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156 Commits
0.4.5 ... 0.5.9

Author SHA1 Message Date
wanglin2
34322ba6d1 更新文档 2023-04-25 17:29:56 +08:00
wanglin2
8210151a7b 打包0.5.9 2023-04-25 17:19:14 +08:00
wanglin2
1e00088608 更新文档 2023-04-25 17:14:19 +08:00
wanglin2
ee59b8002a 修改导出,使用FileReader代替URL.createObjectURL转换blob数据 2023-04-25 17:13:39 +08:00
wanglin2
b2ca5d0fba 打包0.5.8 2023-04-25 10:12:41 +08:00
wanglin2
470604e567 更新文档 2023-04-25 10:00:40 +08:00
wanglin2
f5f665ec0a Demo:扩展节点图标列表 2023-04-25 09:05:46 +08:00
wanglin2
5e865a4e33 Feature:支持扩展节点图标 2023-04-25 09:05:10 +08:00
wanglin2
38ad33b604 修复隐藏模式下展开收起按钮的缺陷 2023-04-24 15:29:52 +08:00
wanglin2
e1b4146171 Feature:默认改为鼠标移上节点才显示展开收起按钮 2023-04-24 14:25:36 +08:00
wanglin2
65151f4b0a 优化性能:1.节点位置没有变化不触发位置设置;2.展开收起状态没有变化不触发按钮更新 2023-04-24 10:25:23 +08:00
wanglin2
942706fb63 Merge branch 'feature' into main 2023-04-24 09:09:33 +08:00
wanglin2
5f4492d4b7 打包0.5.7 2023-04-24 09:08:48 +08:00
wanglin2
ace1f62a40 更新文档 2023-04-24 09:02:01 +08:00
wanglin2
706c88c7d5 Featyre:富文本模式下,导入数据、初始化数据、切换主题场景节点样式支持跟随主题变化 2023-04-23 16:18:49 +08:00
wanglin2
4512fb16eb 优化富文本节点编辑 2023-04-23 15:20:33 +08:00
wanglin2
e446ff12e7 Demo:修复主题的标题显示错误问题 2023-04-23 14:39:16 +08:00
wanglin2
4318646abe 更新文档 2023-04-23 14:36:47 +08:00
wanglin2
2cbfe4f0e7 Feature:富文本模式导出改为使用html2canvas转换整个svg 2023-04-23 14:09:41 +08:00
wanglin2
b7910c4665 优化节点编辑 2023-04-22 14:24:05 +08:00
wanglin2
fc1ba24834 更新群二维码 2023-04-21 10:08:49 +08:00
wanglin2
cf16937160 Merge branch 'feature' into main 2023-04-21 10:08:11 +08:00
wanglin2
c3393abed6 打包0.5.6 2023-04-21 10:07:08 +08:00
wanglin2
2abff3e21b Demo:关闭新特性提示 2023-04-21 09:56:14 +08:00
wanglin2
e39a94c5e2 优化节点富文本编辑 2023-04-21 09:55:29 +08:00
wanglin2
a6fff7f7a3 Demo:修复节点文字数量计数不正确的问题 2023-04-21 09:37:49 +08:00
wanglin2
e584081b41 更新文档 2023-04-21 09:32:36 +08:00
wanglin2
b91dde8084 更新文档 2023-04-20 16:31:28 +08:00
wanglin2
077478d654 Feature:添加最大历史记录数限制 2023-04-20 16:10:25 +08:00
wanglin2
2be97cc1a0 Fix:修复节点正在编辑中时拖动画布导致编辑框和节点分离的问题 2023-04-20 15:29:16 +08:00
wanglin2
0f7dc949a4 优化富文本编辑 2023-04-20 09:40:47 +08:00
wanglin2
c7e91cc9eb Fix:修复短时间快速多次渲染时节点位置错乱的问题 2023-04-20 08:31:47 +08:00
wanglin2
6eacfab9c2 Demo:支持右键删除概要节点 2023-04-19 16:07:52 +08:00
wanglin2
e36a408275 Fix:修复快速多次渲染时节点位置错乱的问题 2023-04-19 15:45:51 +08:00
wanglin2
abda5b7d06 Merge branch 'feature' into main 2023-04-19 09:41:17 +08:00
wanglin2
f815f71dd7 更新文档 2023-04-19 09:40:58 +08:00
wanglin2
fa2c5b420c Merge branch 'feature' into main 2023-04-19 08:36:50 +08:00
wanglin2
4c19bc76a7 打包0.5.5-fix.1,修复小地图报错 2023-04-19 08:35:58 +08:00
wanglin2
d08a317920 Merge branch 'feature' into main 2023-04-18 17:38:38 +08:00
wanglin2
bd805836cd 打包0.5.5-fix.1 2023-04-18 17:37:10 +08:00
wanglin2
e804a8f2f7 Demo:修复富文本编辑时工具栏层级比节点编辑框低的问题 2023-04-18 17:19:43 +08:00
wanglin2
8bf876d446 优化:多选节点时改为节点只要和选区重叠就算被选中 2023-04-18 17:11:40 +08:00
wanglin2
f2521f663e 优化:切换结构时重置画布缩放,以修复当存在缩放时切换结构后第一次拖动会突变的问题 2023-04-18 16:59:12 +08:00
wanglin2
e676bff453 优化:当编辑节点文本时节点在画布外时移入画布内 2023-04-18 16:40:25 +08:00
wanglin2
8f2cc72d3c Merge branch 'feature' into main 2023-04-18 09:54:45 +08:00
wanglin2
ec22656bee 打包0.5.5 2023-04-18 09:52:15 +08:00
wanglin2
4acf8ba2ac 更新文档 2023-04-18 09:45:40 +08:00
wanglin2
d45a18904e Feature:1.支持配置节点文本编辑框、节点备注浮层的z-index。2.支持点击画布区域外结束节点编辑状态 2023-04-18 09:45:29 +08:00
wanglin2
9fc2dbabd4 Feature:支持配置导出为png、svg、pdf时的内边距。 2023-04-18 09:04:16 +08:00
wanglin2
b83b81f52e Merge branch 'feature' into main 2023-04-15 09:58:47 +08:00
wanglin2
d1e2db993e 打包0.5.4-fix.1 2023-04-15 09:54:50 +08:00
wanglin2
ab931901e2 优化鱼骨图布局 2023-04-15 09:51:12 +08:00
wanglin2
9879a25f9b Merge branch 'feature' into main 2023-04-14 23:23:45 +08:00
wanglin2
16fb8eb092 打包0.5.4 2023-04-14 23:11:00 +08:00
wanglin2
de859927ed 更新文档 2023-04-14 23:03:14 +08:00
wanglin2
7bde59f664 优化目录组织图布局 2023-04-14 23:02:04 +08:00
wanglin2
be9668c7b8 修改鱼骨结构 2023-04-14 22:04:58 +08:00
wanglin2
95fe3189d5 Fix:修复隐藏节点时隐藏连线没有做异常处理的问题 2023-04-14 20:32:11 +08:00
wanglin2
9c60857c6a 优化鱼骨结构,支持margin 2023-04-14 17:43:02 +08:00
wanglin2
3b7cea9ee3 优化:提取结构类公共方法 2023-04-14 10:40:01 +08:00
wanglin2
3f081e5021 更新群二维码 2023-04-14 10:29:49 +08:00
wanglin2
d959420d6e 基本完成鱼骨结构 2023-04-14 10:27:25 +08:00
wanglin2
79d81b92e6 鱼骨结构开发中 2023-04-13 17:31:54 +08:00
wanglin2
940c60f23d 鱼骨结构开发中:完成上方鱼骨图 2023-04-13 09:35:06 +08:00
wanglin2
965ab8151e 优化时间轴结构逻辑 2023-04-13 08:32:39 +08:00
wanglin2
87d55b31ca 优化目录组织图结构逻辑 2023-04-13 08:31:00 +08:00
wanglin2
bb68575aca 优化组织结构图逻辑 2023-04-12 22:49:19 +08:00
wanglin2
e561e804be Fix:修复组织结构图,目录组织图等节点拖拽时存在线段未隐藏的bug 2023-04-12 22:28:35 +08:00
wanglin2
5a8c3aa9d3 鱼骨结构开发中 2023-04-12 22:17:51 +08:00
wanglin2
f84639debd 测试提交 2023-04-12 17:42:18 +08:00
wanglin2
de77a2b613 Feature:新增时间轴结构 2023-04-12 14:15:46 +08:00
wanglin2
3825c3769f 精简时间轴结构的连线逻辑 2023-04-12 08:43:22 +08:00
wanglin2
876908e922 更新文档 2023-04-11 22:25:18 +08:00
wanglin2
25ecde8948 Fix:修复节点右键和画布右键的冲突问题 2023-04-11 22:23:26 +08:00
wanglin2
2de0334e3b Feature:新增时间轴结构 2023-04-11 16:52:38 +08:00
wanglin2
1e32338d23 Merge branch 'feature' into main 2023-04-10 22:11:00 +08:00
wanglin2
21f487321a 更新文档 2023-04-10 22:08:26 +08:00
wanglin2
750af31996 Merge branch 'main' of https://github.com/wanglin2/mind-map into main 2023-04-10 10:27:15 +08:00
wanglin2
dc1aaee75d Merge branch 'feature' into main 2023-04-10 10:26:49 +08:00
wanglin2
2122fa59d7 更新文档 2023-04-10 10:25:59 +08:00
wanglin2
5b7c65adad 添加新主题 2023-04-10 10:20:09 +08:00
wanglin2
fabf4535a8 Merge branch 'feature' into main 2023-04-09 22:11:11 +08:00
wanglin2
04566080e0 更新文档 2023-04-09 22:10:13 +08:00
wanglin2
0f9d9cdb21 Merge branch 'feature' into main 2023-04-09 08:53:58 +08:00
wanglin2
11538d1789 打包0.5.3-fix.2:修复导出图片时节点中的图片无法显示的问题;更新文档 2023-04-09 08:52:43 +08:00
wanglin2
49bae6cc6c Merge branch 'feature' into main 2023-04-08 21:09:49 +08:00
wanglin2
9644ba0c8d 打包0.5.3-fix.1,修复设置初始根节点位置不生效的问题;文档新增教程章节 2023-04-08 21:09:24 +08:00
wanglin2
ac2df3cb2e Merge branch 'feature' into main 2023-04-08 15:37:58 +08:00
wanglin2
aad1f911c8 支持打包成esm模块 2023-04-08 15:37:34 +08:00
wanglin2
27b50bf4ae Merge branch 'feature' into main 2023-04-07 20:14:47 +08:00
wanglin2
2d22837e32 Demo:修复导入存在主题配置的数据没有触发本地存储的问题 2023-04-07 20:14:30 +08:00
wanglin2
866f2071ce Merge branch 'feature' into main 2023-04-07 19:31:10 +08:00
wanglin2
9cb35eac29 更新文档 2023-04-07 19:30:52 +08:00
wanglin2
6ff63d9d56 Merge branch 'feature' into main 2023-04-07 15:56:14 +08:00
wanglin2
43539df25b 修改文档 2023-04-07 15:55:55 +08:00
wanglin2
cbafc24670 Merge branch 'feature' into main 2023-04-07 08:56:44 +08:00
wanglin2
cc83a18b18 打包0.5.3 2023-04-07 08:55:55 +08:00
wanglin2
5ae931da92 更新文档 2023-04-07 08:53:05 +08:00
wanglin2
853b999a7d Feature:支持设置初始中心节点的位置 2023-04-07 08:42:27 +08:00
wanglin2
505622f3dc Fix:修复富文本模式下选择了多个节点时修改样式时意外修改文本的问题 2023-04-06 20:14:54 +08:00
wanglin2
0a5b41e3e0 更新群二维码 2023-04-06 08:47:31 +08:00
wanglin2
8630c47b26 Merge branch 'feature' into main 2023-04-06 08:46:54 +08:00
wanglin2
6105fd6e3d 打包0.5.2,去除导出json数据中的uid字段 2023-04-06 08:45:43 +08:00
wanglin2
d7b1c4e4fe 优化:重新渲染时清空节点池 2023-04-05 21:22:39 +08:00
wanglin2
6ccafaa771 Merge branch 'feature' into main 2023-04-05 16:47:06 +08:00
wanglin2
6b15e469a2 打包0.5.1 2023-04-05 16:45:06 +08:00
wanglin2
5675e29df3 更新文档 2023-04-05 16:40:29 +08:00
wanglin2
52d094a7c7 Demo:窗口大小改变后修改画布大小 2023-04-05 09:55:39 +08:00
wanglin2
633ed68f92 Demo:导入数据后复位画布变换效果,解决导入后新节点在画布外的问题 2023-04-05 08:49:36 +08:00
wanglin2
388594e29a Fix:修复快速操作时节点位置不正确的问题 2023-04-05 08:45:23 +08:00
wanglin2
af148fef27 Demo:修复在大纲内添加新节点时节点错乱的问题 2023-04-04 22:54:24 +08:00
wanglin2
983e55bd1d 优化:只有当鼠标在画布内才响应快捷键 2023-04-04 22:53:38 +08:00
wanglin2
69dab99bf7 Merge branch 'feature' into main 2023-04-02 21:27:24 +08:00
wanglin2
c94f459ff9 打包0.5.0 2023-04-02 21:12:44 +08:00
wanglin2
cd3baf411b 更新文档 2023-04-02 21:08:55 +08:00
wanglin2
042911371c 优化节点拖拽移动逻辑 2023-04-02 11:21:35 +08:00
wanglin2
8e2fb72309 优化:收起所有节点后回到中心位置 2023-04-01 17:30:29 +08:00
wanglin2
77aacccdad FIX:setData后触发历史数据记录 2023-04-01 09:30:38 +08:00
wanglin2
5413c867e3 FEATURE:支持自定义展开收起按钮的颜色和图标 2023-04-01 09:19:51 +08:00
wanglin2
4fc7eb084e demo:优化工具栏的位置 2023-04-01 08:26:53 +08:00
wanglin2
a9b04312d8 移除重复的事件绑定 2023-03-31 22:30:06 +08:00
wanglin2
4cd9b66653 阻止短时间多次触发渲染 2023-03-31 22:25:34 +08:00
wanglin2
9b7b41597f Merge branch 'main' of https://github.com/wanglin2/mind-map into main 2023-03-31 14:39:30 +08:00
wanglin2
e56ff8fdf2 更新群二维码 2023-03-31 14:39:09 +08:00
wanglin2
8d9299aed7 优化和修复节点编辑的一些体验和问题 2023-03-31 14:37:32 +08:00
wanglin2
f8506cb75b 优化设置主题、前进回退等操作的性能问题 2023-03-31 14:36:08 +08:00
wanglin2
c90ee9e892 优化设置主题 2023-03-31 14:34:56 +08:00
wanglin2
4d21b84882 一些小调整 2023-03-31 14:32:43 +08:00
wanglin2
331f0bdf97 优化展开收起按钮的逻辑 2023-03-30 16:12:46 +08:00
wanglin2
0a4898697d 优化:提取代码中的常量 2023-03-30 14:36:30 +08:00
wanglin2
79ae08fc9a 1.修改主题不再完全重新渲染;2.重构Node类核心逻辑;3.Shape类不再直接添加节点,而是返回节点 2023-03-30 14:16:47 +08:00
wanglin2
1795773af9 Break change:节点激活样式只能修改形状相关样式 2023-03-28 20:01:52 +08:00
wanglin2
747a781ad8 删除注释后的空行 2023-03-28 19:35:57 +08:00
wanglin2
fcfcb1c3d1 优化:getSize以后不需要调用renderNode方法,直接layout即可 2023-03-28 19:30:13 +08:00
wanglin2
d412ae8cce 优化:节点实例、样式实例不再保存主题配置,直接从mindMap实例上获取 2023-03-28 19:15:47 +08:00
wanglin2
d834b76d42 FIX:修复创建节点时重复的函数调用,优化性能 2023-03-27 09:11:15 +08:00
wanglin2
3f9da8940f 打包0.4.7 2023-03-24 21:05:12 +08:00
wanglin2
26d5f69af2 Doc:更新文档 2023-03-24 15:26:44 +08:00
wanglin2
6efe4a3fd6 Feature:1.支持配置插入节点时的初始文字;2.优化历史记录添加逻辑;3.节点插入和删除命令支持传入指定节点和初始节点数据 2023-03-24 15:26:24 +08:00
wanglin2
2b4ab4a322 Fix:修复从富文本模式切换到非富文本模式时没有触发数据更新和历史记录的问题 2023-03-24 11:34:09 +08:00
wanglin2
cca42d1f89 Fix:修复从富文本模式切换到非富文本模式时 2023-03-24 11:33:17 +08:00
wanglin2
724fef87b1 Doc:更新文档 2023-03-24 11:22:18 +08:00
wanglin2
d50c0e4cd5 优化:1.节点激活状态切换不再触发历史记录;2.短时间多次触发历史记录只会添加最后一次的数据 2023-03-24 11:22:05 +08:00
wanglin2
c18c037642 Doc:更新文档 2023-03-24 10:31:21 +08:00
wanglin2
cda1da5fd0 Demo:Feature:支持导入和导出为markdown格式,优化导出弹窗视觉 2023-03-24 10:30:53 +08:00
wanglin2
eba1aa3a37 Demo:增加图标 2023-03-24 10:28:35 +08:00
wanglin2
81018bb615 Fix:修复富文本编辑模式下当没有富文本节点时无法导出为图片的问题 2023-03-24 10:27:13 +08:00
wanglin2
5fa0ff7b5c Feature:支持导入和导出为markdown格式文件 2023-03-24 10:13:24 +08:00
wanglin2
cabe286ebb 优化:富文本编辑时默认不再全选;使用节点填充色作为编辑时的背景色 2023-03-23 09:39:00 +08:00
wanglin2
e337da088b 打包0.4.6 2023-03-22 15:14:50 +08:00
wanglin2
de97ea9e75 兼容0.4.5版本的关联线 2023-03-22 14:40:07 +08:00
wanglin2
cc331065eb 修改文档 2023-03-22 13:49:47 +08:00
wanglin2
9a8e630654 Feature:支持调整关联线的控制点 2023-03-22 13:49:34 +08:00
wanglin2
17ab977efb 优化关联线的点击逻辑 2023-03-22 13:42:31 +08:00
wanglin2
6bd10d9451 1.demo:大纲支持点击后定位节点,支持添加节点;2.完善问题 2023-03-21 09:35:34 +08:00
wanglin2
5313b9b69c 1.优化重复的历史数据;2.修复节点编辑时的方向键冲突;3.修复拖拽节点的id丢失问题 2023-03-21 09:34:47 +08:00
189 changed files with 12820 additions and 2755 deletions

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@@ -7,15 +7,22 @@
[![GitHub forks](https://img.shields.io/github/forks/wanglin2/mind-map)](https://github.com/wanglin2/mind-map/network/members)
![license](https://img.shields.io/npm/l/express.svg)
> 一个简单&强大的Web思维导图
> 一个简单&强大的Web思维导图
Demo[https://wanglin2.github.io/mind-map/](https://wanglin2.github.io/mind-map/)
本项目包含两部分:
文档:[https://wanglin2.github.io/mind-map/#/doc/zh/](https://wanglin2.github.io/mind-map/#/doc/zh/)
1.一个js思维导图库不依赖任何框架你可以使用它来快速完成Web思维导图产品的开发。
开发文档:[https://wanglin2.github.io/mind-map/#/doc/zh/](https://wanglin2.github.io/mind-map/#/doc/zh/)
2.一个Web思维导图基于思维导图库、Vue2.x、ElementUI开发可以操作电脑本地文件所以你可以直接把它当做一个在线版思维导图应用使用如果觉得github的响应速度慢你也可以部署到你的服务器上。
在线地址:[https://wanglin2.github.io/mind-map/](https://wanglin2.github.io/mind-map/)
# 特性
- [x] 支持逻辑结构图、思维导图、组织结构图、目录组织图四种结构
- [x] 插件化架构,除核心功能外,其他功能作为插件提供,按需使用,减小打包体积
- [x] 支持逻辑结构图、思维导图、组织结构图、目录组织图、时间轴、鱼骨图六种结构
- [x] 内置多种主题,允许高度自定义样式,支持注册新主题
- [x] 支持快捷键
- [x] 节点内容支持图片、图标、超链接、备注、标签、概要
@@ -24,8 +31,8 @@ Demo[https://wanglin2.github.io/mind-map/](https://wanglin2.github.io/mind-ma
- [x] 支持右键和Ctrl+左键两种多选方式
- [x] 支持节点自由拖拽、拖拽调整
- [x] 支持多种节点形状
- [x] 支持导出为`json``png``svg``pdf`,支持从`json``xmind`导入
- [x] 支持小地图
- [x] 支持导出为`json``png``svg``pdf``markdown`,支持从`json``xmind``markdown`导入
- [x] 支持小地图、支持水印
- [x] 支持关联线
# 安装
@@ -36,10 +43,23 @@ npm i simple-mind-map
# 使用
提供一个宽高不为0的容器元素
```html
<div id="mindMapContainer"></div>
```
另外再设置一下`css`样式:
```css
#mindMapContainer * {
margin: 0;
padding: 0;
}
```
然后创建一个实例:
```js
import MindMap from "simple-mind-map";
@@ -54,6 +74,10 @@ const mindMap = new MindMap({
});
```
即可得到一个思维导图。
想要实现更多功能?可以查看[开发文档](https://wanglin2.github.io/mind-map/#/doc/zh/)。
# License
MIT

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@@ -5,9 +5,15 @@ import KeyboardNavigation from './src/KeyboardNavigation.js'
import Export from './src/Export.js'
import Drag from './src/Drag.js'
import Select from './src/Select.js'
import AssociativeLine from './src/AssociativeLine'
import RichText from './src/RichText'
import xmind from './src/parse/xmind.js'
import markdown from './src/parse/markdown.js'
import icons from './src/svg/icons.js'
MindMap.xmind = xmind
MindMap.markdown = markdown
MindMap.iconList = icons.nodeIconList
MindMap
.usePlugin(MiniMap)
@@ -16,5 +22,7 @@ MindMap
.usePlugin(KeyboardNavigation)
.usePlugin(Export)
.usePlugin(Select)
.usePlugin(AssociativeLine)
.usePlugin(RichText)
export default MindMap

View File

@@ -7,7 +7,7 @@ import Style from './src/Style'
import KeyCommand from './src/KeyCommand'
import Command from './src/Command'
import BatchExecution from './src/BatchExecution'
import { layoutValueList } from './src/utils/constant'
import { layoutValueList, CONSTANTS } from './src/utils/constant'
import { SVG } from '@svgdotjs/svg.js'
import { simpleDeepClone } from './src/utils'
import defaultTheme from './src/themes/default'
@@ -17,7 +17,9 @@ const defaultOpt = {
// 是否只读
readonly: false,
// 布局
layout: 'logicalStructure',
layout: CONSTANTS.LAYOUT.LOGICAL_STRUCTURE,
// 如果结构为鱼骨图,那么可以通过该选项控制倾斜角度
fishboneDeg: 45,
// 主题
theme: 'default', // 内置主题default默认主题
// 主题配置,会和所选择的主题进行合并
@@ -66,9 +68,57 @@ const defaultOpt = {
// 可以传一个函数,回调参数为事件对象
customHandleMousewheel: null,
// 鼠标滚动的行为如果customHandleMousewheel传了自定义函数这个属性不生效
mousewheelAction: 'zoom',// zoom放大缩小、move上下移动
mousewheelAction: CONSTANTS.MOUSE_WHEEL_ACTION.ZOOM,// zoom放大缩小、move上下移动
// 当mousewheelAction设为move时可以通过该属性控制鼠标滚动一下视图移动的步长单位px
mousewheelMoveStep: 100
mousewheelMoveStep: 100,
// 默认插入的二级节点的文字
defaultInsertSecondLevelNodeText: '二级节点',
// 默认插入的二级以下节点的文字
defaultInsertBelowSecondLevelNodeText: '分支主题',
// 展开收起按钮的颜色
expandBtnStyle: {
color: '#808080',
fill: '#fff'
},
// 自定义展开收起按钮的图标
expandBtnIcon: {
open: '',// svg字符串
close: ''
},
// 是否只有当鼠标在画布内才响应快捷键事件
enableShortcutOnlyWhenMouseInSvg: true,
// 是否开启节点动画过渡
enableNodeTransitionMove: true,
// 如果开启节点动画过渡可以通过该属性设置过渡的时间单位ms
nodeTransitionMoveDuration: 300,
// 初始根节点的位置
initRootNodePosition: null,
// 导出png、svg、pdf时的图形内边距
exportPaddingX: 10,
exportPaddingY: 10,
// 节点文本编辑框的z-index
nodeTextEditZIndex: 3000,
// 节点备注浮层的z-index
nodeNoteTooltipZIndex: 3000,
// 是否在点击了画布外的区域时结束节点文本的编辑状态
isEndNodeTextEditOnClickOuter: true,
// 最大历史记录数
maxHistoryCount: 1000,
// 是否一直显示节点的展开收起按钮,默认为鼠标移上去和激活时才显示
alwaysShowExpandBtn: false,
// 扩展节点可插入的图标
iconList: [
// {
// name: '',// 分组名称
// type: '',// 分组的值
// list: [// 分组下的图标列表
// {
// name: '',// 图标名称
// icon:''// 图标可以传svg或图片
// }
// ]
// }
]
}
// 思维导图
@@ -91,7 +141,7 @@ class MindMap {
this.draw = this.svg.group()
// 节点id
this.uid = 0
this.uid = 1
// 初始化主题
this.initTheme()
@@ -131,7 +181,7 @@ class MindMap {
})
// 初始渲染
this.reRender()
this.render()
setTimeout(() => {
this.command.addHistory()
}, 0)
@@ -141,7 +191,7 @@ class MindMap {
handleOpt(opt) {
// 检查布局配置
if (!layoutValueList.includes(opt.layout)) {
opt.layout = 'logicalStructure'
opt.layout = CONSTANTS.LAYOUT.LOGICAL_STRUCTURE
}
// 检查主题配置
opt.theme = opt.theme && theme[opt.theme] ? opt.theme : 'default'
@@ -149,11 +199,11 @@ class MindMap {
}
// 渲染,部分渲染
render(callback) {
render(callback, source = '') {
this.batchExecution.push('render', () => {
this.initTheme()
this.renderer.reRender = false
this.renderer.render(callback)
this.renderer.render(callback, source)
})
}
@@ -202,7 +252,7 @@ class MindMap {
setTheme(theme) {
this.renderer.clearAllActive()
this.opt.theme = theme
this.reRender()
this.render(null, CONSTANTS.CHANGE_THEME)
}
// 获取当前主题
@@ -213,7 +263,7 @@ class MindMap {
// 设置主题配置
setThemeConfig(config) {
this.opt.themeConfig = config
this.reRender()
this.render(null, CONSTANTS.CHANGE_THEME)
}
// 获取自定义主题配置
@@ -245,9 +295,10 @@ class MindMap {
setLayout(layout) {
// 检查布局配置
if (!layoutValueList.includes(layout)) {
layout = 'logicalStructure'
layout = CONSTANTS.LAYOUT.LOGICAL_STRUCTURE
}
this.opt.layout = layout
this.view.reset()
this.renderer.setLayout()
this.render()
}
@@ -261,7 +312,12 @@ class MindMap {
setData(data) {
this.execCommand('CLEAR_ACTIVE_NODE')
this.command.clearHistory()
this.renderer.renderTree = data
this.command.addHistory()
if (this.richText) {
this.renderer.renderTree = this.richText.handleSetData(data)
} else {
this.renderer.renderTree = data
}
this.reRender()
}
@@ -288,7 +344,7 @@ class MindMap {
// 获取思维导图数据,节点树、主题、布局等
getData(withConfig) {
let nodeData = this.command.getCopyData()
let nodeData = this.command.removeDataUid(this.command.getCopyData())
let data = {}
if (withConfig) {
data = {
@@ -322,10 +378,10 @@ class MindMap {
// 设置只读模式、编辑模式
setMode(mode) {
if (!['readonly', 'edit'].includes(mode)) {
if (![CONSTANTS.MODE.READONLY, CONSTANTS.MODE.EDIT].includes(mode)) {
return
}
this.opt.readonly = mode === 'readonly'
this.opt.readonly = mode === CONSTANTS.MODE.READONLY
if (this.opt.readonly) {
// 取消当前激活的元素
this.renderer.clearAllActive()
@@ -334,7 +390,7 @@ class MindMap {
}
// 获取svg数据
getSvgData() {
getSvgData({ paddingX = 0, paddingY = 0 } = {}) {
const svg = this.svg
const draw = this.draw
// 保存原始信息
@@ -346,6 +402,10 @@ class MindMap {
draw.scale(1 / origTransform.scaleX, 1 / origTransform.scaleY)
// 获取变换后的位置尺寸信息其实是getBoundingClientRect方法的包装方法
const rect = draw.rbox()
// 内边距
rect.width += paddingX
rect.height += paddingY
draw.translate(paddingX / 2, paddingY / 2)
// 将svg设置为实际内容的宽高
svg.size(rect.width, rect.height)
// 把实际内容变换

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@@ -1,6 +1,6 @@
{
"name": "simple-mind-map",
"version": "0.4.5",
"version": "0.5.9",
"description": "一个简单的web在线思维导图",
"authors": [
{
@@ -31,6 +31,7 @@
"html2canvas": "^1.4.1",
"jspdf": "^2.5.1",
"jszip": "^3.10.1",
"mdast-util-from-markdown": "^1.3.0",
"quill": "^1.3.6",
"uuid": "^9.0.0",
"xml-js": "^1.6.11"

