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...

22 Commits
0.4.5 ... 0.4.7

Author SHA1 Message Date
wanglin2
9b7b41597f Merge branch 'main' of https://github.com/wanglin2/mind-map into main 2023-03-31 14:39:30 +08:00
wanglin2
e56ff8fdf2 更新群二维码 2023-03-31 14:39:09 +08:00
wanglin2
3f9da8940f 打包0.4.7 2023-03-24 21:05:12 +08:00
wanglin2
26d5f69af2 Doc:更新文档 2023-03-24 15:26:44 +08:00
wanglin2
6efe4a3fd6 Feature:1.支持配置插入节点时的初始文字;2.优化历史记录添加逻辑;3.节点插入和删除命令支持传入指定节点和初始节点数据 2023-03-24 15:26:24 +08:00
wanglin2
2b4ab4a322 Fix:修复从富文本模式切换到非富文本模式时没有触发数据更新和历史记录的问题 2023-03-24 11:34:09 +08:00
wanglin2
cca42d1f89 Fix:修复从富文本模式切换到非富文本模式时 2023-03-24 11:33:17 +08:00
wanglin2
724fef87b1 Doc:更新文档 2023-03-24 11:22:18 +08:00
wanglin2
d50c0e4cd5 优化:1.节点激活状态切换不再触发历史记录;2.短时间多次触发历史记录只会添加最后一次的数据 2023-03-24 11:22:05 +08:00
wanglin2
c18c037642 Doc:更新文档 2023-03-24 10:31:21 +08:00
wanglin2
cda1da5fd0 Demo:Feature:支持导入和导出为markdown格式,优化导出弹窗视觉 2023-03-24 10:30:53 +08:00
wanglin2
eba1aa3a37 Demo:增加图标 2023-03-24 10:28:35 +08:00
wanglin2
81018bb615 Fix:修复富文本编辑模式下当没有富文本节点时无法导出为图片的问题 2023-03-24 10:27:13 +08:00
wanglin2
5fa0ff7b5c Feature:支持导入和导出为markdown格式文件 2023-03-24 10:13:24 +08:00
wanglin2
cabe286ebb 优化:富文本编辑时默认不再全选;使用节点填充色作为编辑时的背景色 2023-03-23 09:39:00 +08:00
wanglin2
e337da088b 打包0.4.6 2023-03-22 15:14:50 +08:00
wanglin2
de97ea9e75 兼容0.4.5版本的关联线 2023-03-22 14:40:07 +08:00
wanglin2
cc331065eb 修改文档 2023-03-22 13:49:47 +08:00
wanglin2
9a8e630654 Feature:支持调整关联线的控制点 2023-03-22 13:49:34 +08:00
wanglin2
17ab977efb 优化关联线的点击逻辑 2023-03-22 13:42:31 +08:00
wanglin2
6bd10d9451 1.demo:大纲支持点击后定位节点,支持添加节点;2.完善问题 2023-03-21 09:35:34 +08:00
wanglin2
5313b9b69c 1.优化重复的历史数据;2.修复节点编辑时的方向键冲突;3.修复拖拽节点的id丢失问题 2023-03-21 09:34:47 +08:00
70 changed files with 2384 additions and 282 deletions

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@@ -1 +1 @@
<!DOCTYPE html><html lang=""><head><meta charset="utf-8"><meta http-equiv="X-UA-Compatible" content="IE=edge"><meta name="viewport" content="width=device-width,initial-scale=1"><link rel="icon" href="./dist/logo.png"><title>一个简单的web思维导图实现</title><link href="dist/js/chunk-2d0a3179.3b27bed0.js" rel="prefetch"><link href="dist/js/chunk-2d0aa579.82a73ddc.js" rel="prefetch"><link href="dist/js/chunk-2d0aa978.84fc06da.js" rel="prefetch"><link href="dist/js/chunk-2d0ab10b.a0694d8e.js" rel="prefetch"><link href="dist/js/chunk-2d0abe0f.a9abff6a.js" rel="prefetch"><link href="dist/js/chunk-2d0b1c6f.e920edaa.js" rel="prefetch"><link href="dist/js/chunk-2d0b361e.d657e190.js" rel="prefetch"><link href="dist/js/chunk-2d0b91e5.433fdc5c.js" rel="prefetch"><link href="dist/js/chunk-2d0b92c3.9d7f8382.js" rel="prefetch"><link href="dist/js/chunk-2d0ba309.663e66c7.js" rel="prefetch"><link href="dist/js/chunk-2d0bd54e.906e86ec.js" rel="prefetch"><link href="dist/js/chunk-2d0be174.0cf53d60.js" rel="prefetch"><link href="dist/js/chunk-2d0c0a44.0f9ebf1b.js" rel="prefetch"><link href="dist/js/chunk-2d0c14fc.7163274e.js" rel="prefetch"><link href="dist/js/chunk-2d0c18d8.2e6ddc70.js" rel="prefetch"><link href="dist/js/chunk-2d0c191e.f425dd57.js" rel="prefetch"><link href="dist/js/chunk-2d0c1a01.e37b19a2.js" rel="prefetch"><link href="dist/js/chunk-2d0c20be.206d53f0.js" rel="prefetch"><link href="dist/js/chunk-2d0d5cb9.b2fd1672.js" rel="prefetch"><link href="dist/js/chunk-2d0d9fbc.236656ce.js" rel="prefetch"><link href="dist/js/chunk-2d0da701.80759043.js" rel="prefetch"><link href="dist/js/chunk-2d0dad5f.2ecb3b60.js" rel="prefetch"><link href="dist/js/chunk-2d0db0f2.b5ce4946.js" rel="prefetch"><link href="dist/js/chunk-2d0dddce.3eea98de.js" rel="prefetch"><link href="dist/js/chunk-2d0ddf37.6ecb5986.js" rel="prefetch"><link href="dist/js/chunk-2d0de01b.a2a047cf.js" rel="prefetch"><link href="dist/js/chunk-2d0e2326.cfbc28b0.js" rel="prefetch"><link href="dist/js/chunk-2d0e268c.ed75c510.js" rel="prefetch"><link href="dist/js/chunk-2d0e5089.10135360.js" rel="prefetch"><link href="dist/js/chunk-2d0e9742.9abceada.js" rel="prefetch"><link href="dist/js/chunk-2d0f026c.044cbf6f.js" rel="prefetch"><link href="dist/js/chunk-2d2082b9.f52387a2.js" rel="prefetch"><link href="dist/js/chunk-2d208ffa.9a21f014.js" rel="prefetch"><link href="dist/js/chunk-2d20ec02.917aff76.js" rel="prefetch"><link href="dist/js/chunk-2d20f68f.ff46a11f.js" rel="prefetch"><link href="dist/js/chunk-2d210a7a.6a4911c4.js" rel="prefetch"><link href="dist/js/chunk-2d216004.704073c5.js" rel="prefetch"><link href="dist/js/chunk-2d217907.32a00939.js" rel="prefetch"><link href="dist/js/chunk-2d226d0a.6b1238d2.js" rel="prefetch"><link href="dist/js/chunk-2d2299c3.8f3151dd.js" rel="prefetch"><link href="dist/js/chunk-2d22bd06.29ee05f7.js" rel="prefetch"><link href="dist/js/chunk-2d2308b0.2797f6b4.js" rel="prefetch"><link href="dist/js/chunk-2d238428.7c9ae7c7.js" rel="prefetch"><link href="dist/js/chunk-3a2f3e67.13278516.js" rel="prefetch"><link href="dist/css/app.bed23c8e.css" rel="preload" as="style"><link href="dist/css/chunk-vendors.c097b26d.css" rel="preload" as="style"><link href="dist/js/app.12d5802b.js" rel="preload" as="script"><link href="dist/js/chunk-vendors.f9723ab8.js" rel="preload" as="script"><link href="dist/css/chunk-vendors.c097b26d.css" rel="stylesheet"><link href="dist/css/app.bed23c8e.css" rel="stylesheet"></head><body><noscript><strong>We're sorry but thoughts doesn't work properly without JavaScript enabled. Please enable it to continue.</strong></noscript><div id="app"></div><script src="dist/js/chunk-vendors.f9723ab8.js"></script><script src="dist/js/app.12d5802b.js"></script></body></html>
<!DOCTYPE html><html lang=""><head><meta charset="utf-8"><meta http-equiv="X-UA-Compatible" content="IE=edge"><meta name="viewport" content="width=device-width,initial-scale=1"><link rel="icon" href="./dist/logo.png"><title>一个简单的web思维导图实现</title><link href="dist/js/chunk-2d0a3179.3b27bed0.js" rel="prefetch"><link href="dist/js/chunk-2d0a514a.64cc7822.js" rel="prefetch"><link href="dist/js/chunk-2d0aa579.61afd8c1.js" rel="prefetch"><link href="dist/js/chunk-2d0aa978.84fc06da.js" rel="prefetch"><link href="dist/js/chunk-2d0ab10b.4d405645.js" rel="prefetch"><link href="dist/js/chunk-2d0abe0f.a9abff6a.js" rel="prefetch"><link href="dist/js/chunk-2d0b1c6f.b8417307.js" rel="prefetch"><link href="dist/js/chunk-2d0b361e.d657e190.js" rel="prefetch"><link href="dist/js/chunk-2d0b91e5.433fdc5c.js" rel="prefetch"><link href="dist/js/chunk-2d0b92c3.9d7f8382.js" rel="prefetch"><link href="dist/js/chunk-2d0ba309.a3915823.js" rel="prefetch"><link href="dist/js/chunk-2d0bd54e.906e86ec.js" rel="prefetch"><link href="dist/js/chunk-2d0be174.0cf53d60.js" rel="prefetch"><link href="dist/js/chunk-2d0c0a44.0f9ebf1b.js" rel="prefetch"><link href="dist/js/chunk-2d0c14fc.7163274e.js" rel="prefetch"><link href="dist/js/chunk-2d0c18d8.2e6ddc70.js" rel="prefetch"><link href="dist/js/chunk-2d0c191e.cd5e6df3.js" rel="prefetch"><link href="dist/js/chunk-2d0c1a01.2e73bf0a.js" rel="prefetch"><link href="dist/js/chunk-2d0c20be.dab092ff.js" rel="prefetch"><link href="dist/js/chunk-2d0d5cb9.2e73ab77.js" rel="prefetch"><link href="dist/js/chunk-2d0d9fbc.4800807d.js" rel="prefetch"><link href="dist/js/chunk-2d0da701.80759043.js" rel="prefetch"><link href="dist/js/chunk-2d0dad5f.f670c26a.js" rel="prefetch"><link href="dist/js/chunk-2d0db0f2.b5ce4946.js" rel="prefetch"><link href="dist/js/chunk-2d0dd3b1.c4647d07.js" rel="prefetch"><link href="dist/js/chunk-2d0dddce.3eea98de.js" rel="prefetch"><link href="dist/js/chunk-2d0ddf37.d960b122.js" rel="prefetch"><link href="dist/js/chunk-2d0de01b.a2a047cf.js" rel="prefetch"><link href="dist/js/chunk-2d0e2326.5072607c.js" rel="prefetch"><link href="dist/js/chunk-2d0e268c.ed75c510.js" rel="prefetch"><link href="dist/js/chunk-2d0e5089.10135360.js" rel="prefetch"><link href="dist/js/chunk-2d0e9742.9abceada.js" rel="prefetch"><link href="dist/js/chunk-2d0f026c.4757f6bb.js" rel="prefetch"><link href="dist/js/chunk-2d2082b9.f52387a2.js" rel="prefetch"><link href="dist/js/chunk-2d208ffa.766e8fa6.js" rel="prefetch"><link href="dist/js/chunk-2d20ec02.917aff76.js" rel="prefetch"><link href="dist/js/chunk-2d20f68f.6c1b14e1.js" rel="prefetch"><link href="dist/js/chunk-2d210a7a.6a4911c4.js" rel="prefetch"><link href="dist/js/chunk-2d216004.704073c5.js" rel="prefetch"><link href="dist/js/chunk-2d217907.32a00939.js" rel="prefetch"><link href="dist/js/chunk-2d226d0a.6b1238d2.js" rel="prefetch"><link href="dist/js/chunk-2d2299c3.8f3151dd.js" rel="prefetch"><link href="dist/js/chunk-2d22bd06.9f7bbd4c.js" rel="prefetch"><link href="dist/js/chunk-2d2308b0.2797f6b4.js" rel="prefetch"><link href="dist/js/chunk-2d238428.7c9ae7c7.js" rel="prefetch"><link href="dist/js/chunk-3a2f3e67.13278516.js" rel="prefetch"><link href="dist/css/app.3b1827be.css" rel="preload" as="style"><link href="dist/css/chunk-vendors.c097b26d.css" rel="preload" as="style"><link href="dist/js/app.e9e06d36.js" rel="preload" as="script"><link href="dist/js/chunk-vendors.49b07a77.js" rel="preload" as="script"><link href="dist/css/chunk-vendors.c097b26d.css" rel="stylesheet"><link href="dist/css/app.3b1827be.css" rel="stylesheet"></head><body><noscript><strong>We're sorry but thoughts doesn't work properly without JavaScript enabled. Please enable it to continue.</strong></noscript><div id="app"></div><script src="dist/js/chunk-vendors.49b07a77.js"></script><script src="dist/js/app.e9e06d36.js"></script></body></html>

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@@ -5,9 +5,13 @@ import KeyboardNavigation from './src/KeyboardNavigation.js'
import Export from './src/Export.js'
import Drag from './src/Drag.js'
import Select from './src/Select.js'
import AssociativeLine from './src/AssociativeLine'
import RichText from './src/RichText'
import xmind from './src/parse/xmind.js'
import markdown from './src/parse/markdown.js'
MindMap.xmind = xmind
MindMap.markdown = markdown
MindMap
.usePlugin(MiniMap)
@@ -16,5 +20,7 @@ MindMap
.usePlugin(KeyboardNavigation)
.usePlugin(Export)
.usePlugin(Select)
.usePlugin(AssociativeLine)
.usePlugin(RichText)
export default MindMap

