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fix(iPad): Magic Mouse, click (#14188)
Signed-off-by: fufesou <linlong1266@gmail.com>
This commit is contained in:
@@ -107,6 +107,8 @@ class _RawTouchGestureDetectorRegionState
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// For mouse mode, we need to block the events when the cursor is in a blocked area.
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// So we need to cache the last tap down position.
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Offset? _lastTapDownPositionForMouseMode;
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// Cache global position for onTap (which lacks position info).
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Offset? _lastTapDownGlobalPosition;
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FFI get ffi => widget.ffi;
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FfiModel get ffiModel => widget.ffiModel;
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@@ -136,6 +138,7 @@ class _RawTouchGestureDetectorRegionState
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onTapDown(TapDownDetails d) async {
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lastDeviceKind = d.kind;
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_lastTapDownGlobalPosition = d.globalPosition;
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if (isNotTouchBasedDevice()) {
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return;
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}
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@@ -154,6 +157,10 @@ class _RawTouchGestureDetectorRegionState
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if (isNotTouchBasedDevice()) {
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return;
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}
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// Filter duplicate touch tap events on iOS (Magic Mouse issue).
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if (inputModel.shouldIgnoreTouchTap(d.globalPosition)) {
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return;
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}
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if (handleTouch) {
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final isMoved =
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await ffi.cursorModel.move(d.localPosition.dx, d.localPosition.dy);
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@@ -171,6 +178,11 @@ class _RawTouchGestureDetectorRegionState
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if (isNotTouchBasedDevice()) {
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return;
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}
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// Filter duplicate touch tap events on iOS (Magic Mouse issue).
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final lastPos = _lastTapDownGlobalPosition;
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if (lastPos != null && inputModel.shouldIgnoreTouchTap(lastPos)) {
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return;
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}
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if (!handleTouch) {
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// Cannot use `_lastTapDownDetails` because Flutter calls `onTapUp` before `onTap`, clearing the cached details.
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// Using `_lastTapDownPositionForMouseMode` instead.
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@@ -826,6 +826,9 @@ class InputModel {
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Map<String, dynamic> _getMouseEvent(PointerEvent evt, String type) {
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final Map<String, dynamic> out = {};
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bool hasStaleButtonsOnMouseUp =
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type == _kMouseEventUp && evt.buttons == _lastButtons;
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// Check update event type and set buttons to be sent.
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int buttons = _lastButtons;
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if (type == _kMouseEventMove) {
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@@ -850,7 +853,7 @@ class InputModel {
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buttons = evt.buttons;
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}
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}
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_lastButtons = evt.buttons;
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_lastButtons = hasStaleButtonsOnMouseUp ? 0 : evt.buttons;
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out['buttons'] = buttons;
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out['type'] = type;
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@@ -1218,6 +1221,28 @@ class InputModel {
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_trackpadLastDelta = Offset.zero;
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}
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// iOS Magic Mouse duplicate event detection.
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// When using Magic Mouse on iPad, iOS may emit both mouse and touch events
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// for the same click in certain areas (like top-left corner).
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int _lastMouseDownTimeMs = 0;
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ui.Offset _lastMouseDownPos = ui.Offset.zero;
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/// Check if a touch tap event should be ignored because it's a duplicate
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/// of a recent mouse event (iOS Magic Mouse issue).
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bool shouldIgnoreTouchTap(ui.Offset pos) {
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if (!isIOS) return false;
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final nowMs = DateTime.now().millisecondsSinceEpoch;
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final dt = nowMs - _lastMouseDownTimeMs;
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final distance = (_lastMouseDownPos - pos).distance;
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// If touch tap is within 2000ms and 80px of the last mouse down,
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// it's likely a duplicate event from the same Magic Mouse click.
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if (dt >= 0 && dt < 2000 && distance < 80.0) {
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debugPrint("shouldIgnoreTouchTap: IGNORED (dt=$dt, dist=$distance)");
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return true;
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}
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return false;
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}
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void onPointDownImage(PointerDownEvent e) {
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debugPrint("onPointDownImage ${e.kind}");
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_stopFling = true;
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@@ -1227,6 +1252,13 @@ class InputModel {
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if (isViewOnly && !showMyCursor) return;
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if (isViewCamera) return;
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// Track mouse down events for duplicate detection on iOS.
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final nowMs = DateTime.now().millisecondsSinceEpoch;
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if (e.kind == ui.PointerDeviceKind.mouse) {
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_lastMouseDownTimeMs = nowMs;
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_lastMouseDownPos = e.position;
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}
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if (_relativeMouse.enabled.value) {
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_relativeMouse.updatePointerRegionTopLeftGlobal(e);
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}
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