View File

@@ -1,5 +1,15 @@
import { walk, bfsWalk, throttle } from './utils/'
import { v4 as uuid } from 'uuid'
import {
getAssociativeLineTargetIndex,
computeCubicBezierPathPoints,
joinCubicBezierPath,
cubicBezierPath,
getNodePoint,
computeNodePoints,
getNodeLinePath,
getDefaultControlPointOffsets
} from './utils/associativeLineUtils'
// 关联线类
class AssociativeLine {
@@ -20,6 +30,20 @@ class AssociativeLine {
// 箭头图标
this.markerPath = null
this.marker = this.createMarker()
// 控制点
this.controlLine1 = null
this.controlLine2 = null
this.controlPoint1 = null
this.controlPoint2 = null
this.controlPointDiameter = 10
this.isControlPointMousedown = false
this.mousedownControlPointKey = ''
this.controlPointMousemoveState = {
pos: null,
startPoint: null,
endPoint: null,
targetIndex: ''
}
// 节流一下,不然很卡
this.checkOverlapNode = throttle(this.checkOverlapNode, 100, this)
this.bindEvent()
@@ -34,6 +58,9 @@ class AssociativeLine {
this.mindMap.on('data_change', this.renderAllLines)
// 监听画布和节点点击事件,用于清除当前激活的连接线
this.mindMap.on('draw_click', () => {
if (this.isControlPointMousedown) {
return
}
this.clearActiveLine()
})
this.mindMap.on('node_click', node => {
@@ -55,6 +82,13 @@ class AssociativeLine {
// 节点拖拽事件
this.mindMap.on('node_dragging', this.onNodeDragging.bind(this))
this.mindMap.on('node_dragend', this.onNodeDragend.bind(this))
// 拖拽控制点
window.addEventListener('mousemove', e => {
this.onControlPointMousemove(e)
})
window.addEventListener('mouseup', e => {
this.onControlPointMouseup(e)
})
}
// 创建箭头
@@ -69,7 +103,10 @@ class AssociativeLine {
// 渲染所有连线
renderAllLines() {
// 先移除
this.removeAllLines()
this.removeControls()
this.clearActiveLine()
let tree = this.mindMap.renderer.root
if (!tree) return
let idToNode = new Map()
@@ -98,7 +135,7 @@ class AssociativeLine {
ids.forEach(id => {
let toNode = idToNode.get(id)
if (!node || !toNode) return
let [startPoint, endPoint] = this.computeNodePoints(node, toNode)
let [startPoint, endPoint] = computeNodePoints(node, toNode)
this.drawLine(startPoint, endPoint, node, toNode)
})
})
@@ -106,34 +143,68 @@ class AssociativeLine {
// 绘制连接线
drawLine(startPoint, endPoint, node, toNode) {
let { associativeLineWidth, associativeLineColor, associativeLineActiveWidth, associativeLineActiveColor } = this.mindMap.themeConfig
let {
associativeLineWidth,
associativeLineColor,
associativeLineActiveWidth,
associativeLineActiveColor
} = this.mindMap.themeConfig
// 箭头
this.markerPath.stroke({ color: associativeLineColor }).fill({ color: associativeLineColor })
this.markerPath
.stroke({ color: associativeLineColor })
.fill({ color: associativeLineColor })
// 路径
let pathStr = this.cubicBezierPath(
startPoint.x,
startPoint.y,
endPoint.x,
endPoint.y
let { path: pathStr, controlPoints } = getNodeLinePath(
startPoint,
endPoint,
node,
toNode
)
// 虚线
let path = this.draw.path()
path
.stroke({ width: associativeLineWidth, color: associativeLineColor, dasharray: [6, 4] })
.stroke({
width: associativeLineWidth,
color: associativeLineColor,
dasharray: [6, 4]
})
.fill({ color: 'none' })
path.plot(pathStr)
path.marker('end', this.marker)
// 不可见的点击线
let clickPath = this.draw.path()
clickPath.stroke({ width: associativeLineActiveWidth, color: 'transparent' }).fill({ color: 'none' })
clickPath
.stroke({ width: associativeLineActiveWidth, color: 'transparent' })
.fill({ color: 'none' })
clickPath.plot(pathStr)
// 点击事件
clickPath.click(e => {
e.stopPropagation()
this.clearActiveNodes()
this.clearActiveLine()
this.activeLine = [path, clickPath, node, toNode]
clickPath.stroke({ color: associativeLineActiveColor })
this.mindMap.emit('associative_line_click', path, clickPath, node, toNode)
// 如果当前存在激活节点,那么取消激活节点
if (this.mindMap.renderer.activeNodeList.length > 0) {
this.clearActiveNodes()
} else {
// 否则清除当前的关联线的激活状态,如果有的话
this.clearActiveLine()
// 保存当前激活的关联线信息
this.activeLine = [path, clickPath, node, toNode]
// 让不可见的点击线显示
clickPath.stroke({ color: associativeLineActiveColor })
// 渲染控制点和连线
this.renderControls(
startPoint,
endPoint,
controlPoints[0],
controlPoints[1]
)
this.mindMap.emit(
'associative_line_click',
path,
clickPath,
node,
toNode
)
}
})
this.lineList.push([path, clickPath, node, toNode])
}
@@ -156,13 +227,18 @@ class AssociativeLine {
// 创建连接线
createLine(fromNode) {
let { associativeLineWidth, associativeLineColor } = this.mindMap.themeConfig
let { associativeLineWidth, associativeLineColor } =
this.mindMap.themeConfig
if (this.isCreatingLine || !fromNode) return
this.isCreatingLine = true
this.creatingStartNode = fromNode
this.creatingLine = this.draw.path()
this.creatingLine
.stroke({ width: associativeLineWidth, color: associativeLineColor, dasharray: [6, 4] })
.stroke({
width: associativeLineWidth,
color: associativeLineColor,
dasharray: [6, 4]
})
.fill({ color: 'none' })
this.creatingLine.marker('end', this.marker)
}
@@ -175,15 +251,22 @@ class AssociativeLine {
// 更新创建过程中的连接线
updateCreatingLine(e) {
let { x, y } = this.getTransformedEventPos(e)
let startPoint = getNodePoint(this.creatingStartNode)
let pathStr = cubicBezierPath(startPoint.x, startPoint.y, x, y)
this.creatingLine.plot(pathStr)
this.checkOverlapNode(x, y)
}
// 获取转换后的鼠标事件对象的坐标
getTransformedEventPos(e) {
let { x, y } = this.mindMap.toPos(e.clientX, e.clientY)
let { scaleX, scaleY, translateX, translateY } =
this.mindMap.draw.transform()
x = (x - translateX) / scaleX
y = (y - translateY) / scaleY
let startPoint = this.getNodePoint(this.creatingStartNode)
let pathStr = this.cubicBezierPath(startPoint.x, startPoint.y, x, y)
this.creatingLine.plot(pathStr)
this.checkOverlapNode(x, y)
return {
x: (x - translateX) / scaleX,
y: (y - translateY) / scaleY
}
}
// 检测当前移动到的目标节点
@@ -225,6 +308,7 @@ class AssociativeLine {
// 添加连接线
addLine(fromNode, toNode) {
if (!fromNode || !toNode) return
// 目标节点如果没有id则生成一个id
let id = toNode.nodeData.data.id
if (!id) {
id = uuid()
@@ -232,10 +316,33 @@ class AssociativeLine {
id
})
}
// 将目标节点id保存起来
let list = fromNode.nodeData.data.associativeLineTargets || []
list.push(id)
// 保存控制点
let [startPoint, endPoint] = computeNodePoints(fromNode, toNode)
let controlPoints = computeCubicBezierPathPoints(
startPoint.x,
startPoint.y,
endPoint.x,
endPoint.y
)
let offsetList =
fromNode.nodeData.data.associativeLineTargetControlOffsets || []
// 保存的实际是控制点和端点的差值,否则当节点位置改变了,控制点还是原来的位置,连线就不对了
offsetList[list.length - 1] = [
{
x: controlPoints[0].x - startPoint.x,
y: controlPoints[0].y - startPoint.y
},
{
x: controlPoints[1].x - endPoint.x,
y: controlPoints[1].y - endPoint.y
}
]
this.mindMap.execCommand('SET_NODE_DATA', fromNode, {
associativeLineTargets: list
associativeLineTargets: list,
associativeLineTargetControlOffsets: offsetList
})
}
@@ -243,13 +350,19 @@ class AssociativeLine {
removeLine() {
if (!this.activeLine) return
let [, , node, toNode] = this.activeLine
let id = toNode.nodeData.data.id
this.removeControls()
let { associativeLineTargets, associativeLineTargetControlOffsets } =
node.nodeData.data
let targetIndex = getAssociativeLineTargetIndex(node, toNode)
this.mindMap.execCommand('SET_NODE_DATA', node, {
associativeLineTargets: node.nodeData.data.associativeLineTargets.filter(
item => {
return item !== id
}
)
associativeLineTargets: associativeLineTargets.filter((_, index) => {
return index !== targetIndex
}),
associativeLineTargetControlOffsets: associativeLineTargetControlOffsets
? associativeLineTargetControlOffsets.filter((_, index) => {
return index !== targetIndex
})
: []
})
}
@@ -267,6 +380,7 @@ class AssociativeLine {
color: 'transparent'
})
this.activeLine = null
this.removeControls()
}
}
@@ -278,6 +392,7 @@ class AssociativeLine {
line[0].hide()
line[1].hide()
})
this.hideControls()
}
// 处理节点拖拽完成事件
@@ -287,97 +402,223 @@ class AssociativeLine {
line[0].show()
line[1].show()
})
this.showControls()
this.isNodeDragging = false
}
// 三次贝塞尔曲线
cubicBezierPath(x1, y1, x2, y2) {
let cx1 = x1 + (x2 - x1) / 2
let cy1 = y1
let cx2 = cx1
let cy2 = y2
if (Math.abs(x1 - x2) <= 5) {
cx1 = x1 + (y2 - y1) / 2
cx2 = cx1
}
return `M ${x1},${y1} C ${cx1},${cy1} ${cx2},${cy2} ${x2},${y2}`
// 创建控制点、连线节点
createControlNodes() {
let { associativeLineActiveColor } = this.mindMap.themeConfig
// 连线
this.controlLine1 = this.draw
.line()
.stroke({ color: associativeLineActiveColor, width: 2 })
this.controlLine2 = this.draw
.line()
.stroke({ color: associativeLineActiveColor, width: 2 })
// 控制点
this.controlPoint1 = this.createOneControlNode('controlPoint1')
this.controlPoint2 = this.createOneControlNode('controlPoint2')
}
// 根据两个节点的位置计算节点的连接
computeNodePoints(fromNode, toNode) {
let fromRect = this.getNodeRect(fromNode)
let fromCx = (fromRect.right + fromRect.left) / 2
let fromCy = (fromRect.bottom + fromRect.top) / 2
let toRect = this.getNodeRect(toNode)
let toCx = (toRect.right + toRect.left) / 2
let toCy = (toRect.bottom + toRect.top) / 2
// 中心点坐标的差值
let offsetX = toCx - fromCx
let offsetY = toCy - fromCy
if (offsetX === 0 && offsetY === 0) return
let fromDir = ''
let toDir = ''
if (offsetX <= 0 && offsetX <= offsetY && offsetX <= -offsetY) {
// left
fromDir = 'left'
toDir = 'right'
} else if (offsetX > 0 && offsetX >= -offsetY && offsetX >= offsetY) {
// right
fromDir = 'right'
toDir = 'left'
} else if (offsetY <= 0 && offsetY < offsetX && offsetY < -offsetX) {
// up
fromDir = 'top'
toDir = 'bottom'
} else if (offsetY > 0 && -offsetY < offsetX && offsetY > offsetX) {
// down
fromDir = 'bottom'
toDir = 'top'
}
return [
this.getNodePoint(fromNode, fromDir),
this.getNodePoint(toNode, toDir)
]
// 创建控制
createOneControlNode(pointKey) {
let { associativeLineActiveColor } = this.mindMap.themeConfig
return this.draw
.circle(this.controlPointDiameter)
.stroke({ color: associativeLineActiveColor })
.fill({ color: '#fff' })
.click(e => {
e.stopPropagation()
})
.mousedown(e => {
this.onControlPointMousedown(e, pointKey)
})
}
// 获取节点的位置信息
getNodeRect(node) {
let { left, top, width, height } = node
return {
right: left + width,
bottom: top + height,
left,
top
// 控制点的鼠标按下事件
onControlPointMousedown(e, pointKey) {
e.stopPropagation()
this.isControlPointMousedown = true
this.mousedownControlPointKey = pointKey
}
// 控制点的鼠标移动事件
onControlPointMousemove(e) {
if (
!this.isControlPointMousedown ||
!this.mousedownControlPointKey ||
!this[this.mousedownControlPointKey]
)
return
e.stopPropagation()
e.preventDefault()
let radius = this.controlPointDiameter / 2
// 转换鼠标当前的位置
let { x, y } = this.getTransformedEventPos(e)
this.controlPointMousemoveState.pos = {
x,
y
}
// 更新当前拖拽的控制点的位置
this[this.mousedownControlPointKey].x(x - radius).y(y - radius)
let [path, clickPath, node, toNode] = this.activeLine
let [startPoint, endPoint] = computeNodePoints(node, toNode)
this.controlPointMousemoveState.startPoint = startPoint
this.controlPointMousemoveState.endPoint = endPoint
let targetIndex = getAssociativeLineTargetIndex(node, toNode)
this.controlPointMousemoveState.targetIndex = targetIndex
let offsets = []
let associativeLineTargetControlOffsets = node.nodeData.data.associativeLineTargetControlOffsets
if (!associativeLineTargetControlOffsets) {
// 兼容0.4.5版本没有associativeLineTargetControlOffsets的情况
offsets = getDefaultControlPointOffsets(startPoint, endPoint)
} else {
offsets = associativeLineTargetControlOffsets[targetIndex]
}
let point1 = null
let point2 = null
// 拖拽的是控制点1
if (this.mousedownControlPointKey === 'controlPoint1') {
point1 = {
x,
y
}
point2 = {
x: endPoint.x + offsets[1].x,
y: endPoint.y + offsets[1].y
}
// 更新控制点1的连线
this.controlLine1.plot(startPoint.x, startPoint.y, point1.x, point1.y)
} else {
// 拖拽的是控制点2
point1 = {
x: startPoint.x + offsets[0].x,
y: startPoint.y + offsets[0].y
}
point2 = {
x,
y
}
// 更新控制点2的连线
this.controlLine2.plot(endPoint.x, endPoint.y, point2.x, point2.y)
}
// 更新关联线
let pathStr = joinCubicBezierPath(startPoint, endPoint, point1, point2)
path.plot(pathStr)
clickPath.plot(pathStr)
}
// 控制点的鼠标移动事件
onControlPointMouseup(e) {
if (!this.isControlPointMousedown) return
e.stopPropagation()
e.preventDefault()
let { pos, startPoint, endPoint, targetIndex } =
this.controlPointMousemoveState
let [, , node] = this.activeLine
let offsetList = []
let associativeLineTargetControlOffsets = node.nodeData.data.associativeLineTargetControlOffsets
if (!associativeLineTargetControlOffsets) {
// 兼容0.4.5版本没有associativeLineTargetControlOffsets的情况
offsetList[targetIndex] = getDefaultControlPointOffsets(startPoint, endPoint)
} else {
offsetList = associativeLineTargetControlOffsets
}
let offset1 = null
let offset2 = null
if (this.mousedownControlPointKey === 'controlPoint1') {
// 更新控制点1数据
offset1 = {
x: pos.x - startPoint.x,
y: pos.y - startPoint.y
}
offset2 = offsetList[targetIndex][1]
} else {
// 更新控制点2数据
offset1 = offsetList[targetIndex][0]
offset2 = {
x: pos.x - endPoint.x,
y: pos.y - endPoint.y
}
}
offsetList[targetIndex] = [offset1, offset2]
this.mindMap.execCommand('SET_NODE_DATA', node, {
associativeLineTargetControlOffsets: offsetList
})
// 这里要加个setTimeout0是因为draw_click事件比mouseup事件触发的晚所以重置isControlPointMousedown需要等draw_click事件触发完以后
setTimeout(() => {
this.resetControlPoint()
}, 0)
}
// 复位控制点移动
resetControlPoint() {
this.isControlPointMousedown = false
this.mousedownControlPointKey = ''
this.controlPointMousemoveState = {
pos: null,
startPoint: null,
endPoint: null,
targetIndex: ''
}
}
// 获取节点的连接
getNodePoint(node, dir = 'right') {
let { left, top, width, height } = node
switch (dir) {
case 'left':
return {
x: left,
y: top + height / 2
}
case 'right':
return {
x: left + width,
y: top + height / 2
}
case 'top':
return {
x: left + width / 2,
y: top
}
case 'bottom':
return {
x: left + width / 2,
y: top + height
}
default:
break
// 渲染控制
renderControls(startPoint, endPoint, point1, point2) {
if (!this.controlLine1) {
this.createControlNodes()
}
let radius = this.controlPointDiameter / 2
// 控制点和起终点的连线
this.controlLine1.plot(startPoint.x, startPoint.y, point1.x, point1.y)
this.controlLine2.plot(endPoint.x, endPoint.y, point2.x, point2.y)
// 控制点
this.controlPoint1.x(point1.x - radius).y(point1.y - radius)
this.controlPoint2.x(point2.x - radius).y(point2.y - radius)
}
// 删除控制点
removeControls() {
if (!this.controlLine1) return
;[
this.controlLine1,
this.controlLine2,
this.controlPoint1,
this.controlPoint2
].forEach(item => {
item.remove()
})
this.controlLine1 = null
this.controlLine2 = null
this.controlPoint1 = null
this.controlPoint2 = null
}
// 隐藏控制点
hideControls() {
if (!this.controlLine1) return
;[
this.controlLine1,
this.controlLine2,
this.controlPoint1,
this.controlPoint2
].forEach(item => {
item.hide()
})
}
// 显示控制点
showControls() {
if (!this.controlLine1) return
;[
this.controlLine1,
this.controlLine2,
this.controlPoint1,
this.controlPoint2
].forEach(item => {
item.show()
})
}
}

View File

@@ -1,33 +1,4 @@
// 在下一个事件循环里执行任务
const nextTick = function (fn, ctx) {
let pending = false
let timerFunc = null
let handle = () => {
pending = false
ctx ? fn.call(ctx) : fn()
}
// 支持MutationObserver接口的话使用MutationObserver
if (typeof MutationObserver !== 'undefined') {
let counter = 1
let observer = new MutationObserver(handle)
let textNode = document.createTextNode(counter)
observer.observe(textNode, {
characterData: true // 设为 true 表示监视指定目标节点或子节点树中节点所包含的字符数据的变化
})
timerFunc = function () {
counter = (counter + 1) % 2 // counter会在0和1两者循环变化
textNode.data = counter // 节点变化会触发回调handle
}
} else {
// 否则使用定时器
timerFunc = setTimeout
}
return function () {
if (pending) return
pending = true
timerFunc(handle, 0)
}
}
import { nextTick } from './utils'
// 批量执行
class BatchExecution {

View File

@@ -1,4 +1,4 @@
import { copyRenderTree, simpleDeepClone } from './utils'
import { copyRenderTree, simpleDeepClone, nextTick } from './utils'
// 命令类
class Command {
@@ -11,6 +11,7 @@ class Command {
this.activeHistoryIndex = 0
// 注册快捷键
this.registerShortcutKeys()
this.addHistory = nextTick(this.addHistory, this)
}
// 清空历史数据
@@ -36,7 +37,7 @@ class Command {
this.commands[name].forEach(fn => {
fn(...args)
})
if (name === 'BACK' || name === 'FORWARD') {
if (['BACK', 'FORWARD', 'SET_NODE_ACTIVE', 'CLEAR_ACTIVE_NODE'].includes(name)) {
return
}
this.addHistory()
@@ -76,9 +77,19 @@ class Command {
return
}
let data = this.getCopyData()
// 此次数据和上次一样则不重复添加
if (this.history.length > 0 && JSON.stringify(this.history[this.history.length - 1]) === JSON.stringify(data)) {
return
}
// 删除当前历史指针后面的数据
this.history = this.history.slice(0, this.activeHistoryIndex + 1)
this.history.push(simpleDeepClone(data))
// 历史记录数超过最大数量
if (this.history.length > this.mindMap.opt.maxHistoryCount) {
this.history.shift()
}
this.activeHistoryIndex = this.history.length - 1
this.mindMap.emit('data_change', data)
this.mindMap.emit('data_change', this.removeDataUid(data))
this.mindMap.emit(
'back_forward',
this.activeHistoryIndex,
@@ -99,7 +110,7 @@ class Command {
this.history.length
)
let data = simpleDeepClone(this.history[this.activeHistoryIndex])
this.mindMap.emit('data_change', data)
this.mindMap.emit('data_change', this.removeDataUid(data))
return data
}
}
@@ -112,16 +123,31 @@ class Command {
let len = this.history.length
if (this.activeHistoryIndex + step <= len - 1) {
this.activeHistoryIndex += step
this.mindMap.emit('back_forward', this.activeHistoryIndex)
this.mindMap.emit('back_forward', this.activeHistoryIndex, this.history.length)
let data = simpleDeepClone(this.history[this.activeHistoryIndex])
this.mindMap.emit('data_change', data)
this.mindMap.emit('data_change', this.removeDataUid(data))
return data
}
}
// 获取渲染树数据副本
getCopyData() {
return copyRenderTree({}, this.mindMap.renderer.renderTree)
return copyRenderTree({}, this.mindMap.renderer.renderTree, true)
}
// 移除节点数据中的uid
removeDataUid(data) {
data = simpleDeepClone(data)
let walk = (root) => {
delete root.data.uid
if (root.children && root.children.length > 0) {
root.children.forEach((item) => {
walk(item)
})
}
}
walk(data)
return data
}
}

View File

@@ -5,7 +5,6 @@ import Base from './layouts/Base'
class Drag extends Base {
// 构造函数
constructor({ mindMap }) {
super(mindMap.renderer)
this.mindMap = mindMap
@@ -14,7 +13,6 @@ class Drag extends Base {
}
// 复位
reset() {
// 当前拖拽节点
this.node = null
@@ -45,10 +43,11 @@ class Drag extends Base {
this.mouseDownY = 0
this.mouseMoveX = 0
this.mouseMoveY = 0
// 鼠标移动的距离距鼠标按下的位置距离多少以上才认为是拖动事件
this.checkDragOffset = 10
}
// 绑定事件
bindEvent() {
this.checkOverlapNode = throttle(this.checkOverlapNode, 300, this)
this.mindMap.on('node_mousedown', (node, e) => {
@@ -83,8 +82,8 @@ class Drag extends Base {
this.mouseMoveX = x
this.mouseMoveY = y
if (
Math.abs(x - this.mouseDownX) <= 10 &&
Math.abs(y - this.mouseDownY) <= 10 &&
Math.abs(x - this.mouseDownX) <= this.checkDragOffset &&
Math.abs(y - this.mouseDownY) <= this.checkDragOffset &&
!this.node.isDrag
) {
return
@@ -98,7 +97,6 @@ class Drag extends Base {
}
// 鼠标松开事件
onMouseup(e) {
if (!this.isMousedown) {
return
@@ -141,7 +139,6 @@ class Drag extends Base {
}
// 创建克隆节点
createCloneNode() {
if (!this.clone) {
// 节点
@@ -163,7 +160,6 @@ class Drag extends Base {
}
// 移除克隆节点
removeCloneNode() {
if (!this.clone) {
return
@@ -174,7 +170,6 @@ class Drag extends Base {
}
// 拖动中
onMove(x, y) {
if (!this.isMousedown) {
return
@@ -201,14 +196,12 @@ class Drag extends Base {
}
// 检测重叠节点
checkOverlapNode() {
if (!this.drawTransform) {
return
}
let { scaleX, scaleY, translateX, translateY } = this.drawTransform
let checkRight = this.cloneNodeLeft + this.node.width * scaleX
let checkBottom = this.cloneNodeTop + this.node.height * scaleX
let x = this.mouseMoveX
let y = this.mouseMoveY
this.overlapNode = null
this.prevNode = null
this.nextNode = null
@@ -223,35 +216,71 @@ class Drag extends Base {
if (this.overlapNode || (this.prevNode && this.nextNode)) {
return
}
let { left, top, width, height } = node
let _left = left
let _top = top
let _bottom = top + height
let right = (left + width) * scaleX + translateX
let bottom = (top + height) * scaleY + translateY
left = left * scaleX + translateX
top = top * scaleY + translateY
// 检测是否重叠
if (!this.overlapNode) {
if (
left <= checkRight &&
right >= this.cloneNodeLeft &&
top <= checkBottom &&
bottom >= this.cloneNodeTop
) {
this.overlapNode = node
let nodeRect = this.getNodeRect(node)
let oneFourthHeight = nodeRect.height / 4
// 前一个和后一个节点
let checkList = node.parent ? node.parent.children.filter((item) => {
return item !== this.node
}) : []
let index = checkList.findIndex((item) => {
return item === node
})
let prevBrother = null
let nextBrother = null
if (index !== -1) {
if (index - 1 >= 0) {
prevBrother = checkList[index - 1]
}
if (index + 1 <= checkList.length - 1) {
nextBrother = checkList[index + 1]
}
}
// 检测兄弟节点位置
if (!this.prevNode && !this.nextNode && !node.isRoot) {
// && this.node.isBrother(node)
if (left <= checkRight && right >= this.cloneNodeLeft) {
if (this.cloneNodeTop > bottom && this.cloneNodeTop <= bottom + 10) {
// 和前一个兄弟节点的距离
let prevBrotherOffset = 0
if (prevBrother) {
let prevNodeRect = this.getNodeRect(prevBrother)
prevBrotherOffset = nodeRect.top - prevNodeRect.bottom
// 间距小于10就当它不存在
prevBrotherOffset = prevBrotherOffset >= 10 ? prevBrotherOffset / 2 : 0
} else {
// 没有前一个兄弟节点那么假设和前一个节点的距离为20
prevBrotherOffset = 10
}
// 和后一个兄弟节点的距离
let nextBrotherOffset = 0
if (nextBrother) {
let nextNodeRect = this.getNodeRect(nextBrother)
nextBrotherOffset = nextNodeRect.top - nodeRect.bottom
nextBrotherOffset = nextBrotherOffset >= 10 ? nextBrotherOffset / 2 : 0
} else {
nextBrotherOffset = 10
}
if (nodeRect.left <= x && nodeRect.right >= x) {
// 检测兄弟节点位置
if (!this.overlapNode && !this.prevNode && !this.nextNode && !node.isRoot) {
let checkIsPrevNode = nextBrotherOffset > 0 ? // 距离下一个兄弟节点的距离大于0
y > nodeRect.bottom && y <= (nodeRect.bottom + nextBrotherOffset) : // 那么在当前节点外底部判断
y >= nodeRect.bottom - oneFourthHeight && y <= nodeRect.bottom // 否则在当前节点内底部1/4区间判断
let checkIsNextNode = prevBrotherOffset > 0 ? // 距离上一个兄弟节点的距离大于0
y < nodeRect.top && y >= (nodeRect.top - prevBrotherOffset) : // 那么在当前节点外底部判断
y >= nodeRect.top && y <= nodeRect.top + oneFourthHeight
if (checkIsPrevNode) {
this.prevNode = node
this.placeholder.size(node.width, 10).move(_left, _bottom)
} else if (checkBottom < top && checkBottom >= top - 10) {
let size = nextBrotherOffset > 0 ? nextBrotherOffset : 5
this.placeholder.size(node.width, size).move(nodeRect.originLeft, nodeRect.originBottom)
} else if (checkIsNextNode) {
this.nextNode = node
this.placeholder.size(node.width, 10).move(_left, _top - 10)
let size = prevBrotherOffset > 0 ? prevBrotherOffset : 5
this.placeholder.size(node.width, size).move(nodeRect.originLeft, nodeRect.originTop - size)
}
}
// 检测是否重叠
if (!this.overlapNode && !this.prevNode && !this.nextNode) {
if (
nodeRect.top + (prevBrotherOffset > 0 ? 0 : oneFourthHeight) <= y &&
nodeRect.bottom - (nextBrotherOffset > 0 ? 0 : oneFourthHeight) >= y
) {
this.overlapNode = node
}
}
}
@@ -260,6 +289,30 @@ class Drag extends Base {
this.mindMap.renderer.setNodeActive(this.overlapNode, true)
}
}
// 计算节点的位置尺寸信息
getNodeRect(node) {
let { scaleX, scaleY, translateX, translateY } = this.drawTransform
let { left, top, width, height } = node
let originLeft = left
let originTop = top
let originBottom = top + height
let right = (left + width) * scaleX + translateX
let bottom = (top + height) * scaleY + translateY
left = left * scaleX + translateX
top = top * scaleY + translateY
return {
width,
height,
left,
top,
right,
bottom,
originLeft,
originTop,
originBottom
}
}
}
Drag.instanceName = 'drag'

View File

@@ -1,4 +1,5 @@
import EventEmitter from 'eventemitter3'
import { CONSTANTS } from './utils/constant'
// 事件类
class Event extends EventEmitter {
@@ -26,6 +27,7 @@ class Event extends EventEmitter {
// 绑定函数上下文
bindFn() {
this.onBodyClick = this.onBodyClick.bind(this)
this.onDrawClick = this.onDrawClick.bind(this)
this.onMousedown = this.onMousedown.bind(this)
this.onMousemove = this.onMousemove.bind(this)
@@ -34,10 +36,13 @@ class Event extends EventEmitter {
this.onContextmenu = this.onContextmenu.bind(this)
this.onSvgMousedown = this.onSvgMousedown.bind(this)
this.onKeyup = this.onKeyup.bind(this)
this.onMouseenter = this.onMouseenter.bind(this)
this.onMouseleave = this.onMouseleave.bind(this)
}
// 绑定事件
bind() {
document.body.addEventListener('click', this.onBodyClick)
this.mindMap.svg.on('click', this.onDrawClick)
this.mindMap.el.addEventListener('mousedown', this.onMousedown)
this.mindMap.svg.on('mousedown', this.onSvgMousedown)
@@ -45,17 +50,22 @@ class Event extends EventEmitter {
window.addEventListener('mouseup', this.onMouseup)
this.mindMap.el.addEventListener('wheel', this.onMousewheel)
this.mindMap.svg.on('contextmenu', this.onContextmenu)
this.mindMap.svg.on('mouseenter', this.onMouseenter)
this.mindMap.svg.on('mouseleave', this.onMouseleave)
window.addEventListener('keyup', this.onKeyup)
}
// 解绑事件
unbind() {
document.body.removeEventListener('click', this.onBodyClick)
this.mindMap.svg.off('click', this.onDrawClick)
this.mindMap.el.removeEventListener('mousedown', this.onMousedown)
window.removeEventListener('mousemove', this.onMousemove)
window.removeEventListener('mouseup', this.onMouseup)
this.mindMap.el.removeEventListener('wheel', this.onMousewheel)
this.mindMap.svg.off('contextmenu', this.onContextmenu)
this.mindMap.svg.off('mouseenter', this.onMouseenter)
this.mindMap.svg.off('mouseleave', this.onMouseleave)
window.removeEventListener('keyup', this.onKeyup)
}
@@ -64,6 +74,11 @@ class Event extends EventEmitter {
this.emit('draw_click', e)
}
// 页面的单击事件
onBodyClick(e) {
this.emit('body_click', e)
}
// svg画布的鼠标按下事件
onSvgMousedown(e) {
this.emit('svg_mousedown', e)
@@ -71,7 +86,6 @@ class Event extends EventEmitter {
// 鼠标按下事件
onMousedown(e) {
// e.preventDefault()
// 鼠标左键
if (e.which === 1) {
this.isLeftMousedown = true
@@ -83,13 +97,13 @@ class Event extends EventEmitter {
// 鼠标移动事件
onMousemove(e) {
// e.preventDefault()
this.mousemovePos.x = e.clientX
this.mousemovePos.y = e.clientY
this.mousemoveOffset.x = e.clientX - this.mousedownPos.x
this.mousemoveOffset.y = e.clientY - this.mousedownPos.y
this.emit('mousemove', e, this)
if (this.isLeftMousedown) {
e.preventDefault()
this.emit('drag', e, this)
}
}
@@ -107,15 +121,15 @@ class Event extends EventEmitter {
let dir
// 解决mac触控板双指缩放方向相反的问题
if (e.ctrlKey) {
if (e.deltaY > 0) dir = 'up'
if (e.deltaY < 0) dir = 'down'
if (e.deltaX > 0) dir = 'left'
if (e.deltaX < 0) dir = 'right'
if (e.deltaY > 0) dir = CONSTANTS.DIR.UP
if (e.deltaY < 0) dir = CONSTANTS.DIR.DOWN
if (e.deltaX > 0) dir = CONSTANTS.DIR.LEFT
if (e.deltaX < 0) dir = CONSTANTS.DIR.RIGHT
} else {
if ((e.wheelDeltaY || e.detail) > 0) dir = 'up'
if ((e.wheelDeltaY || e.detail) < 0) dir = 'down'
if ((e.wheelDeltaX || e.detail) > 0) dir = 'left'
if ((e.wheelDeltaX || e.detail) < 0) dir = 'right'
if ((e.wheelDeltaY || e.detail) > 0) dir = CONSTANTS.DIR.UP
if ((e.wheelDeltaY || e.detail) < 0) dir = CONSTANTS.DIR.DOWN
if ((e.wheelDeltaX || e.detail) > 0) dir = CONSTANTS.DIR.LEFT
if ((e.wheelDeltaX || e.detail) < 0) dir = CONSTANTS.DIR.RIGHT
}
this.emit('mousewheel', e, dir, this)
}
@@ -130,6 +144,16 @@ class Event extends EventEmitter {
onKeyup(e) {
this.emit('keyup', e)
}
// 进入
onMouseenter(e) {
this.emit('svg_mouseenter', e)
}
// 离开
onMouseleave(e) {
this.emit('svg_mouseleave', e)
}
}
export default Event

View File

@@ -1,7 +1,8 @@
import { imgToDataUrl, downloadFile } from './utils'
import { imgToDataUrl, downloadFile, readBlob } from './utils'
import JsPDF from 'jspdf'
import { SVG } from '@svgdotjs/svg.js'
import drawBackgroundImageToCanvas from './utils/simulateCSSBackgroundInCanvas'
import { transformToMarkdown } from './parse/toMarkdown'
const URL = window.URL || window.webkitURL || window
// 导出类
@@ -26,8 +27,12 @@ class Export {
}
// 获取svg数据
async getSvgData(domToImage) {
let { svg, svgHTML } = this.mindMap.getSvgData()
async getSvgData() {
let { exportPaddingX, exportPaddingY } = this.mindMap.opt
let { svg, svgHTML } = this.mindMap.getSvgData({
paddingX: exportPaddingX,
paddingY: exportPaddingY
})
// 把图片的url转换成data:url类型否则导出会丢失图片
let imageList = svg.find('image')
let task = imageList.map(async item => {
@@ -36,22 +41,17 @@ class Export {
item.attr('href', imgData)
})
await Promise.all(task)
// 如果开启了富文本编辑需要把svg中的dom元素转换成图片
let nodeWithDomToImg = null
if (domToImage && this.mindMap.richText) {
let res = await this.mindMap.richText.handleSvgDomElements(svg)
nodeWithDomToImg = res.svg
svgHTML = res.svgHTML
if (imageList.length > 0) {
svgHTML = svg.svg()
}
return {
node: svg,
str: svgHTML,
nodeWithDomToImg
str: svgHTML
}
}
// svg转png
svgToPng(svgSrc) {
svgToPng(svgSrc, transparent) {
return new Promise((resolve, reject) => {
const img = new Image()
// 跨域图片需要添加这个属性,否则画布被污染了无法导出图片
@@ -63,7 +63,9 @@ class Export {
canvas.height = img.height + this.exportPadding * 2
let ctx = canvas.getContext('2d')
// 绘制背景
await this.drawBackgroundToCanvas(ctx, canvas.width, canvas.height)
if (!transparent) {
await this.drawBackgroundToCanvas(ctx, canvas.width, canvas.height)
}
// 图片绘制到canvas里
ctx.drawImage(
img,
@@ -125,23 +127,50 @@ class Export {
})
}
// 在svg上绘制思维导图背景
drawBackgroundToSvg(svg) {
return new Promise(async resolve => {
let {
backgroundColor = '#fff',
backgroundImage,
backgroundRepeat = 'repeat'
} = this.mindMap.themeConfig
// 背景颜色
svg.css('background-color', backgroundColor)
// 背景图片
if (backgroundImage && backgroundImage !== 'none') {
let imgDataUrl = await imgToDataUrl(backgroundImage)
svg.css('background-image', `url(${imgDataUrl})`)
svg.css('background-repeat', backgroundRepeat)
resolve()
} else {
resolve()
}
})
}
// 导出为png
/**
* 方法1.把svg的图片都转化成data:url格式再转换
* 方法2.把svg的图片提取出来再挨个绘制到canvas里最后一起转换
*/
async png() {
let { str } = await this.getSvgData(true)
async png(name, transparent = false) {
let { node, str } = await this.getSvgData()
// 如果开启了富文本则使用htmltocanvas转换为图片
if (this.mindMap.richText) {
let res = await this.mindMap.richText.handleExportPng(node.node)
let imgDataUrl = await this.svgToPng(res, transparent)
return imgDataUrl
}
// 转换成blob数据
let blob = new Blob([str], {
type: 'image/svg+xml'
})
// 转换成data:url数据
let svgUrl = URL.createObjectURL(blob)
let svgUrl = await readBlob(blob)
// 绘制到canvas上
let imgDataUrl = await this.svgToPng(svgUrl)
URL.revokeObjectURL(svgUrl)
return imgDataUrl
let res = await this.svgToPng(svgUrl, transparent)
return res
}
// 导出为pdf
@@ -176,38 +205,13 @@ class Export {
image.src = img
}
// 在svg上绘制思维导图背景
drawBackgroundToSvg(svg) {
return new Promise(async resolve => {
let {
backgroundColor = '#fff',
backgroundImage,
backgroundRepeat = 'repeat'
} = this.mindMap.themeConfig
// 背景颜色
svg.css('background-color', backgroundColor)
// 背景图片
if (backgroundImage && backgroundImage !== 'none') {
let imgDataUrl = await imgToDataUrl(backgroundImage)
svg.css('background-image', `url(${imgDataUrl})`)
svg.css('background-repeat', backgroundRepeat)
resolve()
} else {
resolve()
}
})
}
// 导出为svg
// domToImage是否将svg中的dom节点转换成图片的形式
// plusCssText附加的css样式如果svg中存在dom节点想要设置一些针对节点的样式可以通过这个参数传入
async svg(name, domToImage = false, plusCssText) {
let { node, nodeWithDomToImg } = await this.getSvgData(domToImage)
async svg(name, plusCssText) {
let { node } = await this.getSvgData()
// 开启了节点富文本编辑
if (this.mindMap.richText) {
if (domToImage) {
node = nodeWithDomToImg
} else if (plusCssText) {
if (plusCssText) {
let foreignObjectList = node.find('foreignObject')
if (foreignObjectList.length > 0) {
foreignObjectList[0].add(SVG(`<style>${plusCssText}</style>`))
@@ -221,20 +225,32 @@ class Export {
let blob = new Blob([str], {
type: 'image/svg+xml'
})
return URL.createObjectURL(blob)
let res = await readBlob(blob)
return res
}
// 导出为json
json(name, withConfig = true) {
async json(name, withConfig = true) {
let data = this.mindMap.getData(withConfig)
let str = JSON.stringify(data)
let blob = new Blob([str])
return URL.createObjectURL(blob)
let res = await readBlob(blob)
return res
}
// 专有文件其实就是json文件
smm(name, withConfig) {
return this.json(name, withConfig)
async smm(name, withConfig) {
let res = await this.json(name, withConfig)
return res
}
// markdown文件
async md() {
let data = this.mindMap.getData()
let content = transformToMarkdown(data)
let blob = new Blob([content])
let res = await readBlob(blob)
return res
}
}

