Files
mRemoteNG/SharedLibraryNG/HotkeyControl.cs
2013-11-24 22:18:17 -06:00

332 lines
10 KiB
C#

using System.Collections;
using System.Collections.Generic;
using System.Windows.Forms;
//
// Hotkey selection control, written by serenity@exscape.org, 2006-08-03
// Please mail me if you find a bug.
//
namespace SharedLibraryNG
{
/// <summary>
/// A simple control that allows the user to select pretty much any valid hotkey combination
/// </summary>
public class HotkeyControl : TextBox
{
private const string KeySeparator = " + ";
// These variables store the current hotkey and modifier(s)
private Keys _keyCode = Keys.None;
private Keys _modifiers = Keys.None;
// ArrayLists used to enforce the use of proper modifiers.
// Shift+A isn't a valid hotkey, for instance, as it would screw up when the user is typing.
private readonly ArrayList _needNonShiftModifier;
private readonly ArrayList _needNonAltGrModifier;
private readonly ContextMenu _emptyContextMenu = new ContextMenu();
/// <summary>
/// Used to make sure that there is no right-click menu available
/// </summary>
public override ContextMenu ContextMenu
{
get
{
return _emptyContextMenu;
}
// ReSharper disable once ValueParameterNotUsed
set
{
base.ContextMenu = _emptyContextMenu;
}
}
/// <summary>
/// Forces the control to be non-multiline
/// </summary>
public override bool Multiline
{
get
{
return base.Multiline;
}
// ReSharper disable once ValueParameterNotUsed
set
{
// Ignore what the user wants; force Multiline to false
base.Multiline = false;
}
}
/// <summary>
/// Creates a new HotkeyControl
/// </summary>
public HotkeyControl()
{
// Handle events that occurs when keys are pressed
KeyUp += HotkeyControl_KeyUp;
// Fill the ArrayLists that contain all invalid hotkey combinations
_needNonShiftModifier = new ArrayList();
_needNonAltGrModifier = new ArrayList();
PopulateModifierLists();
}
protected override void OnCreateControl()
{
base.OnCreateControl();
ContextMenu = _emptyContextMenu; // Disable right-clicking
Multiline = false;
Text = "None";
}
/// <summary>
/// Populates the ArrayLists specifying disallowed hotkeys
/// such as Shift+A, Ctrl+Alt+4 (would produce a dollar sign) etc
/// </summary>
private void PopulateModifierLists()
{
// Shift + 0 - 9, A - Z
for (var k = Keys.D0; k <= Keys.Z; k++)
_needNonShiftModifier.Add((int)k);
// Shift + Numpad keys
for (var k = Keys.NumPad0; k <= Keys.NumPad9; k++)
_needNonShiftModifier.Add((int)k);
// Shift + Misc (,;<./ etc)
for (var k = Keys.Oem1; k <= Keys.OemBackslash; k++)
_needNonShiftModifier.Add((int)k);
// Misc keys that we can't loop through
_needNonShiftModifier.Add((int)Keys.Insert);
_needNonShiftModifier.Add((int)Keys.Help);
_needNonShiftModifier.Add((int)Keys.Multiply);
_needNonShiftModifier.Add((int)Keys.Add);
_needNonShiftModifier.Add((int)Keys.Subtract);
_needNonShiftModifier.Add((int)Keys.Divide);
_needNonShiftModifier.Add((int)Keys.Decimal);
_needNonShiftModifier.Add((int)Keys.Return);
_needNonShiftModifier.Add((int)Keys.Escape);
_needNonShiftModifier.Add((int)Keys.NumLock);
_needNonShiftModifier.Add((int)Keys.Scroll);
_needNonShiftModifier.Add((int)Keys.Pause);
// Ctrl+Alt + 0 - 9
for (var k = Keys.D0; k <= Keys.D9; k++)
_needNonAltGrModifier.Add((int)k);
}
/// <summary>
/// Fires when all keys are released. If the current hotkey isn't valid, reset it.
/// Otherwise, do nothing and keep the text and hotkey as it was.
/// </summary>
void HotkeyControl_KeyUp(object sender, KeyEventArgs e)
{
if (_keyCode == Keys.None && ModifierKeys == Keys.None) ResetHotkey();
}
/// <summary>
/// Handles some misc keys, such as Ctrl+Delete and Shift+Insert
/// </summary>
protected override bool ProcessCmdKey(ref Message msg, Keys keyData)
{
var keyCode = keyData & Keys.KeyCode;
var modifiers = keyData & Keys.Modifiers;
if (keyData == Keys.Back || keyData == Keys.Delete)
{
ResetHotkey();
return true;
}
_keyCode = keyCode;
_modifiers = modifiers;
Redraw();
return true;
}
/// <summary>
/// Clears the current hotkey and resets the TextBox
/// </summary>
public void ResetHotkey()
{
_keyCode = Keys.None;
_modifiers = Keys.None;
Text = "None";
}
/// <summary>
/// Used to get/set the hotkey (e.g. Keys.A)
/// </summary>
public Keys KeyCode
{
get
{
return _keyCode;
}
set
{
_keyCode = value;
Redraw(false);
}
}
/// <summary>
/// Used to get/set the modifier keys (e.g. Keys.Alt | Keys.Control)
/// </summary>
public Keys HotkeyModifiers
{
get
{
return _modifiers;
}
set
{
_modifiers = value;
Redraw(false);
}
}
/// <summary>
/// Redraws the TextBox when necessary.
