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44 Commits
0.4.5 ... 0.5.0

Author SHA1 Message Date
wanglin2
69dab99bf7 Merge branch 'feature' into main 2023-04-02 21:27:24 +08:00
wanglin2
c94f459ff9 打包0.5.0 2023-04-02 21:12:44 +08:00
wanglin2
cd3baf411b 更新文档 2023-04-02 21:08:55 +08:00
wanglin2
042911371c 优化节点拖拽移动逻辑 2023-04-02 11:21:35 +08:00
wanglin2
8e2fb72309 优化:收起所有节点后回到中心位置 2023-04-01 17:30:29 +08:00
wanglin2
77aacccdad FIX:setData后触发历史数据记录 2023-04-01 09:30:38 +08:00
wanglin2
5413c867e3 FEATURE:支持自定义展开收起按钮的颜色和图标 2023-04-01 09:19:51 +08:00
wanglin2
4fc7eb084e demo:优化工具栏的位置 2023-04-01 08:26:53 +08:00
wanglin2
a9b04312d8 移除重复的事件绑定 2023-03-31 22:30:06 +08:00
wanglin2
4cd9b66653 阻止短时间多次触发渲染 2023-03-31 22:25:34 +08:00
wanglin2
9b7b41597f Merge branch 'main' of https://github.com/wanglin2/mind-map into main 2023-03-31 14:39:30 +08:00
wanglin2
e56ff8fdf2 更新群二维码 2023-03-31 14:39:09 +08:00
wanglin2
8d9299aed7 优化和修复节点编辑的一些体验和问题 2023-03-31 14:37:32 +08:00
wanglin2
f8506cb75b 优化设置主题、前进回退等操作的性能问题 2023-03-31 14:36:08 +08:00
wanglin2
c90ee9e892 优化设置主题 2023-03-31 14:34:56 +08:00
wanglin2
4d21b84882 一些小调整 2023-03-31 14:32:43 +08:00
wanglin2
331f0bdf97 优化展开收起按钮的逻辑 2023-03-30 16:12:46 +08:00
wanglin2
0a4898697d 优化:提取代码中的常量 2023-03-30 14:36:30 +08:00
wanglin2
79ae08fc9a 1.修改主题不再完全重新渲染;2.重构Node类核心逻辑;3.Shape类不再直接添加节点,而是返回节点 2023-03-30 14:16:47 +08:00
wanglin2
1795773af9 Break change:节点激活样式只能修改形状相关样式 2023-03-28 20:01:52 +08:00
wanglin2
747a781ad8 删除注释后的空行 2023-03-28 19:35:57 +08:00
wanglin2
fcfcb1c3d1 优化:getSize以后不需要调用renderNode方法,直接layout即可 2023-03-28 19:30:13 +08:00
wanglin2
d412ae8cce 优化:节点实例、样式实例不再保存主题配置,直接从mindMap实例上获取 2023-03-28 19:15:47 +08:00
wanglin2
d834b76d42 FIX:修复创建节点时重复的函数调用,优化性能 2023-03-27 09:11:15 +08:00
wanglin2
3f9da8940f 打包0.4.7 2023-03-24 21:05:12 +08:00
wanglin2
26d5f69af2 Doc:更新文档 2023-03-24 15:26:44 +08:00
wanglin2
6efe4a3fd6 Feature:1.支持配置插入节点时的初始文字;2.优化历史记录添加逻辑;3.节点插入和删除命令支持传入指定节点和初始节点数据 2023-03-24 15:26:24 +08:00
wanglin2
2b4ab4a322 Fix:修复从富文本模式切换到非富文本模式时没有触发数据更新和历史记录的问题 2023-03-24 11:34:09 +08:00
wanglin2
cca42d1f89 Fix:修复从富文本模式切换到非富文本模式时 2023-03-24 11:33:17 +08:00
wanglin2
724fef87b1 Doc:更新文档 2023-03-24 11:22:18 +08:00
wanglin2
d50c0e4cd5 优化:1.节点激活状态切换不再触发历史记录;2.短时间多次触发历史记录只会添加最后一次的数据 2023-03-24 11:22:05 +08:00
wanglin2
c18c037642 Doc:更新文档 2023-03-24 10:31:21 +08:00
wanglin2
cda1da5fd0 Demo:Feature:支持导入和导出为markdown格式,优化导出弹窗视觉 2023-03-24 10:30:53 +08:00
wanglin2
eba1aa3a37 Demo:增加图标 2023-03-24 10:28:35 +08:00
wanglin2
81018bb615 Fix:修复富文本编辑模式下当没有富文本节点时无法导出为图片的问题 2023-03-24 10:27:13 +08:00
wanglin2
5fa0ff7b5c Feature:支持导入和导出为markdown格式文件 2023-03-24 10:13:24 +08:00
wanglin2
cabe286ebb 优化:富文本编辑时默认不再全选;使用节点填充色作为编辑时的背景色 2023-03-23 09:39:00 +08:00
wanglin2
e337da088b 打包0.4.6 2023-03-22 15:14:50 +08:00
wanglin2
de97ea9e75 兼容0.4.5版本的关联线 2023-03-22 14:40:07 +08:00
wanglin2
cc331065eb 修改文档 2023-03-22 13:49:47 +08:00
wanglin2
9a8e630654 Feature:支持调整关联线的控制点 2023-03-22 13:49:34 +08:00
wanglin2
17ab977efb 优化关联线的点击逻辑 2023-03-22 13:42:31 +08:00
wanglin2
6bd10d9451 1.demo:大纲支持点击后定位节点,支持添加节点;2.完善问题 2023-03-21 09:35:34 +08:00
wanglin2
5313b9b69c 1.优化重复的历史数据;2.修复节点编辑时的方向键冲突;3.修复拖拽节点的id丢失问题 2023-03-21 09:34:47 +08:00
100 changed files with 4221 additions and 1833 deletions

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@@ -15,6 +15,7 @@ Demo[https://wanglin2.github.io/mind-map/](https://wanglin2.github.io/mind-ma
# 特性
- [x] 插件化架构,除核心功能外,其他功能作为插件提供,按需使用,减小整体体积
- [x] 支持逻辑结构图、思维导图、组织结构图、目录组织图四种结构
- [x] 内置多种主题,允许高度自定义样式,支持注册新主题
- [x] 支持快捷键
@@ -24,8 +25,8 @@ Demo[https://wanglin2.github.io/mind-map/](https://wanglin2.github.io/mind-ma
- [x] 支持右键和Ctrl+左键两种多选方式
- [x] 支持节点自由拖拽、拖拽调整
- [x] 支持多种节点形状
- [x] 支持导出为`json``png``svg``pdf`,支持从`json``xmind`导入
- [x] 支持小地图
- [x] 支持导出为`json``png``svg``pdf``markdown`,支持从`json``xmind``markdown`导入
- [x] 支持小地图、支持水印
- [x] 支持关联线
# 安装

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@@ -1 +1 @@
<!DOCTYPE html><html lang=""><head><meta charset="utf-8"><meta http-equiv="X-UA-Compatible" content="IE=edge"><meta name="viewport" content="width=device-width,initial-scale=1"><link rel="icon" href="./dist/logo.png"><title>一个简单的web思维导图实现</title><link href="dist/js/chunk-2d0a3179.3b27bed0.js" rel="prefetch"><link href="dist/js/chunk-2d0aa579.82a73ddc.js" rel="prefetch"><link href="dist/js/chunk-2d0aa978.84fc06da.js" rel="prefetch"><link href="dist/js/chunk-2d0ab10b.a0694d8e.js" rel="prefetch"><link href="dist/js/chunk-2d0abe0f.a9abff6a.js" rel="prefetch"><link href="dist/js/chunk-2d0b1c6f.e920edaa.js" rel="prefetch"><link href="dist/js/chunk-2d0b361e.d657e190.js" rel="prefetch"><link href="dist/js/chunk-2d0b91e5.433fdc5c.js" rel="prefetch"><link href="dist/js/chunk-2d0b92c3.9d7f8382.js" rel="prefetch"><link href="dist/js/chunk-2d0ba309.663e66c7.js" rel="prefetch"><link href="dist/js/chunk-2d0bd54e.906e86ec.js" rel="prefetch"><link href="dist/js/chunk-2d0be174.0cf53d60.js" rel="prefetch"><link href="dist/js/chunk-2d0c0a44.0f9ebf1b.js" rel="prefetch"><link href="dist/js/chunk-2d0c14fc.7163274e.js" rel="prefetch"><link href="dist/js/chunk-2d0c18d8.2e6ddc70.js" rel="prefetch"><link href="dist/js/chunk-2d0c191e.f425dd57.js" rel="prefetch"><link href="dist/js/chunk-2d0c1a01.e37b19a2.js" rel="prefetch"><link href="dist/js/chunk-2d0c20be.206d53f0.js" rel="prefetch"><link href="dist/js/chunk-2d0d5cb9.b2fd1672.js" rel="prefetch"><link href="dist/js/chunk-2d0d9fbc.236656ce.js" rel="prefetch"><link href="dist/js/chunk-2d0da701.80759043.js" rel="prefetch"><link href="dist/js/chunk-2d0dad5f.2ecb3b60.js" rel="prefetch"><link href="dist/js/chunk-2d0db0f2.b5ce4946.js" rel="prefetch"><link href="dist/js/chunk-2d0dddce.3eea98de.js" rel="prefetch"><link href="dist/js/chunk-2d0ddf37.6ecb5986.js" rel="prefetch"><link href="dist/js/chunk-2d0de01b.a2a047cf.js" rel="prefetch"><link href="dist/js/chunk-2d0e2326.cfbc28b0.js" rel="prefetch"><link href="dist/js/chunk-2d0e268c.ed75c510.js" rel="prefetch"><link href="dist/js/chunk-2d0e5089.10135360.js" rel="prefetch"><link href="dist/js/chunk-2d0e9742.9abceada.js" rel="prefetch"><link href="dist/js/chunk-2d0f026c.044cbf6f.js" rel="prefetch"><link href="dist/js/chunk-2d2082b9.f52387a2.js" rel="prefetch"><link href="dist/js/chunk-2d208ffa.9a21f014.js" rel="prefetch"><link href="dist/js/chunk-2d20ec02.917aff76.js" rel="prefetch"><link href="dist/js/chunk-2d20f68f.ff46a11f.js" rel="prefetch"><link href="dist/js/chunk-2d210a7a.6a4911c4.js" rel="prefetch"><link href="dist/js/chunk-2d216004.704073c5.js" rel="prefetch"><link href="dist/js/chunk-2d217907.32a00939.js" rel="prefetch"><link href="dist/js/chunk-2d226d0a.6b1238d2.js" rel="prefetch"><link href="dist/js/chunk-2d2299c3.8f3151dd.js" rel="prefetch"><link href="dist/js/chunk-2d22bd06.29ee05f7.js" rel="prefetch"><link href="dist/js/chunk-2d2308b0.2797f6b4.js" rel="prefetch"><link href="dist/js/chunk-2d238428.7c9ae7c7.js" rel="prefetch"><link href="dist/js/chunk-3a2f3e67.13278516.js" rel="prefetch"><link href="dist/css/app.bed23c8e.css" rel="preload" as="style"><link href="dist/css/chunk-vendors.c097b26d.css" rel="preload" as="style"><link href="dist/js/app.12d5802b.js" rel="preload" as="script"><link href="dist/js/chunk-vendors.f9723ab8.js" rel="preload" as="script"><link href="dist/css/chunk-vendors.c097b26d.css" rel="stylesheet"><link href="dist/css/app.bed23c8e.css" rel="stylesheet"></head><body><noscript><strong>We're sorry but thoughts doesn't work properly without JavaScript enabled. Please enable it to continue.</strong></noscript><div id="app"></div><script src="dist/js/chunk-vendors.f9723ab8.js"></script><script src="dist/js/app.12d5802b.js"></script></body></html>
<!DOCTYPE html><html lang=""><head><meta charset="utf-8"><meta http-equiv="X-UA-Compatible" content="IE=edge"><meta name="viewport" content="width=device-width,initial-scale=1"><link rel="icon" href="./dist/logo.png"><title>一个简单的web思维导图实现</title><link href="dist/js/chunk-2d0a3179.3b27bed0.js" rel="prefetch"><link href="dist/js/chunk-2d0a514a.64cc7822.js" rel="prefetch"><link href="dist/js/chunk-2d0aa579.61afd8c1.js" rel="prefetch"><link href="dist/js/chunk-2d0aa978.84fc06da.js" rel="prefetch"><link href="dist/js/chunk-2d0ab10b.4d405645.js" rel="prefetch"><link href="dist/js/chunk-2d0abe0f.a9abff6a.js" rel="prefetch"><link href="dist/js/chunk-2d0b1c6f.b8417307.js" rel="prefetch"><link href="dist/js/chunk-2d0b361e.d657e190.js" rel="prefetch"><link href="dist/js/chunk-2d0b91e5.433fdc5c.js" rel="prefetch"><link href="dist/js/chunk-2d0b92c3.9d7f8382.js" rel="prefetch"><link href="dist/js/chunk-2d0ba309.a3915823.js" rel="prefetch"><link href="dist/js/chunk-2d0bd54e.906e86ec.js" rel="prefetch"><link href="dist/js/chunk-2d0be174.0cf53d60.js" rel="prefetch"><link href="dist/js/chunk-2d0c0a44.1d1fb5b5.js" rel="prefetch"><link href="dist/js/chunk-2d0c14fc.7163274e.js" rel="prefetch"><link href="dist/js/chunk-2d0c18d8.108e4f7d.js" rel="prefetch"><link href="dist/js/chunk-2d0c191e.cd5e6df3.js" rel="prefetch"><link href="dist/js/chunk-2d0c1a01.2e73bf0a.js" rel="prefetch"><link href="dist/js/chunk-2d0c20be.dab092ff.js" rel="prefetch"><link href="dist/js/chunk-2d0d5cb9.2e73ab77.js" rel="prefetch"><link href="dist/js/chunk-2d0d9fbc.2d79582e.js" rel="prefetch"><link href="dist/js/chunk-2d0da701.80759043.js" rel="prefetch"><link href="dist/js/chunk-2d0dad5f.5fb896ad.js" rel="prefetch"><link href="dist/js/chunk-2d0db0f2.b5ce4946.js" rel="prefetch"><link href="dist/js/chunk-2d0dd3b1.c4647d07.js" rel="prefetch"><link href="dist/js/chunk-2d0dddce.3eea98de.js" rel="prefetch"><link href="dist/js/chunk-2d0ddf37.d960b122.js" rel="prefetch"><link href="dist/js/chunk-2d0de01b.a2a047cf.js" rel="prefetch"><link href="dist/js/chunk-2d0e2326.f519efd9.js" rel="prefetch"><link href="dist/js/chunk-2d0e268c.7bac07f7.js" rel="prefetch"><link href="dist/js/chunk-2d0e5089.10135360.js" rel="prefetch"><link href="dist/js/chunk-2d0e9742.9abceada.js" rel="prefetch"><link href="dist/js/chunk-2d0f026c.d3d121fa.js" rel="prefetch"><link href="dist/js/chunk-2d2082b9.f52387a2.js" rel="prefetch"><link href="dist/js/chunk-2d208ffa.a944214a.js" rel="prefetch"><link href="dist/js/chunk-2d20ec02.917aff76.js" rel="prefetch"><link href="dist/js/chunk-2d20f68f.e7133ec1.js" rel="prefetch"><link href="dist/js/chunk-2d210a7a.6a4911c4.js" rel="prefetch"><link href="dist/js/chunk-2d216004.75465efa.js" rel="prefetch"><link href="dist/js/chunk-2d217907.32a00939.js" rel="prefetch"><link href="dist/js/chunk-2d226d0a.6b1238d2.js" rel="prefetch"><link href="dist/js/chunk-2d2299c3.8f3151dd.js" rel="prefetch"><link href="dist/js/chunk-2d22bd06.9f7bbd4c.js" rel="prefetch"><link href="dist/js/chunk-2d2308b0.2797f6b4.js" rel="prefetch"><link href="dist/js/chunk-2d238428.7c9ae7c7.js" rel="prefetch"><link href="dist/js/chunk-3a2f3e67.13278516.js" rel="prefetch"><link href="dist/css/app.b091d972.css" rel="preload" as="style"><link href="dist/css/chunk-vendors.c097b26d.css" rel="preload" as="style"><link href="dist/js/app.88eeb1b9.js" rel="preload" as="script"><link href="dist/js/chunk-vendors.d36f5bd6.js" rel="preload" as="script"><link href="dist/css/chunk-vendors.c097b26d.css" rel="stylesheet"><link href="dist/css/app.b091d972.css" rel="stylesheet"></head><body><noscript><strong>We're sorry but thoughts doesn't work properly without JavaScript enabled. Please enable it to continue.</strong></noscript><div id="app"></div><script src="dist/js/chunk-vendors.d36f5bd6.js"></script><script src="dist/js/app.88eeb1b9.js"></script></body></html>

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@@ -5,9 +5,13 @@ import KeyboardNavigation from './src/KeyboardNavigation.js'
import Export from './src/Export.js'
import Drag from './src/Drag.js'
import Select from './src/Select.js'
import AssociativeLine from './src/AssociativeLine'
import RichText from './src/RichText'
import xmind from './src/parse/xmind.js'
import markdown from './src/parse/markdown.js'
MindMap.xmind = xmind
MindMap.markdown = markdown
MindMap
.usePlugin(MiniMap)
@@ -16,5 +20,7 @@ MindMap
.usePlugin(KeyboardNavigation)
.usePlugin(Export)
.usePlugin(Select)
.usePlugin(AssociativeLine)
.usePlugin(RichText)
export default MindMap

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@@ -7,7 +7,7 @@ import Style from './src/Style'
import KeyCommand from './src/KeyCommand'
import Command from './src/Command'
import BatchExecution from './src/BatchExecution'
import { layoutValueList } from './src/utils/constant'
import { layoutValueList, CONSTANTS } from './src/utils/constant'
import { SVG } from '@svgdotjs/svg.js'
import { simpleDeepClone } from './src/utils'
import defaultTheme from './src/themes/default'
@@ -17,7 +17,7 @@ const defaultOpt = {
// 是否只读
readonly: false,
// 布局
layout: 'logicalStructure',
layout: CONSTANTS.LAYOUT.LOGICAL_STRUCTURE,
// 主题
theme: 'default', // 内置主题default默认主题
// 主题配置,会和所选择的主题进行合并
@@ -66,9 +66,23 @@ const defaultOpt = {
// 可以传一个函数,回调参数为事件对象
customHandleMousewheel: null,
// 鼠标滚动的行为如果customHandleMousewheel传了自定义函数这个属性不生效
mousewheelAction: 'zoom',// zoom放大缩小、move上下移动
mousewheelAction: CONSTANTS.MOUSE_WHEEL_ACTION.ZOOM,// zoom放大缩小、move上下移动
// 当mousewheelAction设为move时可以通过该属性控制鼠标滚动一下视图移动的步长单位px
mousewheelMoveStep: 100
mousewheelMoveStep: 100,
// 默认插入的二级节点的文字
defaultInsertSecondLevelNodeText: '二级节点',
// 默认插入的二级以下节点的文字
defaultInsertBelowSecondLevelNodeText: '分支主题',
// 展开收起按钮的颜色
expandBtnStyle: {
color: '#808080',
fill: '#fff'
},
// 自定义展开收起按钮的图标
expandBtnIcon: {
open: '',// svg字符串
close: ''
}
}
// 思维导图
@@ -91,7 +105,7 @@ class MindMap {
this.draw = this.svg.group()
// 节点id
this.uid = 0
this.uid = 1
// 初始化主题
this.initTheme()
@@ -131,7 +145,7 @@ class MindMap {
})
// 初始渲染
this.reRender()
this.render()
setTimeout(() => {
this.command.addHistory()
}, 0)
@@ -141,7 +155,7 @@ class MindMap {
handleOpt(opt) {
// 检查布局配置
if (!layoutValueList.includes(opt.layout)) {
opt.layout = 'logicalStructure'
opt.layout = CONSTANTS.LAYOUT.LOGICAL_STRUCTURE
}
// 检查主题配置
opt.theme = opt.theme && theme[opt.theme] ? opt.theme : 'default'
@@ -149,11 +163,11 @@ class MindMap {
}
// 渲染,部分渲染
render(callback) {
render(callback, source = '') {
this.batchExecution.push('render', () => {
this.initTheme()
this.renderer.reRender = false
this.renderer.render(callback)
this.renderer.render(callback, source)
})
}
@@ -202,7 +216,7 @@ class MindMap {
setTheme(theme) {
this.renderer.clearAllActive()
this.opt.theme = theme
this.reRender()
this.render(null, CONSTANTS.CHANGE_THEME)
}
// 获取当前主题
@@ -213,7 +227,7 @@ class MindMap {
// 设置主题配置
setThemeConfig(config) {
this.opt.themeConfig = config
this.reRender()
this.render(null, CONSTANTS.CHANGE_THEME)
}
// 获取自定义主题配置
@@ -245,7 +259,7 @@ class MindMap {
setLayout(layout) {
// 检查布局配置
if (!layoutValueList.includes(layout)) {
layout = 'logicalStructure'
layout = CONSTANTS.LAYOUT.LOGICAL_STRUCTURE
}
this.opt.layout = layout
this.renderer.setLayout()
@@ -261,6 +275,7 @@ class MindMap {
setData(data) {
this.execCommand('CLEAR_ACTIVE_NODE')
this.command.clearHistory()
this.command.addHistory()
this.renderer.renderTree = data
this.reRender()
}
@@ -322,10 +337,10 @@ class MindMap {
// 设置只读模式、编辑模式
setMode(mode) {
if (!['readonly', 'edit'].includes(mode)) {
if (![CONSTANTS.MODE.READONLY, CONSTANTS.MODE.EDIT].includes(mode)) {
return
}
this.opt.readonly = mode === 'readonly'
this.opt.readonly = mode === CONSTANTS.MODE.READONLY
if (this.opt.readonly) {
// 取消当前激活的元素
this.renderer.clearAllActive()

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@@ -1,6 +1,6 @@
{
"name": "simple-mind-map",
"version": "0.4.5",
"version": "0.5.0",
"description": "一个简单的web在线思维导图",
"authors": [
{
@@ -31,6 +31,7 @@
"html2canvas": "^1.4.1",
"jspdf": "^2.5.1",
"jszip": "^3.10.1",
"mdast-util-from-markdown": "^1.3.0",
"quill": "^1.3.6",
"uuid": "^9.0.0",
"xml-js": "^1.6.11"

