mirror of
https://github.com/wanglin2/mind-map.git
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优化键盘导航寻找焦点的算法
This commit is contained in:
@@ -93,7 +93,7 @@ npm run build
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# 安装
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> 当前仓库版本:0.2.16,当前npm版本:0.2.16
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> 当前仓库版本:0.2.18,当前npm版本:0.2.18
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```bash
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npm i simple-mind-map
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@@ -1,6 +1,6 @@
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{
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"name": "simple-mind-map",
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"version": "0.2.17",
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"version": "0.2.18",
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"description": "一个简单的web在线思维导图",
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"authors": [
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{
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@@ -48,10 +48,14 @@ export default class KeyboardNavigation {
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* @Desc: 聚焦到下一个节点
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*/
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focus(dir) {
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// 当前聚焦的节点
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let currentActiveNode = this.mindMap.renderer.activeNodeList[0]
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// 当前聚焦节点的位置信息
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let currentActiveNodeRect = this.getNodeRect(currentActiveNode)
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// 寻找的下一个聚焦节点
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let targetNode = null
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let targetDis = Infinity
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// 保存并维护距离最近的节点
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let checkNodeDis = (rect, node) => {
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let dis = this.getDistance(currentActiveNodeRect, rect)
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if (dis < targetDis) {
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@@ -59,33 +63,172 @@ export default class KeyboardNavigation {
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targetDis = dis
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}
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}
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bfsWalk(this.mindMap.renderer.root, node => {
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let rect = this.getNodeRect(node)
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let { left, top, right, bottom } = rect
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if (dir === 'Right') {
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if (left >= currentActiveNodeRect.right) {
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checkNodeDis(rect, node)
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}
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} else if (dir === 'Left') {
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if (right <= currentActiveNodeRect.left) {
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checkNodeDis(rect, node)
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}
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} else if (dir === 'Up') {
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if (bottom <= currentActiveNodeRect.top) {
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checkNodeDis(rect, node)
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}
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} else if (dir === 'Down') {
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if (top >= currentActiveNodeRect.bottom) {
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checkNodeDis(rect, node)
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}
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}
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// 第一优先级:阴影算法
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this.getFocusNodeByShadowAlgorithm({
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currentActiveNode,
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currentActiveNodeRect,
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dir,
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checkNodeDis
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})
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// 第二优先级:区域算法
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if (!targetNode) {
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this.getFocusNodeByAreaAlgorithm({
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currentActiveNode,
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currentActiveNodeRect,
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dir,
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checkNodeDis
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})
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}
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// 第三优先级:简单算法
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if (!targetNode) {
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this.getFocusNodeBySimpleAlgorithm({
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currentActiveNode,
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currentActiveNodeRect,
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dir,
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checkNodeDis
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})
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}
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// 找到了则让目标节点聚焦
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if (targetNode) {
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this.mindMap.renderer.moveNodeToCenter(targetNode)
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targetNode.active()
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}
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}
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/**
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* javascript comment
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* @Author: 王林25
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* @Date: 2022-12-12 16:22:54
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* @Desc: 1.简单算法
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*/
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getFocusNodeBySimpleAlgorithm({
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currentActiveNode,
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currentActiveNodeRect,
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dir,
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checkNodeDis
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}) {
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// 遍历节点树
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bfsWalk(this.mindMap.renderer.root, node => {
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// 跳过当前聚焦的节点
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if (node === currentActiveNode) return
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// 当前遍历到的节点的位置信息
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let rect = this.getNodeRect(node)
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let { left, top, right, bottom } = rect
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let match = false
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// 按下了左方向键
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if (dir === 'Left') {
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// 判断节点是否在当前节点的左侧
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match = right <= currentActiveNodeRect.left
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// 按下了右方向键
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} else if (dir === 'Right') {
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// 判断节点是否在当前节点的右侧
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match = left >= currentActiveNodeRect.right
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// 按下了上方向键
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} else if (dir === 'Up') {
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// 判断节点是否在当前节点的上面
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match = bottom <= currentActiveNodeRect.top
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// 按下了下方向键
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} else if (dir === 'Down') {
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// 判断节点是否在当前节点的下面
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match = top >= currentActiveNodeRect.bottom
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}
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// 符合要求,判断是否是最近的节点
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if (match) {
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checkNodeDis(rect, node)
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}
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})
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}
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/**
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* javascript comment
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* @Author: 王林25
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* @Date: 2022-12-12 16:24:54
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* @Desc: 2.阴影算法
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*/
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getFocusNodeByShadowAlgorithm({
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currentActiveNode,
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currentActiveNodeRect,
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dir,
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checkNodeDis
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}) {
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bfsWalk(this.mindMap.renderer.root, node => {
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if (node === currentActiveNode) return
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let rect = this.getNodeRect(node)
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let { left, top, right, bottom } = rect
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let match = false
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if (dir === 'Left') {
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match =
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left < currentActiveNodeRect.left &&
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top < currentActiveNodeRect.bottom &&
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bottom > currentActiveNodeRect.top
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} else if (dir === 'Right') {
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match =
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right > currentActiveNodeRect.right &&
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top < currentActiveNodeRect.bottom &&
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bottom > currentActiveNodeRect.top
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} else if (dir === 'Up') {
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match =
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top < currentActiveNodeRect.top &&
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left < currentActiveNodeRect.right &&
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right > currentActiveNodeRect.left
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} else if (dir === 'Down') {
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match =
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bottom > currentActiveNodeRect.bottom &&
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left < currentActiveNodeRect.right &&
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right > currentActiveNodeRect.left
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}
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if (match) {
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checkNodeDis(rect, node)
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}
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})
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}
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/**
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* javascript comment
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* @Author: 王林25
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* @Date: 2022-12-13 16:15:36
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* @Desc: 3.区域算法
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*/
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getFocusNodeByAreaAlgorithm({
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currentActiveNode,
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currentActiveNodeRect,
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dir,
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checkNodeDis
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}) {
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// 当前聚焦节点的中心点
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let cX = (currentActiveNodeRect.right + currentActiveNodeRect.left) / 2
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let cY = (currentActiveNodeRect.bottom + currentActiveNodeRect.top) / 2
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bfsWalk(this.mindMap.renderer.root, node => {
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if (node === currentActiveNode) return
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let rect = this.getNodeRect(node)
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let { left, top, right, bottom } = rect
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// 遍历到的节点的中心点
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let ccX = (right + left) / 2
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let ccY = (bottom + top) / 2
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// 节点的中心点坐标和当前聚焦节点的中心点坐标的差值
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let offsetX = ccX - cX
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let offsetY = ccY - cY
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if (offsetX === 0 && offsetY === 0) return
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let match = false
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if (dir === 'Left') {
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match = offsetX <= 0 && offsetX <= offsetY && offsetX <= -offsetY
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} else if (dir === 'Right') {
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match = offsetX > 0 && offsetX >= -offsetY && offsetX >= offsetY
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} else if (dir === 'Up') {
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match = offsetY <= 0 && offsetY < offsetX && offsetY < -offsetX
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} else if (dir === 'Down') {
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match = offsetY > 0 && -offsetY < offsetX && offsetY > offsetX
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}
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if (match) {
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checkNodeDis(rect, node)
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}
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})
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}
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/**
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* javascript comment
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* @Author: 王林25
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