using System.Collections.Generic; using OpenCvSharp; using Com.Lmc.ShuiYin.One.Util; using Com.Lmc.ShuiYin; // For ShuiYinUtils namespace Com.Lmc.ShuiYin.One.Converter { public class DftConverter : Converter { public Mat Start(Mat src) { src.ConvertTo(src, MatType.CV_32F); List planes = new List(); Mat com = new Mat(); planes.Add(src); planes.Add(Mat.Zeros(src.Size(), MatType.CV_32F)); Cv2.Merge(planes.ToArray(), com); Cv2.Dft(com, com); return com; } public void Inverse(Mat com) { List planes = new List(); Cv2.Idft(com, com); Cv2.Split(com, out Mat[] splitPlanes); planes.AddRange(splitPlanes); Cv2.Normalize(planes[0], com, 0, 255, NormTypes.MinMax, (int)MatType.CV_8UC3); } public void AddTextWatermark(Mat com, string watermark) { Scalar s = new Scalar(255, 255, 255, 0); Point p = new Point(0, com.Rows / 3); int thickness = 3; // Note: ShuiYinUtils needs to be implemented. Assuming it exists. double fontScale = ShuiYinUtils.GetFontScale(new Size(com.Cols, com.Rows / 2), watermark, HersheyFonts.HersheyComplex, thickness); Cv2.PutText(com, watermark, p, HersheyFonts.HersheyComplex, fontScale, s, thickness, LineTypes.Link8, false); Cv2.Flip(com, com, FlipMode.X); // -1 in OpenCV is both axes, but here it seems they use -1. In OpenCvSharp FlipMode.XY is -1. // Wait, Java code says -1. OpenCvSharp FlipMode: X=0, Y=1, XY=-1. // Let's check Java docs: 0 means flipping around the x-axis... wait. // OpenCV: 0 means flipping around the x-axis and positive value (for example, 1) means flipping around y-axis. Negative value (for example, -1) means flipping around both axes. // So -1 is XY. Cv2.Flip(com, com, FlipMode.XY); Cv2.PutText(com, watermark, p, HersheyFonts.HersheyComplex, fontScale, s, thickness, LineTypes.Link8, false); Cv2.Flip(com, com, FlipMode.XY); } public void AddImageWatermark(Mat com, Mat watermark) { List planes = new List(); List newPlanes = new List(); Mat temp = new Mat(); int col = (com.Cols - watermark.Cols) >> 1; int row = ((com.Rows >> 1) - watermark.Rows) >> 1; watermark.ConvertTo(watermark, MatType.CV_32F); Cv2.CopyMakeBorder(watermark, watermark, row, row, col, col, BorderTypes.Constant, Scalar.All(0)); planes.Add(watermark); Cv2.Flip(watermark, temp, FlipMode.XY); planes.Add(temp); // vconcat expects an array of Mats Mat[] planesArray = planes.ToArray(); // In Java: vconcat(planes, watermark); -> watermark becomes the concatenation. // In C#: Cv2.VConcat(planes, watermark); Cv2.VConcat(planesArray, watermark); newPlanes.Add(watermark); newPlanes.Add(watermark); Cv2.Merge(newPlanes.ToArray(), watermark); Utils.FixSize(watermark, com); Cv2.AddWeighted(watermark, 8, com, 1, 0.0, com); Cv2.Split(com, out Mat[] splitCom); // The Java code ends with split(com, planes), but doesn't return or use planes. It seems redundant or side-effect based if 'planes' was a field, but it's local. // Actually, in Java code: split(com, planes); where planes is a local List. This seems useless at the end of the method unless it modifies 'com' in place (it doesn't, split fills the list). // So I can ignore it. } public Mat ShowWatermark(Mat src) { Mat mag = new Mat(); Cv2.Split(src, out Mat[] splitSrc); // Java: magnitude(newPlanes.get(0), newPlanes.get(1), mag); Cv2.Magnitude(splitSrc[0], splitSrc[1], mag); Cv2.Add(Mat.Ones(mag.Size(), MatType.CV_32F), mag, mag); Cv2.Log(mag, mag); mag.ConvertTo(mag, MatType.CV_8UC1); Cv2.Normalize(mag, mag, 0, 255, NormTypes.MinMax, (int)MatType.CV_8UC1); return mag; } } }