/// </summary>
/// <param name="validate">Specifies whether this function was called by the Hotkey/HotkeyModifiers properties or by the user.</param>
private void Redraw(bool validate = true)
{
// Only validate input if it comes from the user
if (validate)
{
// No modifier or shift only, AND a hotkey that needs another modifier
if ((_modifiers == Keys.Shift || _modifiers == Keys.None) &&
_needNonShiftModifier.Contains((int) _keyCode))
{
if (_modifiers == Keys.None)
{
// Set Ctrl+Alt as the modifier unless Ctrl+Alt+<key> won't work...
if (_needNonAltGrModifier.Contains((int) _keyCode) == false)
_modifiers = Keys.Alt | Keys.Control;
else // ... in that case, use Shift+Alt instead.
_modifiers = Keys.Alt | Keys.Shift;
}
else
{
// User pressed Shift and an invalid key (e.g. a letter or a number),
// that needs another set of modifier keys
_keyCode = Keys.None;
Text = _modifiers + " + Invalid Key";
return;
}
}
// Check all Ctrl+Alt keys
if ((_modifiers == (Keys.Alt | Keys.Control)) &&
_needNonAltGrModifier.Contains((int) _keyCode))
{
// Ctrl+Alt+4 etc won't work; reset hotkey and tell the user
_keyCode = Keys.None;
Text = _modifiers + " + Invalid Key";
return;
}
}
// Don't allow modifiers keys for _keyCode
if (_keyCode == Keys.ShiftKey ||
_keyCode == Keys.LShiftKey ||
_keyCode == Keys.RShiftKey ||
_keyCode == Keys.ControlKey ||
_keyCode == Keys.LControlKey ||
_keyCode == Keys.RControlKey ||
_keyCode == Keys.Menu ||
_keyCode == Keys.LMenu ||
_keyCode == Keys.RMenu ||
_keyCode == Keys.LWin ||
_keyCode == Keys.RWin)
_keyCode = Keys.None;
if (_modifiers == Keys.None)
{
if (_keyCode == Keys.None)
{
ResetHotkey();
return;
}
// We get here if we've got a hotkey that is valid without a modifier,
// like F1-F12, Media-keys etc.
Text = _keyCode.ToString();
return;
}
Text = string.Join(KeySeparator, new[] { KeysToString(_modifiers), KeysToString(_keyCode) });
}
public static string KeysToString(Keys keys)
{
if (keys == Keys.None) return "None";
var modifiers = (keys & Keys.Modifiers);
var keyCode = (keys & Keys.KeyCode);
var strings = new List<string>();
if (modifiers != 0)
{
var modifierStrings = new List<string>(modifiers.ToString().Replace(", ", ",").Split(','));
modifierStrings.Sort(new KeyModifierComparer());
strings.AddRange(modifierStrings);
}
if (keyCode != 0)
{
var keyString = keyCode.ToString();
var keyHashtable = new Dictionary<string, string>
{
{"Next", "PageDown"},
{"Oemcomma", ","},
{"OemMinus", "-"},
{"OemOpenBrackets", "["},
{"OemPeriod", "."},
{"Oemplus", "="},
{"OemQuestion", "/"},
{"Oemtilde", "`"},
{"D0", "0"},
{"D1", "1"},
{"D2", "2"},
{"D3", "3"},
{"D4", "4"},
{"D5", "5"},
{"D6", "6"},
{"D7", "7"},
{"D8", "8"},
{"D9", "9"},
};
if (keyHashtable.ContainsKey(keyString)) keyString = keyHashtable[keyString];
strings.Add(keyString);
}
return string.Join(KeySeparator, strings.ToArray());
}
private class KeyModifierComparer : IComparer<string>
{
private static readonly List<string> ModifierOrder = new List<string>
{
"control",
"alt",
"shift",
};
public int Compare(string x, string y)
{
var xIndex = ModifierOrder.IndexOf(x.ToLowerInvariant());
var yIndex = ModifierOrder.IndexOf(y.ToLowerInvariant());
return xIndex - yIndex;
}
}
}
}