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40 Commits

Author SHA1 Message Date
wanglin2
abda5b7d06 Merge branch 'feature' into main 2023-04-19 09:41:17 +08:00
wanglin2
f815f71dd7 更新文档 2023-04-19 09:40:58 +08:00
wanglin2
fa2c5b420c Merge branch 'feature' into main 2023-04-19 08:36:50 +08:00
wanglin2
4c19bc76a7 打包0.5.5-fix.1,修复小地图报错 2023-04-19 08:35:58 +08:00
wanglin2
d08a317920 Merge branch 'feature' into main 2023-04-18 17:38:38 +08:00
wanglin2
bd805836cd 打包0.5.5-fix.1 2023-04-18 17:37:10 +08:00
wanglin2
e804a8f2f7 Demo:修复富文本编辑时工具栏层级比节点编辑框低的问题 2023-04-18 17:19:43 +08:00
wanglin2
8bf876d446 优化:多选节点时改为节点只要和选区重叠就算被选中 2023-04-18 17:11:40 +08:00
wanglin2
f2521f663e 优化:切换结构时重置画布缩放,以修复当存在缩放时切换结构后第一次拖动会突变的问题 2023-04-18 16:59:12 +08:00
wanglin2
e676bff453 优化:当编辑节点文本时节点在画布外时移入画布内 2023-04-18 16:40:25 +08:00
wanglin2
8f2cc72d3c Merge branch 'feature' into main 2023-04-18 09:54:45 +08:00
wanglin2
ec22656bee 打包0.5.5 2023-04-18 09:52:15 +08:00
wanglin2
4acf8ba2ac 更新文档 2023-04-18 09:45:40 +08:00
wanglin2
d45a18904e Feature:1.支持配置节点文本编辑框、节点备注浮层的z-index。2.支持点击画布区域外结束节点编辑状态 2023-04-18 09:45:29 +08:00
wanglin2
9fc2dbabd4 Feature:支持配置导出为png、svg、pdf时的内边距。 2023-04-18 09:04:16 +08:00
wanglin2
b83b81f52e Merge branch 'feature' into main 2023-04-15 09:58:47 +08:00
wanglin2
d1e2db993e 打包0.5.4-fix.1 2023-04-15 09:54:50 +08:00
wanglin2
ab931901e2 优化鱼骨图布局 2023-04-15 09:51:12 +08:00
wanglin2
9879a25f9b Merge branch 'feature' into main 2023-04-14 23:23:45 +08:00
wanglin2
16fb8eb092 打包0.5.4 2023-04-14 23:11:00 +08:00
wanglin2
de859927ed 更新文档 2023-04-14 23:03:14 +08:00
wanglin2
7bde59f664 优化目录组织图布局 2023-04-14 23:02:04 +08:00
wanglin2
be9668c7b8 修改鱼骨结构 2023-04-14 22:04:58 +08:00
wanglin2
95fe3189d5 Fix:修复隐藏节点时隐藏连线没有做异常处理的问题 2023-04-14 20:32:11 +08:00
wanglin2
9c60857c6a 优化鱼骨结构,支持margin 2023-04-14 17:43:02 +08:00
wanglin2
3b7cea9ee3 优化:提取结构类公共方法 2023-04-14 10:40:01 +08:00
wanglin2
d959420d6e 基本完成鱼骨结构 2023-04-14 10:27:25 +08:00
wanglin2
79d81b92e6 鱼骨结构开发中 2023-04-13 17:31:54 +08:00
wanglin2
940c60f23d 鱼骨结构开发中:完成上方鱼骨图 2023-04-13 09:35:06 +08:00
wanglin2
965ab8151e 优化时间轴结构逻辑 2023-04-13 08:32:39 +08:00
wanglin2
87d55b31ca 优化目录组织图结构逻辑 2023-04-13 08:31:00 +08:00
wanglin2
bb68575aca 优化组织结构图逻辑 2023-04-12 22:49:19 +08:00
wanglin2
e561e804be Fix:修复组织结构图,目录组织图等节点拖拽时存在线段未隐藏的bug 2023-04-12 22:28:35 +08:00
wanglin2
5a8c3aa9d3 鱼骨结构开发中 2023-04-12 22:17:51 +08:00
wanglin2
f84639debd 测试提交 2023-04-12 17:42:18 +08:00
wanglin2
de77a2b613 Feature:新增时间轴结构 2023-04-12 14:15:46 +08:00
wanglin2
3825c3769f 精简时间轴结构的连线逻辑 2023-04-12 08:43:22 +08:00
wanglin2
876908e922 更新文档 2023-04-11 22:25:18 +08:00
wanglin2
25ecde8948 Fix:修复节点右键和画布右键的冲突问题 2023-04-11 22:23:26 +08:00
wanglin2
2de0334e3b Feature:新增时间轴结构 2023-04-11 16:52:38 +08:00
54 changed files with 2481 additions and 140 deletions

View File

@@ -22,7 +22,7 @@
# 特性
- [x] 插件化架构,除核心功能外,其他功能作为插件提供,按需使用,减小打包体积
- [x] 支持逻辑结构图、思维导图、组织结构图、目录组织图种结构
- [x] 支持逻辑结构图、思维导图、组织结构图、目录组织图、时间轴、鱼骨图六种结构
- [x] 内置多种主题,允许高度自定义样式,支持注册新主题
- [x] 支持快捷键
- [x] 节点内容支持图片、图标、超链接、备注、标签、概要

File diff suppressed because one or more lines are too long

View File

@@ -18,6 +18,8 @@ const defaultOpt = {
readonly: false,
// 布局
layout: CONSTANTS.LAYOUT.LOGICAL_STRUCTURE,
// 如果结构为鱼骨图,那么可以通过该选项控制倾斜角度
fishboneDeg: 45,
// 主题
theme: 'default', // 内置主题default默认主题
// 主题配置,会和所选择的主题进行合并
@@ -90,7 +92,16 @@ const defaultOpt = {
// 如果开启节点动画过渡可以通过该属性设置过渡的时间单位ms
nodeTransitionMoveDuration: 300,
// 初始根节点的位置
initRootNodePosition: null
initRootNodePosition: null,
// 导出png、svg、pdf时的图形内边距
exportPaddingX: 10,
exportPaddingY: 10,
// 节点文本编辑框的z-index
nodeTextEditZIndex: 3000,
// 节点备注浮层的z-index
nodeNoteTooltipZIndex: 3000,
// 是否在点击了画布外的区域时结束节点文本的编辑状态
isEndNodeTextEditOnClickOuter: true
}
// 思维导图
@@ -270,6 +281,7 @@ class MindMap {
layout = CONSTANTS.LAYOUT.LOGICAL_STRUCTURE
}
this.opt.layout = layout
this.view.reset()
this.renderer.setLayout()
this.render()
}
@@ -357,7 +369,7 @@ class MindMap {
}
// 获取svg数据
getSvgData() {
getSvgData({ paddingX = 0, paddingY = 0 } = {}) {
const svg = this.svg
const draw = this.draw
// 保存原始信息
@@ -369,6 +381,10 @@ class MindMap {
draw.scale(1 / origTransform.scaleX, 1 / origTransform.scaleY)
// 获取变换后的位置尺寸信息其实是getBoundingClientRect方法的包装方法
const rect = draw.rbox()
// 内边距
rect.width += paddingX
rect.height += paddingY
draw.translate(paddingX / 2, paddingY / 2)
// 将svg设置为实际内容的宽高
svg.size(rect.width, rect.height)
// 把实际内容变换

View File

@@ -1,6 +1,6 @@
{
"name": "simple-mind-map",
"version": "0.5.4",
"version": "0.5.5-fix.2",
"description": "一个简单的web在线思维导图",
"authors": [
{

View File

@@ -27,6 +27,7 @@ class Event extends EventEmitter {
// 绑定函数上下文
bindFn() {
this.onBodyClick = this.onBodyClick.bind(this)
this.onDrawClick = this.onDrawClick.bind(this)
this.onMousedown = this.onMousedown.bind(this)
this.onMousemove = this.onMousemove.bind(this)
@@ -41,6 +42,7 @@ class Event extends EventEmitter {
// 绑定事件
bind() {
document.body.addEventListener('click', this.onBodyClick)
this.mindMap.svg.on('click', this.onDrawClick)
this.mindMap.el.addEventListener('mousedown', this.onMousedown)
this.mindMap.svg.on('mousedown', this.onSvgMousedown)
@@ -55,6 +57,7 @@ class Event extends EventEmitter {
// 解绑事件
unbind() {
document.body.removeEventListener('click', this.onBodyClick)
this.mindMap.svg.off('click', this.onDrawClick)
this.mindMap.el.removeEventListener('mousedown', this.onMousedown)
window.removeEventListener('mousemove', this.onMousemove)
@@ -71,6 +74,11 @@ class Event extends EventEmitter {
this.emit('draw_click', e)
}
// 页面的单击事件
onBodyClick(e) {
this.emit('body_click', e)
}
// svg画布的鼠标按下事件
onSvgMousedown(e) {
this.emit('svg_mousedown', e)

View File

@@ -28,7 +28,11 @@ class Export {
// 获取svg数据
async getSvgData(domToImage) {
let { svg, svgHTML } = this.mindMap.getSvgData()
let { exportPaddingX, exportPaddingY } = this.mindMap.opt
let { svg, svgHTML } = this.mindMap.getSvgData({
paddingX: exportPaddingX,
paddingY: exportPaddingY
})
// 把图片的url转换成data:url类型否则导出会丢失图片
let imageList = svg.find('image')
let task = imageList.map(async item => {

View File

@@ -8,7 +8,6 @@ import nodeCommandWrapsMethods from './utils/nodeCommandWraps'
import nodeCreateContentsMethods from './utils/nodeCreateContents'
import { CONSTANTS } from './utils/constant'
// 节点类
class Node {
// 构造函数
@@ -58,7 +57,7 @@ class Node {
this.children = opt.children || []
// 节点内容的容器
this.group = null
this.shapeNode = null// 节点形状节点
this.shapeNode = null // 节点形状节点
// 节点内容对象
this._imgData = null
this._iconData = null
@@ -95,19 +94,19 @@ class Node {
// 是否需要重新layout
this.needLayout = false
// 概要相关方法
Object.keys(nodeGeneralizationMethods).forEach((item) => {
Object.keys(nodeGeneralizationMethods).forEach(item => {
this[item] = nodeGeneralizationMethods[item].bind(this)
})
// 展开收起按钮相关方法
Object.keys(nodeExpandBtnMethods).forEach((item) => {
Object.keys(nodeExpandBtnMethods).forEach(item => {
this[item] = nodeExpandBtnMethods[item].bind(this)
})
// 命令的相关方法
Object.keys(nodeCommandWrapsMethods).forEach((item) => {
Object.keys(nodeCommandWrapsMethods).forEach(item => {
this[item] = nodeCommandWrapsMethods[item].bind(this)
})
// 创建节点内容的相关方法
Object.keys(nodeCreateContentsMethods).forEach((item) => {
Object.keys(nodeCreateContentsMethods).forEach(item => {
this[item] = nodeCreateContentsMethods[item].bind(this)
})
// 初始化
@@ -339,6 +338,9 @@ class Node {
this.active(e)
})
this.group.on('mousedown', e => {
if (this.isRoot && e.which === 3) {
e.stopPropagation()
}
if (!this.isRoot) {
e.stopPropagation()
}
@@ -346,9 +348,16 @@ class Node {
if (e.ctrlKey) {
this.isMultipleChoice = true
let isActive = this.nodeData.data.isActive
if (!isActive) this.mindMap.emit('before_node_active', this, this.renderer.activeNodeList)
if (!isActive)
this.mindMap.emit(
'before_node_active',
this,
this.renderer.activeNodeList
)
this.mindMap.execCommand('SET_NODE_ACTIVE', this, !isActive)
this.mindMap.renderer[isActive ? 'removeActiveNode' : 'addActiveNode'](this)
this.mindMap.renderer[isActive ? 'removeActiveNode' : 'addActiveNode'](
this
)
this.mindMap.emit(
'node_active',
isActive ? null : this,
@@ -414,7 +423,8 @@ class Node {
if (!this.group) {
return
}
let { enableNodeTransitionMove, nodeTransitionMoveDuration } = this.mindMap.opt
let { enableNodeTransitionMove, nodeTransitionMoveDuration } =
this.mindMap.opt
// 需要移除展开收缩按钮
if (this._expandBtn && this.nodeData.children.length <= 0) {
this.removeExpandBtn()
@@ -429,15 +439,9 @@ class Node {
if (!isLayout && enableNodeTransitionMove) {
this.group
.animate(nodeTransitionMoveDuration)
.translate(
this.left - t.translateX,
this.top - t.translateY
)
.translate(this.left - t.translateX, this.top - t.translateY)
} else {
this.group.translate(
this.left - t.translateX,
this.top - t.translateY
)
this.group.translate(this.left - t.translateX, this.top - t.translateY)
}
}
@@ -453,12 +457,15 @@ class Node {
updateNodeShape() {
if (!this.shapeNode) return
const shape = this.getShape()
this.style[shape === CONSTANTS.SHAPE.RECTANGLE ? 'rect' : 'shape'](this.shapeNode)
this.style[shape === CONSTANTS.SHAPE.RECTANGLE ? 'rect' : 'shape'](
this.shapeNode
)
}
// 递归渲染
render(callback = () => {}) {
let { enableNodeTransitionMove, nodeTransitionMoveDuration } = this.mindMap.opt
let { enableNodeTransitionMove, nodeTransitionMoveDuration } =
this.mindMap.opt
// 节点
// 重新渲染连线
this.renderLine()
@@ -553,7 +560,10 @@ class Node {
this.hideGeneralization()
if (this.parent) {
let index = this.parent.children.indexOf(this)
this.parent._lines[index].hide()
this.parent._lines[index] && this.parent._lines[index].hide()
this._lines.forEach(item => {
item.hide()
})
}
// 子节点
if (this.children && this.children.length) {
@@ -577,6 +587,9 @@ class Node {
if (this.parent) {
let index = this.parent.children.indexOf(this)
this.parent._lines[index] && this.parent._lines[index].show()
this._lines.forEach(item => {
item.show()
})
}
// 子节点
if (this.children && this.children.length) {
@@ -596,6 +609,13 @@ class Node {
return
}
let childrenLen = this.nodeData.children.length
// 切换为鱼骨结构时,清空根节点和二级节点的连线
if (
this.mindMap.opt.layout === CONSTANTS.LAYOUT.FISHBONE &&
(this.isRoot || this.layerIndex === 1)
) {
childrenLen = 0
}
if (childrenLen > this._lines.length) {
// 创建缺少的线
new Array(childrenLen - this._lines.length).fill(0).forEach(() => {