View File

@@ -10,6 +10,7 @@ export default class KeyCommand {
}
this.shortcutMapCache = {}
this.isPause = false
this.isInSvg = false
this.bindEvent()
}
@@ -37,8 +38,21 @@ export default class KeyCommand {
// 绑定事件
bindEvent() {
// 只有当鼠标在画布内才响应快捷键
this.mindMap.on('svg_mouseenter', () => {
this.isInSvg = true
})
this.mindMap.on('svg_mouseleave', () => {
if (this.mindMap.richText && this.mindMap.richText.showTextEdit) {
return
}
if (this.mindMap.renderer.textEdit.showTextEdit) {
return
}
this.isInSvg = false
})
window.addEventListener('keydown', e => {
if (this.isPause) {
if (this.isPause || (this.mindMap.opt.enableShortcutOnlyWhenMouseInSvg && !this.isInSvg)) {
return
}
Object.keys(this.shortcutMap).forEach(key => {

View File

@@ -1,5 +1,5 @@
import { isKey } from './utils/keyMap'
import { bfsWalk } from './utils'
import { CONSTANTS } from './utils/constant'
// 键盘导航类
class KeyboardNavigation {
@@ -8,22 +8,29 @@ class KeyboardNavigation {
this.opt = opt
this.mindMap = opt.mindMap
this.onKeyup = this.onKeyup.bind(this)
this.mindMap.on('keyup', this.onKeyup)
this.mindMap.keyCommand.addShortcut(CONSTANTS.KEY_DIR.LEFT, () => {
this.onKeyup(CONSTANTS.KEY_DIR.LEFT)
})
this.mindMap.keyCommand.addShortcut(CONSTANTS.KEY_DIR.UP, () => {
this.onKeyup(CONSTANTS.KEY_DIR.UP)
})
this.mindMap.keyCommand.addShortcut(CONSTANTS.KEY_DIR.RIGHT, () => {
this.onKeyup(CONSTANTS.KEY_DIR.RIGHT)
})
this.mindMap.keyCommand.addShortcut(CONSTANTS.KEY_DIR.DOWN, () => {
this.onKeyup(CONSTANTS.KEY_DIR.DOWN)
})
}
// 处理按键事件
onKeyup(e) {
;['Left', 'Up', 'Right', 'Down'].forEach(dir => {
if (isKey(e, dir)) {
if (this.mindMap.renderer.activeNodeList.length > 0) {
this.focus(dir)
} else {
let root = this.mindMap.renderer.root
this.mindMap.renderer.moveNodeToCenter(root)
root.active()
}
}
})
onKeyup(dir) {
if (this.mindMap.renderer.activeNodeList.length > 0) {
this.focus(dir)
} else {
let root = this.mindMap.renderer.root
this.mindMap.renderer.moveNodeToCenter(root)
root.active()
}
}
// 聚焦到下一个节点
@@ -95,19 +102,19 @@ class KeyboardNavigation {
let { left, top, right, bottom } = rect
let match = false
// 按下了左方向键
if (dir === 'Left') {
if (dir === CONSTANTS.KEY_DIR.LEFT) {
// 判断节点是否在当前节点的左侧
match = right <= currentActiveNodeRect.left
// 按下了右方向键
} else if (dir === 'Right') {
} else if (dir === CONSTANTS.KEY_DIR.RIGHT) {
// 判断节点是否在当前节点的右侧
match = left >= currentActiveNodeRect.right
// 按下了上方向键
} else if (dir === 'Up') {
} else if (dir === CONSTANTS.KEY_DIR.UP) {
// 判断节点是否在当前节点的上面
match = bottom <= currentActiveNodeRect.top
// 按下了下方向键
} else if (dir === 'Down') {
} else if (dir === CONSTANTS.KEY_DIR.DOWN) {
// 判断节点是否在当前节点的下面
match = top >= currentActiveNodeRect.bottom
}
@@ -130,22 +137,22 @@ class KeyboardNavigation {
let rect = this.getNodeRect(node)
let { left, top, right, bottom } = rect
let match = false
if (dir === 'Left') {
if (dir === CONSTANTS.KEY_DIR.LEFT) {
match =
left < currentActiveNodeRect.left &&
top < currentActiveNodeRect.bottom &&
bottom > currentActiveNodeRect.top
} else if (dir === 'Right') {
} else if (dir === CONSTANTS.KEY_DIR.RIGHT) {
match =
right > currentActiveNodeRect.right &&
top < currentActiveNodeRect.bottom &&
bottom > currentActiveNodeRect.top
} else if (dir === 'Up') {
} else if (dir === CONSTANTS.KEY_DIR.UP) {
match =
top < currentActiveNodeRect.top &&
left < currentActiveNodeRect.right &&
right > currentActiveNodeRect.left
} else if (dir === 'Down') {
} else if (dir === CONSTANTS.KEY_DIR.DOWN) {
match =
bottom > currentActiveNodeRect.bottom &&
left < currentActiveNodeRect.right &&
@@ -179,13 +186,13 @@ class KeyboardNavigation {
let offsetY = ccY - cY
if (offsetX === 0 && offsetY === 0) return
let match = false
if (dir === 'Left') {
if (dir === CONSTANTS.KEY_DIR.LEFT) {
match = offsetX <= 0 && offsetX <= offsetY && offsetX <= -offsetY
} else if (dir === 'Right') {
} else if (dir === CONSTANTS.KEY_DIR.RIGHT) {
match = offsetX > 0 && offsetX >= -offsetY && offsetX >= offsetY
} else if (dir === 'Up') {
} else if (dir === CONSTANTS.KEY_DIR.UP) {
match = offsetY <= 0 && offsetY < offsetX && offsetY < -offsetX
} else if (dir === 'Down') {
} else if (dir === CONSTANTS.KEY_DIR.DOWN) {
match = offsetY > 0 && -offsetY < offsetX && offsetY > offsetX
}
if (match) {

File diff suppressed because it is too large Load Diff

View File

@@ -3,28 +3,36 @@ import LogicalStructure from './layouts/LogicalStructure'
import MindMap from './layouts/MindMap'
import CatalogOrganization from './layouts/CatalogOrganization'
import OrganizationStructure from './layouts/OrganizationStructure'
import Timeline from './layouts/Timeline'
import Fishbone from './layouts/Fishbone'
import TextEdit from './TextEdit'
import { copyNodeTree, simpleDeepClone, walk } from './utils'
import { shapeList } from './Shape'
import { lineStyleProps } from './themes/default'
import { CONSTANTS } from './utils/constant'
// 布局列表
const layouts = {
// 逻辑结构图
logicalStructure: LogicalStructure,
[CONSTANTS.LAYOUT.LOGICAL_STRUCTURE]: LogicalStructure,
// 思维导图
mindMap: MindMap,
[CONSTANTS.LAYOUT.MIND_MAP]: MindMap,
// 目录组织图
catalogOrganization: CatalogOrganization,
[CONSTANTS.LAYOUT.CATALOG_ORGANIZATION]: CatalogOrganization,
// 组织结构图
organizationStructure: OrganizationStructure
[CONSTANTS.LAYOUT.ORGANIZATION_STRUCTURE]: OrganizationStructure,
// 时间轴
[CONSTANTS.LAYOUT.TIMELINE]: Timeline,
// 时间轴2
[CONSTANTS.LAYOUT.TIMELINE2]: Timeline,
// 鱼骨图
[CONSTANTS.LAYOUT.FISHBONE]: Fishbone,
}
// 渲染
class Render {
// 构造函数
constructor(opt = {}) {
this.opt = opt
this.mindMap = opt.mindMap
@@ -34,6 +42,15 @@ class Render {
this.renderTree = merge({}, this.mindMap.opt.data || {})
// 是否重新渲染
this.reRender = false
// 是否正在渲染中
this.isRendering = false
// 是否存在等待渲染
this.hasWaitRendering = false
// 用于缓存节点
this.nodeCache = {}
this.lastNodeCache = {}
// 触发render的来源
this.renderSource = ''
// 当前激活的节点列表
this.activeNodeList = []
// 根节点
@@ -51,17 +68,15 @@ class Render {
}
// 设置布局结构
setLayout() {
this.layout = new (
layouts[this.mindMap.opt.layout]
? layouts[this.mindMap.opt.layout]
: layouts.logicalStructure
)(this)
: layouts[CONSTANTS.LAYOUT.LOGICAL_STRUCTURE]
)(this, this.mindMap.opt.layout)
}
// 绑定事件
bindEvent() {
// 点击事件
this.mindMap.on('draw_click', () => {
@@ -73,7 +88,6 @@ class Render {
}
// 注册命令
registerCommands() {
// 全选
this.selectAll = this.selectAll.bind(this)
@@ -175,7 +189,6 @@ class Render {
}
// 注册快捷键
registerShortcutKeys() {
// 插入下级节点
this.mindMap.keyCommand.addShortcut('Tab', () => {
@@ -220,7 +233,6 @@ class Render {
}
// 开启文字编辑,会禁用回车键和删除键相关快捷键防止冲突
startTextEdit() {
this.mindMap.keyCommand.save()
// this.mindMap.keyCommand.removeShortcut('Del|Backspace')
@@ -229,7 +241,6 @@ class Render {
}
// 结束文字编辑,会恢复回车键和删除键相关快捷键
endTextEdit() {
this.mindMap.keyCommand.restore()
// this.mindMap.keyCommand.addShortcut('Del|Backspace', this.removeNodeWrap)
@@ -238,23 +249,65 @@ class Render {
}
// 渲染
render(callback = () => {}) {
render(callback = () => {}, source) {
let t = Date.now()
// 如果当前还没有渲染完毕,不再触发渲染
if (this.isRendering) {
// 等待当前渲染完毕后再进行一次渲染
this.hasWaitRendering = true
return
}
this.isRendering = true
// 触发当前重新渲染的来源
this.renderSource = source
// 节点缓存
this.lastNodeCache = this.nodeCache
this.nodeCache = {}
// 重新渲染需要清除激活状态
if (this.reRender) {
this.clearActive()
this.layout.clearNodePool()
}
// 计算布局
this.layout.doLayout(root => {
// 删除本次渲染时不再需要的节点
Object.keys(this.lastNodeCache).forEach((uid) => {
if (!this.nodeCache[uid]) {
this.lastNodeCache[uid].destroy()
if (this.lastNodeCache[uid].parent) {
this.lastNodeCache[uid].parent.removeLine()
}
}
})
// 更新根节点
this.root = root
this.root.render(() => {
// 渲染节点
const onEnd = () => {
this.isRendering = false
this.mindMap.emit('node_tree_render_end')
callback()
callback && callback()
if (this.hasWaitRendering) {
this.hasWaitRendering = false
this.render(callback, source)
}
}
let { enableNodeTransitionMove, nodeTransitionMoveDuration } =
this.mindMap.opt
this.root.render(() => {
let dur = Date.now() - t
if (enableNodeTransitionMove && dur <= nodeTransitionMoveDuration) {
setTimeout(() => {
onEnd()
}, nodeTransitionMoveDuration - dur);
} else {
onEnd()
}
})
})
this.mindMap.emit('node_active', null, this.activeNodeList)
}
// 清除当前激活的节点
clearActive() {
this.activeNodeList.forEach(item => {
this.setNodeActive(item, false)
@@ -263,7 +316,6 @@ class Render {
}
// 清除当前所有激活节点,并会触发事件
clearAllActive() {
if (this.activeNodeList.length <= 0) {
return
@@ -273,7 +325,6 @@ class Render {
}
// 添加节点到激活列表里
addActiveNode(node) {
let index = this.findActiveNodeIndex(node)
if (index === -1) {
@@ -282,7 +333,6 @@ class Render {
}
// 在激活列表里移除某个节点
removeActiveNode(node) {
let index = this.findActiveNodeIndex(node)
if (index === -1) {
@@ -292,7 +342,6 @@ class Render {
}
// 检索某个节点在激活列表里的索引
findActiveNodeIndex(node) {
return this.activeNodeList.findIndex(item => {
return item === node
@@ -300,7 +349,6 @@ class Render {
}
// 获取节点在同级里的索引位置
getNodeIndex(node) {
return node.parent
? node.parent.children.findIndex(item => {
@@ -310,7 +358,6 @@ class Render {
}
// 全选
selectAll() {
walk(
this.root,
@@ -319,8 +366,10 @@ class Render {
if (!node.nodeData.data.isActive) {
node.nodeData.data.isActive = true
this.addActiveNode(node)
// 激活节点需要显示展开收起按钮
node.showExpandBtn()
setTimeout(() => {
node.renderNode()
node.updateNodeShape()
}, 0)
}
},
@@ -332,47 +381,54 @@ class Render {
}
// 回退
back(step) {
this.clearAllActive()
let data = this.mindMap.command.back(step)
if (data) {
this.renderTree = data
this.mindMap.reRender()
this.mindMap.render()
}
}
// 前进
forward(step) {
this.clearAllActive()
let data = this.mindMap.command.forward(step)
if (data) {
this.renderTree = data
this.mindMap.reRender()
this.mindMap.render()
}
}
// 插入同级节点,多个节点只会操作第一个节点
// 规范指定节点数据
formatAppointNodes(appointNodes) {
if (!appointNodes) return []
return Array.isArray(appointNodes) ? appointNodes: [appointNodes]
}
insertNode() {
if (this.activeNodeList.length <= 0) {
// 插入同级节点,多个节点只会操作第一个节点
insertNode(openEdit = true, appointNodes = [], appointData = null) {
appointNodes = this.formatAppointNodes(appointNodes)
if (this.activeNodeList.length <= 0 && appointNodes.length <= 0) {
return
}
let first = this.activeNodeList[0]
let { defaultInsertSecondLevelNodeText, defaultInsertBelowSecondLevelNodeText } = this.mindMap.opt
let list = appointNodes.length > 0 ? appointNodes : this.activeNodeList
let first = list[0]
if (first.isRoot) {
this.insertChildNode()
this.insertChildNode(openEdit, appointNodes, appointData)
} else {
let text = first.layerIndex === 1 ? '二级节点' : '分支主题'
let text = first.layerIndex === 1 ? defaultInsertSecondLevelNodeText : defaultInsertBelowSecondLevelNodeText
if (first.layerIndex === 1) {
first.parent.initRender = true
first.parent.destroy()
}
let index = this.getNodeIndex(first)
first.parent.nodeData.children.splice(index + 1, 0, {
inserting: true,
inserting: openEdit,
data: {
text: text,
expand: true
expand: true,
...(appointData || {})
},
children: []
})
@@ -381,38 +437,37 @@ class Render {
}
// 插入子节点
insertChildNode() {
if (this.activeNodeList.length <= 0) {
insertChildNode(openEdit = true, appointNodes = [], appointData = null) {
appointNodes = this.formatAppointNodes(appointNodes)
if (this.activeNodeList.length <= 0 && appointNodes.length <= 0) {
return
}
this.activeNodeList.forEach(node => {
let { defaultInsertSecondLevelNodeText, defaultInsertBelowSecondLevelNodeText } = this.mindMap.opt
let list = appointNodes.length > 0 ? appointNodes : this.activeNodeList
list.forEach(node => {
if (!node.nodeData.children) {
node.nodeData.children = []
}
let text = node.isRoot ? '二级节点' : '分支主题'
let text = node.isRoot ? defaultInsertSecondLevelNodeText : defaultInsertBelowSecondLevelNodeText
node.nodeData.children.push({
inserting: true,
inserting: openEdit,
data: {
text: text,
expand: true
expand: true,
...(appointData || {})
},
children: []
})
// 插入子节点时自动展开子节点
node.nodeData.data.expand = true
if (node.isRoot) {
node.initRender = true
// this.mindMap.batchExecution.push('renderNode' + index, () => {
// node.renderNode()
// })
node.destroy()
}
})
this.mindMap.render()
}
// 上移节点,多个节点只会操作第一个节点
upNode() {
if (this.activeNodeList.length <= 0) {
return
@@ -440,7 +495,6 @@ class Render {
}
// 下移节点,多个节点只会操作第一个节点
downNode() {
if (this.activeNodeList.length <= 0) {
return
@@ -468,7 +522,6 @@ class Render {
}
// 将节点移动到另一个节点的前面
insertBefore(node, exist) {
if (node.isRoot) {
return
@@ -500,14 +553,12 @@ class Render {
existParent.nodeData.children.splice(existIndex, 0, node.nodeData)
this.mindMap.render(() => {
if (nodeLayerChanged) {
node.getSize()
node.renderNode()
node.reRender()
}
})
}
// 将节点移动到另一个节点的后面
insertAfter(node, exist) {
if (node.isRoot) {
return
@@ -540,19 +591,20 @@ class Render {
existParent.nodeData.children.splice(existIndex, 0, node.nodeData)
this.mindMap.render(() => {
if (nodeLayerChanged) {
node.getSize()
node.renderNode()
node.reRender()
}
})
}
// 移除节点
removeNode() {
if (this.activeNodeList.length <= 0) {
removeNode(appointNodes = []) {
appointNodes = this.formatAppointNodes(appointNodes)
if (this.activeNodeList.length <= 0 && appointNodes.length <= 0) {
return
}
let root = this.activeNodeList.find((node) => {
let isAppointNodes = appointNodes.length > 0
let list = isAppointNodes ? appointNodes : this.activeNodeList
let root = list.find((node) => {
return node.isRoot
})
if (root) {
@@ -563,8 +615,9 @@ class Render {
root.children = []
root.nodeData.children = []
} else {
for (let i = 0; i < this.activeNodeList.length; i++) {
let node = this.activeNodeList[i]
for (let i = 0; i < list.length; i++) {
let node = list[i]
if (isAppointNodes) list.splice(i, 1)
if (node.isGeneralization) {
// 删除概要节点
this.setNodeData(node.generalizationBelongNode, {
@@ -580,13 +633,11 @@ class Render {
}
}
}
this.activeNodeList = []
this.mindMap.emit('node_active', null, [])
this.mindMap.emit('node_active', null, this.activeNodeList)
this.mindMap.render()
}
// 移除某个指定节点
removeOneNode(node) {
let index = this.getNodeIndex(node)
node.remove()
@@ -595,7 +646,6 @@ class Render {
}
// 复制节点,多个节点只会操作第一个节点
copyNode() {
if (this.activeNodeList.length <= 0) {
return
@@ -604,7 +654,6 @@ class Render {
}
// 剪切节点,多个节点只会操作第一个节点
cutNode(callback) {
if (this.activeNodeList.length <= 0) {
return
@@ -624,24 +673,22 @@ class Render {
}
// 移动一个节点作为另一个节点的子节点
moveNodeTo(node, toNode) {
if (node.isRoot) {
return
}
let copyData = copyNodeTree({}, node)
let copyData = copyNodeTree({}, node, false, true)
this.removeActiveNode(node)
this.removeOneNode(node)
this.mindMap.emit('node_active', null, this.activeNodeList)
toNode.nodeData.children.push(copyData)
this.mindMap.render()
if (toNode.isRoot) {
toNode.renderNode()
toNode.destroy()
}
}
// 粘贴节点到节点
pasteNode(data) {
if (this.activeNodeList.length <= 0) {
return
@@ -653,7 +700,6 @@ class Render {
}
// 设置节点样式
setNodeStyle(node, prop, value, isActive) {
let data = {}
if (isActive) {
@@ -670,12 +716,14 @@ class Render {
}
// 如果开启了富文本,则需要应用到富文本上
if (this.mindMap.richText) {
this.mindMap.richText.showEditText(node)
let config = this.mindMap.richText.normalStyleToRichTextStyle({
[prop]: value
})
this.mindMap.richText.formatAllText(config)
this.mindMap.richText.hideEditText()
if (Object.keys(config).length > 0) {
this.mindMap.richText.showEditText(node)
this.mindMap.richText.formatAllText(config)
this.mindMap.richText.hideEditText([node])
}
}
this.setNodeDataRender(node, data)
// 更新了连线的样式
@@ -685,16 +733,20 @@ class Render {
}
// 设置节点是否激活
setNodeActive(node, active) {
this.setNodeData(node, {
isActive: active
})
node.renderNode()
// 切换激活状态,需要切换展开收起按钮的显隐
if (active) {
node.showExpandBtn()
} else {
node.hideExpandBtn()
}
node.updateNodeShape()
}
// 设置节点是否展开
setNodeExpand(node, expand) {
this.setNodeData(node, {
expand
@@ -705,20 +757,19 @@ class Render {
item.render()
})
node.renderLine()
node.updateExpandBtnNode()
// node.updateExpandBtnNode()
} else {
// 收缩
node.children.forEach(item => {
item.remove()
})
node.removeLine()
node.updateExpandBtnNode()
// node.updateExpandBtnNode()
}
this.mindMap.render()
}
// 展开所有
expandAllNode() {
walk(
this.renderTree,
@@ -733,11 +784,10 @@ class Render {
0,
0
)
this.mindMap.reRender()
this.mindMap.render()
}
// 收起所有
unexpandAllNode() {
walk(
this.renderTree,
@@ -753,11 +803,12 @@ class Render {
0,
0
)
this.mindMap.reRender()
this.mindMap.render(() => {
this.mindMap.view.reset()
})
}
// 展开到指定层级
expandToLevel(level) {
walk(
this.renderTree,
@@ -771,11 +822,10 @@ class Render {
0,
0
)
this.mindMap.reRender()
this.mindMap.render()
}
// 切换激活节点的展开状态
toggleActiveExpand() {
this.activeNodeList.forEach(node => {
if (node.nodeData.children.length <= 0) {
@@ -786,7 +836,6 @@ class Render {
}
// 切换节点展开状态
toggleNodeExpand(node) {
this.mindMap.execCommand(
'SET_NODE_EXPAND',
@@ -796,7 +845,6 @@ class Render {
}
// 设置节点文本
setNodeText(node, text, richText) {
this.setNodeDataRender(node, {
text,
@@ -805,7 +853,6 @@ class Render {
}
// 设置节点图片
setNodeImage(node, { url, title, width, height }) {
this.setNodeDataRender(node, {
image: url,
@@ -818,7 +865,6 @@ class Render {
}
// 设置节点图标
setNodeIcon(node, icons) {
this.setNodeDataRender(node, {
icon: icons
@@ -826,7 +872,6 @@ class Render {
}
// 设置节点超链接
setNodeHyperlink(node, link, title = '') {
this.setNodeDataRender(node, {
hyperlink: link,
@@ -835,7 +880,6 @@ class Render {
}
// 设置节点备注
setNodeNote(node, note) {
this.setNodeDataRender(node, {
note
@@ -843,7 +887,6 @@ class Render {
}
// 设置节点标签
setNodeTag(node, tag) {
this.setNodeDataRender(node, {
tag
@@ -851,7 +894,6 @@ class Render {
}
// 添加节点概要
addGeneralization(data) {
if (this.activeNodeList.length <= 0) {
return
@@ -871,7 +913,6 @@ class Render {
}
// 删除节点概要
removeGeneralization() {
if (this.activeNodeList.length <= 0) {
return
@@ -889,7 +930,6 @@ class Render {
}
// 设置节点自定义位置
setNodeCustomPosition(node, left = undefined, top = undefined) {
let nodeList = [node] || this.activeNodeList
nodeList.forEach(item => {
@@ -901,7 +941,6 @@ class Render {
}
// 一键整理布局,即去除自定义位置
resetLayout() {
walk(
this.root,
@@ -923,7 +962,6 @@ class Render {
}
// 设置节点形状
setNodeShape(node, shape) {
if (!shape || !shapeList.includes(shape)) {
return
@@ -935,7 +973,6 @@ class Render {
}
// 更新节点数据
setNodeData(node, data) {
Object.keys(data).forEach(key => {
node.nodeData.data[key] = data[key]
@@ -943,11 +980,9 @@ class Render {
}
// 设置节点数据,并判断是否渲染
setNodeDataRender(node, data) {
this.setNodeData(node, data)
let changed = node.getSize()
node.renderNode()
let changed = node.reRender()
if (changed) {
if (node.isGeneralization) {
// 概要节点
@@ -958,7 +993,6 @@ class Render {
}
// 移动节点到画布中心
moveNodeToCenter(node) {
let halfWidth = this.mindMap.width / 2
let halfHeight = this.mindMap.height / 2

View File

@@ -1,9 +1,8 @@
import Quill from 'quill'
import 'quill/dist/quill.snow.css'
import './css/quill.css'
import html2canvas from 'html2canvas'
import { Image as SvgImage } from '@svgdotjs/svg.js'
import { walk } from './utils'
import { walk, getTextFromHtml } from './utils'
import { CONSTANTS } from './utils/constant'
let extended = false
@@ -40,8 +39,49 @@ class RichText {
this.range = null
this.lastRange = null
this.node = null
this.styleEl = null
this.cacheEditingText = ''
this.initOpt()
this.extendQuill()
this.appendCss()
// 处理数据,转成富文本格式
if (this.mindMap.opt.data) {
this.mindMap.opt.data = this.handleSetData(this.mindMap.opt.data)
}
}
// 插入样式
appendCss() {
let cssText = `
.ql-editor {
overflow: hidden;
padding: 0;
height: auto;
line-height: normal;
}
.ql-container {
height: auto;
font-size: inherit;
}
.ql-container.ql-snow {
border: none;
}
.smm-richtext-node-wrap p {
font-family: auto;
}
.smm-richtext-node-edit-wrap p {
font-family: auto;
}
`
this.styleEl = document.createElement('style')
this.styleEl.type = 'text/css'
this.styleEl.innerHTML = cssText
document.head.appendChild(this.styleEl)
}
// 处理选项参数
@@ -95,42 +135,56 @@ class RichText {
if (!rect) rect = node._textData.node.node.getBoundingClientRect()
this.mindMap.emit('before_show_text_edit')
this.mindMap.renderer.textEdit.registerTmpShortcut()
if (!this.textEditNode) {
this.textEditNode = document.createElement('div')
this.textEditNode.style.cssText = `position:fixed;box-sizing: border-box;background-color:#fff;box-shadow: 0 0 20px rgba(0,0,0,.5);outline: none; word-break: break-all;`
document.body.appendChild(this.textEditNode)
}
// 原始宽高
let g = node._textData.node
let originWidth = g.attr('data-width')
let originHeight = g.attr('data-height')
this.textEditNode.style.minWidth = originWidth + 'px'
// 缩放值
let scaleX = rect.width / originWidth
let scaleY = rect.height / originHeight
// 内边距
const paddingX = 6
const paddingY = 4
if (!this.textEditNode) {
this.textEditNode = document.createElement('div')
this.textEditNode.classList.add('smm-richtext-node-edit-wrap')
this.textEditNode.style.cssText = `position:fixed;box-sizing: border-box;box-shadow: 0 0 20px rgba(0,0,0,.5);outline: none; word-break: break-all;padding: ${paddingY}px ${paddingX}px;`
this.textEditNode.addEventListener('click', e => {
e.stopPropagation()
})
document.body.appendChild(this.textEditNode)
}
// 使用节点的填充色,否则如果节点颜色是白色的话编辑时看不见
let bgColor = node.style.merge('fillColor')
this.textEditNode.style.marginLeft = `-${paddingX * scaleX}px`
this.textEditNode.style.marginTop = `-${paddingY * scaleY}px`
this.textEditNode.style.zIndex = this.mindMap.opt.nodeTextEditZIndex
this.textEditNode.style.backgroundColor = bgColor === 'transparent' ? '#fff' : bgColor
this.textEditNode.style.minWidth = originWidth + paddingX * 2 + 'px'
this.textEditNode.style.minHeight = originHeight + 'px'
this.textEditNode.style.left =
rect.left + (rect.width - originWidth) / 2 + 'px'
this.textEditNode.style.top =
rect.top + (rect.height - originHeight) / 2 + 'px'
this.textEditNode.style.left = rect.left + 'px'
this.textEditNode.style.top = rect.top + 'px'
this.textEditNode.style.display = 'block'
this.textEditNode.style.maxWidth = this.mindMap.opt.textAutoWrapWidth + 'px'
this.textEditNode.style.transform = `scale(${rect.width / originWidth}, ${
rect.height / originHeight
})`
this.textEditNode.style.maxWidth = this.mindMap.opt.textAutoWrapWidth + paddingX * 2 + 'px'
this.textEditNode.style.transform = `scale(${scaleX}, ${scaleY})`
this.textEditNode.style.transformOrigin = 'left top'
if (!node.nodeData.data.richText) {
// 还不是富文本的情况
let text = node.nodeData.data.text.split(/\n/gim).join('<br>')
let html = `<p>${text}</p>`
this.textEditNode.innerHTML = html
this.textEditNode.innerHTML = this.cacheEditingText || html
} else {
this.textEditNode.innerHTML = node.nodeData.data.text
this.textEditNode.innerHTML = this.cacheEditingText || node.nodeData.data.text
}
this.initQuillEditor()
document.querySelector('.ql-editor').style.minHeight = originHeight + 'px'
this.showTextEdit = true
this.selectAll()
this.focus()
if (!node.nodeData.data.richText) {
// 如果是非富文本的情况,需要手动应用文本样式
this.setTextStyleIfNotRichText(node)
}
this.cacheEditingText = ''
}
// 如果是非富文本的情况,需要手动应用文本样式
@@ -144,18 +198,24 @@ class RichText {
underline: node.style.merge('textDecoration') === 'underline',
strike: node.style.merge('textDecoration') === 'line-through'
}
this.formatText(style)
this.formatAllText(style)
}
// 获取当前正在编辑的内容
getEditText() {
let html = this.quill.container.firstChild.innerHTML
// 去除最后的空行
return html.replace(/<p><br><\/p>$/, '')
}
// 隐藏文本编辑控件,即完成编辑
hideEditText() {
hideEditText(nodes) {
if (!this.showTextEdit) {
return
}
let html = this.quill.container.firstChild.innerHTML
// 去除最后的空行
html = html.replace(/<p><br><\/p>$/, '')
this.mindMap.renderer.activeNodeList.forEach(node => {
let html = this.getEditText()
let list = nodes && nodes.length > 0 ? nodes : this.mindMap.renderer.activeNodeList
list.forEach(node => {
this.mindMap.execCommand('SET_NODE_TEXT', node, html, true)
if (node.isGeneralization) {
// 概要节点
@@ -166,7 +226,7 @@ class RichText {
this.mindMap.emit(
'hide_text_edit',
this.textEditNode,
this.mindMap.renderer.activeNodeList
list
)
this.textEditNode.style.display = 'none'
this.showTextEdit = false
@@ -228,6 +288,12 @@ class RichText {
this.quill.setSelection(0, this.quill.getLength())
}
// 聚焦
focus() {
let len = this.quill.getLength()
this.quill.setSelection(len, len)
}
// 格式化当前选中的文本
formatText(config = {}, clear = false) {
if (!this.range && !this.lastRange) return
@@ -338,90 +404,41 @@ class RichText {
return data
}
// 将svg中嵌入的dom元素转换成图片
async _handleSvgDomElements(svg) {
svg = svg.clone()
let foreignObjectList = svg.find('foreignObject')
let task = foreignObjectList.map(async item => {
let clone = item.first().node.cloneNode(true)
let div = document.createElement('div')
div.style.cssText = `position: fixed; left: -999999px;`
div.appendChild(clone)
this.mindMap.el.appendChild(div)
let canvas = await html2canvas(clone, {
backgroundColor: null
})
this.mindMap.el.removeChild(div)
let imgNode = new SvgImage()
.load(canvas.toDataURL())
.size(canvas.width, canvas.height)
item.replace(imgNode)
})
await Promise.all(task)
return {
svg: svg,
svgHTML: svg.svg()
}
}
// 将svg中嵌入的dom元素转换成图片
handleSvgDomElements(svg) {
return new Promise((resolve, reject) => {
svg = svg.clone()
let foreignObjectList = svg.find('foreignObject')
let index = 0
let len = foreignObjectList.length
let transform = async () => {
this.mindMap.emit('transforming-dom-to-images', index, len)
try {
let item = foreignObjectList[index++]
let parent = item.parent()
let clone = item.first().node.cloneNode(true)
let div = document.createElement('div')
div.style.cssText = `position: fixed; left: -999999px;`
div.appendChild(clone)
this.mindMap.el.appendChild(div)
let canvas = await html2canvas(clone, {
backgroundColor: null
})
// 优先使用原始宽高因为当设备的window.devicePixelRatio不为1时html2canvas输出的图片会更大
let imgNodeWidth = parent.attr('data-width') || canvas.width
let imgNodeHeight = parent.attr('data-height') || canvas.height
this.mindMap.el.removeChild(div)
let imgNode = new SvgImage()
.load(canvas.toDataURL())
.size(imgNodeWidth, imgNodeHeight)
.x((parent ? parent.attr('data-offsetx') : 0) || 0)
item.replace(imgNode)
if (index <= len - 1) {
setTimeout(() => {
transform()
}, 0)
} else {
resolve({
svg: svg,
svgHTML: svg.svg()
})
}
} catch (error) {
reject(error)
}
// 处理导出为图片
async handleExportPng(node) {
let el = document.createElement('div')
el.style.position = 'absolute'
el.style.left = '-9999999px'
el.appendChild(node)
this.mindMap.el.appendChild(el)
// 遍历所有节点将它们的margin和padding设为0
let walk = (root) => {
root.style.margin = 0
root.style.padding = 0
if (root.hasChildNodes()) {
Array.from(root.children).forEach((item) => {
walk(item)
})
}
if (len > 0) transform()
}
walk(node)
let canvas = await html2canvas(el, {
backgroundColor: null
})
this.mindMap.el.removeChild(el)
return canvas.toDataURL()
}
// 将所有节点转换成非富文本节点
transformAllNodesToNormalNode() {
let div = document.createElement('div')
walk(
this.mindMap.renderer.renderTree,
null,
node => {
if (node.data.richText) {
node.data.richText = false
div.innerHTML = node.data.text
node.data.text = div.textContent
node.data.text = getTextFromHtml(node.data.text)
// delete node.data.uid
}
},
null,
@@ -429,12 +446,33 @@ class RichText {
0,
0
)
this.mindMap.reRender()
// 清空历史数据,并且触发数据变化
this.mindMap.command.clearHistory()
this.mindMap.command.addHistory()
this.mindMap.render(null, CONSTANTS.TRANSFORM_TO_NORMAL_NODE)
}
// 处理导入数据
handleSetData(data) {
let walk = (root) => {
if (!root.data.richText) {
root.data.richText = true
root.data.resetRichText = true
}
if (root.children && root.children.length > 0) {
Array.from(root.children).forEach((item) => {
walk(item)
})
}
}
walk(data)
return data
}
// 插件被移除前做的事情
beforePluginRemove() {
this.transformAllNodesToNormalNode()
document.head.removeChild(this.styleEl)
}
}