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@@ -68,7 +68,11 @@ const defaultOpt = {
// 鼠标滚动的行为如果customHandleMousewheel传了自定义函数这个属性不生效
mousewheelAction: 'zoom',// zoom放大缩小、move上下移动
// 当mousewheelAction设为move时可以通过该属性控制鼠标滚动一下视图移动的步长单位px
mousewheelMoveStep: 100
mousewheelMoveStep: 100,
// 默认插入的二级节点的文字
defaultInsertSecondLevelNodeText: '二级节点',
// 默认插入的二级以下节点的文字
defaultInsertBelowSecondLevelNodeText: '分支主题'
}
// 思维导图

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@@ -1,6 +1,6 @@
{
"name": "simple-mind-map",
"version": "0.4.5",
"version": "0.4.7",
"description": "一个简单的web在线思维导图",
"authors": [
{
@@ -31,6 +31,7 @@
"html2canvas": "^1.4.1",
"jspdf": "^2.5.1",
"jszip": "^3.10.1",
"mdast-util-from-markdown": "^1.3.0",
"quill": "^1.3.6",
"uuid": "^9.0.0",
"xml-js": "^1.6.11"

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@@ -1,5 +1,15 @@
import { walk, bfsWalk, throttle } from './utils/'
import { v4 as uuid } from 'uuid'
import {
getAssociativeLineTargetIndex,
computeCubicBezierPathPoints,
joinCubicBezierPath,
cubicBezierPath,
getNodePoint,
computeNodePoints,
getNodeLinePath,
getDefaultControlPointOffsets
} from './utils/associativeLineUtils'
// 关联线类
class AssociativeLine {
@@ -20,6 +30,20 @@ class AssociativeLine {
// 箭头图标
this.markerPath = null
this.marker = this.createMarker()
// 控制点
this.controlLine1 = null
this.controlLine2 = null
this.controlPoint1 = null
this.controlPoint2 = null
this.controlPointDiameter = 10
this.isControlPointMousedown = false
this.mousedownControlPointKey = ''
this.controlPointMousemoveState = {
pos: null,
startPoint: null,
endPoint: null,
targetIndex: ''
}
// 节流一下,不然很卡
this.checkOverlapNode = throttle(this.checkOverlapNode, 100, this)
this.bindEvent()
@@ -34,6 +58,9 @@ class AssociativeLine {
this.mindMap.on('data_change', this.renderAllLines)
// 监听画布和节点点击事件,用于清除当前激活的连接线
this.mindMap.on('draw_click', () => {
if (this.isControlPointMousedown) {
return
}
this.clearActiveLine()
})
this.mindMap.on('node_click', node => {
@@ -55,6 +82,13 @@ class AssociativeLine {
// 节点拖拽事件
this.mindMap.on('node_dragging', this.onNodeDragging.bind(this))
this.mindMap.on('node_dragend', this.onNodeDragend.bind(this))
// 拖拽控制点
window.addEventListener('mousemove', e => {
this.onControlPointMousemove(e)
})
window.addEventListener('mouseup', e => {
this.onControlPointMouseup(e)
})
}
// 创建箭头
@@ -69,7 +103,10 @@ class AssociativeLine {
// 渲染所有连线
renderAllLines() {
// 先移除
this.removeAllLines()
this.removeControls()
this.clearActiveLine()
let tree = this.mindMap.renderer.root
if (!tree) return
let idToNode = new Map()
@@ -98,7 +135,7 @@ class AssociativeLine {
ids.forEach(id => {
let toNode = idToNode.get(id)
if (!node || !toNode) return
let [startPoint, endPoint] = this.computeNodePoints(node, toNode)
let [startPoint, endPoint] = computeNodePoints(node, toNode)
this.drawLine(startPoint, endPoint, node, toNode)
})
})
@@ -106,34 +143,68 @@ class AssociativeLine {
// 绘制连接线
drawLine(startPoint, endPoint, node, toNode) {
let { associativeLineWidth, associativeLineColor, associativeLineActiveWidth, associativeLineActiveColor } = this.mindMap.themeConfig
let {
associativeLineWidth,
associativeLineColor,
associativeLineActiveWidth,
associativeLineActiveColor
} = this.mindMap.themeConfig
// 箭头
this.markerPath.stroke({ color: associativeLineColor }).fill({ color: associativeLineColor })
this.markerPath
.stroke({ color: associativeLineColor })
.fill({ color: associativeLineColor })
// 路径
let pathStr = this.cubicBezierPath(
startPoint.x,
startPoint.y,
endPoint.x,
endPoint.y
let { path: pathStr, controlPoints } = getNodeLinePath(
startPoint,
endPoint,
node,
toNode
)
// 虚线
let path = this.draw.path()
path
.stroke({ width: associativeLineWidth, color: associativeLineColor, dasharray: [6, 4] })
.stroke({
width: associativeLineWidth,
color: associativeLineColor,
dasharray: [6, 4]
})
.fill({ color: 'none' })
path.plot(pathStr)
path.marker('end', this.marker)
// 不可见的点击线
let clickPath = this.draw.path()
clickPath.stroke({ width: associativeLineActiveWidth, color: 'transparent' }).fill({ color: 'none' })
clickPath
.stroke({ width: associativeLineActiveWidth, color: 'transparent' })
.fill({ color: 'none' })
clickPath.plot(pathStr)
// 点击事件
clickPath.click(e => {
e.stopPropagation()
this.clearActiveNodes()
this.clearActiveLine()
this.activeLine = [path, clickPath, node, toNode]
clickPath.stroke({ color: associativeLineActiveColor })
this.mindMap.emit('associative_line_click', path, clickPath, node, toNode)
// 如果当前存在激活节点,那么取消激活节点
if (this.mindMap.renderer.activeNodeList.length > 0) {
this.clearActiveNodes()
} else {
// 否则清除当前的关联线的激活状态,如果有的话
this.clearActiveLine()
// 保存当前激活的关联线信息
this.activeLine = [path, clickPath, node, toNode]
// 让不可见的点击线显示
clickPath.stroke({ color: associativeLineActiveColor })
// 渲染控制点和连线
this.renderControls(
startPoint,
endPoint,
controlPoints[0],
controlPoints[1]
)
this.mindMap.emit(
'associative_line_click',
path,
clickPath,
node,
toNode
)
}
})
this.lineList.push([path, clickPath, node, toNode])
}
@@ -156,13 +227,18 @@ class AssociativeLine {
// 创建连接线
createLine(fromNode) {
let { associativeLineWidth, associativeLineColor } = this.mindMap.themeConfig
let { associativeLineWidth, associativeLineColor } =
this.mindMap.themeConfig
if (this.isCreatingLine || !fromNode) return
this.isCreatingLine = true
this.creatingStartNode = fromNode
this.creatingLine = this.draw.path()
this.creatingLine
.stroke({ width: associativeLineWidth, color: associativeLineColor, dasharray: [6, 4] })
.stroke({
width: associativeLineWidth,
color: associativeLineColor,
dasharray: [6, 4]
})
.fill({ color: 'none' })
this.creatingLine.marker('end', this.marker)
}
@@ -175,15 +251,22 @@ class AssociativeLine {
// 更新创建过程中的连接线
updateCreatingLine(e) {
let { x, y } = this.getTransformedEventPos(e)
let startPoint = getNodePoint(this.creatingStartNode)
let pathStr = cubicBezierPath(startPoint.x, startPoint.y, x, y)
this.creatingLine.plot(pathStr)
this.checkOverlapNode(x, y)
}
// 获取转换后的鼠标事件对象的坐标
getTransformedEventPos(e) {
let { x, y } = this.mindMap.toPos(e.clientX, e.clientY)
let { scaleX, scaleY, translateX, translateY } =
this.mindMap.draw.transform()
x = (x - translateX) / scaleX
y = (y - translateY) / scaleY
let startPoint = this.getNodePoint(this.creatingStartNode)
let pathStr = this.cubicBezierPath(startPoint.x, startPoint.y, x, y)
this.creatingLine.plot(pathStr)
this.checkOverlapNode(x, y)
return {
x: (x - translateX) / scaleX,
y: (y - translateY) / scaleY
}
}
// 检测当前移动到的目标节点
@@ -225,6 +308,7 @@ class AssociativeLine {
// 添加连接线
addLine(fromNode, toNode) {
if (!fromNode || !toNode) return
// 目标节点如果没有id则生成一个id
let id = toNode.nodeData.data.id
if (!id) {
id = uuid()
@@ -232,10 +316,33 @@ class AssociativeLine {
id
})
}
// 将目标节点id保存起来
let list = fromNode.nodeData.data.associativeLineTargets || []
list.push(id)
// 保存控制点
let [startPoint, endPoint] = computeNodePoints(fromNode, toNode)
let controlPoints = computeCubicBezierPathPoints(
startPoint.x,
startPoint.y,
endPoint.x,
endPoint.y
)
let offsetList =
fromNode.nodeData.data.associativeLineTargetControlOffsets || []
// 保存的实际是控制点和端点的差值,否则当节点位置改变了,控制点还是原来的位置,连线就不对了
offsetList[list.length - 1] = [
{
x: controlPoints[0].x - startPoint.x,
y: controlPoints[0].y - startPoint.y
},
{
x: controlPoints[1].x - endPoint.x,
y: controlPoints[1].y - endPoint.y
}
]
this.mindMap.execCommand('SET_NODE_DATA', fromNode, {
associativeLineTargets: list
associativeLineTargets: list,
associativeLineTargetControlOffsets: offsetList
})
}
@@ -243,13 +350,19 @@ class AssociativeLine {
removeLine() {
if (!this.activeLine) return
let [, , node, toNode] = this.activeLine
let id = toNode.nodeData.data.id
this.removeControls()
let { associativeLineTargets, associativeLineTargetControlOffsets } =
node.nodeData.data
let targetIndex = getAssociativeLineTargetIndex(node, toNode)
this.mindMap.execCommand('SET_NODE_DATA', node, {
associativeLineTargets: node.nodeData.data.associativeLineTargets.filter(
item => {
return item !== id
}
)
associativeLineTargets: associativeLineTargets.filter((_, index) => {
return index !== targetIndex
}),
associativeLineTargetControlOffsets: associativeLineTargetControlOffsets
? associativeLineTargetControlOffsets.filter((_, index) => {
return index !== targetIndex
})
: []
})
}
@@ -267,6 +380,7 @@ class AssociativeLine {
color: 'transparent'
})
this.activeLine = null
this.removeControls()
}
}
@@ -278,6 +392,7 @@ class AssociativeLine {
line[0].hide()
line[1].hide()
})
this.hideControls()
}
// 处理节点拖拽完成事件
@@ -287,97 +402,223 @@ class AssociativeLine {
line[0].show()
line[1].show()
})
this.showControls()
this.isNodeDragging = false
}
// 三次贝塞尔曲线
cubicBezierPath(x1, y1, x2, y2) {
let cx1 = x1 + (x2 - x1) / 2
let cy1 = y1
let cx2 = cx1
let cy2 = y2
if (Math.abs(x1 - x2) <= 5) {
cx1 = x1 + (y2 - y1) / 2
cx2 = cx1
}
return `M ${x1},${y1} C ${cx1},${cy1} ${cx2},${cy2} ${x2},${y2}`
// 创建控制点、连线节点
createControlNodes() {
let { associativeLineActiveColor } = this.mindMap.themeConfig
// 连线
this.controlLine1 = this.draw
.line()
.stroke({ color: associativeLineActiveColor, width: 2 })
this.controlLine2 = this.draw
.line()
.stroke({ color: associativeLineActiveColor, width: 2 })
// 控制点
this.controlPoint1 = this.createOneControlNode('controlPoint1')
this.controlPoint2 = this.createOneControlNode('controlPoint2')
}
// 根据两个节点的位置计算节点的连接
computeNodePoints(fromNode, toNode) {
let fromRect = this.getNodeRect(fromNode)
let fromCx = (fromRect.right + fromRect.left) / 2
let fromCy = (fromRect.bottom + fromRect.top) / 2
let toRect = this.getNodeRect(toNode)
let toCx = (toRect.right + toRect.left) / 2
let toCy = (toRect.bottom + toRect.top) / 2
// 中心点坐标的差值
let offsetX = toCx - fromCx
let offsetY = toCy - fromCy
if (offsetX === 0 && offsetY === 0) return
let fromDir = ''
let toDir = ''
if (offsetX <= 0 && offsetX <= offsetY && offsetX <= -offsetY) {
// left
fromDir = 'left'
toDir = 'right'
} else if (offsetX > 0 && offsetX >= -offsetY && offsetX >= offsetY) {
// right
fromDir = 'right'
toDir = 'left'
} else if (offsetY <= 0 && offsetY < offsetX && offsetY < -offsetX) {
// up
fromDir = 'top'
toDir = 'bottom'
} else if (offsetY > 0 && -offsetY < offsetX && offsetY > offsetX) {
// down
fromDir = 'bottom'
toDir = 'top'
}
return [
this.getNodePoint(fromNode, fromDir),
this.getNodePoint(toNode, toDir)
]
// 创建控制
createOneControlNode(pointKey) {
let { associativeLineActiveColor } = this.mindMap.themeConfig
return this.draw
.circle(this.controlPointDiameter)
.stroke({ color: associativeLineActiveColor })
.fill({ color: '#fff' })
.click(e => {
e.stopPropagation()
})
.mousedown(e => {
this.onControlPointMousedown(e, pointKey)
})
}
// 获取节点的位置信息
getNodeRect(node) {
let { left, top, width, height } = node
return {
right: left + width,
bottom: top + height,
left,
top
// 控制点的鼠标按下事件
onControlPointMousedown(e, pointKey) {
e.stopPropagation()
this.isControlPointMousedown = true
this.mousedownControlPointKey = pointKey
}
// 控制点的鼠标移动事件
onControlPointMousemove(e) {
if (
!this.isControlPointMousedown ||
!this.mousedownControlPointKey ||
!this[this.mousedownControlPointKey]
)
return
e.stopPropagation()
e.preventDefault()
let radius = this.controlPointDiameter / 2
// 转换鼠标当前的位置
let { x, y } = this.getTransformedEventPos(e)
this.controlPointMousemoveState.pos = {
x,
y
}
// 更新当前拖拽的控制点的位置
this[this.mousedownControlPointKey].x(x - radius).y(y - radius)
let [path, clickPath, node, toNode] = this.activeLine
let [startPoint, endPoint] = computeNodePoints(node, toNode)
this.controlPointMousemoveState.startPoint = startPoint
this.controlPointMousemoveState.endPoint = endPoint
let targetIndex = getAssociativeLineTargetIndex(node, toNode)
this.controlPointMousemoveState.targetIndex = targetIndex
let offsets = []
let associativeLineTargetControlOffsets = node.nodeData.data.associativeLineTargetControlOffsets
if (!associativeLineTargetControlOffsets) {
// 兼容0.4.5版本没有associativeLineTargetControlOffsets的情况
offsets = getDefaultControlPointOffsets(startPoint, endPoint)
} else {
offsets = associativeLineTargetControlOffsets[targetIndex]
}
let point1 = null
let point2 = null
// 拖拽的是控制点1
if (this.mousedownControlPointKey === 'controlPoint1') {
point1 = {
x,
y
}
point2 = {
x: endPoint.x + offsets[1].x,
y: endPoint.y + offsets[1].y
}
// 更新控制点1的连线
this.controlLine1.plot(startPoint.x, startPoint.y, point1.x, point1.y)
} else {
// 拖拽的是控制点2
point1 = {
x: startPoint.x + offsets[0].x,
y: startPoint.y + offsets[0].y
}
point2 = {
x,
y
}
// 更新控制点2的连线
this.controlLine2.plot(endPoint.x, endPoint.y, point2.x, point2.y)
}
// 更新关联线
let pathStr = joinCubicBezierPath(startPoint, endPoint, point1, point2)
path.plot(pathStr)
clickPath.plot(pathStr)
}
// 控制点的鼠标移动事件
onControlPointMouseup(e) {
if (!this.isControlPointMousedown) return
e.stopPropagation()
e.preventDefault()
let { pos, startPoint, endPoint, targetIndex } =
this.controlPointMousemoveState
let [, , node] = this.activeLine
let offsetList = []
let associativeLineTargetControlOffsets = node.nodeData.data.associativeLineTargetControlOffsets
if (!associativeLineTargetControlOffsets) {
// 兼容0.4.5版本没有associativeLineTargetControlOffsets的情况
offsetList[targetIndex] = getDefaultControlPointOffsets(startPoint, endPoint)
} else {
offsetList = associativeLineTargetControlOffsets
}
let offset1 = null
let offset2 = null
if (this.mousedownControlPointKey === 'controlPoint1') {
// 更新控制点1数据
offset1 = {
x: pos.x - startPoint.x,
y: pos.y - startPoint.y
}
offset2 = offsetList[targetIndex][1]
} else {
// 更新控制点2数据
offset1 = offsetList[targetIndex][0]
offset2 = {
x: pos.x - endPoint.x,
y: pos.y - endPoint.y
}
}
offsetList[targetIndex] = [offset1, offset2]
this.mindMap.execCommand('SET_NODE_DATA', node, {
associativeLineTargetControlOffsets: offsetList
})
// 这里要加个setTimeout0是因为draw_click事件比mouseup事件触发的晚所以重置isControlPointMousedown需要等draw_click事件触发完以后
setTimeout(() => {
this.resetControlPoint()
}, 0)
}
// 复位控制点移动
resetControlPoint() {
this.isControlPointMousedown = false
this.mousedownControlPointKey = ''
this.controlPointMousemoveState = {
pos: null,
startPoint: null,
endPoint: null,
targetIndex: ''
}
}
// 获取节点的连接
getNodePoint(node, dir = 'right') {
let { left, top, width, height } = node
switch (dir) {
case 'left':
return {
x: left,
y: top + height / 2
}
case 'right':
return {
x: left + width,
y: top + height / 2
}
case 'top':
return {
x: left + width / 2,
y: top
}
case 'bottom':
return {
x: left + width / 2,
y: top + height
}
default:
break
// 渲染控制
renderControls(startPoint, endPoint, point1, point2) {
if (!this.controlLine1) {
this.createControlNodes()
}
let radius = this.controlPointDiameter / 2
// 控制点和起终点的连线
this.controlLine1.plot(startPoint.x, startPoint.y, point1.x, point1.y)
this.controlLine2.plot(endPoint.x, endPoint.y, point2.x, point2.y)
// 控制点
this.controlPoint1.x(point1.x - radius).y(point1.y - radius)
this.controlPoint2.x(point2.x - radius).y(point2.y - radius)
}
// 删除控制点
removeControls() {
if (!this.controlLine1) return
;[
this.controlLine1,
this.controlLine2,
this.controlPoint1,
this.controlPoint2
].forEach(item => {
item.remove()
})
this.controlLine1 = null
this.controlLine2 = null
this.controlPoint1 = null
this.controlPoint2 = null
}
// 隐藏控制点
hideControls() {
if (!this.controlLine1) return
;[
this.controlLine1,
this.controlLine2,
this.controlPoint1,
this.controlPoint2
].forEach(item => {
item.hide()
})
}
// 显示控制点
showControls() {
if (!this.controlLine1) return
;[
this.controlLine1,
this.controlLine2,
this.controlPoint1,
this.controlPoint2
].forEach(item => {
item.show()
})
}
}