View File

@@ -3,6 +3,8 @@ import LogicalStructure from './layouts/LogicalStructure'
import MindMap from './layouts/MindMap'
import CatalogOrganization from './layouts/CatalogOrganization'
import OrganizationStructure from './layouts/OrganizationStructure'
import Timeline from './layouts/Timeline'
import Fishbone from './layouts/Fishbone'
import TextEdit from './TextEdit'
import { copyNodeTree, simpleDeepClone, walk } from './utils'
import { shapeList } from './Shape'
@@ -18,7 +20,13 @@ const layouts = {
// 目录组织图
[CONSTANTS.LAYOUT.CATALOG_ORGANIZATION]: CatalogOrganization,
// 组织结构图
[CONSTANTS.LAYOUT.ORGANIZATION_STRUCTURE]: OrganizationStructure
[CONSTANTS.LAYOUT.ORGANIZATION_STRUCTURE]: OrganizationStructure,
// 时间轴
[CONSTANTS.LAYOUT.TIMELINE]: Timeline,
// 时间轴2
[CONSTANTS.LAYOUT.TIMELINE2]: Timeline,
// 鱼骨图
[CONSTANTS.LAYOUT.FISHBONE]: Fishbone,
}
// 渲染
@@ -65,7 +73,7 @@ class Render {
layouts[this.mindMap.opt.layout]
? layouts[this.mindMap.opt.layout]
: layouts[CONSTANTS.LAYOUT.LOGICAL_STRUCTURE]
)(this)
)(this, this.mindMap.opt.layout)
}
// 绑定事件

View File

@@ -99,6 +99,9 @@ class RichText {
if (!this.textEditNode) {
this.textEditNode = document.createElement('div')
this.textEditNode.style.cssText = `position:fixed;box-sizing: border-box;box-shadow: 0 0 20px rgba(0,0,0,.5);outline: none; word-break: break-all;padding: 3px 5px;margin-left: -5px;margin-top: -3px;`
this.textEditNode.addEventListener('click', e => {
e.stopPropagation()
})
document.body.appendChild(this.textEditNode)
}
// 原始宽高
@@ -107,6 +110,7 @@ class RichText {
let originHeight = g.attr('data-height')
// 使用节点的填充色,否则如果节点颜色是白色的话编辑时看不见
let bgColor = node.style.merge('fillColor')
this.textEditNode.style.zIndex = this.mindMap.opt.nodeTextEditZIndex
this.textEditNode.style.backgroundColor = bgColor === 'transparent' ? '#fff' : bgColor
this.textEditNode.style.minWidth = originWidth + 'px'
this.textEditNode.style.minHeight = originHeight + 'px'

View File

@@ -17,7 +17,7 @@ class Select {
// 绑定事件
bindEvent() {
this.checkInNodes = throttle(this.checkInNodes, 500, this)
this.checkInNodes = throttle(this.checkInNodes, 300, this)
this.mindMap.on('mousedown', e => {
if (this.mindMap.opt.readonly) {
return
@@ -146,22 +146,26 @@ class Select {
let bottom = (top + height) * scaleY + translateY
left = left * scaleX + translateX
top = top * scaleY + translateY
if (left >= minx && right <= maxx && top >= miny && bottom <= maxy) {
this.mindMap.batchExecution.push('activeNode' + node.uid, () => {
if ((left >= minx && left <= maxx ||
right >= minx && right <= maxx) &&
(top >= miny && top <= maxy ||
bottom >= miny && bottom <= maxy)
) {
// this.mindMap.batchExecution.push('activeNode' + node.uid, () => {
if (node.nodeData.data.isActive) {
return
}
this.mindMap.renderer.setNodeActive(node, true)
this.mindMap.renderer.addActiveNode(node)
})
// })
} else if (node.nodeData.data.isActive) {
this.mindMap.batchExecution.push('activeNode' + node.uid, () => {
// this.mindMap.batchExecution.push('activeNode' + node.uid, () => {
if (!node.nodeData.data.isActive) {
return
}
this.mindMap.renderer.setNodeActive(node, false)
this.mindMap.renderer.removeActiveNode(node)
})
// })
}
})
}

View File

@@ -1,4 +1,4 @@
import { getStrWithBrFromHtml } from './utils'
import { getStrWithBrFromHtml, checkNodeOuter } from './utils'
// 节点文字编辑类
export default class TextEdit {
@@ -23,6 +23,12 @@ export default class TextEdit {
// 隐藏文本编辑框
this.hideEditTextBox()
})
this.mindMap.on('body_click', () => {
// 隐藏文本编辑框
if (this.mindMap.opt.isEndNodeTextEditOnClickOuter) {
this.hideEditTextBox()
}
})
this.mindMap.on('svg_mousedown', () => {
// 隐藏文本编辑框
this.hideEditTextBox()
@@ -54,6 +60,8 @@ export default class TextEdit {
// 显示文本编辑框
show(node) {
let { offsetLeft, offsetTop } = checkNodeOuter(this.mindMap, node)
this.mindMap.view.translateXY(offsetLeft, offsetTop)
let rect = node._textData.node.node.getBoundingClientRect()
if (this.mindMap.richText) {
this.mindMap.richText.showEditText(node, rect)
@@ -73,6 +81,9 @@ export default class TextEdit {
this.textEditNode.addEventListener('keyup', e => {
e.stopPropagation()
})
this.textEditNode.addEventListener('click', e => {
e.stopPropagation()
})
document.body.appendChild(this.textEditNode)
}
let scale = this.mindMap.view.scale
@@ -80,6 +91,7 @@ export default class TextEdit {
let fontSize = node.style.merge('fontSize')
let textLines = node.nodeData.data.text.split(/\n/gim)
node.style.domText(this.textEditNode, scale, textLines.length)
this.textEditNode.style.zIndex = this.mindMap.opt.nodeTextEditZIndex
this.textEditNode.innerHTML = textLines.join('<br>')
this.textEditNode.style.minWidth = rect.width + 10 + 'px'
this.textEditNode.style.minHeight = rect.height + 6 + 'px'

View File

@@ -124,6 +124,13 @@ class View {
}
}
// 平移x,y方向
translateXY(x, y) {
this.x += x
this.y += y
this.transform()
}
// 平移x方向
translateX(step) {
this.x += step
@@ -160,10 +167,14 @@ class View {
// 恢复
reset() {
let scaleChange = this.scale !== 1
this.scale = 1
this.x = 0
this.y = 0
this.transform()
if (scaleChange) {
this.mindMap.emit('scale', this.scale)
}
}
// 缩小

View File

@@ -157,6 +157,37 @@ class Base {
})
}
// 更新子节点多个属性
updateChildrenPro(children, props) {
children.forEach(item => {
Object.keys(props).forEach((prop) => {
item[prop] += props[prop]
})
if (item.children && item.children.length && !item.hasCustomPosition()) {
// 适配自定义位置
this.updateChildrenPro(item.children, props)
}
})
}
// 递归计算节点的宽度
getNodeAreaWidth(node) {
let widthArr = []
let loop = (node, width) => {
if (node.children.length) {
width += node.width / 2
node.children.forEach(item => {
loop(item, width)
})
} else {
width += node.width
widthArr.push(width)
}
}
loop(node, 0)
return Math.max(...widthArr)
}
// 二次贝塞尔曲线
quadraticCurvePath(x1, y1, x2, y2) {
let cx = x1 + (x2 - x1) * 0.2
@@ -266,6 +297,11 @@ class Base {
generalizationNodeMargin
}
}
// 获取节点实际存在几个子节点
getNodeActChildrenLength(node) {
return node.nodeData.children && node.nodeData.children.length
}
}
export default Base

View File

@@ -87,11 +87,11 @@ class CatalogOrganization extends Base {
totalLeft += cur.width + marginX
})
} else {
let totalTop = node.top + node.height + marginY + node.expandBtnSize
let totalTop = node.top + node.height + marginY + (this.getNodeActChildrenLength(node) > 0 ? node.expandBtnSize : 0)
node.children.forEach(cur => {
cur.left = node.left + node.width * 0.5
cur.top = totalTop
totalTop += cur.height + marginY + node.expandBtnSize
totalTop += cur.height + marginY + (this.getNodeActChildrenLength(cur) > 0 ? cur.expandBtnSize : 0)
})
}
}
@@ -115,7 +115,7 @@ class CatalogOrganization extends Base {
let areaWidth = this.getNodeAreaWidth(node)
let difference = areaWidth - node.width
if (difference > 0) {
this.updateBrothersLeft(node, difference / 2)
this.updateBrothersLeft(node, difference)
}
}
// 调整top
@@ -124,36 +124,24 @@ class CatalogOrganization extends Base {
let marginY = this.getMarginY(layerIndex + 1)
let totalHeight =
node.children.reduce((h, item) => {
return h + item.height
return h + item.height + (this.getNodeActChildrenLength(item) > 0 ? item.expandBtnSize : 0)
}, 0) +
(len + 1) * marginY +
len * node.expandBtnSize
len * marginY
this.updateBrothersTop(node, totalHeight)
}
},
null,
(node, parent, isRoot) => {
if (isRoot) {
let { right, left } = this.getNodeBoundaries(node, 'h')
let childrenWidth = right - left
let offset = (node.left - left) - (childrenWidth - node.width) / 2
this.updateChildren(node.children, 'left', offset)
}
},
true
)
}
// 递归计算节点的宽度
getNodeAreaWidth(node) {
let widthArr = []
let loop = (node, width) => {
if (node.children.length) {
width += node.width / 2
node.children.forEach(item => {
loop(item, width)
})
} else {
width += node.width
widthArr.push(width)
}
}
loop(node, 0)
return Math.max(...widthArr)
}
// 调整兄弟节点的left
updateBrothersLeft(node, addWidth) {
if (node.parent) {
@@ -161,38 +149,15 @@ class CatalogOrganization extends Base {
let index = childrenList.findIndex(item => {
return item === node
})
// 存在大于一个节点时,第一个或最后一个节点自身也需要移动,否则两边不对称
if (
(index === 0 || index === childrenList.length - 1) &&
childrenList.length > 1
) {
let _offset = index === 0 ? -addWidth : addWidth
node.left += _offset
if (
node.children &&
node.children.length &&
!node.hasCustomPosition()
) {
this.updateChildren(node.children, 'left', _offset)
}
}
childrenList.forEach((item, _index) => {
if (item.hasCustomPosition()) {
if (item.hasCustomPosition() || _index <= index) {
// 适配自定义位置
return
}
let _offset = 0
if (_index < index) {
// 左边的节点往左移
_offset = -addWidth
} else if (_index > index) {
// 右边的节点往右移
_offset = addWidth
}
item.left += _offset
item.left += addWidth
// 同步更新子节点的位置
if (item.children && item.children.length) {
this.updateChildren(item.children, 'left', _offset)
this.updateChildren(item.children, 'left', addWidth)
}
})
// 更新父节点的位置

View File

@@ -0,0 +1,375 @@
import Base from './Base'
import { walk, asyncRun, degToRad } from '../utils'
import { CONSTANTS } from '../utils/constant'
import utils from './fishboneUtils'
// 鱼骨图
class Fishbone extends Base {
// 构造函数
constructor(opt = {}) {
super(opt)
this.indent = 0.3
this.childIndent = 0.5
}
// 布局
doLayout(callback) {
let task = [
() => {
this.computedBaseValue()
},
() => {
this.computedLeftTopValue()
},
() => {
this.adjustLeftTopValue()
},
() => {
callback(this.root)
}
]
asyncRun(task)
}
// 遍历数据创建节点、计算根节点的位置计算根节点的子节点的top值
computedBaseValue() {
walk(
this.renderer.renderTree,
null,
(node, parent, isRoot, layerIndex, index) => {
// 创建节点
let newNode = this.createNode(node, parent, isRoot, layerIndex)
// 根节点定位在画布中心位置
if (isRoot) {
this.setNodeCenter(newNode)
} else {
// 非根节点
// 三级及以下节点以上级方向为准
if (parent._node.dir) {
newNode.dir = parent._node.dir
} else {
// 节点生长方向
newNode.dir =
index % 2 === 0
? CONSTANTS.TIMELINE_DIR.TOP
: CONSTANTS.TIMELINE_DIR.BOTTOM
}
// 计算二级节点的top值
if (parent._node.isRoot) {
if (this.checkIsTop(newNode)) {
newNode.top = parent._node.top - newNode.height
} else {
newNode.top = parent._node.top + parent._node.height
}
}
}
if (!node.data.expand) {
return true
}
},
null,
true,
0
)
}
// 遍历节点树计算节点的left、top
computedLeftTopValue() {
walk(
this.root,
null,
(node, parent, isRoot, layerIndex) => {
if (node.isRoot) {
let topTotalLeft = node.left + node.width + node.height
let bottomTotalLeft = node.left + node.width + node.height
node.children.forEach(item => {
if (this.checkIsTop(item)) {
item.left = topTotalLeft
topTotalLeft += item.width
} else {
item.left = bottomTotalLeft + 20
bottomTotalLeft += item.width
}
})
}
let params = { layerIndex, node, ctx: this }
if (this.checkIsTop(node)) {
utils.top.computedLeftTopValue(params)
} else {
utils.bottom.computedLeftTopValue(params)
}
},
null,
true
)
}
// 调整节点left、top
adjustLeftTopValue() {
walk(
this.root,
null,
(node, parent, isRoot, layerIndex) => {
if (!node.nodeData.data.expand) {
return
}
let params = { node, parent, layerIndex, ctx: this }
if (this.checkIsTop(node)) {
utils.top.adjustLeftTopValueBefore(params)
} else {
utils.bottom.adjustLeftTopValueBefore(params)
}
},
(node, parent) => {
let params = { parent, node, ctx: this }
if (this.checkIsTop(node)) {
utils.top.adjustLeftTopValueAfter(params)
} else {
utils.bottom.adjustLeftTopValueAfter(params)
}
// 调整二级节点的子节点的left值
if (node.isRoot) {
let topTotalLeft = 0
let bottomTotalLeft = 0
node.children.forEach(item => {
if (this.checkIsTop(item)) {
item.left += topTotalLeft
this.updateChildren(item.children, 'left', topTotalLeft)
let { left, right } = this.getNodeBoundaries(item, 'h')
topTotalLeft += right - left
} else {
item.left += bottomTotalLeft
this.updateChildren(item.children, 'left', bottomTotalLeft)
let { left, right } = this.getNodeBoundaries(item, 'h')
bottomTotalLeft += right - left
}
})
}
},
true
)
}
// 递归计算节点的宽度
getNodeAreaHeight(node) {
let totalHeight = 0
let loop = node => {
totalHeight +=
node.height +
(this.getNodeActChildrenLength(node) > 0 ? node.expandBtnSize : 0)
if (node.children.length) {
node.children.forEach(item => {
loop(item)
})
}
}
loop(node)
return totalHeight
}
// 调整兄弟节点的left
updateBrothersLeft(node) {
let childrenList = node.children
let totalAddWidth = 0
childrenList.forEach(item => {
item.left += totalAddWidth
if (item.children && item.children.length) {
this.updateChildren(item.children, 'left', totalAddWidth)
}
let { left, right } = this.getNodeBoundaries(item, 'h')
let areaWidth = right - left
let difference = areaWidth - item.width
if (difference > 0) {
totalAddWidth += difference
}
})
}
// 调整兄弟节点的top
updateBrothersTop(node, addHeight) {
if (node.parent && !node.parent.isRoot) {
let childrenList = node.parent.children
let index = childrenList.findIndex(item => {
return item === node
})
childrenList.forEach((item, _index) => {
if (item.hasCustomPosition()) {
// 适配自定义位置
return
}
let _offset = 0
// 下面的节点往下移
if (_index > index) {
_offset = addHeight
}
item.top += _offset
// 同步更新子节点的位置
if (item.children && item.children.length) {
this.updateChildren(item.children, 'top', _offset)
}
})
// 更新父节点的位置
if (this.checkIsTop(node)) {
this.updateBrothersTop(node.parent, addHeight)
} else {
this.updateBrothersTop(
node.parent,
node.layerIndex === 3 ? 0 : addHeight
)
}
}
}
// 检查节点是否是上方节点
checkIsTop(node) {
return node.dir === CONSTANTS.TIMELINE_DIR.TOP
}
// 绘制连线,连接该节点到其子节点
renderLine(node, lines, style) {
if (node.layerIndex !== 1 && node.children.length <= 0) {
return []
}
let { top, height, expandBtnSize } = node
let len = node.children.length
if (node.isRoot) {
// 当前节点是根节点
// 根节点的子节点是和根节点同一水平线排列
let maxx = -Infinity
node.children.forEach((item) => {
if (item.left > maxx) {
maxx = item.left
}
// 水平线段到二级节点的连线
let nodeLineX = item.left
let offset = node.height / 2
let offsetX = offset / Math.tan(degToRad(this.mindMap.opt.fishboneDeg))
let line = this.draw.path()
if (this.checkIsTop(item)) {
line.plot(
`M ${nodeLineX - offsetX},${item.top + item.height + offset} L ${item.left},${
item.top + item.height
}`
)
} else {
line.plot(
`M ${nodeLineX - offsetX},${
item.top - offset
} L ${nodeLineX},${item.top}`
)
}
node.style.line(line)
node._lines.push(line)
style && style(line, node)
})
// 从根节点出发的水平线
let nodeHalfTop = node.top + node.height / 2
let offset = node.height / 2
let line = this.draw.path()
line.plot(
`M ${node.left + node.width},${nodeHalfTop} L ${
maxx - offset / Math.tan(degToRad(this.mindMap.opt.fishboneDeg))
},${nodeHalfTop}`
)
node.style.line(line)
node._lines.push(line)
style && style(line, node)
} else {
// 当前节点为非根节点
let maxy = -Infinity
let miny = Infinity
let maxx = -Infinity
let x = node.left + node.width * this.indent
node.children.forEach((item, index) => {
if (item.left > maxx) {
maxx = item.left
}
let y = item.top + item.height / 2
if (y > maxy) {
maxy = y
}
if (y < miny) {
miny = y
}
// 水平线
if (node.layerIndex > 1) {
let path = `M ${x},${y} L ${item.left},${y}`
lines[index].plot(path)
style && style(lines[index], item)
}
})
// 斜线
if (len >= 0) {
let line = this.draw.path()
expandBtnSize = len > 0 ? expandBtnSize : 0
let lineLength = maxx - node.left - node.width * this.indent
lineLength = Math.max(lineLength, 0)
let params = {
node,
line,
top,
x,
lineLength,
height,
expandBtnSize,
maxy,
miny,
ctx: this
}
if (this.checkIsTop(node)) {
utils.top.renderLine(params)
} else {
utils.bottom.renderLine(params)
}
node.style.line(line)
node._lines.push(line)
style && style(line, node)
}
}
}
// 渲染按钮
renderExpandBtn(node, btn) {
let { width, height, expandBtnSize, isRoot } = node
if (!isRoot) {
let { translateX, translateY } = btn.transform()
let params = {
node,
btn,
expandBtnSize,
translateX,
translateY,
width,
height
}
if (this.checkIsTop(node)) {
utils.top.renderExpandBtn(params)
} else {
utils.bottom.renderExpandBtn(params)
}
}
}
// 创建概要节点
renderGeneralization(node, gLine, gNode) {
let {
top,
bottom,
right,
generalizationLineMargin,
generalizationNodeMargin
} = this.getNodeBoundaries(node, 'h')
let x1 = right + generalizationLineMargin
let y1 = top
let x2 = right + generalizationLineMargin
let y2 = bottom
let cx = x1 + 20
let cy = y1 + (y2 - y1) / 2
let path = `M ${x1},${y1} Q ${cx},${cy} ${x2},${y2}`
gLine.plot(path)
gNode.left = right + generalizationNodeMargin
gNode.top = top + (bottom - top - gNode.height) / 2
}
}
export default Fishbone

