mirror of
https://github.com/wanglin2/mind-map.git
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236 lines
7.2 KiB
JavaScript
236 lines
7.2 KiB
JavaScript
import Base from './Base';
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import {
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walk
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} from '../utils'
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import Node from '../Node'
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/**
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* @Author: 王林
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* @Date: 2021-04-12 22:25:58
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* @Desc: 逻辑结构图
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*/
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class LogicalStructure extends Base {
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/**
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* @Author: 王林
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* @Date: 2021-04-12 22:26:31
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* @Desc: 构造函数
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*/
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constructor(opt = {}) {
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super(opt)
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}
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/**
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* javascript comment
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* @Author: 王林25
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* @Date: 2021-04-06 14:04:20
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* @Desc: 布局
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*/
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doLayout() {
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// 计算节点的left、width、height
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this.computedBaseValue()
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// 计算节点的top
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this.computedTopValue()
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// 调整节点top
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this.adjustTopValue()
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return this.root;
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}
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/**
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* javascript comment
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* @Author: 王林25
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* @Date: 2021-04-08 09:49:32
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* @Desc: 计算节点的left、width、height
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*/
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computedBaseValue() {
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walk(this.renderTree, null, (node, parent, isRoot, layerIndex) => {
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// 遍历子节点前设置left、width、height
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// 创建节点
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let newNode = new Node({
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uid: this.mindMap.uid++,
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data: node,
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renderer: this.renderer,
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mindMap: this.mindMap,
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draw: this.draw,
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layerIndex
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})
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// 计算节点的宽高
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newNode.refreshSize()
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if (isRoot) {
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newNode.isRoot = true
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newNode.left = (this.mindMap.width - newNode.width) / 2
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newNode.top = (this.mindMap.height - newNode.height) / 2
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this.root = newNode
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} else {
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let marginX = layerIndex === 1 ? this.themeConfig.secondLevel.marginX : this.themeConfig.node.marginX
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newNode.left = parent._node.left + parent._node.width + marginX,
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newNode.parent = parent._node
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parent._node.addChildren(newNode)
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}
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node._node = newNode
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}, (node, parent, isRoot, layerIndex) => {
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// 返回时计算节点的areaHeight,也就是子节点所占的高度之和,包括外边距
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let len = node.expand === false ? 0 : node._node.children.length
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node._node.childrenAreaHeight = len ? node._node.children.reduce((h, cur) => {
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return h + cur.height
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}, 0) + (len + 1) * this.getMarginY(layerIndex) : 0
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}, true, 0)
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}
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/**
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* javascript comment
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* @Author: 王林25
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* @Date: 2021-04-08 09:59:25
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* @Desc: 计算节点的top
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*/
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computedTopValue() {
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walk(this.root, null, (node, parent, isRoot, layerIndex) => {
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if (node.children && node.children.length) {
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let marginY = this.getMarginY(layerIndex)
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// 第一个子节点的top值 = 该节点中心的top值 - 子节点的高度之和的一半
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let top = node.top + node.height / 2 - node.childrenAreaHeight / 2
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let totalTop = top + marginY
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node.children.forEach((cur) => {
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cur.top = totalTop
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totalTop += cur.height + marginY
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})
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}
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}, null, true)
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}
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/**
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* javascript comment
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* @Author: 王林25
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* @Date: 2021-04-08 10:04:05
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* @Desc: 调整节点top
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*/
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adjustTopValue() {
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walk(this.root, null, (node, parent, isRoot, layerIndex) => {
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// 判断子节点所占的高度之和是否大于该节点自身,大于则需要调整位置
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let difference = node.childrenAreaHeight - this.getMarginY(layerIndex) - node.height
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if (difference > 0) {
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this.updateBrothers(node, difference / 2)
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}
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}, null, true)
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}
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/**
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* javascript comment
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* @Author: 王林25
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* @Date: 2021-04-07 14:26:03
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* @Desc: 更新兄弟节点的top
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*/
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updateBrothers(node, addHeight) {
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if (node.parent) {
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let childrenList = node.parent.children
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let index = childrenList.findIndex((item) => {
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return item === node
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})
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childrenList.forEach((item, _index) => {
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let _offset = 0
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// 上面的节点往上移
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if (_index < index) {
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_offset = -addHeight
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} else if (_index > index) {// 下面的节点往下移
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_offset = addHeight
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}
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item.top += _offset
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// 同步更新子节点的位置
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if (item.children && item.children.length) {
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this.updateChildren(item.children, 'top', _offset)
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}
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})
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// 更新父节点的位置
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this.updateBrothers(node.parent, addHeight)
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}
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}
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/**
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* @Author: 王林
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* @Date: 2021-04-11 15:34:20
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* @Desc: 获取节点的marginY
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*/
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getMarginY(layerIndex) {
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return layerIndex === 1 ? this.themeConfig.secondLevel.marginY : this.themeConfig.node.marginY;
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}
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/**
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* @Author: 王林
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* @Date: 2021-04-11 15:05:01
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* @Desc: 二次贝塞尔曲线
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*/
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quadraticCurvePath(x1, y1, x2, y2) {
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let cx = x1 + (x2 - x1) * 0.2
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let cy = y1 + (y2 - y1) * 0.8
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return `M ${x1},${y1} Q ${cx},${cy} ${x2},${y2}`
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}
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/**
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* @Author: 王林
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* @Date: 2021-04-11 15:05:18
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* @Desc: 三次贝塞尔曲线
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*/
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cubicBezierPath(x1, y1, x2, y2) {
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let cx1 = x1 + (x2 - x1) / 2
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let cy1 = y1
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let cx2 = x2 - (x2 - x1) / 2
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let cy2 = y2
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return `M ${x1},${y1} C ${cx1},${cy1} ${cx2},${cy2} ${x2},${y2}`
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}
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/**
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* @Author: 王林
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* @Date: 2021-04-11 14:42:48
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* @Desc: 绘制连线,连接该节点到其子节点
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*/
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drawLine(node) {
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if (node.children.length <= 0) {
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return [];
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}
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let {
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left,
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top,
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width,
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height
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} = node
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let lines = []
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if (!node.isRoot) {
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let line = this.draw.line(left + width, top + height / 2, left + width + 20, top + height / 2)
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lines.push(line)
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}
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node.children.forEach((item) => {
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let x1 = node.layerIndex === 0 ? left + width / 2 : left + width + 20
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let y1 = node.layerIndex === 0 ? top + height / 2 : top + height / 2
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let x2 = item.left
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let y2 = item.top + item.height / 2
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let path = ''
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if (node.isRoot) {
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path = this.quadraticCurvePath(x1, y1, x2, y2)
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} else {
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path = this.cubicBezierPath(x1, y1, x2, y2)
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}
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let line = this.draw.path(path)
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lines.push(line)
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})
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return lines;
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}
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/**
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* @Author: 王林
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* @Date: 2021-04-11 19:54:26
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* @Desc: 渲染按钮
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*/
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drawIcon(node, icons) {
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let {
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left,
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top,
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width,
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height
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} = node
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icons.forEach((icon) => {
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icon.x(left + width).y(top + height / 2)
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})
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}
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}
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export default LogicalStructure |