View File

@@ -17,7 +17,7 @@ class Select {
// 绑定事件
bindEvent() {
this.checkInNodes = throttle(this.checkInNodes, 500, this)
this.checkInNodes = throttle(this.checkInNodes, 300, this)
this.mindMap.on('mousedown', e => {
if (this.mindMap.opt.readonly) {
return
@@ -146,22 +146,26 @@ class Select {
let bottom = (top + height) * scaleY + translateY
left = left * scaleX + translateX
top = top * scaleY + translateY
if (left >= minx && right <= maxx && top >= miny && bottom <= maxy) {
this.mindMap.batchExecution.push('activeNode' + node.uid, () => {
if ((left >= minx && left <= maxx ||
right >= minx && right <= maxx) &&
(top >= miny && top <= maxy ||
bottom >= miny && bottom <= maxy)
) {
// this.mindMap.batchExecution.push('activeNode' + node.uid, () => {
if (node.nodeData.data.isActive) {
return
}
this.mindMap.renderer.setNodeActive(node, true)
this.mindMap.renderer.addActiveNode(node)
})
// })
} else if (node.nodeData.data.isActive) {
this.mindMap.batchExecution.push('activeNode' + node.uid, () => {
// this.mindMap.batchExecution.push('activeNode' + node.uid, () => {
if (!node.nodeData.data.isActive) {
return
}
this.mindMap.renderer.setNodeActive(node, false)
this.mindMap.renderer.removeActiveNode(node)
})
// })
}
})
}

View File

@@ -1,3 +1,6 @@
import { Rect, Polygon, Path } from '@svgdotjs/svg.js'
import { CONSTANTS } from './utils/constant'
// 节点形状类
export default class Shape {
constructor(node) {
@@ -13,37 +16,37 @@ export default class Shape {
const actHeight = height + paddingY * 2
const actOffset = Math.abs(actWidth - actHeight)
switch (shape) {
case 'roundedRectangle':
case CONSTANTS.SHAPE.ROUNDED_RECTANGLE:
return {
paddingX: height > width ? (height - width) / 2 : 0,
paddingY: 0
}
case 'diamond':
case CONSTANTS.SHAPE.DIAMOND:
return {
paddingX: width / 2,
paddingY: height / 2
}
case 'parallelogram':
case CONSTANTS.SHAPE.PARALLELOGRAM:
return {
paddingX: paddingX <= 0 ? defaultPaddingX : 0,
paddingY: 0
}
case 'outerTriangularRectangle':
case CONSTANTS.SHAPE.OUTER_TRIANGULAR_RECTANGLE:
return {
paddingX: paddingX <= 0 ? defaultPaddingX : 0,
paddingY: 0
}
case 'innerTriangularRectangle':
case CONSTANTS.SHAPE.INNER_TRIANGULAR_RECTANGLE:
return {
paddingX: paddingX <= 0 ? defaultPaddingX : 0,
paddingY: 0
}
case 'ellipse':
case CONSTANTS.SHAPE.ELLIPSE:
return {
paddingX: paddingX <= 0 ? defaultPaddingX : 0,
paddingY: paddingY <= 0 ? defaultPaddingY : 0
}
case 'circle':
case CONSTANTS.SHAPE.CIRCLE:
return {
paddingX: actHeight > actWidth ? actOffset / 2 : 0,
paddingY: actHeight < actWidth ? actOffset / 2 : 0
@@ -62,30 +65,30 @@ export default class Shape {
let { width, height } = this.node
let node = null
// 矩形
if (shape === 'rectangle') {
node = this.node.group.rect(width, height)
} else if (shape === 'diamond') {
if (shape === CONSTANTS.SHAPE.RECTANGLE) {
node = new Rect().size(width, height)
} else if (shape === CONSTANTS.SHAPE.DIAMOND) {
// 菱形
node = this.createDiamond()
} else if (shape === 'parallelogram') {
} else if (shape === CONSTANTS.SHAPE.PARALLELOGRAM) {
// 平行四边形
node = this.createParallelogram()
} else if (shape === 'roundedRectangle') {
} else if (shape === CONSTANTS.SHAPE.ROUNDED_RECTANGLE) {
// 圆角矩形
node = this.createRoundedRectangle()
} else if (shape === 'octagonalRectangle') {
} else if (shape === CONSTANTS.SHAPE.OCTAGONAL_RECTANGLE) {
// 八角矩形
node = this.createOctagonalRectangle()
} else if (shape === 'outerTriangularRectangle') {
} else if (shape === CONSTANTS.SHAPE.OUTER_TRIANGULAR_RECTANGLE) {
// 外三角矩形
node = this.createOuterTriangularRectangle()
} else if (shape === 'innerTriangularRectangle') {
} else if (shape === CONSTANTS.SHAPE.INNER_TRIANGULAR_RECTANGLE) {
// 内三角矩形
node = this.createInnerTriangularRectangle()
} else if (shape === 'ellipse') {
} else if (shape === CONSTANTS.SHAPE.ELLIPSE) {
// 椭圆
node = this.createEllipse()
} else if (shape === 'circle') {
} else if (shape === CONSTANTS.SHAPE.CIRCLE) {
// 圆
node = this.createCircle()
}
@@ -105,12 +108,12 @@ export default class Shape {
let bottomY = height
let leftX = 0
let leftY = halfHeight
return this.node.group.polygon(`
${topX}, ${topY}
${rightX}, ${rightY}
${bottomX}, ${bottomY}
${leftX}, ${leftY}
`)
return new Polygon().plot([
[topX, topY],
[rightX, rightY],
[bottomX, bottomY],
[leftX, leftY]
])
}
// 创建平行四边形
@@ -118,41 +121,41 @@ export default class Shape {
let { paddingX } = this.node.getPaddingVale()
paddingX = paddingX || this.node.shapePadding.paddingX
let { width, height } = this.node
return this.node.group.polygon(`
${paddingX}, ${0}
${width}, ${0}
${width - paddingX}, ${height}
${0}, ${height}
`)
return new Polygon().plot([
[paddingX, 0],
[width, 0],
[width - paddingX, height],
[0, height]
])
}
// 创建圆角矩形
createRoundedRectangle() {
let { width, height } = this.node
let halfHeight = height / 2
return this.node.group.path(`
M${halfHeight},0
L${width - halfHeight},0
A${height / 2},${height / 2} 0 0,1 ${width - halfHeight},${height}
L${halfHeight},${height}
A${height / 2},${height / 2} 0 0,1 ${halfHeight},${0}
`)
return new Path().plot(`
M${halfHeight},0
L${width - halfHeight},0
A${height / 2},${height / 2} 0 0,1 ${width - halfHeight},${height}
L${halfHeight},${height}
A${height / 2},${height / 2} 0 0,1 ${halfHeight},${0}
`)
}
// 创建八角矩形
createOctagonalRectangle() {
let w = 5
let { width, height } = this.node
return this.node.group.polygon(`
${0}, ${w}
${w}, ${0}
${width - w}, ${0}
${width}, ${w}
${width}, ${height - w}
${width - w}, ${height}
${w}, ${height}
${0}, ${height - w}
`)
return new Polygon().plot([
[0, w],
[w, 0],
[width - w, 0],
[width, w],
[width, height - w],
[width - w, height],
[w, height],
[0, height - w]
])
}
// 创建外三角矩形
@@ -160,14 +163,14 @@ export default class Shape {
let { paddingX } = this.node.getPaddingVale()
paddingX = paddingX || this.node.shapePadding.paddingX
let { width, height } = this.node
return this.node.group.polygon(`
${paddingX}, ${0}
${width - paddingX}, ${0}
${width}, ${height / 2}
${width - paddingX}, ${height}
${paddingX}, ${height}
${0}, ${height / 2}
`)
return new Polygon().plot([
[paddingX, 0],
[width - paddingX, 0],
[width, height / 2],
[width - paddingX, height],
[paddingX, height],
[0, height / 2]
])
}
// 创建内三角矩形
@@ -175,14 +178,14 @@ export default class Shape {
let { paddingX } = this.node.getPaddingVale()
paddingX = paddingX || this.node.shapePadding.paddingX
let { width, height } = this.node
return this.node.group.polygon(`
${0}, ${0}
${width}, ${0}
${width - paddingX / 2}, ${height / 2}
${width}, ${height}
${0}, ${height}
${paddingX / 2}, ${height / 2}
`)
return new Polygon().plot([
[0, 0],
[width, 0],
[width - paddingX / 2, height / 2],
[width, height],
[0, height],
[paddingX / 2, height / 2]
])
}
// 创建椭圆
@@ -190,12 +193,12 @@ export default class Shape {
let { width, height } = this.node
let halfWidth = width / 2
let halfHeight = height / 2
return this.node.group.path(`
M${halfWidth},0
A${halfWidth},${halfHeight} 0 0,1 ${halfWidth},${height}
M${halfWidth},${height}
A${halfWidth},${halfHeight} 0 0,1 ${halfWidth},${0}
`)
return new Path().plot(`
M${halfWidth},0
A${halfWidth},${halfHeight} 0 0,1 ${halfWidth},${height}
M${halfWidth},${height}
A${halfWidth},${halfHeight} 0 0,1 ${halfWidth},${0}
`)
}
// 创建圆
@@ -203,24 +206,24 @@ export default class Shape {
let { width, height } = this.node
let halfWidth = width / 2
let halfHeight = height / 2
return this.node.group.path(`
M${halfWidth},0
A${halfWidth},${halfHeight} 0 0,1 ${halfWidth},${height}
M${halfWidth},${height}
A${halfWidth},${halfHeight} 0 0,1 ${halfWidth},${0}
`)
return new Path().plot(`
M${halfWidth},0
A${halfWidth},${halfHeight} 0 0,1 ${halfWidth},${height}
M${halfWidth},${height}
A${halfWidth},${halfHeight} 0 0,1 ${halfWidth},${0}
`)
}
}
// 形状列表
export const shapeList = [
'rectangle',
'diamond',
'parallelogram',
'roundedRectangle',
'octagonalRectangle',
'outerTriangularRectangle',
'innerTriangularRectangle',
'ellipse',
'circle'
CONSTANTS.SHAPE.RECTANGLE,
CONSTANTS.SHAPE.DIAMOND,
CONSTANTS.SHAPE.PARALLELOGRAM,
CONSTANTS.SHAPE.ROUNDED_RECTANGLE,
CONSTANTS.SHAPE.OCTAGONAL_RECTANGLE,
CONSTANTS.SHAPE.OUTER_TRIANGULAR_RECTANGLE,
CONSTANTS.SHAPE.INNER_TRIANGULAR_RECTANGLE,
CONSTANTS.SHAPE.ELLIPSE,
CONSTANTS.SHAPE.CIRCLE
]

View File

@@ -2,10 +2,8 @@ import { tagColorList } from './utils/constant'
const rootProp = ['paddingX', 'paddingY']
// 样式类
class Style {
// 设置背景样式
static setBackgroundStyle(el, themeConfig) {
let { backgroundColor, backgroundImage, backgroundRepeat, backgroundPosition, backgroundSize } = themeConfig
el.style.backgroundColor = backgroundColor
@@ -20,35 +18,27 @@ class Style {
}
// 构造函数
constructor(ctx, themeConfig) {
constructor(ctx) {
this.ctx = ctx
this.themeConfig = themeConfig
}
// 更新主题配置
updateThemeConfig(themeConfig) {
this.themeConfig = themeConfig
}
// 合并样式
merge(prop, root, isActive) {
let themeConfig = this.ctx.mindMap.themeConfig
// 三级及以下节点
let defaultConfig = this.themeConfig.node
let defaultConfig = themeConfig.node
if (root || rootProp.includes(prop)) {
// 直接使用最外层样式
defaultConfig = this.themeConfig
defaultConfig = themeConfig
} else if (this.ctx.isGeneralization) {
// 概要节点
defaultConfig = this.themeConfig.generalization
defaultConfig = themeConfig.generalization
} else if (this.ctx.layerIndex === 0) {
// 根节点
defaultConfig = this.themeConfig.root
defaultConfig = themeConfig.root
} else if (this.ctx.layerIndex === 1) {
// 二级节点
defaultConfig = this.themeConfig.second
defaultConfig = themeConfig.second
}
// 激活状态
if (isActive !== undefined ? isActive : this.ctx.nodeData.data.isActive) {
@@ -68,39 +58,35 @@ class Style {
}
// 获取某个样式值
getStyle(prop, root, isActive) {
return this.merge(prop, root, isActive)
}
// 获取自身自定义样式
getSelfStyle(prop) {
return this.ctx.nodeData.data[prop]
}
// 矩形
rect(node) {
this.shape(node)
node.radius(this.merge('borderRadius'))
}
// 矩形外的其他形状
shape(node) {
node.fill({
color: this.merge('fillColor')
})
// 节点使用横线样式,不需要渲染非激活状态的边框样式
if (
!this.ctx.isRoot &&
!this.ctx.isGeneralization &&
this.themeConfig.nodeUseLineStyle &&
!this.ctx.nodeData.data.isActive
) {
return
}
// if (
// !this.ctx.isRoot &&
// !this.ctx.isGeneralization &&
// this.ctx.mindMap.themeConfig.nodeUseLineStyle &&
// !this.ctx.nodeData.data.isActive
// ) {
// return
// }
node.stroke({
color: this.merge('borderColor'),
width: this.merge('borderWidth'),
@@ -109,7 +95,6 @@ class Style {
}
// 文字
text(node) {
node
.fill({
@@ -124,6 +109,18 @@ class Style {
})
}
// 生成内联样式
createStyleText() {
return `
color: ${this.merge('color')};
font-family: ${this.merge('fontFamily')};
font-size: ${this.merge('fontSize') + 'px'};
font-weight: ${this.merge('fontWeight')};
font-style: ${this.merge('fontStyle')};
text-decoration: ${this.merge('textDecoration')}
`
}
// 获取文本样式
getTextFontStyle() {
return {
@@ -135,17 +132,15 @@ class Style {
}
// html文字节点
domText(node, fontSizeScale = 1) {
domText(node, fontSizeScale = 1, isMultiLine) {
node.style.fontFamily = this.merge('fontFamily')
node.style.fontSize = this.merge('fontSize') * fontSizeScale + 'px'
node.style.fontWeight = this.merge('fontWeight') || 'normal'
node.style.lineHeight = this.merge('lineHeight')
node.style.lineHeight = !isMultiLine ? 'normal' : this.merge('lineHeight')
node.style.fontStyle = this.merge('fontStyle')
}
// 标签文字
tagText(node, index) {
node
.fill({
@@ -157,7 +152,6 @@ class Style {
}
// 标签矩形
tagRect(node, index) {
node.fill({
color: tagColorList[index].background
@@ -165,7 +159,6 @@ class Style {
}
// 内置图标
iconNode(node) {
node.attr({
fill: this.merge('color')
@@ -173,13 +166,11 @@ class Style {
}
// 连线
line(node, { width, color, dasharray } = {}) {
node.stroke({ width, color, dasharray }).fill({ color: 'none' })
}
// 概要连线
generalizationLine(node) {
node
.stroke({
@@ -189,11 +180,15 @@ class Style {
.fill({ color: 'none' })
}
// 按钮
iconBtn(node, fillNode) {
node.fill({ color: '#808080' })
fillNode.fill({ color: '#fff' })
// 展开收起按钮
iconBtn(node, node2, fillNode) {
let { color, fill } = this.ctx.mindMap.opt.expandBtnStyle || {
color: '#808080',
fill: '#fff'
}
node.fill({ color: color })
node2.fill({ color: color })
fillNode.fill({ color: fill })
}
}

View File

@@ -1,4 +1,4 @@
import { getStrWithBrFromHtml } from './utils'
import { getStrWithBrFromHtml, checkNodeOuter } from './utils'
// 节点文字编辑类
export default class TextEdit {
@@ -6,16 +6,21 @@ export default class TextEdit {
constructor(renderer) {
this.renderer = renderer
this.mindMap = renderer.mindMap
// 当前编辑的节点
this.currentNode = null
// 文本编辑框
this.textEditNode = null
// 文本编辑框是否显示
this.showTextEdit = false
// 如果编辑过程中缩放画布了,那么缓存当前编辑的内容
this.cacheEditingText = ''
this.bindEvent()
}
// 事件
bindEvent() {
this.show = this.show.bind(this)
this.onScale = this.onScale.bind(this)
// 节点双击事件
this.mindMap.on('node_dblclick', this.show)
// 点击事件
@@ -23,6 +28,16 @@ export default class TextEdit {
// 隐藏文本编辑框
this.hideEditTextBox()
})
this.mindMap.on('body_click', () => {
// 隐藏文本编辑框
if (this.mindMap.opt.isEndNodeTextEditOnClickOuter) {
this.hideEditTextBox()
}
})
this.mindMap.on('svg_mousedown', () => {
// 隐藏文本编辑框
this.hideEditTextBox()
})
// 展开收缩按钮点击事件
this.mindMap.on('expand_btn_click', () => {
this.hideEditTextBox()
@@ -38,6 +53,7 @@ export default class TextEdit {
}
this.show(this.renderer.activeNodeList[0])
})
this.mindMap.on('scale', this.onScale)
}
// 注册临时快捷键
@@ -50,6 +66,9 @@ export default class TextEdit {
// 显示文本编辑框
show(node) {
this.currentNode = node
let { offsetLeft, offsetTop } = checkNodeOuter(this.mindMap, node)
this.mindMap.view.translateXY(offsetLeft, offsetTop)
let rect = node._textData.node.node.getBoundingClientRect()
if (this.mindMap.richText) {
this.mindMap.richText.showEditText(node, rect)
@@ -58,6 +77,19 @@ export default class TextEdit {
this.showEditTextBox(node, rect)
}
// 处理画布缩放
onScale() {
if (!this.currentNode) return
if (this.mindMap.richText) {
this.mindMap.richText.cacheEditingText = this.mindMap.richText.getEditText()
this.mindMap.richText.showTextEdit = false
} else {
this.cacheEditingText = this.getEditText()
this.showTextEdit = false
}
this.show(this.currentNode)
}
// 显示文本编辑框
showEditTextBox(node, rect) {
this.mindMap.emit('before_show_text_edit')
@@ -69,25 +101,34 @@ export default class TextEdit {
this.textEditNode.addEventListener('keyup', e => {
e.stopPropagation()
})
this.textEditNode.addEventListener('click', e => {
e.stopPropagation()
})
document.body.appendChild(this.textEditNode)
}
let scale = this.mindMap.view.scale
let lineHeight = node.style.merge('lineHeight')
let fontSize = node.style.merge('fontSize')
node.style.domText(this.textEditNode, scale)
this.textEditNode.innerHTML = node.nodeData.data.text
.split(/\n/gim)
.join('<br>')
let textLines = (this.cacheEditingText || node.nodeData.data.text).split(/\n/gim)
let isMultiLine = node._textData.node.attr('data-ismultiLine') === 'true'
node.style.domText(this.textEditNode, scale, isMultiLine)
this.textEditNode.style.zIndex = this.mindMap.opt.nodeTextEditZIndex
this.textEditNode.innerHTML = textLines.join('<br>')
this.textEditNode.style.minWidth = rect.width + 10 + 'px'
this.textEditNode.style.minHeight = rect.height + 6 + 'px'
this.textEditNode.style.left = rect.left + 'px'
this.textEditNode.style.top = rect.top + 'px'
this.textEditNode.style.display = 'block'
this.textEditNode.style.maxWidth = this.mindMap.opt.textAutoWrapWidth * scale + 'px'
this.textEditNode.style.transform = `translateY(${-(lineHeight * fontSize - fontSize) / 2 * scale}px)`
if (isMultiLine && lineHeight !== 1) {
this.textEditNode.style.transform = `translateY(${-((lineHeight * fontSize - fontSize) / 2) * scale}px)`
}
this.showTextEdit = true
// 选中文本
this.selectNodeText()
if (!this.cacheEditingText) {
this.selectNodeText()
}
this.cacheEditingText = ''
}
// 选中文本
@@ -99,8 +140,14 @@ export default class TextEdit {
selection.addRange(range)
}
// 获取当前正在编辑的内容
getEditText() {
return getStrWithBrFromHtml(this.textEditNode.innerHTML)
}
// 隐藏文本编辑框
hideEditTextBox() {
this.currentNode = null
if (this.mindMap.richText) {
return this.mindMap.richText.hideEditText()
}
@@ -108,7 +155,7 @@ export default class TextEdit {
return
}
this.renderer.activeNodeList.forEach(node => {
let str = getStrWithBrFromHtml(this.textEditNode.innerHTML)
let str = this.getEditText()
this.mindMap.execCommand('SET_NODE_TEXT', node, str)
if (node.isGeneralization) {
// 概要节点
@@ -126,6 +173,7 @@ export default class TextEdit {
this.textEditNode.style.fontFamily = 'inherit'
this.textEditNode.style.fontSize = 'inherit'
this.textEditNode.style.fontWeight = 'normal'
this.textEditNode.style.transform = 'translateY(0)'
this.showTextEdit = false
}
}

View File

@@ -1,3 +1,5 @@
import { CONSTANTS } from './utils/constant'
// 视图操作类
class View {
// 构造函数
@@ -58,35 +60,35 @@ class View {
if (this.mindMap.opt.customHandleMousewheel && typeof this.mindMap.opt.customHandleMousewheel === 'function') {
return this.mindMap.opt.customHandleMousewheel(e)
}
if (this.mindMap.opt.mousewheelAction === 'zoom') {
if (this.mindMap.opt.mousewheelAction === CONSTANTS.MOUSE_WHEEL_ACTION.ZOOM) {
switch (dir) {
// 鼠标滚轮,向上和向左,都是缩小
case 'up':
case 'left':
case CONSTANTS.DIR.UP:
case CONSTANTS.DIR.LEFT:
this.narrow()
break
// 鼠标滚轮,向下和向右,都是放大
case 'down':
case 'right':
case CONSTANTS.DIR.DOWN:
case CONSTANTS.DIR.RIGHT:
this.enlarge()
break
}
} else {
switch (dir){
// 上移
case 'down':
case CONSTANTS.DIR.DOWN:
this.translateY(-this.mindMap.opt.mousewheelMoveStep)
break
// 下移
case 'up':
case CONSTANTS.DIR.UP:
this.translateY(this.mindMap.opt.mousewheelMoveStep)
break
// 右移
case 'left':
case CONSTANTS.DIR.LEFT:
this.translateX(-this.mindMap.opt.mousewheelMoveStep)
break
// 左移
case 'right':
case CONSTANTS.DIR.RIGHT:
this.translateX(this.mindMap.opt.mousewheelMoveStep)
break
}
@@ -122,6 +124,13 @@ class View {
}
}
// 平移x,y方向
translateXY(x, y) {
this.x += x
this.y += y
this.transform()
}
// 平移x方向
translateX(step) {
this.x += step
@@ -158,10 +167,14 @@ class View {
// 恢复
reset() {
let scaleChange = this.scale !== 1
this.scale = 1
this.x = 0
this.y = 0
this.transform()
if (scaleChange) {
this.mindMap.emit('scale', this.scale)
}
}
// 缩小

View File

@@ -1,10 +0,0 @@
.ql-editor {
overflow: hidden;
padding: 0;
height: auto;
}
.ql-container {
height: auto;
font-size: inherit;
}

View File

@@ -1,4 +1,5 @@
import Node from '../Node'
import { CONSTANTS, initRootNodePositionMap } from '../utils/constant'
// 布局基类
class Base {
@@ -12,6 +13,8 @@ class Base {
this.draw = this.mindMap.draw
// 根节点
this.root = null
// 保存所有uid和节点用于复用
this.nodePool = {}
}
// 计算节点位置
@@ -32,26 +35,75 @@ class Base {
// 概要节点
renderGeneralization() {}
// 通过uid缓存节点
cacheNode(uid, node) {
// 记录本次渲染时的节点
this.renderer.nodeCache[uid] = node
// 记录所有渲染时的节点
this.nodePool[uid] = node
// 如果总缓存数量达到1000直接清空
if (Object.keys(this.nodePool).length > 1000) {
this.clearNodePool()
}
}
// 清空节点存储池
clearNodePool() {
this.nodePool = {}
}
// 检查当前来源是否需要重新计算节点大小
checkIsNeedResizeSources() {
return [CONSTANTS.CHANGE_THEME, CONSTANTS.TRANSFORM_TO_NORMAL_NODE].includes(this.renderer.renderSource)
}
// 创建节点实例
createNode(data, parent, isRoot, layerIndex) {
// 创建节点
let newNode = null
// 复用节点
// 数据上保存了节点引用,那么直接复用节点
if (data && data._node && !this.renderer.reRender) {
newNode = data._node
newNode.reset()
newNode.layerIndex = layerIndex
this.cacheNode(data._node.uid, newNode)
// 主题或主题配置改变了需要重新计算节点大小和布局
if (this.checkIsNeedResizeSources()) {
newNode.getSize()
newNode.needLayout = true
}
} else if (this.nodePool[data.data.uid] && !this.renderer.reRender) {
// 数据上没有保存节点引用但是通过uid找到了缓存的节点也可以复用
newNode = this.nodePool[data.data.uid]
// 保存该节点上一次的数据
let lastData = JSON.stringify(newNode.nodeData.data)
newNode.reset()
newNode.nodeData = newNode.handleData(data || {})
newNode.layerIndex = layerIndex
this.cacheNode(data.data.uid, newNode)
data._node = newNode
// 主题或主题配置改变了需要重新计算节点大小和布局
let isResizeSource = this.checkIsNeedResizeSources()
// 节点数据改变了需要重新计算节点大小和布局
let isNodeDataChange = lastData !== JSON.stringify(data.data)
if (isResizeSource || isNodeDataChange) {
newNode.getSize()
newNode.needLayout = true
}
} else {
// 创建新节点
let uid = this.mindMap.uid++
newNode = new Node({
data,
uid: this.mindMap.uid++,
uid,
renderer: this.renderer,
mindMap: this.mindMap,
draw: this.draw,
layerIndex
})
newNode.getSize()
// uid保存到数据上为了节点复用
data.data.uid = uid
this.cacheNode(uid, newNode)
// 数据关联实际节点
data._node = newNode
if (data.data.isActive) {
@@ -70,10 +122,28 @@ class Base {
return newNode
}
// 格式化节点位置
formatPosition(value, size, nodeSize) {
if (typeof value === 'number') {
return value
} else if (initRootNodePositionMap[value] !== undefined) {
return size * initRootNodePositionMap[value]
} else if (/^\d\d*%$/.test(value)) {
return Number.parseFloat(value) / 100 * size
} else {
return (size - nodeSize) / 2
}
}
// 定位节点到画布中间
setNodeCenter(node) {
node.left = (this.mindMap.width - node.width) / 2
node.top = (this.mindMap.height - node.height) / 2
let { initRootNodePosition } = this.mindMap.opt
let { CENTER }= CONSTANTS.INIT_ROOT_NODE_POSITION
if (!initRootNodePosition || !Array.isArray(initRootNodePosition) || initRootNodePosition.length < 2) {
initRootNodePosition = [CENTER, CENTER]
}
node.left = this.formatPosition(initRootNodePosition[0], this.mindMap.width, node.width)
node.top = this.formatPosition(initRootNodePosition[1], this.mindMap.height, node.height)
}
// 更新子节点属性
@@ -87,6 +157,37 @@ class Base {
})
}
// 更新子节点多个属性
updateChildrenPro(children, props) {
children.forEach(item => {
Object.keys(props).forEach((prop) => {
item[prop] += props[prop]
})
if (item.children && item.children.length && !item.hasCustomPosition()) {
// 适配自定义位置
this.updateChildrenPro(item.children, props)
}
})
}
// 递归计算节点的宽度
getNodeAreaWidth(node) {
let widthArr = []
let loop = (node, width) => {
if (node.children.length) {
width += node.width / 2
node.children.forEach(item => {
loop(item, width)
})
} else {
width += node.width
widthArr.push(width)
}
}
loop(node, 0)
return Math.max(...widthArr)
}
// 二次贝塞尔曲线
quadraticCurvePath(x1, y1, x2, y2) {
let cx = x1 + (x2 - x1) * 0.2
@@ -196,6 +297,11 @@ class Base {
generalizationNodeMargin
}
}
// 获取节点实际存在几个子节点
getNodeActChildrenLength(node) {
return node.nodeData.children && node.nodeData.children.length
}
}
export default Base