View File

@@ -0,0 +1,369 @@
import Base from './Base'
import { walk, asyncRun } from '../utils'
import { CONSTANTS } from '../utils/constant'
const degToRad = deg => {
return (Math.PI / 180) * deg
}
// 下方鱼骨图
class Fishbone extends Base {
// 构造函数
constructor(opt = {}) {
super(opt)
}
// 布局
doLayout(callback) {
let task = [
() => {
this.computedBaseValue()
},
() => {
this.computedLeftTopValue()
},
() => {
this.adjustLeftTopValue()
},
() => {
callback(this.root)
}
]
asyncRun(task)
}
// 遍历数据创建节点、计算根节点的位置计算根节点的子节点的top值
computedBaseValue() {
walk(
this.renderer.renderTree,
null,
(node, parent, isRoot, layerIndex, index) => {
// 创建节点
let newNode = this.createNode(node, parent, isRoot, layerIndex)
// 根节点定位在画布中心位置
if (isRoot) {
this.setNodeCenter(newNode)
} else {
// 非根节点
// 三级及以下节点以上级方向为准
if (parent._node.dir) {
newNode.dir = parent._node.dir
} else {
// 节点生长方向
newNode.dir =
index % 2 === 0
? CONSTANTS.TIMELINE_DIR.TOP
: CONSTANTS.TIMELINE_DIR.BOTTOM
}
// 计算二级节点的top值
if (parent._node.isRoot) {
newNode.top = parent._node.top + parent._node.height
}
}
if (!node.data.expand) {
return true
}
},
null,
true,
0
)
}
// 遍历节点树计算节点的left、top
computedLeftTopValue() {
walk(
this.root,
null,
(node, parent, isRoot, layerIndex, index) => {
if (node.isRoot) {
let totalLeft = node.left + node.width
node.children.forEach(item => {
item.left = totalLeft
totalLeft += item.width
})
}
if (layerIndex === 1 && node.children) {
// 遍历二级节点的子节点
let startLeft = node.left + node.width * 0.5
let totalTop =
node.top +
node.height +
(this.getNodeActChildrenLength(node) > 0 ? node.expandBtnSize : 0)
node.children.forEach(item => {
item.left = startLeft
item.top =
totalTop +
(this.getNodeActChildrenLength(item) > 0 ? item.expandBtnSize : 0)
totalTop +=
item.height +
(this.getNodeActChildrenLength(item) > 0 ? item.expandBtnSize : 0)
})
}
if (layerIndex > 1 && node.children) {
// 遍历三级及以下节点的子节点
let startLeft = node.left + node.width * 0.5
let totalTop =
node.top -
(this.getNodeActChildrenLength(node) > 0 ? node.expandBtnSize : 0)
node.children.forEach(item => {
item.left = startLeft
item.top = totalTop - item.height
totalTop -=
item.height +
(this.getNodeActChildrenLength(item) > 0 ? item.expandBtnSize : 0)
})
}
},
null,
true
)
}
// 调整节点left、top
adjustLeftTopValue() {
walk(
this.root,
null,
(node, parent, isRoot, layerIndex) => {
if (!node.nodeData.data.expand) {
return
}
// 调整top
let len = node.children.length
// 调整三级节点的top
// if (layerIndex === 2 && len > 0) {
// let totalHeight = node.children.reduce((h, item) => {
// return h + item.height
// }, 0)
// this.updateBrothersTop(node, totalHeight)
// }
if (layerIndex > 2 && len > 0) {
let totalHeight = node.children.reduce((h, item) => {
return (
h +
item.height +
(this.getNodeActChildrenLength(item) > 0 ? item.expandBtnSize : 0)
)
}, 0)
this.updateBrothersTop(node, -totalHeight)
}
},
(node, parent) => {
// 将二级节点的子节点移到上方
if (parent && parent.isRoot) {
// 遍历二级节点的子节点
let totalHeight = 0
let totalHeight2 = 0
node.children.forEach(item => {
// 调整top
let hasChildren = this.getNodeActChildrenLength(item) > 0
let nodeTotalHeight = this.getNodeAreaHeight(item)
let offset =
hasChildren > 0
? nodeTotalHeight -
item.height -
(hasChildren ? item.expandBtnSize : 0)
: 0
let _top = totalHeight + offset
item.top += _top
// 调整left
let offsetLeft =
(totalHeight2 + nodeTotalHeight) / Math.tan(degToRad(this.mindMap.opt.fishboneDeg))
item.left += offsetLeft
totalHeight += offset
totalHeight2 += nodeTotalHeight
// 同步更新后代节点
this.updateChildrenPro(item.children, {
top: _top,
left: offsetLeft
})
})
}
// 调整二级节点的子节点的left值
if (node.isRoot) {
let totalLeft = 0
node.children.forEach(item => {
item.left += totalLeft
this.updateChildren(item.children, 'left', totalLeft)
let { left, right } = this.getNodeBoundaries(item, 'h')
totalLeft += right - left
})
}
},
true
)
}
// 递归计算节点的宽度
getNodeAreaHeight(node) {
let totalHeight = 0
let loop = node => {
totalHeight +=
node.height +
(this.getNodeActChildrenLength(node) > 0 ? node.expandBtnSize : 0)
if (node.children.length) {
node.children.forEach(item => {
loop(item)
})
}
}
loop(node)
return totalHeight
}
// 调整兄弟节点的left
updateBrothersLeft(node) {
let childrenList = node.children
let totalAddWidth = 0
childrenList.forEach(item => {
item.left += totalAddWidth
if (item.children && item.children.length) {
this.updateChildren(item.children, 'left', totalAddWidth)
}
// let areaWidth = this.getNodeAreaWidth(item)
let { left, right } = this.getNodeBoundaries(item, 'h')
let areaWidth = right - left
let difference = areaWidth - item.width
if (difference > 0) {
totalAddWidth += difference
}
})
}
// 调整兄弟节点的top
updateBrothersTop(node, addHeight) {
if (node.parent && !node.parent.isRoot) {
let childrenList = node.parent.children
let index = childrenList.findIndex(item => {
return item === node
})
childrenList.forEach((item, _index) => {
if (item.hasCustomPosition()) {
// 适配自定义位置
return
}
let _offset = 0
// 下面的节点往下移
if (_index > index) {
_offset = addHeight
}
item.top += _offset
// 同步更新子节点的位置
if (item.children && item.children.length) {
this.updateChildren(item.children, 'top', _offset)
}
})
// 更新父节点的位置
this.updateBrothersTop(node.parent, node.layerIndex === 3 ? 0 : addHeight)
}
}
// 绘制连线,连接该节点到其子节点
renderLine(node, lines, style) {
if (node.children.length <= 0) {
return []
}
let { left, top, width, height, expandBtnSize } = node
let len = node.children.length
if (node.isRoot) {
// 当前节点是根节点
let prevBother = node
// 根节点的子节点是和根节点同一水平线排列
node.children.forEach((item, index) => {
let x1 = prevBother.left + prevBother.width
let x2 = item.left
let y = node.top + node.height / 2
let path = `M ${x1},${y} L ${x2},${y}`
lines[index].plot(path)
style && style(lines[index], item)
prevBother = item
})
} else {
// 当前节点为非根节点
let maxy = -Infinity
let miny = Infinity
let maxx = -Infinity
let x = node.left + node.width * 0.3
node.children.forEach((item, index) => {
if (item.left > maxx) {
maxx = item.left
}
let y = item.top + item.height / 2
if (y > maxy) {
maxy = y
}
if (y < miny) {
miny = y
}
// 水平线
if (node.layerIndex > 1) {
let path = `M ${x},${y} L ${item.left},${y}`
lines[index].plot(path)
style && style(lines[index], item)
}
})
// 竖线
if (len > 0) {
let line = this.draw.path()
expandBtnSize = len > 0 ? expandBtnSize : 0
let lineLength = maxx - node.left - node.width * 0.3
if (node.parent && node.parent.isRoot) {
line.plot(
`M ${x},${top + height} L ${x + lineLength},${
top + height + Math.tan(degToRad(this.mindMap.opt.fishboneDeg)) * lineLength
}`
)
} else {
line.plot(`M ${x},${top} L ${x},${miny}`)
}
node.style.line(line)
node._lines.push(line)
style && style(line, node)
}
}
}
// 渲染按钮
renderExpandBtn(node, btn) {
let { width, height, expandBtnSize, isRoot } = node
if (!isRoot) {
let { translateX, translateY } = btn.transform()
if (node.parent && node.parent.isRoot) {
btn.translate(
width * 0.3 - expandBtnSize / 2 - translateX,
height + expandBtnSize / 2 - translateY
)
} else {
btn.translate(
width * 0.3 - expandBtnSize / 2 - translateX,
-expandBtnSize / 2 - translateY
)
}
}
}
// 创建概要节点
renderGeneralization(node, gLine, gNode) {
let {
top,
bottom,
right,
generalizationLineMargin,
generalizationNodeMargin
} = this.getNodeBoundaries(node, 'h')
let x1 = right + generalizationLineMargin
let y1 = top
let x2 = right + generalizationLineMargin
let y2 = bottom
let cx = x1 + 20
let cy = y1 + (y2 - y1) / 2
let path = `M ${x1},${y1} Q ${cx},${cy} ${x2},${y2}`
gLine.plot(path)
gNode.left = right + generalizationNodeMargin
gNode.top = top + (bottom - top - gNode.height) / 2
}
}
export default Fishbone

