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https://github.com/S7NetPlus/s7netplus.git
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VS2015 .Net Core compatible solution added.
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154
S7.Net.Core/SocketClient.cs
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154
S7.Net.Core/SocketClient.cs
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using System;
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using System.Net.Sockets;
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using System.Threading;
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using System.Net;
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namespace S7.Net
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{
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internal class SocketClient
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{
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public bool Connected { get; private set; }
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public SocketClient(AddressFamily addressFamily, SocketType socketType, ProtocolType protocolType)
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{
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_socket = new Socket(addressFamily, socketType, protocolType);
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}
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public void Connect(IPEndPoint server)
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{
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SocketAsyncEventArgs socketEventArg = new SocketAsyncEventArgs();
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socketEventArg.RemoteEndPoint = server;
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socketEventArg.Completed += new EventHandler<SocketAsyncEventArgs>(delegate (object s, SocketAsyncEventArgs e)
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{
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if (e.SocketError == SocketError.Success)
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{
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Connected = true;
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}
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else
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{
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throw new SocketException((int)e.SocketError);
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}
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_clientDone.Set();
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});
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_clientDone.Reset();
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_socket.ConnectAsync(socketEventArg);
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_clientDone.WaitOne(TIMEOUT_MILLISECONDS);
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}
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public void SetReceiveTimeout(int milis)
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{
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_receiveTimeout = milis;
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}
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public void SetSendTimeout(int milis)
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{
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_sendTimeout = milis;
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}
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public int Send(byte[] buffer, int size)
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{
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var response = 0;
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if (_socket != null)
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{
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SocketAsyncEventArgs socketEventArg = new SocketAsyncEventArgs();
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socketEventArg.RemoteEndPoint = _socket.RemoteEndPoint;
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socketEventArg.UserToken = null;
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socketEventArg.Completed += new EventHandler<SocketAsyncEventArgs>(delegate (object s, SocketAsyncEventArgs e)
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{
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if (e.SocketError == SocketError.Success)
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{
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response = e.BytesTransferred;
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}
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else
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{
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throw new SocketException((int)e.SocketError);
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}
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_clientDone.Set();
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});
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socketEventArg.SetBuffer(buffer, 0, size);
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_clientDone.Reset();
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_socket.SendAsync(socketEventArg);
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_clientDone.WaitOne(_sendTimeout);
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}
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else
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{
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throw new SocketException((int)SocketError.NotInitialized);
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}
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return response;
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}
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public int Receive(byte[] buffer, int size)
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{
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var response = 0;
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if (_socket != null)
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{
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SocketAsyncEventArgs socketEventArg = new SocketAsyncEventArgs();
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socketEventArg.RemoteEndPoint = _socket.RemoteEndPoint;
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socketEventArg.SetBuffer(buffer, 0, size);
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socketEventArg.Completed += new EventHandler<SocketAsyncEventArgs>(delegate (object s, SocketAsyncEventArgs e)
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{
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if (e.SocketError == SocketError.Success)
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{
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response = e.BytesTransferred;
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}
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else
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{
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throw new SocketException((int)e.SocketError);
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}
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_clientDone.Set();
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});
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_clientDone.Reset();
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_socket.ReceiveAsync(socketEventArg);
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_clientDone.WaitOne(_receiveTimeout);
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}
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else
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{
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throw new SocketException((int)SocketError.NotInitialized);
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}
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return response;
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}
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public void Close()
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{
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Connected = false;
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if (_socket != null)
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{
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_socket.Shutdown(SocketShutdown.Both);
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}
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}
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private Socket _socket = null;
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private int _receiveTimeout = TIMEOUT_MILLISECONDS;
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private int _sendTimeout = TIMEOUT_MILLISECONDS;
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private static ManualResetEvent _clientDone = new ManualResetEvent(false);
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private const int TIMEOUT_MILLISECONDS = 5000;
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}
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}
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