View File

@@ -1,386 +1,354 @@
import Base from './Base'
import { walk, asyncRun } from '../utils'
// 目录组织图
class CatalogOrganization extends Base {
// 构造函数
constructor(opt = {}) {
super(opt)
}
// 布局
doLayout(callback) {
let task = [
() => {
this.computedBaseValue()
},
() => {
this.computedLeftTopValue()
},
() => {
this.adjustLeftTopValue()
},
() => {
callback(this.root)
}
]
asyncRun(task)
}
// 遍历数据计算节点的left、width、height
computedBaseValue() {
walk(
this.renderer.renderTree,
null,
(cur, parent, isRoot, layerIndex) => {
let newNode = this.createNode(cur, parent, isRoot, layerIndex)
// 根节点定位在画布中心位置
if (isRoot) {
this.setNodeCenter(newNode)
} else {
// 非根节点
if (parent._node.isRoot) {
newNode.top =
parent._node.top +
parent._node.height +
this.getMarginX(layerIndex)
}
}
if (!cur.data.expand) {
return true
}
},
(cur, parent, isRoot, layerIndex) => {
if (isRoot) {
let len = cur.data.expand === false ? 0 : cur._node.children.length
cur._node.childrenAreaWidth = len
? cur._node.children.reduce((h, item) => {
return h + item.width
}, 0) +
(len + 1) * this.getMarginX(layerIndex + 1)
: 0
}
},
true,
0
)
}
// 遍历节点树计算节点的left、top
computedLeftTopValue() {
walk(
this.root,
null,
(node, parent, isRoot, layerIndex) => {
if (
node.nodeData.data.expand &&
node.children &&
node.children.length
) {
let marginX = this.getMarginX(layerIndex + 1)
let marginY = this.getMarginY(layerIndex + 1)
if (isRoot) {
let left = node.left + node.width / 2 - node.childrenAreaWidth / 2
let totalLeft = left + marginX
node.children.forEach(cur => {
cur.left = totalLeft
totalLeft += cur.width + marginX
})
} else {
let totalTop = node.top + node.height + marginY + node.expandBtnSize
node.children.forEach(cur => {
cur.left = node.left + node.width * 0.5
cur.top = totalTop
totalTop += cur.height + marginY + node.expandBtnSize
})
}
}
},
null,
true
)
}
// 调整节点left、top
adjustLeftTopValue() {
walk(
this.root,
null,
(node, parent, isRoot, layerIndex) => {
if (!node.nodeData.data.expand) {
return
}
// 调整left
if (parent && parent.isRoot) {
let areaWidth = this.getNodeAreaWidth(node)
let difference = areaWidth - node.width
if (difference > 0) {
this.updateBrothersLeft(node, difference / 2)
}
}
// 调整top
let len = node.children.length
if (parent && !parent.isRoot && len > 0) {
let marginY = this.getMarginY(layerIndex + 1)
let totalHeight =
node.children.reduce((h, item) => {
return h + item.height
}, 0) +
(len + 1) * marginY +
len * node.expandBtnSize
this.updateBrothersTop(node, totalHeight)
}
},
null,
true
)
}
// 递归计算节点的宽度
getNodeAreaWidth(node) {
let widthArr = []
let loop = (node, width) => {
if (node.children.length) {
width += node.width / 2
node.children.forEach(item => {
loop(item, width)
})
} else {
width += node.width
widthArr.push(width)
}
}
loop(node, 0)
return Math.max(...widthArr)
}
// 调整兄弟节点的left
updateBrothersLeft(node, addWidth) {
if (node.parent) {
let childrenList = node.parent.children
let index = childrenList.findIndex(item => {
return item === node
})
// 存在大于一个节点时,第一个或最后一个节点自身也需要移动,否则两边不对称
if (
(index === 0 || index === childrenList.length - 1) &&
childrenList.length > 1
) {
let _offset = index === 0 ? -addWidth : addWidth
node.left += _offset
if (
node.children &&
node.children.length &&
!node.hasCustomPosition()
) {
this.updateChildren(node.children, 'left', _offset)
}
}
childrenList.forEach((item, _index) => {
if (item.hasCustomPosition()) {
// 适配自定义位置
return
}
let _offset = 0
if (_index < index) {
// 左边的节点往左移
_offset = -addWidth
} else if (_index > index) {
// 右边的节点往右移
_offset = addWidth
}
item.left += _offset
// 同步更新子节点的位置
if (item.children && item.children.length) {
this.updateChildren(item.children, 'left', _offset)
}
})
// 更新父节点的位置
this.updateBrothersLeft(node.parent, addWidth)
}
}
// 调整兄弟节点的top
updateBrothersTop(node, addHeight) {
if (node.parent && !node.parent.isRoot) {
let childrenList = node.parent.children
let index = childrenList.findIndex(item => {
return item === node
})
childrenList.forEach((item, _index) => {
if (item.hasCustomPosition()) {
// 适配自定义位置
return
}
let _offset = 0
// 下面的节点往下移
if (_index > index) {
_offset = addHeight
}
item.top += _offset
// 同步更新子节点的位置
if (item.children && item.children.length) {
this.updateChildren(item.children, 'top', _offset)
}
})
// 更新父节点的位置
this.updateBrothersTop(node.parent, addHeight)
}
}
// 绘制连线,连接该节点到其子节点
renderLine(node, lines, style) {
if (node.children.length <= 0) {
return []
}
let { left, top, width, height, expandBtnSize } = node
let len = node.children.length
let marginX = this.getMarginX(node.layerIndex + 1)
if (node.isRoot) {
// 根节点
let x1 = left + width / 2
let y1 = top + height
let s1 = marginX * 0.7
let minx = Infinity
let maxx = -Infinity
node.children.forEach((item, index) => {
let x2 = item.left + item.width / 2
let y2 = item.top
if (x2 < minx) {
minx = x2
}
if (x2 > maxx) {
maxx = x2
}
// 节点使用横线风格,需要额外渲染横线
let nodeUseLineStylePath = this.mindMap.themeConfig.nodeUseLineStyle
? ` L ${item.left},${y2} L ${item.left + item.width},${y2}`
: ''
let path =
`M ${x2},${y1 + s1} L ${x2},${y1 + s1 > y2 ? y2 + item.height : y2}` +
nodeUseLineStylePath
// 竖线
lines[index].plot(path)
style && style(lines[index], item)
})
minx = Math.min(minx, x1)
maxx = Math.max(maxx, x1)
// 父节点的竖线
let line1 = this.draw.path()
node.style.line(line1)
line1.plot(`M ${x1},${y1} L ${x1},${y1 + s1}`)
node._lines.push(line1)
style && style(line1, node)
// 水平线
if (len > 0) {
let lin2 = this.draw.path()
node.style.line(lin2)
lin2.plot(`M ${minx},${y1 + s1} L ${maxx},${y1 + s1}`)
node._lines.push(lin2)
style && style(lin2, node)
}
} else {
// 非根节点
let y1 = top + height
let maxy = -Infinity
let x2 = node.left + node.width * 0.3
node.children.forEach((item, index) => {
// 为了适配自定义位置,下面做了各种位置的兼容
let y2 = item.top + item.height / 2
if (y2 > maxy) {
maxy = y2
}
// 水平线
let path = ''
let _left = item.left
let _isLeft = item.left + item.width < x2
let _isXCenter = false
if (_isLeft) {
// 水平位置在父节点左边
_left = item.left + item.width
} else if (item.left < x2 && item.left + item.width > x2) {
// 水平位置在父节点之间
_isXCenter = true
y2 = item.top
maxy = y2
}
if (y2 > top && y2 < y1) {
// 自定义位置的情况:垂直位置节点在父节点之间
path = `M ${
_isLeft ? node.left : node.left + node.width
},${y2} L ${_left},${y2}`
} else if (y2 < y1) {
// 自定义位置的情况:垂直位置节点在父节点上面
if (_isXCenter) {
y2 = item.top + item.height
_left = x2
}
path = `M ${x2},${top} L ${x2},${y2} L ${_left},${y2}`
} else {
if (_isXCenter) {
_left = x2
}
path = `M ${x2},${y2} L ${_left},${y2}`
}
// 节点使用横线风格,需要额外渲染横线
let nodeUseLineStylePath = this.mindMap.themeConfig.nodeUseLineStyle
? ` L ${_left},${y2 - item.height / 2} L ${_left},${
y2 + item.height / 2
}`
: ''
path += nodeUseLineStylePath
lines[index].plot(path)
style && style(lines[index], item)
})
// 竖线
if (len > 0) {
let lin2 = this.draw.path()
expandBtnSize = len > 0 ? expandBtnSize : 0
node.style.line(lin2)
if (maxy < y1 + expandBtnSize) {
lin2.hide()
} else {
lin2.plot(`M ${x2},${y1 + expandBtnSize} L ${x2},${maxy}`)
lin2.show()
}
node._lines.push(lin2)
style && style(lin2, node)
}
}
}
// 渲染按钮
renderExpandBtn(node, btn) {
let { width, height, expandBtnSize, isRoot } = node
if (!isRoot) {
let { translateX, translateY } = btn.transform()
btn.translate(
width * 0.3 - expandBtnSize / 2 - translateX,
height + expandBtnSize / 2 - translateY
)
}
}
// 创建概要节点
renderGeneralization(node, gLine, gNode) {
let {
top,
bottom,
right,
generalizationLineMargin,
generalizationNodeMargin
} = this.getNodeBoundaries(node, 'h')
let x1 = right + generalizationLineMargin
let y1 = top
import Base from './Base'
import { walk, asyncRun } from '../utils'
// 目录组织图
class CatalogOrganization extends Base {
// 构造函数
constructor(opt = {}) {
super(opt)
}
// 布局
doLayout(callback) {
let task = [
() => {
this.computedBaseValue()
},
() => {
this.computedLeftTopValue()
},
() => {
this.adjustLeftTopValue()
},
() => {
callback(this.root)
}
]
asyncRun(task)
}
// 遍历数据计算节点的left、width、height
computedBaseValue() {
walk(
this.renderer.renderTree,
null,
(cur, parent, isRoot, layerIndex) => {
let newNode = this.createNode(cur, parent, isRoot, layerIndex)
// 根节点定位在画布中心位置
if (isRoot) {
this.setNodeCenter(newNode)
} else {
// 根节点
if (parent._node.isRoot) {
newNode.top =
parent._node.top +
parent._node.height +
this.getMarginX(layerIndex)
}
}
if (!cur.data.expand) {
return true
}
},
(cur, parent, isRoot, layerIndex) => {
if (isRoot) {
let len = cur.data.expand === false ? 0 : cur._node.children.length
cur._node.childrenAreaWidth = len
? cur._node.children.reduce((h, item) => {
return h + item.width
}, 0) +
(len + 1) * this.getMarginX(layerIndex + 1)
: 0
}
},
true,
0
)
}
// 遍历节点树计算节点的left、top
computedLeftTopValue() {
walk(
this.root,
null,
(node, parent, isRoot, layerIndex) => {
if (
node.nodeData.data.expand &&
node.children &&
node.children.length
) {
let marginX = this.getMarginX(layerIndex + 1)
let marginY = this.getMarginY(layerIndex + 1)
if (isRoot) {
let left = node.left + node.width / 2 - node.childrenAreaWidth / 2
let totalLeft = left + marginX
node.children.forEach(cur => {
cur.left = totalLeft
totalLeft += cur.width + marginX
})
} else {
let totalTop = node.top + node.height + marginY + (this.getNodeActChildrenLength(node) > 0 ? node.expandBtnSize : 0)
node.children.forEach(cur => {
cur.left = node.left + node.width * 0.5
cur.top = totalTop
totalTop += cur.height + marginY + (this.getNodeActChildrenLength(cur) > 0 ? cur.expandBtnSize : 0)
})
}
}
},
null,
true
)
}
// 调整节点left、top
adjustLeftTopValue() {
walk(
this.root,
null,
(node, parent, isRoot, layerIndex) => {
if (!node.nodeData.data.expand) {
return
}
// 调整left
if (parent && parent.isRoot) {
let areaWidth = this.getNodeAreaWidth(node)
let difference = areaWidth - node.width
if (difference > 0) {
this.updateBrothersLeft(node, difference)
}
}
// 调整top
let len = node.children.length
if (parent && !parent.isRoot && len > 0) {
let marginY = this.getMarginY(layerIndex + 1)
let totalHeight =
node.children.reduce((h, item) => {
return h + item.height + (this.getNodeActChildrenLength(item) > 0 ? item.expandBtnSize : 0)
}, 0) +
len * marginY
this.updateBrothersTop(node, totalHeight)
}
},
(node, parent, isRoot) => {
if (isRoot) {
let { right, left } = this.getNodeBoundaries(node, 'h')
let childrenWidth = right - left
let offset = (node.left - left) - (childrenWidth - node.width) / 2
this.updateChildren(node.children, 'left', offset)
}
},
true
)
}
// 调整兄弟节点的left
updateBrothersLeft(node, addWidth) {
if (node.parent) {
let childrenList = node.parent.children
let index = childrenList.findIndex(item => {
return item === node
})
childrenList.forEach((item, _index) => {
if (item.hasCustomPosition() || _index <= index) {
// 适配自定义位置
return
}
item.left += addWidth
// 同步更新子节点的位置
if (item.children && item.children.length) {
this.updateChildren(item.children, 'left', addWidth)
}
})
// 更新父节点的位置
this.updateBrothersLeft(node.parent, addWidth)
}
}
// 调整兄弟节点的top
updateBrothersTop(node, addHeight) {
if (node.parent && !node.parent.isRoot) {
let childrenList = node.parent.children
let index = childrenList.findIndex(item => {
return item === node
})
childrenList.forEach((item, _index) => {
if (item.hasCustomPosition()) {
// 适配自定义位置
return
}
let _offset = 0
// 下面的节点往下移
if (_index > index) {
_offset = addHeight
}
item.top += _offset
// 同步更新子节点的位置
if (item.children && item.children.length) {
this.updateChildren(item.children, 'top', _offset)
}
})
// 更新父节点的位置
this.updateBrothersTop(node.parent, addHeight)
}
}
// 绘制连线,连接该节点到其子节点
renderLine(node, lines, style) {
if (node.children.length <= 0) {
return []
}
let { left, top, width, height, expandBtnSize } = node
if (!this.mindMap.opt.alwaysShowExpandBtn) {
expandBtnSize = 0
}
let len = node.children.length
let marginX = this.getMarginX(node.layerIndex + 1)
if (node.isRoot) {
// 根节点
let x1 = left + width / 2
let y1 = top + height
let s1 = marginX * 0.7
let minx = Infinity
let maxx = -Infinity
node.children.forEach((item, index) => {
let x2 = item.left + item.width / 2
let y2 = item.top
if (x2 < minx) {
minx = x2
}
if (x2 > maxx) {
maxx = x2
}
// 节点使用横线风格,需要额外渲染横线
let nodeUseLineStylePath = this.mindMap.themeConfig.nodeUseLineStyle
? ` L ${item.left},${y2} L ${item.left + item.width},${y2}`
: ''
let path =
`M ${x2},${y1 + s1} L ${x2},${y1 + s1 > y2 ? y2 + item.height : y2}` +
nodeUseLineStylePath
// 竖线
lines[index].plot(path)
style && style(lines[index], item)
})
minx = Math.min(minx, x1)
maxx = Math.max(maxx, x1)
// 父节点的竖线
let line1 = this.draw.path()
node.style.line(line1)
line1.plot(`M ${x1},${y1} L ${x1},${y1 + s1}`)
node._lines.push(line1)
style && style(line1, node)
// 水平线
if (len > 0) {
let lin2 = this.draw.path()
node.style.line(lin2)
lin2.plot(`M ${minx},${y1 + s1} L ${maxx},${y1 + s1}`)
node._lines.push(lin2)
style && style(lin2, node)
}
} else {
// 非根节点
let y1 = top + height
let maxy = -Infinity
let x2 = node.left + node.width * 0.3
node.children.forEach((item, index) => {
// 为了适配自定义位置,下面做了各种位置的兼容
let y2 = item.top + item.height / 2
if (y2 > maxy) {
maxy = y2
}
// 水平线
let path = ''
let _left = item.left
let _isLeft = item.left + item.width < x2
let _isXCenter = false
if (_isLeft) {
// 水平位置在父节点左边
_left = item.left + item.width
} else if (item.left < x2 && item.left + item.width > x2) {
// 水平位置在父节点之间
_isXCenter = true
y2 = item.top
maxy = y2
}
if (y2 > top && y2 < y1) {
// 自定义位置的情况:垂直位置节点在父节点之间
path = `M ${
_isLeft ? node.left : node.left + node.width
},${y2} L ${_left},${y2}`
} else if (y2 < y1) {
// 自定义位置的情况:垂直位置节点在父节点上面
if (_isXCenter) {
y2 = item.top + item.height
_left = x2
}
path = `M ${x2},${top} L ${x2},${y2} L ${_left},${y2}`
} else {
if (_isXCenter) {
_left = x2
}
path = `M ${x2},${y2} L ${_left},${y2}`
}
// 节点使用横线风格,需要额外渲染横线
let nodeUseLineStylePath = this.mindMap.themeConfig.nodeUseLineStyle
? ` L ${_left},${y2 - item.height / 2} L ${_left},${
y2 + item.height / 2
}`
: ''
path += nodeUseLineStylePath
lines[index].plot(path)
style && style(lines[index], item)
})
// 线
if (len > 0) {
let lin2 = this.draw.path()
expandBtnSize = len > 0 ? expandBtnSize : 0
node.style.line(lin2)
if (maxy < y1 + expandBtnSize) {
lin2.hide()
} else {
lin2.plot(`M ${x2},${y1 + expandBtnSize} L ${x2},${maxy}`)
lin2.show()
}
node._lines.push(lin2)
style && style(lin2, node)
}
}
}
// 渲染按钮
renderExpandBtn(node, btn) {
let { width, height, expandBtnSize, isRoot } = node
if (!isRoot) {
let { translateX, translateY } = btn.transform()
btn.translate(
width * 0.3 - expandBtnSize / 2 - translateX,
height + expandBtnSize / 2 - translateY
)
}
}
// 创建概要节点
renderGeneralization(node, gLine, gNode) {
let {
top,
bottom,
right,
generalizationLineMargin,
generalizationNodeMargin
} = this.getNodeBoundaries(node, 'h')
let x1 = right + generalizationLineMargin
let y1 = top
let x2 = right + generalizationLineMargin
let y2 = bottom
let cx = x1 + 20
let cy = y1 + (y2 - y1) / 2
let path = `M ${x1},${y1} Q ${cx},${cy} ${x2},${y2}`
gLine.plot(path)
gNode.left = right + generalizationNodeMargin
gNode.top = top + (bottom - top - gNode.height) / 2
}
}
export default CatalogOrganization

View File

@@ -0,0 +1,378 @@
import Base from './Base'
import { walk, asyncRun, degToRad } from '../utils'
import { CONSTANTS } from '../utils/constant'
import utils from './fishboneUtils'
// 鱼骨图
class Fishbone extends Base {
// 构造函数
constructor(opt = {}) {
super(opt)
this.indent = 0.3
this.childIndent = 0.5
}
// 布局
doLayout(callback) {
let task = [
() => {
this.computedBaseValue()
},
() => {
this.computedLeftTopValue()
},
() => {
this.adjustLeftTopValue()
},
() => {
callback(this.root)
}
]
asyncRun(task)
}
// 遍历数据创建节点、计算根节点的位置计算根节点的子节点的top值
computedBaseValue() {
walk(
this.renderer.renderTree,
null,
(node, parent, isRoot, layerIndex, index) => {
// 创建节点
let newNode = this.createNode(node, parent, isRoot, layerIndex)
// 根节点定位在画布中心位置
if (isRoot) {
this.setNodeCenter(newNode)
} else {
// 非根节点
// 三级及以下节点以上级方向为准
if (parent._node.dir) {
newNode.dir = parent._node.dir
} else {
// 节点生长方向
newNode.dir =
index % 2 === 0
? CONSTANTS.TIMELINE_DIR.TOP
: CONSTANTS.TIMELINE_DIR.BOTTOM
}
// 计算二级节点的top值
if (parent._node.isRoot) {
if (this.checkIsTop(newNode)) {
newNode.top = parent._node.top - newNode.height
} else {
newNode.top = parent._node.top + parent._node.height
}
}
}
if (!node.data.expand) {
return true
}
},
null,
true,
0
)
}
// 遍历节点树计算节点的left、top
computedLeftTopValue() {
walk(
this.root,
null,
(node, parent, isRoot, layerIndex) => {
if (node.isRoot) {
let topTotalLeft = node.left + node.width + node.height
let bottomTotalLeft = node.left + node.width + node.height
node.children.forEach(item => {
if (this.checkIsTop(item)) {
item.left = topTotalLeft
topTotalLeft += item.width
} else {
item.left = bottomTotalLeft + 20
bottomTotalLeft += item.width
}
})
}
let params = { layerIndex, node, ctx: this }
if (this.checkIsTop(node)) {
utils.top.computedLeftTopValue(params)
} else {
utils.bottom.computedLeftTopValue(params)
}
},
null,
true
)
}
// 调整节点left、top
adjustLeftTopValue() {
walk(
this.root,
null,
(node, parent, isRoot, layerIndex) => {
if (!node.nodeData.data.expand) {
return
}
let params = { node, parent, layerIndex, ctx: this }
if (this.checkIsTop(node)) {
utils.top.adjustLeftTopValueBefore(params)
} else {
utils.bottom.adjustLeftTopValueBefore(params)
}
},
(node, parent) => {
let params = { parent, node, ctx: this }
if (this.checkIsTop(node)) {
utils.top.adjustLeftTopValueAfter(params)
} else {
utils.bottom.adjustLeftTopValueAfter(params)
}
// 调整二级节点的子节点的left值
if (node.isRoot) {
let topTotalLeft = 0
let bottomTotalLeft = 0
node.children.forEach(item => {
if (this.checkIsTop(item)) {
item.left += topTotalLeft
this.updateChildren(item.children, 'left', topTotalLeft)
let { left, right } = this.getNodeBoundaries(item, 'h')
topTotalLeft += right - left
} else {
item.left += bottomTotalLeft
this.updateChildren(item.children, 'left', bottomTotalLeft)
let { left, right } = this.getNodeBoundaries(item, 'h')
bottomTotalLeft += right - left
}
})
}
},
true
)
}
// 递归计算节点的宽度
getNodeAreaHeight(node) {
let totalHeight = 0
let loop = node => {
totalHeight +=
node.height +
(this.getNodeActChildrenLength(node) > 0 ? node.expandBtnSize : 0)
if (node.children.length) {
node.children.forEach(item => {
loop(item)
})
}
}
loop(node)
return totalHeight
}
// 调整兄弟节点的left
updateBrothersLeft(node) {
let childrenList = node.children
let totalAddWidth = 0
childrenList.forEach(item => {
item.left += totalAddWidth
if (item.children && item.children.length) {
this.updateChildren(item.children, 'left', totalAddWidth)
}
let { left, right } = this.getNodeBoundaries(item, 'h')
let areaWidth = right - left
let difference = areaWidth - item.width
if (difference > 0) {
totalAddWidth += difference
}
})
}
// 调整兄弟节点的top
updateBrothersTop(node, addHeight) {
if (node.parent && !node.parent.isRoot) {
let childrenList = node.parent.children
let index = childrenList.findIndex(item => {
return item === node
})
childrenList.forEach((item, _index) => {
if (item.hasCustomPosition()) {
// 适配自定义位置
return
}
let _offset = 0
// 下面的节点往下移
if (_index > index) {
_offset = addHeight
}
item.top += _offset
// 同步更新子节点的位置
if (item.children && item.children.length) {
this.updateChildren(item.children, 'top', _offset)
}
})
// 更新父节点的位置
if (this.checkIsTop(node)) {
this.updateBrothersTop(node.parent, addHeight)
} else {
this.updateBrothersTop(
node.parent,
node.layerIndex === 3 ? 0 : addHeight
)
}
}
}
// 检查节点是否是上方节点
checkIsTop(node) {
return node.dir === CONSTANTS.TIMELINE_DIR.TOP
}
// 绘制连线,连接该节点到其子节点
renderLine(node, lines, style) {
if (node.layerIndex !== 1 && node.children.length <= 0) {
return []
}
let { top, height, expandBtnSize } = node
if (!this.mindMap.opt.alwaysShowExpandBtn) {
expandBtnSize = 0
}
let len = node.children.length
if (node.isRoot) {
// 当前节点是根节点
// 根节点的子节点是和根节点同一水平线排列
let maxx = -Infinity
node.children.forEach((item) => {
if (item.left > maxx) {
maxx = item.left
}
// 水平线段到二级节点的连线
let nodeLineX = item.left
let offset = node.height / 2
let offsetX = offset / Math.tan(degToRad(this.mindMap.opt.fishboneDeg))
let line = this.draw.path()
if (this.checkIsTop(item)) {
line.plot(
`M ${nodeLineX - offsetX},${item.top + item.height + offset} L ${item.left},${
item.top + item.height
}`
)
} else {
line.plot(
`M ${nodeLineX - offsetX},${
item.top - offset
} L ${nodeLineX},${item.top}`
)
}
node.style.line(line)
node._lines.push(line)
style && style(line, node)
})
// 从根节点出发的水平线
let nodeHalfTop = node.top + node.height / 2
let offset = node.height / 2
let line = this.draw.path()
line.plot(
`M ${node.left + node.width},${nodeHalfTop} L ${
maxx - offset / Math.tan(degToRad(this.mindMap.opt.fishboneDeg))
},${nodeHalfTop}`
)
node.style.line(line)
node._lines.push(line)
style && style(line, node)
} else {
// 当前节点为非根节点
let maxy = -Infinity
let miny = Infinity
let maxx = -Infinity
let x = node.left + node.width * this.indent
node.children.forEach((item, index) => {
if (item.left > maxx) {
maxx = item.left
}
let y = item.top + item.height / 2
if (y > maxy) {
maxy = y
}
if (y < miny) {
miny = y
}
// 水平线
if (node.layerIndex > 1) {
let path = `M ${x},${y} L ${item.left},${y}`
lines[index].plot(path)
style && style(lines[index], item)
}
})
// 斜线
if (len >= 0) {
let line = this.draw.path()
expandBtnSize = len > 0 ? expandBtnSize : 0
let lineLength = maxx - node.left - node.width * this.indent
lineLength = Math.max(lineLength, 0)
let params = {
node,
line,
top,
x,
lineLength,
height,
expandBtnSize,
maxy,
miny,
ctx: this
}
if (this.checkIsTop(node)) {
utils.top.renderLine(params)
} else {
utils.bottom.renderLine(params)
}
node.style.line(line)
node._lines.push(line)
style && style(line, node)
}
}
}
// 渲染按钮
renderExpandBtn(node, btn) {
let { width, height, expandBtnSize, isRoot } = node
if (!isRoot) {
let { translateX, translateY } = btn.transform()
let params = {
node,
btn,
expandBtnSize,
translateX,
translateY,
width,
height
}
if (this.checkIsTop(node)) {
utils.top.renderExpandBtn(params)
} else {
utils.bottom.renderExpandBtn(params)
}
}
}
// 创建概要节点
renderGeneralization(node, gLine, gNode) {
let {
top,
bottom,
right,
generalizationLineMargin,
generalizationNodeMargin
} = this.getNodeBoundaries(node, 'h')
let x1 = right + generalizationLineMargin
let y1 = top
let x2 = right + generalizationLineMargin
let y2 = bottom
let cx = x1 + 20
let cy = y1 + (y2 - y1) / 2
let path = `M ${x1},${y1} Q ${cx},${cy} ${x2},${y2}`
gLine.plot(path)
gNode.left = right + generalizationNodeMargin
gNode.top = top + (bottom - top - gNode.height) / 2
}
}
export default Fishbone

View File

@@ -0,0 +1,369 @@
import Base from './Base'
import { walk, asyncRun } from '../utils'
import { CONSTANTS } from '../utils/constant'
const degToRad = deg => {
return (Math.PI / 180) * deg
}
// 下方鱼骨图
class Fishbone extends Base {
// 构造函数
constructor(opt = {}) {
super(opt)
}
// 布局
doLayout(callback) {
let task = [
() => {
this.computedBaseValue()
},
() => {
this.computedLeftTopValue()
},
() => {
this.adjustLeftTopValue()
},
() => {
callback(this.root)
}
]
asyncRun(task)
}
// 遍历数据创建节点、计算根节点的位置计算根节点的子节点的top值
computedBaseValue() {
walk(
this.renderer.renderTree,
null,
(node, parent, isRoot, layerIndex, index) => {
// 创建节点
let newNode = this.createNode(node, parent, isRoot, layerIndex)
// 根节点定位在画布中心位置
if (isRoot) {
this.setNodeCenter(newNode)
} else {
// 非根节点
// 三级及以下节点以上级方向为准
if (parent._node.dir) {
newNode.dir = parent._node.dir
} else {
// 节点生长方向
newNode.dir =
index % 2 === 0
? CONSTANTS.TIMELINE_DIR.TOP
: CONSTANTS.TIMELINE_DIR.BOTTOM
}
// 计算二级节点的top值
if (parent._node.isRoot) {
newNode.top = parent._node.top + parent._node.height
}
}
if (!node.data.expand) {
return true
}
},
null,
true,
0
)
}
// 遍历节点树计算节点的left、top
computedLeftTopValue() {
walk(
this.root,
null,
(node, parent, isRoot, layerIndex, index) => {
if (node.isRoot) {
let totalLeft = node.left + node.width
node.children.forEach(item => {
item.left = totalLeft
totalLeft += item.width
})
}
if (layerIndex === 1 && node.children) {
// 遍历二级节点的子节点
let startLeft = node.left + node.width * 0.5
let totalTop =
node.top +
node.height +
(this.getNodeActChildrenLength(node) > 0 ? node.expandBtnSize : 0)
node.children.forEach(item => {
item.left = startLeft
item.top =
totalTop +
(this.getNodeActChildrenLength(item) > 0 ? item.expandBtnSize : 0)
totalTop +=
item.height +
(this.getNodeActChildrenLength(item) > 0 ? item.expandBtnSize : 0)
})
}
if (layerIndex > 1 && node.children) {
// 遍历三级及以下节点的子节点
let startLeft = node.left + node.width * 0.5
let totalTop =
node.top -
(this.getNodeActChildrenLength(node) > 0 ? node.expandBtnSize : 0)
node.children.forEach(item => {
item.left = startLeft
item.top = totalTop - item.height
totalTop -=
item.height +
(this.getNodeActChildrenLength(item) > 0 ? item.expandBtnSize : 0)
})
}
},
null,
true
)
}
// 调整节点left、top
adjustLeftTopValue() {
walk(
this.root,
null,
(node, parent, isRoot, layerIndex) => {
if (!node.nodeData.data.expand) {
return
}
// 调整top
let len = node.children.length
// 调整三级节点的top
// if (layerIndex === 2 && len > 0) {
// let totalHeight = node.children.reduce((h, item) => {
// return h + item.height
// }, 0)
// this.updateBrothersTop(node, totalHeight)
// }
if (layerIndex > 2 && len > 0) {
let totalHeight = node.children.reduce((h, item) => {
return (
h +
item.height +
(this.getNodeActChildrenLength(item) > 0 ? item.expandBtnSize : 0)
)
}, 0)
this.updateBrothersTop(node, -totalHeight)
}
},
(node, parent) => {
// 将二级节点的子节点移到上方
if (parent && parent.isRoot) {
// 遍历二级节点的子节点
let totalHeight = 0
let totalHeight2 = 0
node.children.forEach(item => {
// 调整top
let hasChildren = this.getNodeActChildrenLength(item) > 0
let nodeTotalHeight = this.getNodeAreaHeight(item)
let offset =
hasChildren > 0
? nodeTotalHeight -
item.height -
(hasChildren ? item.expandBtnSize : 0)
: 0
let _top = totalHeight + offset
item.top += _top
// 调整left
let offsetLeft =
(totalHeight2 + nodeTotalHeight) / Math.tan(degToRad(this.mindMap.opt.fishboneDeg))
item.left += offsetLeft
totalHeight += offset
totalHeight2 += nodeTotalHeight
// 同步更新后代节点
this.updateChildrenPro(item.children, {
top: _top,
left: offsetLeft
})
})
}
// 调整二级节点的子节点的left值
if (node.isRoot) {
let totalLeft = 0
node.children.forEach(item => {
item.left += totalLeft
this.updateChildren(item.children, 'left', totalLeft)
let { left, right } = this.getNodeBoundaries(item, 'h')
totalLeft += right - left
})
}
},
true
)
}
// 递归计算节点的宽度
getNodeAreaHeight(node) {
let totalHeight = 0
let loop = node => {
totalHeight +=
node.height +
(this.getNodeActChildrenLength(node) > 0 ? node.expandBtnSize : 0)
if (node.children.length) {
node.children.forEach(item => {
loop(item)
})
}
}
loop(node)
return totalHeight
}
// 调整兄弟节点的left
updateBrothersLeft(node) {
let childrenList = node.children
let totalAddWidth = 0
childrenList.forEach(item => {
item.left += totalAddWidth
if (item.children && item.children.length) {
this.updateChildren(item.children, 'left', totalAddWidth)
}
// let areaWidth = this.getNodeAreaWidth(item)
let { left, right } = this.getNodeBoundaries(item, 'h')
let areaWidth = right - left
let difference = areaWidth - item.width
if (difference > 0) {
totalAddWidth += difference
}
})
}
// 调整兄弟节点的top
updateBrothersTop(node, addHeight) {
if (node.parent && !node.parent.isRoot) {
let childrenList = node.parent.children
let index = childrenList.findIndex(item => {
return item === node
})
childrenList.forEach((item, _index) => {
if (item.hasCustomPosition()) {
// 适配自定义位置
return
}
let _offset = 0
// 下面的节点往下移
if (_index > index) {
_offset = addHeight
}
item.top += _offset
// 同步更新子节点的位置
if (item.children && item.children.length) {
this.updateChildren(item.children, 'top', _offset)
}
})
// 更新父节点的位置
this.updateBrothersTop(node.parent, node.layerIndex === 3 ? 0 : addHeight)
}
}
// 绘制连线,连接该节点到其子节点
renderLine(node, lines, style) {
if (node.children.length <= 0) {
return []
}
let { left, top, width, height, expandBtnSize } = node
let len = node.children.length
if (node.isRoot) {
// 当前节点是根节点
let prevBother = node
// 根节点的子节点是和根节点同一水平线排列
node.children.forEach((item, index) => {
let x1 = prevBother.left + prevBother.width
let x2 = item.left
let y = node.top + node.height / 2
let path = `M ${x1},${y} L ${x2},${y}`
lines[index].plot(path)
style && style(lines[index], item)
prevBother = item
})
} else {
// 当前节点为非根节点
let maxy = -Infinity
let miny = Infinity
let maxx = -Infinity
let x = node.left + node.width * 0.3
node.children.forEach((item, index) => {
if (item.left > maxx) {
maxx = item.left
}
let y = item.top + item.height / 2
if (y > maxy) {
maxy = y
}
if (y < miny) {
miny = y
}
// 水平线
if (node.layerIndex > 1) {
let path = `M ${x},${y} L ${item.left},${y}`
lines[index].plot(path)
style && style(lines[index], item)
}
})
// 竖线
if (len > 0) {
let line = this.draw.path()
expandBtnSize = len > 0 ? expandBtnSize : 0
let lineLength = maxx - node.left - node.width * 0.3
if (node.parent && node.parent.isRoot) {
line.plot(
`M ${x},${top + height} L ${x + lineLength},${
top + height + Math.tan(degToRad(this.mindMap.opt.fishboneDeg)) * lineLength
}`
)
} else {
line.plot(`M ${x},${top} L ${x},${miny}`)
}
node.style.line(line)
node._lines.push(line)
style && style(line, node)
}
}
}
// 渲染按钮
renderExpandBtn(node, btn) {
let { width, height, expandBtnSize, isRoot } = node
if (!isRoot) {
let { translateX, translateY } = btn.transform()
if (node.parent && node.parent.isRoot) {
btn.translate(
width * 0.3 - expandBtnSize / 2 - translateX,
height + expandBtnSize / 2 - translateY
)
} else {
btn.translate(
width * 0.3 - expandBtnSize / 2 - translateX,
-expandBtnSize / 2 - translateY
)
}
}
}
// 创建概要节点
renderGeneralization(node, gLine, gNode) {
let {
top,
bottom,
right,
generalizationLineMargin,
generalizationNodeMargin
} = this.getNodeBoundaries(node, 'h')
let x1 = right + generalizationLineMargin
let y1 = top
let x2 = right + generalizationLineMargin
let y2 = bottom
let cx = x1 + 20
let cy = y1 + (y2 - y1) / 2
let path = `M ${x1},${y1} Q ${cx},${cy} ${x2},${y2}`
gLine.plot(path)
gNode.left = right + generalizationNodeMargin
gNode.top = top + (bottom - top - gNode.height) / 2
}
}
export default Fishbone