View File

@@ -0,0 +1,350 @@
import Base from './Base'
import { walk, asyncRun } from '../utils'
import { CONSTANTS } from '../utils/constant'
const degToRad = deg => {
return (Math.PI / 180) * deg
}
// 上方鱼骨图
class Fishbone extends Base {
// 构造函数
constructor(opt = {}) {
super(opt)
}
// 布局
doLayout(callback) {
let task = [
() => {
this.computedBaseValue()
},
() => {
this.computedLeftTopValue()
},
() => {
this.adjustLeftTopValue()
},
() => {
callback(this.root)
}
]
asyncRun(task)
}
// 遍历数据创建节点、计算根节点的位置计算根节点的子节点的top值
computedBaseValue() {
walk(
this.renderer.renderTree,
null,
(node, parent, isRoot, layerIndex, index) => {
// 创建节点
let newNode = this.createNode(node, parent, isRoot, layerIndex)
// 根节点定位在画布中心位置
if (isRoot) {
this.setNodeCenter(newNode)
} else {
// 非根节点
// 三级及以下节点以上级方向为准
if (parent._node.dir) {
newNode.dir = parent._node.dir
} else {
// 节点生长方向
newNode.dir =
index % 2 === 0
? CONSTANTS.TIMELINE_DIR.TOP
: CONSTANTS.TIMELINE_DIR.BOTTOM
}
// 计算二级节点的top值
if (parent._node.isRoot) {
newNode.top = parent._node.top - newNode.height
}
}
if (!node.data.expand) {
return true
}
},
null,
true,
0
)
}
// 遍历节点树计算节点的left、top
computedLeftTopValue() {
walk(
this.root,
null,
(node, parent, isRoot, layerIndex, index) => {
if (node.isRoot) {
let totalLeft = node.left + node.width
node.children.forEach(item => {
item.left = totalLeft
totalLeft += item.width
})
}
if (layerIndex >= 1 && node.children) {
// 遍历三级及以下节点的子节点
let startLeft = node.left + node.width * 0.5
let totalTop =
node.top +
node.height +
(this.getNodeActChildrenLength(node) > 0 ? node.expandBtnSize : 0)
node.children.forEach(item => {
item.left = startLeft
item.top += totalTop
totalTop +=
item.height +
(this.getNodeActChildrenLength(item) > 0 ? item.expandBtnSize : 0)
})
}
},
null,
true
)
}
// 调整节点left、top
adjustLeftTopValue() {
walk(
this.root,
null,
(node, parent, isRoot, layerIndex) => {
if (!node.nodeData.data.expand) {
return
}
// 调整top
let len = node.children.length
// 调整三级及以下节点的top
if (parent && !parent.isRoot && len > 0) {
let totalHeight = node.children.reduce((h, item) => {
return (
h +
item.height +
(this.getNodeActChildrenLength(item) > 0 ? item.expandBtnSize : 0)
)
}, 0)
this.updateBrothersTop(node, totalHeight)
}
},
(node, parent) => {
// 将二级节点的子节点移到上方
if (parent && parent.isRoot) {
// 遍历二级节点的子节点
let totalHeight = 0
node.children.forEach(item => {
// 调整top
let nodeTotalHeight = this.getNodeAreaHeight(item)
let _top = item.top
item.top =
node.top - (item.top - node.top) - nodeTotalHeight + node.height
// 调整left
let offsetLeft =
(nodeTotalHeight + totalHeight) / Math.tan(degToRad(this.mindMap.opt.fishboneDeg))
item.left += offsetLeft
totalHeight += nodeTotalHeight
// 同步更新后代节点
this.updateChildrenPro(item.children, {
top: item.top - _top,
left: offsetLeft
})
})
}
// 调整二级节点的子节点的left值
if (node.isRoot) {
let totalLeft = 0
node.children.forEach(item => {
item.left += totalLeft
this.updateChildren(item.children, 'left', totalLeft)
let { left, right } = this.getNodeBoundaries(item, 'h')
totalLeft += right - left
})
}
},
true
)
}
// 递归计算节点的宽度
getNodeAreaHeight(node) {
let totalHeight = 0
let loop = node => {
totalHeight +=
node.height +
(this.getNodeActChildrenLength(node) > 0 ? node.expandBtnSize : 0)
if (node.children.length) {
node.children.forEach(item => {
loop(item)
})
}
}
loop(node)
return totalHeight
}
// 调整兄弟节点的left
updateBrothersLeft(node) {
let childrenList = node.children
let totalAddWidth = 0
childrenList.forEach(item => {
item.left += totalAddWidth
if (item.children && item.children.length) {
this.updateChildren(item.children, 'left', totalAddWidth)
}
// let areaWidth = this.getNodeAreaWidth(item)
let { left, right } = this.getNodeBoundaries(item, 'h')
let areaWidth = right - left
let difference = areaWidth - item.width
if (difference > 0) {
totalAddWidth += difference
}
})
}
// 调整兄弟节点的top
updateBrothersTop(node, addHeight) {
if (node.parent && !node.parent.isRoot) {
let childrenList = node.parent.children
let index = childrenList.findIndex(item => {
return item === node
})
childrenList.forEach((item, _index) => {
if (item.hasCustomPosition()) {
// 适配自定义位置
return
}
let _offset = 0
// 下面的节点往下移
if (_index > index) {
_offset = addHeight
}
item.top += _offset
// 同步更新子节点的位置
if (item.children && item.children.length) {
this.updateChildren(item.children, 'top', _offset)
}
})
// 更新父节点的位置
this.updateBrothersTop(node.parent, addHeight)
}
}
// 绘制连线,连接该节点到其子节点
renderLine(node, lines, style) {
if (node.children.length <= 0) {
return []
}
let { left, top, width, height, expandBtnSize } = node
let len = node.children.length
if (node.isRoot) {
// 当前节点是根节点
let prevBother = node
// 根节点的子节点是和根节点同一水平线排列
node.children.forEach((item, index) => {
let x1 = prevBother.left + prevBother.width
let x2 = item.left
let y = node.top + node.height / 2
let path = `M ${x1},${y} L ${x2},${y}`
lines[index].plot(path)
style && style(lines[index], item)
prevBother = item
})
} else {
// 当前节点为非根节点
let maxy = -Infinity
let miny = Infinity
let maxx = -Infinity
let x = node.left + node.width * 0.3
node.children.forEach((item, index) => {
if (item.left > maxx) {
maxx = item.left
}
let y = item.top + item.height / 2
if (y > maxy) {
maxy = y
}
if (y < miny) {
miny = y
}
// 水平线
if (node.layerIndex > 1) {
let path = `M ${x},${y} L ${item.left},${y}`
lines[index].plot(path)
style && style(lines[index], item)
}
})
// 竖线
if (len > 0) {
let line = this.draw.path()
expandBtnSize = len > 0 ? expandBtnSize : 0
let lineLength = maxx - node.left - node.width * 0.3
if (
node.parent &&
node.parent.isRoot &&
node.dir === CONSTANTS.TIMELINE_DIR.TOP
) {
line.plot(
`M ${x},${top} L ${x + lineLength},${
top - Math.tan(degToRad(this.mindMap.opt.fishboneDeg)) * lineLength
}`
)
} else {
if (node.parent && node.parent.isRoot) {
line.plot(
`M ${x},${top} L ${x + lineLength},${
top - Math.tan(degToRad(this.mindMap.opt.fishboneDeg)) * lineLength
}`
)
} else {
line.plot(`M ${x},${top + height + expandBtnSize} L ${x},${maxy}`)
}
}
node.style.line(line)
node._lines.push(line)
style && style(line, node)
}
}
}
// 渲染按钮
renderExpandBtn(node, btn) {
let { width, height, expandBtnSize, isRoot } = node
if (!isRoot) {
let { translateX, translateY } = btn.transform()
if (node.parent && node.parent.isRoot) {
btn.translate(
width * 0.3 - expandBtnSize / 2 - translateX,
-expandBtnSize / 2 - translateY
)
} else {
btn.translate(
width * 0.3 - expandBtnSize / 2 - translateX,
height + expandBtnSize / 2 - translateY
)
}
}
}
// 创建概要节点
renderGeneralization(node, gLine, gNode) {
let {
top,
bottom,
right,
generalizationLineMargin,
generalizationNodeMargin
} = this.getNodeBoundaries(node, 'h')
let x1 = right + generalizationLineMargin
let y1 = top
let x2 = right + generalizationLineMargin
let y2 = bottom
let cx = x1 + 20
let cy = y1 + (y2 - y1) / 2
let path = `M ${x1},${y1} Q ${cx},${cy} ${x2},${y2}`
gLine.plot(path)
gNode.left = right + generalizationNodeMargin
gNode.top = top + (bottom - top - gNode.height) / 2
}
}
export default Fishbone

View File

@@ -0,0 +1,338 @@
import Base from './Base'
import { walk, asyncRun } from '../utils'
import { CONSTANTS } from '../utils/constant'
// 时间轴
class Timeline extends Base {
// 构造函数
constructor(opt = {}, layout) {
super(opt)
this.layout = layout
}
// 布局
doLayout(callback) {
let task = [
() => {
this.computedBaseValue()
},
() => {
this.computedLeftTopValue()
},
() => {
this.adjustLeftTopValue()
},
() => {
callback(this.root)
}
]
asyncRun(task)
}
// 遍历数据创建节点、计算根节点的位置计算根节点的子节点的top值
computedBaseValue() {
walk(
this.renderer.renderTree,
null,
(cur, parent, isRoot, layerIndex, index) => {
let newNode = this.createNode(cur, parent, isRoot, layerIndex)
// 根节点定位在画布中心位置
if (isRoot) {
this.setNodeCenter(newNode)
} else {
// 非根节点
// 时间轴2类型需要交替显示
if (this.layout === CONSTANTS.LAYOUT.TIMELINE2) {
// 三级及以下节点以上级为准
if (parent._node.dir) {
newNode.dir = parent._node.dir
} else {
// 节点生长方向
newNode.dir =
index % 2 === 0
? CONSTANTS.TIMELINE_DIR.BOTTOM
: CONSTANTS.TIMELINE_DIR.TOP
}
} else {
newNode.dir = ''
}
if (parent._node.isRoot) {
newNode.top =
parent._node.top +
(cur._node.height > parent._node.height
? -(cur._node.height - parent._node.height) / 2
: (parent._node.height - cur._node.height) / 2)
}
}
if (!cur.data.expand) {
return true
}
},
null,
true,
0
)
}
// 遍历节点树计算节点的left、top
computedLeftTopValue() {
walk(
this.root,
null,
(node, parent, isRoot, layerIndex, index) => {
if (
node.nodeData.data.expand &&
node.children &&
node.children.length
) {
let marginX = this.getMarginX(layerIndex + 1)
let marginY = this.getMarginY(layerIndex + 1)
if (isRoot) {
let left = node.left + node.width
let totalLeft = left + marginX
node.children.forEach(cur => {
cur.left = totalLeft
totalLeft += cur.width + marginX
})
} else {
let totalTop =
node.top +
node.height +
marginY +
(this.getNodeActChildrenLength(node) > 0 ? node.expandBtnSize : 0)
node.children.forEach(cur => {
cur.left = node.left + node.width * 0.5
cur.top = totalTop
totalTop +=
cur.height +
marginY +
(this.getNodeActChildrenLength(cur) > 0 ? cur.expandBtnSize : 0)
})
}
}
},
null,
true
)
}
// 调整节点left、top
adjustLeftTopValue() {
walk(
this.root,
null,
(node, parent, isRoot, layerIndex) => {
if (!node.nodeData.data.expand) {
return
}
// 调整left
if (node.isRoot) {
this.updateBrothersLeft(node)
}
// 调整top
let len = node.children.length
if (parent && !parent.isRoot && len > 0) {
let marginY = this.getMarginY(layerIndex + 1)
let totalHeight =
node.children.reduce((h, item) => {
return (
h +
item.height +
(this.getNodeActChildrenLength(item) > 0
? item.expandBtnSize
: 0)
)
}, 0) +
len * marginY
this.updateBrothersTop(node, totalHeight)
}
},
(node, parent, isRoot, layerIndex) => {
if (
parent &&
parent.isRoot &&
node.dir === CONSTANTS.TIMELINE_DIR.TOP
) {
// 遍历二级节点的子节点
node.children.forEach(item => {
let totalHeight = this.getNodeAreaHeight(item)
let _top = item.top
item.top =
node.top - (item.top - node.top) - totalHeight + node.height
this.updateChildren(item.children, 'top', item.top - _top)
})
}
},
true
)
}
// 递归计算节点的宽度
getNodeAreaHeight(node) {
let totalHeight = 0
let loop = node => {
totalHeight +=
node.height +
(this.getNodeActChildrenLength(node) > 0 ? node.expandBtnSize : 0) +
this.getMarginY(node.layerIndex)
if (node.children.length) {
node.children.forEach(item => {
loop(item)
})
}
}
loop(node)
return totalHeight
}
// 调整兄弟节点的left
updateBrothersLeft(node) {
let childrenList = node.children
let totalAddWidth = 0
childrenList.forEach(item => {
item.left += totalAddWidth
if (item.children && item.children.length) {
this.updateChildren(item.children, 'left', totalAddWidth)
}
// let areaWidth = this.getNodeAreaWidth(item)
let { left, right } = this.getNodeBoundaries(item, 'h')
let areaWidth = right - left
let difference = areaWidth - item.width
if (difference > 0) {
totalAddWidth += difference
}
})
}
// 调整兄弟节点的top
updateBrothersTop(node, addHeight) {
if (node.parent && !node.parent.isRoot) {
let childrenList = node.parent.children
let index = childrenList.findIndex(item => {
return item === node
})
childrenList.forEach((item, _index) => {
if (item.hasCustomPosition()) {
// 适配自定义位置
return
}
let _offset = 0
// 下面的节点往下移
if (_index > index) {
_offset = addHeight
}
item.top += _offset
// 同步更新子节点的位置
if (item.children && item.children.length) {
this.updateChildren(item.children, 'top', _offset)
}
})
// 更新父节点的位置
this.updateBrothersTop(node.parent, addHeight)
}
}
// 绘制连线,连接该节点到其子节点
renderLine(node, lines, style) {
if (node.children.length <= 0) {
return []
}
let { left, top, width, height, expandBtnSize } = node
let len = node.children.length
if (node.isRoot) {
// 当前节点是根节点
let prevBother = node
// 根节点的子节点是和根节点同一水平线排列
node.children.forEach((item, index) => {
let x1 = prevBother.left + prevBother.width
let x2 = item.left
let y = node.top + node.height / 2
let path = `M ${x1},${y} L ${x2},${y}`
lines[index].plot(path)
style && style(lines[index], item)
prevBother = item
})
} else {
// 当前节点为非根节点
let maxy = -Infinity
let miny = Infinity
let x = node.left + node.width * 0.3
node.children.forEach((item, index) => {
let y = item.top + item.height / 2
if (y > maxy) {
maxy = y
}
if (y < miny) {
miny = y
}
// 水平线
let path = `M ${x},${y} L ${item.left},${y}`
lines[index].plot(path)
style && style(lines[index], item)
})
// 竖线
if (len > 0) {
let line = this.draw.path()
expandBtnSize = len > 0 ? expandBtnSize : 0
if (
node.parent &&
node.parent.isRoot &&
node.dir === CONSTANTS.TIMELINE_DIR.TOP
) {
line.plot(`M ${x},${top} L ${x},${miny}`)
} else {
line.plot(`M ${x},${top + height + expandBtnSize} L ${x},${maxy}`)
}
node.style.line(line)
node._lines.push(line)
style && style(line, node)
}
}
}
// 渲染按钮
renderExpandBtn(node, btn) {
let { width, height, expandBtnSize, isRoot } = node
if (!isRoot) {
let { translateX, translateY } = btn.transform()
if (
node.parent &&
node.parent.isRoot &&
node.dir === CONSTANTS.TIMELINE_DIR.TOP
) {
btn.translate(
width * 0.3 - expandBtnSize / 2 - translateX,
-expandBtnSize / 2 - translateY
)
} else {
btn.translate(
width * 0.3 - expandBtnSize / 2 - translateX,
height + expandBtnSize / 2 - translateY
)
}
}
}
// 创建概要节点
renderGeneralization(node, gLine, gNode) {
let {
top,
bottom,
right,
generalizationLineMargin,
generalizationNodeMargin
} = this.getNodeBoundaries(node, 'h')
let x1 = right + generalizationLineMargin
let y1 = top
let x2 = right + generalizationLineMargin
let y2 = bottom
let cx = x1 + 20
let cy = y1 + (y2 - y1) / 2
let path = `M ${x1},${y1} Q ${cx},${cy} ${x2},${y2}`
gLine.plot(path)
gNode.left = right + generalizationNodeMargin
gNode.top = top + (bottom - top - gNode.height) / 2
}
}
export default Timeline

