Compare commits

...

7 Commits
0.4.5 ... 0.4.6

Author SHA1 Message Date
wanglin2
e337da088b 打包0.4.6 2023-03-22 15:14:50 +08:00
wanglin2
de97ea9e75 兼容0.4.5版本的关联线 2023-03-22 14:40:07 +08:00
wanglin2
cc331065eb 修改文档 2023-03-22 13:49:47 +08:00
wanglin2
9a8e630654 Feature:支持调整关联线的控制点 2023-03-22 13:49:34 +08:00
wanglin2
17ab977efb 优化关联线的点击逻辑 2023-03-22 13:42:31 +08:00
wanglin2
6bd10d9451 1.demo:大纲支持点击后定位节点,支持添加节点;2.完善问题 2023-03-21 09:35:34 +08:00
wanglin2
5313b9b69c 1.优化重复的历史数据;2.修复节点编辑时的方向键冲突;3.修复拖拽节点的id丢失问题 2023-03-21 09:34:47 +08:00
35 changed files with 707 additions and 168 deletions

View File

@@ -1 +1 @@
<!DOCTYPE html><html lang=""><head><meta charset="utf-8"><meta http-equiv="X-UA-Compatible" content="IE=edge"><meta name="viewport" content="width=device-width,initial-scale=1"><link rel="icon" href="./dist/logo.png"><title>一个简单的web思维导图实现</title><link href="dist/js/chunk-2d0a3179.3b27bed0.js" rel="prefetch"><link href="dist/js/chunk-2d0aa579.82a73ddc.js" rel="prefetch"><link href="dist/js/chunk-2d0aa978.84fc06da.js" rel="prefetch"><link href="dist/js/chunk-2d0ab10b.a0694d8e.js" rel="prefetch"><link href="dist/js/chunk-2d0abe0f.a9abff6a.js" rel="prefetch"><link href="dist/js/chunk-2d0b1c6f.e920edaa.js" rel="prefetch"><link href="dist/js/chunk-2d0b361e.d657e190.js" rel="prefetch"><link href="dist/js/chunk-2d0b91e5.433fdc5c.js" rel="prefetch"><link href="dist/js/chunk-2d0b92c3.9d7f8382.js" rel="prefetch"><link href="dist/js/chunk-2d0ba309.663e66c7.js" rel="prefetch"><link href="dist/js/chunk-2d0bd54e.906e86ec.js" rel="prefetch"><link href="dist/js/chunk-2d0be174.0cf53d60.js" rel="prefetch"><link href="dist/js/chunk-2d0c0a44.0f9ebf1b.js" rel="prefetch"><link href="dist/js/chunk-2d0c14fc.7163274e.js" rel="prefetch"><link href="dist/js/chunk-2d0c18d8.2e6ddc70.js" rel="prefetch"><link href="dist/js/chunk-2d0c191e.f425dd57.js" rel="prefetch"><link href="dist/js/chunk-2d0c1a01.e37b19a2.js" rel="prefetch"><link href="dist/js/chunk-2d0c20be.206d53f0.js" rel="prefetch"><link href="dist/js/chunk-2d0d5cb9.b2fd1672.js" rel="prefetch"><link href="dist/js/chunk-2d0d9fbc.236656ce.js" rel="prefetch"><link href="dist/js/chunk-2d0da701.80759043.js" rel="prefetch"><link href="dist/js/chunk-2d0dad5f.2ecb3b60.js" rel="prefetch"><link href="dist/js/chunk-2d0db0f2.b5ce4946.js" rel="prefetch"><link href="dist/js/chunk-2d0dddce.3eea98de.js" rel="prefetch"><link href="dist/js/chunk-2d0ddf37.6ecb5986.js" rel="prefetch"><link href="dist/js/chunk-2d0de01b.a2a047cf.js" rel="prefetch"><link href="dist/js/chunk-2d0e2326.cfbc28b0.js" rel="prefetch"><link href="dist/js/chunk-2d0e268c.ed75c510.js" rel="prefetch"><link href="dist/js/chunk-2d0e5089.10135360.js" rel="prefetch"><link href="dist/js/chunk-2d0e9742.9abceada.js" rel="prefetch"><link href="dist/js/chunk-2d0f026c.044cbf6f.js" rel="prefetch"><link href="dist/js/chunk-2d2082b9.f52387a2.js" rel="prefetch"><link href="dist/js/chunk-2d208ffa.9a21f014.js" rel="prefetch"><link href="dist/js/chunk-2d20ec02.917aff76.js" rel="prefetch"><link href="dist/js/chunk-2d20f68f.ff46a11f.js" rel="prefetch"><link href="dist/js/chunk-2d210a7a.6a4911c4.js" rel="prefetch"><link href="dist/js/chunk-2d216004.704073c5.js" rel="prefetch"><link href="dist/js/chunk-2d217907.32a00939.js" rel="prefetch"><link href="dist/js/chunk-2d226d0a.6b1238d2.js" rel="prefetch"><link href="dist/js/chunk-2d2299c3.8f3151dd.js" rel="prefetch"><link href="dist/js/chunk-2d22bd06.29ee05f7.js" rel="prefetch"><link href="dist/js/chunk-2d2308b0.2797f6b4.js" rel="prefetch"><link href="dist/js/chunk-2d238428.7c9ae7c7.js" rel="prefetch"><link href="dist/js/chunk-3a2f3e67.13278516.js" rel="prefetch"><link href="dist/css/app.bed23c8e.css" rel="preload" as="style"><link href="dist/css/chunk-vendors.c097b26d.css" rel="preload" as="style"><link href="dist/js/app.12d5802b.js" rel="preload" as="script"><link href="dist/js/chunk-vendors.f9723ab8.js" rel="preload" as="script"><link href="dist/css/chunk-vendors.c097b26d.css" rel="stylesheet"><link href="dist/css/app.bed23c8e.css" rel="stylesheet"></head><body><noscript><strong>We're sorry but thoughts doesn't work properly without JavaScript enabled. Please enable it to continue.</strong></noscript><div id="app"></div><script src="dist/js/chunk-vendors.f9723ab8.js"></script><script src="dist/js/app.12d5802b.js"></script></body></html>