View File

@@ -0,0 +1,350 @@
import Base from './Base'
import { walk, asyncRun } from '../utils'
import { CONSTANTS } from '../utils/constant'
const degToRad = deg => {
return (Math.PI / 180) * deg
}
// 上方鱼骨图
class Fishbone extends Base {
// 构造函数
constructor(opt = {}) {
super(opt)
}
// 布局
doLayout(callback) {
let task = [
() => {
this.computedBaseValue()
},
() => {
this.computedLeftTopValue()
},
() => {
this.adjustLeftTopValue()
},
() => {
callback(this.root)
}
]
asyncRun(task)
}
// 遍历数据创建节点、计算根节点的位置计算根节点的子节点的top值
computedBaseValue() {
walk(
this.renderer.renderTree,
null,
(node, parent, isRoot, layerIndex, index) => {
// 创建节点
let newNode = this.createNode(node, parent, isRoot, layerIndex)
// 根节点定位在画布中心位置
if (isRoot) {
this.setNodeCenter(newNode)
} else {
// 非根节点
// 三级及以下节点以上级方向为准
if (parent._node.dir) {
newNode.dir = parent._node.dir
} else {
// 节点生长方向
newNode.dir =
index % 2 === 0
? CONSTANTS.TIMELINE_DIR.TOP
: CONSTANTS.TIMELINE_DIR.BOTTOM
}
// 计算二级节点的top值
if (parent._node.isRoot) {
newNode.top = parent._node.top - newNode.height
}
}
if (!node.data.expand) {
return true
}
},
null,
true,
0
)
}
// 遍历节点树计算节点的left、top
computedLeftTopValue() {
walk(
this.root,
null,
(node, parent, isRoot, layerIndex, index) => {
if (node.isRoot) {
let totalLeft = node.left + node.width
node.children.forEach(item => {
item.left = totalLeft
totalLeft += item.width
})
}
if (layerIndex >= 1 && node.children) {
// 遍历三级及以下节点的子节点
let startLeft = node.left + node.width * 0.5
let totalTop =
node.top +
node.height +
(this.getNodeActChildrenLength(node) > 0 ? node.expandBtnSize : 0)
node.children.forEach(item => {
item.left = startLeft
item.top += totalTop
totalTop +=
item.height +
(this.getNodeActChildrenLength(item) > 0 ? item.expandBtnSize : 0)
})
}
},
null,
true
)
}
// 调整节点left、top
adjustLeftTopValue() {
walk(
this.root,
null,
(node, parent, isRoot, layerIndex) => {
if (!node.nodeData.data.expand) {
return
}
// 调整top
let len = node.children.length
// 调整三级及以下节点的top
if (parent && !parent.isRoot && len > 0) {
let totalHeight = node.children.reduce((h, item) => {
return (
h +
item.height +
(this.getNodeActChildrenLength(item) > 0 ? item.expandBtnSize : 0)
)
}, 0)
this.updateBrothersTop(node, totalHeight)
}
},
(node, parent) => {
// 将二级节点的子节点移到上方
if (parent && parent.isRoot) {
// 遍历二级节点的子节点
let totalHeight = 0
node.children.forEach(item => {
// 调整top
let nodeTotalHeight = this.getNodeAreaHeight(item)
let _top = item.top
item.top =
node.top - (item.top - node.top) - nodeTotalHeight + node.height
// 调整left
let offsetLeft =
(nodeTotalHeight + totalHeight) / Math.tan(degToRad(this.mindMap.opt.fishboneDeg))
item.left += offsetLeft
totalHeight += nodeTotalHeight
// 同步更新后代节点
this.updateChildrenPro(item.children, {
top: item.top - _top,
left: offsetLeft
})
})
}
// 调整二级节点的子节点的left值
if (node.isRoot) {
let totalLeft = 0
node.children.forEach(item => {
item.left += totalLeft
this.updateChildren(item.children, 'left', totalLeft)
let { left, right } = this.getNodeBoundaries(item, 'h')
totalLeft += right - left
})
}
},
true
)
}
// 递归计算节点的宽度
getNodeAreaHeight(node) {
let totalHeight = 0
let loop = node => {
totalHeight +=
node.height +
(this.getNodeActChildrenLength(node) > 0 ? node.expandBtnSize : 0)
if (node.children.length) {
node.children.forEach(item => {
loop(item)
})
}
}
loop(node)
return totalHeight
}
// 调整兄弟节点的left
updateBrothersLeft(node) {
let childrenList = node.children
let totalAddWidth = 0
childrenList.forEach(item => {
item.left += totalAddWidth
if (item.children && item.children.length) {
this.updateChildren(item.children, 'left', totalAddWidth)
}
// let areaWidth = this.getNodeAreaWidth(item)
let { left, right } = this.getNodeBoundaries(item, 'h')
let areaWidth = right - left
let difference = areaWidth - item.width
if (difference > 0) {
totalAddWidth += difference
}
})
}
// 调整兄弟节点的top
updateBrothersTop(node, addHeight) {
if (node.parent && !node.parent.isRoot) {
let childrenList = node.parent.children
let index = childrenList.findIndex(item => {
return item === node
})
childrenList.forEach((item, _index) => {
if (item.hasCustomPosition()) {
// 适配自定义位置
return
}
let _offset = 0
// 下面的节点往下移
if (_index > index) {
_offset = addHeight
}
item.top += _offset
// 同步更新子节点的位置
if (item.children && item.children.length) {
this.updateChildren(item.children, 'top', _offset)
}
})
// 更新父节点的位置
this.updateBrothersTop(node.parent, addHeight)
}
}
// 绘制连线,连接该节点到其子节点
renderLine(node, lines, style) {
if (node.children.length <= 0) {
return []
}
let { left, top, width, height, expandBtnSize } = node
let len = node.children.length
if (node.isRoot) {
// 当前节点是根节点
let prevBother = node
// 根节点的子节点是和根节点同一水平线排列
node.children.forEach((item, index) => {
let x1 = prevBother.left + prevBother.width
let x2 = item.left
let y = node.top + node.height / 2
let path = `M ${x1},${y} L ${x2},${y}`
lines[index].plot(path)
style && style(lines[index], item)
prevBother = item
})
} else {
// 当前节点为非根节点
let maxy = -Infinity
let miny = Infinity
let maxx = -Infinity
let x = node.left + node.width * 0.3
node.children.forEach((item, index) => {
if (item.left > maxx) {
maxx = item.left
}
let y = item.top + item.height / 2
if (y > maxy) {
maxy = y
}
if (y < miny) {
miny = y
}
// 水平线
if (node.layerIndex > 1) {
let path = `M ${x},${y} L ${item.left},${y}`
lines[index].plot(path)
style && style(lines[index], item)
}
})
// 竖线
if (len > 0) {
let line = this.draw.path()
expandBtnSize = len > 0 ? expandBtnSize : 0
let lineLength = maxx - node.left - node.width * 0.3
if (
node.parent &&
node.parent.isRoot &&
node.dir === CONSTANTS.TIMELINE_DIR.TOP
) {
line.plot(
`M ${x},${top} L ${x + lineLength},${
top - Math.tan(degToRad(this.mindMap.opt.fishboneDeg)) * lineLength
}`
)
} else {
if (node.parent && node.parent.isRoot) {
line.plot(
`M ${x},${top} L ${x + lineLength},${
top - Math.tan(degToRad(this.mindMap.opt.fishboneDeg)) * lineLength
}`
)
} else {
line.plot(`M ${x},${top + height + expandBtnSize} L ${x},${maxy}`)
}
}
node.style.line(line)
node._lines.push(line)
style && style(line, node)
}
}
}
// 渲染按钮
renderExpandBtn(node, btn) {
let { width, height, expandBtnSize, isRoot } = node
if (!isRoot) {
let { translateX, translateY } = btn.transform()
if (node.parent && node.parent.isRoot) {
btn.translate(
width * 0.3 - expandBtnSize / 2 - translateX,
-expandBtnSize / 2 - translateY
)
} else {
btn.translate(
width * 0.3 - expandBtnSize / 2 - translateX,
height + expandBtnSize / 2 - translateY
)
}
}
}
// 创建概要节点
renderGeneralization(node, gLine, gNode) {
let {
top,
bottom,
right,
generalizationLineMargin,
generalizationNodeMargin
} = this.getNodeBoundaries(node, 'h')
let x1 = right + generalizationLineMargin
let y1 = top
let x2 = right + generalizationLineMargin
let y2 = bottom
let cx = x1 + 20
let cy = y1 + (y2 - y1) / 2
let path = `M ${x1},${y1} Q ${cx},${cy} ${x2},${y2}`
gLine.plot(path)
gNode.left = right + generalizationNodeMargin
gNode.top = top + (bottom - top - gNode.height) / 2
}
}
export default Fishbone

View File

@@ -2,16 +2,13 @@ import Base from './Base'
import { walk, asyncRun } from '../utils'
// 逻辑结构图
class LogicalStructure extends Base {
// 构造函数
constructor(opt = {}) {
super(opt)
}
// 布局
doLayout(callback) {
let task = [
() => {
@@ -31,7 +28,6 @@ class LogicalStructure extends Base {
}
// 遍历数据计算节点的left、width、height
computedBaseValue() {
walk(
this.renderer.renderTree,
@@ -67,7 +63,6 @@ class LogicalStructure extends Base {
}
// 遍历节点树计算节点的top
computedTopValue() {
walk(
this.root,
@@ -94,7 +89,6 @@ class LogicalStructure extends Base {
}
// 调整节点top
adjustTopValue() {
walk(
this.root,
@@ -118,7 +112,6 @@ class LogicalStructure extends Base {
}
// 更新兄弟节点的top
updateBrothers(node, addHeight) {
if (node.parent) {
let childrenList = node.parent.children
@@ -150,7 +143,6 @@ class LogicalStructure extends Base {
}
// 绘制连线,连接该节点到其子节点
renderLine(node, lines, style, lineStyle) {
if (lineStyle === 'curve') {
this.renderLineCurve(node, lines, style)
@@ -162,12 +154,14 @@ class LogicalStructure extends Base {
}
// 直线风格连线
renderLineStraight(node, lines, style) {
if (node.children.length <= 0) {
return []
}
let { left, top, width, height, expandBtnSize } = node
if (!this.mindMap.opt.alwaysShowExpandBtn) {
expandBtnSize = 0
}
let marginX = this.getMarginX(node.layerIndex + 1)
let s1 = (marginX - expandBtnSize) * 0.6
let nodeUseLineStyle = this.mindMap.themeConfig.nodeUseLineStyle
@@ -192,12 +186,14 @@ class LogicalStructure extends Base {
}
// 直连风格
renderLineDirect(node, lines, style) {
if (node.children.length <= 0) {
return []
}
let { left, top, width, height, expandBtnSize } = node
if (!this.mindMap.opt.alwaysShowExpandBtn) {
expandBtnSize = 0
}
let nodeUseLineStyle = this.mindMap.themeConfig.nodeUseLineStyle
node.children.forEach((item, index) => {
let x1 =
@@ -218,12 +214,14 @@ class LogicalStructure extends Base {
}
// 曲线风格连线
renderLineCurve(node, lines, style) {
if (node.children.length <= 0) {
return []
}
let { left, top, width, height, expandBtnSize } = node
if (!this.mindMap.opt.alwaysShowExpandBtn) {
expandBtnSize = 0
}
let nodeUseLineStyle = this.mindMap.themeConfig.nodeUseLineStyle
node.children.forEach((item, index) => {
let x1 =
@@ -249,7 +247,6 @@ class LogicalStructure extends Base {
}
// 渲染按钮
renderExpandBtn(node, btn) {
let { width, height } = node
let { translateX, translateY } = btn.transform()
@@ -257,14 +254,19 @@ class LogicalStructure extends Base {
let nodeUseLineStyleOffset = this.mindMap.themeConfig.nodeUseLineStyle
? height / 2
: 0
// 位置没有变化则返回
let _x = width
let _y = height / 2 + nodeUseLineStyleOffset
if (_x === translateX && _y === translateY) {
return
}
btn.translate(
width - translateX,
height / 2 - translateY + nodeUseLineStyleOffset
_x - translateX,
_y - translateY
)
}
// 创建概要节点
renderGeneralization(node, gLine, gNode) {
let {
top,

View File

@@ -2,7 +2,6 @@ import Base from './Base'
import { walk, asyncRun } from '../utils'
// 思维导图
class MindMap extends Base {
// 构造函数
// 在逻辑结构图的基础上增加一个变量来记录生长方向向左还是向右同时在计算left的时候根据方向来计算、调整top时只考虑同方向的节点即可
@@ -11,7 +10,6 @@ class MindMap extends Base {
}
// 布局
doLayout(callback) {
let task = [
() => {
@@ -31,7 +29,6 @@ class MindMap extends Base {
}
// 遍历数据计算节点的left、width、height
computedBaseValue() {
walk(
this.renderer.renderTree,
@@ -96,7 +93,6 @@ class MindMap extends Base {
}
// 遍历节点树计算节点的top
computedTopValue() {
walk(
this.root,
@@ -129,7 +125,6 @@ class MindMap extends Base {
}
// 调整节点top
adjustTopValue() {
walk(
this.root,
@@ -152,7 +147,6 @@ class MindMap extends Base {
}
// 更新兄弟节点的top
updateBrothers(node, leftAddHeight, rightAddHeight) {
if (node.parent) {
// 过滤出和自己同方向的节点
@@ -188,7 +182,6 @@ class MindMap extends Base {
}
// 绘制连线,连接该节点到其子节点
renderLine(node, lines, style, lineStyle) {
if (lineStyle === 'curve') {
this.renderLineCurve(node, lines, style)
@@ -200,12 +193,14 @@ class MindMap extends Base {
}
// 直线风格连线
renderLineStraight(node, lines, style) {
if (node.children.length <= 0) {
return []
}
let { left, top, width, height, expandBtnSize } = node
if (!this.mindMap.opt.alwaysShowExpandBtn) {
expandBtnSize = 0
}
let marginX = this.getMarginX(node.layerIndex + 1)
let s1 = (marginX - expandBtnSize) * 0.6
let nodeUseLineStyle = this.mindMap.themeConfig.nodeUseLineStyle
@@ -238,12 +233,14 @@ class MindMap extends Base {
}
// 直连风格
renderLineDirect(node, lines, style) {
if (node.children.length <= 0) {
return []
}
let { left, top, width, height, expandBtnSize } = node
if (!this.mindMap.opt.alwaysShowExpandBtn) {
expandBtnSize = 0
}
let nodeUseLineStyle = this.mindMap.themeConfig.nodeUseLineStyle
node.children.forEach((item, index) => {
let x1 =
@@ -273,12 +270,14 @@ class MindMap extends Base {
}
// 曲线风格连线
renderLineCurve(node, lines, style) {
if (node.children.length <= 0) {
return []
}
let { left, top, width, height, expandBtnSize } = node
if (!this.mindMap.opt.alwaysShowExpandBtn) {
expandBtnSize = 0
}
let nodeUseLineStyle = this.mindMap.themeConfig.nodeUseLineStyle
node.children.forEach((item, index) => {
let x1 =
@@ -286,7 +285,7 @@ class MindMap extends Base {
? left + width / 2
: item.dir === 'left'
? left - expandBtnSize
: left + width + 20
: left + width + expandBtnSize
let y1 = top + height / 2
let x2 = item.dir === 'left' ? item.left + item.width : item.left
let y2 = item.top + item.height / 2
@@ -313,7 +312,6 @@ class MindMap extends Base {
}
// 渲染按钮
renderExpandBtn(node, btn) {
let { width, height, expandBtnSize } = node
let { translateX, translateY } = btn.transform()
@@ -321,13 +319,18 @@ class MindMap extends Base {
let nodeUseLineStyleOffset = this.mindMap.themeConfig.nodeUseLineStyle
? height / 2
: 0
let x = (node.dir === 'left' ? 0 - expandBtnSize : width) - translateX
let y = height / 2 - translateY + nodeUseLineStyleOffset
// 位置没有变化则返回
let _x = (node.dir === 'left' ? 0 - expandBtnSize : width)
let _y = height / 2 + nodeUseLineStyleOffset
if (_x === translateX && _y === translateY) {
return
}
let x = _x - translateX
let y = _y - translateY
btn.translate(x, y)
}
// 创建概要节点
renderGeneralization(node, gLine, gNode) {
let isLeft = node.dir === 'left'
let {

View File

@@ -5,13 +5,11 @@ import { walk, asyncRun } from '../utils'
// 和逻辑结构图基本一样只是方向变成向下生长所以先计算节点的top后计算节点的left、最后调整节点的left即可
class OrganizationStructure extends Base {
// 构造函数
constructor(opt = {}) {
super(opt)
}
// 布局
doLayout(callback) {
let task = [
() => {
@@ -31,7 +29,6 @@ class OrganizationStructure extends Base {
}
// 遍历数据计算节点的left、width、height
computedBaseValue() {
walk(
this.renderer.renderTree,
@@ -67,7 +64,6 @@ class OrganizationStructure extends Base {
}
// 遍历节点树计算节点的left
computedLeftValue() {
walk(
this.root,
@@ -94,7 +90,6 @@ class OrganizationStructure extends Base {
}
// 调整节点left
adjustLeftValue() {
walk(
this.root,
@@ -118,7 +113,6 @@ class OrganizationStructure extends Base {
}
// 更新兄弟节点的left
updateBrothers(node, addWidth) {
if (node.parent) {
let childrenList = node.parent.children
@@ -150,7 +144,6 @@ class OrganizationStructure extends Base {
}
// 绘制连线,连接该节点到其子节点
renderLine(node, lines, style, lineStyle) {
if (lineStyle === 'direct') {
this.renderLineDirect(node, lines, style)
@@ -160,7 +153,6 @@ class OrganizationStructure extends Base {
}
// 直连风格
renderLineDirect(node, lines, style) {
if (node.children.length <= 0) {
return []
@@ -182,12 +174,14 @@ class OrganizationStructure extends Base {
}
// 直线风格连线
renderLineStraight(node, lines, style) {
if (node.children.length <= 0) {
return []
}
let { left, top, width, height, expandBtnSize, isRoot } = node
if (!this.mindMap.opt.alwaysShowExpandBtn) {
expandBtnSize = 0
}
let x1 = left + width / 2
let y1 = top + height
let marginX = this.getMarginX(node.layerIndex + 1)
@@ -232,7 +226,6 @@ class OrganizationStructure extends Base {
}
// 渲染按钮
renderExpandBtn(node, btn) {
let { width, height, expandBtnSize } = node
let { translateX, translateY } = btn.transform()
@@ -243,7 +236,6 @@ class OrganizationStructure extends Base {
}
// 创建概要节点
renderGeneralization(node, gLine, gNode) {
let {
bottom,

View File

@@ -0,0 +1,341 @@
import Base from './Base'
import { walk, asyncRun } from '../utils'
import { CONSTANTS } from '../utils/constant'
// 时间轴
class Timeline extends Base {
// 构造函数
constructor(opt = {}, layout) {
super(opt)
this.layout = layout
}
// 布局
doLayout(callback) {
let task = [
() => {
this.computedBaseValue()
},
() => {
this.computedLeftTopValue()
},
() => {
this.adjustLeftTopValue()
},
() => {
callback(this.root)
}
]
asyncRun(task)
}
// 遍历数据创建节点、计算根节点的位置计算根节点的子节点的top值
computedBaseValue() {
walk(
this.renderer.renderTree,
null,
(cur, parent, isRoot, layerIndex, index) => {
let newNode = this.createNode(cur, parent, isRoot, layerIndex)
// 根节点定位在画布中心位置
if (isRoot) {
this.setNodeCenter(newNode)
} else {
// 非根节点
// 时间轴2类型需要交替显示
if (this.layout === CONSTANTS.LAYOUT.TIMELINE2) {
// 三级及以下节点以上级为准
if (parent._node.dir) {
newNode.dir = parent._node.dir
} else {
// 节点生长方向
newNode.dir =
index % 2 === 0
? CONSTANTS.TIMELINE_DIR.BOTTOM
: CONSTANTS.TIMELINE_DIR.TOP
}
} else {
newNode.dir = ''
}
if (parent._node.isRoot) {
newNode.top =
parent._node.top +
(cur._node.height > parent._node.height
? -(cur._node.height - parent._node.height) / 2
: (parent._node.height - cur._node.height) / 2)
}
}
if (!cur.data.expand) {
return true
}
},
null,
true,
0
)
}
// 遍历节点树计算节点的left、top
computedLeftTopValue() {
walk(
this.root,
null,
(node, parent, isRoot, layerIndex, index) => {
if (
node.nodeData.data.expand &&
node.children &&
node.children.length
) {
let marginX = this.getMarginX(layerIndex + 1)
let marginY = this.getMarginY(layerIndex + 1)
if (isRoot) {
let left = node.left + node.width
let totalLeft = left + marginX
node.children.forEach(cur => {
cur.left = totalLeft
totalLeft += cur.width + marginX
})
} else {
let totalTop =
node.top +
node.height +
marginY +
(this.getNodeActChildrenLength(node) > 0 ? node.expandBtnSize : 0)
node.children.forEach(cur => {
cur.left = node.left + node.width * 0.5
cur.top = totalTop
totalTop +=
cur.height +
marginY +
(this.getNodeActChildrenLength(cur) > 0 ? cur.expandBtnSize : 0)
})
}
}
},
null,
true
)
}
// 调整节点left、top
adjustLeftTopValue() {
walk(
this.root,
null,
(node, parent, isRoot, layerIndex) => {
if (!node.nodeData.data.expand) {
return
}
// 调整left
if (node.isRoot) {
this.updateBrothersLeft(node)
}
// 调整top
let len = node.children.length
if (parent && !parent.isRoot && len > 0) {
let marginY = this.getMarginY(layerIndex + 1)
let totalHeight =
node.children.reduce((h, item) => {
return (
h +
item.height +
(this.getNodeActChildrenLength(item) > 0
? item.expandBtnSize
: 0)
)
}, 0) +
len * marginY
this.updateBrothersTop(node, totalHeight)
}
},
(node, parent, isRoot, layerIndex) => {
if (
parent &&
parent.isRoot &&
node.dir === CONSTANTS.TIMELINE_DIR.TOP
) {
// 遍历二级节点的子节点
node.children.forEach(item => {
let totalHeight = this.getNodeAreaHeight(item)
let _top = item.top
item.top =
node.top - (item.top - node.top) - totalHeight + node.height
this.updateChildren(item.children, 'top', item.top - _top)
})
}
},
true
)
}
// 递归计算节点的宽度
getNodeAreaHeight(node) {
let totalHeight = 0
let loop = node => {
totalHeight +=
node.height +
(this.getNodeActChildrenLength(node) > 0 ? node.expandBtnSize : 0) +
this.getMarginY(node.layerIndex)
if (node.children.length) {
node.children.forEach(item => {
loop(item)
})
}
}
loop(node)
return totalHeight
}
// 调整兄弟节点的left
updateBrothersLeft(node) {
let childrenList = node.children
let totalAddWidth = 0
childrenList.forEach(item => {
item.left += totalAddWidth
if (item.children && item.children.length) {
this.updateChildren(item.children, 'left', totalAddWidth)
}
// let areaWidth = this.getNodeAreaWidth(item)
let { left, right } = this.getNodeBoundaries(item, 'h')
let areaWidth = right - left
let difference = areaWidth - item.width
if (difference > 0) {
totalAddWidth += difference
}
})
}
// 调整兄弟节点的top
updateBrothersTop(node, addHeight) {
if (node.parent && !node.parent.isRoot) {
let childrenList = node.parent.children
let index = childrenList.findIndex(item => {
return item === node
})
childrenList.forEach((item, _index) => {
if (item.hasCustomPosition()) {
// 适配自定义位置
return
}
let _offset = 0
// 下面的节点往下移
if (_index > index) {
_offset = addHeight
}
item.top += _offset
// 同步更新子节点的位置
if (item.children && item.children.length) {
this.updateChildren(item.children, 'top', _offset)
}
})
// 更新父节点的位置
this.updateBrothersTop(node.parent, addHeight)
}
}
// 绘制连线,连接该节点到其子节点
renderLine(node, lines, style) {
if (node.children.length <= 0) {
return []
}
let { left, top, width, height, expandBtnSize } = node
if (!this.mindMap.opt.alwaysShowExpandBtn) {
expandBtnSize = 0
}
let len = node.children.length
if (node.isRoot) {
// 当前节点是根节点
let prevBother = node
// 根节点的子节点是和根节点同一水平线排列
node.children.forEach((item, index) => {
let x1 = prevBother.left + prevBother.width
let x2 = item.left
let y = node.top + node.height / 2
let path = `M ${x1},${y} L ${x2},${y}`
lines[index].plot(path)
style && style(lines[index], item)
prevBother = item
})
} else {
// 当前节点为非根节点
let maxy = -Infinity
let miny = Infinity
let x = node.left + node.width * 0.3
node.children.forEach((item, index) => {
let y = item.top + item.height / 2
if (y > maxy) {
maxy = y
}
if (y < miny) {
miny = y
}
// 水平线
let path = `M ${x},${y} L ${item.left},${y}`
lines[index].plot(path)
style && style(lines[index], item)
})
// 竖线
if (len > 0) {
let line = this.draw.path()
expandBtnSize = len > 0 ? expandBtnSize : 0
if (
node.parent &&
node.parent.isRoot &&
node.dir === CONSTANTS.TIMELINE_DIR.TOP
) {
line.plot(`M ${x},${top} L ${x},${miny}`)
} else {
line.plot(`M ${x},${top + height + expandBtnSize} L ${x},${maxy}`)
}
node.style.line(line)
node._lines.push(line)
style && style(line, node)
}
}
}
// 渲染按钮
renderExpandBtn(node, btn) {
let { width, height, expandBtnSize, isRoot } = node
if (!isRoot) {
let { translateX, translateY } = btn.transform()
if (
node.parent &&
node.parent.isRoot &&
node.dir === CONSTANTS.TIMELINE_DIR.TOP
) {
btn.translate(
width * 0.3 - expandBtnSize / 2 - translateX,
-expandBtnSize / 2 - translateY
)
} else {
btn.translate(
width * 0.3 - expandBtnSize / 2 - translateX,
height + expandBtnSize / 2 - translateY
)
}
}
}
// 创建概要节点
renderGeneralization(node, gLine, gNode) {
let {
top,
bottom,
right,
generalizationLineMargin,
generalizationNodeMargin
} = this.getNodeBoundaries(node, 'h')
let x1 = right + generalizationLineMargin
let y1 = top
let x2 = right + generalizationLineMargin
let y2 = bottom
let cx = x1 + 20
let cy = y1 + (y2 - y1) / 2
let path = `M ${x1},${y1} Q ${cx},${cy} ${x2},${y2}`
gLine.plot(path)
gNode.left = right + generalizationNodeMargin
gNode.top = top + (bottom - top - gNode.height) / 2
}
}
export default Timeline

View File

@@ -0,0 +1,216 @@
import { degToRad } from '../utils/'
export default {
top: {
renderExpandBtn({
node,
btn,
expandBtnSize,
translateX,
translateY,
width,
height
}) {
if (node.parent && node.parent.isRoot) {
btn.translate(
width * 0.3 - expandBtnSize / 2 - translateX,
-expandBtnSize / 2 - translateY
)
} else {
btn.translate(
width * 0.3 - expandBtnSize / 2 - translateX,
height + expandBtnSize / 2 - translateY
)
}
},
renderLine({
node,
line,
top,
x,
lineLength,
height,
expandBtnSize,
maxy,
ctx
}) {
if (node.parent && node.parent.isRoot) {
line.plot(
`M ${x},${top} L ${x + lineLength},${
top - Math.tan(degToRad(ctx.mindMap.opt.fishboneDeg)) * lineLength
}`
)
} else {
line.plot(`M ${x},${top + height + expandBtnSize} L ${x},${maxy}`)
}
},
computedLeftTopValue({ layerIndex, node, ctx }) {
if (layerIndex >= 1 && node.children) {
// 遍历三级及以下节点的子节点
let startLeft = node.left + node.width * ctx.childIndent
let totalTop =
node.top +
node.height +
(ctx.getNodeActChildrenLength(node) > 0 ? node.expandBtnSize : 0)
node.children.forEach(item => {
item.left = startLeft
item.top += totalTop
totalTop +=
item.height +
(ctx.getNodeActChildrenLength(item) > 0 ? item.expandBtnSize : 0)
})
}
},
adjustLeftTopValueBefore({ node, parent, ctx }) {
// 调整top
let len = node.children.length
// 调整三级及以下节点的top
if (parent && !parent.isRoot && len > 0) {
let totalHeight = node.children.reduce((h, item) => {
return (
h +
item.height +
(ctx.getNodeActChildrenLength(item) > 0 ? item.expandBtnSize : 0)
)
}, 0)
ctx.updateBrothersTop(node, totalHeight)
}
},
adjustLeftTopValueAfter({ parent, node, ctx }) {
// 将二级节点的子节点移到上方
if (parent && parent.isRoot) {
// 遍历二级节点的子节点
let totalHeight = node.expandBtnSize
node.children.forEach(item => {
// 调整top
let nodeTotalHeight = ctx.getNodeAreaHeight(item)
let _top = item.top
let _left = item.left
item.top =
node.top - (item.top - node.top) - nodeTotalHeight + node.height
// 调整left
item.left = node.left + node.width * ctx.indent + (nodeTotalHeight + totalHeight) / Math.tan(degToRad(ctx.mindMap.opt.fishboneDeg))
totalHeight += nodeTotalHeight
// 同步更新后代节点
ctx.updateChildrenPro(item.children, {
top: item.top - _top,
left: item.left - _left
})
})
}
}
},
bottom: {
renderExpandBtn({
node,
btn,
expandBtnSize,
translateX,
translateY,
width,
height
}) {
if (node.parent && node.parent.isRoot) {
btn.translate(
width * 0.3 - expandBtnSize / 2 - translateX,
height + expandBtnSize / 2 - translateY
)
} else {
btn.translate(
width * 0.3 - expandBtnSize / 2 - translateX,
-expandBtnSize / 2 - translateY
)
}
},
renderLine({ node, line, top, x, lineLength, height, miny, ctx }) {
if (node.parent && node.parent.isRoot) {
line.plot(
`M ${x},${top + height} L ${x + lineLength},${
top + height + Math.tan(degToRad(ctx.mindMap.opt.fishboneDeg)) * lineLength
}`
)
} else {
line.plot(`M ${x},${top} L ${x},${miny}`)
}
},
computedLeftTopValue({ layerIndex, node, ctx }) {
if (layerIndex === 1 && node.children) {
// 遍历二级节点的子节点
let startLeft = node.left + node.width * ctx.childIndent
let totalTop =
node.top +
node.height +
(ctx.getNodeActChildrenLength(node) > 0 ? node.expandBtnSize : 0)
node.children.forEach(item => {
item.left = startLeft
item.top =
totalTop +
(ctx.getNodeActChildrenLength(item) > 0 ? item.expandBtnSize : 0)
totalTop +=
item.height +
(ctx.getNodeActChildrenLength(item) > 0 ? item.expandBtnSize : 0)
})
}
if (layerIndex > 1 && node.children) {
// 遍历三级及以下节点的子节点
let startLeft = node.left + node.width * ctx.childIndent
let totalTop =
node.top -
(ctx.getNodeActChildrenLength(node) > 0 ? node.expandBtnSize : 0)
node.children.forEach(item => {
item.left = startLeft
item.top = totalTop - item.height
totalTop -=
item.height +
(ctx.getNodeActChildrenLength(item) > 0 ? item.expandBtnSize : 0)
})
}
},
adjustLeftTopValueBefore({ node, ctx, layerIndex }) {
// 调整top
let len = node.children.length
if (layerIndex > 2 && len > 0) {
let totalHeight = node.children.reduce((h, item) => {
return (
h +
item.height +
(ctx.getNodeActChildrenLength(item) > 0 ? item.expandBtnSize : 0)
)
}, 0)
ctx.updateBrothersTop(node, -totalHeight)
}
},
adjustLeftTopValueAfter({ parent, node, ctx }) {
// 将二级节点的子节点移到上方
if (parent && parent.isRoot) {
// 遍历二级节点的子节点
let totalHeight = 0
let totalHeight2 = node.expandBtnSize
node.children.forEach(item => {
// 调整top
let hasChildren = ctx.getNodeActChildrenLength(item) > 0
let nodeTotalHeight = ctx.getNodeAreaHeight(item)
let offset =
hasChildren > 0
? nodeTotalHeight -
item.height -
(hasChildren ? item.expandBtnSize : 0)
: 0
let _top = totalHeight + offset
let _left = item.left
item.top += _top
// 调整left
item.left = node.left + node.width * ctx.indent + (nodeTotalHeight + totalHeight2) / Math.tan(degToRad(ctx.mindMap.opt.fishboneDeg))
totalHeight += offset
totalHeight2 += nodeTotalHeight
// 同步更新后代节点
ctx.updateChildrenPro(item.children, {
top: _top,
left: item.left - _left
})
})
}
}
}
}

View File

@@ -0,0 +1,7 @@
import { transformToMarkdown } from './toMarkdown'
import { transformMarkdownTo } from './markdownTo'
export default {
transformToMarkdown,
transformMarkdownTo
}

View File

@@ -0,0 +1,98 @@
import { fromMarkdown } from 'mdast-util-from-markdown'
// 处理list的情况
const handleList = node => {
let list = []
let walk = (arr, newArr) => {
for (let i = 0; i < arr.length; i++) {
let cur = arr[i]
let node = {}
node.data = {
// 节点内容
text: cur.children[0].children[0].value
}
node.children = []
newArr.push(node)
if (cur.children.length > 1) {
for (let j = 1; j < cur.children.length; j++) {
let cur2 = cur.children[j]
if (cur2.type === 'list') {
walk(cur2.children, node.children)
}
}
}
}
}
walk(node.children, list)
return list
}
// 将markdown转换成节点树
export const transformMarkdownTo = async md => {
const tree = fromMarkdown(md)
let root = {
children: []
}
let childrenQueue = [root.children]
let currentChildren = root.children
let depthQueue = [-1]
let currentDepth = -1
for (let i = 0; i < tree.children.length; i++) {
let cur = tree.children[i]
if (cur.type === 'heading') {
if (!cur.children[0]) continue
// 创建新节点
let node = {}
node.data = {
// 节点内容
text: cur.children[0].value
}
node.children = []
// 如果当前的层级大于上一个节点的层级,那么是其子节点
if (cur.depth > currentDepth) {
// 添加到上一个节点的子节点列表里
currentChildren.push(node)
// 更新当前栈和数据
childrenQueue.push(node.children)
currentChildren = node.children
depthQueue.push(cur.depth)
currentDepth = cur.depth
} else if (cur.depth === currentDepth) {
// 如果当前层级等于上一个节点的层级,说明它们是同级节点
// 将上一个节点出栈
childrenQueue.pop()
currentChildren = childrenQueue[childrenQueue.length - 1]
depthQueue.pop()
currentDepth = depthQueue[depthQueue.length - 1]
// 追加到上上个节点的子节点列表里
currentChildren.push(node)
// 更新当前栈和数据
childrenQueue.push(node.children)
currentChildren = node.children
depthQueue.push(cur.depth)
currentDepth = cur.depth
} else {
// 如果当前层级小于上一个节点的层级,那么一直出栈,直到遇到比当前层级小的节点
while (depthQueue.length) {
childrenQueue.pop()
currentChildren = childrenQueue[childrenQueue.length - 1]
depthQueue.pop()
currentDepth = depthQueue[depthQueue.length - 1]
if (currentDepth < cur.depth) {
// 追加到该节点的子节点列表里
currentChildren.push(node)
// 更新当前栈和数据
childrenQueue.push(node.children)
currentChildren = node.children
depthQueue.push(cur.depth)
currentDepth = cur.depth
break
}
}
}
} else if (cur.type === 'list') {
currentChildren.push(...handleList(cur))
}
}
return root.children[0]
}

View File

@@ -0,0 +1,53 @@
import { walk } from '../utils'
let el = null
const getText = str => {
if (!el) {
el = document.createElement('div')
}
el.innerHTML = str
return el.textContent
}
const getTitleMark = level => {
return new Array(level).fill('#').join('')
}
const getIndentMark = level => {
return new Array(level - 6).fill(' ').join('') + '*'
}
// 转换成markdown格式
export const transformToMarkdown = root => {
let content = ''
walk(
root,
null,
(node, parent, isRoot, layerIndex) => {
let level = layerIndex + 1
let text = node.data.richText ? getText(node.data.text) : node.data.text
if (level <= 6) {
content += getTitleMark(level)
} else {
content += getIndentMark(level)
}
content += ' ' + text
// 概要
let generalization = node.data.generalization
if (generalization && generalization.text) {
let generalizationText = generalization.richText
? getText(generalization.text)
: generalization.text
content += `[${generalizationText}]`
}
content += '\n\n'
// 备注
if (node.data.note) {
content += node.data.note + '\n\n'
}
},
() => {},
true
)
return content
}