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@@ -1,5 +1,15 @@
import { walk, bfsWalk, throttle } from './utils/'
import { v4 as uuid } from 'uuid'
import {
getAssociativeLineTargetIndex,
computeCubicBezierPathPoints,
joinCubicBezierPath,
cubicBezierPath,
getNodePoint,
computeNodePoints,
getNodeLinePath,
getDefaultControlPointOffsets
} from './utils/associativeLineUtils'
// 关联线类
class AssociativeLine {
@@ -20,6 +30,20 @@ class AssociativeLine {
// 箭头图标
this.markerPath = null
this.marker = this.createMarker()
// 控制点
this.controlLine1 = null
this.controlLine2 = null
this.controlPoint1 = null
this.controlPoint2 = null
this.controlPointDiameter = 10
this.isControlPointMousedown = false
this.mousedownControlPointKey = ''
this.controlPointMousemoveState = {
pos: null,
startPoint: null,
endPoint: null,
targetIndex: ''
}
// 节流一下,不然很卡
this.checkOverlapNode = throttle(this.checkOverlapNode, 100, this)
this.bindEvent()
@@ -34,6 +58,9 @@ class AssociativeLine {
this.mindMap.on('data_change', this.renderAllLines)
// 监听画布和节点点击事件,用于清除当前激活的连接线
this.mindMap.on('draw_click', () => {
if (this.isControlPointMousedown) {
return
}
this.clearActiveLine()
})
this.mindMap.on('node_click', node => {
@@ -55,6 +82,13 @@ class AssociativeLine {
// 节点拖拽事件
this.mindMap.on('node_dragging', this.onNodeDragging.bind(this))
this.mindMap.on('node_dragend', this.onNodeDragend.bind(this))
// 拖拽控制点
window.addEventListener('mousemove', e => {
this.onControlPointMousemove(e)
})
window.addEventListener('mouseup', e => {
this.onControlPointMouseup(e)
})
}
// 创建箭头
@@ -69,7 +103,10 @@ class AssociativeLine {
// 渲染所有连线
renderAllLines() {
// 先移除
this.removeAllLines()
this.removeControls()
this.clearActiveLine()
let tree = this.mindMap.renderer.root
if (!tree) return
let idToNode = new Map()
@@ -98,7 +135,7 @@ class AssociativeLine {
ids.forEach(id => {
let toNode = idToNode.get(id)
if (!node || !toNode) return
let [startPoint, endPoint] = this.computeNodePoints(node, toNode)
let [startPoint, endPoint] = computeNodePoints(node, toNode)
this.drawLine(startPoint, endPoint, node, toNode)
})
})
@@ -106,34 +143,68 @@ class AssociativeLine {
// 绘制连接线
drawLine(startPoint, endPoint, node, toNode) {
let { associativeLineWidth, associativeLineColor, associativeLineActiveWidth, associativeLineActiveColor } = this.mindMap.themeConfig
let {
associativeLineWidth,
associativeLineColor,
associativeLineActiveWidth,
associativeLineActiveColor
} = this.mindMap.themeConfig
// 箭头
this.markerPath.stroke({ color: associativeLineColor }).fill({ color: associativeLineColor })
this.markerPath
.stroke({ color: associativeLineColor })
.fill({ color: associativeLineColor })
// 路径
let pathStr = this.cubicBezierPath(
startPoint.x,
startPoint.y,
endPoint.x,
endPoint.y
let { path: pathStr, controlPoints } = getNodeLinePath(
startPoint,
endPoint,
node,
toNode
)
// 虚线
let path = this.draw.path()
path
.stroke({ width: associativeLineWidth, color: associativeLineColor, dasharray: [6, 4] })
.stroke({
width: associativeLineWidth,
color: associativeLineColor,
dasharray: [6, 4]
})
.fill({ color: 'none' })
path.plot(pathStr)
path.marker('end', this.marker)
// 不可见的点击线
let clickPath = this.draw.path()
clickPath.stroke({ width: associativeLineActiveWidth, color: 'transparent' }).fill({ color: 'none' })
clickPath
.stroke({ width: associativeLineActiveWidth, color: 'transparent' })
.fill({ color: 'none' })
clickPath.plot(pathStr)
// 点击事件
clickPath.click(e => {
e.stopPropagation()
this.clearActiveNodes()
this.clearActiveLine()
this.activeLine = [path, clickPath, node, toNode]
clickPath.stroke({ color: associativeLineActiveColor })
this.mindMap.emit('associative_line_click', path, clickPath, node, toNode)
// 如果当前存在激活节点,那么取消激活节点
if (this.mindMap.renderer.activeNodeList.length > 0) {
this.clearActiveNodes()
} else {
// 否则清除当前的关联线的激活状态,如果有的话
this.clearActiveLine()
// 保存当前激活的关联线信息
this.activeLine = [path, clickPath, node, toNode]
// 让不可见的点击线显示
clickPath.stroke({ color: associativeLineActiveColor })
// 渲染控制点和连线
this.renderControls(
startPoint,
endPoint,
controlPoints[0],
controlPoints[1]
)
this.mindMap.emit(
'associative_line_click',
path,
clickPath,
node,
toNode
)
}
})
this.lineList.push([path, clickPath, node, toNode])
}
@@ -156,13 +227,18 @@ class AssociativeLine {
// 创建连接线
createLine(fromNode) {
let { associativeLineWidth, associativeLineColor } = this.mindMap.themeConfig
let { associativeLineWidth, associativeLineColor } =
this.mindMap.themeConfig
if (this.isCreatingLine || !fromNode) return
this.isCreatingLine = true
this.creatingStartNode = fromNode
this.creatingLine = this.draw.path()
this.creatingLine
.stroke({ width: associativeLineWidth, color: associativeLineColor, dasharray: [6, 4] })
.stroke({
width: associativeLineWidth,
color: associativeLineColor,
dasharray: [6, 4]
})
.fill({ color: 'none' })
this.creatingLine.marker('end', this.marker)
}
@@ -175,15 +251,22 @@ class AssociativeLine {
// 更新创建过程中的连接线
updateCreatingLine(e) {
let { x, y } = this.getTransformedEventPos(e)
let startPoint = getNodePoint(this.creatingStartNode)
let pathStr = cubicBezierPath(startPoint.x, startPoint.y, x, y)
this.creatingLine.plot(pathStr)
this.checkOverlapNode(x, y)
}
// 获取转换后的鼠标事件对象的坐标
getTransformedEventPos(e) {
let { x, y } = this.mindMap.toPos(e.clientX, e.clientY)
let { scaleX, scaleY, translateX, translateY } =
this.mindMap.draw.transform()
x = (x - translateX) / scaleX
y = (y - translateY) / scaleY
let startPoint = this.getNodePoint(this.creatingStartNode)
let pathStr = this.cubicBezierPath(startPoint.x, startPoint.y, x, y)
this.creatingLine.plot(pathStr)
this.checkOverlapNode(x, y)
return {
x: (x - translateX) / scaleX,
y: (y - translateY) / scaleY
}
}
// 检测当前移动到的目标节点
@@ -225,6 +308,7 @@ class AssociativeLine {
// 添加连接线
addLine(fromNode, toNode) {
if (!fromNode || !toNode) return
// 目标节点如果没有id则生成一个id
let id = toNode.nodeData.data.id
if (!id) {
id = uuid()
@@ -232,10 +316,33 @@ class AssociativeLine {
id
})
}
// 将目标节点id保存起来
let list = fromNode.nodeData.data.associativeLineTargets || []
list.push(id)
// 保存控制点
let [startPoint, endPoint] = computeNodePoints(fromNode, toNode)
let controlPoints = computeCubicBezierPathPoints(
startPoint.x,
startPoint.y,
endPoint.x,
endPoint.y
)
let offsetList =
fromNode.nodeData.data.associativeLineTargetControlOffsets || []
// 保存的实际是控制点和端点的差值,否则当节点位置改变了,控制点还是原来的位置,连线就不对了
offsetList[list.length - 1] = [
{
x: controlPoints[0].x - startPoint.x,
y: controlPoints[0].y - startPoint.y
},
{
x: controlPoints[1].x - endPoint.x,
y: controlPoints[1].y - endPoint.y
}
]
this.mindMap.execCommand('SET_NODE_DATA', fromNode, {
associativeLineTargets: list
associativeLineTargets: list,
associativeLineTargetControlOffsets: offsetList
})
}
@@ -243,13 +350,19 @@ class AssociativeLine {
removeLine() {
if (!this.activeLine) return
let [, , node, toNode] = this.activeLine
let id = toNode.nodeData.data.id
this.removeControls()
let { associativeLineTargets, associativeLineTargetControlOffsets } =
node.nodeData.data
let targetIndex = getAssociativeLineTargetIndex(node, toNode)
this.mindMap.execCommand('SET_NODE_DATA', node, {
associativeLineTargets: node.nodeData.data.associativeLineTargets.filter(
item => {
return item !== id
}
)
associativeLineTargets: associativeLineTargets.filter((_, index) => {
return index !== targetIndex
}),
associativeLineTargetControlOffsets: associativeLineTargetControlOffsets
? associativeLineTargetControlOffsets.filter((_, index) => {
return index !== targetIndex
})
: []
})
}
@@ -267,6 +380,7 @@ class AssociativeLine {
color: 'transparent'
})
this.activeLine = null
this.removeControls()
}
}
@@ -278,6 +392,7 @@ class AssociativeLine {
line[0].hide()
line[1].hide()
})
this.hideControls()
}
// 处理节点拖拽完成事件
@@ -287,97 +402,223 @@ class AssociativeLine {
line[0].show()
line[1].show()
})
this.showControls()
this.isNodeDragging = false
}
// 三次贝塞尔曲线
cubicBezierPath(x1, y1, x2, y2) {
let cx1 = x1 + (x2 - x1) / 2
let cy1 = y1
let cx2 = cx1
let cy2 = y2
if (Math.abs(x1 - x2) <= 5) {
cx1 = x1 + (y2 - y1) / 2
cx2 = cx1
}
return `M ${x1},${y1} C ${cx1},${cy1} ${cx2},${cy2} ${x2},${y2}`
// 创建控制点、连线节点
createControlNodes() {
let { associativeLineActiveColor } = this.mindMap.themeConfig
// 连线
this.controlLine1 = this.draw
.line()
.stroke({ color: associativeLineActiveColor, width: 2 })
this.controlLine2 = this.draw
.line()
.stroke({ color: associativeLineActiveColor, width: 2 })
// 控制点
this.controlPoint1 = this.createOneControlNode('controlPoint1')
this.controlPoint2 = this.createOneControlNode('controlPoint2')
}
// 根据两个节点的位置计算节点的连接
computeNodePoints(fromNode, toNode) {
let fromRect = this.getNodeRect(fromNode)
let fromCx = (fromRect.right + fromRect.left) / 2
let fromCy = (fromRect.bottom + fromRect.top) / 2
let toRect = this.getNodeRect(toNode)
let toCx = (toRect.right + toRect.left) / 2
let toCy = (toRect.bottom + toRect.top) / 2
// 中心点坐标的差值
let offsetX = toCx - fromCx
let offsetY = toCy - fromCy
if (offsetX === 0 && offsetY === 0) return
let fromDir = ''
let toDir = ''
if (offsetX <= 0 && offsetX <= offsetY && offsetX <= -offsetY) {
// left
fromDir = 'left'
toDir = 'right'
} else if (offsetX > 0 && offsetX >= -offsetY && offsetX >= offsetY) {
// right
fromDir = 'right'
toDir = 'left'
} else if (offsetY <= 0 && offsetY < offsetX && offsetY < -offsetX) {
// up
fromDir = 'top'
toDir = 'bottom'
} else if (offsetY > 0 && -offsetY < offsetX && offsetY > offsetX) {
// down
fromDir = 'bottom'
toDir = 'top'
}
return [
this.getNodePoint(fromNode, fromDir),
this.getNodePoint(toNode, toDir)
]
// 创建控制
createOneControlNode(pointKey) {
let { associativeLineActiveColor } = this.mindMap.themeConfig
return this.draw
.circle(this.controlPointDiameter)
.stroke({ color: associativeLineActiveColor })
.fill({ color: '#fff' })
.click(e => {
e.stopPropagation()
})
.mousedown(e => {
this.onControlPointMousedown(e, pointKey)
})
}
// 获取节点的位置信息
getNodeRect(node) {
let { left, top, width, height } = node
return {
right: left + width,
bottom: top + height,
left,
top
// 控制点的鼠标按下事件
onControlPointMousedown(e, pointKey) {
e.stopPropagation()
this.isControlPointMousedown = true
this.mousedownControlPointKey = pointKey
}
// 控制点的鼠标移动事件
onControlPointMousemove(e) {
if (
!this.isControlPointMousedown ||
!this.mousedownControlPointKey ||
!this[this.mousedownControlPointKey]
)
return
e.stopPropagation()
e.preventDefault()
let radius = this.controlPointDiameter / 2
// 转换鼠标当前的位置
let { x, y } = this.getTransformedEventPos(e)
this.controlPointMousemoveState.pos = {
x,
y
}
// 更新当前拖拽的控制点的位置
this[this.mousedownControlPointKey].x(x - radius).y(y - radius)
let [path, clickPath, node, toNode] = this.activeLine
let [startPoint, endPoint] = computeNodePoints(node, toNode)
this.controlPointMousemoveState.startPoint = startPoint
this.controlPointMousemoveState.endPoint = endPoint
let targetIndex = getAssociativeLineTargetIndex(node, toNode)
this.controlPointMousemoveState.targetIndex = targetIndex
let offsets = []
let associativeLineTargetControlOffsets = node.nodeData.data.associativeLineTargetControlOffsets
if (!associativeLineTargetControlOffsets) {
// 兼容0.4.5版本没有associativeLineTargetControlOffsets的情况
offsets = getDefaultControlPointOffsets(startPoint, endPoint)
} else {
offsets = associativeLineTargetControlOffsets[targetIndex]
}
let point1 = null
let point2 = null
// 拖拽的是控制点1
if (this.mousedownControlPointKey === 'controlPoint1') {
point1 = {
x,
y
}
point2 = {
x: endPoint.x + offsets[1].x,
y: endPoint.y + offsets[1].y
}
// 更新控制点1的连线
this.controlLine1.plot(startPoint.x, startPoint.y, point1.x, point1.y)
} else {
// 拖拽的是控制点2
point1 = {
x: startPoint.x + offsets[0].x,
y: startPoint.y + offsets[0].y
}
point2 = {
x,
y
}
// 更新控制点2的连线
this.controlLine2.plot(endPoint.x, endPoint.y, point2.x, point2.y)
}
// 更新关联线
let pathStr = joinCubicBezierPath(startPoint, endPoint, point1, point2)
path.plot(pathStr)
clickPath.plot(pathStr)
}
// 控制点的鼠标移动事件
onControlPointMouseup(e) {
if (!this.isControlPointMousedown) return
e.stopPropagation()
e.preventDefault()
let { pos, startPoint, endPoint, targetIndex } =
this.controlPointMousemoveState
let [, , node] = this.activeLine
let offsetList = []
let associativeLineTargetControlOffsets = node.nodeData.data.associativeLineTargetControlOffsets
if (!associativeLineTargetControlOffsets) {
// 兼容0.4.5版本没有associativeLineTargetControlOffsets的情况
offsetList[targetIndex] = getDefaultControlPointOffsets(startPoint, endPoint)
} else {
offsetList = associativeLineTargetControlOffsets
}
let offset1 = null
let offset2 = null
if (this.mousedownControlPointKey === 'controlPoint1') {
// 更新控制点1数据
offset1 = {
x: pos.x - startPoint.x,
y: pos.y - startPoint.y
}
offset2 = offsetList[targetIndex][1]
} else {
// 更新控制点2数据
offset1 = offsetList[targetIndex][0]
offset2 = {
x: pos.x - endPoint.x,
y: pos.y - endPoint.y
}
}
offsetList[targetIndex] = [offset1, offset2]
this.mindMap.execCommand('SET_NODE_DATA', node, {
associativeLineTargetControlOffsets: offsetList
})
// 这里要加个setTimeout0是因为draw_click事件比mouseup事件触发的晚所以重置isControlPointMousedown需要等draw_click事件触发完以后
setTimeout(() => {
this.resetControlPoint()
}, 0)
}
// 复位控制点移动
resetControlPoint() {
this.isControlPointMousedown = false
this.mousedownControlPointKey = ''
this.controlPointMousemoveState = {
pos: null,
startPoint: null,
endPoint: null,
targetIndex: ''
}
}
// 获取节点的连接
getNodePoint(node, dir = 'right') {
let { left, top, width, height } = node
switch (dir) {
case 'left':
return {
x: left,
y: top + height / 2
}
case 'right':
return {
x: left + width,
y: top + height / 2
}
case 'top':
return {
x: left + width / 2,
y: top
}
case 'bottom':
return {
x: left + width / 2,
y: top + height
}
default:
break
// 渲染控制
renderControls(startPoint, endPoint, point1, point2) {
if (!this.controlLine1) {
this.createControlNodes()
}
let radius = this.controlPointDiameter / 2
// 控制点和起终点的连线
this.controlLine1.plot(startPoint.x, startPoint.y, point1.x, point1.y)
this.controlLine2.plot(endPoint.x, endPoint.y, point2.x, point2.y)
// 控制点
this.controlPoint1.x(point1.x - radius).y(point1.y - radius)
this.controlPoint2.x(point2.x - radius).y(point2.y - radius)
}
// 删除控制点
removeControls() {
if (!this.controlLine1) return
;[
this.controlLine1,
this.controlLine2,
this.controlPoint1,
this.controlPoint2
].forEach(item => {
item.remove()
})
this.controlLine1 = null
this.controlLine2 = null
this.controlPoint1 = null
this.controlPoint2 = null
}
// 隐藏控制点
hideControls() {
if (!this.controlLine1) return
;[
this.controlLine1,
this.controlLine2,
this.controlPoint1,
this.controlPoint2
].forEach(item => {
item.hide()
})
}
// 显示控制点
showControls() {
if (!this.controlLine1) return
;[
this.controlLine1,
this.controlLine2,
this.controlPoint1,
this.controlPoint2
].forEach(item => {
item.show()
})
}
}

View File

@@ -1,33 +1,4 @@
// 在下一个事件循环里执行任务
const nextTick = function (fn, ctx) {
let pending = false
let timerFunc = null
let handle = () => {
pending = false
ctx ? fn.call(ctx) : fn()
}
// 支持MutationObserver接口的话使用MutationObserver
if (typeof MutationObserver !== 'undefined') {
let counter = 1
let observer = new MutationObserver(handle)
let textNode = document.createTextNode(counter)
observer.observe(textNode, {
characterData: true // 设为 true 表示监视指定目标节点或子节点树中节点所包含的字符数据的变化
})
timerFunc = function () {
counter = (counter + 1) % 2 // counter会在0和1两者循环变化
textNode.data = counter // 节点变化会触发回调handle
}
} else {
// 否则使用定时器
timerFunc = setTimeout
}
return function () {
if (pending) return
pending = true
timerFunc(handle, 0)
}
}
import { nextTick } from './utils'
// 批量执行
class BatchExecution {

View File

@@ -1,4 +1,4 @@
import { copyRenderTree, simpleDeepClone } from './utils'
import { copyRenderTree, simpleDeepClone, nextTick } from './utils'
// 命令类
class Command {
@@ -11,6 +11,7 @@ class Command {
this.activeHistoryIndex = 0
// 注册快捷键
this.registerShortcutKeys()
this.addHistory = nextTick(this.addHistory, this)
}
// 清空历史数据
@@ -36,7 +37,7 @@ class Command {
this.commands[name].forEach(fn => {
fn(...args)
})
if (name === 'BACK' || name === 'FORWARD') {
if (['BACK', 'FORWARD', 'SET_NODE_ACTIVE', 'CLEAR_ACTIVE_NODE'].includes(name)) {
return
}
this.addHistory()
@@ -76,9 +77,15 @@ class Command {
return
}
let data = this.getCopyData()
// 此次数据和上次一样则不重复添加
if (this.history.length > 0 && JSON.stringify(this.history[this.history.length - 1]) === JSON.stringify(data)) {
return
}
// 删除当前历史指针后面的数据
this.history = this.history.slice(0, this.activeHistoryIndex + 1)
this.history.push(simpleDeepClone(data))
this.activeHistoryIndex = this.history.length - 1
this.mindMap.emit('data_change', data)
this.mindMap.emit('data_change', this.removeDataUid(data))
this.mindMap.emit(
'back_forward',
this.activeHistoryIndex,
@@ -99,7 +106,7 @@ class Command {
this.history.length
)
let data = simpleDeepClone(this.history[this.activeHistoryIndex])
this.mindMap.emit('data_change', data)
this.mindMap.emit('data_change', this.removeDataUid(data))
return data
}
}
@@ -112,16 +119,31 @@ class Command {
let len = this.history.length
if (this.activeHistoryIndex + step <= len - 1) {
this.activeHistoryIndex += step
this.mindMap.emit('back_forward', this.activeHistoryIndex)
this.mindMap.emit('back_forward', this.activeHistoryIndex, this.history.length)
let data = simpleDeepClone(this.history[this.activeHistoryIndex])
this.mindMap.emit('data_change', data)
this.mindMap.emit('data_change', this.removeDataUid(data))
return data
}
}
// 获取渲染树数据副本
getCopyData() {
return copyRenderTree({}, this.mindMap.renderer.renderTree)
return copyRenderTree({}, this.mindMap.renderer.renderTree, true)
}
// 移除节点数据中的uid
removeDataUid(data) {
data = simpleDeepClone(data)
let walk = (root) => {
delete root.data.uid
if (root.children && root.children.length > 0) {
root.children.forEach((item) => {
walk(item)
})
}
}
walk(data)
return data
}
}

View File

@@ -5,7 +5,6 @@ import Base from './layouts/Base'
class Drag extends Base {
// 构造函数
constructor({ mindMap }) {
super(mindMap.renderer)
this.mindMap = mindMap
@@ -14,7 +13,6 @@ class Drag extends Base {
}
// 复位
reset() {
// 当前拖拽节点
this.node = null
@@ -45,10 +43,11 @@ class Drag extends Base {
this.mouseDownY = 0
this.mouseMoveX = 0
this.mouseMoveY = 0
// 鼠标移动的距离距鼠标按下的位置距离多少以上才认为是拖动事件
this.checkDragOffset = 10
}
// 绑定事件
bindEvent() {
this.checkOverlapNode = throttle(this.checkOverlapNode, 300, this)
this.mindMap.on('node_mousedown', (node, e) => {
@@ -83,8 +82,8 @@ class Drag extends Base {
this.mouseMoveX = x
this.mouseMoveY = y
if (
Math.abs(x - this.mouseDownX) <= 10 &&
Math.abs(y - this.mouseDownY) <= 10 &&
Math.abs(x - this.mouseDownX) <= this.checkDragOffset &&
Math.abs(y - this.mouseDownY) <= this.checkDragOffset &&
!this.node.isDrag
) {
return
@@ -98,7 +97,6 @@ class Drag extends Base {
}
// 鼠标松开事件
onMouseup(e) {
if (!this.isMousedown) {
return
@@ -141,7 +139,6 @@ class Drag extends Base {
}
// 创建克隆节点
createCloneNode() {
if (!this.clone) {
// 节点
@@ -163,7 +160,6 @@ class Drag extends Base {
}
// 移除克隆节点
removeCloneNode() {
if (!this.clone) {
return
@@ -174,7 +170,6 @@ class Drag extends Base {
}
// 拖动中
onMove(x, y) {
if (!this.isMousedown) {
return
@@ -201,14 +196,12 @@ class Drag extends Base {
}
// 检测重叠节点
checkOverlapNode() {
if (!this.drawTransform) {
return
}
let { scaleX, scaleY, translateX, translateY } = this.drawTransform
let checkRight = this.cloneNodeLeft + this.node.width * scaleX
let checkBottom = this.cloneNodeTop + this.node.height * scaleX
let x = this.mouseMoveX
let y = this.mouseMoveY
this.overlapNode = null
this.prevNode = null
this.nextNode = null
@@ -223,35 +216,71 @@ class Drag extends Base {
if (this.overlapNode || (this.prevNode && this.nextNode)) {
return
}
let { left, top, width, height } = node
let _left = left
let _top = top
let _bottom = top + height
let right = (left + width) * scaleX + translateX
let bottom = (top + height) * scaleY + translateY
left = left * scaleX + translateX
top = top * scaleY + translateY
// 检测是否重叠
if (!this.overlapNode) {
if (
left <= checkRight &&
right >= this.cloneNodeLeft &&
top <= checkBottom &&
bottom >= this.cloneNodeTop
) {
this.overlapNode = node
let nodeRect = this.getNodeRect(node)
let oneFourthHeight = nodeRect.height / 4
// 前一个和后一个节点
let checkList = node.parent ? node.parent.children.filter((item) => {
return item !== this.node
}) : []
let index = checkList.findIndex((item) => {
return item === node
})
let prevBrother = null
let nextBrother = null
if (index !== -1) {
if (index - 1 >= 0) {
prevBrother = checkList[index - 1]
}
if (index + 1 <= checkList.length - 1) {
nextBrother = checkList[index + 1]
}
}
// 检测兄弟节点位置
if (!this.prevNode && !this.nextNode && !node.isRoot) {
// && this.node.isBrother(node)
if (left <= checkRight && right >= this.cloneNodeLeft) {
if (this.cloneNodeTop > bottom && this.cloneNodeTop <= bottom + 10) {
// 和前一个兄弟节点的距离
let prevBrotherOffset = 0
if (prevBrother) {
let prevNodeRect = this.getNodeRect(prevBrother)
prevBrotherOffset = nodeRect.top - prevNodeRect.bottom
// 间距小于10就当它不存在
prevBrotherOffset = prevBrotherOffset >= 10 ? prevBrotherOffset / 2 : 0
} else {
// 没有前一个兄弟节点那么假设和前一个节点的距离为20
prevBrotherOffset = 10
}
// 和后一个兄弟节点的距离
let nextBrotherOffset = 0
if (nextBrother) {
let nextNodeRect = this.getNodeRect(nextBrother)
nextBrotherOffset = nextNodeRect.top - nodeRect.bottom
nextBrotherOffset = nextBrotherOffset >= 10 ? nextBrotherOffset / 2 : 0
} else {
nextBrotherOffset = 10
}
if (nodeRect.left <= x && nodeRect.right >= x) {
// 检测兄弟节点位置
if (!this.overlapNode && !this.prevNode && !this.nextNode && !node.isRoot) {
let checkIsPrevNode = nextBrotherOffset > 0 ? // 距离下一个兄弟节点的距离大于0
y > nodeRect.bottom && y <= (nodeRect.bottom + nextBrotherOffset) : // 那么在当前节点外底部判断
y >= nodeRect.bottom - oneFourthHeight && y <= nodeRect.bottom // 否则在当前节点内底部1/4区间判断
let checkIsNextNode = prevBrotherOffset > 0 ? // 距离上一个兄弟节点的距离大于0
y < nodeRect.top && y >= (nodeRect.top - prevBrotherOffset) : // 那么在当前节点外底部判断
y >= nodeRect.top && y <= nodeRect.top + oneFourthHeight
if (checkIsPrevNode) {
this.prevNode = node
this.placeholder.size(node.width, 10).move(_left, _bottom)
} else if (checkBottom < top && checkBottom >= top - 10) {
let size = nextBrotherOffset > 0 ? nextBrotherOffset : 5
this.placeholder.size(node.width, size).move(nodeRect.originLeft, nodeRect.originBottom)
} else if (checkIsNextNode) {
this.nextNode = node
this.placeholder.size(node.width, 10).move(_left, _top - 10)
let size = prevBrotherOffset > 0 ? prevBrotherOffset : 5
this.placeholder.size(node.width, size).move(nodeRect.originLeft, nodeRect.originTop - size)
}
}
// 检测是否重叠
if (!this.overlapNode && !this.prevNode && !this.nextNode) {
if (
nodeRect.top + (prevBrotherOffset > 0 ? 0 : oneFourthHeight) <= y &&
nodeRect.bottom - (nextBrotherOffset > 0 ? 0 : oneFourthHeight) >= y
) {
this.overlapNode = node
}
}
}
@@ -260,6 +289,30 @@ class Drag extends Base {
this.mindMap.renderer.setNodeActive(this.overlapNode, true)
}
}
// 计算节点的位置尺寸信息
getNodeRect(node) {
let { scaleX, scaleY, translateX, translateY } = this.drawTransform
let { left, top, width, height } = node
let originLeft = left
let originTop = top
let originBottom = top + height
let right = (left + width) * scaleX + translateX
let bottom = (top + height) * scaleY + translateY
left = left * scaleX + translateX
top = top * scaleY + translateY
return {
width,
height,
left,
top,
right,
bottom,
originLeft,
originTop,
originBottom
}
}
}
Drag.instanceName = 'drag'

View File

@@ -1,4 +1,5 @@
import EventEmitter from 'eventemitter3'
import { CONSTANTS } from './utils/constant'
// 事件类
class Event extends EventEmitter {
@@ -71,7 +72,6 @@ class Event extends EventEmitter {
// 鼠标按下事件
onMousedown(e) {
// e.preventDefault()
// 鼠标左键
if (e.which === 1) {
this.isLeftMousedown = true
@@ -83,13 +83,13 @@ class Event extends EventEmitter {
// 鼠标移动事件
onMousemove(e) {
// e.preventDefault()
this.mousemovePos.x = e.clientX
this.mousemovePos.y = e.clientY
this.mousemoveOffset.x = e.clientX - this.mousedownPos.x
this.mousemoveOffset.y = e.clientY - this.mousedownPos.y
this.emit('mousemove', e, this)
if (this.isLeftMousedown) {
e.preventDefault()
this.emit('drag', e, this)
}
}
@@ -107,15 +107,15 @@ class Event extends EventEmitter {
let dir
// 解决mac触控板双指缩放方向相反的问题
if (e.ctrlKey) {
if (e.deltaY > 0) dir = 'up'
if (e.deltaY < 0) dir = 'down'
if (e.deltaX > 0) dir = 'left'
if (e.deltaX < 0) dir = 'right'
if (e.deltaY > 0) dir = CONSTANTS.DIR.UP
if (e.deltaY < 0) dir = CONSTANTS.DIR.DOWN
if (e.deltaX > 0) dir = CONSTANTS.DIR.LEFT
if (e.deltaX < 0) dir = CONSTANTS.DIR.RIGHT
} else {
if ((e.wheelDeltaY || e.detail) > 0) dir = 'up'
if ((e.wheelDeltaY || e.detail) < 0) dir = 'down'
if ((e.wheelDeltaX || e.detail) > 0) dir = 'left'
if ((e.wheelDeltaX || e.detail) < 0) dir = 'right'
if ((e.wheelDeltaY || e.detail) > 0) dir = CONSTANTS.DIR.UP
if ((e.wheelDeltaY || e.detail) < 0) dir = CONSTANTS.DIR.DOWN
if ((e.wheelDeltaX || e.detail) > 0) dir = CONSTANTS.DIR.LEFT
if ((e.wheelDeltaX || e.detail) < 0) dir = CONSTANTS.DIR.RIGHT
}
this.emit('mousewheel', e, dir, this)
}

View File

@@ -2,6 +2,7 @@ import { imgToDataUrl, downloadFile } from './utils'
import JsPDF from 'jspdf'
import { SVG } from '@svgdotjs/svg.js'
import drawBackgroundImageToCanvas from './utils/simulateCSSBackgroundInCanvas'
import { transformToMarkdown } from './parse/toMarkdown'
const URL = window.URL || window.webkitURL || window
// 导出类
@@ -40,8 +41,10 @@ class Export {
let nodeWithDomToImg = null
if (domToImage && this.mindMap.richText) {
let res = await this.mindMap.richText.handleSvgDomElements(svg)
nodeWithDomToImg = res.svg
svgHTML = res.svgHTML
if (res) {
nodeWithDomToImg = res.svg
svgHTML = res.svgHTML
}
}
return {
node: svg,
@@ -236,6 +239,14 @@ class Export {
smm(name, withConfig) {
return this.json(name, withConfig)
}
// markdown文件
md() {
let data = this.mindMap.getData()
let content = transformToMarkdown(data)
let blob = new Blob([content])
return URL.createObjectURL(blob)
}
}
Export.instanceName = 'doExport'

View File

@@ -1,5 +1,5 @@
import { isKey } from './utils/keyMap'
import { bfsWalk } from './utils'
import { CONSTANTS } from './utils/constant'
// 键盘导航类
class KeyboardNavigation {
@@ -8,22 +8,29 @@ class KeyboardNavigation {
this.opt = opt
this.mindMap = opt.mindMap
this.onKeyup = this.onKeyup.bind(this)
this.mindMap.on('keyup', this.onKeyup)
this.mindMap.keyCommand.addShortcut(CONSTANTS.KEY_DIR.LEFT, () => {
this.onKeyup(CONSTANTS.KEY_DIR.LEFT)
})
this.mindMap.keyCommand.addShortcut(CONSTANTS.KEY_DIR.UP, () => {
this.onKeyup(CONSTANTS.KEY_DIR.UP)
})
this.mindMap.keyCommand.addShortcut(CONSTANTS.KEY_DIR.RIGHT, () => {
this.onKeyup(CONSTANTS.KEY_DIR.RIGHT)
})
this.mindMap.keyCommand.addShortcut(CONSTANTS.KEY_DIR.DOWN, () => {
this.onKeyup(CONSTANTS.KEY_DIR.DOWN)
})
}
// 处理按键事件
onKeyup(e) {
;['Left', 'Up', 'Right', 'Down'].forEach(dir => {
if (isKey(e, dir)) {
if (this.mindMap.renderer.activeNodeList.length > 0) {
this.focus(dir)
} else {
let root = this.mindMap.renderer.root
this.mindMap.renderer.moveNodeToCenter(root)
root.active()
}
}
})
onKeyup(dir) {
if (this.mindMap.renderer.activeNodeList.length > 0) {
this.focus(dir)
} else {
let root = this.mindMap.renderer.root
this.mindMap.renderer.moveNodeToCenter(root)
root.active()
}
}
// 聚焦到下一个节点
@@ -95,19 +102,19 @@ class KeyboardNavigation {
let { left, top, right, bottom } = rect
let match = false
// 按下了左方向键
if (dir === 'Left') {
if (dir === CONSTANTS.KEY_DIR.LEFT) {
// 判断节点是否在当前节点的左侧
match = right <= currentActiveNodeRect.left
// 按下了右方向键
} else if (dir === 'Right') {
} else if (dir === CONSTANTS.KEY_DIR.RIGHT) {
// 判断节点是否在当前节点的右侧
match = left >= currentActiveNodeRect.right
// 按下了上方向键
} else if (dir === 'Up') {
} else if (dir === CONSTANTS.KEY_DIR.UP) {
// 判断节点是否在当前节点的上面
match = bottom <= currentActiveNodeRect.top
// 按下了下方向键
} else if (dir === 'Down') {
} else if (dir === CONSTANTS.KEY_DIR.DOWN) {
// 判断节点是否在当前节点的下面
match = top >= currentActiveNodeRect.bottom
}
@@ -130,22 +137,22 @@ class KeyboardNavigation {
let rect = this.getNodeRect(node)
let { left, top, right, bottom } = rect
let match = false
if (dir === 'Left') {
if (dir === CONSTANTS.KEY_DIR.LEFT) {
match =
left < currentActiveNodeRect.left &&
top < currentActiveNodeRect.bottom &&
bottom > currentActiveNodeRect.top
} else if (dir === 'Right') {
} else if (dir === CONSTANTS.KEY_DIR.RIGHT) {
match =
right > currentActiveNodeRect.right &&
top < currentActiveNodeRect.bottom &&
bottom > currentActiveNodeRect.top
} else if (dir === 'Up') {
} else if (dir === CONSTANTS.KEY_DIR.UP) {
match =
top < currentActiveNodeRect.top &&
left < currentActiveNodeRect.right &&
right > currentActiveNodeRect.left
} else if (dir === 'Down') {
} else if (dir === CONSTANTS.KEY_DIR.DOWN) {
match =
bottom > currentActiveNodeRect.bottom &&
left < currentActiveNodeRect.right &&
@@ -179,13 +186,13 @@ class KeyboardNavigation {
let offsetY = ccY - cY
if (offsetX === 0 && offsetY === 0) return
let match = false
if (dir === 'Left') {
if (dir === CONSTANTS.KEY_DIR.LEFT) {
match = offsetX <= 0 && offsetX <= offsetY && offsetX <= -offsetY
} else if (dir === 'Right') {
} else if (dir === CONSTANTS.KEY_DIR.RIGHT) {
match = offsetX > 0 && offsetX >= -offsetY && offsetX >= offsetY
} else if (dir === 'Up') {
} else if (dir === CONSTANTS.KEY_DIR.UP) {
match = offsetY <= 0 && offsetY < offsetX && offsetY < -offsetX
} else if (dir === 'Down') {
} else if (dir === CONSTANTS.KEY_DIR.DOWN) {
match = offsetY > 0 && -offsetY < offsetX && offsetY > offsetX
}
if (match) {