<!DOCTYPE html><html lang=""><head><meta charset="utf-8"><meta http-equiv="X-UA-Compatible" content="IE=edge"><meta name="viewport" content="width=device-width,initial-scale=1"><link rel="icon" href="./dist/logo.png"><title>一个简单的web思维导图实现</title><link href="dist/js/chunk-2d0a3179.05d77cdf.js" rel="prefetch"><link href="dist/js/chunk-2d0aa579.0b1c8d8d.js" rel="prefetch"><link href="dist/js/chunk-2d0aa978.040c6f5c.js" rel="prefetch"><link href="dist/js/chunk-2d0ab10b.4d871bf6.js" rel="prefetch"><link href="dist/js/chunk-2d0abe0f.ae972b36.js" rel="prefetch"><link href="dist/js/chunk-2d0b1c6f.7fcfc285.js" rel="prefetch"><link href="dist/js/chunk-2d0b361e.b094b87c.js" rel="prefetch"><link href="dist/js/chunk-2d0b91e5.34207f33.js" rel="prefetch"><link href="dist/js/chunk-2d0b92c3.ade5a7e0.js" rel="prefetch"><link href="dist/js/chunk-2d0ba309.c9a9ab22.js" rel="prefetch"><link href="dist/js/chunk-2d0bd54e.db6065c6.js" rel="prefetch"><link href="dist/js/chunk-2d0be174.1ffa155d.js" rel="prefetch"><link href="dist/js/chunk-2d0c0a44.e44018ef.js" rel="prefetch"><link href="dist/js/chunk-2d0c14fc.17d4f60a.js" rel="prefetch"><link href="dist/js/chunk-2d0c18d8.0921c70f.js" rel="prefetch"><link href="dist/js/chunk-2d0c191e.52b68dc1.js" rel="prefetch"><link href="dist/js/chunk-2d0c1a01.7cb4182f.js" rel="prefetch"><link href="dist/js/chunk-2d0c20be.57f5b62e.js" rel="prefetch"><link href="dist/js/chunk-2d0d5cb9.c67e6ecf.js" rel="prefetch"><link href="dist/js/chunk-2d0d9fbc.cd8db1ee.js" rel="prefetch"><link href="dist/js/chunk-2d0da701.6c0d2c1e.js" rel="prefetch"><link href="dist/js/chunk-2d0dad5f.2fd89008.js" rel="prefetch"><link href="dist/js/chunk-2d0db0f2.32d1bf7e.js" rel="prefetch"><link href="dist/js/chunk-2d0dddce.836132f8.js" rel="prefetch"><link href="dist/js/chunk-2d0ddf37.7b4a470a.js" rel="prefetch"><link href="dist/js/chunk-2d0de01b.00dad103.js" rel="prefetch"><link href="dist/js/chunk-2d0e2326.3c894463.js" rel="prefetch"><link href="dist/js/chunk-2d0e268c.95aec9d1.js" rel="prefetch"><link href="dist/js/chunk-2d0e5089.a4640577.js" rel="prefetch"><link href="dist/js/chunk-2d0e9742.bd5197f5.js" rel="prefetch"><link href="dist/js/chunk-2d0f026c.c3ec62ff.js" rel="prefetch"><link href="dist/js/chunk-2d2082b9.c7c6517f.js" rel="prefetch"><link href="dist/js/chunk-2d208ffa.af7fe897.js" rel="prefetch"><link href="dist/js/chunk-2d20ec02.917aff76.js" rel="prefetch"><link href="dist/js/chunk-2d20f68f.7639ecc2.js" rel="prefetch"><link href="dist/js/chunk-2d210a7a.e60ccf9b.js" rel="prefetch"><link href="dist/js/chunk-2d216004.fde7548f.js" rel="prefetch"><link href="dist/js/chunk-2d217907.3772894a.js" rel="prefetch"><link href="dist/js/chunk-2d226d0a.5947204c.js" rel="prefetch"><link href="dist/js/chunk-2d2299c3.0bdd83ab.js" rel="prefetch"><link href="dist/js/chunk-2d22bd06.1447b6d2.js" rel="prefetch"><link href="dist/js/chunk-2d2308b0.4fa18681.js" rel="prefetch"><link href="dist/js/chunk-2d238428.61fffbf5.js" rel="prefetch"><link href="dist/js/chunk-3a2f3e67.13278516.js" rel="prefetch"><link href="dist/css/app.2f2d473c.css" rel="preload" as="style"><link href="dist/css/chunk-vendors.c097b26d.css" rel="preload" as="style"><link href="dist/js/app.e8192153.js" rel="preload" as="script"><link href="dist/js/chunk-vendors.f9723ab8.js" rel="preload" as="script"><link href="dist/css/chunk-vendors.c097b26d.css" rel="stylesheet"><link href="dist/css/app.2f2d473c.css" rel="stylesheet"></head><body><noscript><strong>We're sorry but thoughts doesn't work properly without JavaScript enabled. Please enable it to continue.</strong></noscript><div id="app"></div><script src="dist/js/chunk-vendors.f9723ab8.js"></script><script src="dist/js/app.e8192153.js"></script></body></html>