View File

@@ -1,33 +1,4 @@
// 在下一个事件循环里执行任务
const nextTick = function (fn, ctx) {
let pending = false
let timerFunc = null
let handle = () => {
pending = false
ctx ? fn.call(ctx) : fn()
}
// 支持MutationObserver接口的话使用MutationObserver
if (typeof MutationObserver !== 'undefined') {
let counter = 1
let observer = new MutationObserver(handle)
let textNode = document.createTextNode(counter)
observer.observe(textNode, {
characterData: true // 设为 true 表示监视指定目标节点或子节点树中节点所包含的字符数据的变化
})
timerFunc = function () {
counter = (counter + 1) % 2 // counter会在0和1两者循环变化
textNode.data = counter // 节点变化会触发回调handle
}
} else {
// 否则使用定时器
timerFunc = setTimeout
}
return function () {
if (pending) return
pending = true
timerFunc(handle, 0)
}
}
import { nextTick } from './utils'
// 批量执行
class BatchExecution {

View File

@@ -1,4 +1,4 @@
import { copyRenderTree, simpleDeepClone } from './utils'
import { copyRenderTree, simpleDeepClone, nextTick } from './utils'
// 命令类
class Command {
@@ -11,6 +11,7 @@ class Command {
this.activeHistoryIndex = 0
// 注册快捷键
this.registerShortcutKeys()
this.addHistory = nextTick(this.addHistory, this)
}
// 清空历史数据
@@ -36,7 +37,7 @@ class Command {
this.commands[name].forEach(fn => {
fn(...args)
})
if (name === 'BACK' || name === 'FORWARD') {
if (['BACK', 'FORWARD', 'SET_NODE_ACTIVE', 'CLEAR_ACTIVE_NODE'].includes(name)) {
return
}
this.addHistory()
@@ -76,6 +77,12 @@ class Command {
return
}
let data = this.getCopyData()
// 此次数据和上次一样则不重复添加
if (this.history.length > 0 && JSON.stringify(this.history[this.history.length - 1]) === JSON.stringify(data)) {
return
}
// 删除当前历史指针后面的数据
this.history = this.history.slice(0, this.activeHistoryIndex + 1)
this.history.push(simpleDeepClone(data))
this.activeHistoryIndex = this.history.length - 1
this.mindMap.emit('data_change', data)
@@ -121,7 +128,7 @@ class Command {
// 获取渲染树数据副本
getCopyData() {
return copyRenderTree({}, this.mindMap.renderer.renderTree)
return copyRenderTree({}, this.mindMap.renderer.renderTree, true)
}
}

View File

@@ -2,6 +2,7 @@ import { imgToDataUrl, downloadFile } from './utils'
import JsPDF from 'jspdf'
import { SVG } from '@svgdotjs/svg.js'
import drawBackgroundImageToCanvas from './utils/simulateCSSBackgroundInCanvas'
import { transformToMarkdown } from './parse/toMarkdown'
const URL = window.URL || window.webkitURL || window
// 导出类
@@ -40,8 +41,10 @@ class Export {
let nodeWithDomToImg = null
if (domToImage && this.mindMap.richText) {
let res = await this.mindMap.richText.handleSvgDomElements(svg)
nodeWithDomToImg = res.svg
svgHTML = res.svgHTML
if (res) {
nodeWithDomToImg = res.svg
svgHTML = res.svgHTML
}
}
return {
node: svg,
@@ -236,6 +239,14 @@ class Export {
smm(name, withConfig) {
return this.json(name, withConfig)
}
// markdown文件
md() {
let data = this.mindMap.getData()
let content = transformToMarkdown(data)
let blob = new Blob([content])
return URL.createObjectURL(blob)
}
}
Export.instanceName = 'doExport'

View File

@@ -1,4 +1,3 @@
import { isKey } from './utils/keyMap'
import { bfsWalk } from './utils'
// 键盘导航类
@@ -8,22 +7,29 @@ class KeyboardNavigation {
this.opt = opt
this.mindMap = opt.mindMap
this.onKeyup = this.onKeyup.bind(this)
this.mindMap.on('keyup', this.onKeyup)
this.mindMap.keyCommand.addShortcut('Left', () => {
this.onKeyup('Left')
})
this.mindMap.keyCommand.addShortcut('Up', () => {
this.onKeyup('Up')
})
this.mindMap.keyCommand.addShortcut('Right', () => {
this.onKeyup('Right')
})
this.mindMap.keyCommand.addShortcut('Down', () => {
this.onKeyup('Down')
})
}
// 处理按键事件
onKeyup(e) {
;['Left', 'Up', 'Right', 'Down'].forEach(dir => {
if (isKey(e, dir)) {
if (this.mindMap.renderer.activeNodeList.length > 0) {
this.focus(dir)
} else {
let root = this.mindMap.renderer.root
this.mindMap.renderer.moveNodeToCenter(root)
root.active()
}
}
})
onKeyup(dir) {
if (this.mindMap.renderer.activeNodeList.length > 0) {
this.focus(dir)
} else {
let root = this.mindMap.renderer.root
this.mindMap.renderer.moveNodeToCenter(root)
root.active()
}
}
// 聚焦到下一个节点

View File

@@ -353,26 +353,36 @@ class Render {
}
}
// 规范指定节点数据
formatAppointNodes(appointNodes) {
if (!appointNodes) return []
return Array.isArray(appointNodes) ? appointNodes: [appointNodes]
}
// 插入同级节点,多个节点只会操作第一个节点
insertNode() {
if (this.activeNodeList.length <= 0) {
insertNode(openEdit = true, appointNodes = [], appointData = null) {
appointNodes = this.formatAppointNodes(appointNodes)
if (this.activeNodeList.length <= 0 && appointNodes.length <= 0) {
return
}
let first = this.activeNodeList[0]
let { defaultInsertSecondLevelNodeText, defaultInsertBelowSecondLevelNodeText } = this.mindMap.opt
let list = appointNodes.length > 0 ? appointNodes : this.activeNodeList
let first = list[0]
if (first.isRoot) {
this.insertChildNode()
this.insertChildNode(openEdit, appointNodes, appointData)
} else {
let text = first.layerIndex === 1 ? '二级节点' : '分支主题'
let text = first.layerIndex === 1 ? defaultInsertSecondLevelNodeText : defaultInsertBelowSecondLevelNodeText
if (first.layerIndex === 1) {
first.parent.initRender = true
}
let index = this.getNodeIndex(first)
first.parent.nodeData.children.splice(index + 1, 0, {
inserting: true,
inserting: openEdit,
data: {
text: text,
expand: true
expand: true,
...(appointData || {})
},
children: []
})
@@ -382,20 +392,24 @@ class Render {
// 插入子节点
insertChildNode() {
if (this.activeNodeList.length <= 0) {
insertChildNode(openEdit = true, appointNodes = [], appointData = null) {
appointNodes = this.formatAppointNodes(appointNodes)
if (this.activeNodeList.length <= 0 && appointNodes.length <= 0) {
return
}
this.activeNodeList.forEach(node => {
let { defaultInsertSecondLevelNodeText, defaultInsertBelowSecondLevelNodeText } = this.mindMap.opt
let list = appointNodes.length > 0 ? appointNodes : this.activeNodeList
list.forEach(node => {
if (!node.nodeData.children) {
node.nodeData.children = []
}
let text = node.isRoot ? '二级节点' : '分支主题'
let text = node.isRoot ? defaultInsertSecondLevelNodeText : defaultInsertBelowSecondLevelNodeText
node.nodeData.children.push({
inserting: true,
inserting: openEdit,
data: {
text: text,
expand: true
expand: true,
...(appointData || {})
},
children: []
})
@@ -548,11 +562,14 @@ class Render {
// 移除节点
removeNode() {
if (this.activeNodeList.length <= 0) {
removeNode(appointNodes = []) {
appointNodes = this.formatAppointNodes(appointNodes)
if (this.activeNodeList.length <= 0 && appointNodes.length <= 0) {
return
}
let root = this.activeNodeList.find((node) => {
let isAppointNodes = appointNodes.length > 0
let list = isAppointNodes ? appointNodes : this.activeNodeList
let root = list.find((node) => {
return node.isRoot
})
if (root) {
@@ -563,8 +580,9 @@ class Render {
root.children = []
root.nodeData.children = []
} else {
for (let i = 0; i < this.activeNodeList.length; i++) {
let node = this.activeNodeList[i]
for (let i = 0; i < list.length; i++) {
let node = list[i]
if (isAppointNodes) list.splice(i, 1)
if (node.isGeneralization) {
// 删除概要节点
this.setNodeData(node.generalizationBelongNode, {
@@ -580,8 +598,7 @@ class Render {
}
}
}
this.activeNodeList = []
this.mindMap.emit('node_active', null, [])
this.mindMap.emit('node_active', null, this.activeNodeList)
this.mindMap.render()
}
@@ -629,7 +646,7 @@ class Render {
if (node.isRoot) {
return
}
let copyData = copyNodeTree({}, node)
let copyData = copyNodeTree({}, node, false, true)
this.removeActiveNode(node)
this.removeOneNode(node)
this.mindMap.emit('node_active', null, this.activeNodeList)