View File

@@ -0,0 +1,216 @@
import { degToRad } from '../utils/'
export default {
top: {
renderExpandBtn({
node,
btn,
expandBtnSize,
translateX,
translateY,
width,
height
}) {
if (node.parent && node.parent.isRoot) {
btn.translate(
width * 0.3 - expandBtnSize / 2 - translateX,
-expandBtnSize / 2 - translateY
)
} else {
btn.translate(
width * 0.3 - expandBtnSize / 2 - translateX,
height + expandBtnSize / 2 - translateY
)
}
},
renderLine({
node,
line,
top,
x,
lineLength,
height,
expandBtnSize,
maxy,
ctx
}) {
if (node.parent && node.parent.isRoot) {
line.plot(
`M ${x},${top} L ${x + lineLength},${
top - Math.tan(degToRad(ctx.mindMap.opt.fishboneDeg)) * lineLength
}`
)
} else {
line.plot(`M ${x},${top + height + expandBtnSize} L ${x},${maxy}`)
}
},
computedLeftTopValue({ layerIndex, node, ctx }) {
if (layerIndex >= 1 && node.children) {
// 遍历三级及以下节点的子节点
let startLeft = node.left + node.width * ctx.childIndent
let totalTop =
node.top +
node.height +
(ctx.getNodeActChildrenLength(node) > 0 ? node.expandBtnSize : 0)
node.children.forEach(item => {
item.left = startLeft
item.top += totalTop
totalTop +=
item.height +
(ctx.getNodeActChildrenLength(item) > 0 ? item.expandBtnSize : 0)
})
}
},
adjustLeftTopValueBefore({ node, parent, ctx }) {
// 调整top
let len = node.children.length
// 调整三级及以下节点的top
if (parent && !parent.isRoot && len > 0) {
let totalHeight = node.children.reduce((h, item) => {
return (
h +
item.height +
(ctx.getNodeActChildrenLength(item) > 0 ? item.expandBtnSize : 0)
)
}, 0)
ctx.updateBrothersTop(node, totalHeight)
}
},
adjustLeftTopValueAfter({ parent, node, ctx }) {
// 将二级节点的子节点移到上方
if (parent && parent.isRoot) {
// 遍历二级节点的子节点
let totalHeight = node.expandBtnSize
node.children.forEach(item => {
// 调整top
let nodeTotalHeight = ctx.getNodeAreaHeight(item)
let _top = item.top
let _left = item.left
item.top =
node.top - (item.top - node.top) - nodeTotalHeight + node.height
// 调整left
item.left = node.left + node.width * ctx.indent + (nodeTotalHeight + totalHeight) / Math.tan(degToRad(ctx.mindMap.opt.fishboneDeg))
totalHeight += nodeTotalHeight
// 同步更新后代节点
ctx.updateChildrenPro(item.children, {
top: item.top - _top,
left: item.left - _left
})
})
}
}
},
bottom: {
renderExpandBtn({
node,
btn,
expandBtnSize,
translateX,
translateY,
width,
height
}) {
if (node.parent && node.parent.isRoot) {
btn.translate(
width * 0.3 - expandBtnSize / 2 - translateX,
height + expandBtnSize / 2 - translateY
)
} else {
btn.translate(
width * 0.3 - expandBtnSize / 2 - translateX,
-expandBtnSize / 2 - translateY
)
}
},
renderLine({ node, line, top, x, lineLength, height, miny, ctx }) {
if (node.parent && node.parent.isRoot) {
line.plot(
`M ${x},${top + height} L ${x + lineLength},${
top + height + Math.tan(degToRad(ctx.mindMap.opt.fishboneDeg)) * lineLength
}`
)
} else {
line.plot(`M ${x},${top} L ${x},${miny}`)
}
},
computedLeftTopValue({ layerIndex, node, ctx }) {
if (layerIndex === 1 && node.children) {
// 遍历二级节点的子节点
let startLeft = node.left + node.width * ctx.childIndent
let totalTop =
node.top +
node.height +
(ctx.getNodeActChildrenLength(node) > 0 ? node.expandBtnSize : 0)
node.children.forEach(item => {
item.left = startLeft
item.top =
totalTop +
(ctx.getNodeActChildrenLength(item) > 0 ? item.expandBtnSize : 0)
totalTop +=
item.height +
(ctx.getNodeActChildrenLength(item) > 0 ? item.expandBtnSize : 0)
})
}
if (layerIndex > 1 && node.children) {
// 遍历三级及以下节点的子节点
let startLeft = node.left + node.width * ctx.childIndent
let totalTop =
node.top -
(ctx.getNodeActChildrenLength(node) > 0 ? node.expandBtnSize : 0)
node.children.forEach(item => {
item.left = startLeft
item.top = totalTop - item.height
totalTop -=
item.height +
(ctx.getNodeActChildrenLength(item) > 0 ? item.expandBtnSize : 0)
})
}
},
adjustLeftTopValueBefore({ node, ctx, layerIndex }) {
// 调整top
let len = node.children.length
if (layerIndex > 2 && len > 0) {
let totalHeight = node.children.reduce((h, item) => {
return (
h +
item.height +
(ctx.getNodeActChildrenLength(item) > 0 ? item.expandBtnSize : 0)
)
}, 0)
ctx.updateBrothersTop(node, -totalHeight)
}
},
adjustLeftTopValueAfter({ parent, node, ctx }) {
// 将二级节点的子节点移到上方
if (parent && parent.isRoot) {
// 遍历二级节点的子节点
let totalHeight = 0
let totalHeight2 = node.expandBtnSize
node.children.forEach(item => {
// 调整top
let hasChildren = ctx.getNodeActChildrenLength(item) > 0
let nodeTotalHeight = ctx.getNodeAreaHeight(item)
let offset =
hasChildren > 0
? nodeTotalHeight -
item.height -
(hasChildren ? item.expandBtnSize : 0)
: 0
let _top = totalHeight + offset
let _left = item.left
item.top += _top
// 调整left
item.left = node.left + node.width * ctx.indent + (nodeTotalHeight + totalHeight2) / Math.tan(degToRad(ctx.mindMap.opt.fishboneDeg))
totalHeight += offset
totalHeight2 += nodeTotalHeight
// 同步更新后代节点
ctx.updateChildrenPro(item.children, {
top: _top,
left: item.left - _left
})
})
}
}
}
}

View File

@@ -154,7 +154,10 @@ export const CONSTANTS = {
LOGICAL_STRUCTURE: 'logicalStructure',
MIND_MAP: 'mindMap',
ORGANIZATION_STRUCTURE: 'organizationStructure',
CATALOG_ORGANIZATION: 'catalogOrganization'
CATALOG_ORGANIZATION: 'catalogOrganization',
TIMELINE: 'timeline',
TIMELINE2: 'timeline2',
FISHBONE: 'fishbone'
},
DIR: {
UP: 'up',
@@ -189,6 +192,10 @@ export const CONSTANTS = {
RIGHT: 'right',
BOTTOM: 'bottom',
CENTER: 'center'
},
TIMELINE_DIR: {
TOP: 'top',
BOTTOM: 'bottom'
}
}
@@ -217,11 +224,26 @@ export const layoutList = [
{
name: '目录组织图',
value: CONSTANTS.LAYOUT.CATALOG_ORGANIZATION,
},
{
name: '时间轴',
value: CONSTANTS.LAYOUT.TIMELINE,
},
{
name: '时间轴2',
value: CONSTANTS.LAYOUT.TIMELINE2,
},
{
name: '鱼骨图',
value: CONSTANTS.LAYOUT.FISHBONE,
}
]
export const layoutValueList = [
CONSTANTS.LAYOUT.LOGICAL_STRUCTURE,
CONSTANTS.LAYOUT.MIND_MAP,
CONSTANTS.LAYOUT.CATALOG_ORGANIZATION,
CONSTANTS.LAYOUT.ORGANIZATION_STRUCTURE
CONSTANTS.LAYOUT.ORGANIZATION_STRUCTURE,
CONSTANTS.LAYOUT.TIMELINE,
CONSTANTS.LAYOUT.TIMELINE2,
CONSTANTS.LAYOUT.FISHBONE
]

View File

@@ -302,4 +302,34 @@ export const nextTick = function (fn, ctx) {
pending = true
timerFunc(handle, 0)
}
}
// 检查节点是否超出画布
export const checkNodeOuter = (mindMap, node) => {
let elRect = mindMap.elRect
let { scaleX, scaleY, translateX, translateY } = mindMap.draw.transform()
let { left, top, width, height } = node
let right = (left + width) * scaleX + translateX
let bottom = (top + height) * scaleY + translateY
left = left * scaleX + translateX
top = top * scaleY + translateY
let offsetLeft = 0
let offsetTop = 0
if (left < 0) {
offsetLeft = -left
}
if (right > elRect.width) {
offsetLeft = -(right - elRect.width)
}
if (top < 0) {
offsetTop = -top
}
if (bottom > elRect.height) {
offsetTop = -(bottom - elRect.height)
}
return {
isOuter: offsetLeft !== 0 || offsetTop !== 0,
offsetLeft,
offsetTop
}
}

View File

@@ -205,13 +205,14 @@ function createNoteNode() {
if (!this.noteEl) {
this.noteEl = document.createElement('div')
this.noteEl.style.cssText = `
position: absolute;
padding: 10px;
border-radius: 5px;
box-shadow: 0 2px 5px rgb(0 0 0 / 10%);
display: none;
background-color: #fff;
`
position: absolute;
padding: 10px;
border-radius: 5px;
box-shadow: 0 2px 5px rgb(0 0 0 / 10%);
display: none;
background-color: #fff;
z-index: ${ this.mindMap.opt.nodeNoteTooltipZIndex }
`
document.body.appendChild(this.noteEl)
}
this.noteEl.innerText = this.nodeData.data.note

2
web/package-lock.json generated
View File

@@ -18450,7 +18450,6 @@
"integrity": "sha512-VCNRiAt2P/bLo09rYt3DLe6xXUMlhJwrvU18Ddd/lYJgC7s8+wvhgYs+MTx4OiAXdu58drGwSBO9SPx7C6J82Q==",
"dev": true,
"requires": {
"@babel/core": "^7.11.0",
"@babel/helper-compilation-targets": "^7.9.6",
"@babel/helper-module-imports": "^7.8.3",
"@babel/plugin-proposal-class-properties": "^7.8.3",
@@ -18463,7 +18462,6 @@
"@vue/babel-plugin-jsx": "^1.0.3",
"@vue/babel-preset-jsx": "^1.2.4",
"babel-plugin-dynamic-import-node": "^2.3.3",
"core-js": "^3.6.5",
"core-js-compat": "^3.6.5",
"semver": "^6.1.0"
}

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@@ -3,7 +3,10 @@ export const layoutImgMap = {
logicalStructure: require('../assets/img/logicalStructure.jpg'),
mindMap: require('../assets/img/mindMap.jpg'),
organizationStructure: require('../assets/img/organizationStructure.jpg'),
catalogOrganization: require('../assets/img/catalogOrganization.jpg')
catalogOrganization: require('../assets/img/catalogOrganization.jpg'),
timeline: require('../assets/img/timeline.jpg'),
timeline2: require('../assets/img/timeline2.jpg'),
fishbone: require('../assets/img/fishbone.jpg'),
}
// 主题图片映射

View File

@@ -95,7 +95,9 @@ export default {
svgTips: 'tips: Exporting pictures in rich text mode is time-consuming',
transformingDomToImages: 'Converting nodes: ',
notifyTitle: 'Info',
notifyMessage: 'If the download is not triggered, check whether it is blocked by the browser'
notifyMessage: 'If the download is not triggered, check whether it is blocked by the browser',
paddingX: 'Padding x',
paddingY: 'Padding y'
},
fullscreen: {
fullscreenShow: 'Full screen show',

View File

@@ -95,7 +95,9 @@ export default {
svgTips: 'tips富文本模式导出图片非常耗时',
transformingDomToImages: '正在转换节点:',
notifyTitle: '消息',
notifyMessage: '如果没有触发下载,请检查是否被浏览器拦截了'
notifyMessage: '如果没有触发下载,请检查是否被浏览器拦截了',
paddingX: '水平内边距',
paddingY: '垂直内边距'
},
fullscreen: {
fullscreenShow: '全屏查看',

View File

@@ -10,7 +10,7 @@ let langList = [
path: 'en'
}
]
let StartList = ['introduction', 'start', 'translate', 'changelog']
let StartList = ['introduction', 'start', 'deploy', 'translate', 'changelog']
let CourseList = new Array(18).fill(0).map((_, index) => {
return 'course' + (index + 1)
})

View File

@@ -1,8 +1,26 @@
# Changelog
## 0.5.5-fix.1
Fix: 1.Fix the issue where the edit box is also outside the canvas when editing nodes outside the canvas. 2.After modifying the structure, reset the transformation to prevent the problem of sudden position changes during the first drag after switching the structure during scaling.
optimization: 1.When multiple nodes are selected, as long as there is a cross between the node and the selection area, it is considered selected.
## 0.5.5
New: 1.Supports configuring the padding when exporting to PNG, SVG, or PDF. 2.Support the configuration of z-index for node text editing boxes and node comment floating layer elements. 3.Support clicking on areas outside the canvas to end node editing status.
## 0.5.4
New: 1.Add new themes.
New: 1.Add new themes. 2.Added timeline and fishbone structure.
Fix: 1.Fix the conflict issue between node right-click and canvas right-click. 2.Fix the bug that the line segment is not hidden when dragging nodes such as organizational chart and directory organization chart.
optimization: 1.Optimize the layout of organizational chart. 2.Optimize the layout of the directory organization chart.
## 0.5.4-fix.1
optimization: 1.Optimize fishbone layout.
## 0.5.3

View File

@@ -1,8 +1,17 @@
<template>
<div>
<h1>Changelog</h1>
<h2>0.5.5-fix.1</h2>
<p>Fix: 1.Fix the issue where the edit box is also outside the canvas when editing nodes outside the canvas. 2.After modifying the structure, reset the transformation to prevent the problem of sudden position changes during the first drag after switching the structure during scaling.</p>
<p>optimization: 1.When multiple nodes are selected, as long as there is a cross between the node and the selection area, it is considered selected.</p>
<h2>0.5.5</h2>
<p>New: 1.Supports configuring the padding when exporting to PNG, SVG, or PDF. 2.Support the configuration of z-index for node text editing boxes and node comment floating layer elements. 3.Support clicking on areas outside the canvas to end node editing status.</p>
<h2>0.5.4</h2>
<p>New: 1.Add new themes.</p>
<p>New: 1.Add new themes. 2.Added timeline and fishbone structure.</p>
<p>Fix: 1.Fix the conflict issue between node right-click and canvas right-click. 2.Fix the bug that the line segment is not hidden when dragging nodes such as organizational chart and directory organization chart.</p>
<p>optimization: 1.Optimize the layout of organizational chart. 2.Optimize the layout of the directory organization chart.</p>
<h2>0.5.4-fix.1</h2>
<p>optimization: 1.Optimize fishbone layout.</p>
<h2>0.5.3</h2>
<p>Fix: 1.Fixed the issue of setting the text style when multiple nodes were selected in rich text mode, which would change the text of all selected nodes to the text of the last selected node.</p>
<p>New: 1.Support setting the position of the initial central node.</p>