Binary file not shown.

Before

Width:  |  Height:  |  Size: 49 KiB

After

Width:  |  Height:  |  Size: 50 KiB

View File

@@ -1,6 +1,6 @@
{
"name": "simple-mind-map",
"version": "0.4.5",
"version": "0.4.6",
"description": "一个简单的web在线思维导图",
"authors": [
{

View File

@@ -1,5 +1,15 @@
import { walk, bfsWalk, throttle } from './utils/'
import { v4 as uuid } from 'uuid'
import {
getAssociativeLineTargetIndex,
computeCubicBezierPathPoints,
joinCubicBezierPath,
cubicBezierPath,
getNodePoint,
computeNodePoints,
getNodeLinePath,
getDefaultControlPointOffsets
} from './utils/associativeLineUtils'
// 关联线类
class AssociativeLine {
@@ -20,6 +30,20 @@ class AssociativeLine {
// 箭头图标
this.markerPath = null
this.marker = this.createMarker()
// 控制点
this.controlLine1 = null
this.controlLine2 = null
this.controlPoint1 = null
this.controlPoint2 = null
this.controlPointDiameter = 10
this.isControlPointMousedown = false
this.mousedownControlPointKey = ''
this.controlPointMousemoveState = {
pos: null,
startPoint: null,
endPoint: null,
targetIndex: ''
}
// 节流一下,不然很卡
this.checkOverlapNode = throttle(this.checkOverlapNode, 100, this)
this.bindEvent()
@@ -34,6 +58,9 @@ class AssociativeLine {
this.mindMap.on('data_change', this.renderAllLines)
// 监听画布和节点点击事件,用于清除当前激活的连接线
this.mindMap.on('draw_click', () => {
if (this.isControlPointMousedown) {
return
}
this.clearActiveLine()
})
this.mindMap.on('node_click', node => {
@@ -55,6 +82,13 @@ class AssociativeLine {
// 节点拖拽事件
this.mindMap.on('node_dragging', this.onNodeDragging.bind(this))
this.mindMap.on('node_dragend', this.onNodeDragend.bind(this))
// 拖拽控制点
window.addEventListener('mousemove', e => {
this.onControlPointMousemove(e)
})
window.addEventListener('mouseup', e => {
this.onControlPointMouseup(e)
})
}
// 创建箭头
@@ -69,7 +103,10 @@ class AssociativeLine {
// 渲染所有连线
renderAllLines() {
// 先移除
this.removeAllLines()
this.removeControls()
this.clearActiveLine()
let tree = this.mindMap.renderer.root
if (!tree) return
let idToNode = new Map()
@@ -98,7 +135,7 @@ class AssociativeLine {
ids.forEach(id => {
let toNode = idToNode.get(id)
if (!node || !toNode) return
let [startPoint, endPoint] = this.computeNodePoints(node, toNode)
let [startPoint, endPoint] = computeNodePoints(node, toNode)
this.drawLine(startPoint, endPoint, node, toNode)
})
})
@@ -106,34 +143,68 @@ class AssociativeLine {
// 绘制连接线
drawLine(startPoint, endPoint, node, toNode) {
let { associativeLineWidth, associativeLineColor, associativeLineActiveWidth, associativeLineActiveColor } = this.mindMap.themeConfig
let {
associativeLineWidth,
associativeLineColor,
associativeLineActiveWidth,
associativeLineActiveColor
} = this.mindMap.themeConfig
// 箭头
this.markerPath.stroke({ color: associativeLineColor }).fill({ color: associativeLineColor })
this.markerPath
.stroke({ color: associativeLineColor })
.fill({ color: associativeLineColor })
// 路径
let pathStr = this.cubicBezierPath(
startPoint.x,
startPoint.y,
endPoint.x,
endPoint.y
let { path: pathStr, controlPoints } = getNodeLinePath(
startPoint,
endPoint,
node,
toNode
)
// 虚线
let path = this.draw.path()
path
.stroke({ width: associativeLineWidth, color: associativeLineColor, dasharray: [6, 4] })
.stroke({
width: associativeLineWidth,
color: associativeLineColor,
dasharray: [6, 4]
})
.fill({ color: 'none' })
path.plot(pathStr)
path.marker('end', this.marker)
// 不可见的点击线
let clickPath = this.draw.path()
clickPath.stroke({ width: associativeLineActiveWidth, color: 'transparent' }).fill({ color: 'none' })
clickPath
.stroke({ width: associativeLineActiveWidth, color: 'transparent' })
.fill({ color: 'none' })
clickPath.plot(pathStr)
// 点击事件
clickPath.click(e => {
e.stopPropagation()
this.clearActiveNodes()
this.clearActiveLine()
this.activeLine = [path, clickPath, node, toNode]
clickPath.stroke({ color: associativeLineActiveColor })
this.mindMap.emit('associative_line_click', path, clickPath, node, toNode)
// 如果当前存在激活节点,那么取消激活节点
if (this.mindMap.renderer.activeNodeList.length > 0) {
this.clearActiveNodes()
} else {
// 否则清除当前的关联线的激活状态,如果有的话
this.clearActiveLine()
// 保存当前激活的关联线信息
this.activeLine = [path, clickPath, node, toNode]
// 让不可见的点击线显示
clickPath.stroke({ color: associativeLineActiveColor })
// 渲染控制点和连线
this.renderControls(
startPoint,
endPoint,
controlPoints[0],
controlPoints[1]
)
this.mindMap.emit(
'associative_line_click',
path,
clickPath,
node,
toNode
)
}
})
this.lineList.push([path, clickPath, node, toNode])
}
@@ -156,13 +227,18 @@ class AssociativeLine {
// 创建连接线
createLine(fromNode) {
let { associativeLineWidth, associativeLineColor } = this.mindMap.themeConfig
let { associativeLineWidth, associativeLineColor } =
this.mindMap.themeConfig
if (this.isCreatingLine || !fromNode) return
this.isCreatingLine = true
this.creatingStartNode = fromNode
this.creatingLine = this.draw.path()
this.creatingLine
.stroke({ width: associativeLineWidth, color: associativeLineColor, dasharray: [6, 4] })
.stroke({
width: associativeLineWidth,
color: associativeLineColor,
dasharray: [6, 4]
})
.fill({ color: 'none' })
this.creatingLine.marker('end', this.marker)
}
@@ -175,15 +251,22 @@ class AssociativeLine {
// 更新创建过程中的连接线
updateCreatingLine(e) {
let { x, y } = this.getTransformedEventPos(e)
let startPoint = getNodePoint(this.creatingStartNode)
let pathStr = cubicBezierPath(startPoint.x, startPoint.y, x, y)
this.creatingLine.plot(pathStr)
this.checkOverlapNode(x, y)
}
// 获取转换后的鼠标事件对象的坐标
getTransformedEventPos(e) {
let { x, y } = this.mindMap.toPos(e.clientX, e.clientY)
let { scaleX, scaleY, translateX, translateY } =
this.mindMap.draw.transform()
x = (x - translateX) / scaleX
y = (y - translateY) / scaleY
let startPoint = this.getNodePoint(this.creatingStartNode)
let pathStr = this.cubicBezierPath(startPoint.x, startPoint.y, x, y)
this.creatingLine.plot(pathStr)
this.checkOverlapNode(x, y)
return {
x: (x - translateX) / scaleX,
y: (y - translateY) / scaleY
}
}
// 检测当前移动到的目标节点
@@ -225,6 +308,7 @@ class AssociativeLine {
// 添加连接线
addLine(fromNode, toNode) {
if (!fromNode || !toNode) return
// 目标节点如果没有id则生成一个id
let id = toNode.nodeData.data.id
if (!id) {
id = uuid()
@@ -232,10 +316,33 @@ class AssociativeLine {
id
})
}
// 将目标节点id保存起来
let list = fromNode.nodeData.data.associativeLineTargets || []
list.push(id)
// 保存控制点
let [startPoint, endPoint] = computeNodePoints(fromNode, toNode)
let controlPoints = computeCubicBezierPathPoints(
startPoint.x,
startPoint.y,
endPoint.x,
endPoint.y
)
let offsetList =
fromNode.nodeData.data.associativeLineTargetControlOffsets || []
// 保存的实际是控制点和端点的差值,否则当节点位置改变了,控制点还是原来的位置,连线就不对了
offsetList[list.length - 1] = [
{
x: controlPoints[0].x - startPoint.x,
y: controlPoints[0].y - startPoint.y
},
{
x: controlPoints[1].x - endPoint.x,
y: controlPoints[1].y - endPoint.y
}
]
this.mindMap.execCommand('SET_NODE_DATA', fromNode, {
associativeLineTargets: list
associativeLineTargets: list,
associativeLineTargetControlOffsets: offsetList
})
}
@@ -243,13 +350,19 @@ class AssociativeLine {
removeLine() {
if (!this.activeLine) return
let [, , node, toNode] = this.activeLine
let id = toNode.nodeData.data.id
this.removeControls()
let { associativeLineTargets, associativeLineTargetControlOffsets } =
node.nodeData.data
let targetIndex = getAssociativeLineTargetIndex(node, toNode)
this.mindMap.execCommand('SET_NODE_DATA', node, {
associativeLineTargets: node.nodeData.data.associativeLineTargets.filter(
item => {
return item !== id
}
)
associativeLineTargets: associativeLineTargets.filter((_, index) => {