File diff suppressed because it is too large Load Diff

View File

@@ -7,24 +7,24 @@ import TextEdit from './TextEdit'
import { copyNodeTree, simpleDeepClone, walk } from './utils'
import { shapeList } from './Shape'
import { lineStyleProps } from './themes/default'
import { CONSTANTS } from './utils/constant'
// 布局列表
const layouts = {
// 逻辑结构图
logicalStructure: LogicalStructure,
[CONSTANTS.LAYOUT.LOGICAL_STRUCTURE]: LogicalStructure,
// 思维导图
mindMap: MindMap,
[CONSTANTS.LAYOUT.MIND_MAP]: MindMap,
// 目录组织图
catalogOrganization: CatalogOrganization,
[CONSTANTS.LAYOUT.CATALOG_ORGANIZATION]: CatalogOrganization,
// 组织结构图
organizationStructure: OrganizationStructure
[CONSTANTS.LAYOUT.ORGANIZATION_STRUCTURE]: OrganizationStructure
}
// 渲染
class Render {
// 构造函数
constructor(opt = {}) {
this.opt = opt
this.mindMap = opt.mindMap
@@ -34,6 +34,15 @@ class Render {
this.renderTree = merge({}, this.mindMap.opt.data || {})
// 是否重新渲染
this.reRender = false
// 是否正在渲染中
this.isRendering = false
// 是否存在等待渲染
this.hasWaitRendering = false
// 用于缓存节点
this.nodeCache = {}
this.lastNodeCache = {}
// 触发render的来源
this.renderSource = ''
// 当前激活的节点列表
this.activeNodeList = []
// 根节点
@@ -51,17 +60,15 @@ class Render {
}
// 设置布局结构
setLayout() {
this.layout = new (
layouts[this.mindMap.opt.layout]
? layouts[this.mindMap.opt.layout]
: layouts.logicalStructure
: layouts[CONSTANTS.LAYOUT.LOGICAL_STRUCTURE]
)(this)
}
// 绑定事件
bindEvent() {
// 点击事件
this.mindMap.on('draw_click', () => {
@@ -73,7 +80,6 @@ class Render {
}
// 注册命令
registerCommands() {
// 全选
this.selectAll = this.selectAll.bind(this)
@@ -175,7 +181,6 @@ class Render {
}
// 注册快捷键
registerShortcutKeys() {
// 插入下级节点
this.mindMap.keyCommand.addShortcut('Tab', () => {
@@ -220,7 +225,6 @@ class Render {
}
// 开启文字编辑,会禁用回车键和删除键相关快捷键防止冲突
startTextEdit() {
this.mindMap.keyCommand.save()
// this.mindMap.keyCommand.removeShortcut('Del|Backspace')
@@ -229,7 +233,6 @@ class Render {
}
// 结束文字编辑,会恢复回车键和删除键相关快捷键
endTextEdit() {
this.mindMap.keyCommand.restore()
// this.mindMap.keyCommand.addShortcut('Del|Backspace', this.removeNodeWrap)
@@ -238,23 +241,51 @@ class Render {
}
// 渲染
render(callback = () => {}) {
render(callback = () => {}, source) {
// 如果当前还没有渲染完毕,不再触发渲染
if (this.isRendering) {
// 等待当前渲染完毕后再进行一次渲染
this.hasWaitRendering = true
return
}
this.isRendering = true
// 触发当前重新渲染的来源
this.renderSource = source
// 节点缓存
this.lastNodeCache = this.nodeCache
this.nodeCache = {}
// 重新渲染需要清除激活状态
if (this.reRender) {
this.clearActive()
}
// 计算布局
this.layout.doLayout(root => {
// 删除本次渲染时不再需要的节点
Object.keys(this.lastNodeCache).forEach((uid) => {
if (!this.nodeCache[uid]) {
this.lastNodeCache[uid].destroy()
if (this.lastNodeCache[uid].parent) {
this.lastNodeCache[uid].parent.removeLine()
}
}
})
// 更新根节点
this.root = root
// 渲染节点
this.root.render(() => {
this.isRendering = false
this.mindMap.emit('node_tree_render_end')
callback()
callback && callback()
if (this.hasWaitRendering) {
this.hasWaitRendering = false
this.render(callback, source)
}
})
})
this.mindMap.emit('node_active', null, this.activeNodeList)
}
// 清除当前激活的节点
clearActive() {
this.activeNodeList.forEach(item => {
this.setNodeActive(item, false)
@@ -263,7 +294,6 @@ class Render {
}
// 清除当前所有激活节点,并会触发事件
clearAllActive() {
if (this.activeNodeList.length <= 0) {
return
@@ -273,7 +303,6 @@ class Render {
}
// 添加节点到激活列表里
addActiveNode(node) {
let index = this.findActiveNodeIndex(node)
if (index === -1) {
@@ -282,7 +311,6 @@ class Render {
}
// 在激活列表里移除某个节点
removeActiveNode(node) {
let index = this.findActiveNodeIndex(node)
if (index === -1) {
@@ -292,7 +320,6 @@ class Render {
}
// 检索某个节点在激活列表里的索引
findActiveNodeIndex(node) {
return this.activeNodeList.findIndex(item => {
return item === node
@@ -300,7 +327,6 @@ class Render {
}
// 获取节点在同级里的索引位置
getNodeIndex(node) {
return node.parent
? node.parent.children.findIndex(item => {
@@ -310,7 +336,6 @@ class Render {
}
// 全选
selectAll() {
walk(
this.root,
@@ -320,7 +345,7 @@ class Render {
node.nodeData.data.isActive = true
this.addActiveNode(node)
setTimeout(() => {
node.renderNode()
node.updateNodeShape()
}, 0)
}
},
@@ -332,47 +357,54 @@ class Render {
}
// 回退
back(step) {
this.clearAllActive()
let data = this.mindMap.command.back(step)
if (data) {
this.renderTree = data
this.mindMap.reRender()
this.mindMap.render()
}
}
// 前进
forward(step) {
this.clearAllActive()
let data = this.mindMap.command.forward(step)
if (data) {
this.renderTree = data
this.mindMap.reRender()
this.mindMap.render()
}
}
// 插入同级节点,多个节点只会操作第一个节点
// 规范指定节点数据
formatAppointNodes(appointNodes) {
if (!appointNodes) return []
return Array.isArray(appointNodes) ? appointNodes: [appointNodes]
}
insertNode() {
if (this.activeNodeList.length <= 0) {
// 插入同级节点,多个节点只会操作第一个节点
insertNode(openEdit = true, appointNodes = [], appointData = null) {
appointNodes = this.formatAppointNodes(appointNodes)
if (this.activeNodeList.length <= 0 && appointNodes.length <= 0) {
return
}
let first = this.activeNodeList[0]
let { defaultInsertSecondLevelNodeText, defaultInsertBelowSecondLevelNodeText } = this.mindMap.opt
let list = appointNodes.length > 0 ? appointNodes : this.activeNodeList
let first = list[0]
if (first.isRoot) {
this.insertChildNode()
this.insertChildNode(openEdit, appointNodes, appointData)
} else {
let text = first.layerIndex === 1 ? '二级节点' : '分支主题'
let text = first.layerIndex === 1 ? defaultInsertSecondLevelNodeText : defaultInsertBelowSecondLevelNodeText
if (first.layerIndex === 1) {
first.parent.initRender = true
first.parent.destroy()
}
let index = this.getNodeIndex(first)
first.parent.nodeData.children.splice(index + 1, 0, {
inserting: true,
inserting: openEdit,
data: {
text: text,
expand: true
expand: true,
...(appointData || {})
},
children: []
})
@@ -381,38 +413,37 @@ class Render {
}
// 插入子节点
insertChildNode() {
if (this.activeNodeList.length <= 0) {
insertChildNode(openEdit = true, appointNodes = [], appointData = null) {
appointNodes = this.formatAppointNodes(appointNodes)
if (this.activeNodeList.length <= 0 && appointNodes.length <= 0) {
return
}
this.activeNodeList.forEach(node => {
let { defaultInsertSecondLevelNodeText, defaultInsertBelowSecondLevelNodeText } = this.mindMap.opt
let list = appointNodes.length > 0 ? appointNodes : this.activeNodeList
list.forEach(node => {
if (!node.nodeData.children) {
node.nodeData.children = []
}
let text = node.isRoot ? '二级节点' : '分支主题'
let text = node.isRoot ? defaultInsertSecondLevelNodeText : defaultInsertBelowSecondLevelNodeText
node.nodeData.children.push({
inserting: true,
inserting: openEdit,
data: {
text: text,
expand: true
expand: true,
...(appointData || {})
},
children: []
})
// 插入子节点时自动展开子节点
node.nodeData.data.expand = true
if (node.isRoot) {
node.initRender = true
// this.mindMap.batchExecution.push('renderNode' + index, () => {
// node.renderNode()
// })
node.destroy()
}
})
this.mindMap.render()
}
// 上移节点,多个节点只会操作第一个节点
upNode() {
if (this.activeNodeList.length <= 0) {
return
@@ -440,7 +471,6 @@ class Render {
}
// 下移节点,多个节点只会操作第一个节点
downNode() {
if (this.activeNodeList.length <= 0) {
return
@@ -468,7 +498,6 @@ class Render {
}
// 将节点移动到另一个节点的前面
insertBefore(node, exist) {
if (node.isRoot) {
return
@@ -500,14 +529,12 @@ class Render {
existParent.nodeData.children.splice(existIndex, 0, node.nodeData)
this.mindMap.render(() => {
if (nodeLayerChanged) {
node.getSize()
node.renderNode()
node.reRender()
}
})
}
// 将节点移动到另一个节点的后面
insertAfter(node, exist) {
if (node.isRoot) {
return
@@ -540,19 +567,20 @@ class Render {
existParent.nodeData.children.splice(existIndex, 0, node.nodeData)
this.mindMap.render(() => {
if (nodeLayerChanged) {
node.getSize()
node.renderNode()
node.reRender()
}
})
}
// 移除节点
removeNode() {
if (this.activeNodeList.length <= 0) {
removeNode(appointNodes = []) {
appointNodes = this.formatAppointNodes(appointNodes)
if (this.activeNodeList.length <= 0 && appointNodes.length <= 0) {
return
}
let root = this.activeNodeList.find((node) => {
let isAppointNodes = appointNodes.length > 0
let list = isAppointNodes ? appointNodes : this.activeNodeList
let root = list.find((node) => {
return node.isRoot
})
if (root) {
@@ -563,8 +591,9 @@ class Render {
root.children = []
root.nodeData.children = []
} else {
for (let i = 0; i < this.activeNodeList.length; i++) {
let node = this.activeNodeList[i]
for (let i = 0; i < list.length; i++) {
let node = list[i]
if (isAppointNodes) list.splice(i, 1)
if (node.isGeneralization) {
// 删除概要节点
this.setNodeData(node.generalizationBelongNode, {
@@ -580,13 +609,11 @@ class Render {
}
}
}
this.activeNodeList = []
this.mindMap.emit('node_active', null, [])
this.mindMap.emit('node_active', null, this.activeNodeList)
this.mindMap.render()
}
// 移除某个指定节点
removeOneNode(node) {
let index = this.getNodeIndex(node)
node.remove()
@@ -595,7 +622,6 @@ class Render {
}
// 复制节点,多个节点只会操作第一个节点
copyNode() {
if (this.activeNodeList.length <= 0) {
return
@@ -604,7 +630,6 @@ class Render {
}
// 剪切节点,多个节点只会操作第一个节点
cutNode(callback) {
if (this.activeNodeList.length <= 0) {
return
@@ -624,24 +649,22 @@ class Render {
}
// 移动一个节点作为另一个节点的子节点
moveNodeTo(node, toNode) {
if (node.isRoot) {
return
}
let copyData = copyNodeTree({}, node)
let copyData = copyNodeTree({}, node, false, true)
this.removeActiveNode(node)
this.removeOneNode(node)
this.mindMap.emit('node_active', null, this.activeNodeList)
toNode.nodeData.children.push(copyData)
this.mindMap.render()
if (toNode.isRoot) {
toNode.renderNode()
toNode.destroy()
}
}
// 粘贴节点到节点
pasteNode(data) {
if (this.activeNodeList.length <= 0) {
return
@@ -653,7 +676,6 @@ class Render {
}
// 设置节点样式
setNodeStyle(node, prop, value, isActive) {
let data = {}
if (isActive) {
@@ -670,12 +692,14 @@ class Render {
}
// 如果开启了富文本,则需要应用到富文本上
if (this.mindMap.richText) {
this.mindMap.richText.showEditText(node)
let config = this.mindMap.richText.normalStyleToRichTextStyle({
[prop]: value
})
this.mindMap.richText.formatAllText(config)
this.mindMap.richText.hideEditText()
if (Object.keys(config).length > 0) {
this.mindMap.richText.showEditText(node)
this.mindMap.richText.formatAllText(config)
this.mindMap.richText.hideEditText()
}
}
this.setNodeDataRender(node, data)
// 更新了连线的样式
@@ -685,16 +709,14 @@ class Render {
}
// 设置节点是否激活
setNodeActive(node, active) {
this.setNodeData(node, {
isActive: active
})
node.renderNode()
node.updateNodeShape()
}
// 设置节点是否展开
setNodeExpand(node, expand) {
this.setNodeData(node, {
expand
@@ -718,7 +740,6 @@ class Render {
}
// 展开所有
expandAllNode() {
walk(
this.renderTree,
@@ -733,11 +754,10 @@ class Render {
0,
0
)
this.mindMap.reRender()
this.mindMap.render()
}
// 收起所有
unexpandAllNode() {
walk(
this.renderTree,
@@ -753,11 +773,12 @@ class Render {
0,
0
)
this.mindMap.reRender()
this.mindMap.render(() => {
this.mindMap.view.reset()
})
}
// 展开到指定层级
expandToLevel(level) {
walk(
this.renderTree,
@@ -771,11 +792,10 @@ class Render {
0,
0
)
this.mindMap.reRender()
this.mindMap.render()
}
// 切换激活节点的展开状态
toggleActiveExpand() {
this.activeNodeList.forEach(node => {
if (node.nodeData.children.length <= 0) {
@@ -786,7 +806,6 @@ class Render {
}
// 切换节点展开状态
toggleNodeExpand(node) {
this.mindMap.execCommand(
'SET_NODE_EXPAND',
@@ -796,7 +815,6 @@ class Render {
}
// 设置节点文本
setNodeText(node, text, richText) {
this.setNodeDataRender(node, {
text,
@@ -805,7 +823,6 @@ class Render {
}
// 设置节点图片
setNodeImage(node, { url, title, width, height }) {
this.setNodeDataRender(node, {
image: url,
@@ -818,7 +835,6 @@ class Render {
}
// 设置节点图标
setNodeIcon(node, icons) {
this.setNodeDataRender(node, {
icon: icons
@@ -826,7 +842,6 @@ class Render {
}
// 设置节点超链接
setNodeHyperlink(node, link, title = '') {
this.setNodeDataRender(node, {
hyperlink: link,
@@ -835,7 +850,6 @@ class Render {
}
// 设置节点备注
setNodeNote(node, note) {
this.setNodeDataRender(node, {
note
@@ -843,7 +857,6 @@ class Render {
}
// 设置节点标签
setNodeTag(node, tag) {
this.setNodeDataRender(node, {
tag
@@ -851,7 +864,6 @@ class Render {
}
// 添加节点概要
addGeneralization(data) {
if (this.activeNodeList.length <= 0) {
return
@@ -871,7 +883,6 @@ class Render {
}
// 删除节点概要
removeGeneralization() {
if (this.activeNodeList.length <= 0) {
return
@@ -889,7 +900,6 @@ class Render {
}
// 设置节点自定义位置
setNodeCustomPosition(node, left = undefined, top = undefined) {
let nodeList = [node] || this.activeNodeList
nodeList.forEach(item => {
@@ -901,7 +911,6 @@ class Render {
}
// 一键整理布局,即去除自定义位置
resetLayout() {
walk(
this.root,
@@ -923,7 +932,6 @@ class Render {
}
// 设置节点形状
setNodeShape(node, shape) {
if (!shape || !shapeList.includes(shape)) {
return
@@ -935,7 +943,6 @@ class Render {
}
// 更新节点数据
setNodeData(node, data) {
Object.keys(data).forEach(key => {
node.nodeData.data[key] = data[key]
@@ -943,11 +950,9 @@ class Render {
}
// 设置节点数据,并判断是否渲染
setNodeDataRender(node, data) {
this.setNodeData(node, data)
let changed = node.getSize()
node.renderNode()
let changed = node.reRender()
if (changed) {
if (node.isGeneralization) {
// 概要节点
@@ -958,7 +963,6 @@ class Render {
}
// 移动节点到画布中心
moveNodeToCenter(node) {
let halfWidth = this.mindMap.width / 2
let halfHeight = this.mindMap.height / 2

View File

@@ -4,6 +4,7 @@ import './css/quill.css'
import html2canvas from 'html2canvas'
import { Image as SvgImage } from '@svgdotjs/svg.js'
import { walk } from './utils'
import { CONSTANTS } from './utils/constant'
let extended = false
@@ -97,13 +98,16 @@ class RichText {
this.mindMap.renderer.textEdit.registerTmpShortcut()
if (!this.textEditNode) {
this.textEditNode = document.createElement('div')
this.textEditNode.style.cssText = `position:fixed;box-sizing: border-box;background-color:#fff;box-shadow: 0 0 20px rgba(0,0,0,.5);outline: none; word-break: break-all;`
this.textEditNode.style.cssText = `position:fixed;box-sizing: border-box;box-shadow: 0 0 20px rgba(0,0,0,.5);outline: none; word-break: break-all;padding: 3px 5px;margin-left: -5px;margin-top: -3px;`
document.body.appendChild(this.textEditNode)
}
// 原始宽高
let g = node._textData.node
let originWidth = g.attr('data-width')
let originHeight = g.attr('data-height')
// 使用节点的填充色,否则如果节点颜色是白色的话编辑时看不见
let bgColor = node.style.merge('fillColor')
this.textEditNode.style.backgroundColor = bgColor === 'transparent' ? '#fff' : bgColor
this.textEditNode.style.minWidth = originWidth + 'px'
this.textEditNode.style.minHeight = originHeight + 'px'
this.textEditNode.style.left =
@@ -126,7 +130,7 @@ class RichText {
this.initQuillEditor()
document.querySelector('.ql-editor').style.minHeight = originHeight + 'px'
this.showTextEdit = true
this.selectAll()
this.focus()
if (!node.nodeData.data.richText) {
// 如果是非富文本的情况,需要手动应用文本样式
this.setTextStyleIfNotRichText(node)
@@ -144,7 +148,7 @@ class RichText {
underline: node.style.merge('textDecoration') === 'underline',
strike: node.style.merge('textDecoration') === 'line-through'
}
this.formatText(style)
this.formatAllText(style)
}
// 隐藏文本编辑控件,即完成编辑
@@ -228,6 +232,12 @@ class RichText {
this.quill.setSelection(0, this.quill.getLength())
}
// 聚焦
focus() {
let len = this.quill.getLength()
this.quill.setSelection(len, len)
}
// 格式化当前选中的文本
formatText(config = {}, clear = false) {
if (!this.range && !this.lastRange) return
@@ -407,7 +417,11 @@ class RichText {
reject(error)
}
}
if (len > 0) transform()
if (len > 0) {
transform()
} else {
resolve(null)
}
})
}
@@ -422,6 +436,7 @@ class RichText {
node.data.richText = false
div.innerHTML = node.data.text
node.data.text = div.textContent
// delete node.data.uid
}
},
null,
@@ -429,7 +444,10 @@ class RichText {
0,
0
)
this.mindMap.reRender()
// 清空历史数据,并且触发数据变化
this.mindMap.command.clearHistory()
this.mindMap.command.addHistory()
this.mindMap.render(null, CONSTANTS.TRANSFORM_TO_NORMAL_NODE)
}
// 插件被移除前做的事情

View File

@@ -1,3 +1,6 @@
import { Rect, Polygon, Path } from '@svgdotjs/svg.js'
import { CONSTANTS } from './utils/constant'
// 节点形状类
export default class Shape {
constructor(node) {
@@ -13,37 +16,37 @@ export default class Shape {
const actHeight = height + paddingY * 2
const actOffset = Math.abs(actWidth - actHeight)
switch (shape) {
case 'roundedRectangle':
case CONSTANTS.SHAPE.ROUNDED_RECTANGLE:
return {
paddingX: height > width ? (height - width) / 2 : 0,
paddingY: 0
}
case 'diamond':
case CONSTANTS.SHAPE.DIAMOND:
return {
paddingX: width / 2,
paddingY: height / 2
}
case 'parallelogram':
case CONSTANTS.SHAPE.PARALLELOGRAM:
return {
paddingX: paddingX <= 0 ? defaultPaddingX : 0,
paddingY: 0
}
case 'outerTriangularRectangle':
case CONSTANTS.SHAPE.OUTER_TRIANGULAR_RECTANGLE:
return {
paddingX: paddingX <= 0 ? defaultPaddingX : 0,
paddingY: 0
}
case 'innerTriangularRectangle':
case CONSTANTS.SHAPE.INNER_TRIANGULAR_RECTANGLE:
return {
paddingX: paddingX <= 0 ? defaultPaddingX : 0,
paddingY: 0
}
case 'ellipse':
case CONSTANTS.SHAPE.ELLIPSE:
return {
paddingX: paddingX <= 0 ? defaultPaddingX : 0,
paddingY: paddingY <= 0 ? defaultPaddingY : 0
}
case 'circle':
case CONSTANTS.SHAPE.CIRCLE:
return {
paddingX: actHeight > actWidth ? actOffset / 2 : 0,
paddingY: actHeight < actWidth ? actOffset / 2 : 0
@@ -62,30 +65,30 @@ export default class Shape {
let { width, height } = this.node
let node = null
// 矩形
if (shape === 'rectangle') {
node = this.node.group.rect(width, height)
} else if (shape === 'diamond') {
if (shape === CONSTANTS.SHAPE.RECTANGLE) {
node = new Rect().size(width, height)
} else if (shape === CONSTANTS.SHAPE.DIAMOND) {
// 菱形
node = this.createDiamond()
} else if (shape === 'parallelogram') {
} else if (shape === CONSTANTS.SHAPE.PARALLELOGRAM) {
// 平行四边形
node = this.createParallelogram()
} else if (shape === 'roundedRectangle') {
} else if (shape === CONSTANTS.SHAPE.ROUNDED_RECTANGLE) {
// 圆角矩形
node = this.createRoundedRectangle()
} else if (shape === 'octagonalRectangle') {
} else if (shape === CONSTANTS.SHAPE.OCTAGONAL_RECTANGLE) {
// 八角矩形
node = this.createOctagonalRectangle()
} else if (shape === 'outerTriangularRectangle') {
} else if (shape === CONSTANTS.SHAPE.OUTER_TRIANGULAR_RECTANGLE) {
// 外三角矩形
node = this.createOuterTriangularRectangle()
} else if (shape === 'innerTriangularRectangle') {
} else if (shape === CONSTANTS.SHAPE.INNER_TRIANGULAR_RECTANGLE) {
// 内三角矩形
node = this.createInnerTriangularRectangle()
} else if (shape === 'ellipse') {
} else if (shape === CONSTANTS.SHAPE.ELLIPSE) {
// 椭圆
node = this.createEllipse()
} else if (shape === 'circle') {
} else if (shape === CONSTANTS.SHAPE.CIRCLE) {
// 圆
node = this.createCircle()
}
@@ -105,12 +108,12 @@ export default class Shape {
let bottomY = height
let leftX = 0
let leftY = halfHeight
return this.node.group.polygon(`
${topX}, ${topY}
${rightX}, ${rightY}
${bottomX}, ${bottomY}
${leftX}, ${leftY}
`)
return new Polygon().plot([
[topX, topY],
[rightX, rightY],
[bottomX, bottomY],
[leftX, leftY]
])
}
// 创建平行四边形
@@ -118,41 +121,41 @@ export default class Shape {
let { paddingX } = this.node.getPaddingVale()
paddingX = paddingX || this.node.shapePadding.paddingX
let { width, height } = this.node
return this.node.group.polygon(`
${paddingX}, ${0}
${width}, ${0}
${width - paddingX}, ${height}
${0}, ${height}
`)
return new Polygon().plot([
[paddingX, 0],
[width, 0],
[width - paddingX, height],
[0, height]
])
}
// 创建圆角矩形
createRoundedRectangle() {
let { width, height } = this.node
let halfHeight = height / 2
return this.node.group.path(`
M${halfHeight},0
L${width - halfHeight},0
A${height / 2},${height / 2} 0 0,1 ${width - halfHeight},${height}
L${halfHeight},${height}
A${height / 2},${height / 2} 0 0,1 ${halfHeight},${0}
`)
return new Path().plot(`
M${halfHeight},0
L${width - halfHeight},0
A${height / 2},${height / 2} 0 0,1 ${width - halfHeight},${height}
L${halfHeight},${height}
A${height / 2},${height / 2} 0 0,1 ${halfHeight},${0}
`)
}
// 创建八角矩形
createOctagonalRectangle() {
let w = 5
let { width, height } = this.node
return this.node.group.polygon(`
${0}, ${w}
${w}, ${0}
${width - w}, ${0}
${width}, ${w}
${width}, ${height - w}
${width - w}, ${height}
${w}, ${height}
${0}, ${height - w}
`)
return new Polygon().plot([
[0, w],
[w, 0],
[width - w, 0],
[width, w],
[width, height - w],
[width - w, height],
[w, height],
[0, height - w]
])
}
// 创建外三角矩形
@@ -160,14 +163,14 @@ export default class Shape {
let { paddingX } = this.node.getPaddingVale()
paddingX = paddingX || this.node.shapePadding.paddingX
let { width, height } = this.node
return this.node.group.polygon(`
${paddingX}, ${0}
${width - paddingX}, ${0}
${width}, ${height / 2}
${width - paddingX}, ${height}
${paddingX}, ${height}
${0}, ${height / 2}
`)
return new Polygon().plot([
[paddingX, 0],
[width - paddingX, 0],
[width, height / 2],
[width - paddingX, height],
[paddingX, height],
[0, height / 2]
])
}
// 创建内三角矩形
@@ -175,14 +178,14 @@ export default class Shape {
let { paddingX } = this.node.getPaddingVale()
paddingX = paddingX || this.node.shapePadding.paddingX
let { width, height } = this.node
return this.node.group.polygon(`
${0}, ${0}
${width}, ${0}
${width - paddingX / 2}, ${height / 2}
${width}, ${height}
${0}, ${height}
${paddingX / 2}, ${height / 2}
`)
return new Polygon().plot([
[0, 0],
[width, 0],
[width - paddingX / 2, height / 2],
[width, height],
[0, height],
[paddingX / 2, height / 2]
])
}
// 创建椭圆
@@ -190,12 +193,12 @@ export default class Shape {
let { width, height } = this.node
let halfWidth = width / 2
let halfHeight = height / 2
return this.node.group.path(`
M${halfWidth},0
A${halfWidth},${halfHeight} 0 0,1 ${halfWidth},${height}
M${halfWidth},${height}
A${halfWidth},${halfHeight} 0 0,1 ${halfWidth},${0}
`)
return new Path().plot(`
M${halfWidth},0
A${halfWidth},${halfHeight} 0 0,1 ${halfWidth},${height}
M${halfWidth},${height}
A${halfWidth},${halfHeight} 0 0,1 ${halfWidth},${0}
`)
}
// 创建圆
@@ -203,24 +206,24 @@ export default class Shape {
let { width, height } = this.node
let halfWidth = width / 2
let halfHeight = height / 2
return this.node.group.path(`
M${halfWidth},0
A${halfWidth},${halfHeight} 0 0,1 ${halfWidth},${height}
M${halfWidth},${height}
A${halfWidth},${halfHeight} 0 0,1 ${halfWidth},${0}
`)
return new Path().plot(`
M${halfWidth},0
A${halfWidth},${halfHeight} 0 0,1 ${halfWidth},${height}
M${halfWidth},${height}
A${halfWidth},${halfHeight} 0 0,1 ${halfWidth},${0}
`)
}
}
// 形状列表
export const shapeList = [
'rectangle',
'diamond',
'parallelogram',
'roundedRectangle',
'octagonalRectangle',
'outerTriangularRectangle',
'innerTriangularRectangle',
'ellipse',
'circle'
CONSTANTS.SHAPE.RECTANGLE,
CONSTANTS.SHAPE.DIAMOND,
CONSTANTS.SHAPE.PARALLELOGRAM,
CONSTANTS.SHAPE.ROUNDED_RECTANGLE,
CONSTANTS.SHAPE.OCTAGONAL_RECTANGLE,
CONSTANTS.SHAPE.OUTER_TRIANGULAR_RECTANGLE,
CONSTANTS.SHAPE.INNER_TRIANGULAR_RECTANGLE,
CONSTANTS.SHAPE.ELLIPSE,
CONSTANTS.SHAPE.CIRCLE
]

View File

@@ -2,10 +2,8 @@ import { tagColorList } from './utils/constant'
const rootProp = ['paddingX', 'paddingY']
// 样式类
class Style {
// 设置背景样式
static setBackgroundStyle(el, themeConfig) {
let { backgroundColor, backgroundImage, backgroundRepeat, backgroundPosition, backgroundSize } = themeConfig
el.style.backgroundColor = backgroundColor
@@ -20,35 +18,27 @@ class Style {
}
// 构造函数
constructor(ctx, themeConfig) {
constructor(ctx) {
this.ctx = ctx
this.themeConfig = themeConfig
}
// 更新主题配置
updateThemeConfig(themeConfig) {
this.themeConfig = themeConfig
}
// 合并样式
merge(prop, root, isActive) {
let themeConfig = this.ctx.mindMap.themeConfig
// 三级及以下节点
let defaultConfig = this.themeConfig.node
let defaultConfig = themeConfig.node
if (root || rootProp.includes(prop)) {
// 直接使用最外层样式
defaultConfig = this.themeConfig
defaultConfig = themeConfig
} else if (this.ctx.isGeneralization) {
// 概要节点
defaultConfig = this.themeConfig.generalization
defaultConfig = themeConfig.generalization
} else if (this.ctx.layerIndex === 0) {
// 根节点
defaultConfig = this.themeConfig.root
defaultConfig = themeConfig.root
} else if (this.ctx.layerIndex === 1) {
// 二级节点
defaultConfig = this.themeConfig.second
defaultConfig = themeConfig.second
}
// 激活状态
if (isActive !== undefined ? isActive : this.ctx.nodeData.data.isActive) {
@@ -68,39 +58,35 @@ class Style {
}
// 获取某个样式值
getStyle(prop, root, isActive) {
return this.merge(prop, root, isActive)
}
// 获取自身自定义样式
getSelfStyle(prop) {
return this.ctx.nodeData.data[prop]
}
// 矩形
rect(node) {
this.shape(node)
node.radius(this.merge('borderRadius'))
}
// 矩形外的其他形状
shape(node) {
node.fill({
color: this.merge('fillColor')
})
// 节点使用横线样式,不需要渲染非激活状态的边框样式
if (
!this.ctx.isRoot &&
!this.ctx.isGeneralization &&
this.themeConfig.nodeUseLineStyle &&
!this.ctx.nodeData.data.isActive
) {
return
}
// if (
// !this.ctx.isRoot &&
// !this.ctx.isGeneralization &&
// this.ctx.mindMap.themeConfig.nodeUseLineStyle &&
// !this.ctx.nodeData.data.isActive
// ) {
// return
// }
node.stroke({
color: this.merge('borderColor'),
width: this.merge('borderWidth'),
@@ -109,7 +95,6 @@ class Style {
}
// 文字
text(node) {
node
.fill({
@@ -135,17 +120,15 @@ class Style {
}
// html文字节点
domText(node, fontSizeScale = 1) {
domText(node, fontSizeScale = 1, textLines) {
node.style.fontFamily = this.merge('fontFamily')
node.style.fontSize = this.merge('fontSize') * fontSizeScale + 'px'
node.style.fontWeight = this.merge('fontWeight') || 'normal'
node.style.lineHeight = this.merge('lineHeight')
node.style.lineHeight = textLines === 1 ? 'normal' : this.merge('lineHeight')
node.style.fontStyle = this.merge('fontStyle')
}
// 标签文字
tagText(node, index) {
node
.fill({
@@ -157,7 +140,6 @@ class Style {
}
// 标签矩形
tagRect(node, index) {
node.fill({
color: tagColorList[index].background
@@ -165,7 +147,6 @@ class Style {
}
// 内置图标
iconNode(node) {
node.attr({
fill: this.merge('color')
@@ -173,13 +154,11 @@ class Style {
}
// 连线
line(node, { width, color, dasharray } = {}) {
node.stroke({ width, color, dasharray }).fill({ color: 'none' })
}
// 概要连线
generalizationLine(node) {
node
.stroke({
@@ -189,11 +168,15 @@ class Style {
.fill({ color: 'none' })
}
// 按钮
iconBtn(node, fillNode) {
node.fill({ color: '#808080' })
fillNode.fill({ color: '#fff' })
// 展开收起按钮
iconBtn(node, node2, fillNode) {
let { color, fill } = this.ctx.mindMap.opt.expandBtnStyle || {
color: '#808080',
fill: '#fff'
}
node.fill({ color: color })
node2.fill({ color: color })
fillNode.fill({ color: fill })
}
}