View File

@@ -26,7 +26,8 @@ const mindMap = new MindMap({
| -------------------------------- | ------- | ---------------- | ------------------------------------------------------------ | -------- |
| el | Element | | Container element, must be a DOM element | Yes |
| data | Object | {} | Mind map data, refer to: https://github.com/wanglin2/mind-map/blob/main/simple-mind-map/example/exampleData.js | |
| layout | String | logicalStructure | Layout type, options: logicalStructure (logical structure diagram), mindMap (mind map), catalogOrganization (catalog organization diagram), organizationStructure (organization structure diagram) | |
| layout | String | logicalStructure | Layout type, options: logicalStructure (logical structure diagram), mindMap (mind map), catalogOrganization (catalog organization diagram), organizationStructure (organization structure diagram)、timelinev0.5.4+, timeline、timeline2v0.5.4+, up down alternating timeline、fishbonev0.5.4+, fishbone diagram | |
| fishboneDegv0.5.4+ | Number | 45 | Set the diagonal angle of the fishbone structure diagram | |
| theme | String | default | Theme, options: default, classic, minions, pinkGrape, mint, gold, vitalityOrange, greenLeaf, dark2, skyGreen, classic2, classic3, classic4(v0.2.0+), classicGreen, classicBlue, blueSky, brainImpairedPink, dark, earthYellow, freshGreen, freshRed, romanticPurple, simpleBlack(v0.5.4+), courseGreen(v0.5.4+), coffee(v0.5.4+), redSpirit(v0.5.4+), blackHumour(v0.5.4+), lateNightOffice(v0.5.4+), blackGold(v0.5.4+) | |
| themeConfig | Object | {} | Theme configuration, will be merged with the selected theme, available fields refer to: https://github.com/wanglin2/mind-map/blob/main/simple-mind-map/src/themes/default.js | |
| scaleRatio | Number | 0.1 | The incremental scaling ratio | |
@@ -52,6 +53,11 @@ const mindMap = new MindMap({
| enableNodeTransitionMovev0.5.1+ | Boolean | true | Whether to enable node animation transition | |
| nodeTransitionMoveDurationv0.5.1+ | Number | 300 | If node animation transition is enabled, the transition time can be set using this attribute, in milliseconds | |
| initRootNodePositionv0.5.3+ | Array | null | The position of the initial root node can be passed as an array, default is `['center', 'center']`, Represents the root node at the center of the canvas, In addition to `center`, keywords can also be set to `left`, `top`, `right`, and `bottom`, In addition to passing keywords, each item in the array can also pass a number representing a specific pixel, Can pass a percentage string, such as `['40%', '60%']`, Represents a horizontal position at `40%` of the canvas width, and a vertical position at `60%` of the canvas height | |
| exportPaddingXv0.5.5+ | Number | 10 | Horizontal padding of graphics when exporting PNG, SVG, and PDF | |
| exportPaddingYv0.5.5+ | Number | 10 | Vertical padding of graphics when exporting PNG, SVG, and PDF | |
| nodeTextEditZIndexv0.5.5+ | Number | 3000 | | z-index of node text edit box elements |
| nodeNoteTooltipZIndexv0.5.5+ | Number | 3000 | z-index of floating layer elements in node comments | |
| isEndNodeTextEditOnClickOuterv0.5.5+ | Boolean | true | Whether to end the editing status of node text when clicking on an area outside the canvas | |
### Watermark config

View File

@@ -46,7 +46,14 @@
<td>layout</td>
<td>String</td>
<td>logicalStructure</td>
<td>Layout type, options: logicalStructure (logical structure diagram), mindMap (mind map), catalogOrganization (catalog organization diagram), organizationStructure (organization structure diagram)</td>
<td>Layout type, options: logicalStructure (logical structure diagram), mindMap (mind map), catalogOrganization (catalog organization diagram), organizationStructure (organization structure diagram)timelinev0.5.4+, timelinetimeline2v0.5.4+, up down alternating timelinefishbonev0.5.4+, fishbone diagram</td>
<td></td>
</tr>
<tr>
<td>fishboneDegv0.5.4+</td>
<td>Number</td>
<td>45</td>
<td>Set the diagonal angle of the fishbone structure diagram</td>
<td></td>
</tr>
<tr>
@@ -224,6 +231,41 @@
<td>The position of the initial root node can be passed as an array, default is <code>['center', 'center']</code>, Represents the root node at the center of the canvas, In addition to <code>center</code>, keywords can also be set to <code>left</code>, <code>top</code>, <code>right</code>, and <code>bottom</code>, In addition to passing keywords, each item in the array can also pass a number representing a specific pixel, Can pass a percentage string, such as <code>['40%', '60%']</code>, Represents a horizontal position at <code>40%</code> of the canvas width, and a vertical position at <code>60%</code> of the canvas height</td>
<td></td>
</tr>
<tr>
<td>exportPaddingXv0.5.5+</td>
<td>Number</td>
<td>10</td>
<td>Horizontal padding of graphics when exporting PNG, SVG, and PDF</td>
<td></td>
</tr>
<tr>
<td>exportPaddingYv0.5.5+</td>
<td>Number</td>
<td>10</td>
<td>Vertical padding of graphics when exporting PNG, SVG, and PDF</td>
<td></td>
</tr>
<tr>
<td>nodeTextEditZIndexv0.5.5+</td>
<td>Number</td>
<td>3000</td>
<td></td>
<td>z-index of node text edit box elements</td>
</tr>
<tr>
<td>nodeNoteTooltipZIndexv0.5.5+</td>
<td>Number</td>
<td>3000</td>
<td>z-index of floating layer elements in node comments</td>
<td></td>
</tr>
<tr>
<td>isEndNodeTextEditOnClickOuterv0.5.5+</td>
<td>Boolean</td>
<td>true</td>
<td>Whether to end the editing status of node text when clicking on an area outside the canvas</td>
<td></td>
</tr>
</tbody>
</table>
<h3>Watermark config</h3>

View File

@@ -0,0 +1 @@
# Deploy

View File

@@ -7,8 +7,8 @@
## Features
- [x] Plugin architecture. In addition to core functions, other functions are provided as plugins, which can be used as needed to reduce the overall volume
- [x] Supports four types of structures: logical structure diagrams, mind maps,
organizational structure diagrams, and directory organization diagrams
- [x] Supports six types of structures: logical structure diagrams, mind maps,
organizational structure diagrams, directory organization diagrams, timeline, and fishbone diagrams
- [x] Built-in multiple themes and allows for highly customized styles, and support register new themes
- [x] Supports shortcuts
- [x] Node content supports images, icons, hyperlinks, notes, tags, and

View File

@@ -8,8 +8,8 @@
<h2>Features</h2>
<ul>
<li><input type="checkbox" id="checkbox18" checked="true" /><label for="checkbox18">Plugin architecture. In addition to core functions, other functions are provided as plugins, which can be used as needed to reduce the overall volume</label></li>
<li><input type="checkbox" id="checkbox19" checked="true" /><label for="checkbox19">Supports four types of structures: logical structure diagrams, mind maps,</label>
organizational structure diagrams, and directory organization diagrams</li>
<li><input type="checkbox" id="checkbox19" checked="true" /><label for="checkbox19">Supports six types of structures: logical structure diagrams, mind maps,</label>
organizational structure diagrams, directory organization diagrams, timeline, and fishbone diagrams</li>
<li><input type="checkbox" id="checkbox20" checked="true" /><label for="checkbox20">Built-in multiple themes and allows for highly customized styles, and support register new themes</label></li>
<li><input type="checkbox" id="checkbox21" checked="true" /><label for="checkbox21">Supports shortcuts</label></li>
<li><input type="checkbox" id="checkbox22" checked="true" /><label for="checkbox22">Node content supports images, icons, hyperlinks, notes, tags, and</label>

View File

@@ -41,7 +41,8 @@ export default [
{ path: 'utils', title: '内置工具方法' },
{ path: 'view', title: 'View实例' },
{ path: 'watermark', title: 'Watermark插件' },
{ path: 'xmind', title: 'XMind解析' }
{ path: 'xmind', title: 'XMind解析' },
{ path: 'deploy', title: '部署' }
]
},
{
@@ -68,7 +69,8 @@ export default [
{ path: 'utils', title: 'Utility Methods' },
{ path: 'view', title: 'View instance' },
{ path: 'watermark', title: 'Watermark plugin' },
{ path: 'xmind', title: 'XMind parse' }
{ path: 'xmind', title: 'XMind parse' },
{ path: 'deploy', title: 'Deploy' }
]
}
]

View File

@@ -1,8 +1,26 @@
# Changelog
## 0.5.5
新增1.支持配置导出为png、svg、pdf时的内边距。 2.支持配置节点文本编辑框、节点备注浮层元素的z-index。 3.支持点击画布外的区域结束节点编辑状态。
## 0.5.5-fix.1
修复1.修复节点在画布外编辑时编辑框也在画布外的问题。 2.修改结构后复位变换,防止存在缩放时切换结构后第一次拖动时会发生位置突变的问题。
优化1.节点多选时只要节点和选区存在交叉即认为被选中。
## 0.5.4
新增1.添加新主题。
新增1.添加新主题。 2.新增时间轴和鱼骨结构。
修复1.修复节点右键和画布右键的冲突问题。 2.修复组织结构图、目录组织图等节点拖拽时存在线段未隐藏的bug。
优化1.优化组织结构图布局。2.优化目录组织图布局。
## 0.5.4-fix.1
优化1.优化鱼骨图布局。
## 0.5.3

View File

@@ -1,8 +1,17 @@
<template>
<div>
<h1>Changelog</h1>
<h2>0.5.5</h2>
<p>新增1.支持配置导出为pngsvgpdf时的内边距 2.支持配置节点文本编辑框节点备注浮层元素的z-index 3.支持点击画布外的区域结束节点编辑状态</p>
<h2>0.5.5-fix.1</h2>
<p>修复1.修复节点在画布外编辑时编辑框也在画布外的问题 2.修改结构后复位变换防止存在缩放时切换结构后第一次拖动时会发生位置突变的问题</p>
<p>优化1.节点多选时只要节点和选区存在交叉即认为被选中</p>
<h2>0.5.4</h2>
<p>新增1.添加新主题</p>
<p>新增1.添加新主题 2.新增时间轴和鱼骨结构</p>
<p>修复1.修复节点右键和画布右键的冲突问题 2.修复组织结构图目录组织图等节点拖拽时存在线段未隐藏的bug</p>
<p>优化1.优化组织结构图布局2.优化目录组织图布局</p>
<h2>0.5.4-fix.1</h2>
<p>优化1.优化鱼骨图布局</p>
<h2>0.5.3</h2>
<p>修复1.修复富文本模式下如果选择了多个节点时设置文本样式会将所有多选节点的文本改成最后一个多选节点的文本的问题</p>
<p>新增1.支持设置初始中心节点的位置</p>

View File

@@ -26,7 +26,8 @@ const mindMap = new MindMap({
| -------------------------------- | ------- | ---------------- | ------------------------------------------------------------ | -------- |
| el | Element | | 容器元素必须为DOM元素 | 是 |
| data | Object | {} | 思维导图数据,可参考:[https://github.com/wanglin2/mind-map/blob/main/simple-mind-map/example/exampleData.js](https://github.com/wanglin2/mind-map/blob/main/simple-mind-map/example/exampleData.js) | |
| layout | String | logicalStructure | 布局类型可选列表logicalStructure逻辑结构图、mindMap思维导图、catalogOrganization目录组织图、organizationStructure组织结构图 | |
| layout | String | logicalStructure | 布局类型可选列表logicalStructure逻辑结构图、mindMap思维导图、catalogOrganization目录组织图、organizationStructure组织结构图、timelinev0.5.4+时间轴、timeline2v0.5.4+上下交替型时间轴、fishbonev0.5.4+,鱼骨图) | |
| fishboneDegv0.5.4+ | Number | 45 | 设置鱼骨结构图的斜线角度 | |
| theme | String | default | 主题可选列表default默认、classic脑图经典、minions小黄人、pinkGrape粉红葡萄、mint薄荷、gold金色vip、vitalityOrange活力橙、greenLeaf绿叶、dark2暗色2、skyGreen天清绿、classic2脑图经典2、classic3脑图经典3、classic4脑图经典4v0.2.0+、classicGreen经典绿、classicBlue经典蓝、blueSky天空蓝、brainImpairedPink脑残粉、dark暗色、earthYellow泥土黄、freshGreen清新绿、freshRed清新红、romanticPurple浪漫紫、simpleBlackv0.5.4+简约黑、courseGreenv0.5.4+课程绿、coffeev0.5.4+咖啡、redSpiritv0.5.4+红色精神、blackHumourv0.5.4+黑色幽默、lateNightOfficev0.5.4+深夜办公室、blackGoldv0.5.4+黑金) | |
| themeConfig | Object | {} | 主题配置,会和所选择的主题进行合并,可用字段可参考:[https://github.com/wanglin2/mind-map/blob/main/simple-mind-map/src/themes/default.js](https://github.com/wanglin2/mind-map/blob/main/simple-mind-map/src/themes/default.js) | |
| scaleRatio | Number | 0.1 | 放大缩小的增量比例 | |
@@ -52,6 +53,11 @@ const mindMap = new MindMap({
| enableNodeTransitionMovev0.5.1+ | Boolean | true | 是否开启节点动画过渡 | |
| nodeTransitionMoveDurationv0.5.1+ | Number | 300 | 如果开启节点动画过渡可以通过该属性设置过渡的时间单位ms | |
| initRootNodePositionv0.5.3+ | Array | null | 初始根节点的位置,可传一个数组,默认为`['center', 'center']`,代表根节点处于画布中心位置,除了`center`,关键词还可以设置`left``top``right``bottom`,除了可以传关键词,数组的每项还可以传递一个数字,代表具体的像素,可以传递一个百分比字符串,比如`['40%', '60%']`,代表水平位置在画布宽度的`40%`的位置,垂直位置在画布高度的`60%`的位置 | |
| exportPaddingXv0.5.5+ | Number | 10 | 导出png、svg、pdf时的图形水平内边距 | |
| exportPaddingYv0.5.5+ | Number | 10 | 导出png、svg、pdf时的图形垂直内边距 | |
| nodeTextEditZIndexv0.5.5+ | Number | 3000 | 节点文本编辑框元素的z-index | |
| nodeNoteTooltipZIndexv0.5.5+ | Number | 3000 | 节点备注浮层元素的z-index | |
| isEndNodeTextEditOnClickOuterv0.5.5+ | Boolean | true | 是否在点击了画布外的区域时结束节点文本的编辑状态 | |
### 水印配置