return index !== targetIndex
}),
associativeLineTargetControlOffsets: associativeLineTargetControlOffsets
? associativeLineTargetControlOffsets.filter((_, index) => {
return index !== targetIndex
})
: []
})
}
@@ -267,6 +380,7 @@ class AssociativeLine {
color: 'transparent'
})
this.activeLine = null
this.removeControls()
}
}
@@ -278,6 +392,7 @@ class AssociativeLine {
line[0].hide()
line[1].hide()
})
this.hideControls()
}
// 处理节点拖拽完成事件
@@ -287,97 +402,223 @@ class AssociativeLine {
line[0].show()
line[1].show()
})
this.showControls()
this.isNodeDragging = false
}
// 三次贝塞尔曲线
cubicBezierPath(x1, y1, x2, y2) {
let cx1 = x1 + (x2 - x1) / 2
let cy1 = y1
let cx2 = cx1
let cy2 = y2
if (Math.abs(x1 - x2) <= 5) {
cx1 = x1 + (y2 - y1) / 2
cx2 = cx1
}
return `M ${x1},${y1} C ${cx1},${cy1} ${cx2},${cy2} ${x2},${y2}`
// 创建控制点、连线节点
createControlNodes() {
let { associativeLineActiveColor } = this.mindMap.themeConfig
// 连线
this.controlLine1 = this.draw
.line()
.stroke({ color: associativeLineActiveColor, width: 2 })
this.controlLine2 = this.draw
.line()
.stroke({ color: associativeLineActiveColor, width: 2 })
// 控制点
this.controlPoint1 = this.createOneControlNode('controlPoint1')
this.controlPoint2 = this.createOneControlNode('controlPoint2')
}
// 根据两个节点的位置计算节点的连接
computeNodePoints(fromNode, toNode) {
let fromRect = this.getNodeRect(fromNode)
let fromCx = (fromRect.right + fromRect.left) / 2
let fromCy = (fromRect.bottom + fromRect.top) / 2
let toRect = this.getNodeRect(toNode)
let toCx = (toRect.right + toRect.left) / 2
let toCy = (toRect.bottom + toRect.top) / 2
// 中心点坐标的差值
let offsetX = toCx - fromCx
let offsetY = toCy - fromCy
if (offsetX === 0 && offsetY === 0) return
let fromDir = ''
let toDir = ''
if (offsetX <= 0 && offsetX <= offsetY && offsetX <= -offsetY) {
// left
fromDir = 'left'
toDir = 'right'
} else if (offsetX > 0 && offsetX >= -offsetY && offsetX >= offsetY) {
// right
fromDir = 'right'
toDir = 'left'
} else if (offsetY <= 0 && offsetY < offsetX && offsetY < -offsetX) {
// up
fromDir = 'top'
toDir = 'bottom'
} else if (offsetY > 0 && -offsetY < offsetX && offsetY > offsetX) {
// down
fromDir = 'bottom'
toDir = 'top'
}
return [
this.getNodePoint(fromNode, fromDir),
this.getNodePoint(toNode, toDir)
]
// 创建控制
createOneControlNode(pointKey) {
let { associativeLineActiveColor } = this.mindMap.themeConfig
return this.draw
.circle(this.controlPointDiameter)
.stroke({ color: associativeLineActiveColor })
.fill({ color: '#fff' })
.click(e => {
e.stopPropagation()
})
.mousedown(e => {
this.onControlPointMousedown(e, pointKey)
})
}
// 获取节点的位置信息
getNodeRect(node) {
let { left, top, width, height } = node
return {
right: left + width,
bottom: top + height,
left,
top
// 控制点的鼠标按下事件
onControlPointMousedown(e, pointKey) {
e.stopPropagation()
this.isControlPointMousedown = true
this.mousedownControlPointKey = pointKey
}
// 控制点的鼠标移动事件
onControlPointMousemove(e) {
if (
!this.isControlPointMousedown ||
!this.mousedownControlPointKey ||
!this[this.mousedownControlPointKey]
)
return
e.stopPropagation()
e.preventDefault()
let radius = this.controlPointDiameter / 2
// 转换鼠标当前的位置
let { x, y } = this.getTransformedEventPos(e)
this.controlPointMousemoveState.pos = {
x,
y
}
// 更新当前拖拽的控制点的位置
this[this.mousedownControlPointKey].x(x - radius).y(y - radius)
let [path, clickPath, node, toNode] = this.activeLine
let [startPoint, endPoint] = computeNodePoints(node, toNode)
this.controlPointMousemoveState.startPoint = startPoint
this.controlPointMousemoveState.endPoint = endPoint
let targetIndex = getAssociativeLineTargetIndex(node, toNode)
this.controlPointMousemoveState.targetIndex = targetIndex
let offsets = []
let associativeLineTargetControlOffsets = node.nodeData.data.associativeLineTargetControlOffsets
if (!associativeLineTargetControlOffsets) {
// 兼容0.4.5版本没有associativeLineTargetControlOffsets的情况
offsets = getDefaultControlPointOffsets(startPoint, endPoint)
} else {
offsets = associativeLineTargetControlOffsets[targetIndex]
}
let point1 = null
let point2 = null
// 拖拽的是控制点1
if (this.mousedownControlPointKey === 'controlPoint1') {
point1 = {
x,
y
}
point2 = {
x: endPoint.x + offsets[1].x,
y: endPoint.y + offsets[1].y
}
// 更新控制点1的连线
this.controlLine1.plot(startPoint.x, startPoint.y, point1.x, point1.y)
} else {
// 拖拽的是控制点2
point1 = {
x: startPoint.x + offsets[0].x,
y: startPoint.y + offsets[0].y
}
point2 = {
x,
y
}
// 更新控制点2的连线
this.controlLine2.plot(endPoint.x, endPoint.y, point2.x, point2.y)
}
// 更新关联线
let pathStr = joinCubicBezierPath(startPoint, endPoint, point1, point2)
path.plot(pathStr)
clickPath.plot(pathStr)
}
// 控制点的鼠标移动事件
onControlPointMouseup(e) {
if (!this.isControlPointMousedown) return
e.stopPropagation()
e.preventDefault()
let { pos, startPoint, endPoint, targetIndex } =
this.controlPointMousemoveState
let [, , node] = this.activeLine
let offsetList = []
let associativeLineTargetControlOffsets = node.nodeData.data.associativeLineTargetControlOffsets
if (!associativeLineTargetControlOffsets) {
// 兼容0.4.5版本没有associativeLineTargetControlOffsets的情况
offsetList[targetIndex] = getDefaultControlPointOffsets(startPoint, endPoint)
} else {
offsetList = associativeLineTargetControlOffsets
}
let offset1 = null
let offset2 = null
if (this.mousedownControlPointKey === 'controlPoint1') {
// 更新控制点1数据
offset1 = {
x: pos.x - startPoint.x,
y: pos.y - startPoint.y
}
offset2 = offsetList[targetIndex][1]
} else {
// 更新控制点2数据
offset1 = offsetList[targetIndex][0]
offset2 = {
x: pos.x - endPoint.x,
y: pos.y - endPoint.y
}
}
offsetList[targetIndex] = [offset1, offset2]
this.mindMap.execCommand('SET_NODE_DATA', node, {
associativeLineTargetControlOffsets: offsetList
})
// 这里要加个setTimeout0是因为draw_click事件比mouseup事件触发的晚所以重置isControlPointMousedown需要等draw_click事件触发完以后
setTimeout(() => {
this.resetControlPoint()
}, 0)
}
// 复位控制点移动
resetControlPoint() {
this.isControlPointMousedown = false
this.mousedownControlPointKey = ''
this.controlPointMousemoveState = {
pos: null,
startPoint: null,
endPoint: null,
targetIndex: ''
}
}
// 获取节点的连接
getNodePoint(node, dir = 'right') {
let { left, top, width, height } = node
switch (dir) {
case 'left':
return {
x: left,
y: top + height / 2
}
case 'right':
return {
x: left + width,
y: top + height / 2
}
case 'top':
return {
x: left + width / 2,
y: top
}
case 'bottom':
return {
x: left + width / 2,
y: top + height
}
default:
break
// 渲染控制
renderControls(startPoint, endPoint, point1, point2) {
if (!this.controlLine1) {
this.createControlNodes()
}
let radius = this.controlPointDiameter / 2
// 控制点和起终点的连线
this.controlLine1.plot(startPoint.x, startPoint.y, point1.x, point1.y)
this.controlLine2.plot(endPoint.x, endPoint.y, point2.x, point2.y)
// 控制点
this.controlPoint1.x(point1.x - radius).y(point1.y - radius)
this.controlPoint2.x(point2.x - radius).y(point2.y - radius)
}
// 删除控制点
removeControls() {
if (!this.controlLine1) return
;[
this.controlLine1,
this.controlLine2,
this.controlPoint1,
this.controlPoint2
].forEach(item => {
item.remove()
})
this.controlLine1 = null
this.controlLine2 = null
this.controlPoint1 = null
this.controlPoint2 = null
}
// 隐藏控制点
hideControls() {
if (!this.controlLine1) return
;[
this.controlLine1,
this.controlLine2,
this.controlPoint1,
this.controlPoint2
].forEach(item => {
item.hide()
})
}
// 显示控制点
showControls() {
if (!this.controlLine1) return
;[
this.controlLine1,
this.controlLine2,
this.controlPoint1,
this.controlPoint2
].forEach(item => {
item.show()
})
}
}