View File

@@ -97,13 +97,16 @@ class RichText {
this.mindMap.renderer.textEdit.registerTmpShortcut()
if (!this.textEditNode) {
this.textEditNode = document.createElement('div')
this.textEditNode.style.cssText = `position:fixed;box-sizing: border-box;background-color:#fff;box-shadow: 0 0 20px rgba(0,0,0,.5);outline: none; word-break: break-all;`
this.textEditNode.style.cssText = `position:fixed;box-sizing: border-box;box-shadow: 0 0 20px rgba(0,0,0,.5);outline: none; word-break: break-all;`
document.body.appendChild(this.textEditNode)
}
// 原始宽高
let g = node._textData.node
let originWidth = g.attr('data-width')
let originHeight = g.attr('data-height')
// 使用节点的填充色,否则如果节点颜色是白色的话编辑时看不见
let bgColor = node.style.merge('fillColor')
this.textEditNode.style.backgroundColor = bgColor === 'transparent' ? '#fff' : bgColor
this.textEditNode.style.minWidth = originWidth + 'px'
this.textEditNode.style.minHeight = originHeight + 'px'
this.textEditNode.style.left =
@@ -126,7 +129,7 @@ class RichText {
this.initQuillEditor()
document.querySelector('.ql-editor').style.minHeight = originHeight + 'px'
this.showTextEdit = true
this.selectAll()
this.focus()
if (!node.nodeData.data.richText) {
// 如果是非富文本的情况,需要手动应用文本样式
this.setTextStyleIfNotRichText(node)
@@ -228,6 +231,12 @@ class RichText {
this.quill.setSelection(0, this.quill.getLength())
}
// 聚焦
focus() {
let len = this.quill.getLength()
this.quill.setSelection(len, len)
}
// 格式化当前选中的文本
formatText(config = {}, clear = false) {
if (!this.range && !this.lastRange) return
@@ -407,7 +416,11 @@ class RichText {
reject(error)
}
}
if (len > 0) transform()
if (len > 0) {
transform()
} else {
resolve(null)
}
})
}
@@ -429,6 +442,9 @@ class RichText {
0,
0
)
// 清空历史数据,并且触发数据变化
this.mindMap.command.clearHistory()
this.mindMap.command.addHistory()
this.mindMap.reRender()
}

View File

@@ -0,0 +1,7 @@
import { transformToMarkdown } from './toMarkdown'
import { transformMarkdownTo } from './markdownTo'
export default {
transformToMarkdown,
transformMarkdownTo
}

View File

@@ -0,0 +1,98 @@
import { fromMarkdown } from 'mdast-util-from-markdown'
// 处理list的情况
const handleList = node => {
let list = []
let walk = (arr, newArr) => {
for (let i = 0; i < arr.length; i++) {
let cur = arr[i]
let node = {}
node.data = {
// 节点内容
text: cur.children[0].children[0].value
}
node.children = []
newArr.push(node)
if (cur.children.length > 1) {
for (let j = 1; j < cur.children.length; j++) {
let cur2 = cur.children[j]
if (cur2.type === 'list') {
walk(cur2.children, node.children)
}
}
}
}
}
walk(node.children, list)
return list
}
// 将markdown转换成节点树
export const transformMarkdownTo = async md => {
const tree = fromMarkdown(md)
let root = {
children: []
}
let childrenQueue = [root.children]
let currentChildren = root.children
let depthQueue = [-1]
let currentDepth = -1
for (let i = 0; i < tree.children.length; i++) {
let cur = tree.children[i]
if (cur.type === 'heading') {
if (!cur.children[0]) continue
// 创建新节点
let node = {}
node.data = {
// 节点内容
text: cur.children[0].value
}
node.children = []
// 如果当前的层级大于上一个节点的层级,那么是其子节点
if (cur.depth > currentDepth) {
// 添加到上一个节点的子节点列表里
currentChildren.push(node)
// 更新当前栈和数据
childrenQueue.push(node.children)
currentChildren = node.children
depthQueue.push(cur.depth)
currentDepth = cur.depth
} else if (cur.depth === currentDepth) {
// 如果当前层级等于上一个节点的层级,说明它们是同级节点
// 将上一个节点出栈
childrenQueue.pop()
currentChildren = childrenQueue[childrenQueue.length - 1]
depthQueue.pop()
currentDepth = depthQueue[depthQueue.length - 1]
// 追加到上上个节点的子节点列表里
currentChildren.push(node)
// 更新当前栈和数据
childrenQueue.push(node.children)
currentChildren = node.children
depthQueue.push(cur.depth)
currentDepth = cur.depth
} else {
// 如果当前层级小于上一个节点的层级,那么一直出栈,直到遇到比当前层级小的节点
while (depthQueue.length) {
childrenQueue.pop()
currentChildren = childrenQueue[childrenQueue.length - 1]
depthQueue.pop()
currentDepth = depthQueue[depthQueue.length - 1]
if (currentDepth < cur.depth) {
// 追加到该节点的子节点列表里
currentChildren.push(node)
// 更新当前栈和数据
childrenQueue.push(node.children)
currentChildren = node.children
depthQueue.push(cur.depth)
currentDepth = cur.depth
break
}
}
}
} else if (cur.type === 'list') {
currentChildren.push(...handleList(cur))
}
}
return root.children[0]
}

View File

@@ -0,0 +1,53 @@
import { walk } from '../utils'
let el = null
const getText = str => {
if (!el) {
el = document.createElement('div')
}
el.innerHTML = str
return el.textContent
}
const getTitleMark = level => {
return new Array(level).fill('#').join('')
}
const getIndentMark = level => {
return new Array(level - 6).fill(' ').join('') + '*'
}
// 转换成markdown格式
export const transformToMarkdown = root => {
let content = ''
walk(
root,
null,
(node, parent, isRoot, layerIndex) => {
let level = layerIndex + 1
let text = node.data.richText ? getText(node.data.text) : node.data.text
if (level <= 6) {
content += getTitleMark(level)
} else {
content += getIndentMark(level)
}
content += ' ' + text
// 概要
let generalization = node.data.generalization
if (generalization && generalization.text) {
let generalizationText = generalization.richText
? getText(generalization.text)
: generalization.text
content += `[${generalizationText}]`
}
content += '\n\n'
// 备注
if (node.data.note) {
content += node.data.note + '\n\n'
}
},
() => {},
true
)
return content
}

View File

@@ -0,0 +1,182 @@
// 获取目标节点在起始节点的目标数组中的索引
export const getAssociativeLineTargetIndex = (node, toNode) => {
return node.nodeData.data.associativeLineTargets.findIndex(item => {
return item === toNode.nodeData.data.id
})
}
// 计算贝塞尔曲线的控制点
export const computeCubicBezierPathPoints = (x1, y1, x2, y2) => {
let cx1 = x1 + (x2 - x1) / 2
let cy1 = y1
let cx2 = cx1
let cy2 = y2
if (Math.abs(x1 - x2) <= 5) {
cx1 = x1 + (y2 - y1) / 2
cx2 = cx1
}
return [
{
x: cx1,
y: cy1
},
{
x: cx2,
y: cy2
}
]
}
// 拼接贝塞尔曲线路径
export const joinCubicBezierPath = (startPoint, endPoint, point1, point2) => {
return `M ${startPoint.x},${startPoint.y} C ${point1.x},${point1.y} ${point2.x},${point2.y} ${endPoint.x},${endPoint.y}`
}
// 获取节点的位置信息
const getNodeRect = node => {
let { left, top, width, height } = node
return {
right: left + width,
bottom: top + height,
left,
top
}
}
// 三次贝塞尔曲线
export const cubicBezierPath = (x1, y1, x2, y2) => {
let points = computeCubicBezierPathPoints(x1, y1, x2, y2)
return joinCubicBezierPath(
{ x: x1, y: y1 },
{ x: x2, y: y2 },
points[0],
points[1]
)
}
// 获取节点的连接点
export const getNodePoint = (node, dir = 'right') => {
let { left, top, width, height } = node
switch (dir) {
case 'left':
return {
x: left,
y: top + height / 2
}
case 'right':
return {
x: left + width,
y: top + height / 2
}
case 'top':
return {
x: left + width / 2,
y: top
}
case 'bottom':
return {
x: left + width / 2,
y: top + height
}
default:
break
}
}
// 根据两个节点的位置计算节点的连接点
export const computeNodePoints = (fromNode, toNode) => {
let fromRect = getNodeRect(fromNode)
let fromCx = (fromRect.right + fromRect.left) / 2
let fromCy = (fromRect.bottom + fromRect.top) / 2
let toRect = getNodeRect(toNode)
let toCx = (toRect.right + toRect.left) / 2
let toCy = (toRect.bottom + toRect.top) / 2
// 中心点坐标的差值
let offsetX = toCx - fromCx
let offsetY = toCy - fromCy
if (offsetX === 0 && offsetY === 0) return
let fromDir = ''
let toDir = ''
if (offsetX <= 0 && offsetX <= offsetY && offsetX <= -offsetY) {
// left
fromDir = 'left'
toDir = 'right'
} else if (offsetX > 0 && offsetX >= -offsetY && offsetX >= offsetY) {
// right
fromDir = 'right'
toDir = 'left'
} else if (offsetY <= 0 && offsetY < offsetX && offsetY < -offsetX) {
// up
fromDir = 'top'
toDir = 'bottom'
} else if (offsetY > 0 && -offsetY < offsetX && offsetY > offsetX) {
// down
fromDir = 'bottom'
toDir = 'top'
}
return [getNodePoint(fromNode, fromDir), getNodePoint(toNode, toDir)]
}
// 获取节点的关联线路径
export const getNodeLinePath = (startPoint, endPoint, node, toNode) => {
let targetIndex = getAssociativeLineTargetIndex(node, toNode)
// 控制点
let controlPoints = []
let associativeLineTargetControlOffsets =
node.nodeData.data.associativeLineTargetControlOffsets
if (
associativeLineTargetControlOffsets &&
associativeLineTargetControlOffsets[targetIndex]
) {
// 节点保存了控制点差值
let offsets = associativeLineTargetControlOffsets[targetIndex]
controlPoints = [
{
x: startPoint.x + offsets[0].x,
y: startPoint.y + offsets[0].y
},
{
x: endPoint.x + offsets[1].x,
y: endPoint.y + offsets[1].y
}
]
} else {
// 没有保存控制点则生成默认的
controlPoints = computeCubicBezierPathPoints(
startPoint.x,
startPoint.y,
endPoint.x,
endPoint.y
)
}
// 根据控制点拼接贝塞尔曲线路径
return {
path: joinCubicBezierPath(
startPoint,
endPoint,
controlPoints[0],
controlPoints[1]
),
controlPoints
}
}
// 获取默认的控制点差值
export const getDefaultControlPointOffsets = (startPoint, endPoint) => {
let controlPoints = computeCubicBezierPathPoints(
startPoint.x,
startPoint.y,
endPoint.x,
endPoint.y
)
return [
{
x: controlPoints[0].x - startPoint.x,
y: controlPoints[0].y - startPoint.y
},
{
x: controlPoints[1].x - endPoint.x,
y: controlPoints[1].y - endPoint.y
}
]
}

View File

@@ -122,22 +122,25 @@ export const simpleDeepClone = data => {
}
// 复制渲染树数据
export const copyRenderTree = (tree, root) => {
export const copyRenderTree = (tree, root, removeActiveState = false) => {
tree.data = simpleDeepClone(root.data)
if (removeActiveState) {
tree.data.isActive = false
}
tree.children = []
if (root.children && root.children.length > 0) {
root.children.forEach((item, index) => {
tree.children[index] = copyRenderTree({}, item)
tree.children[index] = copyRenderTree({}, item, removeActiveState)
})
}
return tree
}
// 复制节点树数据
export const copyNodeTree = (tree, root, removeActiveState = false) => {
export const copyNodeTree = (tree, root, removeActiveState = false, keepId = false) => {
tree.data = simpleDeepClone(root.nodeData ? root.nodeData.data : root.data)
// 去除节点id因为节点id不能重复
if (tree.data.id) delete tree.data.id
if (tree.data.id && !keepId) delete tree.data.id
if (removeActiveState) {
tree.data.isActive = false
}
@@ -267,4 +270,35 @@ export const measureText = (text, { italic, bold, fontSize, fontFamily }) => {
// 拼接font字符串
export const joinFontStr = ({ italic, bold, fontSize, fontFamily }) => {
return `${italic ? 'italic ' : ''} ${bold ? 'bold ' : ''} ${fontSize}px ${fontFamily} `
}
// 在下一个事件循环里执行任务
export const nextTick = function (fn, ctx) {
let pending = false
let timerFunc = null
let handle = () => {
pending = false
ctx ? fn.call(ctx) : fn()
}
// 支持MutationObserver接口的话使用MutationObserver
if (typeof MutationObserver !== 'undefined') {
let counter = 1
let observer = new MutationObserver(handle)
let textNode = document.createTextNode(counter)
observer.observe(textNode, {
characterData: true // 设为 true 表示监视指定目标节点或子节点树中节点所包含的字符数据的变化
})
timerFunc = function () {
counter = (counter + 1) % 2 // counter会在0和1两者循环变化
textNode.data = counter // 节点变化会触发回调handle
}
} else {
// 否则使用定时器
timerFunc = setTimeout
}
return function () {
if (pending) return
pending = true
timerFunc(handle, 0)
}
}

View File

@@ -1,8 +1,8 @@
@font-face {
font-family: "iconfont"; /* Project id 2479351 */
src: url('iconfont.woff2?t=1678955183884') format('woff2'),
url('iconfont.woff?t=1678955183884') format('woff'),
url('iconfont.ttf?t=1678955183884') format('truetype');
src: url('iconfont.woff2?t=1679621707211') format('woff2'),
url('iconfont.woff?t=1679621707211') format('woff'),
url('iconfont.ttf?t=1679621707211') format('truetype');
}
.iconfont {
@@ -13,6 +13,30 @@
-moz-osx-font-smoothing: grayscale;
}
.iconwenjian:before {
content: "\e607";
}
.iconpdf:before {
content: "\e740";
}
.iconPNG:before {
content: "\ec18";
}
.iconSVG:before {
content: "\e621";
}
.iconmarkdown:before {
content: "\ec04";
}
.iconjson:before {
content: "\ea42";
}
.iconlianjiexian:before {
content: "\e75b";
}

View File

@@ -369,3 +369,43 @@ export const sidebarTriggerList = [
icon: 'iconjianpan'
}
]
// 下载类型列表
export const downTypeList = [
{
name: 'Dedicated file',
type: 'smm',
icon: 'iconwenjian',
desc: 'Available for import'
},
{
name: 'JSON',
type: 'json',
icon: 'iconjson',
desc: 'Popular data exchange formats, Available for import'
},
{
name: 'Image',
type: 'png',
icon: 'iconPNG',
desc: 'Suitable for viewing and sharing'
},
{
name: 'SVG',
type: 'svg',
icon: 'iconSVG',
desc: 'Scalable Vector Graphics'
},
{
name: 'PDF',
type: 'pdf',
icon: 'iconpdf',
desc: 'Suitable for printing'
},
{
name: 'Markdown',
type: 'md',
icon: 'iconmarkdown',
desc: 'Easy for other software to open'
}
]