View File

@@ -279,9 +279,9 @@ export const nodeIconList = [
]
// 获取nodeIconList icon内容
const getNodeIconListIcon = name => {
const getNodeIconListIcon = (name, extendIconList = []) => {
let arr = name.split('_')
let typeData = nodeIconList.find(item => {
let typeData = [...nodeIconList, ...extendIconList].find(item => {
return item.type === arr[0]
})
return typeData.list.find(item => {

View File

@@ -0,0 +1,57 @@
import defaultTheme from './default'
import merge from 'deepmerge'
// 黑金
export default merge(defaultTheme, {
// 背景颜色
backgroundColor: 'rgb(18, 20, 20)',
// 连线的颜色
lineColor: 'rgb(205, 186, 156)',
lineWidth: 3,
// 概要连线的粗细
generalizationLineWidth: 3,
// 概要连线的颜色
generalizationLineColor: 'rgb(245, 224, 191)',
// 根节点样式
root: {
fillColor: 'rgb(255, 208, 124)',
color: 'rgb(111, 61, 6)',
borderColor: '',
borderWidth: 0,
fontSize: 24,
active: {
borderColor: '#fff',
borderWidth: 3
}
},
// 二级节点样式
second: {
fillColor: 'rgb(66, 57, 46)',
color: 'rgb(225, 201, 158)',
borderColor: 'rgb(245, 224, 191)',
borderWidth: 2,
fontSize: 18,
active: {
borderColor: 'rgb(255, 208, 124)'
}
},
// 三级及以下节点样式
node: {
fontSize: 14,
color: 'rgb(231, 203, 155)',
active: {
borderColor: 'rgb(255, 208, 124)'
}
},
// 概要节点样式
generalization: {
fontSize: 14,
fillColor: 'rgb(56, 45, 34)',
borderColor: 'rgb(104, 84, 61)',
borderWidth: 2,
color: 'rgb(242, 216, 176)',
active: {
borderColor: 'rgb(255, 208, 124)'
}
}
})

View File

@@ -0,0 +1,58 @@
import defaultTheme from './default'
import merge from 'deepmerge'
// 黑色幽默
export default merge(defaultTheme, {
// 背景颜色
backgroundColor: 'rgb(27, 31, 34)',
// 连线的颜色
lineColor: 'rgb(75, 81, 78)',
lineWidth: 3,
// 概要连线的粗细
generalizationLineWidth: 3,
// 概要连线的颜色
generalizationLineColor: 'rgb(255, 119, 34)',
// 根节点样式
root: {
fillColor: 'rgb(36, 179, 96)',
color: '#fff',
borderColor: '',
borderWidth: 0,
fontSize: 24,
active: {
borderColor: 'rgb(254, 199, 13)',
borderWidth: 3
}
},
// 二级节点样式
second: {
fillColor: 'rgb(254, 199, 13)',
color: 'rgb(0, 0, 0)',
borderColor: '',
borderWidth: 0,
fontSize: 18,
active: {
borderColor: 'rgb(36, 179, 96)',
borderWidth: 3
}
},
// 三级及以下节点样式
node: {
fontSize: 14,
color: 'rgb(204, 204, 204)',
active: {
borderColor: 'rgb(254, 199, 13)'
}
},
// 概要节点样式
generalization: {
fontSize: 14,
fillColor: 'rgb(27, 31, 34)',
borderColor: 'rgb(255, 119, 34)',
borderWidth: 2,
color: 'rgb(204, 204, 204)',
active: {
borderColor: 'rgb(36, 179, 96)'
}
}
})

View File

@@ -0,0 +1,55 @@
import defaultTheme from './default'
import merge from 'deepmerge'
// 咖啡
export default merge(defaultTheme, {
// 连线的颜色
lineColor: 'rgb(173, 123, 91)',
lineWidth: 4,
// 概要连线的粗细
generalizationLineWidth: 4,
// 概要连线的颜色
generalizationLineColor: 'rgb(173, 123, 91)',
// 根节点样式
root: {
fillColor: 'rgb(202, 117, 79)',
color: '#fff',
borderColor: '',
borderWidth: 0,
fontSize: 24,
active: {
borderColor: 'rgb(173, 123, 91)',
borderWidth: 3
}
},
// 二级节点样式
second: {
fillColor: 'rgb(245, 231, 216)',
color: 'rgb(125, 86, 42)',
borderColor: '',
borderWidth: 0,
fontSize: 18,
active: {
borderColor: 'rgb(173, 123, 91)'
}
},
// 三级及以下节点样式
node: {
fontSize: 14,
color: 'rgb(96, 71, 47)',
active: {
borderColor: 'rgb(173, 123, 91)'
}
},
// 概要节点样式
generalization: {
fontSize: 14,
fillColor: 'rgb(255, 249, 239)',
borderColor: 'rgb(173, 123, 91)',
borderWidth: 2,
color: 'rgb(122, 83, 44)',
active: {
borderColor: 'rgb(202, 117, 79)'
}
}
})

View File

@@ -0,0 +1,55 @@
import defaultTheme from './default'
import merge from 'deepmerge'
// 课程绿
export default merge(defaultTheme, {
// 连线的颜色
lineColor: 'rgb(113, 195, 169)',
lineWidth: 3,
// 概要连线的粗细
generalizationLineWidth: 3,
// 概要连线的颜色
generalizationLineColor: 'rgb(113, 195, 169)',
// 根节点样式
root: {
fillColor: 'rgb(16, 160, 121)',
color: '#fff',
borderColor: '',
borderWidth: 0,
fontSize: 24,
active: {
borderColor: 'rgb(173, 91, 12)',
borderWidth: 3
}
},
// 二级节点样式
second: {
fillColor: 'rgb(240, 252, 249)',
color: 'rgb(50, 113, 96)',
borderColor: 'rgb(113, 195, 169)',
borderWidth: 2,
fontSize: 18,
active: {
borderColor: 'rgb(173, 91, 12)'
}
},
// 三级及以下节点样式
node: {
fontSize: 14,
color: 'rgb(10, 59, 43)',
active: {
borderColor: 'rgb(173, 91, 12)'
}
},
// 概要节点样式
generalization: {
fontSize: 14,
fillColor: 'rgb(246, 238, 211)',
borderColor: '',
borderWidth: 0,
color: 'rgb(173, 91, 12)',
active: {
borderColor: 'rgb(113, 195, 169)'
}
}
})

View File

@@ -142,14 +142,10 @@ export default {
// 简单来说,会改变节点大小的都不支持在激活时设置,为了性能考虑,节点切换激活态时不会重新计算节点大小
export const supportActiveStyle = [
'fillColor',
'color',
'fontWeight',
'fontStyle',
'borderColor',
'borderWidth',
'borderDasharray',
'borderRadius',
'textDecoration'
'borderRadius'
]
export const lineStyleProps = ['lineColor', 'lineDasharray', 'lineWidth']

View File

@@ -20,6 +20,13 @@ import vitalityOrange from './vitalityOrange'
import greenLeaf from './greenLeaf'
import dark2 from './dark2'
import skyGreen from './skyGreen'
import simpleBlack from './simpleBlack'
import courseGreen from './courseGreen'
import coffee from './coffee'
import redSpirit from './redSpirit'
import blackHumour from './blackHumour'
import lateNightOffice from './lateNightOffice'
import blackGold from './blackGold'
export default {
default: defaultTheme,
@@ -43,5 +50,12 @@ export default {
vitalityOrange,
greenLeaf,
dark2,
skyGreen
skyGreen,
simpleBlack,
courseGreen,
coffee,
redSpirit,
blackHumour,
lateNightOffice,
blackGold
}

View File

@@ -0,0 +1,58 @@
import defaultTheme from './default'
import merge from 'deepmerge'
// 深夜办公室
export default merge(defaultTheme, {
// 背景颜色
backgroundColor: 'rgb(32, 37, 49)',
// 连线的颜色
lineColor: 'rgb(137, 167, 196)',
lineWidth: 3,
// 概要连线的粗细
generalizationLineWidth: 3,
// 概要连线的颜色
generalizationLineColor: 'rgb(255, 119, 34)',
// 根节点样式
root: {
fillColor: 'rgb(23, 153, 243)',
color: 'rgb(255, 255, 255)',
borderColor: '',
borderWidth: 0,
fontSize: 24,
active: {
borderColor: 'rgb(255, 119, 34)',
borderWidth: 3
}
},
// 二级节点样式
second: {
fillColor: 'rgb(70, 78, 94)',
color: 'rgb(209, 210, 210)',
borderColor: '',
borderWidth: 0,
fontSize: 18,
active: {
borderColor: 'rgb(255, 119, 34)',
borderWidth: 3
}
},
// 三级及以下节点样式
node: {
fontSize: 14,
color: 'rgb(204, 204, 204)',
active: {
borderColor: 'rgb(255, 119, 34)'
}
},
// 概要节点样式
generalization: {
fontSize: 14,
fillColor: 'rgb(255, 119, 34)',
borderColor: '',
borderWidth: 2,
color: '#fff',
active: {
borderColor: 'rgb(23, 153, 243)'
}
}
})

View File

@@ -0,0 +1,57 @@
import defaultTheme from './default'
import merge from 'deepmerge'
// 红色精神
export default merge(defaultTheme, {
// 背景颜色
backgroundColor: 'rgb(255, 238, 228)',
// 连线的颜色
lineColor: 'rgb(230, 138, 131)',
lineWidth: 3,
// 概要连线的粗细
generalizationLineWidth: 3,
// 概要连线的颜色
generalizationLineColor: 'rgb(222, 101, 85)',
// 根节点样式
root: {
fillColor: 'rgb(207, 44, 44)',
color: 'rgb(255, 233, 157)',
borderColor: '',
borderWidth: 0,
fontSize: 24,
active: {
borderColor: 'rgb(255, 233, 157)',
borderWidth: 3
}
},
// 二级节点样式
second: {
fillColor: 'rgb(255, 255, 255)',
color: 'rgb(211, 58, 21)',
borderColor: 'rgb(222, 101, 85)',
borderWidth: 2,
fontSize: 18,
active: {
borderColor: 'rgb(255, 233, 157)'
}
},
// 三级及以下节点样式
node: {
fontSize: 14,
color: 'rgb(144, 71, 43)',
active: {
borderColor: 'rgb(255, 233, 157)'
}
},
// 概要节点样式
generalization: {
fontSize: 14,
fillColor: 'rgb(255, 247, 211)',
borderColor: 'rgb(255, 202, 162)',
borderWidth: 2,
color: 'rgb(187, 101, 69)',
active: {
borderColor: 'rgb(222, 101, 85)'
}
}
})

View File

@@ -0,0 +1,54 @@
import defaultTheme from './default'
import merge from 'deepmerge'
// 简约黑
export default merge(defaultTheme, {
// 连线的颜色
lineColor: 'rgb(34, 34, 34)',
lineWidth: 4,
// 概要连线的粗细
generalizationLineWidth: 4,
// 概要连线的颜色
generalizationLineColor: 'rgb(34, 34, 34)',
// 根节点样式
root: {
fillColor: '#fff',
color: 'rgb(34, 34, 34)',
borderColor: 'rgb(34, 34, 34)',
borderWidth: 3,
fontSize: 24,
active: {
borderColor: '#a13600'
}
},
// 二级节点样式
second: {
fillColor: 'rgb(241, 246, 248)',
color: 'rgb(34, 34, 34)',
borderColor: 'rgb(34, 34, 34)',
borderWidth: 3,
fontSize: 18,
active: {
borderColor: '#a13600'
}
},
// 三级及以下节点样式
node: {
fontSize: 14,
color: 'rgb(34, 34, 34)',
active: {
borderColor: '#a13600'
}
},
// 概要节点样式
generalization: {
fontSize: 14,
fillColor: 'transparent',
borderColor: 'rgb(34, 34, 34)',
borderWidth: 2,
color: 'rgb(34, 34, 34)',
active: {
borderColor: '#a13600'
}
}
})

View File

@@ -0,0 +1,182 @@
// 获取目标节点在起始节点的目标数组中的索引
export const getAssociativeLineTargetIndex = (node, toNode) => {
return node.nodeData.data.associativeLineTargets.findIndex(item => {
return item === toNode.nodeData.data.id
})
}
// 计算贝塞尔曲线的控制点
export const computeCubicBezierPathPoints = (x1, y1, x2, y2) => {
let cx1 = x1 + (x2 - x1) / 2
let cy1 = y1
let cx2 = cx1
let cy2 = y2
if (Math.abs(x1 - x2) <= 5) {
cx1 = x1 + (y2 - y1) / 2
cx2 = cx1
}
return [
{
x: cx1,
y: cy1
},
{
x: cx2,
y: cy2
}
]
}
// 拼接贝塞尔曲线路径
export const joinCubicBezierPath = (startPoint, endPoint, point1, point2) => {
return `M ${startPoint.x},${startPoint.y} C ${point1.x},${point1.y} ${point2.x},${point2.y} ${endPoint.x},${endPoint.y}`
}
// 获取节点的位置信息
const getNodeRect = node => {
let { left, top, width, height } = node
return {
right: left + width,
bottom: top + height,
left,
top
}
}
// 三次贝塞尔曲线
export const cubicBezierPath = (x1, y1, x2, y2) => {
let points = computeCubicBezierPathPoints(x1, y1, x2, y2)
return joinCubicBezierPath(
{ x: x1, y: y1 },
{ x: x2, y: y2 },
points[0],
points[1]
)
}
// 获取节点的连接点
export const getNodePoint = (node, dir = 'right') => {
let { left, top, width, height } = node
switch (dir) {
case 'left':
return {
x: left,
y: top + height / 2
}
case 'right':
return {
x: left + width,
y: top + height / 2
}
case 'top':
return {
x: left + width / 2,
y: top
}
case 'bottom':
return {
x: left + width / 2,
y: top + height
}
default:
break
}
}
// 根据两个节点的位置计算节点的连接点
export const computeNodePoints = (fromNode, toNode) => {
let fromRect = getNodeRect(fromNode)
let fromCx = (fromRect.right + fromRect.left) / 2
let fromCy = (fromRect.bottom + fromRect.top) / 2
let toRect = getNodeRect(toNode)
let toCx = (toRect.right + toRect.left) / 2
let toCy = (toRect.bottom + toRect.top) / 2
// 中心点坐标的差值
let offsetX = toCx - fromCx
let offsetY = toCy - fromCy
if (offsetX === 0 && offsetY === 0) return
let fromDir = ''
let toDir = ''
if (offsetX <= 0 && offsetX <= offsetY && offsetX <= -offsetY) {
// left
fromDir = 'left'
toDir = 'right'
} else if (offsetX > 0 && offsetX >= -offsetY && offsetX >= offsetY) {
// right
fromDir = 'right'
toDir = 'left'
} else if (offsetY <= 0 && offsetY < offsetX && offsetY < -offsetX) {
// up
fromDir = 'top'
toDir = 'bottom'
} else if (offsetY > 0 && -offsetY < offsetX && offsetY > offsetX) {
// down
fromDir = 'bottom'
toDir = 'top'
}
return [getNodePoint(fromNode, fromDir), getNodePoint(toNode, toDir)]
}
// 获取节点的关联线路径
export const getNodeLinePath = (startPoint, endPoint, node, toNode) => {
let targetIndex = getAssociativeLineTargetIndex(node, toNode)
// 控制点
let controlPoints = []
let associativeLineTargetControlOffsets =
node.nodeData.data.associativeLineTargetControlOffsets
if (
associativeLineTargetControlOffsets &&
associativeLineTargetControlOffsets[targetIndex]
) {
// 节点保存了控制点差值
let offsets = associativeLineTargetControlOffsets[targetIndex]
controlPoints = [
{
x: startPoint.x + offsets[0].x,
y: startPoint.y + offsets[0].y
},
{
x: endPoint.x + offsets[1].x,
y: endPoint.y + offsets[1].y
}
]
} else {
// 没有保存控制点则生成默认的
controlPoints = computeCubicBezierPathPoints(
startPoint.x,
startPoint.y,
endPoint.x,
endPoint.y
)
}
// 根据控制点拼接贝塞尔曲线路径
return {
path: joinCubicBezierPath(
startPoint,
endPoint,
controlPoints[0],
controlPoints[1]
),
controlPoints
}
}
// 获取默认的控制点差值
export const getDefaultControlPointOffsets = (startPoint, endPoint) => {
let controlPoints = computeCubicBezierPathPoints(
startPoint.x,
startPoint.y,
endPoint.x,
endPoint.y
)
return [
{
x: controlPoints[0].x - startPoint.x,
y: controlPoints[0].y - startPoint.y
},
{
x: controlPoints[1].x - endPoint.x,
y: controlPoints[1].y - endPoint.y
}
]
}

View File

@@ -22,32 +22,6 @@ export const tagColorList = [
}
]
// 布局结构列表
export const layoutList = [
{
name: '逻辑结构图',
value: 'logicalStructure',
},
{
name: '思维导图',
value: 'mindMap',
},
{
name: '组织结构图',
value: 'organizationStructure',
},
{
name: '目录组织图',
value: 'catalogOrganization',
}
]
export const layoutValueList = [
'logicalStructure',
'mindMap',
'catalogOrganization',
'organizationStructure'
]
// 主题列表
export const themeList = [
{
@@ -137,5 +111,139 @@ export const themeList = [
{
name: '浪漫紫',
value: 'romanticPurple',
},
{
name: '简约黑',
value: 'simpleBlack',
},
{
name: '课程绿',
value: 'courseGreen',
},
{
name: '咖啡',
value: 'coffee',
},
{
name: '红色精神',
value: 'redSpirit',
},
{
name: '黑色幽默',
value: 'blackHumour',
},
{
name: '深夜办公室',
value: 'lateNightOffice',
},
{
name: '黑金',
value: 'blackGold',
}
]
// 常量
export const CONSTANTS = {
CHANGE_THEME: 'changeTheme',
TRANSFORM_TO_NORMAL_NODE: 'transformAllNodesToNormalNode',
MODE: {
READONLY: 'readonly',
EDIT: 'edit'
},
LAYOUT: {
LOGICAL_STRUCTURE: 'logicalStructure',
MIND_MAP: 'mindMap',
ORGANIZATION_STRUCTURE: 'organizationStructure',
CATALOG_ORGANIZATION: 'catalogOrganization',
TIMELINE: 'timeline',
TIMELINE2: 'timeline2',
FISHBONE: 'fishbone'
},
DIR: {
UP: 'up',
LEFT: 'left',
DOWN: 'down',
RIGHT: 'right'
},
KEY_DIR: {
LEFT: 'Left',
UP: 'Up',
RIGHT: 'Right',
DOWN: 'Down'
},
SHAPE: {
RECTANGLE: 'rectangle',
DIAMOND: 'diamond',
PARALLELOGRAM: 'parallelogram',
ROUNDED_RECTANGLE: 'roundedRectangle',
OCTAGONAL_RECTANGLE: 'octagonalRectangle',
OUTER_TRIANGULAR_RECTANGLE: 'outerTriangularRectangle',
INNER_TRIANGULAR_RECTANGLE: 'innerTriangularRectangle',
ELLIPSE: 'ellipse',
CIRCLE: 'circle'
},
MOUSE_WHEEL_ACTION: {
ZOOM: 'zoom',
MOVE: 'move'
},
INIT_ROOT_NODE_POSITION: {
LEFT: 'left',
TOP: 'top',
RIGHT: 'right',
BOTTOM: 'bottom',
CENTER: 'center'
},
TIMELINE_DIR: {
TOP: 'top',
BOTTOM: 'bottom'
}
}
export const initRootNodePositionMap = {
[CONSTANTS.INIT_ROOT_NODE_POSITION.LEFT]: 0,
[CONSTANTS.INIT_ROOT_NODE_POSITION.TOP]: 0,
[CONSTANTS.INIT_ROOT_NODE_POSITION.RIGHT]: 1,
[CONSTANTS.INIT_ROOT_NODE_POSITION.BOTTOM]: 1,
[CONSTANTS.INIT_ROOT_NODE_POSITION.CENTER]: 0.5,
}
// 布局结构列表
export const layoutList = [
{
name: '逻辑结构图',
value: CONSTANTS.LAYOUT.LOGICAL_STRUCTURE,
},
{
name: '思维导图',
value: CONSTANTS.LAYOUT.MIND_MAP,
},
{
name: '组织结构图',
value: CONSTANTS.LAYOUT.ORGANIZATION_STRUCTURE,
},
{
name: '目录组织图',
value: CONSTANTS.LAYOUT.CATALOG_ORGANIZATION,
},
{
name: '时间轴',
value: CONSTANTS.LAYOUT.TIMELINE,
},
{
name: '时间轴2',
value: CONSTANTS.LAYOUT.TIMELINE2,
},
{
name: '鱼骨图',
value: CONSTANTS.LAYOUT.FISHBONE,
}
]
export const layoutValueList = [
CONSTANTS.LAYOUT.LOGICAL_STRUCTURE,
CONSTANTS.LAYOUT.MIND_MAP,
CONSTANTS.LAYOUT.CATALOG_ORGANIZATION,
CONSTANTS.LAYOUT.ORGANIZATION_STRUCTURE,
CONSTANTS.LAYOUT.TIMELINE,
CONSTANTS.LAYOUT.TIMELINE2,
CONSTANTS.LAYOUT.FISHBONE
]

View File

@@ -122,29 +122,33 @@ export const simpleDeepClone = data => {
}
// 复制渲染树数据
export const copyRenderTree = (tree, root) => {
export const copyRenderTree = (tree, root, removeActiveState = false) => {
tree.data = simpleDeepClone(root.data)
tree.children = []
if (root.children && root.children.length > 0) {
root.children.forEach((item, index) => {
tree.children[index] = copyRenderTree({}, item)
})
}
return tree
}
// 复制节点树数据
export const copyNodeTree = (tree, root, removeActiveState = false) => {
tree.data = simpleDeepClone(root.nodeData ? root.nodeData.data : root.data)
// 去除节点id因为节点id不能重复
if (tree.data.id) delete tree.data.id
if (removeActiveState) {
tree.data.isActive = false
}
tree.children = []
if (root.children && root.children.length > 0) {
root.children.forEach((item, index) => {
tree.children[index] = copyNodeTree({}, item, removeActiveState)
tree.children[index] = copyRenderTree({}, item, removeActiveState)
})
}
return tree
}
// 复制节点树数据
export const copyNodeTree = (tree, root, removeActiveState = false, keepId = false) => {
tree.data = simpleDeepClone(root.nodeData ? root.nodeData.data : root.data)
// 去除节点id因为节点id不能重复
if (tree.data.id && !keepId) delete tree.data.id
if (tree.data.uid) delete tree.data.uid
if (removeActiveState) {
tree.data.isActive = false
}
tree.children = []
if (root.children && root.children.length > 0) {
root.children.forEach((item, index) => {
tree.children[index] = copyNodeTree({}, item, removeActiveState, keepId)
})
} else if (
root.nodeData &&
@@ -152,7 +156,7 @@ export const copyNodeTree = (tree, root, removeActiveState = false) => {
root.nodeData.children.length > 0
) {
root.nodeData.children.forEach((item, index) => {
tree.children[index] = copyNodeTree({}, item, removeActiveState)
tree.children[index] = copyNodeTree({}, item, removeActiveState, keepId)
})
}
return tree
@@ -267,4 +271,89 @@ export const measureText = (text, { italic, bold, fontSize, fontFamily }) => {
// 拼接font字符串
export const joinFontStr = ({ italic, bold, fontSize, fontFamily }) => {
return `${italic ? 'italic ' : ''} ${bold ? 'bold ' : ''} ${fontSize}px ${fontFamily} `
}
// 在下一个事件循环里执行任务
export const nextTick = function (fn, ctx) {
let pending = false
let timerFunc = null
let handle = () => {
pending = false
ctx ? fn.call(ctx) : fn()
}
// 支持MutationObserver接口的话使用MutationObserver
if (typeof MutationObserver !== 'undefined') {
let counter = 1
let observer = new MutationObserver(handle)
let textNode = document.createTextNode(counter)
observer.observe(textNode, {
characterData: true // 设为 true 表示监视指定目标节点或子节点树中节点所包含的字符数据的变化
})
timerFunc = function () {
counter = (counter + 1) % 2 // counter会在0和1两者循环变化
textNode.data = counter // 节点变化会触发回调handle
}
} else {
// 否则使用定时器
timerFunc = setTimeout
}
return function () {
if (pending) return
pending = true
timerFunc(handle, 0)
}
}
// 检查节点是否超出画布
export const checkNodeOuter = (mindMap, node) => {
let elRect = mindMap.elRect
let { scaleX, scaleY, translateX, translateY } = mindMap.draw.transform()
let { left, top, width, height } = node
let right = (left + width) * scaleX + translateX
let bottom = (top + height) * scaleY + translateY
left = left * scaleX + translateX
top = top * scaleY + translateY
let offsetLeft = 0
let offsetTop = 0
if (left < 0) {
offsetLeft = -left
}
if (right > elRect.width) {
offsetLeft = -(right - elRect.width)
}
if (top < 0) {
offsetTop = -top
}
if (bottom > elRect.height) {
offsetTop = -(bottom - elRect.height)
}
return {
isOuter: offsetLeft !== 0 || offsetTop !== 0,
offsetLeft,
offsetTop
}
}
// 提取html字符串里的纯文本
let getTextFromHtmlEl = null
export const getTextFromHtml = (html) => {
if (!getTextFromHtmlEl) {
getTextFromHtmlEl = document.createElement('div')
}
getTextFromHtmlEl.innerHTML = html
return getTextFromHtmlEl.textContent
}
// 将blob转成data:url
export const readBlob = (blob) => {
return new Promise((resolve, reject) => {
let reader = new FileReader()
reader.onload = (evt) => {
resolve(evt.target.result)
}
reader.onerror = (err) => {
reject(err)
}
reader.readAsDataURL(blob)
})
}

View File

@@ -0,0 +1,56 @@
// 设置数据
function setData(data = {}) {
this.mindMap.execCommand('SET_NODE_DATA', this, data)
}
// 设置文本
function setText(text, richText) {
this.mindMap.execCommand('SET_NODE_TEXT', this, text, richText)
}
// 设置图片
function setImage(imgData) {
this.mindMap.execCommand('SET_NODE_IMAGE', this, imgData)
}
// 设置图标
function setIcon(icons) {
this.mindMap.execCommand('SET_NODE_ICON', this, icons)
}
// 设置超链接
function setHyperlink(link, title) {
this.mindMap.execCommand('SET_NODE_HYPERLINK', this, link, title)
}
// 设置备注
function setNote(note) {
this.mindMap.execCommand('SET_NODE_NOTE', this, note)
}
// 设置标签
function setTag(tag) {
this.mindMap.execCommand('SET_NODE_TAG', this, tag)
}
// 设置形状
function setShape(shape) {
this.mindMap.execCommand('SET_NODE_SHAPE', this, shape)
}
// 修改某个样式
function setStyle(prop, value, isActive) {
this.mindMap.execCommand('SET_NODE_STYLE', this, prop, value, isActive)
}
export default {
setData,
setText,
setImage,
setIcon,
setHyperlink,
setNote,
setTag,
setShape,
setStyle
}

View File

@@ -0,0 +1,282 @@
import { measureText, resizeImgSize, getTextFromHtml } from '../utils'
import { Image, SVG, A, G, Rect, Text, ForeignObject } from '@svgdotjs/svg.js'
import iconsSvg from '../svg/icons'
import { CONSTANTS } from './constant'
// 创建图片节点
function createImgNode() {
let img = this.nodeData.data.image
if (!img) {
return
}
let imgSize = this.getImgShowSize()
let node = new Image().load(img).size(...imgSize)
if (this.nodeData.data.imageTitle) {
node.attr('title', this.nodeData.data.imageTitle)
}
node.on('dblclick', e => {
this.mindMap.emit('node_img_dblclick', this, e)
})
return {
node,
width: imgSize[0],
height: imgSize[1]
}
}
// 获取图片显示宽高
function getImgShowSize() {
return resizeImgSize(
this.nodeData.data.imageSize.width,
this.nodeData.data.imageSize.height,
this.mindMap.themeConfig.imgMaxWidth,
this.mindMap.themeConfig.imgMaxHeight
)
}
// 创建icon节点
function createIconNode() {
let _data = this.nodeData.data
if (!_data.icon || _data.icon.length <= 0) {
return []
}
let iconSize = this.mindMap.themeConfig.iconSize
return _data.icon.map(item => {
let src = iconsSvg.getNodeIconListIcon(item, this.mindMap.opt.iconList || [])
let node = null
// svg图标
if (/^<svg/.test(src)) {
node = SVG(src)
} else {
// 图片图标
node = new Image().load(src)
}
node.size(iconSize, iconSize)
return {
node,
width: iconSize,
height: iconSize
}
})
}
// 创建富文本节点
function createRichTextNode() {
let g = new G()
// 重新设置富文本节点内容
if (this.nodeData.data.resetRichText || [CONSTANTS.CHANGE_THEME].includes(this.mindMap.renderer.renderSource)) {
delete this.nodeData.data.resetRichText
let text = getTextFromHtml(this.nodeData.data.text)
this.nodeData.data.text = `<p><span style="${this.style.createStyleText()}">${text}</span></p>`
}
let html = `<div>${this.nodeData.data.text}</div>`
let div = document.createElement('div')
div.innerHTML = html
div.style.cssText = `position: fixed; left: -999999px;`
let el = div.children[0]
el.classList.add('smm-richtext-node-wrap')
el.setAttribute('xmlns', 'http://www.w3.org/1999/xhtml')
el.style.maxWidth = this.mindMap.opt.textAutoWrapWidth + 'px'
this.mindMap.el.appendChild(div)
let { width, height } = el.getBoundingClientRect()
width = Math.ceil(width)
height = Math.ceil(height)
g.attr('data-width', width)
g.attr('data-height', height)
html = div.innerHTML
this.mindMap.el.removeChild(div)
let foreignObject = new ForeignObject()
foreignObject.width(width)
foreignObject.height(height)
foreignObject.add(SVG(html))
g.add(foreignObject)
return {
node: g,
width,
height
}
}
// 创建文本节点
function createTextNode() {
if (this.nodeData.data.richText) {
return this.createRichTextNode()
}
let g = new G()
let fontSize = this.getStyle('fontSize', false, this.nodeData.data.isActive)
let lineHeight = this.getStyle(
'lineHeight',
false,
this.nodeData.data.isActive
)
// 文本超长自动换行
let textStyle = this.style.getTextFontStyle()
let textArr = this.nodeData.data.text.split(/\n/gim)
let maxWidth = this.mindMap.opt.textAutoWrapWidth
let isMultiLine = false
textArr.forEach((item, index) => {
let arr = item.split('')
let lines = []
let line = []
while (arr.length) {
let str = arr.shift()
let text = [...line, str].join('')
if (measureText(text, textStyle).width <= maxWidth) {
line.push(str)
} else {
lines.push(line.join(''))
line = [str]
}
}
if (line.length > 0) {
lines.push(line.join(''))
}
if (lines.length > 1) {
isMultiLine = true
}
textArr[index] = lines.join('\n')
})
textArr = textArr.join('\n').split(/\n/gim)
textArr.forEach((item, index) => {
let node = new Text().text(item)
this.style.text(node)
node.y(fontSize * lineHeight * index)
g.add(node)
})
let { width, height } = g.bbox()
width = Math.ceil(width)
height = Math.ceil(height)
g.attr('data-width', width)
g.attr('data-height', height)
g.attr('data-ismultiLine', isMultiLine || textArr.length > 1)
return {
node: g,
width,
height
}
}
// 创建超链接节点
function createHyperlinkNode() {
let { hyperlink, hyperlinkTitle } = this.nodeData.data
if (!hyperlink) {
return
}
let iconSize = this.mindMap.themeConfig.iconSize
let node = new SVG()
// 超链接节点
let a = new A().to(hyperlink).target('_blank')
a.node.addEventListener('click', e => {
e.stopPropagation()
})
if (hyperlinkTitle) {
a.attr('title', hyperlinkTitle)
}
// 添加一个透明的层,作为鼠标区域
a.rect(iconSize, iconSize).fill({ color: 'transparent' })
// 超链接图标
let iconNode = SVG(iconsSvg.hyperlink).size(iconSize, iconSize)
this.style.iconNode(iconNode)
a.add(iconNode)
node.add(a)
return {
node,
width: iconSize,
height: iconSize
}
}
// 创建标签节点
function createTagNode() {
let tagData = this.nodeData.data.tag
if (!tagData || tagData.length <= 0) {
return []
}
let nodes = []
tagData.slice(0, this.mindMap.opt.maxTag).forEach((item, index) => {
let tag = new G()
// 标签文本
let text = new Text().text(item).x(8).cy(10)
this.style.tagText(text, index)
let { width } = text.bbox()
// 标签矩形
let rect = new Rect().size(width + 16, 20)
this.style.tagRect(rect, index)
tag.add(rect).add(text)
nodes.push({
node: tag,
width: width + 16,
height: 20
})
})
return nodes
}
// 创建备注节点
function createNoteNode() {
if (!this.nodeData.data.note) {
return null
}
let iconSize = this.mindMap.themeConfig.iconSize
let node = new SVG().attr('cursor', 'pointer')
// 透明的层,用来作为鼠标区域
node.add(new Rect().size(iconSize, iconSize).fill({ color: 'transparent' }))
// 备注图标
let iconNode = SVG(iconsSvg.note).size(iconSize, iconSize)
this.style.iconNode(iconNode)
node.add(iconNode)
// 备注tooltip
if (!this.mindMap.opt.customNoteContentShow) {
if (!this.noteEl) {
this.noteEl = document.createElement('div')
this.noteEl.style.cssText = `
position: absolute;
padding: 10px;
border-radius: 5px;
box-shadow: 0 2px 5px rgb(0 0 0 / 10%);
display: none;
background-color: #fff;
z-index: ${ this.mindMap.opt.nodeNoteTooltipZIndex }
`
document.body.appendChild(this.noteEl)
}
this.noteEl.innerText = this.nodeData.data.note
}
node.on('mouseover', () => {
let { left, top } = node.node.getBoundingClientRect()
if (!this.mindMap.opt.customNoteContentShow) {
this.noteEl.style.left = left + 'px'
this.noteEl.style.top = top + iconSize + 'px'
this.noteEl.style.display = 'block'
} else {
this.mindMap.opt.customNoteContentShow.show(
this.nodeData.data.note,
left,
top + iconSize
)
}
})
node.on('mouseout', () => {
if (!this.mindMap.opt.customNoteContentShow) {
this.noteEl.style.display = 'none'
} else {
this.mindMap.opt.customNoteContentShow.hide()
}
})
return {
node,
width: iconSize,
height: iconSize
}
}
export default {
createImgNode,
getImgShowSize,
createIconNode,
createRichTextNode,
createTextNode,
createHyperlinkNode,
createTagNode,
createNoteNode
}