View File

@@ -76,6 +76,10 @@ class Command {
return
}
let data = this.getCopyData()
// 此次数据和上次一样则不重复添加
if (this.history.length > 0 && JSON.stringify(this.history[this.history.length - 1]) === JSON.stringify(data)) {
return
}
this.history.push(simpleDeepClone(data))
this.activeHistoryIndex = this.history.length - 1
this.mindMap.emit('data_change', data)

View File

@@ -1,4 +1,3 @@
import { isKey } from './utils/keyMap'
import { bfsWalk } from './utils'
// 键盘导航类
@@ -8,22 +7,29 @@ class KeyboardNavigation {
this.opt = opt
this.mindMap = opt.mindMap
this.onKeyup = this.onKeyup.bind(this)
this.mindMap.on('keyup', this.onKeyup)
this.mindMap.keyCommand.addShortcut('Left', () => {
this.onKeyup('Left')
})
this.mindMap.keyCommand.addShortcut('Up', () => {
this.onKeyup('Up')
})
this.mindMap.keyCommand.addShortcut('Right', () => {
this.onKeyup('Right')
})
this.mindMap.keyCommand.addShortcut('Down', () => {
this.onKeyup('Down')
})
}
// 处理按键事件
onKeyup(e) {
;['Left', 'Up', 'Right', 'Down'].forEach(dir => {
if (isKey(e, dir)) {
if (this.mindMap.renderer.activeNodeList.length > 0) {
this.focus(dir)
} else {
let root = this.mindMap.renderer.root
this.mindMap.renderer.moveNodeToCenter(root)
root.active()
}
}
})
onKeyup(dir) {
if (this.mindMap.renderer.activeNodeList.length > 0) {
this.focus(dir)
} else {
let root = this.mindMap.renderer.root
this.mindMap.renderer.moveNodeToCenter(root)
root.active()
}
}
// 聚焦到下一个节点

View File

@@ -355,7 +355,7 @@ class Render {
// 插入同级节点,多个节点只会操作第一个节点
insertNode() {
insertNode(openEdit = true) {
if (this.activeNodeList.length <= 0) {
return
}
@@ -369,7 +369,7 @@ class Render {
}
let index = this.getNodeIndex(first)
first.parent.nodeData.children.splice(index + 1, 0, {
inserting: true,
inserting: openEdit,
data: {
text: text,
expand: true
@@ -382,7 +382,7 @@ class Render {
// 插入子节点
insertChildNode() {
insertChildNode(openEdit = true) {
if (this.activeNodeList.length <= 0) {
return
}
@@ -392,7 +392,7 @@ class Render {
}
let text = node.isRoot ? '二级节点' : '分支主题'
node.nodeData.children.push({
inserting: true,
inserting: openEdit,
data: {
text: text,
expand: true
@@ -629,7 +629,7 @@ class Render {
if (node.isRoot) {
return
}
let copyData = copyNodeTree({}, node)
let copyData = copyNodeTree({}, node, false, true)
this.removeActiveNode(node)
this.removeOneNode(node)
this.mindMap.emit('node_active', null, this.activeNodeList)

View File

@@ -0,0 +1,182 @@
// 获取目标节点在起始节点的目标数组中的索引
export const getAssociativeLineTargetIndex = (node, toNode) => {
return node.nodeData.data.associativeLineTargets.findIndex(item => {
return item === toNode.nodeData.data.id
})
}
// 计算贝塞尔曲线的控制点
export const computeCubicBezierPathPoints = (x1, y1, x2, y2) => {
let cx1 = x1 + (x2 - x1) / 2
let cy1 = y1
let cx2 = cx1
let cy2 = y2
if (Math.abs(x1 - x2) <= 5) {
cx1 = x1 + (y2 - y1) / 2
cx2 = cx1
}
return [
{
x: cx1,
y: cy1
},
{
x: cx2,
y: cy2
}
]
}
// 拼接贝塞尔曲线路径
export const joinCubicBezierPath = (startPoint, endPoint, point1, point2) => {
return `M ${startPoint.x},${startPoint.y} C ${point1.x},${point1.y} ${point2.x},${point2.y} ${endPoint.x},${endPoint.y}`
}
// 获取节点的位置信息
const getNodeRect = node => {
let { left, top, width, height } = node
return {
right: left + width,
bottom: top + height,
left,
top
}
}
// 三次贝塞尔曲线
export const cubicBezierPath = (x1, y1, x2, y2) => {
let points = computeCubicBezierPathPoints(x1, y1, x2, y2)
return joinCubicBezierPath(
{ x: x1, y: y1 },
{ x: x2, y: y2 },
points[0],
points[1]
)
}
// 获取节点的连接点
export const getNodePoint = (node, dir = 'right') => {
let { left, top, width, height } = node
switch (dir) {
case 'left':
return {
x: left,
y: top + height / 2
}
case 'right':
return {
x: left + width,
y: top + height / 2
}
case 'top':
return {
x: left + width / 2,
y: top
}
case 'bottom':
return {
x: left + width / 2,
y: top + height
}
default:
break
}
}
// 根据两个节点的位置计算节点的连接点
export const computeNodePoints = (fromNode, toNode) => {
let fromRect = getNodeRect(fromNode)
let fromCx = (fromRect.right + fromRect.left) / 2
let fromCy = (fromRect.bottom + fromRect.top) / 2
let toRect = getNodeRect(toNode)
let toCx = (toRect.right + toRect.left) / 2
let toCy = (toRect.bottom + toRect.top) / 2
// 中心点坐标的差值
let offsetX = toCx - fromCx
let offsetY = toCy - fromCy
if (offsetX === 0 && offsetY === 0) return
let fromDir = ''
let toDir = ''
if (offsetX <= 0 && offsetX <= offsetY && offsetX <= -offsetY) {
// left
fromDir = 'left'
toDir = 'right'
} else if (offsetX > 0 && offsetX >= -offsetY && offsetX >= offsetY) {
// right
fromDir = 'right'
toDir = 'left'
} else if (offsetY <= 0 && offsetY < offsetX && offsetY < -offsetX) {
// up
fromDir = 'top'
toDir = 'bottom'
} else if (offsetY > 0 && -offsetY < offsetX && offsetY > offsetX) {
// down
fromDir = 'bottom'
toDir = 'top'
}
return [getNodePoint(fromNode, fromDir), getNodePoint(toNode, toDir)]
}
// 获取节点的关联线路径
export const getNodeLinePath = (startPoint, endPoint, node, toNode) => {
let targetIndex = getAssociativeLineTargetIndex(node, toNode)
// 控制点
let controlPoints = []
let associativeLineTargetControlOffsets =
node.nodeData.data.associativeLineTargetControlOffsets
if (
associativeLineTargetControlOffsets &&
associativeLineTargetControlOffsets[targetIndex]
) {
// 节点保存了控制点差值
let offsets = associativeLineTargetControlOffsets[targetIndex]
controlPoints = [
{
x: startPoint.x + offsets[0].x,
y: startPoint.y + offsets[0].y
},
{
x: endPoint.x + offsets[1].x,
y: endPoint.y + offsets[1].y
}
]
} else {
// 没有保存控制点则生成默认的
controlPoints = computeCubicBezierPathPoints(
startPoint.x,
startPoint.y,
endPoint.x,
endPoint.y
)
}
// 根据控制点拼接贝塞尔曲线路径
return {
path: joinCubicBezierPath(
startPoint,
endPoint,
controlPoints[0],
controlPoints[1]
),
controlPoints
}
}
// 获取默认的控制点差值
export const getDefaultControlPointOffsets = (startPoint, endPoint) => {
let controlPoints = computeCubicBezierPathPoints(
startPoint.x,
startPoint.y,
endPoint.x,
endPoint.y
)
return [
{
x: controlPoints[0].x - startPoint.x,
y: controlPoints[0].y - startPoint.y
},
{
x: controlPoints[1].x - endPoint.x,
y: controlPoints[1].y - endPoint.y
}
]
}