View File

@@ -15,7 +15,8 @@ import {
shortcutKeyList as shortcutKeyListZh,
shapeList as shapeListZh,
sidebarTriggerList as sidebarTriggerListZh,
backgroundSizeList as backgroundSizeListZh
backgroundSizeList as backgroundSizeListZh,
downTypeList as downTypeListZh
} from './zh'
import {
fontFamilyList as fontFamilyListEn,
@@ -26,7 +27,8 @@ import {
shortcutKeyList as shortcutKeyListEn,
shapeList as shapeListEn,
sidebarTriggerList as sidebarTriggerListEn,
backgroundSizeList as backgroundSizeListEn
backgroundSizeList as backgroundSizeListEn,
downTypeList as downTypeListEn
} from './en'
const fontFamilyList = {
@@ -74,6 +76,11 @@ const sidebarTriggerList = {
en: sidebarTriggerListEn
}
const downTypeList = {
zh: downTypeListZh,
en: downTypeListEn
}
export {
fontSizeList,
lineHeightList,
@@ -91,5 +98,6 @@ export {
backgroundSizeList,
shortcutKeyList,
shapeList,
sidebarTriggerList
sidebarTriggerList,
downTypeList
}

View File

@@ -441,3 +441,43 @@ export const sidebarTriggerList = [
icon: 'iconjianpan'
}
]
// 下载类型列表
export const downTypeList = [
{
name: '专有文件',
type: 'smm',
icon: 'iconwenjian',
desc: '可用于导入'
},
{
name: 'JSON',
type: 'json',
icon: 'iconjson',
desc: '流行的数据交换格式,可用于导入'
},
{
name: '图片',
type: 'png',
icon: 'iconPNG',
desc: '适合查看分享'
},
{
name: 'SVG',
type: 'svg',
icon: 'iconSVG',
desc: '可缩放矢量图形'
},
{
name: 'PDF',
type: 'pdf',
icon: 'iconpdf',
desc: '适合打印'
},
{
name: 'Markdown',
type: 'md',
icon: 'iconmarkdown',
desc: '便于其他软件打开'
}
]

View File

@@ -88,6 +88,7 @@ export default {
imageFile: 'Image file',
svgFile: 'svg file',
pdfFile: 'pdf file',
markdownFile: 'markdown file',
tips: 'tips: .smm and .json file can be import',
domToImage: 'Whether to convert rich text nodes in svg into pictures',
pngTips: 'tips: Exporting pictures in rich text mode is time-consuming. It is recommended to export to svg format',
@@ -103,7 +104,7 @@ export default {
import: {
title: 'Import',
selectFile: 'Select file',
supportFile: 'Support .smm、.json、.xmind、.xlsx file'
supportFile: 'Support .smm、.json、.xmind、.xlsx、.md file'
},
navigatorToolbar: {
openMiniMap: 'Open mini map',

View File

@@ -88,6 +88,7 @@ export default {
imageFile: '图片文件',
svgFile: 'svg文件',
pdfFile: 'pdf文件',
markdownFile: 'markdown文件',
tips: 'tips.smm和.json文件可用于导入',
domToImage: '是否将svg中富文本节点转换成图片',
pngTips: 'tips富文本模式导出图片非常耗时建议导出为svg格式',
@@ -103,7 +104,7 @@ export default {
import: {
title: '导入',
selectFile: '选取文件',
supportFile: '支持.smm、.json、.xmind、.xlsx文件'
supportFile: '支持.smm、.json、.xmind、.xlsx、.md文件'
},
navigatorToolbar: {
openMiniMap: '开启小地图',

View File

@@ -92,6 +92,10 @@ export default {
margin: 10px 0;
}
h4 {
margin-bottom: 10px;
}
p {
margin-bottom: 20px;
}

View File

@@ -28,6 +28,7 @@ let APIList = [
'watermark',
'associativeLine',
'xmind',
'markdown',
'utils'
]

View File

@@ -2,9 +2,11 @@
> v0.4.5+
> The function of adjusting associated line control points is supported from v0.4.6+
This plugin is used to support the addition of associative lines.
The plugin currently has relatively simple functions, and does not support modifying the control points of association lines or adding text to association lines.
The plugin is currently not fully functional, and does not support adding text to association lines.
## Register

View File

@@ -4,8 +4,11 @@
<blockquote>
<p>v0.4.5+</p>
</blockquote>
<blockquote>
<p>The function of adjusting associated line control points is supported from v0.4.6+</p>
</blockquote>
<p>This plugin is used to support the addition of associative lines.</p>
<p>The plugin currently has relatively simple functions, and does not support modifying the control points of association lines or adding text to association lines.</p>
<p>The plugin is currently not fully functional, and does not support adding text to association lines.</p>
<h2>Register</h2>
<pre class="hljs"><code><span class="hljs-keyword">import</span> MindMap <span class="hljs-keyword">from</span> <span class="hljs-string">&#x27;simple-mind-map&#x27;</span>
<span class="hljs-keyword">import</span> AssociativeLine <span class="hljs-keyword">from</span> <span class="hljs-string">&#x27;simple-mind-map/src/AssociativeLine.js&#x27;</span>

View File

@@ -1,5 +1,19 @@
# Changelog
## 0.4.7
optimization: 1.During rich text editing, when initially focusing, all are no longer selected by default; 2.When editing rich text, use the node fill color as the background color to avoid being invisible when the node color is white. 3.Node activation state switching no longer triggers history. 4.Triggering history multiple times in a short time will only add the last data. 5.Optimize the addition of historical records. When there is a rollback, delete the historical data after the current pointer when adding a new record again.
New: 1.Support for importing and exporting Markdown format files. 2.Support for configuring initial text when inserting nodes. 3.Expand the commands for inserting and deleting nodes to support specifying nodes.
## 0.4.6
New: 1.Associated lines support adjusting control points.
optimization: 1.When adding historical data, filter data that has not changed compared to the previous time.
Fix: 1.Fixed a conflict between the direction keys and the navigation function of the direction keys during node editing. 2.Fixed the issue of node id loss when dragging a mobile node, which can cause associated lines to be lost.
## 0.4.5
New: 1.Supports associative lines. 2.You can also drag the canvas by holding down the root node. 3. Hold down the ctrl key to adjust multiple selected nodes.

View File

@@ -1,6 +1,13 @@
<template>
<div>
<h1>Changelog</h1>
<h2>0.4.7</h2>
<p>optimization: 1.During rich text editing, when initially focusing, all are no longer selected by default; 2.When editing rich text, use the node fill color as the background color to avoid being invisible when the node color is white. 3.Node activation state switching no longer triggers history. 4.Triggering history multiple times in a short time will only add the last data. 5.Optimize the addition of historical records. When there is a rollback, delete the historical data after the current pointer when adding a new record again.</p>
<p>New: 1.Support for importing and exporting Markdown format files. 2.Support for configuring initial text when inserting nodes. 3.Expand the commands for inserting and deleting nodes to support specifying nodes.</p>
<h2>0.4.6</h2>
<p>New: 1.Associated lines support adjusting control points.</p>
<p>optimization: 1.When adding historical data, filter data that has not changed compared to the previous time.</p>
<p>Fix: 1.Fixed a conflict between the direction keys and the navigation function of the direction keys during node editing. 2.Fixed the issue of node id loss when dragging a mobile node, which can cause associated lines to be lost.</p>
<h2>0.4.5</h2>
<p>New: 1.Supports associative lines. 2.You can also drag the canvas by holding down the root node. 3. Hold down the ctrl key to adjust multiple selected nodes.</p>
<h2>0.4.4</h2>

View File

@@ -44,6 +44,8 @@ const mindMap = new MindMap({
| customHandleMousewheelv0.4.3+ | Function | null | User-defined mouse wheel event processing can pass a function, and the callback parameter is the event object | |
| mousewheelActionv0.4.3+ | String | zoom | The behavior of the mouse wheel, `zoom`(Zoom in and out)、`move`(Move up and down). If `customHandleMousewheel` passes a custom function, this property will not take effect | |
| mousewheelMoveStepv0.4.3+ | Number | 100 | When the `mousewheelAction` is set to `move`, you can use this attribute to control the step length of the view movement when the mouse scrolls. The unit is `px` | |
| defaultInsertSecondLevelNodeTextv0.4.7+ | String | 二级节点 | Text of the default inserted secondary node | |
| defaultInsertBelowSecondLevelNodeTextv0.4.7+ | String | 分支主题 | Text for nodes below the second level inserted by default | |
### Watermark config
@@ -269,11 +271,11 @@ redo. All commands are as follows:
| SELECT_ALL | Select all | |
| BACK | Go back a specified number of steps | step (the number of steps to go back, default is 1) |
| FORWARD | Go forward a specified number of steps | step (the number of steps to go forward, default is 1) |
| INSERT_NODE | Insert a sibling node, the active node will be the operation node. If there are multiple active nodes, only the first one will be effective | |
| INSERT_CHILD_NODE | Insert a child node, the active node will be the operation node | |
| INSERT_NODE | Insert a sibling node, the active node or appoint node will be the operation node. If there are multiple active nodes, only the first one will be effective | openEditv0.4.6+, Whether to activate the newly inserted node and enter editing mode, default is `true` 、 appointNodesv0.4.7+, Optional, appoint node, Specifying multiple nodes can pass an array、 appointDataOptional, Specify the data for the newly created node, Such as {text: 'xxx', ...}, Detailed structure can be referred to [https://github.com/wanglin2/mind-map/blob/main/simple-mind-map/example/exampleData.js](https://github.com/wanglin2/mind-map/blob/main/simple-mind-map/example/exampleData.js) |
| INSERT_CHILD_NODE | Insert a child node, the active node or appoint node will be the operation node | openEditv0.4.6+, Whether to activate the newly inserted node and enter editing mode, default is `true`)、 appointNodesv0.4.7+, Optional, appoint node, Specifying multiple nodes can pass an array、 appointDataOptional, Specify the data for the newly created node, Such as {text: 'xxx', ...}, Detailed structure can be referred to [https://github.com/wanglin2/mind-map/blob/main/simple-mind-map/example/exampleData.js](https://github.com/wanglin2/mind-map/blob/main/simple-mind-map/example/exampleData.js) |
| UP_NODE | Move node up, the active node will be the operation node. If there are multiple active nodes, only the first one will be effective. Using this command on the root node or the first node in the list will be invalid | |
| DOWN_NODE | Move node down, the active node will be the operation node. If there are multiple active nodes, only the first one will be effective. Using this command on the root node or the last node in the list will be invalid | |
| REMOVE_NODE | Remove node, the active node will be the operation node | |
| REMOVE_NODE | Remove node, the active node or appoint node will be the operation node | appointNodesv0.4.7+, Optional, appoint node, Specifying multiple nodes can pass an array |
| PASTE_NODE | Paste node to a node, the active node will be the operation node | data (the node data to paste, usually obtained through the renderer.copyNode() and renderer.cutNode() methods) |
| SET_NODE_STYLE | Modify node style | node (the node to set the style of), prop (style property), value (style property value), isActive (boolean, whether the style being set is for the active state) |
| SET_NODE_ACTIVE | Set whether the node is active | node (the node to set), active (boolean, whether to activate) |

View File

@@ -168,6 +168,20 @@
<td>When the <code>mousewheelAction</code> is set to <code>move</code>, you can use this attribute to control the step length of the view movement when the mouse scrolls. The unit is <code>px</code></td>
<td></td>
</tr>
<tr>
<td>defaultInsertSecondLevelNodeTextv0.4.7+</td>
<td>String</td>
<td>二级节点</td>
<td>Text of the default inserted secondary node</td>
<td></td>
</tr>
<tr>
<td>defaultInsertBelowSecondLevelNodeTextv0.4.7+</td>
<td>String</td>
<td>分支主题</td>
<td>Text for nodes below the second level inserted by default</td>
<td></td>
</tr>
</tbody>
</table>
<h3>Watermark config</h3>
@@ -530,13 +544,13 @@ redo. All commands are as follows:</p>
</tr>
<tr>
<td>INSERT_NODE</td>
<td>Insert a sibling node, the active node will be the operation node. If there are multiple active nodes, only the first one will be effective</td>
<td></td>
<td>Insert a sibling node, the active node or appoint node will be the operation node. If there are multiple active nodes, only the first one will be effective</td>
<td>openEditv0.4.6+, Whether to activate the newly inserted node and enter editing mode, default is <code>true</code> appointNodesv0.4.7+, Optional, appoint node, Specifying multiple nodes can pass an array appointDataOptional, Specify the data for the newly created node, Such as {text: 'xxx', ...}, Detailed structure can be referred to <a href="https://github.com/wanglin2/mind-map/blob/main/simple-mind-map/example/exampleData.js">https://github.com/wanglin2/mind-map/blob/main/simple-mind-map/example/exampleData.js</a> </td>
</tr>
<tr>
<td>INSERT_CHILD_NODE</td>
<td>Insert a child node, the active node will be the operation node</td>
<td></td>
<td>Insert a child node, the active node or appoint node will be the operation node</td>
<td>openEditv0.4.6+, Whether to activate the newly inserted node and enter editing mode, default is <code>true</code> appointNodesv0.4.7+, Optional, appoint node, Specifying multiple nodes can pass an array appointDataOptional, Specify the data for the newly created node, Such as {text: 'xxx', ...}, Detailed structure can be referred to <a href="https://github.com/wanglin2/mind-map/blob/main/simple-mind-map/example/exampleData.js">https://github.com/wanglin2/mind-map/blob/main/simple-mind-map/example/exampleData.js</a> </td>
</tr>
<tr>
<td>UP_NODE</td>
@@ -550,8 +564,8 @@ redo. All commands are as follows:</p>
</tr>
<tr>
<td>REMOVE_NODE</td>
<td>Remove node, the active node will be the operation node</td>
<td></td>
<td>Remove node, the active node or appoint node will be the operation node</td>
<td>appointNodesv0.4.7+, Optional, appoint node, Specifying multiple nodes can pass an array</td>
</tr>
<tr>
<td>PASTE_NODE</td>

View File

@@ -0,0 +1,35 @@
# Markdown parse
> v0.4.7+
Provides methods for importing and exporting `Markdown` files.
## Import
```js
import markdown from 'simple-mind-map/src/parse/markdown.js'
```
If you are using the file in the format of `umd`, you can obtain it in the following way:
```html
<script src="simple-mind-map/dist/simpleMindMap.umd.min.js"></script>
```
```js
MindMap.markdown
```
## Methods
### transformToMarkdown(data)
- `data`: Mind map data can be obtained using the `mindMap.getData()` method.
Convert mind map data into `Markdown` format data, and the returned data is a string.
### transformMarkdownTo(mdContent)
- `mdContent`: The `Markdown` data to convert, string type.
Convert the `Markdown` string into node tree data and return a `Promise` instance. You can use the `mindMap.setData()` method to render the converted data onto the canvas.