View File

@@ -23,6 +23,10 @@ export default class TextEdit {
// 隐藏文本编辑框
this.hideEditTextBox()
})
this.mindMap.on('svg_mousedown', () => {
// 隐藏文本编辑框
this.hideEditTextBox()
})
// 展开收缩按钮点击事件
this.mindMap.on('expand_btn_click', () => {
this.hideEditTextBox()
@@ -74,17 +78,18 @@ export default class TextEdit {
let scale = this.mindMap.view.scale
let lineHeight = node.style.merge('lineHeight')
let fontSize = node.style.merge('fontSize')
node.style.domText(this.textEditNode, scale)
this.textEditNode.innerHTML = node.nodeData.data.text
.split(/\n/gim)
.join('<br>')
let textLines = node.nodeData.data.text.split(/\n/gim)
node.style.domText(this.textEditNode, scale, textLines.length)
this.textEditNode.innerHTML = textLines.join('<br>')
this.textEditNode.style.minWidth = rect.width + 10 + 'px'
this.textEditNode.style.minHeight = rect.height + 6 + 'px'
this.textEditNode.style.left = rect.left + 'px'
this.textEditNode.style.top = rect.top + 'px'
this.textEditNode.style.display = 'block'
this.textEditNode.style.maxWidth = this.mindMap.opt.textAutoWrapWidth * scale + 'px'
this.textEditNode.style.transform = `translateY(${-(lineHeight * fontSize - fontSize) / 2 * scale}px)`
if (textLines.length > 1 && lineHeight !== 1) {
this.textEditNode.style.transform = `translateY(${-((lineHeight * fontSize - fontSize) / 2 - 2) * scale}px)`
}
this.showTextEdit = true
// 选中文本
this.selectNodeText()
@@ -126,6 +131,7 @@ export default class TextEdit {
this.textEditNode.style.fontFamily = 'inherit'
this.textEditNode.style.fontSize = 'inherit'
this.textEditNode.style.fontWeight = 'normal'
this.textEditNode.style.transform = 'translateY(0)'
this.showTextEdit = false
}
}

View File

@@ -1,3 +1,5 @@
import { CONSTANTS } from './utils/constant'
// 视图操作类
class View {
// 构造函数
@@ -58,35 +60,35 @@ class View {
if (this.mindMap.opt.customHandleMousewheel && typeof this.mindMap.opt.customHandleMousewheel === 'function') {
return this.mindMap.opt.customHandleMousewheel(e)
}
if (this.mindMap.opt.mousewheelAction === 'zoom') {
if (this.mindMap.opt.mousewheelAction === CONSTANTS.MOUSE_WHEEL_ACTION.ZOOM) {
switch (dir) {
// 鼠标滚轮,向上和向左,都是缩小
case 'up':
case 'left':
case CONSTANTS.DIR.UP:
case CONSTANTS.DIR.LEFT:
this.narrow()
break
// 鼠标滚轮,向下和向右,都是放大
case 'down':
case 'right':
case CONSTANTS.DIR.DOWN:
case CONSTANTS.DIR.RIGHT:
this.enlarge()
break
}
} else {
switch (dir){
// 上移
case 'down':
case CONSTANTS.DIR.DOWN:
this.translateY(-this.mindMap.opt.mousewheelMoveStep)
break
// 下移
case 'up':
case CONSTANTS.DIR.UP:
this.translateY(this.mindMap.opt.mousewheelMoveStep)
break
// 右移
case 'left':
case CONSTANTS.DIR.LEFT:
this.translateX(-this.mindMap.opt.mousewheelMoveStep)
break
// 左移
case 'right':
case CONSTANTS.DIR.RIGHT:
this.translateX(this.mindMap.opt.mousewheelMoveStep)
break
}

View File

@@ -2,6 +2,7 @@
overflow: hidden;
padding: 0;
height: auto;
line-height: normal;
}
.ql-container {

View File

@@ -1,4 +1,5 @@
import Node from '../Node'
import { CONSTANTS } from '../utils/constant'
// 布局基类
class Base {
@@ -12,6 +13,8 @@ class Base {
this.draw = this.mindMap.draw
// 根节点
this.root = null
// 保存所有uid和节点用于复用
this.nodePool = {}
}
// 计算节点位置
@@ -32,26 +35,70 @@ class Base {
// 概要节点
renderGeneralization() {}
// 通过uid缓存节点
cacheNode(uid, node) {
// 记录本次渲染时的节点
this.renderer.nodeCache[uid] = node
// 记录所有渲染时的节点
this.nodePool[uid] = node
// 如果总缓存数量达到1000直接清空
if (Object.keys(this.nodePool).length > 1000) {
this.nodePool = {}
}
}
// 检查当前来源是否需要重新计算节点大小
checkIsNeedResizeSources() {
return [CONSTANTS.CHANGE_THEME, CONSTANTS.TRANSFORM_TO_NORMAL_NODE].includes(this.renderer.renderSource)
}
// 创建节点实例
createNode(data, parent, isRoot, layerIndex) {
// 创建节点
let newNode = null
// 复用节点
// 数据上保存了节点引用,那么直接复用节点
if (data && data._node && !this.renderer.reRender) {
newNode = data._node
newNode.reset()
newNode.layerIndex = layerIndex
this.cacheNode(data._node.uid, newNode)
// 主题或主题配置改变了需要重新计算节点大小和布局
if (this.checkIsNeedResizeSources()) {
newNode.getSize()
newNode.needLayout = true
}
} else if (this.nodePool[data.data.uid]) {
// 数据上没有保存节点引用但是通过uid找到了缓存的节点也可以复用
newNode = this.nodePool[data.data.uid]
// 保存该节点上一次的数据
let lastData = JSON.stringify(newNode.nodeData.data)
newNode.reset()
newNode.nodeData = newNode.handleData(data || {})
newNode.layerIndex = layerIndex
this.cacheNode(data.data.uid, newNode)
data._node = newNode
// 主题或主题配置改变了需要重新计算节点大小和布局
let isResizeSource = this.checkIsNeedResizeSources()
// 节点数据改变了需要重新计算节点大小和布局
let isNodeDataChange = lastData !== JSON.stringify(data.data)
if (isResizeSource || isNodeDataChange) {
newNode.getSize()
newNode.needLayout = true
}
} else {
// 创建新节点
let uid = this.mindMap.uid++
newNode = new Node({
data,
uid: this.mindMap.uid++,
uid,
renderer: this.renderer,
mindMap: this.mindMap,
draw: this.draw,
layerIndex
})
newNode.getSize()
// uid保存到数据上为了节点复用
data.data.uid = uid
this.cacheNode(uid, newNode)
// 数据关联实际节点
data._node = newNode
if (data.data.isActive) {

View File

@@ -1,386 +1,386 @@
import Base from './Base'
import { walk, asyncRun } from '../utils'
// 目录组织图
class CatalogOrganization extends Base {
// 构造函数
constructor(opt = {}) {
super(opt)
}
// 布局
doLayout(callback) {
let task = [
() => {
this.computedBaseValue()
},
() => {
this.computedLeftTopValue()
},
() => {
this.adjustLeftTopValue()
},
() => {
callback(this.root)
}
]
asyncRun(task)
}
// 遍历数据计算节点的left、width、height
computedBaseValue() {
walk(
this.renderer.renderTree,
null,
(cur, parent, isRoot, layerIndex) => {
let newNode = this.createNode(cur, parent, isRoot, layerIndex)
// 根节点定位在画布中心位置
if (isRoot) {
this.setNodeCenter(newNode)
} else {
// 非根节点
if (parent._node.isRoot) {
newNode.top =
parent._node.top +
parent._node.height +
this.getMarginX(layerIndex)
}
}
if (!cur.data.expand) {
return true
}
},
(cur, parent, isRoot, layerIndex) => {
if (isRoot) {
let len = cur.data.expand === false ? 0 : cur._node.children.length
cur._node.childrenAreaWidth = len
? cur._node.children.reduce((h, item) => {
return h + item.width
}, 0) +
(len + 1) * this.getMarginX(layerIndex + 1)
: 0
}
},
true,
0
)
}
// 遍历节点树计算节点的left、top
computedLeftTopValue() {
walk(
this.root,
null,
(node, parent, isRoot, layerIndex) => {
if (
node.nodeData.data.expand &&
node.children &&
node.children.length
) {
let marginX = this.getMarginX(layerIndex + 1)
let marginY = this.getMarginY(layerIndex + 1)
if (isRoot) {
let left = node.left + node.width / 2 - node.childrenAreaWidth / 2
let totalLeft = left + marginX
node.children.forEach(cur => {
cur.left = totalLeft
totalLeft += cur.width + marginX
})
} else {
let totalTop = node.top + node.height + marginY + node.expandBtnSize
node.children.forEach(cur => {
cur.left = node.left + node.width * 0.5
cur.top = totalTop
totalTop += cur.height + marginY + node.expandBtnSize
})
}
}
},
null,
true
)
}
// 调整节点left、top
adjustLeftTopValue() {
walk(
this.root,
null,
(node, parent, isRoot, layerIndex) => {
if (!node.nodeData.data.expand) {
return
}
// 调整left
if (parent && parent.isRoot) {
let areaWidth = this.getNodeAreaWidth(node)
let difference = areaWidth - node.width
if (difference > 0) {
this.updateBrothersLeft(node, difference / 2)
}
}
// 调整top
let len = node.children.length
if (parent && !parent.isRoot && len > 0) {
let marginY = this.getMarginY(layerIndex + 1)
let totalHeight =
node.children.reduce((h, item) => {
return h + item.height
}, 0) +
(len + 1) * marginY +
len * node.expandBtnSize
this.updateBrothersTop(node, totalHeight)
}
},
null,
true
)
}
// 递归计算节点的宽度
getNodeAreaWidth(node) {
let widthArr = []
let loop = (node, width) => {
if (node.children.length) {
width += node.width / 2
node.children.forEach(item => {
loop(item, width)
})
} else {
width += node.width
widthArr.push(width)
}
}
loop(node, 0)
return Math.max(...widthArr)
}
// 调整兄弟节点的left
updateBrothersLeft(node, addWidth) {
if (node.parent) {
let childrenList = node.parent.children
let index = childrenList.findIndex(item => {
return item === node
})
// 存在大于一个节点时,第一个或最后一个节点自身也需要移动,否则两边不对称
if (
(index === 0 || index === childrenList.length - 1) &&
childrenList.length > 1
) {
let _offset = index === 0 ? -addWidth : addWidth
node.left += _offset
if (
node.children &&
node.children.length &&
!node.hasCustomPosition()
) {
this.updateChildren(node.children, 'left', _offset)
}
}
childrenList.forEach((item, _index) => {
if (item.hasCustomPosition()) {
// 适配自定义位置
return
}
let _offset = 0
if (_index < index) {
// 左边的节点往左移
_offset = -addWidth
} else if (_index > index) {
// 右边的节点往右移
_offset = addWidth
}
item.left += _offset
// 同步更新子节点的位置
if (item.children && item.children.length) {
this.updateChildren(item.children, 'left', _offset)
}
})
// 更新父节点的位置
this.updateBrothersLeft(node.parent, addWidth)
}
}
// 调整兄弟节点的top
updateBrothersTop(node, addHeight) {
if (node.parent && !node.parent.isRoot) {
let childrenList = node.parent.children
let index = childrenList.findIndex(item => {
return item === node
})
childrenList.forEach((item, _index) => {
if (item.hasCustomPosition()) {
// 适配自定义位置
return
}
let _offset = 0
// 下面的节点往下移
if (_index > index) {
_offset = addHeight
}
item.top += _offset
// 同步更新子节点的位置
if (item.children && item.children.length) {
this.updateChildren(item.children, 'top', _offset)
}
})
// 更新父节点的位置
this.updateBrothersTop(node.parent, addHeight)
}
}
// 绘制连线,连接该节点到其子节点
renderLine(node, lines, style) {
if (node.children.length <= 0) {
return []
}
let { left, top, width, height, expandBtnSize } = node
let len = node.children.length
let marginX = this.getMarginX(node.layerIndex + 1)
if (node.isRoot) {
// 根节点
let x1 = left + width / 2
let y1 = top + height
let s1 = marginX * 0.7
let minx = Infinity
let maxx = -Infinity
node.children.forEach((item, index) => {
let x2 = item.left + item.width / 2
let y2 = item.top
if (x2 < minx) {
minx = x2
}
if (x2 > maxx) {
maxx = x2
}
// 节点使用横线风格,需要额外渲染横线
let nodeUseLineStylePath = this.mindMap.themeConfig.nodeUseLineStyle
? ` L ${item.left},${y2} L ${item.left + item.width},${y2}`
: ''
let path =
`M ${x2},${y1 + s1} L ${x2},${y1 + s1 > y2 ? y2 + item.height : y2}` +
nodeUseLineStylePath
// 竖线
lines[index].plot(path)
style && style(lines[index], item)
})
minx = Math.min(minx, x1)
maxx = Math.max(maxx, x1)
// 父节点的竖线
let line1 = this.draw.path()
node.style.line(line1)
line1.plot(`M ${x1},${y1} L ${x1},${y1 + s1}`)
node._lines.push(line1)
style && style(line1, node)
// 水平线
if (len > 0) {
let lin2 = this.draw.path()
node.style.line(lin2)
lin2.plot(`M ${minx},${y1 + s1} L ${maxx},${y1 + s1}`)
node._lines.push(lin2)
style && style(lin2, node)
}
} else {
// 非根节点
let y1 = top + height
let maxy = -Infinity
let x2 = node.left + node.width * 0.3
node.children.forEach((item, index) => {
// 为了适配自定义位置,下面做了各种位置的兼容
let y2 = item.top + item.height / 2
if (y2 > maxy) {
maxy = y2
}
// 水平线
let path = ''
let _left = item.left
let _isLeft = item.left + item.width < x2
let _isXCenter = false
if (_isLeft) {
// 水平位置在父节点左边
_left = item.left + item.width
} else if (item.left < x2 && item.left + item.width > x2) {
// 水平位置在父节点之间
_isXCenter = true
y2 = item.top
maxy = y2
}
if (y2 > top && y2 < y1) {
// 自定义位置的情况:垂直位置节点在父节点之间
path = `M ${
_isLeft ? node.left : node.left + node.width
},${y2} L ${_left},${y2}`
} else if (y2 < y1) {
// 自定义位置的情况:垂直位置节点在父节点上面
if (_isXCenter) {
y2 = item.top + item.height
_left = x2
}
path = `M ${x2},${top} L ${x2},${y2} L ${_left},${y2}`
} else {
if (_isXCenter) {
_left = x2
}
path = `M ${x2},${y2} L ${_left},${y2}`
}
// 节点使用横线风格,需要额外渲染横线
let nodeUseLineStylePath = this.mindMap.themeConfig.nodeUseLineStyle
? ` L ${_left},${y2 - item.height / 2} L ${_left},${
y2 + item.height / 2
}`
: ''
path += nodeUseLineStylePath
lines[index].plot(path)
style && style(lines[index], item)
})
// 竖线
if (len > 0) {
let lin2 = this.draw.path()
expandBtnSize = len > 0 ? expandBtnSize : 0
node.style.line(lin2)
if (maxy < y1 + expandBtnSize) {
lin2.hide()
} else {
lin2.plot(`M ${x2},${y1 + expandBtnSize} L ${x2},${maxy}`)
lin2.show()
}
node._lines.push(lin2)
style && style(lin2, node)
}
}
}
// 渲染按钮
renderExpandBtn(node, btn) {
let { width, height, expandBtnSize, isRoot } = node
if (!isRoot) {
let { translateX, translateY } = btn.transform()
btn.translate(
width * 0.3 - expandBtnSize / 2 - translateX,
height + expandBtnSize / 2 - translateY
)
}
}
// 创建概要节点
renderGeneralization(node, gLine, gNode) {
let {
top,
bottom,
right,
generalizationLineMargin,
generalizationNodeMargin
} = this.getNodeBoundaries(node, 'h')
let x1 = right + generalizationLineMargin
let y1 = top
import Base from './Base'
import { walk, asyncRun } from '../utils'
// 目录组织图
class CatalogOrganization extends Base {
// 构造函数
constructor(opt = {}) {
super(opt)
}
// 布局
doLayout(callback) {
let task = [
() => {
this.computedBaseValue()
},
() => {
this.computedLeftTopValue()
},
() => {
this.adjustLeftTopValue()
},
() => {
callback(this.root)
}
]
asyncRun(task)
}
// 遍历数据计算节点的left、width、height
computedBaseValue() {
walk(
this.renderer.renderTree,
null,
(cur, parent, isRoot, layerIndex) => {
let newNode = this.createNode(cur, parent, isRoot, layerIndex)
// 根节点定位在画布中心位置
if (isRoot) {
this.setNodeCenter(newNode)
} else {
// 根节点
if (parent._node.isRoot) {
newNode.top =
parent._node.top +
parent._node.height +
this.getMarginX(layerIndex)
}
}
if (!cur.data.expand) {
return true
}
},
(cur, parent, isRoot, layerIndex) => {
if (isRoot) {
let len = cur.data.expand === false ? 0 : cur._node.children.length
cur._node.childrenAreaWidth = len
? cur._node.children.reduce((h, item) => {
return h + item.width
}, 0) +
(len + 1) * this.getMarginX(layerIndex + 1)
: 0
}
},
true,
0
)
}
// 遍历节点树计算节点的left、top
computedLeftTopValue() {
walk(
this.root,
null,
(node, parent, isRoot, layerIndex) => {
if (
node.nodeData.data.expand &&
node.children &&
node.children.length
) {
let marginX = this.getMarginX(layerIndex + 1)
let marginY = this.getMarginY(layerIndex + 1)
if (isRoot) {
let left = node.left + node.width / 2 - node.childrenAreaWidth / 2
let totalLeft = left + marginX
node.children.forEach(cur => {
cur.left = totalLeft
totalLeft += cur.width + marginX
})
} else {
let totalTop = node.top + node.height + marginY + node.expandBtnSize
node.children.forEach(cur => {
cur.left = node.left + node.width * 0.5
cur.top = totalTop
totalTop += cur.height + marginY + node.expandBtnSize
})
}
}
},
null,
true
)
}
// 调整节点left、top
adjustLeftTopValue() {
walk(
this.root,
null,
(node, parent, isRoot, layerIndex) => {
if (!node.nodeData.data.expand) {
return
}
// 调整left
if (parent && parent.isRoot) {
let areaWidth = this.getNodeAreaWidth(node)
let difference = areaWidth - node.width
if (difference > 0) {
this.updateBrothersLeft(node, difference / 2)
}
}
// 调整top
let len = node.children.length
if (parent && !parent.isRoot && len > 0) {
let marginY = this.getMarginY(layerIndex + 1)
let totalHeight =
node.children.reduce((h, item) => {
return h + item.height
}, 0) +
(len + 1) * marginY +
len * node.expandBtnSize
this.updateBrothersTop(node, totalHeight)
}
},
null,
true
)
}
// 递归计算节点的宽度
getNodeAreaWidth(node) {
let widthArr = []
let loop = (node, width) => {
if (node.children.length) {
width += node.width / 2
node.children.forEach(item => {
loop(item, width)
})
} else {
width += node.width
widthArr.push(width)
}
}
loop(node, 0)
return Math.max(...widthArr)
}
// 调整兄弟节点的left
updateBrothersLeft(node, addWidth) {
if (node.parent) {
let childrenList = node.parent.children
let index = childrenList.findIndex(item => {
return item === node
})
// 存在大于一个节点时,第一个或最后一个节点自身也需要移动,否则两边不对称
if (
(index === 0 || index === childrenList.length - 1) &&
childrenList.length > 1
) {
let _offset = index === 0 ? -addWidth : addWidth
node.left += _offset
if (
node.children &&
node.children.length &&
!node.hasCustomPosition()
) {
this.updateChildren(node.children, 'left', _offset)
}
}
childrenList.forEach((item, _index) => {
if (item.hasCustomPosition()) {
// 适配自定义位置
return
}
let _offset = 0
if (_index < index) {
// 左边的节点往左移
_offset = -addWidth
} else if (_index > index) {
// 右边的节点往右移
_offset = addWidth
}
item.left += _offset
// 同步更新子节点的位置
if (item.children && item.children.length) {
this.updateChildren(item.children, 'left', _offset)
}
})
// 更新父节点的位置
this.updateBrothersLeft(node.parent, addWidth)
}
}
// 调整兄弟节点的top
updateBrothersTop(node, addHeight) {
if (node.parent && !node.parent.isRoot) {
let childrenList = node.parent.children
let index = childrenList.findIndex(item => {
return item === node
})
childrenList.forEach((item, _index) => {
if (item.hasCustomPosition()) {
// 适配自定义位置
return
}
let _offset = 0
// 下面的节点往下移
if (_index > index) {
_offset = addHeight
}
item.top += _offset
// 同步更新子节点的位置
if (item.children && item.children.length) {
this.updateChildren(item.children, 'top', _offset)
}
})
// 更新父节点的位置
this.updateBrothersTop(node.parent, addHeight)
}
}
// 绘制连线,连接该节点到其子节点
renderLine(node, lines, style) {
if (node.children.length <= 0) {
return []
}
let { left, top, width, height, expandBtnSize } = node
let len = node.children.length
let marginX = this.getMarginX(node.layerIndex + 1)
if (node.isRoot) {
// 节点
let x1 = left + width / 2
let y1 = top + height
let s1 = marginX * 0.7
let minx = Infinity
let maxx = -Infinity
node.children.forEach((item, index) => {
let x2 = item.left + item.width / 2
let y2 = item.top
if (x2 < minx) {
minx = x2
}
if (x2 > maxx) {
maxx = x2
}
// 节点使用横线风格,需要额外渲染横线
let nodeUseLineStylePath = this.mindMap.themeConfig.nodeUseLineStyle
? ` L ${item.left},${y2} L ${item.left + item.width},${y2}`
: ''
let path =
`M ${x2},${y1 + s1} L ${x2},${y1 + s1 > y2 ? y2 + item.height : y2}` +
nodeUseLineStylePath
// 竖线
lines[index].plot(path)
style && style(lines[index], item)
})
minx = Math.min(minx, x1)
maxx = Math.max(maxx, x1)
// 父节点的竖线
let line1 = this.draw.path()
node.style.line(line1)
line1.plot(`M ${x1},${y1} L ${x1},${y1 + s1}`)
node._lines.push(line1)
style && style(line1, node)
// 水平线
if (len > 0) {
let lin2 = this.draw.path()
node.style.line(lin2)
lin2.plot(`M ${minx},${y1 + s1} L ${maxx},${y1 + s1}`)
node._lines.push(lin2)
style && style(lin2, node)
}
} else {
// 非根节点
let y1 = top + height
let maxy = -Infinity
let x2 = node.left + node.width * 0.3
node.children.forEach((item, index) => {
// 为了适配自定义位置,下面做了各种位置的兼容
let y2 = item.top + item.height / 2
if (y2 > maxy) {
maxy = y2
}
// 水平线
let path = ''
let _left = item.left
let _isLeft = item.left + item.width < x2
let _isXCenter = false
if (_isLeft) {
// 水平位置在父节点左边
_left = item.left + item.width
} else if (item.left < x2 && item.left + item.width > x2) {
// 水平位置在父节点之间
_isXCenter = true
y2 = item.top
maxy = y2
}
if (y2 > top && y2 < y1) {
// 自定义位置的情况:垂直位置节点在父节点之间
path = `M ${
_isLeft ? node.left : node.left + node.width
},${y2} L ${_left},${y2}`
} else if (y2 < y1) {
// 自定义位置的情况:垂直位置节点在父节点上面
if (_isXCenter) {
y2 = item.top + item.height
_left = x2
}
path = `M ${x2},${top} L ${x2},${y2} L ${_left},${y2}`
} else {
if (_isXCenter) {
_left = x2
}
path = `M ${x2},${y2} L ${_left},${y2}`
}
// 节点使用横线风格,需要额外渲染横线
let nodeUseLineStylePath = this.mindMap.themeConfig.nodeUseLineStyle
? ` L ${_left},${y2 - item.height / 2} L ${_left},${
y2 + item.height / 2
}`
: ''
path += nodeUseLineStylePath
lines[index].plot(path)
style && style(lines[index], item)
})
// 线
if (len > 0) {
let lin2 = this.draw.path()
expandBtnSize = len > 0 ? expandBtnSize : 0
node.style.line(lin2)
if (maxy < y1 + expandBtnSize) {
lin2.hide()
} else {
lin2.plot(`M ${x2},${y1 + expandBtnSize} L ${x2},${maxy}`)
lin2.show()
}
node._lines.push(lin2)
style && style(lin2, node)
}
}
}
// 渲染按钮
renderExpandBtn(node, btn) {
let { width, height, expandBtnSize, isRoot } = node
if (!isRoot) {
let { translateX, translateY } = btn.transform()
btn.translate(
width * 0.3 - expandBtnSize / 2 - translateX,
height + expandBtnSize / 2 - translateY
)
}
}
// 创建概要节点
renderGeneralization(node, gLine, gNode) {
let {
top,
bottom,
right,
generalizationLineMargin,
generalizationNodeMargin
} = this.getNodeBoundaries(node, 'h')
let x1 = right + generalizationLineMargin
let y1 = top
let x2 = right + generalizationLineMargin
let y2 = bottom
let cx = x1 + 20
let cy = y1 + (y2 - y1) / 2
let path = `M ${x1},${y1} Q ${cx},${cy} ${x2},${y2}`
gLine.plot(path)
gNode.left = right + generalizationNodeMargin
gNode.top = top + (bottom - top - gNode.height) / 2
}
}
export default CatalogOrganization

View File

@@ -2,16 +2,13 @@ import Base from './Base'
import { walk, asyncRun } from '../utils'
// 逻辑结构图
class LogicalStructure extends Base {
// 构造函数
constructor(opt = {}) {
super(opt)
}
// 布局
doLayout(callback) {
let task = [
() => {
@@ -31,7 +28,6 @@ class LogicalStructure extends Base {
}
// 遍历数据计算节点的left、width、height
computedBaseValue() {
walk(
this.renderer.renderTree,
@@ -67,7 +63,6 @@ class LogicalStructure extends Base {
}
// 遍历节点树计算节点的top
computedTopValue() {
walk(
this.root,
@@ -94,7 +89,6 @@ class LogicalStructure extends Base {
}
// 调整节点top
adjustTopValue() {
walk(
this.root,
@@ -118,7 +112,6 @@ class LogicalStructure extends Base {
}
// 更新兄弟节点的top
updateBrothers(node, addHeight) {
if (node.parent) {
let childrenList = node.parent.children
@@ -150,7 +143,6 @@ class LogicalStructure extends Base {
}
// 绘制连线,连接该节点到其子节点
renderLine(node, lines, style, lineStyle) {
if (lineStyle === 'curve') {
this.renderLineCurve(node, lines, style)
@@ -162,7 +154,6 @@ class LogicalStructure extends Base {
}
// 直线风格连线
renderLineStraight(node, lines, style) {
if (node.children.length <= 0) {
return []
@@ -192,7 +183,6 @@ class LogicalStructure extends Base {
}
// 直连风格
renderLineDirect(node, lines, style) {
if (node.children.length <= 0) {
return []
@@ -218,7 +208,6 @@ class LogicalStructure extends Base {
}
// 曲线风格连线
renderLineCurve(node, lines, style) {
if (node.children.length <= 0) {
return []
@@ -249,7 +238,6 @@ class LogicalStructure extends Base {
}
// 渲染按钮
renderExpandBtn(node, btn) {
let { width, height } = node
let { translateX, translateY } = btn.transform()
@@ -264,7 +252,6 @@ class LogicalStructure extends Base {
}
// 创建概要节点
renderGeneralization(node, gLine, gNode) {
let {
top,

View File

@@ -2,7 +2,6 @@ import Base from './Base'
import { walk, asyncRun } from '../utils'
// 思维导图
class MindMap extends Base {
// 构造函数
// 在逻辑结构图的基础上增加一个变量来记录生长方向向左还是向右同时在计算left的时候根据方向来计算、调整top时只考虑同方向的节点即可
@@ -11,7 +10,6 @@ class MindMap extends Base {
}
// 布局
doLayout(callback) {
let task = [
() => {
@@ -31,7 +29,6 @@ class MindMap extends Base {
}
// 遍历数据计算节点的left、width、height
computedBaseValue() {
walk(
this.renderer.renderTree,
@@ -96,7 +93,6 @@ class MindMap extends Base {
}
// 遍历节点树计算节点的top
computedTopValue() {
walk(
this.root,
@@ -129,7 +125,6 @@ class MindMap extends Base {
}
// 调整节点top
adjustTopValue() {
walk(
this.root,
@@ -152,7 +147,6 @@ class MindMap extends Base {
}
// 更新兄弟节点的top
updateBrothers(node, leftAddHeight, rightAddHeight) {
if (node.parent) {
// 过滤出和自己同方向的节点
@@ -188,7 +182,6 @@ class MindMap extends Base {
}
// 绘制连线,连接该节点到其子节点
renderLine(node, lines, style, lineStyle) {
if (lineStyle === 'curve') {
this.renderLineCurve(node, lines, style)
@@ -200,7 +193,6 @@ class MindMap extends Base {
}
// 直线风格连线
renderLineStraight(node, lines, style) {
if (node.children.length <= 0) {
return []
@@ -238,7 +230,6 @@ class MindMap extends Base {
}
// 直连风格
renderLineDirect(node, lines, style) {
if (node.children.length <= 0) {
return []
@@ -273,7 +264,6 @@ class MindMap extends Base {
}
// 曲线风格连线
renderLineCurve(node, lines, style) {
if (node.children.length <= 0) {
return []
@@ -313,7 +303,6 @@ class MindMap extends Base {
}
// 渲染按钮
renderExpandBtn(node, btn) {
let { width, height, expandBtnSize } = node
let { translateX, translateY } = btn.transform()
@@ -327,7 +316,6 @@ class MindMap extends Base {
}
// 创建概要节点
renderGeneralization(node, gLine, gNode) {
let isLeft = node.dir === 'left'
let {