View File

@@ -134,10 +134,10 @@ export const copyRenderTree = (tree, root) => {
}
// 复制节点树数据
export const copyNodeTree = (tree, root, removeActiveState = false) => {
export const copyNodeTree = (tree, root, removeActiveState = false, keepId = false) => {
tree.data = simpleDeepClone(root.nodeData ? root.nodeData.data : root.data)
// 去除节点id因为节点id不能重复
if (tree.data.id) delete tree.data.id
if (tree.data.id && !keepId) delete tree.data.id
if (removeActiveState) {
tree.data.isActive = false
}

View File

@@ -92,6 +92,10 @@ export default {
margin: 10px 0;
}
h4 {
margin-bottom: 10px;
}
p {
margin-bottom: 20px;
}

View File

@@ -2,9 +2,11 @@
> v0.4.5+
> The function of adjusting associated line control points is supported from v0.4.6+
This plugin is used to support the addition of associative lines.
The plugin currently has relatively simple functions, and does not support modifying the control points of association lines or adding text to association lines.
The plugin is currently not fully functional, and does not support adding text to association lines.
## Register

View File

@@ -4,8 +4,11 @@
<blockquote>
<p>v0.4.5+</p>
</blockquote>
<blockquote>
<p>The function of adjusting associated line control points is supported from v0.4.6+</p>
</blockquote>
<p>This plugin is used to support the addition of associative lines.</p>
<p>The plugin currently has relatively simple functions, and does not support modifying the control points of association lines or adding text to association lines.</p>
<p>The plugin is currently not fully functional, and does not support adding text to association lines.</p>
<h2>Register</h2>
<pre class="hljs"><code><span class="hljs-keyword">import</span> MindMap <span class="hljs-keyword">from</span> <span class="hljs-string">&#x27;simple-mind-map&#x27;</span>
<span class="hljs-keyword">import</span> AssociativeLine <span class="hljs-keyword">from</span> <span class="hljs-string">&#x27;simple-mind-map/src/AssociativeLine.js&#x27;</span>

View File

@@ -1,5 +1,13 @@
# Changelog
## 0.4.6
New: 1.Associated lines support adjusting control points.
optimization: 1.When adding historical data, filter data that has not changed compared to the previous time.
Fix: 1.Fixed a conflict between the direction keys and the navigation function of the direction keys during node editing. 2.Fixed the issue of node id loss when dragging a mobile node, which can cause associated lines to be lost.
## 0.4.5
New: 1.Supports associative lines. 2.You can also drag the canvas by holding down the root node. 3. Hold down the ctrl key to adjust multiple selected nodes.

View File

@@ -1,6 +1,10 @@
<template>
<div>
<h1>Changelog</h1>
<h2>0.4.6</h2>
<p>New: 1.Associated lines support adjusting control points.</p>
<p>optimization: 1.When adding historical data, filter data that has not changed compared to the previous time.</p>
<p>Fix: 1.Fixed a conflict between the direction keys and the navigation function of the direction keys during node editing. 2.Fixed the issue of node id loss when dragging a mobile node, which can cause associated lines to be lost.</p>
<h2>0.4.5</h2>
<p>New: 1.Supports associative lines. 2.You can also drag the canvas by holding down the root node. 3. Hold down the ctrl key to adjust multiple selected nodes.</p>
<h2>0.4.4</h2>

View File

@@ -269,8 +269,8 @@ redo. All commands are as follows:
| SELECT_ALL | Select all | |
| BACK | Go back a specified number of steps | step (the number of steps to go back, default is 1) |
| FORWARD | Go forward a specified number of steps | step (the number of steps to go forward, default is 1) |
| INSERT_NODE | Insert a sibling node, the active node will be the operation node. If there are multiple active nodes, only the first one will be effective | |
| INSERT_CHILD_NODE | Insert a child node, the active node will be the operation node | |
| INSERT_NODE | Insert a sibling node, the active node will be the operation node. If there are multiple active nodes, only the first one will be effective | openEditv0.4.6+, Whether to activate the newly inserted node and enter editing mode, default is `true` |
| INSERT_CHILD_NODE | Insert a child node, the active node will be the operation node | openEditv0.4.6+, Whether to activate the newly inserted node and enter editing mode, default is `true` |
| UP_NODE | Move node up, the active node will be the operation node. If there are multiple active nodes, only the first one will be effective. Using this command on the root node or the first node in the list will be invalid | |
| DOWN_NODE | Move node down, the active node will be the operation node. If there are multiple active nodes, only the first one will be effective. Using this command on the root node or the last node in the list will be invalid | |
| REMOVE_NODE | Remove node, the active node will be the operation node | |

View File

@@ -531,12 +531,12 @@ redo. All commands are as follows:</p>
<tr>
<td>INSERT_NODE</td>
<td>Insert a sibling node, the active node will be the operation node. If there are multiple active nodes, only the first one will be effective</td>
<td></td>
<td>openEditv0.4.6+, Whether to activate the newly inserted node and enter editing mode, default is <code>true</code></td>
</tr>
<tr>
<td>INSERT_CHILD_NODE</td>
<td>Insert a child node, the active node will be the operation node</td>
<td></td>
<td>openEditv0.4.6+, Whether to activate the newly inserted node and enter editing mode, default is <code>true</code></td>
</tr>
<tr>
<td>UP_NODE</td>

View File

@@ -101,12 +101,14 @@ const mindMap = new MindMap({
The non-packaged 'ES' module is introduced by default, and only contains core functions, not unregistered plugin content, which can effectively reduce the size. However, you need to configure the `babel` compilation `simple mind-map` in your project to prevent some newer `js` syntax some browsers not supporting it.
If you need a file in the format of `umd` module, such as `CDN` in the browser, you can import it in the following way:
If you need a file in the format of `umd` module, such as `CDN` in the browser, Then you can find the `simpleMindMap.umd.min.js` file in the `/simple-mind-map/dist/` directory, copy it to your project, and then import it into the page:
```js
import MindMap from "simple-mind-map/dist/simpleMindMap.umd.min.js";
```html
<script scr="simpleMindMap.umd.min.js"></script>
```
A global variable `window.simpleMindMap` will be created.
The disadvantage of this method is that it will contain all the content, including the plugins you have not registered, so the overall volume will be relatively large.
## Problems

View File

@@ -72,9 +72,10 @@ compile this dependency:</p>
});
</code></pre>
<p>The non-packaged 'ES' module is introduced by default, and only contains core functions, not unregistered plugin content, which can effectively reduce the size. However, you need to configure the <code>babel</code> compilation <code>simple mind-map</code> in your project to prevent some newer <code>js</code> syntax some browsers not supporting it.</p>
<p>If you need a file in the format of <code>umd</code> module, such as <code>CDN</code> in the browser, you can import it in the following way:</p>
<pre class="hljs"><code><span class="hljs-keyword">import</span> MindMap <span class="hljs-keyword">from</span> <span class="hljs-string">&quot;simple-mind-map/dist/simpleMindMap.umd.min.js&quot;</span>;
<p>If you need a file in the format of <code>umd</code> module, such as <code>CDN</code> in the browser, Then you can find the <code>simpleMindMap.umd.min.js</code> file in the <code>/simple-mind-map/dist/</code> directory, copy it to your project, and then import it into the page:</p>
<pre class="hljs"><code><span class="hljs-tag">&lt;<span class="hljs-name">script</span> <span class="hljs-attr">scr</span>=<span class="hljs-string">&quot;simpleMindMap.umd.min.js&quot;</span>&gt;</span><span class="hljs-tag">&lt;/<span class="hljs-name">script</span>&gt;</span>
</code></pre>
<p>A global variable <code>window.simpleMindMap</code> will be created.</p>
<p>The disadvantage of this method is that it will contain all the content, including the plugins you have not registered, so the overall volume will be relatively large.</p>
<h2>Problems</h2>
<h3>Error when using in Vite, indicating xml-js dependency error</h3>

View File

@@ -1,6 +1,6 @@
# Participate in translation
Thanks for the English translation provided by [Emircan ERKUL](https://github.com/emircanerkul).
Thanks for the first version English translation provided by [Emircan ERKUL](https://github.com/emircanerkul).
If you want to participate in the translation of this document, you can clone this repository first.

View File

@@ -1,7 +1,7 @@
<template>
<div>
<h1>Participate in translation</h1>
<p>Thanks for the English translation provided by <a href="https://github.com/emircanerkul">Emircan ERKUL</a>.</p>
<p>Thanks for the first version English translation provided by <a href="https://github.com/emircanerkul">Emircan ERKUL</a>.</p>
<p>If you want to participate in the translation of this document, you can clone this repository first.</p>
<p>The translated documents are in the <code>/web/src/pages/Doc/</code> directory, and currently support English(<code>en</code>) and Simplified Chinese(<code>zh</code>).</p>
<p>If you are adding a new language type, you can create a new directory under the <code>/web/src/pages/Doc/</code> directory, Then create a folder for each chapter, You can also directly copy all chapter directories under the existing language directory for translation, Note that you only need to write the <code>index.md</code> file, The <code>index.vue</code> file under the chapter directory is automatically generated by the script according to <code>index.md</code>.</p>

View File

@@ -72,7 +72,11 @@ Copy render tree data, example:
copyRenderTree({}, this.mindMap.renderer.renderTree);
```
#### copyNodeTree(tree, root)
#### copyNodeTree(tree, root, removeActiveState, keepId)
- `removeActiveState`: `Boolean`, default is `false`, Whether to remove the active state of the node
- `keepId`: v0.4.6+, `Boolean`, default is `false`, Whether to retain the `id` of the replicated node will be deleted by default to prevent duplicate node `id`. However, for mobile node scenarios, the original `id` of the node needs to be retained
Copy node tree data, mainly eliminating the reference `node` instance `_node`
and copying the `data` of the data object, example:

View File

@@ -39,7 +39,15 @@ basic data, otherwise it will throw an error</p>
<p>Copy render tree data, example:</p>
<pre class="hljs"><code>copyRenderTree({}, <span class="hljs-built_in">this</span>.mindMap.renderer.renderTree);
</code></pre>
<h4>copyNodeTree(tree, root)</h4>
<h4>copyNodeTree(tree, root, removeActiveState, keepId)</h4>
<ul>
<li>
<p><code>removeActiveState</code>: <code>Boolean</code>, default is <code>false</code>, Whether to remove the active state of the node</p>
</li>
<li>
<p><code>keepId</code>: v0.4.6+, <code>Boolean</code>, default is <code>false</code>, Whether to retain the <code>id</code> of the replicated node will be deleted by default to prevent duplicate node <code>id</code>. However, for mobile node scenarios, the original <code>id</code> of the node needs to be retained</p>
</li>
</ul>
<p>Copy node tree data, mainly eliminating the reference <code>node</code> instance <code>_node</code>
and copying the <code>data</code> of the data object, example:</p>
<pre class="hljs"><code>copyNodeTree({}, node);

View File

@@ -2,9 +2,11 @@
> v0.4.5+
> 调整关联线控制点的功能从v0.4.6+开始支持
该插件用于支持添加关联线。
该插件目前功能比较简陋,不支持修改关联线的控制点,不支持在关联线上添加文字。
该插件目前功能还不完善,不支持在关联线上添加文字。
## 注册
@@ -84,4 +86,4 @@ MindMap.usePlugin(AssociativeLine)
### clearActiveLine()
清除当前激活的关联线的激活状态。
清除当前激活的关联线的激活状态。

View File

@@ -4,8 +4,11 @@
<blockquote>
<p>v0.4.5+</p>
</blockquote>
<blockquote>
<p>调整关联线控制点的功能从v0.4.6+开始支持</p>
</blockquote>
<p>该插件用于支持添加关联线</p>
<p>该插件目前功能比较简陋不支持修改关联线的控制点不支持在关联线上添加文字</p>
<p>该插件目前功能还不完善不支持在关联线上添加文字</p>
<h2>注册</h2>
<pre class="hljs"><code><span class="hljs-keyword">import</span> MindMap <span class="hljs-keyword">from</span> <span class="hljs-string">&#x27;simple-mind-map&#x27;</span>
<span class="hljs-keyword">import</span> AssociativeLine <span class="hljs-keyword">from</span> <span class="hljs-string">&#x27;simple-mind-map/src/AssociativeLine.js&#x27;</span>

View File

@@ -1,5 +1,13 @@
# Changelog
## 0.4.6
新增1.关联线支持调整控制点。
优化1.添加历史数据时过滤和上一次相比没有改变的数据。
修复1.修复节点编辑时方向键和方向键导航功能的冲突问题。 2.修复拖拽移动节点时节点id的丢失问题这会导致关联线丢失。
## 0.4.5
新增1.支持关联线。 2.按住根节点也可以拖动画布。3.按住ctrl键可以调整多选节点。

View File

@@ -1,6 +1,10 @@
<template>
<div>
<h1>Changelog</h1>
<h2>0.4.6</h2>
<p>新增1.关联线支持调整控制点</p>
<p>优化1.添加历史数据时过滤和上一次相比没有改变的数据</p>
<p>修复1.修复节点编辑时方向键和方向键导航功能的冲突问题 2.修复拖拽移动节点时节点id的丢失问题这会导致关联线丢失</p>
<h2>0.4.5</h2>
<p>新增1.支持关联线 2.按住根节点也可以拖动画布3.按住ctrl键可以调整多选节点</p>
<h2>0.4.4</h2>

View File

@@ -263,8 +263,8 @@ mindMap.updateConfig({
| SELECT_ALL | 全选 | |
| BACK | 回退指定的步数 | step要回退的步数默认为1 |
| FORWARD | 前进指定的步数 | step要前进的步数默认为1 |
| INSERT_NODE | 插入同级节点,操作节点为当前激活的节点,如果有多个激活节点,只会对第一个有效 | |
| INSERT_CHILD_NODE | 插入子节点,操作节点为当前激活的节点 | |
| INSERT_NODE | 插入同级节点,操作节点为当前激活的节点,如果有多个激活节点,只会对第一个有效 | openEditv0.4.6+,是否激活新插入的节点并进入编辑模式,默认为`true` |
| INSERT_CHILD_NODE | 插入子节点,操作节点为当前激活的节点 | openEditv0.4.6+,是否激活新插入的节点并进入编辑模式,默认为`true` |
| UP_NODE | 上移节点,操作节点为当前激活的节点,如果有多个激活节点,只会对第一个有效,对根节点或在列表里的第一个节点使用无效 | |
| DOWN_NODE | 操作节点为当前激活的节点,如果有多个激活节点,只会对第一个有效,对根节点或在列表里的最后一个节点使用无效 | |
| REMOVE_NODE | 删除节点,操作节点为当前激活的节点 | |

View File

@@ -521,12 +521,12 @@ mindMap.setTheme(<span class="hljs-string">&#x27;主题名称&#x27;</span>)
<tr>
<td>INSERT_NODE</td>
<td>插入同级节点操作节点为当前激活的节点如果有多个激活节点只会对第一个有效</td>
<td></td>
<td>openEditv0.4.6+是否激活新插入的节点并进入编辑模式默认为<code>true</code></td>
</tr>
<tr>
<td>INSERT_CHILD_NODE</td>
<td>插入子节点操作节点为当前激活的节点</td>
<td></td>
<td>openEditv0.4.6+是否激活新插入的节点并进入编辑模式默认为<code>true</code></td>
</tr>
<tr>
<td>UP_NODE</td>