View File

@@ -0,0 +1,39 @@
<template>
<div>
<h1>Markdown parse</h1>
<blockquote>
<p>v0.4.7+</p>
</blockquote>
<p>Provides methods for importing and exporting <code>Markdown</code> files.</p>
<h2>Import</h2>
<pre class="hljs"><code><span class="hljs-keyword">import</span> markdown <span class="hljs-keyword">from</span> <span class="hljs-string">&#x27;simple-mind-map/src/parse/markdown.js&#x27;</span>
</code></pre>
<p>If you are using the file in the format of <code>umd</code>, you can obtain it in the following way:</p>
<pre class="hljs"><code><span class="hljs-tag">&lt;<span class="hljs-name">script</span> <span class="hljs-attr">src</span>=<span class="hljs-string">&quot;simple-mind-map/dist/simpleMindMap.umd.min.js&quot;</span>&gt;</span><span class="hljs-tag">&lt;/<span class="hljs-name">script</span>&gt;</span>
</code></pre>
<pre class="hljs"><code>MindMap.markdown
</code></pre>
<h2>Methods</h2>
<h3>transformToMarkdown(data)</h3>
<ul>
<li><code>data</code>: Mind map data can be obtained using the <code>mindMap.getData()</code> method.</li>
</ul>
<p>Convert mind map data into <code>Markdown</code> format data, and the returned data is a string.</p>
<h3>transformMarkdownTo(mdContent)</h3>
<ul>
<li><code>mdContent</code>: The <code>Markdown</code> data to convert, string type.</li>
</ul>
<p>Convert the <code>Markdown</code> string into node tree data and return a <code>Promise</code> instance. You can use the <code>mindMap.setData()</code> method to render the converted data onto the canvas.</p>
</div>
</template>
<script>
export default {
}
</script>
<style>
</style>

View File

@@ -65,6 +65,12 @@ Replace the built-in font size list during rich text editing. The built-in list
Select All. When the node is being edited, you can select all the text in the node through this method.
### focus()
> v0.4.7+
Focus.
### formatText(config = {})
- `config`Object. The key is the style attribute and the value is the style value. The complete configuration is as follows:

View File

@@ -50,6 +50,11 @@ MindMap.usePlugin(RichText, opt?)
<h2>Method</h2>
<h3>selectAll()</h3>
<p>Select All. When the node is being edited, you can select all the text in the node through this method.</p>
<h3>focus()</h3>
<blockquote>
<p>v0.4.7+</p>
</blockquote>
<p>Focus.</p>
<h3>formatText(config = {})</h3>
<ul>
<li><code>config</code>Object. The key is the style attribute and the value is the style value. The complete configuration is as follows:</li>

View File

@@ -101,12 +101,14 @@ const mindMap = new MindMap({
The non-packaged 'ES' module is introduced by default, and only contains core functions, not unregistered plugin content, which can effectively reduce the size. However, you need to configure the `babel` compilation `simple mind-map` in your project to prevent some newer `js` syntax some browsers not supporting it.
If you need a file in the format of `umd` module, such as `CDN` in the browser, you can import it in the following way:
If you need a file in the format of `umd` module, such as `CDN` in the browser, Then you can find the `simpleMindMap.umd.min.js` file in the `/simple-mind-map/dist/` directory, copy it to your project, and then import it into the page:
```js
import MindMap from "simple-mind-map/dist/simpleMindMap.umd.min.js";
```html
<script scr="simpleMindMap.umd.min.js"></script>
```
A global variable `window.simpleMindMap` will be created.
The disadvantage of this method is that it will contain all the content, including the plugins you have not registered, so the overall volume will be relatively large.
## Problems

View File

@@ -72,9 +72,10 @@ compile this dependency:</p>
});
</code></pre>
<p>The non-packaged 'ES' module is introduced by default, and only contains core functions, not unregistered plugin content, which can effectively reduce the size. However, you need to configure the <code>babel</code> compilation <code>simple mind-map</code> in your project to prevent some newer <code>js</code> syntax some browsers not supporting it.</p>
<p>If you need a file in the format of <code>umd</code> module, such as <code>CDN</code> in the browser, you can import it in the following way:</p>
<pre class="hljs"><code><span class="hljs-keyword">import</span> MindMap <span class="hljs-keyword">from</span> <span class="hljs-string">&quot;simple-mind-map/dist/simpleMindMap.umd.min.js&quot;</span>;
<p>If you need a file in the format of <code>umd</code> module, such as <code>CDN</code> in the browser, Then you can find the <code>simpleMindMap.umd.min.js</code> file in the <code>/simple-mind-map/dist/</code> directory, copy it to your project, and then import it into the page:</p>
<pre class="hljs"><code><span class="hljs-tag">&lt;<span class="hljs-name">script</span> <span class="hljs-attr">scr</span>=<span class="hljs-string">&quot;simpleMindMap.umd.min.js&quot;</span>&gt;</span><span class="hljs-tag">&lt;/<span class="hljs-name">script</span>&gt;</span>
</code></pre>
<p>A global variable <code>window.simpleMindMap</code> will be created.</p>
<p>The disadvantage of this method is that it will contain all the content, including the plugins you have not registered, so the overall volume will be relatively large.</p>
<h2>Problems</h2>
<h3>Error when using in Vite, indicating xml-js dependency error</h3>

View File

@@ -1,6 +1,6 @@
# Participate in translation
Thanks for the English translation provided by [Emircan ERKUL](https://github.com/emircanerkul).
Thanks for the first version English translation provided by [Emircan ERKUL](https://github.com/emircanerkul).
If you want to participate in the translation of this document, you can clone this repository first.

View File

@@ -1,7 +1,7 @@
<template>
<div>
<h1>Participate in translation</h1>
<p>Thanks for the English translation provided by <a href="https://github.com/emircanerkul">Emircan ERKUL</a>.</p>
<p>Thanks for the first version English translation provided by <a href="https://github.com/emircanerkul">Emircan ERKUL</a>.</p>
<p>If you want to participate in the translation of this document, you can clone this repository first.</p>
<p>The translated documents are in the <code>/web/src/pages/Doc/</code> directory, and currently support English(<code>en</code>) and Simplified Chinese(<code>zh</code>).</p>
<p>If you are adding a new language type, you can create a new directory under the <code>/web/src/pages/Doc/</code> directory, Then create a folder for each chapter, You can also directly copy all chapter directories under the existing language directory for translation, Note that you only need to write the <code>index.md</code> file, The <code>index.vue</code> file under the chapter directory is automatically generated by the script according to <code>index.md</code>.</p>

View File

@@ -72,7 +72,11 @@ Copy render tree data, example:
copyRenderTree({}, this.mindMap.renderer.renderTree);
```
#### copyNodeTree(tree, root)
#### copyNodeTree(tree, root, removeActiveState, keepId)
- `removeActiveState`: `Boolean`, default is `false`, Whether to remove the active state of the node
- `keepId`: v0.4.6+, `Boolean`, default is `false`, Whether to retain the `id` of the replicated node will be deleted by default to prevent duplicate node `id`. However, for mobile node scenarios, the original `id` of the node needs to be retained
Copy node tree data, mainly eliminating the reference `node` instance `_node`
and copying the `data` of the data object, example:

View File

@@ -39,7 +39,15 @@ basic data, otherwise it will throw an error</p>
<p>Copy render tree data, example:</p>
<pre class="hljs"><code>copyRenderTree({}, <span class="hljs-built_in">this</span>.mindMap.renderer.renderTree);
</code></pre>
<h4>copyNodeTree(tree, root)</h4>
<h4>copyNodeTree(tree, root, removeActiveState, keepId)</h4>
<ul>
<li>
<p><code>removeActiveState</code>: <code>Boolean</code>, default is <code>false</code>, Whether to remove the active state of the node</p>
</li>
<li>
<p><code>keepId</code>: v0.4.6+, <code>Boolean</code>, default is <code>false</code>, Whether to retain the <code>id</code> of the replicated node will be deleted by default to prevent duplicate node <code>id</code>. However, for mobile node scenarios, the original <code>id</code> of the node needs to be retained</p>
</li>
</ul>
<p>Copy node tree data, mainly eliminating the reference <code>node</code> instance <code>_node</code>
and copying the <code>data</code> of the data object, example:</p>
<pre class="hljs"><code>copyNodeTree({}, node);

