0].x - startPoint.x,
y: controlPoints[0].y - startPoint.y
},
{
x: controlPoints[1].x - endPoint.x,
y: controlPoints[1].y - endPoint.y
}
]
let associativeLinePoint = fromNode.getData('associativeLinePoint') || []
// 记录关联的起始|结束坐标
associativeLinePoint[list.length - 1] = { startPoint, endPoint }
this.mindMap.execCommand('SET_NODE_DATA', fromNode, {
associativeLineTargets: list,
associativeLineTargetControlOffsets: offsetList,
associativeLinePoint
})
}
// 删除连接线
removeLine() {
if (!this.activeLine) return
let [, , , node, toNode] = this.activeLine
this.removeControls()
let {
associativeLineTargets,
associativeLinePoint,
associativeLineTargetControlOffsets,
associativeLineText
} = node.getData()
associativeLinePoint = associativeLinePoint || []
let targetIndex = getAssociativeLineTargetIndex(node, toNode)
// 更新关联线文本数据
let newAssociativeLineText = {}
if (associativeLineText) {
Object.keys(associativeLineText).forEach(item => {
if (item !== toNode.getData('uid')) {
newAssociativeLineText[item] = associativeLineText[item]
}
})
}
this.mindMap.execCommand('SET_NODE_DATA', node, {
// 目标
associativeLineTargets: associativeLineTargets.filter((_, index) => {
return index !== targetIndex
}),
// 连接线坐标
associativeLinePoint: associativeLinePoint.filter((_, index) => {
return index !== targetIndex
}),
// 偏移量
associativeLineTargetControlOffsets: associativeLineTargetControlOffsets
? associativeLineTargetControlOffsets.filter((_, index) => {
return index !== targetIndex
})
: [],
// 文本
associativeLineText: newAssociativeLineText
})
}
// 清除激活的线
clearActiveLine() {
if (this.activeLine) {
let [, clickPath, text, node, toNode] = this.activeLine
clickPath.stroke({
color: 'transparent'
})
// 隐藏关联线文本编辑框
this.hideEditTextBox()
// 如果当前关联线没有文字,则清空文字节点
if (!this.getText(node, toNode)) {
text.clear()
}
this.activeLine = null
this.removeControls()
this.back()
}
}
// 处理节点正在拖拽事件
onNodeDragging() {
if (this.isNodeDragging) return
this.isNodeDragging = true
this.lineList.forEach(line => {
line[0].hide()
line[1].hide()
line[2].hide()
})
this.hideControls()
}
// 处理节点拖拽完成事件
onNodeDragend() {
if (!this.isNodeDragging) return
this.lineList.forEach(line => {
line[0].show()
line[1].show()
line[2].show()
})
this.showControls()
this.isNodeDragging = false
}
// 关联线顶层显示
front() {
if (this.mindMap.opt.associativeLineIsAlwaysAboveNode) return
this.associativeLineDraw.front()
}
// 关联线回到原有层级
back() {
if (this.mindMap.opt.associativeLineIsAlwaysAboveNode) return
this.associativeLineDraw.back() // 最底层
this.associativeLineDraw.forward() // 连线层上面
}
// 插件被移除前做的事情
beforePluginRemove() {
this.unBindEvent()
}
// 插件被卸载前做的事情
beforePluginDestroy() {
this.unBindEvent()
}
}
AssociativeLine.instanceName = 'associativeLine'
export default AssociativeLine