View File

@@ -5,13 +5,11 @@ import { walk, asyncRun } from '../utils'
// 和逻辑结构图基本一样只是方向变成向下生长所以先计算节点的top后计算节点的left、最后调整节点的left即可
class OrganizationStructure extends Base {
// 构造函数
constructor(opt = {}) {
super(opt)
}
// 布局
doLayout(callback) {
let task = [
() => {
@@ -31,7 +29,6 @@ class OrganizationStructure extends Base {
}
// 遍历数据计算节点的left、width、height
computedBaseValue() {
walk(
this.renderer.renderTree,
@@ -67,7 +64,6 @@ class OrganizationStructure extends Base {
}
// 遍历节点树计算节点的left
computedLeftValue() {
walk(
this.root,
@@ -94,7 +90,6 @@ class OrganizationStructure extends Base {
}
// 调整节点left
adjustLeftValue() {
walk(
this.root,
@@ -118,7 +113,6 @@ class OrganizationStructure extends Base {
}
// 更新兄弟节点的left
updateBrothers(node, addWidth) {
if (node.parent) {
let childrenList = node.parent.children
@@ -150,7 +144,6 @@ class OrganizationStructure extends Base {
}
// 绘制连线,连接该节点到其子节点
renderLine(node, lines, style, lineStyle) {
if (lineStyle === 'direct') {
this.renderLineDirect(node, lines, style)
@@ -160,7 +153,6 @@ class OrganizationStructure extends Base {
}
// 直连风格
renderLineDirect(node, lines, style) {
if (node.children.length <= 0) {
return []
@@ -182,7 +174,6 @@ class OrganizationStructure extends Base {
}
// 直线风格连线
renderLineStraight(node, lines, style) {
if (node.children.length <= 0) {
return []
@@ -232,7 +223,6 @@ class OrganizationStructure extends Base {
}
// 渲染按钮
renderExpandBtn(node, btn) {
let { width, height, expandBtnSize } = node
let { translateX, translateY } = btn.transform()
@@ -243,7 +233,6 @@ class OrganizationStructure extends Base {
}
// 创建概要节点
renderGeneralization(node, gLine, gNode) {
let {
bottom,

View File

@@ -0,0 +1,7 @@
import { transformToMarkdown } from './toMarkdown'
import { transformMarkdownTo } from './markdownTo'
export default {
transformToMarkdown,
transformMarkdownTo
}

View File

@@ -0,0 +1,98 @@
import { fromMarkdown } from 'mdast-util-from-markdown'
// 处理list的情况
const handleList = node => {
let list = []
let walk = (arr, newArr) => {
for (let i = 0; i < arr.length; i++) {
let cur = arr[i]
let node = {}
node.data = {
// 节点内容
text: cur.children[0].children[0].value
}
node.children = []
newArr.push(node)
if (cur.children.length > 1) {
for (let j = 1; j < cur.children.length; j++) {
let cur2 = cur.children[j]
if (cur2.type === 'list') {
walk(cur2.children, node.children)
}
}
}
}
}
walk(node.children, list)
return list
}
// 将markdown转换成节点树
export const transformMarkdownTo = async md => {
const tree = fromMarkdown(md)
let root = {
children: []
}
let childrenQueue = [root.children]
let currentChildren = root.children
let depthQueue = [-1]
let currentDepth = -1
for (let i = 0; i < tree.children.length; i++) {
let cur = tree.children[i]
if (cur.type === 'heading') {
if (!cur.children[0]) continue
// 创建新节点
let node = {}
node.data = {
// 节点内容
text: cur.children[0].value
}
node.children = []
// 如果当前的层级大于上一个节点的层级,那么是其子节点
if (cur.depth > currentDepth) {
// 添加到上一个节点的子节点列表里
currentChildren.push(node)
// 更新当前栈和数据
childrenQueue.push(node.children)
currentChildren = node.children
depthQueue.push(cur.depth)
currentDepth = cur.depth
} else if (cur.depth === currentDepth) {
// 如果当前层级等于上一个节点的层级,说明它们是同级节点
// 将上一个节点出栈
childrenQueue.pop()
currentChildren = childrenQueue[childrenQueue.length - 1]
depthQueue.pop()
currentDepth = depthQueue[depthQueue.length - 1]
// 追加到上上个节点的子节点列表里
currentChildren.push(node)
// 更新当前栈和数据
childrenQueue.push(node.children)
currentChildren = node.children
depthQueue.push(cur.depth)
currentDepth = cur.depth
} else {
// 如果当前层级小于上一个节点的层级,那么一直出栈,直到遇到比当前层级小的节点
while (depthQueue.length) {
childrenQueue.pop()
currentChildren = childrenQueue[childrenQueue.length - 1]
depthQueue.pop()
currentDepth = depthQueue[depthQueue.length - 1]
if (currentDepth < cur.depth) {
// 追加到该节点的子节点列表里
currentChildren.push(node)
// 更新当前栈和数据
childrenQueue.push(node.children)
currentChildren = node.children
depthQueue.push(cur.depth)
currentDepth = cur.depth
break
}
}
}
} else if (cur.type === 'list') {
currentChildren.push(...handleList(cur))
}
}
return root.children[0]
}

View File

@@ -0,0 +1,53 @@
import { walk } from '../utils'
let el = null
const getText = str => {
if (!el) {
el = document.createElement('div')
}
el.innerHTML = str
return el.textContent
}
const getTitleMark = level => {
return new Array(level).fill('#').join('')
}
const getIndentMark = level => {
return new Array(level - 6).fill(' ').join('') + '*'
}
// 转换成markdown格式
export const transformToMarkdown = root => {
let content = ''
walk(
root,
null,
(node, parent, isRoot, layerIndex) => {
let level = layerIndex + 1
let text = node.data.richText ? getText(node.data.text) : node.data.text
if (level <= 6) {
content += getTitleMark(level)
} else {
content += getIndentMark(level)
}
content += ' ' + text
// 概要
let generalization = node.data.generalization
if (generalization && generalization.text) {
let generalizationText = generalization.richText
? getText(generalization.text)
: generalization.text
content += `[${generalizationText}]`
}
content += '\n\n'
// 备注
if (node.data.note) {
content += node.data.note + '\n\n'
}
},
() => {},
true
)
return content
}

View File

@@ -142,14 +142,10 @@ export default {
// 简单来说,会改变节点大小的都不支持在激活时设置,为了性能考虑,节点切换激活态时不会重新计算节点大小
export const supportActiveStyle = [
'fillColor',
'color',
'fontWeight',
'fontStyle',
'borderColor',
'borderWidth',
'borderDasharray',
'borderRadius',
'textDecoration'
'borderRadius'
]
export const lineStyleProps = ['lineColor', 'lineDasharray', 'lineWidth']

View File

@@ -0,0 +1,182 @@
// 获取目标节点在起始节点的目标数组中的索引
export const getAssociativeLineTargetIndex = (node, toNode) => {
return node.nodeData.data.associativeLineTargets.findIndex(item => {
return item === toNode.nodeData.data.id
})
}
// 计算贝塞尔曲线的控制点
export const computeCubicBezierPathPoints = (x1, y1, x2, y2) => {
let cx1 = x1 + (x2 - x1) / 2
let cy1 = y1
let cx2 = cx1
let cy2 = y2
if (Math.abs(x1 - x2) <= 5) {
cx1 = x1 + (y2 - y1) / 2
cx2 = cx1
}
return [
{
x: cx1,
y: cy1
},
{
x: cx2,
y: cy2
}
]
}
// 拼接贝塞尔曲线路径
export const joinCubicBezierPath = (startPoint, endPoint, point1, point2) => {
return `M ${startPoint.x},${startPoint.y} C ${point1.x},${point1.y} ${point2.x},${point2.y} ${endPoint.x},${endPoint.y}`
}
// 获取节点的位置信息
const getNodeRect = node => {
let { left, top, width, height } = node
return {
right: left + width,
bottom: top + height,
left,
top
}
}
// 三次贝塞尔曲线
export const cubicBezierPath = (x1, y1, x2, y2) => {
let points = computeCubicBezierPathPoints(x1, y1, x2, y2)
return joinCubicBezierPath(
{ x: x1, y: y1 },
{ x: x2, y: y2 },
points[0],
points[1]
)
}
// 获取节点的连接点
export const getNodePoint = (node, dir = 'right') => {
let { left, top, width, height } = node
switch (dir) {
case 'left':
return {
x: left,
y: top + height / 2
}
case 'right':
return {
x: left + width,
y: top + height / 2
}
case 'top':
return {
x: left + width / 2,
y: top
}
case 'bottom':
return {
x: left + width / 2,
y: top + height
}
default:
break
}
}
// 根据两个节点的位置计算节点的连接点
export const computeNodePoints = (fromNode, toNode) => {
let fromRect = getNodeRect(fromNode)
let fromCx = (fromRect.right + fromRect.left) / 2
let fromCy = (fromRect.bottom + fromRect.top) / 2
let toRect = getNodeRect(toNode)
let toCx = (toRect.right + toRect.left) / 2
let toCy = (toRect.bottom + toRect.top) / 2
// 中心点坐标的差值
let offsetX = toCx - fromCx
let offsetY = toCy - fromCy
if (offsetX === 0 && offsetY === 0) return
let fromDir = ''
let toDir = ''
if (offsetX <= 0 && offsetX <= offsetY && offsetX <= -offsetY) {
// left
fromDir = 'left'
toDir = 'right'
} else if (offsetX > 0 && offsetX >= -offsetY && offsetX >= offsetY) {
// right
fromDir = 'right'
toDir = 'left'
} else if (offsetY <= 0 && offsetY < offsetX && offsetY < -offsetX) {
// up
fromDir = 'top'
toDir = 'bottom'
} else if (offsetY > 0 && -offsetY < offsetX && offsetY > offsetX) {
// down
fromDir = 'bottom'
toDir = 'top'
}
return [getNodePoint(fromNode, fromDir), getNodePoint(toNode, toDir)]
}
// 获取节点的关联线路径
export const getNodeLinePath = (startPoint, endPoint, node, toNode) => {
let targetIndex = getAssociativeLineTargetIndex(node, toNode)
// 控制点
let controlPoints = []
let associativeLineTargetControlOffsets =
node.nodeData.data.associativeLineTargetControlOffsets
if (
associativeLineTargetControlOffsets &&
associativeLineTargetControlOffsets[targetIndex]
) {
// 节点保存了控制点差值
let offsets = associativeLineTargetControlOffsets[targetIndex]
controlPoints = [
{
x: startPoint.x + offsets[0].x,
y: startPoint.y + offsets[0].y
},
{
x: endPoint.x + offsets[1].x,
y: endPoint.y + offsets[1].y
}
]
} else {
// 没有保存控制点则生成默认的
controlPoints = computeCubicBezierPathPoints(
startPoint.x,
startPoint.y,
endPoint.x,
endPoint.y
)
}
// 根据控制点拼接贝塞尔曲线路径
return {
path: joinCubicBezierPath(
startPoint,
endPoint,
controlPoints[0],
controlPoints[1]
),
controlPoints
}
}
// 获取默认的控制点差值
export const getDefaultControlPointOffsets = (startPoint, endPoint) => {
let controlPoints = computeCubicBezierPathPoints(
startPoint.x,
startPoint.y,
endPoint.x,
endPoint.y
)
return [
{
x: controlPoints[0].x - startPoint.x,
y: controlPoints[0].y - startPoint.y
},
{
x: controlPoints[1].x - endPoint.x,
y: controlPoints[1].y - endPoint.y
}
]
}

View File

@@ -22,32 +22,6 @@ export const tagColorList = [
}
]
// 布局结构列表
export const layoutList = [
{
name: '逻辑结构图',
value: 'logicalStructure',
},
{
name: '思维导图',
value: 'mindMap',
},
{
name: '组织结构图',
value: 'organizationStructure',
},
{
name: '目录组织图',
value: 'catalogOrganization',
}
]
export const layoutValueList = [
'logicalStructure',
'mindMap',
'catalogOrganization',
'organizationStructure'
]
// 主题列表
export const themeList = [
{
@@ -139,3 +113,72 @@ export const themeList = [
value: 'romanticPurple',
}
]
// 常量
export const CONSTANTS = {
CHANGE_THEME: 'changeTheme',
TRANSFORM_TO_NORMAL_NODE: 'transformAllNodesToNormalNode',
MODE: {
READONLY: 'readonly',
EDIT: 'edit'
},
LAYOUT: {
LOGICAL_STRUCTURE: 'logicalStructure',
MIND_MAP: 'mindMap',
ORGANIZATION_STRUCTURE: 'organizationStructure',
CATALOG_ORGANIZATION: 'catalogOrganization'
},
DIR: {
UP: 'up',
LEFT: 'left',
DOWN: 'down',
RIGHT: 'right'
},
KEY_DIR: {
LEFT: 'Left',
UP: 'Up',
RIGHT: 'Right',
DOWN: 'Down'
},
SHAPE: {
RECTANGLE: 'rectangle',
DIAMOND: 'diamond',
PARALLELOGRAM: 'parallelogram',
ROUNDED_RECTANGLE: 'roundedRectangle',
OCTAGONAL_RECTANGLE: 'octagonalRectangle',
OUTER_TRIANGULAR_RECTANGLE: 'outerTriangularRectangle',
INNER_TRIANGULAR_RECTANGLE: 'innerTriangularRectangle',
ELLIPSE: 'ellipse',
CIRCLE: 'circle'
},
MOUSE_WHEEL_ACTION: {
ZOOM: 'zoom',
MOVE: 'move'
}
}
// 布局结构列表
export const layoutList = [
{
name: '逻辑结构图',
value: CONSTANTS.LAYOUT.LOGICAL_STRUCTURE,
},
{
name: '思维导图',
value: CONSTANTS.LAYOUT.MIND_MAP,
},
{
name: '组织结构图',
value: CONSTANTS.LAYOUT.ORGANIZATION_STRUCTURE,
},
{
name: '目录组织图',
value: CONSTANTS.LAYOUT.CATALOG_ORGANIZATION,
}
]
export const layoutValueList = [
CONSTANTS.LAYOUT.LOGICAL_STRUCTURE,
CONSTANTS.LAYOUT.MIND_MAP,
CONSTANTS.LAYOUT.CATALOG_ORGANIZATION,
CONSTANTS.LAYOUT.ORGANIZATION_STRUCTURE
]

View File

@@ -122,29 +122,33 @@ export const simpleDeepClone = data => {
}
// 复制渲染树数据
export const copyRenderTree = (tree, root) => {
export const copyRenderTree = (tree, root, removeActiveState = false) => {
tree.data = simpleDeepClone(root.data)
tree.children = []
if (root.children && root.children.length > 0) {
root.children.forEach((item, index) => {
tree.children[index] = copyRenderTree({}, item)
})
}
return tree
}
// 复制节点树数据
export const copyNodeTree = (tree, root, removeActiveState = false) => {
tree.data = simpleDeepClone(root.nodeData ? root.nodeData.data : root.data)
// 去除节点id因为节点id不能重复
if (tree.data.id) delete tree.data.id
if (removeActiveState) {
tree.data.isActive = false
}
tree.children = []
if (root.children && root.children.length > 0) {
root.children.forEach((item, index) => {
tree.children[index] = copyNodeTree({}, item, removeActiveState)
tree.children[index] = copyRenderTree({}, item, removeActiveState)
})
}
return tree
}
// 复制节点树数据
export const copyNodeTree = (tree, root, removeActiveState = false, keepId = false) => {
tree.data = simpleDeepClone(root.nodeData ? root.nodeData.data : root.data)
// 去除节点id因为节点id不能重复
if (tree.data.id && !keepId) delete tree.data.id
if (tree.data.uid) delete tree.data.uid
if (removeActiveState) {
tree.data.isActive = false
}
tree.children = []
if (root.children && root.children.length > 0) {
root.children.forEach((item, index) => {
tree.children[index] = copyNodeTree({}, item, removeActiveState, keepId)
})
} else if (
root.nodeData &&
@@ -152,7 +156,7 @@ export const copyNodeTree = (tree, root, removeActiveState = false) => {
root.nodeData.children.length > 0
) {
root.nodeData.children.forEach((item, index) => {
tree.children[index] = copyNodeTree({}, item, removeActiveState)
tree.children[index] = copyNodeTree({}, item, removeActiveState, keepId)
})
}
return tree
@@ -267,4 +271,35 @@ export const measureText = (text, { italic, bold, fontSize, fontFamily }) => {
// 拼接font字符串
export const joinFontStr = ({ italic, bold, fontSize, fontFamily }) => {
return `${italic ? 'italic ' : ''} ${bold ? 'bold ' : ''} ${fontSize}px ${fontFamily} `
}
// 在下一个事件循环里执行任务
export const nextTick = function (fn, ctx) {
let pending = false
let timerFunc = null
let handle = () => {
pending = false
ctx ? fn.call(ctx) : fn()
}
// 支持MutationObserver接口的话使用MutationObserver
if (typeof MutationObserver !== 'undefined') {
let counter = 1
let observer = new MutationObserver(handle)
let textNode = document.createTextNode(counter)
observer.observe(textNode, {
characterData: true // 设为 true 表示监视指定目标节点或子节点树中节点所包含的字符数据的变化
})
timerFunc = function () {
counter = (counter + 1) % 2 // counter会在0和1两者循环变化
textNode.data = counter // 节点变化会触发回调handle
}
} else {
// 否则使用定时器
timerFunc = setTimeout
}
return function () {
if (pending) return
pending = true
timerFunc(handle, 0)
}
}

View File

@@ -0,0 +1,56 @@
// 设置数据
function setData(data = {}) {
this.mindMap.execCommand('SET_NODE_DATA', this, data)
}
// 设置文本
function setText(text, richText) {
this.mindMap.execCommand('SET_NODE_TEXT', this, text, richText)
}
// 设置图片
function setImage(imgData) {
this.mindMap.execCommand('SET_NODE_IMAGE', this, imgData)
}
// 设置图标
function setIcon(icons) {
this.mindMap.execCommand('SET_NODE_ICON', this, icons)
}
// 设置超链接
function setHyperlink(link, title) {
this.mindMap.execCommand('SET_NODE_HYPERLINK', this, link, title)
}
// 设置备注
function setNote(note) {
this.mindMap.execCommand('SET_NODE_NOTE', this, note)
}
// 设置标签
function setTag(tag) {
this.mindMap.execCommand('SET_NODE_TAG', this, tag)
}
// 设置形状
function setShape(shape) {
this.mindMap.execCommand('SET_NODE_SHAPE', this, shape)
}
// 修改某个样式
function setStyle(prop, value, isActive) {
this.mindMap.execCommand('SET_NODE_STYLE', this, prop, value, isActive)
}
export default {
setData,
setText,
setImage,
setIcon,
setHyperlink,
setNote,
setTag,
setShape,
setStyle
}

View File

@@ -0,0 +1,256 @@
import { measureText, resizeImgSize } from '../utils'
import { Image, SVG, A, G, Rect, Text, ForeignObject } from '@svgdotjs/svg.js'
import iconsSvg from '../svg/icons'
// 创建图片节点
function createImgNode() {
let img = this.nodeData.data.image
if (!img) {
return
}
let imgSize = this.getImgShowSize()
let node = new Image().load(img).size(...imgSize)
if (this.nodeData.data.imageTitle) {
node.attr('title', this.nodeData.data.imageTitle)
}
node.on('dblclick', e => {
this.mindMap.emit('node_img_dblclick', this, e)
})
return {
node,
width: imgSize[0],
height: imgSize[1]
}
}
// 获取图片显示宽高
function getImgShowSize() {
return resizeImgSize(
this.nodeData.data.imageSize.width,
this.nodeData.data.imageSize.height,
this.mindMap.themeConfig.imgMaxWidth,
this.mindMap.themeConfig.imgMaxHeight
)
}
// 创建icon节点
function createIconNode() {
let _data = this.nodeData.data
if (!_data.icon || _data.icon.length <= 0) {
return []
}
let iconSize = this.mindMap.themeConfig.iconSize
return _data.icon.map(item => {
return {
node: SVG(iconsSvg.getNodeIconListIcon(item)).size(iconSize, iconSize),
width: iconSize,
height: iconSize
}
})
}
// 创建富文本节点
function createRichTextNode() {
let g = new G()
let html = `<div>${this.nodeData.data.text}</div>`
let div = document.createElement('div')
div.innerHTML = html
div.style.cssText = `position: fixed; left: -999999px;`
let el = div.children[0]
el.setAttribute('xmlns', 'http://www.w3.org/1999/xhtml')
el.style.maxWidth = this.mindMap.opt.textAutoWrapWidth + 'px'
this.mindMap.el.appendChild(div)
let { width, height } = el.getBoundingClientRect()
width = Math.ceil(width)
height = Math.ceil(height)
g.attr('data-width', width)
g.attr('data-height', height)
html = div.innerHTML
this.mindMap.el.removeChild(div)
let foreignObject = new ForeignObject()
foreignObject.width(width)
foreignObject.height(height)
foreignObject.add(SVG(html))
g.add(foreignObject)
return {
node: g,
width,
height
}
}
// 创建文本节点
function createTextNode() {
if (this.nodeData.data.richText) {
return this.createRichTextNode()
}
let g = new G()
let fontSize = this.getStyle('fontSize', false, this.nodeData.data.isActive)
let lineHeight = this.getStyle(
'lineHeight',
false,
this.nodeData.data.isActive
)
// 文本超长自动换行
let textStyle = this.style.getTextFontStyle()
let textArr = this.nodeData.data.text.split(/\n/gim)
let maxWidth = this.mindMap.opt.textAutoWrapWidth
textArr.forEach((item, index) => {
let arr = item.split('')
let lines = []
let line = []
while (arr.length) {
line.push(arr.shift())
let text = line.join('')
if (measureText(text, textStyle).width >= maxWidth) {
lines.push(text)
line = []
}
}
if (line.length > 0) {
lines.push(line.join(''))
}
textArr[index] = lines.join('\n')
})
textArr = textArr.join('\n').split(/\n/gim)
textArr.forEach((item, index) => {
let node = new Text().text(item)
this.style.text(node)
node.y(fontSize * lineHeight * index)
g.add(node)
})
let { width, height } = g.bbox()
width = Math.ceil(width)
height = Math.ceil(height)
g.attr('data-width', width)
g.attr('data-height', height)
return {
node: g,
width,
height
}
}
// 创建超链接节点
function createHyperlinkNode() {
let { hyperlink, hyperlinkTitle } = this.nodeData.data
if (!hyperlink) {
return
}
let iconSize = this.mindMap.themeConfig.iconSize
let node = new SVG()
// 超链接节点
let a = new A().to(hyperlink).target('_blank')
a.node.addEventListener('click', e => {
e.stopPropagation()
})
if (hyperlinkTitle) {
a.attr('title', hyperlinkTitle)
}
// 添加一个透明的层,作为鼠标区域
a.rect(iconSize, iconSize).fill({ color: 'transparent' })
// 超链接图标
let iconNode = SVG(iconsSvg.hyperlink).size(iconSize, iconSize)
this.style.iconNode(iconNode)
a.add(iconNode)
node.add(a)
return {
node,
width: iconSize,
height: iconSize
}
}
// 创建标签节点
function createTagNode() {
let tagData = this.nodeData.data.tag
if (!tagData || tagData.length <= 0) {
return []
}
let nodes = []
tagData.slice(0, this.mindMap.opt.maxTag).forEach((item, index) => {
let tag = new G()
// 标签文本
let text = new Text().text(item).x(8).cy(10)
this.style.tagText(text, index)
let { width } = text.bbox()
// 标签矩形
let rect = new Rect().size(width + 16, 20)
this.style.tagRect(rect, index)
tag.add(rect).add(text)
nodes.push({
node: tag,
width: width + 16,
height: 20
})
})
return nodes
}
// 创建备注节点
function createNoteNode() {
if (!this.nodeData.data.note) {
return null
}
let iconSize = this.mindMap.themeConfig.iconSize
let node = new SVG().attr('cursor', 'pointer')
// 透明的层,用来作为鼠标区域
node.add(new Rect().size(iconSize, iconSize).fill({ color: 'transparent' }))
// 备注图标
let iconNode = SVG(iconsSvg.note).size(iconSize, iconSize)
this.style.iconNode(iconNode)
node.add(iconNode)
// 备注tooltip
if (!this.mindMap.opt.customNoteContentShow) {
if (!this.noteEl) {
this.noteEl = document.createElement('div')
this.noteEl.style.cssText = `
position: absolute;
padding: 10px;
border-radius: 5px;
box-shadow: 0 2px 5px rgb(0 0 0 / 10%);
display: none;
background-color: #fff;
`
document.body.appendChild(this.noteEl)
}
this.noteEl.innerText = this.nodeData.data.note
}
node.on('mouseover', () => {
let { left, top } = node.node.getBoundingClientRect()
if (!this.mindMap.opt.customNoteContentShow) {
this.noteEl.style.left = left + 'px'
this.noteEl.style.top = top + iconSize + 'px'
this.noteEl.style.display = 'block'
} else {
this.mindMap.opt.customNoteContentShow.show(
this.nodeData.data.note,
left,
top + iconSize
)
}
})
node.on('mouseout', () => {
if (!this.mindMap.opt.customNoteContentShow) {
this.noteEl.style.display = 'none'
} else {
this.mindMap.opt.customNoteContentShow.hide()
}
})
return {
node,
width: iconSize,
height: iconSize
}
}
export default {
createImgNode,
getImgShowSize,
createIconNode,
createRichTextNode,
createTextNode,
createHyperlinkNode,
createTagNode,
createNoteNode
}

View File

@@ -0,0 +1,113 @@
import btnsSvg from '../svg/btns'
import { SVG, Circle, G } from '@svgdotjs/svg.js'
// 创建展开收起按钮的内容节点
function createExpandNodeContent() {
if (this._openExpandNode) {
return
}
let { open, close } = this.mindMap.opt.expandBtnIcon || {}
// 展开的节点
this._openExpandNode = SVG(open || btnsSvg.open).size(
this.expandBtnSize,
this.expandBtnSize
)
this._openExpandNode.x(0).y(-this.expandBtnSize / 2)
// 收起的节点
this._closeExpandNode = SVG(close || btnsSvg.close).size(
this.expandBtnSize,
this.expandBtnSize
)
this._closeExpandNode.x(0).y(-this.expandBtnSize / 2)
// 填充节点
this._fillExpandNode = new Circle().size(this.expandBtnSize)
this._fillExpandNode.x(0).y(-this.expandBtnSize / 2)
// 设置样式
this.style.iconBtn(
this._openExpandNode,
this._closeExpandNode,
this._fillExpandNode
)
}
// 创建或更新展开收缩按钮内容
function updateExpandBtnNode() {
if (this._expandBtn) {
this._expandBtn.clear()
}
this.createExpandNodeContent()
let node
if (this.nodeData.data.expand === false) {
node = this._openExpandNode
} else {
node = this._closeExpandNode
}
if (this._expandBtn) this._expandBtn.add(this._fillExpandNode).add(node)
}
// 更新展开收缩按钮位置
function updateExpandBtnPos() {
if (!this._expandBtn) {
return
}
this.renderer.layout.renderExpandBtn(this, this._expandBtn)
}
// 创建展开收缩按钮
function renderExpandBtn() {
if (
!this.nodeData.children ||
this.nodeData.children.length <= 0 ||
this.isRoot
) {
return
}
if (this._expandBtn) {
this.group.add(this._expandBtn)
} else {
this._expandBtn = new G()
this._expandBtn.on('mouseover', e => {
e.stopPropagation()
this._expandBtn.css({
cursor: 'pointer'
})
})
this._expandBtn.on('mouseout', e => {
e.stopPropagation()
this._expandBtn.css({
cursor: 'auto'
})
})
this._expandBtn.on('click', e => {
e.stopPropagation()
// 展开收缩
this.mindMap.execCommand(
'SET_NODE_EXPAND',
this,
!this.nodeData.data.expand
)
this.mindMap.emit('expand_btn_click', this)
})
this._expandBtn.on('dblclick', e => {
e.stopPropagation()
})
this.group.add(this._expandBtn)
}
this.updateExpandBtnNode()
this.updateExpandBtnPos()
}
// 移除展开收缩按钮
function removeExpandBtn() {
if (this._expandBtn) {
this._expandBtn.remove()
}
}
export default {
createExpandNodeContent,
updateExpandBtnNode,
updateExpandBtnPos,
renderExpandBtn,
removeExpandBtn
}

View File

@@ -0,0 +1,115 @@
import Node from '../Node'
// 检查是否存在概要
function checkHasGeneralization () {
return !!this.nodeData.data.generalization
}
// 创建概要节点
function createGeneralizationNode () {
if (this.isGeneralization || !this.checkHasGeneralization()) {
return
}
if (!this._generalizationLine) {
this._generalizationLine = this.draw.path()
}
if (!this._generalizationNode) {
this._generalizationNode = new Node({
data: {
data: this.nodeData.data.generalization
},
uid: this.mindMap.uid++,
renderer: this.renderer,
mindMap: this.mindMap,
draw: this.draw,
isGeneralization: true
})
this._generalizationNodeWidth = this._generalizationNode.width
this._generalizationNodeHeight = this._generalizationNode.height
this._generalizationNode.generalizationBelongNode = this
if (this.nodeData.data.generalization.isActive) {
this.renderer.addActiveNode(this._generalizationNode)
}
}
}
// 更新概要节点
function updateGeneralization () {
this.removeGeneralization()
this.createGeneralizationNode()
}
// 渲染概要节点
function renderGeneralization () {
if (this.isGeneralization) {
return
}
if (!this.checkHasGeneralization()) {
this.removeGeneralization()
this._generalizationNodeWidth = 0
this._generalizationNodeHeight = 0
return
}
if (this.nodeData.data.expand === false) {
this.removeGeneralization()
return
}
this.createGeneralizationNode()
this.renderer.layout.renderGeneralization(
this,
this._generalizationLine,
this._generalizationNode
)
this.style.generalizationLine(this._generalizationLine)
this._generalizationNode.render()
}
// 删除概要节点
function removeGeneralization () {
if (this._generalizationLine) {
this._generalizationLine.remove()
this._generalizationLine = null
}
if (this._generalizationNode) {
// 删除概要节点时要同步从激活节点里删除
this.renderer.removeActiveNode(this._generalizationNode)
this._generalizationNode.remove()
this._generalizationNode = null
}
// hack修复当激活一个节点时创建概要然后立即激活创建的概要节点后会重复创建概要节点并且无法删除的问题
if (this.generalizationBelongNode) {
this.draw
.find('.generalization_' + this.generalizationBelongNode.uid)
.remove()
}
}
// 隐藏概要节点
function hideGeneralization () {
if (this._generalizationLine) {
this._generalizationLine.hide()
}
if (this._generalizationNode) {
this._generalizationNode.hide()
}
}
// 显示概要节点
function showGeneralization () {
if (this._generalizationLine) {
this._generalizationLine.show()
}
if (this._generalizationNode) {
this._generalizationNode.show()
}
}
export default {
checkHasGeneralization,
createGeneralizationNode,
updateGeneralization,
renderGeneralization,
removeGeneralization,
hideGeneralization,
showGeneralization
}