View File

@@ -46,7 +46,14 @@
<td>layout</td>
<td>String</td>
<td>logicalStructure</td>
<td>布局类型可选列表logicalStructure逻辑结构图mindMap思维导图catalogOrganization目录组织图organizationStructure组织结构图</td>
<td>布局类型可选列表logicalStructure逻辑结构图mindMap思维导图catalogOrganization目录组织图organizationStructure组织结构图timelinev0.5.4+时间轴timeline2v0.5.4+上下交替型时间轴fishbonev0.5.4+鱼骨图</td>
<td></td>
</tr>
<tr>
<td>fishboneDegv0.5.4+</td>
<td>Number</td>
<td>45</td>
<td>设置鱼骨结构图的斜线角度</td>
<td></td>
</tr>
<tr>
@@ -224,6 +231,41 @@
<td>初始根节点的位置可传一个数组默认为<code>['center', 'center']</code>代表根节点处于画布中心位置除了<code>center</code>关键词还可以设置<code>left</code><code>top</code><code>right</code><code>bottom</code>除了可以传关键词数组的每项还可以传递一个数字代表具体的像素可以传递一个百分比字符串比如<code>['40%', '60%']</code>代表水平位置在画布宽度的<code>40%</code>的位置垂直位置在画布高度的<code>60%</code>的位置</td>
<td></td>
</tr>
<tr>
<td>exportPaddingXv0.5.5+</td>
<td>Number</td>
<td>10</td>
<td>导出pngsvgpdf时的图形水平内边距</td>
<td></td>
</tr>
<tr>
<td>exportPaddingYv0.5.5+</td>
<td>Number</td>
<td>10</td>
<td>导出pngsvgpdf时的图形垂直内边距</td>
<td></td>
</tr>
<tr>
<td>nodeTextEditZIndexv0.5.5+</td>
<td>Number</td>
<td>3000</td>
<td>节点文本编辑框元素的z-index</td>
<td></td>
</tr>
<tr>
<td>nodeNoteTooltipZIndexv0.5.5+</td>
<td>Number</td>
<td>3000</td>
<td>节点备注浮层元素的z-index</td>
<td></td>
</tr>
<tr>
<td>isEndNodeTextEditOnClickOuterv0.5.5+</td>
<td>Boolean</td>
<td>true</td>
<td>是否在点击了画布外的区域时结束节点文本的编辑状态</td>
<td></td>
</tr>
</tbody>
</table>
<h3>水印配置</h3>

View File

@@ -1,3 +1,124 @@
# 如何渲染一个右键菜单
编写中。。
右键菜单可以方便的完成一些功能,大体上分两种,一是在画布上点击右键,二是在节点上点击右键,两者的功能肯定是不一样的,甚至根节点和其他节点功能上也有些不同,比如根节点不能添加同级节点,也不能被删除等等
右键菜单的UI界面需要你自行开发可以设置成绝对定位或固定定位然后让它显示在鼠标右键点击的位置即可。
## 右键菜单的显示和隐藏
首先监听`node_contextmenu`事件在右键点击节点时显示菜单:
```js
// 当前右键点击的类型
const type = ref('')
// 如果点击的节点,那么代表被点击的节点
const currentNode = shallowRef(null)
// 菜单显示的位置
const left = ref(0)
const top = ref(0)
// 是否显示菜单
const show = ref(false)
mindMap.on('node_contextmenu', (e, node) => {
type.value = 'node'
left.value = e.clientX + 10
top.value = e.clientY + 10
show.value = true
currentNode.value = node
})
```
你可以根据当前点击的节点来判断一些操作是否可用。比如根节点不能删除,不能插入同级节点,又比如同级第一个节点不能再被往上移,同级最后一个节点不能被往下移。
对于画布的处理会比较麻烦,不能直接监听`contextmenu`事件,因为会和右键多选节点冲突,所以需要结合`mousedown`事件和`mouseup`事件来处理。
```js
// 记录鼠标右键按下的位置
const mousedownX = ref(0)
const mousedownY = ref(0)
const isMousedown = ref(false)
mindMap.on('svg_mousedown', (e) => {
// 如果不是右键点击直接返回
if (e.which !== 3) {
return
}
mousedownX.value = e.clientX
mousedownY.value = e.clientY
isMousedown.value = true
})
mindMap.on('mouseup', (e) => {
if (!isMousedown.value) {
return
}
isMousedown.value = false
// 如果鼠标松开和按下的距离大于3则不认为是点击事件
if (
Math.abs(mousedownX.value - e.clientX) > 3 ||
Math.abs(mousedownX.value - e.clientY) > 3
) {
hide()
return
}
type.value = 'svg'
left.value = e.clientX + 10
top.value = e.clientY + 10
show.value = true
})
```
很简单,其实就是判断鼠标按下和松开的距离是否很小,是的话就认为是点击事件,否则应该是鼠标拖动。
右键菜单显示了,肯定就需要隐藏,当左键点击了画布、左键点击了节点、左键点击了展开收起按钮时都需要隐藏右键菜单。
```js
const hide = () => {
show.value = false
left.value = 0
top.value = 0
type.value = ''
}
mindMap.on('node_click', hide)
mindMap.on('draw_click', hide)
mindMap.on('expand_btn_click', hide)
```
## 复制、剪切、粘贴的实现
接下来介绍一下复制、剪切、粘贴的实现。
一般来说你的右键菜单中肯定也会添加这三个按钮,另外快捷键操作也是必不可少的,但是这三个快捷键是没有内置的,所以你需要自己注册一下:
```js
mindMap.keyCommand.addShortcut('Control+c', copy)
mindMap.keyCommand.addShortcut('Control+v', paste)
mindMap.keyCommand.addShortcut('Control+x', cut)
```
如需删除调用`removeShortcut`方法即可。
接下来实现一下这三个方法:
```js
// 保存复制/剪切的节点的数据,后续可以原来粘贴
let copyData = null
const copy = () => {
copyData = mindMap.renderer.copyNode()
}
const cut = () => {
mindMap.execCommand('CUT_NODE', _copyData => {
copyData = _copyData
})
}
const paste = () => {
mindMap.execCommand('PASTE_NODE', copyData)
}
```
## 完整示例
<iframe style="width: 100%; height: 455px; border: none;" src="https://wanglin2.github.io/playground/#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" />

View File

@@ -1,8 +1,104 @@
<template>
<div>
<h1>如何渲染一个右键菜单</h1>
<p>编写中</p>
<p>右键菜单可以方便的完成一些功能大体上分两种一是在画布上点击右键二是在节点上点击右键两者的功能肯定是不一样的甚至根节点和其他节点功能上也有些不同比如根节点不能添加同级节点也不能被删除等等</p>
<p>右键菜单的UI界面需要你自行开发可以设置成绝对定位或固定定位然后让它显示在鼠标右键点击的位置即可</p>
<h2>右键菜单的显示和隐藏</h2>
<p>首先监听<code>node_contextmenu</code>事件在右键点击节点时显示菜单</p>
<pre class="hljs"><code><span class="hljs-comment">// 当前右键点击的类型</span>
<span class="hljs-keyword">const</span> type = ref(<span class="hljs-string">&#x27;&#x27;</span>)
<span class="hljs-comment">// 如果点击的节点,那么代表被点击的节点</span>
<span class="hljs-keyword">const</span> currentNode = shallowRef(<span class="hljs-literal">null</span>)
<span class="hljs-comment">// 菜单显示的位置</span>
<span class="hljs-keyword">const</span> left = ref(<span class="hljs-number">0</span>)
<span class="hljs-keyword">const</span> top = ref(<span class="hljs-number">0</span>)
<span class="hljs-comment">// 是否显示菜单</span>
<span class="hljs-keyword">const</span> show = ref(<span class="hljs-literal">false</span>)
mindMap.on(<span class="hljs-string">&#x27;node_contextmenu&#x27;</span>, <span class="hljs-function">(<span class="hljs-params">e, node</span>) =&gt;</span> {
type.value = <span class="hljs-string">&#x27;node&#x27;</span>
left.value = e.clientX + <span class="hljs-number">10</span>
top.value = e.clientY + <span class="hljs-number">10</span>
show.value = <span class="hljs-literal">true</span>
currentNode.value = node
})
</code></pre>
<p>你可以根据当前点击的节点来判断一些操作是否可用比如根节点不能删除不能插入同级节点又比如同级第一个节点不能再被往上移同级最后一个节点不能被往下移</p>
<p>对于画布的处理会比较麻烦不能直接监听<code>contextmenu</code>事件因为会和右键多选节点冲突所以需要结合<code>mousedown</code>事件和<code>mouseup</code>事件来处理</p>
<pre class="hljs"><code><span class="hljs-comment">// 记录鼠标右键按下的位置</span>
<span class="hljs-keyword">const</span> mousedownX = ref(<span class="hljs-number">0</span>)
<span class="hljs-keyword">const</span> mousedownY = ref(<span class="hljs-number">0</span>)
<span class="hljs-keyword">const</span> isMousedown = ref(<span class="hljs-literal">false</span>)
mindMap.on(<span class="hljs-string">&#x27;svg_mousedown&#x27;</span>, <span class="hljs-function">(<span class="hljs-params">e</span>) =&gt;</span> {
<span class="hljs-comment">// 如果不是右键点击直接返回</span>
<span class="hljs-keyword">if</span> (e.which !== <span class="hljs-number">3</span>) {
<span class="hljs-keyword">return</span>
}
mousedownX.value = e.clientX
mousedownY.value = e.clientY
isMousedown.value = <span class="hljs-literal">true</span>
})
mindMap.on(<span class="hljs-string">&#x27;mouseup&#x27;</span>, <span class="hljs-function">(<span class="hljs-params">e</span>) =&gt;</span> {
<span class="hljs-keyword">if</span> (!isMousedown.value) {
<span class="hljs-keyword">return</span>
}
isMousedown.value = <span class="hljs-literal">false</span>
<span class="hljs-comment">// 如果鼠标松开和按下的距离大于3则不认为是点击事件</span>
<span class="hljs-keyword">if</span> (
<span class="hljs-built_in">Math</span>.abs(mousedownX.value - e.clientX) &gt; <span class="hljs-number">3</span> ||
<span class="hljs-built_in">Math</span>.abs(mousedownX.value - e.clientY) &gt; <span class="hljs-number">3</span>
) {
hide()
<span class="hljs-keyword">return</span>
}
type.value = <span class="hljs-string">&#x27;svg&#x27;</span>
left.value = e.clientX + <span class="hljs-number">10</span>
top.value = e.clientY + <span class="hljs-number">10</span>
show.value = <span class="hljs-literal">true</span>
})
</code></pre>
<p>很简单其实就是判断鼠标按下和松开的距离是否很小是的话就认为是点击事件否则应该是鼠标拖动</p>
<p>右键菜单显示了肯定就需要隐藏当左键点击了画布左键点击了节点左键点击了展开收起按钮时都需要隐藏右键菜单</p>
<pre class="hljs"><code><span class="hljs-keyword">const</span> hide = <span class="hljs-function">() =&gt;</span> {
show.value = <span class="hljs-literal">false</span>
left.value = <span class="hljs-number">0</span>
top.value = <span class="hljs-number">0</span>
type.value = <span class="hljs-string">&#x27;&#x27;</span>
}
mindMap.on(<span class="hljs-string">&#x27;node_click&#x27;</span>, hide)
mindMap.on(<span class="hljs-string">&#x27;draw_click&#x27;</span>, hide)
mindMap.on(<span class="hljs-string">&#x27;expand_btn_click&#x27;</span>, hide)
</code></pre>
<h2>复制剪切粘贴的实现</h2>
<p>接下来介绍一下复制剪切粘贴的实现</p>
<p>一般来说你的右键菜单中肯定也会添加这三个按钮另外快捷键操作也是必不可少的但是这三个快捷键是没有内置的所以你需要自己注册一下</p>
<pre class="hljs"><code>mindMap.keyCommand.addShortcut(<span class="hljs-string">&#x27;Control+c&#x27;</span>, copy)
mindMap.keyCommand.addShortcut(<span class="hljs-string">&#x27;Control+v&#x27;</span>, paste)
mindMap.keyCommand.addShortcut(<span class="hljs-string">&#x27;Control+x&#x27;</span>, cut)
</code></pre>
<p>如需删除调用<code>removeShortcut</code>方法即可</p>
<p>接下来实现一下这三个方法</p>
<pre class="hljs"><code><span class="hljs-comment">// 保存复制/剪切的节点的数据,后续可以原来粘贴</span>
<span class="hljs-keyword">let</span> copyData = <span class="hljs-literal">null</span>
<span class="hljs-keyword">const</span> copy = <span class="hljs-function">() =&gt;</span> {
copyData = mindMap.renderer.copyNode()
}
<span class="hljs-keyword">const</span> cut = <span class="hljs-function">() =&gt;</span> {
mindMap.execCommand(<span class="hljs-string">&#x27;CUT_NODE&#x27;</span>, <span class="hljs-function"><span class="hljs-params">_copyData</span> =&gt;</span> {
copyData = _copyData
})
}
<span class="hljs-keyword">const</span> paste = <span class="hljs-function">() =&gt;</span> {
mindMap.execCommand(<span class="hljs-string">&#x27;PASTE_NODE&#x27;</span>, copyData)
}
</code></pre>
<h2>完整示例</h2>
<iframe style="width: 100%; height: 455px; border: none;" src="https://wanglin2.github.io/playground/#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" />
</div>
</template>

View File

@@ -1,3 +1,3 @@
# 如何渲染富文本的悬浮工具栏
编写中。。。
> 要支持节点富文本编辑需要使用富文本插件

View File

@@ -1,7 +1,9 @@
<template>
<div>
<h1>如何渲染富文本的悬浮工具栏</h1>
<p>编写中</p>
<blockquote>
<p>要支持节点富文本编辑需要使用富文本插件</p>
</blockquote>
</div>
</template>