View File

@@ -12,9 +12,11 @@ import xmind from 'simple-mind-map/src/parse/xmind.js'
If you are using the file in the format of `umd`, you can obtain it in the following way:
```js
import MindMap from "simple-mind-map/dist/simpleMindMap.umd.min"
```html
<script src="simple-mind-map/dist/simpleMindMap.umd.min.js"></script>
```
```js
MindMap.xmind
```

View File

@@ -9,9 +9,9 @@
<pre class="hljs"><code><span class="hljs-keyword">import</span> xmind <span class="hljs-keyword">from</span> <span class="hljs-string">&#x27;simple-mind-map/src/parse/xmind.js&#x27;</span>
</code></pre>
<p>If you are using the file in the format of <code>umd</code>, you can obtain it in the following way:</p>
<pre class="hljs"><code><span class="hljs-keyword">import</span> MindMap <span class="hljs-keyword">from</span> <span class="hljs-string">&quot;simple-mind-map/dist/simpleMindMap.umd.min&quot;</span>
MindMap.xmind
<pre class="hljs"><code><span class="hljs-tag">&lt;<span class="hljs-name">script</span> <span class="hljs-attr">src</span>=<span class="hljs-string">&quot;simple-mind-map/dist/simpleMindMap.umd.min.js&quot;</span>&gt;</span><span class="hljs-tag">&lt;/<span class="hljs-name">script</span>&gt;</span>
</code></pre>
<pre class="hljs"><code>MindMap.xmind
</code></pre>
<h2>Methods</h2>
<h3>xmind.parseXmindFile(file)</h3>

View File

@@ -1,3 +1,3 @@
export default [{"lang":"zh","children":[{"path":"associativeLine","title":"AssociativeLine 插件"},{"path":"batchExecution","title":"BatchExecution实例"},{"path":"changelog","title":"Changelog"},{"path":"command","title":"Command实例"},{"path":"constructor","title":"构造函数"},{"path":"doExport","title":"Export 插件"},{"path":"drag","title":"Drag插件"},{"path":"introduction","title":"简介"},{"path":"keyboardNavigation","title":"KeyboardNavigation插件"},{"path":"keyCommand","title":"KeyCommand实例"},{"path":"miniMap","title":"MiniMap插件"},{"path":"node","title":"Node实例"},{"path":"render","title":"Render实例"},{"path":"richText","title":"RichText插件"},{"path":"select","title":"Select 插件 "},{"path":"start","title":"开始"},{"path":"translate","title":"参与翻译"},{"path":"utils","title":"内置工具方法"},{"path":"view","title":"View实例"},{"path":"watermark","title":"Watermark插件"},{"path":"xmind","title":"XMind解析"}]},{"lang":"en","children":[{"path":"associativeLine","title":"AssociativeLine plugin"},{"path":"batchExecution","title":"batchExecution instance"},{"path":"changelog","title":"Changelog"},{"path":"command","title":"command instance"},{"path":"constructor","title":"Constructor"},{"path":"doExport","title":"Export plugin"},{"path":"drag","title":"Drag plugin"},{"path":"introduction","title":"Introduction"},{"path":"keyboardNavigation","title":"KeyboardNavigation plugin"},{"path":"keyCommand","title":"KeyCommand instance"},{"path":"miniMap","title":"MiniMap plugin"},{"path":"node","title":"Node instance"},{"path":"render","title":"Render instance"},{"path":"richText","title":"RichText plugin"},{"path":"select","title":"Select plugin"},{"path":"start","title":"Start"},{"path":"translate","title":"Participate in translation"},{"path":"utils","title":"Utility Methods"},{"path":"view","title":"View instance"},{"path":"watermark","title":"Watermark plugin"},{"path":"xmind","title":"XMind parse"}]}]
export default [{"lang":"zh","children":[{"path":"associativeLine","title":"AssociativeLine 插件"},{"path":"batchExecution","title":"BatchExecution实例"},{"path":"changelog","title":"Changelog"},{"path":"command","title":"Command实例"},{"path":"constructor","title":"构造函数"},{"path":"doExport","title":"Export 插件"},{"path":"drag","title":"Drag插件"},{"path":"introduction","title":"简介"},{"path":"keyboardNavigation","title":"KeyboardNavigation插件"},{"path":"keyCommand","title":"KeyCommand实例"},{"path":"miniMap","title":"MiniMap插件"},{"path":"node","title":"Node实例"},{"path":"render","title":"Render实例"},{"path":"richText","title":"RichText插件"},{"path":"select","title":"Select 插件 "},{"path":"start","title":"开始"},{"path":"translate","title":"参与翻译"},{"path":"utils","title":"内置工具方法"},{"path":"view","title":"View实例"},{"path":"watermark","title":"Watermark插件"},{"path":"xmind","title":"XMind解析"},{"path":"markdown","title":"Markdown解析"}]},{"lang":"en","children":[{"path":"associativeLine","title":"AssociativeLine plugin"},{"path":"batchExecution","title":"batchExecution instance"},{"path":"changelog","title":"Changelog"},{"path":"command","title":"command instance"},{"path":"constructor","title":"Constructor"},{"path":"doExport","title":"Export plugin"},{"path":"drag","title":"Drag plugin"},{"path":"introduction","title":"Introduction"},{"path":"keyboardNavigation","title":"KeyboardNavigation plugin"},{"path":"keyCommand","title":"KeyCommand instance"},{"path":"miniMap","title":"MiniMap plugin"},{"path":"node","title":"Node instance"},{"path":"render","title":"Render instance"},{"path":"richText","title":"RichText plugin"},{"path":"select","title":"Select plugin"},{"path":"start","title":"Start"},{"path":"translate","title":"Participate in translation"},{"path":"utils","title":"Utility Methods"},{"path":"view","title":"View instance"},{"path":"watermark","title":"Watermark plugin"},{"path":"xmind","title":"XMind parse"},{"path":"markdown","title":"Markdown parse"}]}]

View File

@@ -2,9 +2,11 @@
> v0.4.5+
> 调整关联线控制点的功能从v0.4.6+开始支持
该插件用于支持添加关联线。
该插件目前功能比较简陋,不支持修改关联线的控制点,不支持在关联线上添加文字。
该插件目前功能还不完善,不支持在关联线上添加文字。
## 注册
@@ -84,4 +86,4 @@ MindMap.usePlugin(AssociativeLine)
### clearActiveLine()
清除当前激活的关联线的激活状态。
清除当前激活的关联线的激活状态。

View File

@@ -4,8 +4,11 @@
<blockquote>
<p>v0.4.5+</p>
</blockquote>
<blockquote>
<p>调整关联线控制点的功能从v0.4.6+开始支持</p>
</blockquote>
<p>该插件用于支持添加关联线</p>
<p>该插件目前功能比较简陋不支持修改关联线的控制点不支持在关联线上添加文字</p>
<p>该插件目前功能还不完善不支持在关联线上添加文字</p>
<h2>注册</h2>
<pre class="hljs"><code><span class="hljs-keyword">import</span> MindMap <span class="hljs-keyword">from</span> <span class="hljs-string">&#x27;simple-mind-map&#x27;</span>
<span class="hljs-keyword">import</span> AssociativeLine <span class="hljs-keyword">from</span> <span class="hljs-string">&#x27;simple-mind-map/src/AssociativeLine.js&#x27;</span>

View File

@@ -1,5 +1,19 @@
# Changelog
## 0.4.7
优化1.富文本编辑时初始聚焦时不再默认全选2.富文本编辑时使用节点填充色作为背景色,避免节点颜色为白色时看不见。 3.节点激活状态切换不再触发历史记录。 4.短时间多次触发历史记录,只会添加最后一次的数据。 5.优化历史记录添加,当有回退时,再次添加新记录时删除当前指针后面的历史数据。
新增1.支持导入和导出Markdown格式文件。 2.支持配置插入节点时的初始文字。 3.扩展插入节点和删除节点的命令,支持指定节点。
## 0.4.6
新增1.关联线支持调整控制点。
优化1.添加历史数据时过滤和上一次相比没有改变的数据。
修复1.修复节点编辑时方向键和方向键导航功能的冲突问题。 2.修复拖拽移动节点时节点id的丢失问题这会导致关联线丢失。
## 0.4.5
新增1.支持关联线。 2.按住根节点也可以拖动画布。3.按住ctrl键可以调整多选节点。

View File

@@ -1,6 +1,13 @@
<template>
<div>
<h1>Changelog</h1>
<h2>0.4.7</h2>
<p>优化1.富文本编辑时初始聚焦时不再默认全选2.富文本编辑时使用节点填充色作为背景色避免节点颜色为白色时看不见 3.节点激活状态切换不再触发历史记录 4.短时间多次触发历史记录只会添加最后一次的数据 5.优化历史记录添加当有回退时再次添加新记录时删除当前指针后面的历史数据</p>
<p>新增1.支持导入和导出Markdown格式文件 2.支持配置插入节点时的初始文字 3.扩展插入节点和删除节点的命令支持指定节点</p>
<h2>0.4.6</h2>
<p>新增1.关联线支持调整控制点</p>
<p>优化1.添加历史数据时过滤和上一次相比没有改变的数据</p>
<p>修复1.修复节点编辑时方向键和方向键导航功能的冲突问题 2.修复拖拽移动节点时节点id的丢失问题这会导致关联线丢失</p>
<h2>0.4.5</h2>
<p>新增1.支持关联线 2.按住根节点也可以拖动画布3.按住ctrl键可以调整多选节点</p>
<h2>0.4.4</h2>

View File

@@ -44,6 +44,8 @@ const mindMap = new MindMap({
| customHandleMousewheelv0.4.3+ | Function | null | 自定义鼠标滚轮事件处理,可以传一个函数,回调参数为事件对象 | |
| mousewheelActionv0.4.3+ | String | zoom | 鼠标滚轮的行为,`zoom`(放大缩小)、`move`(上下移动)。如果`customHandleMousewheel`传了自定义函数,这个属性不生效 | |
| mousewheelMoveStepv0.4.3+ | Number | 100 | 当`mousewheelAction`设为`move`时,可以通过该属性控制鼠标滚动一下视图移动的步长,单位`px` | |
| defaultInsertSecondLevelNodeTextv0.4.7+ | String | 二级节点 | 默认插入的二级节点的文字 | |
| defaultInsertBelowSecondLevelNodeTextv0.4.7+ | String | 分支主题 | 默认插入的二级以下节点的文字 | |
### 水印配置
@@ -263,11 +265,11 @@ mindMap.updateConfig({
| SELECT_ALL | 全选 | |
| BACK | 回退指定的步数 | step要回退的步数默认为1 |
| FORWARD | 前进指定的步数 | step要前进的步数默认为1 |
| INSERT_NODE | 插入同级节点,操作节点为当前激活的节点,如果有多个激活节点,只会对第一个有效 | |
| INSERT_CHILD_NODE | 插入子节点,操作节点为当前激活的节点 | |
| INSERT_NODE | 插入同级节点,操作节点为当前激活的节点或指定节点,如果有多个激活节点,只会对第一个有效 | openEditv0.4.6+,是否激活新插入的节点并进入编辑模式,默认为`true`)、 appointNodesv0.4.7+,可选,指定节点,指定多个节点可以传一个数组)、 appointData可选指定新创建节点的数据比如{text: 'xxx', ...},详细结构可以参考[https://github.com/wanglin2/mind-map/blob/main/simple-mind-map/example/exampleData.js](https://github.com/wanglin2/mind-map/blob/main/simple-mind-map/example/exampleData.js) |
| INSERT_CHILD_NODE | 插入子节点,操作节点为当前激活的节点或指定节点 | openEditv0.4.6+,是否激活新插入的节点并进入编辑模式,默认为`true`)、 appointNodesv0.4.7+,可选,指定节点,指定多个节点可以传一个数组)、 appointData可选指定新创建节点的数据比如{text: 'xxx', ...},详细结构可以参考[https://github.com/wanglin2/mind-map/blob/main/simple-mind-map/example/exampleData.js](https://github.com/wanglin2/mind-map/blob/main/simple-mind-map/example/exampleData.js) |
| UP_NODE | 上移节点,操作节点为当前激活的节点,如果有多个激活节点,只会对第一个有效,对根节点或在列表里的第一个节点使用无效 | |
| DOWN_NODE | 操作节点为当前激活的节点,如果有多个激活节点,只会对第一个有效,对根节点或在列表里的最后一个节点使用无效 | |
| REMOVE_NODE | 删除节点,操作节点为当前激活的节点 | |
| REMOVE_NODE | 删除节点,操作节点为当前激活的节点或指定节点 | appointNodesv0.4.7+,可选,指定节点,指定多个节点可以传一个数组) |
| PASTE_NODE | 粘贴节点到节点,操作节点为当前激活的节点 | data要粘贴的节点数据一般通过`renderer.copyNode()`方法和`renderer.cutNode()`方法获取) |
| CUT_NODE | 剪切节点,操作节点为当前激活的节点,如果有多个激活节点,只会对第一个有效,对根节点使用无效 | callback(回调函数,剪切的节点数据会通过调用该函数并通过参数返回) |
| SET_NODE_STYLE | 修改节点样式 | node要设置样式的节点、prop样式属性、value样式属性值、isActive布尔值是否设置的是激活状态的样式 |

View File

@@ -168,6 +168,20 @@
<td><code>mousewheelAction</code>设为<code>move</code>可以通过该属性控制鼠标滚动一下视图移动的步长单位<code>px</code></td>
<td></td>
</tr>
<tr>
<td>defaultInsertSecondLevelNodeTextv0.4.7+</td>
<td>String</td>
<td>二级节点</td>
<td>默认插入的二级节点的文字</td>
<td></td>
</tr>
<tr>
<td>defaultInsertBelowSecondLevelNodeTextv0.4.7+</td>
<td>String</td>
<td>分支主题</td>
<td>默认插入的二级以下节点的文字</td>
<td></td>
</tr>
</tbody>
</table>
<h3>水印配置</h3>
@@ -520,13 +534,13 @@ mindMap.setTheme(<span class="hljs-string">&#x27;主题名称&#x27;</span>)
</tr>
<tr>
<td>INSERT_NODE</td>
<td>插入同级节点操作节点为当前激活的节点如果有多个激活节点只会对第一个有效</td>
<td></td>
<td>插入同级节点操作节点为当前激活的节点或指定节点如果有多个激活节点只会对第一个有效</td>
<td>openEditv0.4.6+是否激活新插入的节点并进入编辑模式默认为<code>true</code> appointNodesv0.4.7+可选指定节点指定多个节点可以传一个数组 appointData可选指定新创建节点的数据比如{text: 'xxx', ...}详细结构可以参考<a href="https://github.com/wanglin2/mind-map/blob/main/simple-mind-map/example/exampleData.js">https://github.com/wanglin2/mind-map/blob/main/simple-mind-map/example/exampleData.js</a></td>
</tr>
<tr>
<td>INSERT_CHILD_NODE</td>
<td>插入子节点操作节点为当前激活的节点</td>
<td></td>
<td>插入子节点操作节点为当前激活的节点或指定节点</td>
<td>openEditv0.4.6+是否激活新插入的节点并进入编辑模式默认为<code>true</code> appointNodesv0.4.7+可选指定节点指定多个节点可以传一个数组 appointData可选指定新创建节点的数据比如{text: 'xxx', ...}详细结构可以参考<a href="https://github.com/wanglin2/mind-map/blob/main/simple-mind-map/example/exampleData.js">https://github.com/wanglin2/mind-map/blob/main/simple-mind-map/example/exampleData.js</a></td>
</tr>
<tr>
<td>UP_NODE</td>
@@ -540,8 +554,8 @@ mindMap.setTheme(<span class="hljs-string">&#x27;主题名称&#x27;</span>)
</tr>
<tr>
<td>REMOVE_NODE</td>
<td>删除节点操作节点为当前激活的节点</td>
<td></td>
<td>删除节点操作节点为当前激活的节点或指定节点</td>
<td>appointNodesv0.4.7+可选指定节点指定多个节点可以传一个数组</td>
</tr>
<tr>
<td>PASTE_NODE</td>

View File

@@ -0,0 +1,35 @@
# Markdown解析
> v0.4.7+
提供导入和导出`Markdown`文件的方法。
## 引入
```js
import markdown from 'simple-mind-map/src/parse/markdown.js'
```
如果使用的是`umd`格式的文件,那么可以通过如下方式获取:
```html
<script src="simple-mind-map/dist/simpleMindMap.umd.min.js"></script>
```
```js
MindMap.markdown
```
## 方法
### transformToMarkdown(data)
- `data`:思维导图数据,可以通过`mindMap.getData()`方法获取。
将思维导图数据转换成`Markdown`格式数据,返回的是字符串。
### transformMarkdownTo(mdContent)
- `mdContent`:要转换的`Markdown`数据,字符串类型。
`Markdown`字符串转换成节点树数据,返回一个`Promise`实例。可以使用`mindMap.setData()`方法将转换后的数据渲染到画布上。

View File

@@ -0,0 +1,39 @@
<template>
<div>
<h1>Markdown解析</h1>
<blockquote>
<p>v0.4.7+</p>
</blockquote>
<p>提供导入和导出<code>Markdown</code>文件的方法</p>
<h2>引入</h2>
<pre class="hljs"><code><span class="hljs-keyword">import</span> markdown <span class="hljs-keyword">from</span> <span class="hljs-string">&#x27;simple-mind-map/src/parse/markdown.js&#x27;</span>
</code></pre>
<p>如果使用的是<code>umd</code>格式的文件那么可以通过如下方式获取</p>
<pre class="hljs"><code><span class="hljs-tag">&lt;<span class="hljs-name">script</span> <span class="hljs-attr">src</span>=<span class="hljs-string">&quot;simple-mind-map/dist/simpleMindMap.umd.min.js&quot;</span>&gt;</span><span class="hljs-tag">&lt;/<span class="hljs-name">script</span>&gt;</span>
</code></pre>
<pre class="hljs"><code>MindMap.markdown
</code></pre>
<h2>方法</h2>
<h3>transformToMarkdown(data)</h3>
<ul>
<li><code>data</code>思维导图数据可以通过<code>mindMap.getData()</code>方法获取</li>
</ul>
<p>将思维导图数据转换成<code>Markdown</code>格式数据返回的是字符串</p>
<h3>transformMarkdownTo(mdContent)</h3>
<ul>
<li><code>mdContent</code>要转换的<code>Markdown</code>数据字符串类型</li>
</ul>
<p><code>Markdown</code>字符串转换成节点树数据返回一个<code>Promise</code>实例可以使用<code>mindMap.setData()</code>方法将转换后的数据渲染到画布上</p>
</div>
</template>
<script>
export default {
}
</script>
<style>
</style>

View File

@@ -65,6 +65,12 @@ MindMap.usePlugin(RichText, opt?)
选中全部。当节点正在编辑中可以通过该方法选中节点内的所有文本。
### focus()
> v0.4.7+
聚焦。
### formatText(config = {})
- `config`:对象,键为样式属性,值为样式值,完整的配置如下:

View File

@@ -50,6 +50,11 @@ MindMap.usePlugin(RichText, opt?)
<h2>方法</h2>
<h3>selectAll()</h3>
<p>选中全部当节点正在编辑中可以通过该方法选中节点内的所有文本</p>
<h3>focus()</h3>
<blockquote>
<p>v0.4.7+</p>
</blockquote>
<p>聚焦</p>
<h3>formatText(config = {})</h3>
<ul>
<li><code>config</code>对象键为样式属性值为样式值完整的配置如下</li>

View File

@@ -92,12 +92,14 @@ const mindMap = new MindMap({
默认引入的是未打包的`ES`模块,且只包含核心功能,不包含未注册的插件内容,能有效减小体积,不过你需要在你的项目中配置`babel`编译`simple-mind-map`,防止一些较新的`js`语法部分浏览器不支持。
如果你需要`umd`模块格式的文件,比如以`CDN`的方式在浏览器上使用,那么你可以使用如下方式引入:
如果你需要`umd`模块格式的文件,比如以`CDN`的方式在浏览器上使用,那么你可以`/simple-mind-map/dist/`目录中找到`simpleMindMap.umd.min.js`文件,复制到你的项目中,然后在页面中引入:
```js
import MindMap from "simple-mind-map/dist/simpleMindMap.umd.min.js";
```html
<script scr="simpleMindMap.umd.min.js"></script>
```
会创建一个全局变量`window.simpleMindMap`
这种方式的缺点是会包含所有的内容,包括你没有注册的插件,所以整体体积会比较大。
## 问题