View File

@@ -1,8 +1,8 @@
@font-face {
font-family: "iconfont"; /* Project id 2479351 */
src: url('iconfont.woff2?t=1678955183884') format('woff2'),
url('iconfont.woff?t=1678955183884') format('woff'),
url('iconfont.ttf?t=1678955183884') format('truetype');
src: url('iconfont.woff2?t=1679621707211') format('woff2'),
url('iconfont.woff?t=1679621707211') format('woff'),
url('iconfont.ttf?t=1679621707211') format('truetype');
}
.iconfont {
@@ -13,6 +13,30 @@
-moz-osx-font-smoothing: grayscale;
}
.iconwenjian:before {
content: "\e607";
}
.iconpdf:before {
content: "\e740";
}
.iconPNG:before {
content: "\ec18";
}
.iconSVG:before {
content: "\e621";
}
.iconmarkdown:before {
content: "\ec04";
}
.iconjson:before {
content: "\ea42";
}
.iconlianjiexian:before {
content: "\e75b";
}

View File

@@ -369,3 +369,43 @@ export const sidebarTriggerList = [
icon: 'iconjianpan'
}
]
// 下载类型列表
export const downTypeList = [
{
name: 'Dedicated file',
type: 'smm',
icon: 'iconwenjian',
desc: 'Available for import'
},
{
name: 'JSON',
type: 'json',
icon: 'iconjson',
desc: 'Popular data exchange formats, Available for import'
},
{
name: 'Image',
type: 'png',
icon: 'iconPNG',
desc: 'Suitable for viewing and sharing'
},
{
name: 'SVG',
type: 'svg',
icon: 'iconSVG',
desc: 'Scalable Vector Graphics'
},
{
name: 'PDF',
type: 'pdf',
icon: 'iconpdf',
desc: 'Suitable for printing'
},
{
name: 'Markdown',
type: 'md',
icon: 'iconmarkdown',
desc: 'Easy for other software to open'
}
]

View File

@@ -15,7 +15,8 @@ import {
shortcutKeyList as shortcutKeyListZh,
shapeList as shapeListZh,
sidebarTriggerList as sidebarTriggerListZh,
backgroundSizeList as backgroundSizeListZh
backgroundSizeList as backgroundSizeListZh,
downTypeList as downTypeListZh
} from './zh'
import {
fontFamilyList as fontFamilyListEn,
@@ -26,7 +27,8 @@ import {
shortcutKeyList as shortcutKeyListEn,
shapeList as shapeListEn,
sidebarTriggerList as sidebarTriggerListEn,
backgroundSizeList as backgroundSizeListEn
backgroundSizeList as backgroundSizeListEn,
downTypeList as downTypeListEn
} from './en'
const fontFamilyList = {
@@ -74,6 +76,11 @@ const sidebarTriggerList = {
en: sidebarTriggerListEn
}
const downTypeList = {
zh: downTypeListZh,
en: downTypeListEn
}
export {
fontSizeList,
lineHeightList,
@@ -91,5 +98,6 @@ export {
backgroundSizeList,
shortcutKeyList,
shapeList,
sidebarTriggerList
sidebarTriggerList,
downTypeList
}

View File

@@ -441,3 +441,43 @@ export const sidebarTriggerList = [
icon: 'iconjianpan'
}
]
// 下载类型列表
export const downTypeList = [
{
name: '专有文件',
type: 'smm',
icon: 'iconwenjian',
desc: '可用于导入'
},
{
name: 'JSON',
type: 'json',
icon: 'iconjson',
desc: '流行的数据交换格式,可用于导入'
},
{
name: '图片',
type: 'png',
icon: 'iconPNG',
desc: '适合查看分享'
},
{
name: 'SVG',
type: 'svg',
icon: 'iconSVG',
desc: '可缩放矢量图形'
},
{
name: 'PDF',
type: 'pdf',
icon: 'iconpdf',
desc: '适合打印'
},
{
name: 'Markdown',
type: 'md',
icon: 'iconmarkdown',
desc: '便于其他软件打开'
}
]

View File

@@ -88,6 +88,7 @@ export default {
imageFile: 'Image file',
svgFile: 'svg file',
pdfFile: 'pdf file',
markdownFile: 'markdown file',
tips: 'tips: .smm and .json file can be import',
domToImage: 'Whether to convert rich text nodes in svg into pictures',
pngTips: 'tips: Exporting pictures in rich text mode is time-consuming. It is recommended to export to svg format',
@@ -103,7 +104,7 @@ export default {
import: {
title: 'Import',
selectFile: 'Select file',
supportFile: 'Support .smm、.json、.xmind、.xlsx file'
supportFile: 'Support .smm、.json、.xmind、.xlsx、.md file'
},
navigatorToolbar: {
openMiniMap: 'Open mini map',

View File

@@ -88,6 +88,7 @@ export default {
imageFile: '图片文件',
svgFile: 'svg文件',
pdfFile: 'pdf文件',
markdownFile: 'markdown文件',
tips: 'tips.smm和.json文件可用于导入',
domToImage: '是否将svg中富文本节点转换成图片',
pngTips: 'tips富文本模式导出图片非常耗时建议导出为svg格式',
@@ -103,7 +104,7 @@ export default {
import: {
title: '导入',
selectFile: '选取文件',
supportFile: '支持.smm、.json、.xmind、.xlsx文件'
supportFile: '支持.smm、.json、.xmind、.xlsx、.md文件'
},
navigatorToolbar: {
openMiniMap: '开启小地图',

View File

@@ -92,6 +92,10 @@ export default {
margin: 10px 0;
}
h4 {
margin-bottom: 10px;
}
p {
margin-bottom: 20px;
}

View File

@@ -28,6 +28,7 @@ let APIList = [
'watermark',
'associativeLine',
'xmind',
'markdown',
'utils'
]

View File

@@ -2,9 +2,11 @@
> v0.4.5+
> The function of adjusting associated line control points is supported from v0.4.6+
This plugin is used to support the addition of associative lines.
The plugin currently has relatively simple functions, and does not support modifying the control points of association lines or adding text to association lines.
The plugin is currently not fully functional, and does not support adding text to association lines.
## Register

View File

@@ -4,8 +4,11 @@
<blockquote>
<p>v0.4.5+</p>
</blockquote>
<blockquote>
<p>The function of adjusting associated line control points is supported from v0.4.6+</p>
</blockquote>
<p>This plugin is used to support the addition of associative lines.</p>
<p>The plugin currently has relatively simple functions, and does not support modifying the control points of association lines or adding text to association lines.</p>
<p>The plugin is currently not fully functional, and does not support adding text to association lines.</p>
<h2>Register</h2>
<pre class="hljs"><code><span class="hljs-keyword">import</span> MindMap <span class="hljs-keyword">from</span> <span class="hljs-string">&#x27;simple-mind-map&#x27;</span>
<span class="hljs-keyword">import</span> AssociativeLine <span class="hljs-keyword">from</span> <span class="hljs-string">&#x27;simple-mind-map/src/AssociativeLine.js&#x27;</span>

View File

@@ -1,5 +1,49 @@
# Changelog
## 0.5.0
This version is mainly about code level changes and optimization, with the core goal of improving rendering performance and reducing stuck issues.
New: 1.Support custom expansion and collapse node icons and colors;
optimization: 1.Optimize rendering logic, set the theme, move forward and backward, and other operations no longer require full rendering;
2.Optimize node drag logic, and fix the problem of being unable to drag between two nodes;
3.Collapse all nodes adds logic to return to the center point;
4.Fix the problem of nodes flying and scrambling caused by triggering rendering multiple times in a short time;
5.Optimize the experience of node editing;
Fix: 1.Fix the issue where the setData method does not trigger history;
modify: Starting from version 0.5.0, considering performance issues, the node activation state can only modify shape related styles:
```js
[
'fillColor',
'borderColor',
'borderWidth',
'borderDasharray',
'borderRadius'
]
```
## 0.4.7
optimization: 1.During rich text editing, when initially focusing, all are no longer selected by default; 2.When editing rich text, use the node fill color as the background color to avoid being invisible when the node color is white. 3.Node activation state switching no longer triggers history. 4.Triggering history multiple times in a short time will only add the last data. 5.Optimize the addition of historical records. When there is a rollback, delete the historical data after the current pointer when adding a new record again.
New: 1.Support for importing and exporting Markdown format files. 2.Support for configuring initial text when inserting nodes. 3.Expand the commands for inserting and deleting nodes to support specifying nodes.
## 0.4.6
New: 1.Associated lines support adjusting control points.
optimization: 1.When adding historical data, filter data that has not changed compared to the previous time.
Fix: 1.Fixed a conflict between the direction keys and the navigation function of the direction keys during node editing. 2.Fixed the issue of node id loss when dragging a mobile node, which can cause associated lines to be lost.
## 0.4.5
New: 1.Supports associative lines. 2.You can also drag the canvas by holding down the root node. 3. Hold down the ctrl key to adjust multiple selected nodes.

View File

@@ -1,6 +1,35 @@
<template>
<div>
<h1>Changelog</h1>
<h2>0.5.0</h2>
<p>This version is mainly about code level changes and optimization, with the core goal of improving rendering performance and reducing stuck issues.</p>
<p>New: 1.Support custom expansion and collapse node icons and colors;</p>
<p>optimization: 1.Optimize rendering logic, set the theme, move forward and backward, and other operations no longer require full rendering;</p>
<pre><code> 2.Optimize node drag logic, and fix the problem of being unable to drag between two nodes;
3.Collapse all nodes adds logic to return to the center point;
4.Fix the problem of nodes flying and scrambling caused by triggering rendering multiple times in a short time;
5.Optimize the experience of node editing;
</code></pre>
<p>Fix: 1.Fix the issue where the setData method does not trigger history;</p>
<p>modify: Starting from version 0.5.0, considering performance issues, the node activation state can only modify shape related styles:</p>
<pre class="hljs"><code>[
<span class="hljs-string">&#x27;fillColor&#x27;</span>,
<span class="hljs-string">&#x27;borderColor&#x27;</span>,
<span class="hljs-string">&#x27;borderWidth&#x27;</span>,
<span class="hljs-string">&#x27;borderDasharray&#x27;</span>,
<span class="hljs-string">&#x27;borderRadius&#x27;</span>
]
</code></pre>
<h2>0.4.7</h2>
<p>optimization: 1.During rich text editing, when initially focusing, all are no longer selected by default; 2.When editing rich text, use the node fill color as the background color to avoid being invisible when the node color is white. 3.Node activation state switching no longer triggers history. 4.Triggering history multiple times in a short time will only add the last data. 5.Optimize the addition of historical records. When there is a rollback, delete the historical data after the current pointer when adding a new record again.</p>
<p>New: 1.Support for importing and exporting Markdown format files. 2.Support for configuring initial text when inserting nodes. 3.Expand the commands for inserting and deleting nodes to support specifying nodes.</p>
<h2>0.4.6</h2>
<p>New: 1.Associated lines support adjusting control points.</p>
<p>optimization: 1.When adding historical data, filter data that has not changed compared to the previous time.</p>
<p>Fix: 1.Fixed a conflict between the direction keys and the navigation function of the direction keys during node editing. 2.Fixed the issue of node id loss when dragging a mobile node, which can cause associated lines to be lost.</p>
<h2>0.4.5</h2>
<p>New: 1.Supports associative lines. 2.You can also drag the canvas by holding down the root node. 3. Hold down the ctrl key to adjust multiple selected nodes.</p>
<h2>0.4.4</h2>

View File

@@ -44,6 +44,10 @@ const mindMap = new MindMap({
| customHandleMousewheelv0.4.3+ | Function | null | User-defined mouse wheel event processing can pass a function, and the callback parameter is the event object | |
| mousewheelActionv0.4.3+ | String | zoom | The behavior of the mouse wheel, `zoom`(Zoom in and out)、`move`(Move up and down). If `customHandleMousewheel` passes a custom function, this property will not take effect | |
| mousewheelMoveStepv0.4.3+ | Number | 100 | When the `mousewheelAction` is set to `move`, you can use this attribute to control the step length of the view movement when the mouse scrolls. The unit is `px` | |
| defaultInsertSecondLevelNodeTextv0.4.7+ | String | 二级节点 | Text of the default inserted secondary node | |
| defaultInsertBelowSecondLevelNodeTextv0.4.7+ | String | 分支主题 | Text for nodes below the second level inserted by default | |
| expandBtnStylev0.5.0+ | Object | { color: '#808080', fill: '#fff' } | Expand the color of the stow button | |
| expandBtnIconv0.5.0+ | Object | { open: '', close: '' } | Customize the icon of the expand/collapse button, and you can transfer the svg string of the icon | |
### Watermark config
@@ -269,11 +273,11 @@ redo. All commands are as follows:
| SELECT_ALL | Select all | |
| BACK | Go back a specified number of steps | step (the number of steps to go back, default is 1) |
| FORWARD | Go forward a specified number of steps | step (the number of steps to go forward, default is 1) |
| INSERT_NODE | Insert a sibling node, the active node will be the operation node. If there are multiple active nodes, only the first one will be effective | |
| INSERT_CHILD_NODE | Insert a child node, the active node will be the operation node | |
| INSERT_NODE | Insert a sibling node, the active node or appoint node will be the operation node. If there are multiple active nodes, only the first one will be effective | openEditv0.4.6+, Whether to activate the newly inserted node and enter editing mode, default is `true` 、 appointNodesv0.4.7+, Optional, appoint node, Specifying multiple nodes can pass an array、 appointDataOptional, Specify the data for the newly created node, Such as {text: 'xxx', ...}, Detailed structure can be referred to [https://github.com/wanglin2/mind-map/blob/main/simple-mind-map/example/exampleData.js](https://github.com/wanglin2/mind-map/blob/main/simple-mind-map/example/exampleData.js) |
| INSERT_CHILD_NODE | Insert a child node, the active node or appoint node will be the operation node | openEditv0.4.6+, Whether to activate the newly inserted node and enter editing mode, default is `true`)、 appointNodesv0.4.7+, Optional, appoint node, Specifying multiple nodes can pass an array、 appointDataOptional, Specify the data for the newly created node, Such as {text: 'xxx', ...}, Detailed structure can be referred to [https://github.com/wanglin2/mind-map/blob/main/simple-mind-map/example/exampleData.js](https://github.com/wanglin2/mind-map/blob/main/simple-mind-map/example/exampleData.js) |
| UP_NODE | Move node up, the active node will be the operation node. If there are multiple active nodes, only the first one will be effective. Using this command on the root node or the first node in the list will be invalid | |
| DOWN_NODE | Move node down, the active node will be the operation node. If there are multiple active nodes, only the first one will be effective. Using this command on the root node or the last node in the list will be invalid | |
| REMOVE_NODE | Remove node, the active node will be the operation node | |
| REMOVE_NODE | Remove node, the active node or appoint node will be the operation node | appointNodesv0.4.7+, Optional, appoint node, Specifying multiple nodes can pass an array |
| PASTE_NODE | Paste node to a node, the active node will be the operation node | data (the node data to paste, usually obtained through the renderer.copyNode() and renderer.cutNode() methods) |
| SET_NODE_STYLE | Modify node style | node (the node to set the style of), prop (style property), value (style property value), isActive (boolean, whether the style being set is for the active state) |
| SET_NODE_ACTIVE | Set whether the node is active | node (the node to set), active (boolean, whether to activate) |

View File

@@ -168,6 +168,34 @@
<td>When the <code>mousewheelAction</code> is set to <code>move</code>, you can use this attribute to control the step length of the view movement when the mouse scrolls. The unit is <code>px</code></td>
<td></td>
</tr>
<tr>
<td>defaultInsertSecondLevelNodeTextv0.4.7+</td>
<td>String</td>
<td>二级节点</td>
<td>Text of the default inserted secondary node</td>
<td></td>
</tr>
<tr>
<td>defaultInsertBelowSecondLevelNodeTextv0.4.7+</td>
<td>String</td>
<td>分支主题</td>
<td>Text for nodes below the second level inserted by default</td>
<td></td>
</tr>
<tr>
<td>expandBtnStylev0.5.0+</td>
<td>Object</td>
<td>{ color: '#808080', fill: '#fff' }</td>
<td>Expand the color of the stow button</td>
<td></td>
</tr>
<tr>
<td>expandBtnIconv0.5.0+</td>
<td>Object</td>
<td>{ open: '', close: '' }</td>
<td>Customize the icon of the expand/collapse button, and you can transfer the svg string of the icon</td>
<td></td>
</tr>
</tbody>
</table>
<h3>Watermark config</h3>
@@ -530,13 +558,13 @@ redo. All commands are as follows:</p>
</tr>
<tr>
<td>INSERT_NODE</td>
<td>Insert a sibling node, the active node will be the operation node. If there are multiple active nodes, only the first one will be effective</td>
<td></td>
<td>Insert a sibling node, the active node or appoint node will be the operation node. If there are multiple active nodes, only the first one will be effective</td>
<td>openEditv0.4.6+, Whether to activate the newly inserted node and enter editing mode, default is <code>true</code> appointNodesv0.4.7+, Optional, appoint node, Specifying multiple nodes can pass an array appointDataOptional, Specify the data for the newly created node, Such as {text: 'xxx', ...}, Detailed structure can be referred to <a href="https://github.com/wanglin2/mind-map/blob/main/simple-mind-map/example/exampleData.js">https://github.com/wanglin2/mind-map/blob/main/simple-mind-map/example/exampleData.js</a> </td>
</tr>
<tr>
<td>INSERT_CHILD_NODE</td>
<td>Insert a child node, the active node will be the operation node</td>
<td></td>
<td>Insert a child node, the active node or appoint node will be the operation node</td>
<td>openEditv0.4.6+, Whether to activate the newly inserted node and enter editing mode, default is <code>true</code> appointNodesv0.4.7+, Optional, appoint node, Specifying multiple nodes can pass an array appointDataOptional, Specify the data for the newly created node, Such as {text: 'xxx', ...}, Detailed structure can be referred to <a href="https://github.com/wanglin2/mind-map/blob/main/simple-mind-map/example/exampleData.js">https://github.com/wanglin2/mind-map/blob/main/simple-mind-map/example/exampleData.js</a> </td>
</tr>
<tr>
<td>UP_NODE</td>
@@ -550,8 +578,8 @@ redo. All commands are as follows:</p>
</tr>
<tr>
<td>REMOVE_NODE</td>
<td>Remove node, the active node will be the operation node</td>
<td></td>
<td>Remove node, the active node or appoint node will be the operation node</td>
<td>appointNodesv0.4.7+, Optional, appoint node, Specifying multiple nodes can pass an array</td>
</tr>
<tr>
<td>PASTE_NODE</td>

View File

@@ -1,6 +1,6 @@
# Introduction
`simple-mind-map` is a simple and powerful web mind map library, not dependent on any specific framework.
`simple-mind-map` is a simple and powerful web mind map library, not dependent on any specific framework. Can help you quickly develop mind mapping products.
## Features
@@ -16,15 +16,15 @@
- [x] Supports right-click and Ctrl + left-click to select multiple items
- [x] Supports free dragging and dragging to adjust nodes
- [x] Supports various node shapes
- [x] Supports export to json, png, svg, pdf, and import from json, xmind
- [x] Supports export to json, png, svg, pdf markdown, and import from json, xmind, markdown
- [x] Supports mini map、support watermark
- [x] Supports associative lines
## Table of Contents
## Repository Catalog Introduction
1.`simple-mind-map`
This is a mind map tool library that is framework-agnostic and can be used with
This is a mind map library that is framework-agnostic and can be used with
frameworks such as Vue and React, or without a framework.
2.`web`
@@ -63,9 +63,11 @@ The folder containing the packaged resources for the `web` folder.
## Special Note
This project is rough and has not been thoroughly tested, its features are not
yet fully developed, and there are some performance issues, especially when the number of nodes is large. It is only for
learning and reference purposes and please use it carefully for actual projects.
This project can be used for learning and reference. Please deeply experience whether it can meet your needs when using it for actual projects.
This project may not have fully tested every function point, so there may be bugs. In addition, when the number of nodes is very large, there may be some performance issues. Because everyone can accept different levels of congestion, you can test the maximum number of nodes yourself.
If you have suggestions or find bugs, you can submit [issues](https://github.com/wanglin2/mind-map/issues) here.
The built-in themes and icons in the project come from:

View File

@@ -1,43 +1,43 @@
<template>
<div>
<h1>Introduction</h1>
<p><code>simple-mind-map</code> is a simple and powerful web mind map library, not dependent on any specific framework.</p>
<p><code>simple-mind-map</code> is a simple and powerful web mind map library, not dependent on any specific framework. Can help you quickly develop mind mapping products.</p>
<h2>Features</h2>
<ul>
<li><input type="checkbox" id="checkbox36" checked="true"><label for="checkbox36">Plugin architecture. In addition to core functions, other functions are provided as plugins, which can be used as needed to reduce the overall volume</label></li>
<li><input type="checkbox" id="checkbox37" checked="true"><label for="checkbox37">Supports four types of structures: logical structure diagrams, mind maps,</label>
<li><input type="checkbox" id="checkbox216" checked="true"><label for="checkbox216">Plugin architecture. In addition to core functions, other functions are provided as plugins, which can be used as needed to reduce the overall volume</label></li>
<li><input type="checkbox" id="checkbox217" checked="true"><label for="checkbox217">Supports four types of structures: logical structure diagrams, mind maps,</label>
organizational structure diagrams, and directory organization diagrams</li>
<li><input type="checkbox" id="checkbox38" checked="true"><label for="checkbox38">Built-in multiple themes and allows for highly customized styles, and support register new themes</label></li>
<li><input type="checkbox" id="checkbox39" checked="true"><label for="checkbox39">Supports shortcuts</label></li>
<li><input type="checkbox" id="checkbox40" checked="true"><label for="checkbox40">Node content supports images, icons, hyperlinks, notes, tags, and</label>
<li><input type="checkbox" id="checkbox218" checked="true"><label for="checkbox218">Built-in multiple themes and allows for highly customized styles, and support register new themes</label></li>
<li><input type="checkbox" id="checkbox219" checked="true"><label for="checkbox219">Supports shortcuts</label></li>
<li><input type="checkbox" id="checkbox220" checked="true"><label for="checkbox220">Node content supports images, icons, hyperlinks, notes, tags, and</label>
summaries</li>
<li><input type="checkbox" id="checkbox41" checked="true"><label for="checkbox41">Supports forward and backward navigation</label></li>
<li><input type="checkbox" id="checkbox42" checked="true"><label for="checkbox42">Supports dragging and scaling</label></li>
<li><input type="checkbox" id="checkbox43" checked="true"><label for="checkbox43">Supports right-click and Ctrl + left-click to select multiple items</label></li>
<li><input type="checkbox" id="checkbox44" checked="true"><label for="checkbox44">Supports free dragging and dragging to adjust nodes</label></li>
<li><input type="checkbox" id="checkbox45" checked="true"><label for="checkbox45">Supports various node shapes</label></li>
<li><input type="checkbox" id="checkbox46" checked="true"><label for="checkbox46">Supports export to json, png, svg, pdf, and import from json, xmind</label></li>
<li><input type="checkbox" id="checkbox47" checked="true"><label for="checkbox47">Supports mini mapsupport watermark</label></li>
<li><input type="checkbox" id="checkbox48" checked="true"><label for="checkbox48">Supports associative lines</label></li>
<li><input type="checkbox" id="checkbox221" checked="true"><label for="checkbox221">Supports forward and backward navigation</label></li>
<li><input type="checkbox" id="checkbox222" checked="true"><label for="checkbox222">Supports dragging and scaling</label></li>
<li><input type="checkbox" id="checkbox223" checked="true"><label for="checkbox223">Supports right-click and Ctrl + left-click to select multiple items</label></li>
<li><input type="checkbox" id="checkbox224" checked="true"><label for="checkbox224">Supports free dragging and dragging to adjust nodes</label></li>
<li><input type="checkbox" id="checkbox225" checked="true"><label for="checkbox225">Supports various node shapes</label></li>
<li><input type="checkbox" id="checkbox226" checked="true"><label for="checkbox226">Supports export to json, png, svg, pdf markdown, and import from json, xmind, markdown</label></li>
<li><input type="checkbox" id="checkbox227" checked="true"><label for="checkbox227">Supports mini mapsupport watermark</label></li>
<li><input type="checkbox" id="checkbox228" checked="true"><label for="checkbox228">Supports associative lines</label></li>
</ul>
<h2>Table of Contents</h2>
<h2>Repository Catalog Introduction</h2>
<p>1.<code>simple-mind-map</code></p>
<p>This is a mind map tool library that is framework-agnostic and can be used with
<p>This is a mind map library that is framework-agnostic and can be used with
frameworks such as Vue and React, or without a framework.</p>
<p>2.<code>web</code></p>
<p>This is an online mind map built using the <code>simple-mind-map</code> library and based
on <code>Vue2.x</code> and <code>ElementUI</code>. Features include:</p>
<ul>
<li><input type="checkbox" id="checkbox49" checked="true"><label for="checkbox49">Toolbar, which supports inserting and deleting nodes, and editing node</label>
<li><input type="checkbox" id="checkbox229" checked="true"><label for="checkbox229">Toolbar, which supports inserting and deleting nodes, and editing node</label>
images, icons, hyperlinks, notes, tags, and summaries</li>
<li><input type="checkbox" id="checkbox50" checked="true"><label for="checkbox50">Sidebar, with panels for basic style settings, node style settings,</label>
<li><input type="checkbox" id="checkbox230" checked="true"><label for="checkbox230">Sidebar, with panels for basic style settings, node style settings,</label>
outline, theme selection, and structure selection</li>
<li><input type="checkbox" id="checkbox51" checked="true"><label for="checkbox51">Import and export functionality; data is saved in the browser's local</label>
<li><input type="checkbox" id="checkbox231" checked="true"><label for="checkbox231">Import and export functionality; data is saved in the browser's local</label>
storage by default, but it also supports creating, opening, and editing
local files on the computer directly</li>
<li><input type="checkbox" id="checkbox52" checked="true"><label for="checkbox52">Right-click menu, which supports operations such as expanding, collapsing,</label>
<li><input type="checkbox" id="checkbox232" checked="true"><label for="checkbox232">Right-click menu, which supports operations such as expanding, collapsing,</label>
and organizing layout</li>
<li><input type="checkbox" id="checkbox53" checked="true"><label for="checkbox53">Bottom bar, which supports node and word count statistics, switching</label>
<li><input type="checkbox" id="checkbox233" checked="true"><label for="checkbox233">Bottom bar, which supports node and word count statistics, switching</label>
between edit and read-only modes, zooming in and out, and switching to
full screen, support mini map</li>
</ul>
@@ -50,9 +50,9 @@ full screen, support mini map</li>
<p><a href="https://juejin.cn/post/7199666255883927612">When you press the direction key, how does the TV find the next focus</a></p>
<p><a href="https://juejin.cn/post/7204854015463538744">How to simulate the background image style of css in canvas</a></p>
<h2>Special Note</h2>
<p>This project is rough and has not been thoroughly tested, its features are not
yet fully developed, and there are some performance issues, especially when the number of nodes is large. It is only for
learning and reference purposes and please use it carefully for actual projects.</p>
<p>This project can be used for learning and reference. Please deeply experience whether it can meet your needs when using it for actual projects.</p>
<p>This project may not have fully tested every function point, so there may be bugs. In addition, when the number of nodes is very large, there may be some performance issues. Because everyone can accept different levels of congestion, you can test the maximum number of nodes yourself.</p>
<p>If you have suggestions or find bugs, you can submit <a href="https://github.com/wanglin2/mind-map/issues">issues</a> here.</p>
<p>The built-in themes and icons in the project come from:</p>
<p><a href="https://naotu.baidu.com/">Baidu Mind Map</a></p>
<p><a href="https://www.zhixi.com/">Zhixi Mind Map</a></p>

View File

@@ -0,0 +1,35 @@
# Markdown parse
> v0.4.7+
Provides methods for importing and exporting `Markdown` files.
## Import
```js
import markdown from 'simple-mind-map/src/parse/markdown.js'
```
If you are using the file in the format of `umd`, you can obtain it in the following way:
```html
<script src="simple-mind-map/dist/simpleMindMap.umd.min.js"></script>
```
```js
MindMap.markdown
```
## Methods
### transformToMarkdown(data)
- `data`: Mind map data can be obtained using the `mindMap.getData()` method.
Convert mind map data into `Markdown` format data, and the returned data is a string.
### transformMarkdownTo(mdContent)
- `mdContent`: The `Markdown` data to convert, string type.
Convert the `Markdown` string into node tree data and return a `Promise` instance. You can use the `mindMap.setData()` method to render the converted data onto the canvas.