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@@ -0,0 +1,66 @@
# 部署
本项目的`web`目录下提供了一个基于`simple-mind-map`库、`Vue2.x``ElementUI`开发的完整项目,数据默认存储在电脑本地,此外可以操作电脑本地文件,原意是作为一个线上`demo`,但是也完全可以直接把它当做一个在线版思维导图应用使用,在线地址:[https://wanglin2.github.io/mind-map/](https://wanglin2.github.io/mind-map/)。
如果你的网络环境访问`GitHub`服务很慢,你也可以部署到你的服务器上。
## 部署到静态文件服务器
项目本身不依赖后端,所以完全可以部署到一个静态文件服务器上,可以依次执行如下命令:
```bash
git clone https://github.com/wanglin2/mind-map.git
cd mind-map
cd simple-mind-map
npm i
npm link
cd ..
cd web
npm i
npm link simple-mind-map
```
然后你可以选择启动本地服务:
```bash
npm run serve
```
也可以直接打包生成构建产物:
```bash
npm run build
```
打包完后的入口页面`index.html`可以在项目根目录找到,对应的静态资源在根目录下的`dist`目录,`html`文件中会通过相对路径访问`dist`目录的资源,比如`dist/xxx`。你可以直接把这两个文件或目录上传到你的静态文件服务器,事实上,本项目就是这样部署到`GitHub Pages`上的。
如果你没有代码修改需求的话,直接从本仓库复制这些文件也是可以的。
如果你想把`index.html`也打包进`dist`目录,可以修改`web/package.json`文件的`scripts.build`命令,把`vue-cli-service build && node ../copy.js`中的` && node ../copy.js`删除即可。
如果你想修改打包输出的目录,可以修改`web/vue.config.js`文件的`outputDir`配置,改成你想要输出的路径即可。
如果你想修改`index.html`文件引用静态资源的路径的话可以修改`web/vue.config.js`文件的`publicPath`配置。
另外默认使用的是`hash`路由,也就是路径中会在`#`,如果你想使用`history`路由,可以修改`web/src/router.js`文件,将:
```js
const router = new VueRouter({
routes
})
```
改成:
```js
const router = new VueRouter({
mode: 'history',
routes
})
```
不过这需要后台支持因为我们的应用是个单页客户端应用如果后台没有正确的配置当用户在浏览器直接访问子路由时会返回404所以呢你要在服务端增加一个覆盖所有情况的候选资源如果`URL`匹配不到任何静态资源,则应该返回同一个`index.html`页面。
## Docker
编写中。。。

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@@ -0,0 +1,55 @@
<template>
<div>
<h1>部署</h1>
<p>本项目的<code>web</code>目录下提供了一个基于<code>simple-mind-map</code><code>Vue2.x</code><code>ElementUI</code>开发的完整项目数据默认存储在电脑本地此外可以操作电脑本地文件原意是作为一个线上<code>demo</code>但是也完全可以直接把它当做一个在线版思维导图应用使用在线地址<a href="https://wanglin2.github.io/mind-map/">https://wanglin2.github.io/mind-map/</a>。</p>
<p>如果你的网络环境访问<code>GitHub</code>服务很慢你也可以部署到你的服务器上</p>
<h2>部署到静态文件服务器</h2>
<p>项目本身不依赖后端所以完全可以部署到一个静态文件服务器上可以依次执行如下命令</p>
<pre class="hljs"><code>git <span class="hljs-built_in">clone</span> https://github.com/wanglin2/mind-map.git
<span class="hljs-built_in">cd</span> mind-map
<span class="hljs-built_in">cd</span> simple-mind-map
npm i
npm link
<span class="hljs-built_in">cd</span> ..
<span class="hljs-built_in">cd</span> web
npm i
npm link simple-mind-map
</code></pre>
<p>然后你可以选择启动本地服务</p>
<pre class="hljs"><code>npm run serve
</code></pre>
<p>也可以直接打包生成构建产物</p>
<pre class="hljs"><code>npm run build
</code></pre>
<p>打包完后的入口页面<code>index.html</code>可以在项目根目录找到对应的静态资源在根目录下的<code>dist</code>目录<code>html</code>文件中会通过相对路径访问<code>dist</code>目录的资源比如<code>dist/xxx</code>你可以直接把这两个文件或目录上传到你的静态文件服务器事实上本项目就是这样部署到<code>GitHub Pages</code>上的</p>
<p>如果你没有代码修改需求的话直接从本仓库复制这些文件也是可以的</p>
<p>如果你想把<code>index.html</code>也打包进<code>dist</code>目录可以修改<code>web/package.json</code>文件的<code>scripts.build</code>命令<code>vue-cli-service build &amp;&amp; node ../copy.js</code>中的<code> &amp;&amp; node ../copy.js</code>删除即可</p>
<p>如果你想修改打包输出的目录可以修改<code>web/vue.config.js</code>文件的<code>outputDir</code>配置改成你想要输出的路径即可</p>
<p>如果你想修改<code>index.html</code>文件引用静态资源的路径的话可以修改<code>web/vue.config.js</code>文件的<code>publicPath</code>配置</p>
<p>另外默认使用的是<code>hash</code>路由也就是路径中会在<code>#</code>如果你想使用<code>history</code>路由可以修改<code>web/src/router.js</code>文件</p>
<pre class="hljs"><code><span class="hljs-keyword">const</span> router = <span class="hljs-keyword">new</span> VueRouter({
routes
})
</code></pre>
<p>改成</p>
<pre class="hljs"><code><span class="hljs-keyword">const</span> router = <span class="hljs-keyword">new</span> VueRouter({
<span class="hljs-attr">mode</span>: <span class="hljs-string">&#x27;history&#x27;</span>,
routes
})
</code></pre>
<p>不过这需要后台支持因为我们的应用是个单页客户端应用如果后台没有正确的配置当用户在浏览器直接访问子路由时会返回404所以呢你要在服务端增加一个覆盖所有情况的候选资源如果<code>URL</code>匹配不到任何静态资源则应该返回同一个<code>index.html</code>页面</p>
<h2>Docker</h2>
<p>编写中</p>
</div>
</template>
<script>
export default {
}
</script>
<style>
</style>

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@@ -7,7 +7,7 @@
## 特性
- [x] 插件化架构,除核心功能外,其他功能作为插件提供,按需使用,减小整体体积
- [x] 支持逻辑结构图、思维导图、组织结构图、目录组织图种结构
- [x] 支持逻辑结构图、思维导图、组织结构图、目录组织图、时间轴、鱼骨图六种结构
- [x] 内置多种主题,允许高度自定义样式,支持注册新主题
- [x] 支持快捷键
- [x] 节点内容支持图片、图标、超链接、备注、标签、概要
@@ -99,4 +99,11 @@
<img src="../../../../assets/img/alipay.jpg" style="width: 300px" />
<img src="../../../../assets/img/wechat.jpg" style="width: 300px" />
<img src="../../../../assets/img/wechat.jpg" style="width: 300px" />
<div style="display: flex;">
<div style="display: flex; flex-direction: column; align-items: center; width: fit-content; margin: 5px;">
<img src="../../../../assets/avatar/Think.jpg" style="width: 50px;height: 50px;object-fit: cover;border-radius: 50%;" />
<p>Think</p>
</div>
</div>

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@@ -7,19 +7,19 @@
</blockquote>
<h2>特性</h2>
<ul>
<li><input type="checkbox" id="checkbox0" checked="true" /><label for="checkbox0">插件化架构除核心功能外其他功能作为插件提供按需使用减小整体体积</label></li>
<li><input type="checkbox" id="checkbox1" checked="true" /><label for="checkbox1">支持逻辑结构图思维导图组织结构图目录组织图种结构</label></li>
<li><input type="checkbox" id="checkbox2" checked="true" /><label for="checkbox2">内置多种主题允许高度自定义样式支持注册新主题</label></li>
<li><input type="checkbox" id="checkbox3" checked="true" /><label for="checkbox3">支持快捷键</label></li>
<li><input type="checkbox" id="checkbox4" checked="true" /><label for="checkbox4">节点内容支持图片图标超链接备注标签概要</label></li>
<li><input type="checkbox" id="checkbox5" checked="true" /><label for="checkbox5">支持前进后退</label></li>
<li><input type="checkbox" id="checkbox6" checked="true" /><label for="checkbox6">支持拖动缩放</label></li>
<li><input type="checkbox" id="checkbox7" checked="true" /><label for="checkbox7">支持右键和Ctrl+左键两种多选方式</label></li>
<li><input type="checkbox" id="checkbox8" checked="true" /><label for="checkbox8">支持节点自由拖拽拖拽调整</label></li>
<li><input type="checkbox" id="checkbox9" checked="true" /><label for="checkbox9">支持多种节点形状</label></li>
<li><input type="checkbox" id="checkbox10" checked="true" /><label for="checkbox10">支持导出为</label><code>json</code><code>png</code><code>svg</code><code>pdf</code><code>markdown</code>支持从<code>json</code><code>xmind</code><code>markdown</code>导入</li>
<li><input type="checkbox" id="checkbox11" checked="true" /><label for="checkbox11">支持小地图支持水印</label></li>
<li><input type="checkbox" id="checkbox12" checked="true" /><label for="checkbox12">支持关联线</label></li>
<li><input type="checkbox" id="checkbox216" checked="true" /><label for="checkbox216">插件化架构除核心功能外其他功能作为插件提供按需使用减小整体体积</label></li>
<li><input type="checkbox" id="checkbox217" checked="true" /><label for="checkbox217">支持逻辑结构图思维导图组织结构图目录组织图时间轴鱼骨图六种结构</label></li>
<li><input type="checkbox" id="checkbox218" checked="true" /><label for="checkbox218">内置多种主题允许高度自定义样式支持注册新主题</label></li>
<li><input type="checkbox" id="checkbox219" checked="true" /><label for="checkbox219">支持快捷键</label></li>
<li><input type="checkbox" id="checkbox220" checked="true" /><label for="checkbox220">节点内容支持图片图标超链接备注标签概要</label></li>
<li><input type="checkbox" id="checkbox221" checked="true" /><label for="checkbox221">支持前进后退</label></li>
<li><input type="checkbox" id="checkbox222" checked="true" /><label for="checkbox222">支持拖动缩放</label></li>
<li><input type="checkbox" id="checkbox223" checked="true" /><label for="checkbox223">支持右键和Ctrl+左键两种多选方式</label></li>
<li><input type="checkbox" id="checkbox224" checked="true" /><label for="checkbox224">支持节点自由拖拽拖拽调整</label></li>
<li><input type="checkbox" id="checkbox225" checked="true" /><label for="checkbox225">支持多种节点形状</label></li>
<li><input type="checkbox" id="checkbox226" checked="true" /><label for="checkbox226">支持导出为</label><code>json</code><code>png</code><code>svg</code><code>pdf</code><code>markdown</code>支持从<code>json</code><code>xmind</code><code>markdown</code>导入</li>
<li><input type="checkbox" id="checkbox227" checked="true" /><label for="checkbox227">支持小地图支持水印</label></li>
<li><input type="checkbox" id="checkbox228" checked="true" /><label for="checkbox228">支持关联线</label></li>
</ul>
<h2>仓库目录介绍</h2>
<p>1.<code>simple-mind-map</code></p>
@@ -27,11 +27,11 @@
<p>2.<code>web</code></p>
<p>使用<code>simple-mind-map</code>基于<code>vue2.x</code><code>ElementUI</code>搭建的在线思维导图特性</p>
<ul>
<li><input type="checkbox" id="checkbox13" checked="true" /><label for="checkbox13">工具栏支持插入节点删除节点编辑节点图片图标超链接备注标签概要</label></li>
<li><input type="checkbox" id="checkbox14" checked="true" /><label for="checkbox14">侧边栏基础样式设置面板节点样式设置面板大纲面板主题选择面板结构选择面板</label></li>
<li><input type="checkbox" id="checkbox15" checked="true" /><label for="checkbox15">导入导出功能数据默认保存在浏览器本地存储也支持直接创建打开编辑电脑本地文件</label></li>
<li><input type="checkbox" id="checkbox16" checked="true" /><label for="checkbox16">右键菜单支持展开收起整理布局等操作</label></li>
<li><input type="checkbox" id="checkbox17" checked="true" /><label for="checkbox17">底部栏支持节点数量字数统计支持切换编辑和只读模式支持放大缩小支持全屏切换支持小地图</label></li>
<li><input type="checkbox" id="checkbox229" checked="true" /><label for="checkbox229">工具栏支持插入节点删除节点编辑节点图片图标超链接备注标签概要</label></li>
<li><input type="checkbox" id="checkbox230" checked="true" /><label for="checkbox230">侧边栏基础样式设置面板节点样式设置面板大纲面板主题选择面板结构选择面板</label></li>
<li><input type="checkbox" id="checkbox231" checked="true" /><label for="checkbox231">导入导出功能数据默认保存在浏览器本地存储也支持直接创建打开编辑电脑本地文件</label></li>
<li><input type="checkbox" id="checkbox232" checked="true" /><label for="checkbox232">右键菜单支持展开收起整理布局等操作</label></li>
<li><input type="checkbox" id="checkbox233" checked="true" /><label for="checkbox233">底部栏支持节点数量字数统计支持切换编辑和只读模式支持放大缩小支持全屏切换支持小地图</label></li>
</ul>
<p>提供文档页面服务</p>
<p>3.<code>dist</code></p>
@@ -67,6 +67,12 @@
</blockquote>
<img src="../../../../assets/img/alipay.jpg" style="width: 300px" />
<img src="../../../../assets/img/wechat.jpg" style="width: 300px" />
<div style="display: flex;">
<div style="display: flex; flex-direction: column; align-items: center; width: fit-content; margin: 5px;">
<img src="../../../../assets/avatar/Think.jpg" style="width: 50px;height: 50px;object-fit: cover;border-radius: 50%;" />
<p>Think</p>
</div>
</div>
</div>
</template>

View File

@@ -115,6 +115,7 @@ export default {
this.getData()
this.init()
this.$bus.$on('execCommand', this.execCommand)
this.$bus.$on('paddingChange', this.onPaddingChange)
this.$bus.$on('export', this.export)
this.$bus.$on('setData', this.setData)
this.$bus.$on('startTextEdit', () => {
@@ -276,6 +277,8 @@ export default {
theme: theme.template,
themeConfig: theme.config,
viewData: view,
nodeTextEditZIndex: 1000,
nodeNoteTooltipZIndex: 1000,
customNoteContentShow: {
show: (content, left, top) => {
this.$bus.$emit('showNoteContent', content, left, top)
@@ -374,6 +377,11 @@ export default {
}
},
// 修改导出内边距
onPaddingChange(data) {
this.mindMap.updateConfig(data)
},
// 显示新特性提示
showNewFeatureInfo() {
let showed = localStorage.getItem('SIMPLE_MIND_MAP_NEW_FEATURE_TIP_1')

View File

@@ -30,6 +30,22 @@
>{{ $t('export.domToImage') }}</el-checkbox
>
</div>
<div class="paddingInputBox" v-show="['svg', 'png', 'pdf'].includes(exportType)">
<span class="name">{{ $t('export.paddingX') }}</span>
<el-input
style="width: 100px"
v-model="paddingX"
size="mini"
@change="onPaddingChange"
></el-input>
<span class="name" style="margin-left: 10px;">{{ $t('export.paddingY') }}</span>
<el-input
style="width: 100px"
v-model="paddingY"
size="mini"
@change="onPaddingChange"
></el-input>
</div>
<div class="downloadTypeList">
<div
class="downloadTypeItem"
@@ -77,7 +93,9 @@ export default {
widthConfig: true,
domToImage: false,
loading: false,
loadingText: ''
loadingText: '',
paddingX: 10,
paddingY: 10
}
},
computed: {
@@ -102,6 +120,13 @@ export default {
})
},
methods: {
onPaddingChange() {
this.$bus.$emit('paddingChange', {
exportPaddingX: Number(this.paddingX),
exportPaddingY: Number(this.paddingY)
})
},
/**
* @Author: 王林
* @Date: 2021-06-22 22:08:11
@@ -163,6 +188,14 @@ export default {
}
}
.paddingInputBox {
margin-bottom: 10px;
.name {
margin-right: 10px;
}
}
.tip {
margin-top: 10px;