View File

@@ -62,9 +62,10 @@ npm run build
});
</code></pre>
<p>默认引入的是未打包的<code>ES</code>模块且只包含核心功能不包含未注册的插件内容能有效减小体积不过你需要在你的项目中配置<code>babel</code>编译<code>simple-mind-map</code>防止一些较新的<code>js</code>语法部分浏览器不支持</p>
<p>如果你需要<code>umd</code>模块格式的文件比如以<code>CDN</code>的方式在浏览器上使用那么你可以使用如下方式引入</p>
<pre class="hljs"><code><span class="hljs-keyword">import</span> MindMap <span class="hljs-keyword">from</span> <span class="hljs-string">&quot;simple-mind-map/dist/simpleMindMap.umd.min.js&quot;</span>;
<p>如果你需要<code>umd</code>模块格式的文件比如以<code>CDN</code>的方式在浏览器上使用那么你可以<code>/simple-mind-map/dist/</code>目录中找到<code>simpleMindMap.umd.min.js</code>文件复制到你的项目中然后在页面中引入</p>
<pre class="hljs"><code><span class="hljs-tag">&lt;<span class="hljs-name">script</span> <span class="hljs-attr">scr</span>=<span class="hljs-string">&quot;simpleMindMap.umd.min.js&quot;</span>&gt;</span><span class="hljs-tag">&lt;/<span class="hljs-name">script</span>&gt;</span>
</code></pre>
<p>会创建一个全局变量<code>window.simpleMindMap</code></p>
<p>这种方式的缺点是会包含所有的内容包括你没有注册的插件所以整体体积会比较大</p>
<h2>问题</h2>
<h3>1.在Vite中使用报错提示xml-js依赖出错</h3>

View File

@@ -1,6 +1,6 @@
# 参与翻译
感谢[Emircan ERKUL](https://github.com/emircanerkul)提供的英文翻译。
感谢[Emircan ERKUL](https://github.com/emircanerkul)提供的第一版英文翻译。
如果你也想参与翻译本文档的话,可以先克隆本仓库。

View File

@@ -1,7 +1,7 @@
<template>
<div>
<h1>参与翻译</h1>
<p>感谢<a href="https://github.com/emircanerkul">Emircan ERKUL</a>提供的英文翻译</p>
<p>感谢<a href="https://github.com/emircanerkul">Emircan ERKUL</a>提供的第一版英文翻译</p>
<p>如果你也想参与翻译本文档的话可以先克隆本仓库</p>
<p>翻译的文档在<code>/web/src/pages/Doc/</code>目录下目前支持英文(<code>en</code>)简体中文(<code>zh</code>)两种语言</p>
<p>如果是新增一种语言类型那么可以在<code>/web/src/pages/Doc/</code>目录下创建一个新目录然后给每个章节创建一个文件夹你也可以直接复制已存在的语言目录下的所有章节目录进行翻译注意你只需要编写<code>index.md</code>文件章节目录下的<code>index.vue</code>文件是脚本根据<code>index.md</code>自动生成的</p>

View File

@@ -68,7 +68,11 @@ walk(tree, null, () => {}, () => {}, false, 0, 0)
copyRenderTree({}, this.mindMap.renderer.renderTree)
```
#### copyNodeTree(tree, root)
#### copyNodeTree(tree, root, removeActiveState, keepId)
- `removeActiveState``Boolean`,默认为`false`,是否移除节点的激活状态
- `keepId`v0.4.6+`Boolean`,默认为`false`,是否保留被复制节点的`id`,默认会删除`id`防止节点`id`重复,但是对于移动节点的场景,节点原`id`需要保留
复制节点树数据,主要是剔除其中的引用`node`实例的`_node`,然后复制`data`对象的数据,示例:

View File

@@ -35,7 +35,15 @@
<p>复制渲染树数据示例</p>
<pre class="hljs"><code>copyRenderTree({}, <span class="hljs-built_in">this</span>.mindMap.renderer.renderTree)
</code></pre>
<h4>copyNodeTree(tree, root)</h4>
<h4>copyNodeTree(tree, root, removeActiveState, keepId)</h4>
<ul>
<li>
<p><code>removeActiveState</code><code>Boolean</code>默认为<code>false</code>是否移除节点的激活状态</p>
</li>
<li>
<p><code>keepId</code>v0.4.6+<code>Boolean</code>默认为<code>false</code>是否保留被复制节点的<code>id</code>默认会删除<code>id</code>防止节点<code>id</code>重复但是对于移动节点的场景节点原<code>id</code>需要保留</p>
</li>
</ul>
<p>复制节点树数据主要是剔除其中的引用<code>node</code>实例的<code>_node</code>然后复制<code>data</code>对象的数据示例</p>
<pre class="hljs"><code>copyNodeTree({}, node)
</code></pre>

View File

@@ -12,9 +12,11 @@ import xmind from 'simple-mind-map/src/parse/xmind.js'
如果使用的是`umd`格式的文件,那么可以通过如下方式获取:
```js
import MindMap from "simple-mind-map/dist/simpleMindMap.umd.min"
```html
<script src="simple-mind-map/dist/simpleMindMap.umd.min.js"></script>
```
```js
MindMap.xmind
```

View File

@@ -9,9 +9,9 @@
<pre class="hljs"><code><span class="hljs-keyword">import</span> xmind <span class="hljs-keyword">from</span> <span class="hljs-string">&#x27;simple-mind-map/src/parse/xmind.js&#x27;</span>
</code></pre>
<p>如果使用的是<code>umd</code>格式的文件那么可以通过如下方式获取</p>
<pre class="hljs"><code><span class="hljs-keyword">import</span> MindMap <span class="hljs-keyword">from</span> <span class="hljs-string">&quot;simple-mind-map/dist/simpleMindMap.umd.min&quot;</span>
MindMap.xmind
<pre class="hljs"><code><span class="hljs-tag">&lt;<span class="hljs-name">script</span> <span class="hljs-attr">src</span>=<span class="hljs-string">&quot;simple-mind-map/dist/simpleMindMap.umd.min.js&quot;</span>&gt;</span><span class="hljs-tag">&lt;/<span class="hljs-name">script</span>&gt;</span>
</code></pre>
<pre class="hljs"><code>MindMap.xmind
</code></pre>
<h2>方法</h2>
<h3>xmind.parseXmindFile(file)</h3>

View File

@@ -309,6 +309,20 @@ export default {
})
})
this.bindSaveEvent()
// setTimeout(() => {
// 动态给指定节点添加子节点
// this.mindMap.execCommand('INSERT_CHILD_NODE', false, this.mindMap.renderer.root, {
// text: '自定义内容'
// })
// 动态给指定节点添加同级节点
// this.mindMap.execCommand('INSERT_NODE', false, this.mindMap.renderer.root, {
// text: '自定义内容'
// })
// 动态删除指定节点
// this.mindMap.execCommand('REMOVE_NODE', this.mindMap.renderer.root.children[0])
// }, 5000);
},
/**

View File

@@ -30,23 +30,21 @@
>{{ $t('export.domToImage') }}</el-checkbox
>
</div>
<el-radio-group v-model="exportType" size="mini">
<el-radio-button label="smm"
>{{ $t('export.dedicatedFile') }}.smm</el-radio-button
<div class="downloadTypeList">
<div
class="downloadTypeItem"
v-for="item in downTypeList"
:key="item.type"
:class="{active: exportType === item.type}"
@click="exportType = item.type"
>
<el-radio-button label="json"
>{{ $t('export.jsonFile') }}.json</el-radio-button
>
<el-radio-button label="png"
>{{ $t('export.imageFile') }}.png</el-radio-button
>
<el-radio-button label="svg"
>{{ $t('export.svgFile') }}.svg</el-radio-button
>
<el-radio-button label="pdf"
>{{ $t('export.pdfFile') }}.pdf</el-radio-button
>
</el-radio-group>
<div class="icon iconfont" :class="[item.icon, item.type]"></div>
<div class="info">
<div class="name">{{ item.name }}</div>
<div class="desc">{{ item.desc }}</div>
</div>
</div>
</div>
<div class="tip">{{ $t('export.tips') }}</div>
<div class="tip warning" v-if="openNodeRichText && ['png', 'pdf'].includes(exportType)">{{ $t('export.pngTips') }}</div>
<div class="tip warning" v-if="openNodeRichText && exportType === 'svg' && domToImage">{{ $t('export.svgTips') }}</div>
@@ -62,6 +60,7 @@
<script>
import { mapState } from 'vuex'
import { downTypeList } from '@/config'
/**
* @Author: 王林
@@ -84,7 +83,11 @@ export default {
computed: {
...mapState({
openNodeRichText: state => state.localConfig.openNodeRichText,
})
}),
downTypeList() {
return downTypeList[this.$i18n.locale] || downTypeList.zh
},
},
created() {
this.$bus.$on('showExport', () => {
@@ -148,6 +151,10 @@ export default {
<style lang="less" scoped>
.nodeDialog {
/deep/ .el-dialog__body {
background-color: #f2f4f7;
}
.nameInputBox {
margin-bottom: 20px;
@@ -163,5 +170,70 @@ export default {
color: #F56C6C;
}
}
.downloadTypeList {
display: flex;
flex-wrap: wrap;
.downloadTypeItem {
width: 200px;
height: 88px;
padding: 22px;
overflow: hidden;
margin: 10px;
border-radius: 11px;
box-shadow: 0 0 20px 0 rgba(0,0,0,.02);
background-color: #fff;
display: flex;
align-items: center;
cursor: pointer;
border: 2px solid transparent;
&.active {
border-color: #409eff;
}
.icon {
font-size: 30px;
margin-right: 10px;
&.png {
color: #ffc038;
}
&.pdf {
color: #ff6c4d;
}
&.md {
color: #2b2b2b;
}
&.json {
color: #12c87e;
}
&.svg {
color: #4380ff;
}
&.smm {
color: #409eff;
}
}
.info {
.name {
color: #1a1a1a;
font-size: 15px;
margin-bottom: 5px;
}
.desc {
color: #999;
font-size: 12px;
}
}
}
}
}
</style>

View File

@@ -33,6 +33,7 @@
<script>
import xmind from 'simple-mind-map/src/parse/xmind.js'
import markdown from 'simple-mind-map/src/parse/markdown.js'
import { fileToBuffer } from '@/utils'
import { read, utils } from 'xlsx'
@@ -68,9 +69,9 @@ export default {
* @Desc: 文件选择
*/
onChange(file) {
let reg = /\.(smm|xmind|json|xlsx)$/
let reg = /\.(smm|xmind|json|xlsx|md)$/
if (!reg.test(file.name)) {
this.$message.error('请选择.smm、.json、.xmind、.xlsx文件')
this.$message.error('请选择.smm、.json、.xmind、.xlsx、.md文件')
this.fileList = []
} else {
this.fileList.push(file)
@@ -112,7 +113,9 @@ export default {
this.handleXmind(file)
} else if (/\.xlsx$/.test(file.name)) {
this.handleExcel(file)
}
} else if (/\.md$/.test(file.name)) {
this.handleMd(file)
}
this.cancel()
},
@@ -220,6 +223,22 @@ export default {
console.log(error)
this.$message.error('文件解析失败')
}
},
// 处理markdown文件
async handleMd(file) {
let fileReader = new FileReader()
fileReader.readAsText(file.raw)
fileReader.onload = async evt => {
try {
let data = await markdown.transformMarkdownTo(evt.target.result)
this.$bus.$emit('setData', data)
this.$message.success('导入成功')
} catch (error) {
console.log(error)
this.$message.error('文件解析失败')
}
}
}
}
}

View File

@@ -7,12 +7,12 @@
:expand-on-click-node="false"
default-expand-all
>
<span class="customNode" slot-scope="{ node, data }">
<span class="customNode" slot-scope="{ node, data }" @click="onClick($event, node)">
<span
class="nodeEdit"
:key="getKey()"
contenteditable="true"
@keydown.stop
@keydown.stop="onKeydown($event, node)"
@keyup.stop
@blur="onBlur($event, node)"
v-html="node.label"
@@ -48,7 +48,8 @@ export default {
label(data) {
return data.data.text.replaceAll(/\n/g, '</br>')
}
}
},
notHandleDataChange: false,
}
},
computed: {
@@ -65,6 +66,11 @@ export default {
},
created() {
this.$bus.$on('data_change', data => {
// 激活节点会让当前大纲失去焦点
if (this.notHandleDataChange) {
this.notHandleDataChange = false
return
}
this.data = [this.mindMap.renderer.renderTree]
})
},
@@ -75,7 +81,39 @@ export default {
getKey() {
return Math.random()
}
},
onKeydown(e) {
if (e.keyCode === 13 && !e.shiftKey) {
e.preventDefault()
this.insertNode()
}
if (e.keyCode === 9) {
e.preventDefault()
this.insertChildNode()
}
},
// 插入兄弟节点
insertNode() {
this.notHandleDataChange = false
this.mindMap.execCommand('INSERT_NODE', false)
},
// 插入下级节点
insertChildNode() {
this.notHandleDataChange = false
this.mindMap.execCommand('INSERT_CHILD_NODE', false)
},
// 激活当前节点且移动当前节点到画布中间
onClick(e, data) {
this.notHandleDataChange = true
let node = data.data._node
if (node.nodeData.data.isActive) return
node.mindMap.renderer.moveNodeToCenter(node)
node.active()
},
}
}
</script>