View File

@@ -0,0 +1,39 @@
<template>
<div>
<h1>Markdown parse</h1>
<blockquote>
<p>v0.4.7+</p>
</blockquote>
<p>Provides methods for importing and exporting <code>Markdown</code> files.</p>
<h2>Import</h2>
<pre class="hljs"><code><span class="hljs-keyword">import</span> markdown <span class="hljs-keyword">from</span> <span class="hljs-string">&#x27;simple-mind-map/src/parse/markdown.js&#x27;</span>
</code></pre>
<p>If you are using the file in the format of <code>umd</code>, you can obtain it in the following way:</p>
<pre class="hljs"><code><span class="hljs-tag">&lt;<span class="hljs-name">script</span> <span class="hljs-attr">src</span>=<span class="hljs-string">&quot;simple-mind-map/dist/simpleMindMap.umd.min.js&quot;</span>&gt;</span><span class="hljs-tag">&lt;/<span class="hljs-name">script</span>&gt;</span>
</code></pre>
<pre class="hljs"><code>MindMap.markdown
</code></pre>
<h2>Methods</h2>
<h3>transformToMarkdown(data)</h3>
<ul>
<li><code>data</code>: Mind map data can be obtained using the <code>mindMap.getData()</code> method.</li>
</ul>
<p>Convert mind map data into <code>Markdown</code> format data, and the returned data is a string.</p>
<h3>transformMarkdownTo(mdContent)</h3>
<ul>
<li><code>mdContent</code>: The <code>Markdown</code> data to convert, string type.</li>
</ul>
<p>Convert the <code>Markdown</code> string into node tree data and return a <code>Promise</code> instance. You can use the <code>mindMap.setData()</code> method to render the converted data onto the canvas.</p>
</div>
</template>
<script>
export default {
}
</script>
<style>
</style>

View File

@@ -56,29 +56,29 @@ Whether the node is currently being dragged
## Methods
### addChildren(node)
Add a child node
### getSize()
Calculate the width and height of the node, return a boolean indicating whether
the width and height have changed
### renderNode()
Render the node to the canvas, will remove the old content node and create a new
one
Update the width and height of the node by recreating the node content, and return a Boolean value indicating whether the width and height have changed
### render()
Recursively render this node and all its child nodes. The first call will create
the node content, subsequent calls will only update the node position. To
re-render the content, set the `initRender` attribute to `true` first.
Recursively render this node and all its child nodes
### updateNodeShape()
> v0.5.0+
Update node shape nodes. For example, when the node status changes, call this method to display or deactivate the style.
### remove()
Recursively delete this node and all its child nodes
Recursive deletion, which is only deleted from the canvas. The node container is still present, and can be reinserted back into the canvas in the future
### destroy()
> v0.5.0+
Destroying a node will not only delete it from the canvas, but also directly empty the original node, which cannot be inserted back into the canvas in the future
### renderLine()

View File

@@ -31,20 +31,22 @@
</blockquote>
<p>Whether the node is currently being dragged</p>
<h2>Methods</h2>
<h3>addChildren(node)</h3>
<p>Add a child node</p>
<h3>getSize()</h3>
<p>Calculate the width and height of the node, return a boolean indicating whether
the width and height have changed</p>
<h3>renderNode()</h3>
<p>Render the node to the canvas, will remove the old content node and create a new
one</p>
<p>Update the width and height of the node by recreating the node content, and return a Boolean value indicating whether the width and height have changed</p>
<h3>render()</h3>
<p>Recursively render this node and all its child nodes. The first call will create
the node content, subsequent calls will only update the node position. To
re-render the content, set the <code>initRender</code> attribute to <code>true</code> first.</p>
<p>Recursively render this node and all its child nodes</p>
<h3>updateNodeShape()</h3>
<blockquote>
<p>v0.5.0+</p>
</blockquote>
<p>Update node shape nodes. For example, when the node status changes, call this method to display or deactivate the style.</p>
<h3>remove()</h3>
<p>Recursively delete this node and all its child nodes</p>
<p>Recursive deletion, which is only deleted from the canvas. The node container is still present, and can be reinserted back into the canvas in the future</p>
<h3>destroy()</h3>
<blockquote>
<p>v0.5.0+</p>
</blockquote>
<p>Destroying a node will not only delete it from the canvas, but also directly empty the original node, which cannot be inserted back into the canvas in the future</p>
<h3>renderLine()</h3>
<p>Re-render the line from this node to its child nodes</p>
<h3>removeLine()</h3>

View File

@@ -65,6 +65,12 @@ Replace the built-in font size list during rich text editing. The built-in list
Select All. When the node is being edited, you can select all the text in the node through this method.
### focus()
> v0.4.7+
Focus.
### formatText(config = {})
- `config`Object. The key is the style attribute and the value is the style value. The complete configuration is as follows:

View File

@@ -50,6 +50,11 @@ MindMap.usePlugin(RichText, opt?)
<h2>Method</h2>
<h3>selectAll()</h3>
<p>Select All. When the node is being edited, you can select all the text in the node through this method.</p>
<h3>focus()</h3>
<blockquote>
<p>v0.4.7+</p>
</blockquote>
<p>Focus.</p>
<h3>formatText(config = {})</h3>
<ul>
<li><code>config</code>Object. The key is the style attribute and the value is the style value. The complete configuration is as follows:</li>

View File

@@ -81,6 +81,8 @@ npm i simple-mind-map
## Usage
> The `web` directory of this repository provides a complete project based on `Vue2`. If you encounter any doubts about using it, you can refer to the implementation of this project.
```html
<div id="mindMapContainer"></div>
```
@@ -101,12 +103,14 @@ const mindMap = new MindMap({
The non-packaged 'ES' module is introduced by default, and only contains core functions, not unregistered plugin content, which can effectively reduce the size. However, you need to configure the `babel` compilation `simple mind-map` in your project to prevent some newer `js` syntax some browsers not supporting it.
If you need a file in the format of `umd` module, such as `CDN` in the browser, you can import it in the following way:
If you need a file in the format of `umd` module, such as `CDN` in the browser, Then you can find the `simpleMindMap.umd.min.js` file in the `/simple-mind-map/dist/` directory, copy it to your project, and then import it into the page:
```js
import MindMap from "simple-mind-map/dist/simpleMindMap.umd.min.js";
```html
<script scr="simpleMindMap.umd.min.js"></script>
```
A global variable `window.simpleMindMap` will be created.
The disadvantage of this method is that it will contain all the content, including the plugins you have not registered, so the overall volume will be relatively large.
## Problems

View File

@@ -57,6 +57,9 @@ compile this dependency:</p>
<p>Other projects should modify the packaging configuration as needed.</p>
</blockquote>
<h2>Usage</h2>
<blockquote>
<p>The <code>web</code> directory of this repository provides a complete project based on <code>Vue2</code>. If you encounter any doubts about using it, you can refer to the implementation of this project.</p>
</blockquote>
<pre class="hljs"><code><span class="hljs-tag">&lt;<span class="hljs-name">div</span> <span class="hljs-attr">id</span>=<span class="hljs-string">&quot;mindMapContainer&quot;</span>&gt;</span><span class="hljs-tag">&lt;/<span class="hljs-name">div</span>&gt;</span>
</code></pre>
<pre class="hljs"><code><span class="hljs-keyword">import</span> MindMap <span class="hljs-keyword">from</span> <span class="hljs-string">&quot;simple-mind-map&quot;</span>;
@@ -72,9 +75,10 @@ compile this dependency:</p>
});
</code></pre>
<p>The non-packaged 'ES' module is introduced by default, and only contains core functions, not unregistered plugin content, which can effectively reduce the size. However, you need to configure the <code>babel</code> compilation <code>simple mind-map</code> in your project to prevent some newer <code>js</code> syntax some browsers not supporting it.</p>
<p>If you need a file in the format of <code>umd</code> module, such as <code>CDN</code> in the browser, you can import it in the following way:</p>
<pre class="hljs"><code><span class="hljs-keyword">import</span> MindMap <span class="hljs-keyword">from</span> <span class="hljs-string">&quot;simple-mind-map/dist/simpleMindMap.umd.min.js&quot;</span>;
<p>If you need a file in the format of <code>umd</code> module, such as <code>CDN</code> in the browser, Then you can find the <code>simpleMindMap.umd.min.js</code> file in the <code>/simple-mind-map/dist/</code> directory, copy it to your project, and then import it into the page:</p>
<pre class="hljs"><code><span class="hljs-tag">&lt;<span class="hljs-name">script</span> <span class="hljs-attr">scr</span>=<span class="hljs-string">&quot;simpleMindMap.umd.min.js&quot;</span>&gt;</span><span class="hljs-tag">&lt;/<span class="hljs-name">script</span>&gt;</span>
</code></pre>
<p>A global variable <code>window.simpleMindMap</code> will be created.</p>
<p>The disadvantage of this method is that it will contain all the content, including the plugins you have not registered, so the overall volume will be relatively large.</p>
<h2>Problems</h2>
<h3>Error when using in Vite, indicating xml-js dependency error</h3>

View File

@@ -1,6 +1,6 @@
# Participate in translation
Thanks for the English translation provided by [Emircan ERKUL](https://github.com/emircanerkul).
Thanks for the first version English translation provided by [Emircan ERKUL](https://github.com/emircanerkul).
If you want to participate in the translation of this document, you can clone this repository first.

View File

@@ -1,7 +1,7 @@
<template>
<div>
<h1>Participate in translation</h1>
<p>Thanks for the English translation provided by <a href="https://github.com/emircanerkul">Emircan ERKUL</a>.</p>
<p>Thanks for the first version English translation provided by <a href="https://github.com/emircanerkul">Emircan ERKUL</a>.</p>
<p>If you want to participate in the translation of this document, you can clone this repository first.</p>
<p>The translated documents are in the <code>/web/src/pages/Doc/</code> directory, and currently support English(<code>en</code>) and Simplified Chinese(<code>zh</code>).</p>
<p>If you are adding a new language type, you can create a new directory under the <code>/web/src/pages/Doc/</code> directory, Then create a folder for each chapter, You can also directly copy all chapter directories under the existing language directory for translation, Note that you only need to write the <code>index.md</code> file, The <code>index.vue</code> file under the chapter directory is automatically generated by the script according to <code>index.md</code>.</p>

View File

@@ -72,7 +72,11 @@ Copy render tree data, example:
copyRenderTree({}, this.mindMap.renderer.renderTree);
```
#### copyNodeTree(tree, root)
#### copyNodeTree(tree, root, removeActiveState, keepId)
- `removeActiveState`: `Boolean`, default is `false`, Whether to remove the active state of the node
- `keepId`: v0.4.6+, `Boolean`, default is `false`, Whether to retain the `id` of the replicated node will be deleted by default to prevent duplicate node `id`. However, for mobile node scenarios, the original `id` of the node needs to be retained
Copy node tree data, mainly eliminating the reference `node` instance `_node`
and copying the `data` of the data object, example:

View File

@@ -39,7 +39,15 @@ basic data, otherwise it will throw an error</p>
<p>Copy render tree data, example:</p>
<pre class="hljs"><code>copyRenderTree({}, <span class="hljs-built_in">this</span>.mindMap.renderer.renderTree);
</code></pre>
<h4>copyNodeTree(tree, root)</h4>
<h4>copyNodeTree(tree, root, removeActiveState, keepId)</h4>
<ul>
<li>
<p><code>removeActiveState</code>: <code>Boolean</code>, default is <code>false</code>, Whether to remove the active state of the node</p>
</li>
<li>
<p><code>keepId</code>: v0.4.6+, <code>Boolean</code>, default is <code>false</code>, Whether to retain the <code>id</code> of the replicated node will be deleted by default to prevent duplicate node <code>id</code>. However, for mobile node scenarios, the original <code>id</code> of the node needs to be retained</p>
</li>
</ul>
<p>Copy node tree data, mainly eliminating the reference <code>node</code> instance <code>_node</code>
and copying the <code>data</code> of the data object, example:</p>
<pre class="hljs"><code>copyNodeTree({}, node);

View File

@@ -12,9 +12,11 @@ import xmind from 'simple-mind-map/src/parse/xmind.js'
If you are using the file in the format of `umd`, you can obtain it in the following way:
```js
import MindMap from "simple-mind-map/dist/simpleMindMap.umd.min"
```html
<script src="simple-mind-map/dist/simpleMindMap.umd.min.js"></script>
```
```js
MindMap.xmind
```

View File

@@ -9,9 +9,9 @@
<pre class="hljs"><code><span class="hljs-keyword">import</span> xmind <span class="hljs-keyword">from</span> <span class="hljs-string">&#x27;simple-mind-map/src/parse/xmind.js&#x27;</span>
</code></pre>
<p>If you are using the file in the format of <code>umd</code>, you can obtain it in the following way:</p>
<pre class="hljs"><code><span class="hljs-keyword">import</span> MindMap <span class="hljs-keyword">from</span> <span class="hljs-string">&quot;simple-mind-map/dist/simpleMindMap.umd.min&quot;</span>
MindMap.xmind
<pre class="hljs"><code><span class="hljs-tag">&lt;<span class="hljs-name">script</span> <span class="hljs-attr">src</span>=<span class="hljs-string">&quot;simple-mind-map/dist/simpleMindMap.umd.min.js&quot;</span>&gt;</span><span class="hljs-tag">&lt;/<span class="hljs-name">script</span>&gt;</span>
</code></pre>
<pre class="hljs"><code>MindMap.xmind
</code></pre>
<h2>Methods</h2>
<h3>xmind.parseXmindFile(file)</h3>

View File

@@ -1,3 +1,3 @@
export default [{"lang":"zh","children":[{"path":"associativeLine","title":"AssociativeLine 插件"},{"path":"batchExecution","title":"BatchExecution实例"},{"path":"changelog","title":"Changelog"},{"path":"command","title":"Command实例"},{"path":"constructor","title":"构造函数"},{"path":"doExport","title":"Export 插件"},{"path":"drag","title":"Drag插件"},{"path":"introduction","title":"简介"},{"path":"keyboardNavigation","title":"KeyboardNavigation插件"},{"path":"keyCommand","title":"KeyCommand实例"},{"path":"miniMap","title":"MiniMap插件"},{"path":"node","title":"Node实例"},{"path":"render","title":"Render实例"},{"path":"richText","title":"RichText插件"},{"path":"select","title":"Select 插件 "},{"path":"start","title":"开始"},{"path":"translate","title":"参与翻译"},{"path":"utils","title":"内置工具方法"},{"path":"view","title":"View实例"},{"path":"watermark","title":"Watermark插件"},{"path":"xmind","title":"XMind解析"}]},{"lang":"en","children":[{"path":"associativeLine","title":"AssociativeLine plugin"},{"path":"batchExecution","title":"batchExecution instance"},{"path":"changelog","title":"Changelog"},{"path":"command","title":"command instance"},{"path":"constructor","title":"Constructor"},{"path":"doExport","title":"Export plugin"},{"path":"drag","title":"Drag plugin"},{"path":"introduction","title":"Introduction"},{"path":"keyboardNavigation","title":"KeyboardNavigation plugin"},{"path":"keyCommand","title":"KeyCommand instance"},{"path":"miniMap","title":"MiniMap plugin"},{"path":"node","title":"Node instance"},{"path":"render","title":"Render instance"},{"path":"richText","title":"RichText plugin"},{"path":"select","title":"Select plugin"},{"path":"start","title":"Start"},{"path":"translate","title":"Participate in translation"},{"path":"utils","title":"Utility Methods"},{"path":"view","title":"View instance"},{"path":"watermark","title":"Watermark plugin"},{"path":"xmind","title":"XMind parse"}]}]
export default [{"lang":"zh","children":[{"path":"associativeLine","title":"AssociativeLine 插件"},{"path":"batchExecution","title":"BatchExecution实例"},{"path":"changelog","title":"Changelog"},{"path":"command","title":"Command实例"},{"path":"constructor","title":"构造函数"},{"path":"doExport","title":"Export 插件"},{"path":"drag","title":"Drag插件"},{"path":"introduction","title":"简介"},{"path":"keyboardNavigation","title":"KeyboardNavigation插件"},{"path":"keyCommand","title":"KeyCommand实例"},{"path":"miniMap","title":"MiniMap插件"},{"path":"node","title":"Node实例"},{"path":"render","title":"Render实例"},{"path":"richText","title":"RichText插件"},{"path":"select","title":"Select 插件 "},{"path":"start","title":"开始"},{"path":"translate","title":"参与翻译"},{"path":"utils","title":"内置工具方法"},{"path":"view","title":"View实例"},{"path":"watermark","title":"Watermark插件"},{"path":"xmind","title":"XMind解析"},{"path":"markdown","title":"Markdown解析"}]},{"lang":"en","children":[{"path":"associativeLine","title":"AssociativeLine plugin"},{"path":"batchExecution","title":"batchExecution instance"},{"path":"changelog","title":"Changelog"},{"path":"command","title":"command instance"},{"path":"constructor","title":"Constructor"},{"path":"doExport","title":"Export plugin"},{"path":"drag","title":"Drag plugin"},{"path":"introduction","title":"Introduction"},{"path":"keyboardNavigation","title":"KeyboardNavigation plugin"},{"path":"keyCommand","title":"KeyCommand instance"},{"path":"miniMap","title":"MiniMap plugin"},{"path":"node","title":"Node instance"},{"path":"render","title":"Render instance"},{"path":"richText","title":"RichText plugin"},{"path":"select","title":"Select plugin"},{"path":"start","title":"Start"},{"path":"translate","title":"Participate in translation"},{"path":"utils","title":"Utility Methods"},{"path":"view","title":"View instance"},{"path":"watermark","title":"Watermark plugin"},{"path":"xmind","title":"XMind parse"},{"path":"markdown","title":"Markdown parse"}]}]

View File

@@ -2,9 +2,11 @@
> v0.4.5+
> 调整关联线控制点的功能从v0.4.6+开始支持
该插件用于支持添加关联线。
该插件目前功能比较简陋,不支持修改关联线的控制点,不支持在关联线上添加文字。
该插件目前功能还不完善,不支持在关联线上添加文字。
## 注册
@@ -84,4 +86,4 @@ MindMap.usePlugin(AssociativeLine)
### clearActiveLine()
清除当前激活的关联线的激活状态。
清除当前激活的关联线的激活状态。

View File

@@ -4,8 +4,11 @@
<blockquote>
<p>v0.4.5+</p>
</blockquote>
<blockquote>
<p>调整关联线控制点的功能从v0.4.6+开始支持</p>
</blockquote>
<p>该插件用于支持添加关联线</p>
<p>该插件目前功能比较简陋不支持修改关联线的控制点不支持在关联线上添加文字</p>
<p>该插件目前功能还不完善不支持在关联线上添加文字</p>
<h2>注册</h2>
<pre class="hljs"><code><span class="hljs-keyword">import</span> MindMap <span class="hljs-keyword">from</span> <span class="hljs-string">&#x27;simple-mind-map&#x27;</span>
<span class="hljs-keyword">import</span> AssociativeLine <span class="hljs-keyword">from</span> <span class="hljs-string">&#x27;simple-mind-map/src/AssociativeLine.js&#x27;</span>

View File

@@ -1,5 +1,49 @@
# Changelog
## 0.5.0
这个版本主要是代码层面的改动和优化,核心是为了提升渲染性能,减少卡顿问题。
新增1.支持自定义展开收起节点图标和颜色;
优化1.优化渲染逻辑,设置主题、前进回退等操作不再全量渲染;
2.优化节点拖拽逻辑,修复无法拖动到两个节点之间的问题;
3.收起全部节点操作增加回到中心点的逻辑;
4.修复短时间多次触发渲染造成节点乱飞和错乱的问题;
5.优化节点编辑的体验;
修复1.修复setData方法不触发历史记录的问题
修改从0.5.0版本开始,考虑性能问题,节点激活状态只能修改形状相关的样式:
```js
[
'fillColor',
'borderColor',
'borderWidth',
'borderDasharray',
'borderRadius'
]
```
## 0.4.7
优化1.富文本编辑时初始聚焦时不再默认全选2.富文本编辑时使用节点填充色作为背景色,避免节点颜色为白色时看不见。 3.节点激活状态切换不再触发历史记录。 4.短时间多次触发历史记录,只会添加最后一次的数据。 5.优化历史记录添加,当有回退时,再次添加新记录时删除当前指针后面的历史数据。
新增1.支持导入和导出Markdown格式文件。 2.支持配置插入节点时的初始文字。 3.扩展插入节点和删除节点的命令,支持指定节点。
## 0.4.6
新增1.关联线支持调整控制点。
优化1.添加历史数据时过滤和上一次相比没有改变的数据。
修复1.修复节点编辑时方向键和方向键导航功能的冲突问题。 2.修复拖拽移动节点时节点id的丢失问题这会导致关联线丢失。
## 0.4.5
新增1.支持关联线。 2.按住根节点也可以拖动画布。3.按住ctrl键可以调整多选节点。

View File

@@ -1,6 +1,35 @@
<template>
<div>
<h1>Changelog</h1>
<h2>0.5.0</h2>
<p>这个版本主要是代码层面的改动和优化核心是为了提升渲染性能减少卡顿问题</p>
<p>新增1.支持自定义展开收起节点图标和颜色</p>
<p>优化1.优化渲染逻辑设置主题前进回退等操作不再全量渲染</p>
<pre><code> 2.优化节点拖拽逻辑修复无法拖动到两个节点之间的问题
3.收起全部节点操作增加回到中心点的逻辑
4.修复短时间多次触发渲染造成节点乱飞和错乱的问题
5.优化节点编辑的体验
</code></pre>
<p>修复1.修复setData方法不触发历史记录的问题</p>
<p>修改从0.5.0版本开始考虑性能问题节点激活状态只能修改形状相关的样式</p>
<pre class="hljs"><code>[
<span class="hljs-string">&#x27;fillColor&#x27;</span>,
<span class="hljs-string">&#x27;borderColor&#x27;</span>,
<span class="hljs-string">&#x27;borderWidth&#x27;</span>,
<span class="hljs-string">&#x27;borderDasharray&#x27;</span>,
<span class="hljs-string">&#x27;borderRadius&#x27;</span>
]
</code></pre>
<h2>0.4.7</h2>
<p>优化1.富文本编辑时初始聚焦时不再默认全选2.富文本编辑时使用节点填充色作为背景色避免节点颜色为白色时看不见 3.节点激活状态切换不再触发历史记录 4.短时间多次触发历史记录只会添加最后一次的数据 5.优化历史记录添加当有回退时再次添加新记录时删除当前指针后面的历史数据</p>
<p>新增1.支持导入和导出Markdown格式文件 2.支持配置插入节点时的初始文字 3.扩展插入节点和删除节点的命令支持指定节点</p>
<h2>0.4.6</h2>
<p>新增1.关联线支持调整控制点</p>
<p>优化1.添加历史数据时过滤和上一次相比没有改变的数据</p>
<p>修复1.修复节点编辑时方向键和方向键导航功能的冲突问题 2.修复拖拽移动节点时节点id的丢失问题这会导致关联线丢失</p>
<h2>0.4.5</h2>
<p>新增1.支持关联线 2.按住根节点也可以拖动画布3.按住ctrl键可以调整多选节点</p>
<h2>0.4.4</h2>

View File

@@ -44,6 +44,10 @@ const mindMap = new MindMap({
| customHandleMousewheelv0.4.3+ | Function | null | 自定义鼠标滚轮事件处理,可以传一个函数,回调参数为事件对象 | |
| mousewheelActionv0.4.3+ | String | zoom | 鼠标滚轮的行为,`zoom`(放大缩小)、`move`(上下移动)。如果`customHandleMousewheel`传了自定义函数,这个属性不生效 | |
| mousewheelMoveStepv0.4.3+ | Number | 100 | 当`mousewheelAction`设为`move`时,可以通过该属性控制鼠标滚动一下视图移动的步长,单位`px` | |
| defaultInsertSecondLevelNodeTextv0.4.7+ | String | 二级节点 | 默认插入的二级节点的文字 | |
| defaultInsertBelowSecondLevelNodeTextv0.4.7+ | String | 分支主题 | 默认插入的二级以下节点的文字 | |
| expandBtnStylev0.5.0+ | Object | { color: '#808080', fill: '#fff' } | 展开收起按钮的颜色 | |
| expandBtnIconv0.5.0+ | Object | { open: '', close: '' } | 自定义展开收起按钮的图标可以传图标的svg字符串 | |
### 水印配置
@@ -263,11 +267,11 @@ mindMap.updateConfig({
| SELECT_ALL | 全选 | |
| BACK | 回退指定的步数 | step要回退的步数默认为1 |
| FORWARD | 前进指定的步数 | step要前进的步数默认为1 |
| INSERT_NODE | 插入同级节点,操作节点为当前激活的节点,如果有多个激活节点,只会对第一个有效 | |
| INSERT_CHILD_NODE | 插入子节点,操作节点为当前激活的节点 | |
| INSERT_NODE | 插入同级节点,操作节点为当前激活的节点或指定节点,如果有多个激活节点,只会对第一个有效 | openEditv0.4.6+,是否激活新插入的节点并进入编辑模式,默认为`true`)、 appointNodesv0.4.7+,可选,指定节点,指定多个节点可以传一个数组)、 appointData可选指定新创建节点的数据比如{text: 'xxx', ...},详细结构可以参考[https://github.com/wanglin2/mind-map/blob/main/simple-mind-map/example/exampleData.js](https://github.com/wanglin2/mind-map/blob/main/simple-mind-map/example/exampleData.js) |
| INSERT_CHILD_NODE | 插入子节点,操作节点为当前激活的节点或指定节点 | openEditv0.4.6+,是否激活新插入的节点并进入编辑模式,默认为`true`)、 appointNodesv0.4.7+,可选,指定节点,指定多个节点可以传一个数组)、 appointData可选指定新创建节点的数据比如{text: 'xxx', ...},详细结构可以参考[https://github.com/wanglin2/mind-map/blob/main/simple-mind-map/example/exampleData.js](https://github.com/wanglin2/mind-map/blob/main/simple-mind-map/example/exampleData.js) |
| UP_NODE | 上移节点,操作节点为当前激活的节点,如果有多个激活节点,只会对第一个有效,对根节点或在列表里的第一个节点使用无效 | |
| DOWN_NODE | 操作节点为当前激活的节点,如果有多个激活节点,只会对第一个有效,对根节点或在列表里的最后一个节点使用无效 | |
| REMOVE_NODE | 删除节点,操作节点为当前激活的节点 | |
| REMOVE_NODE | 删除节点,操作节点为当前激活的节点或指定节点 | appointNodesv0.4.7+,可选,指定节点,指定多个节点可以传一个数组) |
| PASTE_NODE | 粘贴节点到节点,操作节点为当前激活的节点 | data要粘贴的节点数据一般通过`renderer.copyNode()`方法和`renderer.cutNode()`方法获取) |
| CUT_NODE | 剪切节点,操作节点为当前激活的节点,如果有多个激活节点,只会对第一个有效,对根节点使用无效 | callback(回调函数,剪切的节点数据会通过调用该函数并通过参数返回) |
| SET_NODE_STYLE | 修改节点样式 | node要设置样式的节点、prop样式属性、value样式属性值、isActive布尔值是否设置的是激活状态的样式 |

View File

@@ -168,6 +168,34 @@
<td><code>mousewheelAction</code>设为<code>move</code>可以通过该属性控制鼠标滚动一下视图移动的步长单位<code>px</code></td>
<td></td>
</tr>
<tr>
<td>defaultInsertSecondLevelNodeTextv0.4.7+</td>
<td>String</td>
<td>二级节点</td>
<td>默认插入的二级节点的文字</td>
<td></td>
</tr>
<tr>
<td>defaultInsertBelowSecondLevelNodeTextv0.4.7+</td>
<td>String</td>
<td>分支主题</td>
<td>默认插入的二级以下节点的文字</td>
<td></td>
</tr>
<tr>
<td>expandBtnStylev0.5.0+</td>
<td>Object</td>
<td>{ color: '#808080', fill: '#fff' }</td>
<td>展开收起按钮的颜色</td>
<td></td>
</tr>
<tr>
<td>expandBtnIconv0.5.0+</td>
<td>Object</td>
<td>{ open: '', close: '' }</td>
<td>自定义展开收起按钮的图标可以传图标的svg字符串</td>
<td></td>
</tr>
</tbody>
</table>
<h3>水印配置</h3>
@@ -520,13 +548,13 @@ mindMap.setTheme(<span class="hljs-string">&#x27;主题名称&#x27;</span>)
</tr>
<tr>
<td>INSERT_NODE</td>
<td>插入同级节点操作节点为当前激活的节点如果有多个激活节点只会对第一个有效</td>
<td></td>
<td>插入同级节点操作节点为当前激活的节点或指定节点如果有多个激活节点只会对第一个有效</td>
<td>openEditv0.4.6+是否激活新插入的节点并进入编辑模式默认为<code>true</code> appointNodesv0.4.7+可选指定节点指定多个节点可以传一个数组 appointData可选指定新创建节点的数据比如{text: 'xxx', ...}详细结构可以参考<a href="https://github.com/wanglin2/mind-map/blob/main/simple-mind-map/example/exampleData.js">https://github.com/wanglin2/mind-map/blob/main/simple-mind-map/example/exampleData.js</a></td>
</tr>
<tr>
<td>INSERT_CHILD_NODE</td>
<td>插入子节点操作节点为当前激活的节点</td>
<td></td>
<td>插入子节点操作节点为当前激活的节点或指定节点</td>
<td>openEditv0.4.6+是否激活新插入的节点并进入编辑模式默认为<code>true</code> appointNodesv0.4.7+可选指定节点指定多个节点可以传一个数组 appointData可选指定新创建节点的数据比如{text: 'xxx', ...}详细结构可以参考<a href="https://github.com/wanglin2/mind-map/blob/main/simple-mind-map/example/exampleData.js">https://github.com/wanglin2/mind-map/blob/main/simple-mind-map/example/exampleData.js</a></td>
</tr>
<tr>
<td>UP_NODE</td>
@@ -540,8 +568,8 @@ mindMap.setTheme(<span class="hljs-string">&#x27;主题名称&#x27;</span>)
</tr>
<tr>
<td>REMOVE_NODE</td>
<td>删除节点操作节点为当前激活的节点</td>
<td></td>
<td>删除节点操作节点为当前激活的节点或指定节点</td>
<td>appointNodesv0.4.7+可选指定节点指定多个节点可以传一个数组</td>
</tr>
<tr>
<td>PASTE_NODE</td>

View File

@@ -1,6 +1,6 @@
# 简介
`simple-mind-map`是一个简单&强大的Web思维导图库不依赖任何特定框架。
`simple-mind-map`是一个简单&强大的Web思维导图库不依赖任何特定框架。可以帮助你快速开发思维导图产品。
## 特性
@@ -14,19 +14,19 @@
- [x] 支持右键和Ctrl+左键两种多选方式
- [x] 支持节点自由拖拽、拖拽调整
- [x] 支持多种节点形状
- [x] 支持导出为`json``png``svg``pdf`,支持从`json``xmind`导入
- [x] 支持导出为`json``png``svg``pdf``markdown`,支持从`json``xmind``markdown`导入
- [x] 支持小地图、支持水印
- [x] 支持关联线
## 目录介绍
## 仓库目录介绍
1.`simple-mind-map`
思维导图工具库,框架无关,`Vue``React`等框架或无框架都可以使用。
思维导图库,框架无关,`Vue``React`等框架或无框架都可以使用。
2.`web`
使用`simple-mind-map`工具库,基于`vue2.x``ElementUI`搭建的在线思维导图。特性:
使用`simple-mind-map`库,基于`vue2.x``ElementUI`搭建的在线思维导图。特性:
- [x] 工具栏,支持插入节点、删除节点;编辑节点图片、图标、超链接、备注、标签、概要
- [x] 侧边栏,基础样式设置面板、节点样式设置面板、大纲面板、主题选择面板、结构选择面板
@@ -52,7 +52,11 @@
## 特别说明
本项目较粗糙,未进行完整测试,功能尚不是很完善,性能也存在一些问题,尤其当节点数量比较庞大的时候,仅用于学习和参考,请谨慎用于实际项目。
本项目用于学习和参考,用于实际项目时请先深度体验一下是否能满足您的需求
本项目可能没有完整测试到每一个功能点所以可能存在bug另外当节点数量非常多的时候性能也存在一些问题因为每个人能接受的卡顿程度不一样所以你可以自行测试节点数量上限。
如果有建议或发现了bug可以在此提交[issues](https://github.com/wanglin2/mind-map/issues)。
项目内置的主题和图标来自于:

View File

@@ -1,34 +1,34 @@
<template>
<div>
<h1>简介</h1>
<p><code>simple-mind-map</code>是一个简单&amp;强大的Web思维导图库不依赖任何特定框架</p>
<p><code>simple-mind-map</code>是一个简单&amp;强大的Web思维导图库不依赖任何特定框架可以帮助你快速开发思维导图产品</p>
<h2>特性</h2>
<ul>
<li><input type="checkbox" id="checkbox54" checked="true"><label for="checkbox54">插件化架构除核心功能外其他功能作为插件提供按需使用减小整体体积</label></li>
<li><input type="checkbox" id="checkbox55" checked="true"><label for="checkbox55">支持逻辑结构图思维导图组织结构图目录组织图四种结构</label></li>
<li><input type="checkbox" id="checkbox56" checked="true"><label for="checkbox56">内置多种主题允许高度自定义样式支持注册新主题</label></li>
<li><input type="checkbox" id="checkbox57" checked="true"><label for="checkbox57">支持快捷键</label></li>
<li><input type="checkbox" id="checkbox58" checked="true"><label for="checkbox58">节点内容支持图片图标超链接备注标签概要</label></li>
<li><input type="checkbox" id="checkbox59" checked="true"><label for="checkbox59">支持前进后退</label></li>
<li><input type="checkbox" id="checkbox60" checked="true"><label for="checkbox60">支持拖动缩放</label></li>
<li><input type="checkbox" id="checkbox61" checked="true"><label for="checkbox61">支持右键和Ctrl+左键两种多选方式</label></li>
<li><input type="checkbox" id="checkbox62" checked="true"><label for="checkbox62">支持节点自由拖拽拖拽调整</label></li>
<li><input type="checkbox" id="checkbox63" checked="true"><label for="checkbox63">支持多种节点形状</label></li>
<li><input type="checkbox" id="checkbox64" checked="true"><label for="checkbox64">支持导出为</label><code>json</code><code>png</code><code>svg</code><code>pdf</code>支持从<code>json</code><code>xmind</code>导入</li>
<li><input type="checkbox" id="checkbox65" checked="true"><label for="checkbox65">支持小地图支持水印</label></li>
<li><input type="checkbox" id="checkbox66" checked="true"><label for="checkbox66">支持关联线</label></li>
<li><input type="checkbox" id="checkbox198" checked="true"><label for="checkbox198">插件化架构除核心功能外其他功能作为插件提供按需使用减小整体体积</label></li>
<li><input type="checkbox" id="checkbox199" checked="true"><label for="checkbox199">支持逻辑结构图思维导图组织结构图目录组织图四种结构</label></li>
<li><input type="checkbox" id="checkbox200" checked="true"><label for="checkbox200">内置多种主题允许高度自定义样式支持注册新主题</label></li>
<li><input type="checkbox" id="checkbox201" checked="true"><label for="checkbox201">支持快捷键</label></li>
<li><input type="checkbox" id="checkbox202" checked="true"><label for="checkbox202">节点内容支持图片图标超链接备注标签概要</label></li>
<li><input type="checkbox" id="checkbox203" checked="true"><label for="checkbox203">支持前进后退</label></li>
<li><input type="checkbox" id="checkbox204" checked="true"><label for="checkbox204">支持拖动缩放</label></li>
<li><input type="checkbox" id="checkbox205" checked="true"><label for="checkbox205">支持右键和Ctrl+左键两种多选方式</label></li>
<li><input type="checkbox" id="checkbox206" checked="true"><label for="checkbox206">支持节点自由拖拽拖拽调整</label></li>
<li><input type="checkbox" id="checkbox207" checked="true"><label for="checkbox207">支持多种节点形状</label></li>
<li><input type="checkbox" id="checkbox208" checked="true"><label for="checkbox208">支持导出为</label><code>json</code><code>png</code><code>svg</code><code>pdf</code><code>markdown</code>支持从<code>json</code><code>xmind</code><code>markdown</code>导入</li>
<li><input type="checkbox" id="checkbox209" checked="true"><label for="checkbox209">支持小地图支持水印</label></li>
<li><input type="checkbox" id="checkbox210" checked="true"><label for="checkbox210">支持关联线</label></li>
</ul>
<h2>目录介绍</h2>
<h2>仓库目录介绍</h2>
<p>1.<code>simple-mind-map</code></p>
<p>思维导图工具框架无关<code>Vue</code><code>React</code>等框架或无框架都可以使用</p>
<p>思维导图库框架无关<code>Vue</code><code>React</code>等框架或无框架都可以使用</p>
<p>2.<code>web</code></p>
<p>使用<code>simple-mind-map</code>工具基于<code>vue2.x</code><code>ElementUI</code>搭建的在线思维导图特性</p>
<p>使用<code>simple-mind-map</code>基于<code>vue2.x</code><code>ElementUI</code>搭建的在线思维导图特性</p>
<ul>
<li><input type="checkbox" id="checkbox67" checked="true"><label for="checkbox67">工具栏支持插入节点删除节点编辑节点图片图标超链接备注标签概要</label></li>
<li><input type="checkbox" id="checkbox68" checked="true"><label for="checkbox68">侧边栏基础样式设置面板节点样式设置面板大纲面板主题选择面板结构选择面板</label></li>
<li><input type="checkbox" id="checkbox69" checked="true"><label for="checkbox69">导入导出功能数据默认保存在浏览器本地存储也支持直接创建打开编辑电脑本地文件</label></li>
<li><input type="checkbox" id="checkbox70" checked="true"><label for="checkbox70">右键菜单支持展开收起整理布局等操作</label></li>
<li><input type="checkbox" id="checkbox71" checked="true"><label for="checkbox71">底部栏支持节点数量字数统计支持切换编辑和只读模式支持放大缩小支持全屏切换支持小地图</label></li>
<li><input type="checkbox" id="checkbox211" checked="true"><label for="checkbox211">工具栏支持插入节点删除节点编辑节点图片图标超链接备注标签概要</label></li>
<li><input type="checkbox" id="checkbox212" checked="true"><label for="checkbox212">侧边栏基础样式设置面板节点样式设置面板大纲面板主题选择面板结构选择面板</label></li>
<li><input type="checkbox" id="checkbox213" checked="true"><label for="checkbox213">导入导出功能数据默认保存在浏览器本地存储也支持直接创建打开编辑电脑本地文件</label></li>
<li><input type="checkbox" id="checkbox214" checked="true"><label for="checkbox214">右键菜单支持展开收起整理布局等操作</label></li>
<li><input type="checkbox" id="checkbox215" checked="true"><label for="checkbox215">底部栏支持节点数量字数统计支持切换编辑和只读模式支持放大缩小支持全屏切换支持小地图</label></li>
</ul>
<p>提供文档页面服务</p>
<p>3.<code>dist</code></p>
@@ -39,7 +39,9 @@
<p><a href="https://juejin.cn/post/7199666255883927612">当你按下方向键电视是如何寻找下一个焦点的</a></p>
<p><a href="https://juejin.cn/post/7204854015463538744">如何在canvas中模拟css的背景图片样式</a></p>
<h2>特别说明</h2>
<p>本项目较粗糙未进行完整测试功能尚不是很完善性能也存在一些问题尤其当节点数量比较庞大的时候用于学习和参考请谨慎用于实际项目</p>
<p>本项目用于学习和参考用于实际项目时请先深度体验一下是否能满足您的需求</p>
<p>本项目可能没有完整测试到每一个功能点所以可能存在bug另外当节点数量非常多的时候性能也存在一些问题因为每个人能接受的卡顿程度不一样所以你可以自行测试节点数量上限</p>
<p>如果有建议或发现了bug可以在此提交<a href="https://github.com/wanglin2/mind-map/issues">issues</a></p>
<p>项目内置的主题和图标来自于</p>
<p><a href="https://naotu.baidu.com/">百度脑图</a></p>
<p><a href="https://www.zhixi.com/">知犀思维导图</a></p>

View File

@@ -0,0 +1,35 @@
# Markdown解析
> v0.4.7+
提供导入和导出`Markdown`文件的方法。
## 引入
```js
import markdown from 'simple-mind-map/src/parse/markdown.js'
```
如果使用的是`umd`格式的文件,那么可以通过如下方式获取:
```html
<script src="simple-mind-map/dist/simpleMindMap.umd.min.js"></script>
```
```js
MindMap.markdown
```
## 方法
### transformToMarkdown(data)
- `data`:思维导图数据,可以通过`mindMap.getData()`方法获取。
将思维导图数据转换成`Markdown`格式数据,返回的是字符串。
### transformMarkdownTo(mdContent)
- `mdContent`:要转换的`Markdown`数据,字符串类型。
`Markdown`字符串转换成节点树数据,返回一个`Promise`实例。可以使用`mindMap.setData()`方法将转换后的数据渲染到画布上。

View File

@@ -0,0 +1,39 @@
<template>
<div>
<h1>Markdown解析</h1>
<blockquote>
<p>v0.4.7+</p>
</blockquote>
<p>提供导入和导出<code>Markdown</code>文件的方法</p>
<h2>引入</h2>
<pre class="hljs"><code><span class="hljs-keyword">import</span> markdown <span class="hljs-keyword">from</span> <span class="hljs-string">&#x27;simple-mind-map/src/parse/markdown.js&#x27;</span>
</code></pre>
<p>如果使用的是<code>umd</code>格式的文件那么可以通过如下方式获取</p>
<pre class="hljs"><code><span class="hljs-tag">&lt;<span class="hljs-name">script</span> <span class="hljs-attr">src</span>=<span class="hljs-string">&quot;simple-mind-map/dist/simpleMindMap.umd.min.js&quot;</span>&gt;</span><span class="hljs-tag">&lt;/<span class="hljs-name">script</span>&gt;</span>
</code></pre>
<pre class="hljs"><code>MindMap.markdown
</code></pre>
<h2>方法</h2>
<h3>transformToMarkdown(data)</h3>
<ul>
<li><code>data</code>思维导图数据可以通过<code>mindMap.getData()</code>方法获取</li>
</ul>
<p>将思维导图数据转换成<code>Markdown</code>格式数据返回的是字符串</p>
<h3>transformMarkdownTo(mdContent)</h3>
<ul>
<li><code>mdContent</code>要转换的<code>Markdown</code>数据字符串类型</li>
</ul>
<p><code>Markdown</code>字符串转换成节点树数据返回一个<code>Promise</code>实例可以使用<code>mindMap.setData()</code>方法将转换后的数据渲染到画布上</p>
</div>
</template>
<script>
export default {
}
</script>
<style>
</style>

View File

@@ -56,25 +56,29 @@
## 方法
### addChildren(node)
添加子节点
### getSize()
计算节点的宽高,返回一个布尔值,代表是否宽高发生了变化
### renderNode()
渲染节点到画布,会移除旧的内容节点,创建新的
通过重新创建节点内容更新节点的宽高,返回一个布尔值,代表是否宽高发生了变化
### render()
递归渲染该节点及其所有子节点,第一次调用会创建节点内容,后续只会更新节点位置,想要重新渲染内容,可以先把`initRender`属性设为`true`
递归渲染该节点及其所有子节点
### updateNodeShape()
> v0.5.0+
更新节点形状节点。比如当节点状态改变后,调用该方法显示或取消激活样式。
### remove()
递归删除该节点及其所有子节点
递归删除,只是从画布删除,节点容器还在,后续还可以重新插回画布
### destroy()
> v0.5.0+
销毁节点,不但会从画布删除,而且原节点直接置空,后续无法再插回画布
### renderLine()

View File

@@ -31,16 +31,22 @@
</blockquote>
<p>节点是否正在拖拽中</p>
<h2>方法</h2>
<h3>addChildren(node)</h3>
<p>添加子节点</p>
<h3>getSize()</h3>
<p>计算节点的宽高返回一个布尔值代表是否宽高发生了变化</p>
<h3>renderNode()</h3>
<p>渲染节点到画布会移除旧的内容节点创建新的</p>
<p>通过重新创建节点内容更新节点的宽高返回一个布尔值代表是否宽高发生了变化</p>
<h3>render()</h3>
<p>递归渲染该节点及其所有子节点第一次调用会创建节点内容后续只会更新节点位置想要重新渲染内容可以先把<code>initRender</code>属性设为<code>true</code></p>
<p>递归渲染该节点及其所有子节点</p>
<h3>updateNodeShape()</h3>
<blockquote>
<p>v0.5.0+</p>
</blockquote>
<p>更新节点形状节点比如当节点状态改变后调用该方法显示或取消激活样式</p>
<h3>remove()</h3>
<p>递归删除该节点及其所有子节点</p>
<p>递归删除只是从画布删除节点容器还在后续还可以重新插回画布</p>
<h3>destroy()</h3>
<blockquote>
<p>v0.5.0+</p>
</blockquote>
<p>销毁节点不但会从画布删除而且原节点直接置空后续无法再插回画布</p>
<h3>renderLine()</h3>
<p>重新渲染该节点到其子节点之间的连线</p>
<h3>removeLine()</h3>

View File

@@ -65,6 +65,12 @@ MindMap.usePlugin(RichText, opt?)
选中全部。当节点正在编辑中可以通过该方法选中节点内的所有文本。
### focus()
> v0.4.7+
聚焦。
### formatText(config = {})
- `config`:对象,键为样式属性,值为样式值,完整的配置如下:

View File

@@ -50,6 +50,11 @@ MindMap.usePlugin(RichText, opt?)
<h2>方法</h2>
<h3>selectAll()</h3>
<p>选中全部当节点正在编辑中可以通过该方法选中节点内的所有文本</p>
<h3>focus()</h3>
<blockquote>
<p>v0.4.7+</p>
</blockquote>
<p>聚焦</p>
<h3>formatText(config = {})</h3>
<ul>
<li><code>config</code>对象键为样式属性值为样式值完整的配置如下</li>

View File

@@ -72,6 +72,8 @@ npm i simple-mind-map
## 使用
> 本仓库的`web`目录提供了一个基于`Vue2`的完整项目,如果你遇到了一些使用上的疑惑,可以参考该项目的实现。
```html
<div id="mindMapContainer"></div>
```
@@ -92,12 +94,14 @@ const mindMap = new MindMap({
默认引入的是未打包的`ES`模块,且只包含核心功能,不包含未注册的插件内容,能有效减小体积,不过你需要在你的项目中配置`babel`编译`simple-mind-map`,防止一些较新的`js`语法部分浏览器不支持。
如果你需要`umd`模块格式的文件,比如以`CDN`的方式在浏览器上使用,那么你可以使用如下方式引入:
如果你需要`umd`模块格式的文件,比如以`CDN`的方式在浏览器上使用,那么你可以`/simple-mind-map/dist/`目录中找到`simpleMindMap.umd.min.js`文件,复制到你的项目中,然后在页面中引入:
```js
import MindMap from "simple-mind-map/dist/simpleMindMap.umd.min.js";
```html
<script scr="simpleMindMap.umd.min.js"></script>
```
会创建一个全局变量`window.simpleMindMap`
这种方式的缺点是会包含所有的内容,包括你没有注册的插件,所以整体体积会比较大。
## 问题

