Files
s7netplus/S7.Net.Core/SocketClient.cs

173 lines
4.5 KiB
C#

using System;
using System.Net.Sockets;
using System.Threading;
using System.Net;
namespace S7.Net
{
internal class SocketClient
{
public bool Connected
{
get
{
if (_socket == null)
return false;
return _socket.Connected;
}
}
public SocketError LastSocketError { get; private set; }
public SocketClient(AddressFamily addressFamily, SocketType socketType, ProtocolType protocolType)
{
_socket = new Socket(addressFamily, socketType, protocolType);
}
public void Connect(IPEndPoint server)
{
if (Connected)
return;
LastSocketError = SocketError.NotConnected;
var socketEventArg = new SocketAsyncEventArgs();
socketEventArg.RemoteEndPoint = server;
var completedEvent = new EventHandler<SocketAsyncEventArgs>(delegate (object s, SocketAsyncEventArgs e)
{
LastSocketError = e.SocketError;
_clientDone.Set();
});
socketEventArg.Completed += completedEvent;
_clientDone.Reset();
LastSocketError = SocketError.TimedOut;
_socket.ConnectAsync(socketEventArg);
_clientDone.WaitOne(TIMEOUT_MILLISECONDS);
socketEventArg.Completed -= completedEvent;
}
public void SetReceiveTimeout(int milis)
{
_receiveTimeout = milis;
}
public void SetSendTimeout(int milis)
{
_sendTimeout = milis;
}
public int Send(byte[] buffer, int size)
{
var response = 0;
if (_socket != null)
{
var socketEventArg = new SocketAsyncEventArgs();
socketEventArg.RemoteEndPoint = _socket.RemoteEndPoint;
socketEventArg.UserToken = null;
var completedEvent = new EventHandler<SocketAsyncEventArgs>(delegate (object s, SocketAsyncEventArgs e)
{
LastSocketError = e.SocketError;
if (e.SocketError == SocketError.Success)
response = e.BytesTransferred;
_clientDone.Set();
});
socketEventArg.Completed += completedEvent;
socketEventArg.SetBuffer(buffer, 0, size);
_clientDone.Reset();
LastSocketError = SocketError.TimedOut;
_socket.SendAsync(socketEventArg);
_clientDone.WaitOne(_sendTimeout);
socketEventArg.Completed -= completedEvent;
}
else
{
LastSocketError = SocketError.NotInitialized;
}
return response;
}
public int Receive(byte[] buffer, int size)
{
var response = 0;
if (_socket != null)
{
var socketEventArg = new SocketAsyncEventArgs();
socketEventArg.RemoteEndPoint = _socket.RemoteEndPoint;
socketEventArg.SetBuffer(buffer, 0, size);
var completedEvent = new EventHandler<SocketAsyncEventArgs>(delegate (object s, SocketAsyncEventArgs e)
{
LastSocketError = e.SocketError;
if (e.SocketError == SocketError.Success)
response = e.BytesTransferred;
_clientDone.Set();
});
socketEventArg.Completed += completedEvent;
_clientDone.Reset();
LastSocketError = SocketError.TimedOut;
_socket.ReceiveAsync(socketEventArg);
_clientDone.WaitOne(_receiveTimeout);
socketEventArg.Completed -= completedEvent;
}
else
{
LastSocketError = SocketError.NotInitialized;
}
return response;
}
public void Close()
{
if (_socket != null)
{
_socket.Shutdown(SocketShutdown.Both);
_socket.Dispose();
_socket = null;
}
}
private Socket _socket = null;
private int _receiveTimeout = TIMEOUT_MILLISECONDS;
private int _sendTimeout = TIMEOUT_MILLISECONDS;
private readonly static ManualResetEvent _clientDone =
new ManualResetEvent(false);
private const int TIMEOUT_MILLISECONDS = 1000;
}
}