View File

@@ -92,12 +92,14 @@ const mindMap = new MindMap({
默认引入的是未打包的`ES`模块,且只包含核心功能,不包含未注册的插件内容,能有效减小体积,不过你需要在你的项目中配置`babel`编译`simple-mind-map`,防止一些较新的`js`语法部分浏览器不支持。
如果你需要`umd`模块格式的文件,比如以`CDN`的方式在浏览器上使用,那么你可以使用如下方式引入:
如果你需要`umd`模块格式的文件,比如以`CDN`的方式在浏览器上使用,那么你可以`/simple-mind-map/dist/`目录中找到`simpleMindMap.umd.min.js`文件,复制到你的项目中,然后在页面中引入:
```js
import MindMap from "simple-mind-map/dist/simpleMindMap.umd.min.js";
```html
<script scr="simpleMindMap.umd.min.js"></script>
```
会创建一个全局变量`window.simpleMindMap`
这种方式的缺点是会包含所有的内容,包括你没有注册的插件,所以整体体积会比较大。
## 问题

View File

@@ -62,9 +62,10 @@ npm run build
});
</code></pre>
<p>默认引入的是未打包的<code>ES</code>模块且只包含核心功能不包含未注册的插件内容能有效减小体积不过你需要在你的项目中配置<code>babel</code>编译<code>simple-mind-map</code>防止一些较新的<code>js</code>语法部分浏览器不支持</p>
<p>如果你需要<code>umd</code>模块格式的文件比如以<code>CDN</code>的方式在浏览器上使用那么你可以使用如下方式引入</p>
<pre class="hljs"><code><span class="hljs-keyword">import</span> MindMap <span class="hljs-keyword">from</span> <span class="hljs-string">&quot;simple-mind-map/dist/simpleMindMap.umd.min.js&quot;</span>;
<p>如果你需要<code>umd</code>模块格式的文件比如以<code>CDN</code>的方式在浏览器上使用那么你可以<code>/simple-mind-map/dist/</code>目录中找到<code>simpleMindMap.umd.min.js</code>文件复制到你的项目中然后在页面中引入</p>
<pre class="hljs"><code><span class="hljs-tag">&lt;<span class="hljs-name">script</span> <span class="hljs-attr">scr</span>=<span class="hljs-string">&quot;simpleMindMap.umd.min.js&quot;</span>&gt;</span><span class="hljs-tag">&lt;/<span class="hljs-name">script</span>&gt;</span>
</code></pre>
<p>会创建一个全局变量<code>window.simpleMindMap</code></p>
<p>这种方式的缺点是会包含所有的内容包括你没有注册的插件所以整体体积会比较大</p>
<h2>问题</h2>
<h3>1.在Vite中使用报错提示xml-js依赖出错</h3>

View File

@@ -1,6 +1,6 @@
# 参与翻译
感谢[Emircan ERKUL](https://github.com/emircanerkul)提供的英文翻译。
感谢[Emircan ERKUL](https://github.com/emircanerkul)提供的第一版英文翻译。
如果你也想参与翻译本文档的话,可以先克隆本仓库。

View File

@@ -1,7 +1,7 @@
<template>
<div>
<h1>参与翻译</h1>
<p>感谢<a href="https://github.com/emircanerkul">Emircan ERKUL</a>提供的英文翻译</p>
<p>感谢<a href="https://github.com/emircanerkul">Emircan ERKUL</a>提供的第一版英文翻译</p>
<p>如果你也想参与翻译本文档的话可以先克隆本仓库</p>
<p>翻译的文档在<code>/web/src/pages/Doc/</code>目录下目前支持英文(<code>en</code>)简体中文(<code>zh</code>)两种语言</p>
<p>如果是新增一种语言类型那么可以在<code>/web/src/pages/Doc/</code>目录下创建一个新目录然后给每个章节创建一个文件夹你也可以直接复制已存在的语言目录下的所有章节目录进行翻译注意你只需要编写<code>index.md</code>文件章节目录下的<code>index.vue</code>文件是脚本根据<code>index.md</code>自动生成的</p>

View File

@@ -68,7 +68,11 @@ walk(tree, null, () => {}, () => {}, false, 0, 0)
copyRenderTree({}, this.mindMap.renderer.renderTree)
```
#### copyNodeTree(tree, root)
#### copyNodeTree(tree, root, removeActiveState, keepId)
- `removeActiveState``Boolean`,默认为`false`,是否移除节点的激活状态
- `keepId`v0.4.6+`Boolean`,默认为`false`,是否保留被复制节点的`id`,默认会删除`id`防止节点`id`重复,但是对于移动节点的场景,节点原`id`需要保留
复制节点树数据,主要是剔除其中的引用`node`实例的`_node`,然后复制`data`对象的数据,示例:

View File

@@ -35,7 +35,15 @@
<p>复制渲染树数据示例</p>
<pre class="hljs"><code>copyRenderTree({}, <span class="hljs-built_in">this</span>.mindMap.renderer.renderTree)
</code></pre>
<h4>copyNodeTree(tree, root)</h4>
<h4>copyNodeTree(tree, root, removeActiveState, keepId)</h4>
<ul>
<li>
<p><code>removeActiveState</code><code>Boolean</code>默认为<code>false</code>是否移除节点的激活状态</p>
</li>
<li>
<p><code>keepId</code>v0.4.6+<code>Boolean</code>默认为<code>false</code>是否保留被复制节点的<code>id</code>默认会删除<code>id</code>防止节点<code>id</code>重复但是对于移动节点的场景节点原<code>id</code>需要保留</p>
</li>
</ul>
<p>复制节点树数据主要是剔除其中的引用<code>node</code>实例的<code>_node</code>然后复制<code>data</code>对象的数据示例</p>
<pre class="hljs"><code>copyNodeTree({}, node)
</code></pre>

View File

@@ -7,12 +7,12 @@
:expand-on-click-node="false"
default-expand-all
>
<span class="customNode" slot-scope="{ node, data }">
<span class="customNode" slot-scope="{ node, data }" @click="onClick($event, node)">
<span
class="nodeEdit"
:key="getKey()"
contenteditable="true"
@keydown.stop
@keydown.stop="onKeydown($event, node)"
@keyup.stop
@blur="onBlur($event, node)"
v-html="node.label"
@@ -48,7 +48,8 @@ export default {
label(data) {
return data.data.text.replaceAll(/\n/g, '</br>')
}
}
},
notHandleDataChange: false,
}
},
computed: {
@@ -65,6 +66,11 @@ export default {
},
created() {
this.$bus.$on('data_change', data => {
// 激活节点会让当前大纲失去焦点
if (this.notHandleDataChange) {
this.notHandleDataChange = false
return
}
this.data = [this.mindMap.renderer.renderTree]
})
},
@@ -75,7 +81,39 @@ export default {
getKey() {
return Math.random()
}
},
onKeydown(e) {
if (e.keyCode === 13 && !e.shiftKey) {
e.preventDefault()
this.insertNode()
}
if (e.keyCode === 9) {
e.preventDefault()
this.insertChildNode()
}
},
// 插入兄弟节点
insertNode() {
this.notHandleDataChange = false
this.mindMap.execCommand('INSERT_NODE', false)
},
// 插入下级节点
insertChildNode() {
this.notHandleDataChange = false
this.mindMap.execCommand('INSERT_CHILD_NODE', false)
},
// 激活当前节点且移动当前节点到画布中间
onClick(e, data) {
this.notHandleDataChange = true
let node = data.data._node
if (node.nodeData.data.isActive) return
node.mindMap.renderer.moveNodeToCenter(node)
node.active()
},
}
}
</script>