View File

@@ -47,6 +47,9 @@ npm run build
<p>其他项目请自行修改打包配置</p>
</blockquote>
<h2>使用</h2>
<blockquote>
<p>本仓库的<code>web</code>目录提供了一个基于<code>Vue2</code>的完整项目如果你遇到了一些使用上的疑惑可以参考该项目的实现</p>
</blockquote>
<pre class="hljs"><code><span class="hljs-tag">&lt;<span class="hljs-name">div</span> <span class="hljs-attr">id</span>=<span class="hljs-string">&quot;mindMapContainer&quot;</span>&gt;</span><span class="hljs-tag">&lt;/<span class="hljs-name">div</span>&gt;</span>
</code></pre>
<pre class="hljs"><code><span class="hljs-keyword">import</span> MindMap <span class="hljs-keyword">from</span> <span class="hljs-string">&quot;simple-mind-map&quot;</span>;
@@ -62,9 +65,10 @@ npm run build
});
</code></pre>
<p>默认引入的是未打包的<code>ES</code>模块且只包含核心功能不包含未注册的插件内容能有效减小体积不过你需要在你的项目中配置<code>babel</code>编译<code>simple-mind-map</code>防止一些较新的<code>js</code>语法部分浏览器不支持</p>
<p>如果你需要<code>umd</code>模块格式的文件比如以<code>CDN</code>的方式在浏览器上使用那么你可以使用如下方式引入</p>
<pre class="hljs"><code><span class="hljs-keyword">import</span> MindMap <span class="hljs-keyword">from</span> <span class="hljs-string">&quot;simple-mind-map/dist/simpleMindMap.umd.min.js&quot;</span>;
<p>如果你需要<code>umd</code>模块格式的文件比如以<code>CDN</code>的方式在浏览器上使用那么你可以<code>/simple-mind-map/dist/</code>目录中找到<code>simpleMindMap.umd.min.js</code>文件复制到你的项目中然后在页面中引入</p>
<pre class="hljs"><code><span class="hljs-tag">&lt;<span class="hljs-name">script</span> <span class="hljs-attr">scr</span>=<span class="hljs-string">&quot;simpleMindMap.umd.min.js&quot;</span>&gt;</span><span class="hljs-tag">&lt;/<span class="hljs-name">script</span>&gt;</span>
</code></pre>
<p>会创建一个全局变量<code>window.simpleMindMap</code></p>
<p>这种方式的缺点是会包含所有的内容包括你没有注册的插件所以整体体积会比较大</p>
<h2>问题</h2>
<h3>1.在Vite中使用报错提示xml-js依赖出错</h3>

View File

@@ -1,6 +1,6 @@
# 参与翻译
感谢[Emircan ERKUL](https://github.com/emircanerkul)提供的英文翻译。
感谢[Emircan ERKUL](https://github.com/emircanerkul)提供的第一版英文翻译。
如果你也想参与翻译本文档的话,可以先克隆本仓库。

View File

@@ -1,7 +1,7 @@
<template>
<div>
<h1>参与翻译</h1>
<p>感谢<a href="https://github.com/emircanerkul">Emircan ERKUL</a>提供的英文翻译</p>
<p>感谢<a href="https://github.com/emircanerkul">Emircan ERKUL</a>提供的第一版英文翻译</p>
<p>如果你也想参与翻译本文档的话可以先克隆本仓库</p>
<p>翻译的文档在<code>/web/src/pages/Doc/</code>目录下目前支持英文(<code>en</code>)简体中文(<code>zh</code>)两种语言</p>
<p>如果是新增一种语言类型那么可以在<code>/web/src/pages/Doc/</code>目录下创建一个新目录然后给每个章节创建一个文件夹你也可以直接复制已存在的语言目录下的所有章节目录进行翻译注意你只需要编写<code>index.md</code>文件章节目录下的<code>index.vue</code>文件是脚本根据<code>index.md</code>自动生成的</p>

View File

@@ -68,7 +68,11 @@ walk(tree, null, () => {}, () => {}, false, 0, 0)
copyRenderTree({}, this.mindMap.renderer.renderTree)
```
#### copyNodeTree(tree, root)
#### copyNodeTree(tree, root, removeActiveState, keepId)
- `removeActiveState``Boolean`,默认为`false`,是否移除节点的激活状态
- `keepId`v0.4.6+`Boolean`,默认为`false`,是否保留被复制节点的`id`,默认会删除`id`防止节点`id`重复,但是对于移动节点的场景,节点原`id`需要保留
复制节点树数据,主要是剔除其中的引用`node`实例的`_node`,然后复制`data`对象的数据,示例:

View File

@@ -35,7 +35,15 @@
<p>复制渲染树数据示例</p>
<pre class="hljs"><code>copyRenderTree({}, <span class="hljs-built_in">this</span>.mindMap.renderer.renderTree)
</code></pre>
<h4>copyNodeTree(tree, root)</h4>
<h4>copyNodeTree(tree, root, removeActiveState, keepId)</h4>
<ul>
<li>
<p><code>removeActiveState</code><code>Boolean</code>默认为<code>false</code>是否移除节点的激活状态</p>
</li>
<li>
<p><code>keepId</code>v0.4.6+<code>Boolean</code>默认为<code>false</code>是否保留被复制节点的<code>id</code>默认会删除<code>id</code>防止节点<code>id</code>重复但是对于移动节点的场景节点原<code>id</code>需要保留</p>
</li>
</ul>
<p>复制节点树数据主要是剔除其中的引用<code>node</code>实例的<code>_node</code>然后复制<code>data</code>对象的数据示例</p>
<pre class="hljs"><code>copyNodeTree({}, node)
</code></pre>

View File

@@ -12,9 +12,11 @@ import xmind from 'simple-mind-map/src/parse/xmind.js'
如果使用的是`umd`格式的文件,那么可以通过如下方式获取:
```js
import MindMap from "simple-mind-map/dist/simpleMindMap.umd.min"
```html
<script src="simple-mind-map/dist/simpleMindMap.umd.min.js"></script>
```
```js
MindMap.xmind
```

View File

@@ -9,9 +9,9 @@
<pre class="hljs"><code><span class="hljs-keyword">import</span> xmind <span class="hljs-keyword">from</span> <span class="hljs-string">&#x27;simple-mind-map/src/parse/xmind.js&#x27;</span>
</code></pre>
<p>如果使用的是<code>umd</code>格式的文件那么可以通过如下方式获取</p>
<pre class="hljs"><code><span class="hljs-keyword">import</span> MindMap <span class="hljs-keyword">from</span> <span class="hljs-string">&quot;simple-mind-map/dist/simpleMindMap.umd.min&quot;</span>
MindMap.xmind
<pre class="hljs"><code><span class="hljs-tag">&lt;<span class="hljs-name">script</span> <span class="hljs-attr">src</span>=<span class="hljs-string">&quot;simple-mind-map/dist/simpleMindMap.umd.min.js&quot;</span>&gt;</span><span class="hljs-tag">&lt;/<span class="hljs-name">script</span>&gt;</span>
</code></pre>
<pre class="hljs"><code>MindMap.xmind
</code></pre>
<h2>方法</h2>
<h3>xmind.parseXmindFile(file)</h3>

View File

@@ -309,6 +309,20 @@ export default {
})
})
this.bindSaveEvent()
// setTimeout(() => {
// 动态给指定节点添加子节点
// this.mindMap.execCommand('INSERT_CHILD_NODE', false, this.mindMap.renderer.root, {
// text: '自定义内容'
// })
// 动态给指定节点添加同级节点
// this.mindMap.execCommand('INSERT_NODE', false, this.mindMap.renderer.root, {
// text: '自定义内容'
// })
// 动态删除指定节点
// this.mindMap.execCommand('REMOVE_NODE', this.mindMap.renderer.root.children[0])
// }, 5000);
},
/**
@@ -322,7 +336,7 @@ export default {
} else {
this.mindMap.setData(data)
}
this.manualSave()
// this.manualSave()
},
/**

View File

@@ -30,23 +30,21 @@
>{{ $t('export.domToImage') }}</el-checkbox
>
</div>
<el-radio-group v-model="exportType" size="mini">
<el-radio-button label="smm"
>{{ $t('export.dedicatedFile') }}.smm</el-radio-button
<div class="downloadTypeList">
<div
class="downloadTypeItem"
v-for="item in downTypeList"
:key="item.type"
:class="{active: exportType === item.type}"
@click="exportType = item.type"
>
<el-radio-button label="json"
>{{ $t('export.jsonFile') }}.json</el-radio-button
>
<el-radio-button label="png"
>{{ $t('export.imageFile') }}.png</el-radio-button
>
<el-radio-button label="svg"
>{{ $t('export.svgFile') }}.svg</el-radio-button
>
<el-radio-button label="pdf"
>{{ $t('export.pdfFile') }}.pdf</el-radio-button
>
</el-radio-group>
<div class="icon iconfont" :class="[item.icon, item.type]"></div>
<div class="info">
<div class="name">{{ item.name }}</div>
<div class="desc">{{ item.desc }}</div>
</div>
</div>
</div>
<div class="tip">{{ $t('export.tips') }}</div>
<div class="tip warning" v-if="openNodeRichText && ['png', 'pdf'].includes(exportType)">{{ $t('export.pngTips') }}</div>
<div class="tip warning" v-if="openNodeRichText && exportType === 'svg' && domToImage">{{ $t('export.svgTips') }}</div>
@@ -62,6 +60,7 @@
<script>
import { mapState } from 'vuex'
import { downTypeList } from '@/config'
/**
* @Author: 王林
@@ -84,7 +83,11 @@ export default {
computed: {
...mapState({
openNodeRichText: state => state.localConfig.openNodeRichText,
})
}),
downTypeList() {
return downTypeList[this.$i18n.locale] || downTypeList.zh
},
},
created() {
this.$bus.$on('showExport', () => {
@@ -148,6 +151,10 @@ export default {
<style lang="less" scoped>
.nodeDialog {
/deep/ .el-dialog__body {
background-color: #f2f4f7;
}
.nameInputBox {
margin-bottom: 20px;
@@ -163,5 +170,70 @@ export default {
color: #F56C6C;
}
}
.downloadTypeList {
display: flex;
flex-wrap: wrap;
.downloadTypeItem {
width: 200px;
height: 88px;
padding: 22px;
overflow: hidden;
margin: 10px;
border-radius: 11px;
box-shadow: 0 0 20px 0 rgba(0,0,0,.02);
background-color: #fff;
display: flex;
align-items: center;
cursor: pointer;
border: 2px solid transparent;
&.active {
border-color: #409eff;
}
.icon {
font-size: 30px;
margin-right: 10px;
&.png {
color: #ffc038;
}
&.pdf {
color: #ff6c4d;
}
&.md {
color: #2b2b2b;
}
&.json {
color: #12c87e;
}
&.svg {
color: #4380ff;
}
&.smm {
color: #409eff;
}
}
.info {
.name {
color: #1a1a1a;
font-size: 15px;
margin-bottom: 5px;
}
.desc {
color: #999;
font-size: 12px;
}
}
}
}
}
</style>

View File

@@ -33,6 +33,7 @@
<script>
import xmind from 'simple-mind-map/src/parse/xmind.js'
import markdown from 'simple-mind-map/src/parse/markdown.js'
import { fileToBuffer } from '@/utils'
import { read, utils } from 'xlsx'
@@ -68,9 +69,9 @@ export default {
* @Desc: 文件选择
*/
onChange(file) {
let reg = /\.(smm|xmind|json|xlsx)$/
let reg = /\.(smm|xmind|json|xlsx|md)$/
if (!reg.test(file.name)) {
this.$message.error('请选择.smm、.json、.xmind、.xlsx文件')
this.$message.error('请选择.smm、.json、.xmind、.xlsx、.md文件')
this.fileList = []
} else {
this.fileList.push(file)
@@ -112,7 +113,9 @@ export default {
this.handleXmind(file)
} else if (/\.xlsx$/.test(file.name)) {
this.handleExcel(file)
}
} else if (/\.md$/.test(file.name)) {
this.handleMd(file)
}
this.cancel()
},
@@ -220,6 +223,22 @@ export default {
console.log(error)
this.$message.error('文件解析失败')
}
},
// 处理markdown文件
async handleMd(file) {
let fileReader = new FileReader()
fileReader.readAsText(file.raw)
fileReader.onload = async evt => {
try {
let data = await markdown.transformMarkdownTo(evt.target.result)
this.$bus.$emit('setData', data)
this.$message.success('导入成功')
} catch (error) {
console.log(error)
this.$message.error('文件解析失败')
}
}
}
}
}

View File

@@ -7,12 +7,12 @@
:expand-on-click-node="false"
default-expand-all
>
<span class="customNode" slot-scope="{ node, data }">
<span class="customNode" slot-scope="{ node, data }" @click="onClick($event, node)">
<span
class="nodeEdit"
:key="getKey()"
contenteditable="true"
@keydown.stop
@keydown.stop="onKeydown($event, node)"
@keyup.stop
@blur="onBlur($event, node)"
v-html="node.label"
@@ -48,7 +48,8 @@ export default {
label(data) {
return data.data.text.replaceAll(/\n/g, '</br>')
}
}
},
notHandleDataChange: false,
}
},
computed: {
@@ -65,6 +66,11 @@ export default {
},
created() {
this.$bus.$on('data_change', data => {
// 激活节点会让当前大纲失去焦点
if (this.notHandleDataChange) {
this.notHandleDataChange = false
return
}
this.data = [this.mindMap.renderer.renderTree]
})
},
@@ -75,7 +81,39 @@ export default {
getKey() {
return Math.random()
}
},
onKeydown(e) {
if (e.keyCode === 13 && !e.shiftKey) {
e.preventDefault()
this.insertNode()
}
if (e.keyCode === 9) {
e.preventDefault()
this.insertChildNode()
}
},
// 插入兄弟节点
insertNode() {
this.notHandleDataChange = false
this.mindMap.execCommand('INSERT_NODE', false)
},
// 插入下级节点
insertChildNode() {
this.notHandleDataChange = false
this.mindMap.execCommand('INSERT_CHILD_NODE', false)
},
// 激活当前节点且移动当前节点到画布中间
onClick(e, data) {
this.notHandleDataChange = true
let node = data.data._node
if (node.nodeData.data.isActive) return
node.mindMap.renderer.moveNodeToCenter(node)
node.active()
},
}
}
</script>

View File

@@ -76,7 +76,7 @@
{{ item }}px
</div>
</div>
<div class="btn" slot="reference" :style="{ color: formatInfo.color }">
<div class="btn" slot="reference">
<span class="icon iconfont iconcase fontColor"></span>
</div>
</el-popover>
@@ -85,7 +85,7 @@
<el-tooltip content="字体颜色" placement="top">
<el-popover placement="bottom" trigger="hover">
<Color :color="fontColor" @change="changeFontColor"></Color>
<div class="btn" slot="reference">
<div class="btn" slot="reference" :style="{ color: formatInfo.color }">
<span class="icon iconfont iconzitiyanse"></span>
</div>
</el-popover>

View File

@@ -449,12 +449,12 @@ export default {
.toolbarContainer {
.toolbar {
position: fixed;
left: 0;
top: 0;
right: 0;
left: 50%;
transform: translateX(-50%);
top: 20px;
width: max-content;
max-width: 100%;
display: flex;
padding: 0 20px;
padding-top: 20px;
font-size: 12px;
font-family: PingFangSC-Regular, PingFang SC;
font-weight: 400;