View File

@@ -0,0 +1,142 @@
import btnsSvg from '../svg/btns'
import { SVG, Circle, G } from '@svgdotjs/svg.js'
// 创建展开收起按钮的内容节点
function createExpandNodeContent() {
if (this._openExpandNode) {
return
}
let { open, close } = this.mindMap.opt.expandBtnIcon || {}
// 展开的节点
this._openExpandNode = SVG(open || btnsSvg.open).size(
this.expandBtnSize,
this.expandBtnSize
)
this._openExpandNode.x(0).y(-this.expandBtnSize / 2)
// 收起的节点
this._closeExpandNode = SVG(close || btnsSvg.close).size(
this.expandBtnSize,
this.expandBtnSize
)
this._closeExpandNode.x(0).y(-this.expandBtnSize / 2)
// 填充节点
this._fillExpandNode = new Circle().size(this.expandBtnSize)
this._fillExpandNode.x(0).y(-this.expandBtnSize / 2)
// 设置样式
this.style.iconBtn(
this._openExpandNode,
this._closeExpandNode,
this._fillExpandNode
)
}
// 创建或更新展开收缩按钮内容
function updateExpandBtnNode() {
let { expand } = this.nodeData.data
// 如果本次和上次的展开状态一样则返回
if (expand === this._lastExpandBtnType) return
if (this._expandBtn) {
this._expandBtn.clear()
}
this.createExpandNodeContent()
let node
if (expand === false) {
node = this._openExpandNode
this._lastExpandBtnType = false
} else {
node = this._closeExpandNode
this._lastExpandBtnType = true
}
if (this._expandBtn) this._expandBtn.add(this._fillExpandNode).add(node)
}
// 更新展开收缩按钮位置
function updateExpandBtnPos() {
if (!this._expandBtn) {
return
}
this.renderer.layout.renderExpandBtn(this, this._expandBtn)
}
// 创建展开收缩按钮
function renderExpandBtn() {
if (
!this.nodeData.children ||
this.nodeData.children.length <= 0 ||
this.isRoot
) {
return
}
if (this._expandBtn) {
this.group.add(this._expandBtn)
} else {
this._expandBtn = new G()
this._expandBtn.on('mouseover', e => {
e.stopPropagation()
this._expandBtn.css({
cursor: 'pointer'
})
})
this._expandBtn.on('mouseout', e => {
e.stopPropagation()
this._expandBtn.css({
cursor: 'auto'
})
})
this._expandBtn.on('click', e => {
e.stopPropagation()
// 展开收缩
this.mindMap.execCommand(
'SET_NODE_EXPAND',
this,
!this.nodeData.data.expand
)
this.mindMap.emit('expand_btn_click', this)
})
this._expandBtn.on('dblclick', e => {
e.stopPropagation()
})
this.group.add(this._expandBtn)
}
this._showExpandBtn = true
this.updateExpandBtnNode()
this.updateExpandBtnPos()
}
// 移除展开收缩按钮
function removeExpandBtn() {
if (this._expandBtn && this._showExpandBtn) {
this._expandBtn.remove()
this._showExpandBtn = false
}
}
// 显示展开收起按钮
function showExpandBtn() {
if (this.mindMap.opt.alwaysShowExpandBtn) return
setTimeout(() => {
this.renderExpandBtn()
}, 0)
}
// 隐藏展开收起按钮
function hideExpandBtn() {
if (this.mindMap.opt.alwaysShowExpandBtn || this._isMouseenter) return
// 非激活状态且展开状态鼠标移出才隐藏按钮
let { isActive, expand } = this.nodeData.data
if (!isActive && expand) {
setTimeout(() => {
this.removeExpandBtn()
}, 0)
}
}
export default {
createExpandNodeContent,
updateExpandBtnNode,
updateExpandBtnPos,
renderExpandBtn,
removeExpandBtn,
showExpandBtn,
hideExpandBtn
}

View File

@@ -0,0 +1,115 @@
import Node from '../Node'
// 检查是否存在概要
function checkHasGeneralization () {
return !!this.nodeData.data.generalization
}
// 创建概要节点
function createGeneralizationNode () {
if (this.isGeneralization || !this.checkHasGeneralization()) {
return
}
if (!this._generalizationLine) {
this._generalizationLine = this.draw.path()
}
if (!this._generalizationNode) {
this._generalizationNode = new Node({
data: {
data: this.nodeData.data.generalization
},
uid: this.mindMap.uid++,
renderer: this.renderer,
mindMap: this.mindMap,
draw: this.draw,
isGeneralization: true
})
this._generalizationNodeWidth = this._generalizationNode.width
this._generalizationNodeHeight = this._generalizationNode.height
this._generalizationNode.generalizationBelongNode = this
if (this.nodeData.data.generalization.isActive) {
this.renderer.addActiveNode(this._generalizationNode)
}
}
}
// 更新概要节点
function updateGeneralization () {
this.removeGeneralization()
this.createGeneralizationNode()
}
// 渲染概要节点
function renderGeneralization () {
if (this.isGeneralization) {
return
}
if (!this.checkHasGeneralization()) {
this.removeGeneralization()
this._generalizationNodeWidth = 0
this._generalizationNodeHeight = 0
return
}
if (this.nodeData.data.expand === false) {
this.removeGeneralization()
return
}
this.createGeneralizationNode()
this.renderer.layout.renderGeneralization(
this,
this._generalizationLine,
this._generalizationNode
)
this.style.generalizationLine(this._generalizationLine)
this._generalizationNode.render()
}
// 删除概要节点
function removeGeneralization () {
if (this._generalizationLine) {
this._generalizationLine.remove()
this._generalizationLine = null
}
if (this._generalizationNode) {
// 删除概要节点时要同步从激活节点里删除
this.renderer.removeActiveNode(this._generalizationNode)
this._generalizationNode.remove()
this._generalizationNode = null
}
// hack修复当激活一个节点时创建概要然后立即激活创建的概要节点后会重复创建概要节点并且无法删除的问题
if (this.generalizationBelongNode) {
this.draw
.find('.generalization_' + this.generalizationBelongNode.uid)
.remove()
}
}
// 隐藏概要节点
function hideGeneralization () {
if (this._generalizationLine) {
this._generalizationLine.hide()
}
if (this._generalizationNode) {
this._generalizationNode.hide()
}
}
// 显示概要节点
function showGeneralization () {
if (this._generalizationLine) {
this._generalizationLine.show()
}
if (this._generalizationNode) {
this._generalizationNode.show()
}
}
export default {
checkHasGeneralization,
createGeneralizationNode,
updateGeneralization,
renderGeneralization,
removeGeneralization,
hideGeneralization,
showGeneralization
}

576
web/package-lock.json generated
View File

@@ -25,6 +25,7 @@
"@vue/cli-service": "^4.5.0",
"babel-eslint": "^10.1.0",
"chokidar": "^3.5.3",
"esbuild": "^0.17.15",
"eslint": "^6.7.2",
"eslint-plugin-vue": "^6.2.2",
"less": "^3.12.2",
@@ -1717,6 +1718,358 @@
"node": ">=6.9.0"
}
},
"node_modules/@esbuild/android-arm": {
"version": "0.17.15",
"resolved": "https://registry.npmjs.org/@esbuild/android-arm/-/android-arm-0.17.15.tgz",
"integrity": "sha512-sRSOVlLawAktpMvDyJIkdLI/c/kdRTOqo8t6ImVxg8yT7LQDUYV5Rp2FKeEosLr6ZCja9UjYAzyRSxGteSJPYg==",
"cpu": [
"arm"
],
"dev": true,
"optional": true,
"os": [
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"resolved": "https://registry.npmjs.org/@esbuild/win32-arm64/-/win32-arm64-0.17.15.tgz",
"integrity": "sha512-W+Z5F++wgKAleDABemiyXVnzXgvRFs+GVKThSI+mGgleLWluv0D7Diz4oQpgdpNzh4i2nNDzQtWbjJiqutRp6Q==",
"dev": true,
"optional": true
},
"@esbuild/win32-ia32": {
"version": "0.17.15",
"resolved": "https://registry.npmjs.org/@esbuild/win32-ia32/-/win32-ia32-0.17.15.tgz",
"integrity": "sha512-Muz/+uGgheShKGqSVS1KsHtCyEzcdOn/W/Xbh6H91Etm+wiIfwZaBn1W58MeGtfI8WA961YMHFYTthBdQs4t+w==",
"dev": true,
"optional": true
},
"@esbuild/win32-x64": {
"version": "0.17.15",
"resolved": "https://registry.npmjs.org/@esbuild/win32-x64/-/win32-x64-0.17.15.tgz",
"integrity": "sha512-DjDa9ywLUUmjhV2Y9wUTIF+1XsmuFGvZoCmOWkli1XcNAh5t25cc7fgsCx4Zi/Uurep3TTLyDiKATgGEg61pkA==",
"dev": true,
"optional": true
},
"@hapi/address": {
"version": "2.1.4",
"resolved": "https://registry.npmjs.org/@hapi/address/-/address-2.1.4.tgz",
@@ -17906,7 +18450,6 @@
"integrity": "sha512-VCNRiAt2P/bLo09rYt3DLe6xXUMlhJwrvU18Ddd/lYJgC7s8+wvhgYs+MTx4OiAXdu58drGwSBO9SPx7C6J82Q==",
"dev": true,
"requires": {
"@babel/core": "^7.11.0",
"@babel/helper-compilation-targets": "^7.9.6",
"@babel/helper-module-imports": "^7.8.3",
"@babel/plugin-proposal-class-properties": "^7.8.3",
@@ -17919,7 +18462,6 @@
"@vue/babel-plugin-jsx": "^1.0.3",
"@vue/babel-preset-jsx": "^1.2.4",
"babel-plugin-dynamic-import-node": "^2.3.3",
"core-js": "^3.6.5",
"core-js-compat": "^3.6.5",
"semver": "^6.1.0"
}
@@ -21106,6 +21648,36 @@
"is-symbol": "^1.0.2"
}
},
"esbuild": {
"version": "0.17.15",
"resolved": "https://registry.npmjs.org/esbuild/-/esbuild-0.17.15.tgz",
"integrity": "sha512-LBUV2VsUIc/iD9ME75qhT4aJj0r75abCVS0jakhFzOtR7TQsqQA5w0tZ+KTKnwl3kXE0MhskNdHDh/I5aCR1Zw==",
"dev": true,
"requires": {
"@esbuild/android-arm": "0.17.15",
"@esbuild/android-arm64": "0.17.15",
"@esbuild/android-x64": "0.17.15",
"@esbuild/darwin-arm64": "0.17.15",
"@esbuild/darwin-x64": "0.17.15",
"@esbuild/freebsd-arm64": "0.17.15",
"@esbuild/freebsd-x64": "0.17.15",
"@esbuild/linux-arm": "0.17.15",
"@esbuild/linux-arm64": "0.17.15",
"@esbuild/linux-ia32": "0.17.15",
"@esbuild/linux-loong64": "0.17.15",
"@esbuild/linux-mips64el": "0.17.15",
"@esbuild/linux-ppc64": "0.17.15",
"@esbuild/linux-riscv64": "0.17.15",
"@esbuild/linux-s390x": "0.17.15",
"@esbuild/linux-x64": "0.17.15",
"@esbuild/netbsd-x64": "0.17.15",
"@esbuild/openbsd-x64": "0.17.15",
"@esbuild/sunos-x64": "0.17.15",
"@esbuild/win32-arm64": "0.17.15",
"@esbuild/win32-ia32": "0.17.15",
"@esbuild/win32-x64": "0.17.15"
}
},
"escalade": {
"version": "3.1.1",
"resolved": "https://registry.npmjs.org/escalade/-/escalade-3.1.1.tgz",

View File

@@ -6,7 +6,7 @@
"serve": "vue-cli-service serve",
"build": "vue-cli-service build && node ../copy.js",
"lint": "vue-cli-service lint",
"buildLibrary": "vue-cli-service build --target lib --name simpleMindMap ../simple-mind-map/full.js --dest ../simple-mind-map/dist",
"buildLibrary": "vue-cli-service build --target lib --name simpleMindMap ../simple-mind-map/full.js --dest ../simple-mind-map/dist && esbuild ../simple-mind-map/full.js --bundle --external:buffer --format=esm --outfile=../simple-mind-map/dist/simpleMindMap.esm.js",
"format": "prettier --write src/* src/*/* src/*/*/* src/*/*/*/*",
"buildDoc": "node ./scripts/buildDoc.js",
"autoBuildDoc": "node ./scripts/autoBuildDoc.js"
@@ -29,6 +29,7 @@
"@vue/cli-service": "^4.5.0",
"babel-eslint": "^10.1.0",
"chokidar": "^3.5.3",
"esbuild": "^0.17.15",
"eslint": "^6.7.2",
"eslint-plugin-vue": "^6.2.2",
"less": "^3.12.2",

View File

@@ -2,6 +2,8 @@ const path = require('path')
const fs = require('fs')
const hljs = require('highlight.js')
const md = require('markdown-it')({
html: true,
xhtmlOut: true,
highlight: function(str, lang) {
if (lang && hljs.getLanguage(lang)) {
try {

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@@ -1,8 +1,8 @@
@font-face {
font-family: "iconfont"; /* Project id 2479351 */
src: url('iconfont.woff2?t=1678955183884') format('woff2'),
url('iconfont.woff?t=1678955183884') format('woff'),
url('iconfont.ttf?t=1678955183884') format('truetype');
src: url('iconfont.woff2?t=1679621707211') format('woff2'),
url('iconfont.woff?t=1679621707211') format('woff'),
url('iconfont.ttf?t=1679621707211') format('truetype');
}
.iconfont {
@@ -13,6 +13,30 @@
-moz-osx-font-smoothing: grayscale;
}
.iconwenjian:before {
content: "\e607";
}
.iconpdf:before {
content: "\e740";
}
.iconPNG:before {
content: "\ec18";
}
.iconSVG:before {
content: "\e621";
}
.iconmarkdown:before {
content: "\ec04";
}
.iconjson:before {
content: "\ea42";
}
.iconlianjiexian:before {
content: "\e75b";
}

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@@ -3,7 +3,10 @@ export const layoutImgMap = {
logicalStructure: require('../assets/img/logicalStructure.jpg'),
mindMap: require('../assets/img/mindMap.jpg'),
organizationStructure: require('../assets/img/organizationStructure.jpg'),
catalogOrganization: require('../assets/img/catalogOrganization.jpg')
catalogOrganization: require('../assets/img/catalogOrganization.jpg'),
timeline: require('../assets/img/timeline.jpg'),
timeline2: require('../assets/img/timeline2.jpg'),
fishbone: require('../assets/img/fishbone.jpg'),
}
// 主题图片映射

View File

@@ -369,3 +369,43 @@ export const sidebarTriggerList = [
icon: 'iconjianpan'
}
]
// 下载类型列表
export const downTypeList = [
{
name: 'Dedicated file',
type: 'smm',
icon: 'iconwenjian',
desc: 'Available for import'
},
{
name: 'JSON',
type: 'json',
icon: 'iconjson',
desc: 'Popular data exchange formats, Available for import'
},
{
name: 'Image',
type: 'png',
icon: 'iconPNG',
desc: 'Suitable for viewing and sharing'
},
{
name: 'SVG',
type: 'svg',
icon: 'iconSVG',
desc: 'Scalable Vector Graphics'
},
{
name: 'PDF',
type: 'pdf',
icon: 'iconpdf',
desc: 'Suitable for printing'
},
{
name: 'Markdown',
type: 'md',
icon: 'iconmarkdown',
desc: 'Easy for other software to open'
}
]

64
web/src/config/icon.js Normal file

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View File

@@ -15,7 +15,8 @@ import {
shortcutKeyList as shortcutKeyListZh,
shapeList as shapeListZh,
sidebarTriggerList as sidebarTriggerListZh,
backgroundSizeList as backgroundSizeListZh
backgroundSizeList as backgroundSizeListZh,
downTypeList as downTypeListZh
} from './zh'
import {
fontFamilyList as fontFamilyListEn,
@@ -26,7 +27,8 @@ import {
shortcutKeyList as shortcutKeyListEn,
shapeList as shapeListEn,
sidebarTriggerList as sidebarTriggerListEn,
backgroundSizeList as backgroundSizeListEn
backgroundSizeList as backgroundSizeListEn,
downTypeList as downTypeListEn
} from './en'
const fontFamilyList = {
@@ -74,6 +76,11 @@ const sidebarTriggerList = {
en: sidebarTriggerListEn
}
const downTypeList = {
zh: downTypeListZh,
en: downTypeListEn
}
export {
fontSizeList,
lineHeightList,
@@ -91,5 +98,6 @@ export {
backgroundSizeList,
shortcutKeyList,
shapeList,
sidebarTriggerList
sidebarTriggerList,
downTypeList
}

View File

@@ -441,3 +441,43 @@ export const sidebarTriggerList = [
icon: 'iconjianpan'
}
]
// 下载类型列表
export const downTypeList = [
{
name: '专有文件',
type: 'smm',
icon: 'iconwenjian',
desc: '可用于导入'
},
{
name: 'JSON',
type: 'json',
icon: 'iconjson',
desc: '流行的数据交换格式,可用于导入'
},
{
name: '图片',
type: 'png',
icon: 'iconPNG',
desc: '适合查看分享'
},
{
name: 'SVG',
type: 'svg',
icon: 'iconSVG',
desc: '可缩放矢量图形'
},
{
name: 'PDF',
type: 'pdf',
icon: 'iconpdf',
desc: '适合打印'
},
{
name: 'Markdown',
type: 'md',
icon: 'iconmarkdown',
desc: '便于其他软件打开'
}
]

View File

@@ -1,55 +0,0 @@
// 黑金
export default {
// 背景颜色
backgroundColor: 'rgb(18, 20, 20)',
// 连线的颜色
lineColor: 'rgb(205, 186, 156)',
lineWidth: 3,
// 概要连线的粗细
generalizationLineWidth: 3,
// 概要连线的颜色
generalizationLineColor: 'rgb(245, 224, 191)',
// 根节点样式
root: {
fillColor: 'rgb(255, 208, 124)',
color: 'rgb(111, 61, 6)',
borderColor: '',
borderWidth: 0,
fontSize: 24,
active: {
borderColor: '#fff',
borderWidth: 3,
}
},
// 二级节点样式
second: {
fillColor: 'rgb(66, 57, 46)',
color: 'rgb(225, 201, 158)',
borderColor: 'rgb(245, 224, 191)',
borderWidth: 2,
fontSize: 18,
active: {
borderColor: 'rgb(255, 208, 124)',
}
},
// 三级及以下节点样式
node: {
fontSize: 14,
color: 'rgb(231, 203, 155)',
active: {
borderColor: 'rgb(255, 208, 124)'
}
},
// 概要节点样式
generalization: {
fontSize: 14,
fillColor: 'rgb(56, 45, 34)',
borderColor: 'rgb(104, 84, 61)',
borderWidth: 2,
color: 'rgb(242, 216, 176)',
active: {
borderColor: 'rgb(255, 208, 124)'
}
}
}

View File

@@ -1,56 +0,0 @@
// 黑色幽默
export default {
// 背景颜色
backgroundColor: 'rgb(27, 31, 34)',
// 连线的颜色
lineColor: 'rgb(75, 81, 78)',
lineWidth: 3,
// 概要连线的粗细
generalizationLineWidth: 3,
// 概要连线的颜色
generalizationLineColor: 'rgb(255, 119, 34)',
// 根节点样式
root: {
fillColor: 'rgb(36, 179, 96)',
color: '#fff',
borderColor: '',
borderWidth: 0,
fontSize: 24,
active: {
borderColor: 'rgb(254, 199, 13)',
borderWidth: 3,
}
},
// 二级节点样式
second: {
fillColor: 'rgb(254, 199, 13)',
color: 'rgb(0, 0, 0)',
borderColor: '',
borderWidth: 0,
fontSize: 18,
active: {
borderColor: 'rgb(36, 179, 96)',
borderWidth: 3,
}
},
// 三级及以下节点样式
node: {
fontSize: 14,
color: 'rgb(204, 204, 204)',
active: {
borderColor: 'rgb(254, 199, 13)'
}
},
// 概要节点样式
generalization: {
fontSize: 14,
fillColor: 'rgb(27, 31, 34)',
borderColor: 'rgb(255, 119, 34)',
borderWidth: 2,
color: 'rgb(204, 204, 204)',
active: {
borderColor: 'rgb(36, 179, 96)'
}
}
}

View File

@@ -1,53 +0,0 @@
// 咖啡
export default {
// 连线的颜色
lineColor: 'rgb(173, 123, 91)',
lineWidth: 4,
// 概要连线的粗细
generalizationLineWidth: 4,
// 概要连线的颜色
generalizationLineColor: 'rgb(173, 123, 91)',
// 根节点样式
root: {
fillColor: 'rgb(202, 117, 79)',
color: '#fff',
borderColor: '',
borderWidth: 0,
fontSize: 24,
active: {
borderColor: 'rgb(173, 123, 91)',
borderWidth: 3,
}
},
// 二级节点样式
second: {
fillColor: 'rgb(245, 231, 216)',
color: 'rgb(125, 86, 42)',
borderColor: '',
borderWidth: 0,
fontSize: 18,
active: {
borderColor: 'rgb(173, 123, 91)',
}
},
// 三级及以下节点样式
node: {
fontSize: 14,
color: 'rgb(96, 71, 47)',
active: {
borderColor: 'rgb(173, 123, 91)'
}
},
// 概要节点样式
generalization: {
fontSize: 14,
fillColor: 'rgb(255, 249, 239)',
borderColor: 'rgb(173, 123, 91)',
borderWidth: 2,
color: 'rgb(122, 83, 44)',
active: {
borderColor: 'rgb(202, 117, 79)'
}
}
}

View File

@@ -1,53 +0,0 @@
// 课程绿
export default {
// 连线的颜色
lineColor: 'rgb(113, 195, 169)',
lineWidth: 3,
// 概要连线的粗细
generalizationLineWidth: 3,
// 概要连线的颜色
generalizationLineColor: 'rgb(113, 195, 169)',
// 根节点样式
root: {
fillColor: 'rgb(16, 160, 121)',
color: '#fff',
borderColor: '',
borderWidth: 0,
fontSize: 24,
active: {
borderColor: 'rgb(173, 91, 12)',
borderWidth: 3,
}
},
// 二级节点样式
second: {
fillColor: 'rgb(240, 252, 249)',
color: 'rgb(50, 113, 96)',
borderColor: 'rgb(113, 195, 169)',
borderWidth: 2,
fontSize: 18,
active: {
borderColor: 'rgb(173, 91, 12)',
}
},
// 三级及以下节点样式
node: {
fontSize: 14,
color: 'rgb(10, 59, 43)',
active: {
borderColor: 'rgb(173, 91, 12)'
}
},
// 概要节点样式
generalization: {
fontSize: 14,
fillColor: 'rgb(246, 238, 211)',
borderColor: '',
borderWidth: 0,
color: 'rgb(173, 91, 12)',
active: {
borderColor: 'rgb(113, 195, 169)'
}
}
}

View File

@@ -1,45 +1,9 @@
import simpleBlack from './simpleBlack'
import courseGreen from './courseGreen'
import coffee from './coffee'
import redSpirit from './redSpirit'
import blackHumour from './blackHumour'
import lateNightOffice from './lateNightOffice'
import blackGold from './blackGold'
export default [
{
name: '简约黑',
value: 'simpleBlack',
theme: simpleBlack
},
{
name: '课程绿',
value: 'courseGreen',
theme: courseGreen
},
{
name: '咖啡',
value: 'coffee',
theme: coffee
},
{
name: '红色精神',
value: 'redSpirit',
theme: redSpirit
},
{
name: '黑色幽默',
value: 'blackHumour',
theme: blackHumour
},
{
name: '深夜办公室',
value: 'lateNightOffice',
theme: lateNightOffice
},
{
name: '黑金',
value: 'blackGold',
theme: blackGold
}
]

View File

@@ -1,56 +0,0 @@
// 深夜办公室
export default {
// 背景颜色
backgroundColor: 'rgb(32, 37, 49)',
// 连线的颜色
lineColor: 'rgb(137, 167, 196)',
lineWidth: 3,
// 概要连线的粗细
generalizationLineWidth: 3,
// 概要连线的颜色
generalizationLineColor: 'rgb(255, 119, 34)',
// 根节点样式
root: {
fillColor: 'rgb(23, 153, 243)',
color: 'rgb(255, 255, 255)',
borderColor: '',
borderWidth: 0,
fontSize: 24,
active: {
borderColor: 'rgb(255, 119, 34)',
borderWidth: 3,
}
},
// 二级节点样式
second: {
fillColor: 'rgb(70, 78, 94)',
color: 'rgb(209, 210, 210)',
borderColor: '',
borderWidth: 0,
fontSize: 18,
active: {
borderColor: 'rgb(255, 119, 34)',
borderWidth: 3,
}
},
// 三级及以下节点样式
node: {
fontSize: 14,
color: 'rgb(204, 204, 204)',
active: {
borderColor: 'rgb(255, 119, 34)'
}
},
// 概要节点样式
generalization: {
fontSize: 14,
fillColor: 'rgb(255, 119, 34)',
borderColor: '',
borderWidth: 2,
color: '#fff',
active: {
borderColor: 'rgb(23, 153, 243)'
}
}
}

View File

@@ -1,55 +0,0 @@
// 红色精神
export default {
// 背景颜色
backgroundColor: 'rgb(255, 238, 228)',
// 连线的颜色
lineColor: 'rgb(230, 138, 131)',
lineWidth: 3,
// 概要连线的粗细
generalizationLineWidth: 3,
// 概要连线的颜色
generalizationLineColor: 'rgb(222, 101, 85)',
// 根节点样式
root: {
fillColor: 'rgb(207, 44, 44)',
color: 'rgb(255, 233, 157)',
borderColor: '',
borderWidth: 0,
fontSize: 24,
active: {
borderColor: 'rgb(255, 233, 157)',
borderWidth: 3,
}
},
// 二级节点样式
second: {
fillColor: 'rgb(255, 255, 255)',
color: 'rgb(211, 58, 21)',
borderColor: 'rgb(222, 101, 85)',
borderWidth: 2,
fontSize: 18,
active: {
borderColor: 'rgb(255, 233, 157)',
}
},
// 三级及以下节点样式
node: {
fontSize: 14,
color: 'rgb(144, 71, 43)',
active: {
borderColor: 'rgb(255, 233, 157)'
}
},
// 概要节点样式
generalization: {
fontSize: 14,
fillColor: 'rgb(255, 247, 211)',
borderColor: 'rgb(255, 202, 162)',
borderWidth: 2,
color: 'rgb(187, 101, 69)',
active: {
borderColor: 'rgb(222, 101, 85)'
}
}
}

View File

@@ -88,13 +88,16 @@ export default {
imageFile: 'Image file',
svgFile: 'svg file',
pdfFile: 'pdf file',
markdownFile: 'markdown file',
tips: 'tips: .smm and .json file can be import',
domToImage: 'Whether to convert rich text nodes in svg into pictures',
isTransparent: 'Background is transparent',
pngTips: 'tips: Exporting pictures in rich text mode is time-consuming. It is recommended to export to svg format',
svgTips: 'tips: Exporting pictures in rich text mode is time-consuming',
transformingDomToImages: 'Converting nodes: ',
notifyTitle: 'Info',
notifyMessage: 'If the download is not triggered, check whether it is blocked by the browser'
notifyMessage: 'If the download is not triggered, check whether it is blocked by the browser',
paddingX: 'Padding x',
paddingY: 'Padding y'
},
fullscreen: {
fullscreenShow: 'Full screen show',
@@ -103,7 +106,7 @@ export default {
import: {
title: 'Import',
selectFile: 'Select file',
supportFile: 'Support .smm、.json、.xmind、.xlsx file'
supportFile: 'Support .smm、.json、.xmind、.xlsx、.md file'
},
navigatorToolbar: {
openMiniMap: 'Open mini map',

View File

@@ -88,13 +88,16 @@ export default {
imageFile: '图片文件',
svgFile: 'svg文件',
pdfFile: 'pdf文件',
markdownFile: 'markdown文件',
tips: 'tips.smm和.json文件可用于导入',
domToImage: '是否将svg中富文本节点转换成图片',
isTransparent: '背景是否透明',
pngTips: 'tips富文本模式导出图片非常耗时建议导出为svg格式',
svgTips: 'tips富文本模式导出图片非常耗时',
transformingDomToImages: '正在转换节点:',
notifyTitle: '消息',
notifyMessage: '如果没有触发下载,请检查是否被浏览器拦截了'
notifyMessage: '如果没有触发下载,请检查是否被浏览器拦截了',
paddingX: '水平内边距',
paddingY: '垂直内边距'
},
fullscreen: {
fullscreenShow: '全屏查看',
@@ -103,7 +106,7 @@ export default {
import: {
title: '导入',
selectFile: '选取文件',
supportFile: '支持.smm、.json、.xmind、.xlsx文件'
supportFile: '支持.smm、.json、.xmind、.xlsx、.md文件'
},
navigatorToolbar: {
openMiniMap: '开启小地图',

View File

@@ -92,6 +92,10 @@ export default {
margin: 10px 0;
}
h4 {
margin-bottom: 10px;
}
p {
margin-bottom: 20px;
}

View File

@@ -10,7 +10,10 @@ let langList = [
path: 'en'
}
]
let StartList = ['introduction', 'start', 'translate', 'changelog']
let StartList = ['introduction', 'start', 'deploy', 'translate', 'changelog']
let CourseList = new Array(19).fill(0).map((_, index) => {
return 'course' + (index + 1)
})
let APIList = [
'constructor',
'node',
@@ -28,6 +31,7 @@ let APIList = [
'watermark',
'associativeLine',
'xmind',
'markdown',
'utils'
]
@@ -58,6 +62,10 @@ export default {
groupName: '开始',
list: createList('zh', StartList)
},
{
groupName: '教程',
list: createList('zh', CourseList)
},
{
groupName: 'API',
list: createList('zh', APIList)
@@ -68,6 +76,10 @@ export default {
groupName: 'Start',
list: createList('en', StartList)
},
{
groupName: 'Course',
list: createList('zh', CourseList)
},
{
groupName: 'API',
list: createList('en', APIList)

View File

@@ -2,9 +2,11 @@
> v0.4.5+
> The function of adjusting associated line control points is supported from v0.4.6+
This plugin is used to support the addition of associative lines.
The plugin currently has relatively simple functions, and does not support modifying the control points of association lines or adding text to association lines.
The plugin is currently not fully functional, and does not support adding text to association lines.
## Register

View File

@@ -4,8 +4,11 @@
<blockquote>
<p>v0.4.5+</p>
</blockquote>
<blockquote>
<p>The function of adjusting associated line control points is supported from v0.4.6+</p>
</blockquote>
<p>This plugin is used to support the addition of associative lines.</p>
<p>The plugin currently has relatively simple functions, and does not support modifying the control points of association lines or adding text to association lines.</p>
<p>The plugin is currently not fully functional, and does not support adding text to association lines.</p>
<h2>Register</h2>
<pre class="hljs"><code><span class="hljs-keyword">import</span> MindMap <span class="hljs-keyword">from</span> <span class="hljs-string">&#x27;simple-mind-map&#x27;</span>
<span class="hljs-keyword">import</span> AssociativeLine <span class="hljs-keyword">from</span> <span class="hljs-string">&#x27;simple-mind-map/src/AssociativeLine.js&#x27;</span>

View File

@@ -1,5 +1,123 @@
# Changelog
## 0.5.9
Change: Unified export method format, using `FileReader` instead of `URL.createObjectURL` to convert `blob` data.
## 0.5.8
optimization: 1.The position setting is not triggered when the node position does not change. 2.The unfolding and folding status does not change and does not trigger button updates.
New: 1.The default setting is to move the mouse over the node to display the expand and collapse buttons. 2.Support the list of icons that can be inserted into extended nodes.
## 0.5.7
Breaking changeIn rich text mode, exporting png has been changed to using html2canvas to convert the entire svg, greatly improving the export speed. However, html2canvas has a bug where the text color inline with the dom node in the foreignObject element cannot be recognized. Therefore, the text color of the exported node is fixed. However, compared to the previously unavailable state of the export, it can at least be exported quickly and smoothly.
optimization: Optimize the rich text node editing experience.
New: In rich text mode, importing data, initializing data, and switching theme scene node styles support following theme changes.
## 0.5.6
Fix: 1.Fix the issue of node position disorder during fast and multiple renderings in a short period of time. 2.Fix the issue of dragging the canvas while the node is being edited, causing the edit box and node to separate.
New: 1.Add a maximum history limit.
## 0.5.5-fix.1
Fix: 1.Fix the issue where the edit box is also outside the canvas when editing nodes outside the canvas. 2.After modifying the structure, reset the transformation to prevent the problem of sudden position changes during the first drag after switching the structure during scaling.
optimization: 1.When multiple nodes are selected, as long as there is a cross between the node and the selection area, it is considered selected.
## 0.5.5-fix.2
Fix: 1.Fix mini map error.
## 0.5.5
New: 1.Supports configuring the padding when exporting to PNG, SVG, or PDF. 2.Support the configuration of z-index for node text editing boxes and node comment floating layer elements. 3.Support clicking on areas outside the canvas to end node editing status.
## 0.5.4
New: 1.Add new themes. 2.Added timeline and fishbone structure.
Fix: 1.Fix the conflict issue between node right-click and canvas right-click. 2.Fix the bug that the line segment is not hidden when dragging nodes such as organizational chart and directory organization chart.
optimization: 1.Optimize the layout of organizational chart. 2.Optimize the layout of the directory organization chart.
## 0.5.4-fix.1
optimization: 1.Optimize fishbone layout.
## 0.5.3
Fix: 1.Fixed the issue of setting the text style when multiple nodes were selected in rich text mode, which would change the text of all selected nodes to the text of the last selected node.
New: 1.Support setting the position of the initial central node.
### 0.5.3-fix.1
Fix: 1.Fix the issue where setting the position of the initial central node does not take effect.
### 0.5.3-fix.2
Fix: 1.Fix the issue of not displaying images in nodes when exporting as images.
## 0.5.2
Fix: 1.Remove `uid` from exported `JSON` data; 2.Clear the node cache pool when re rendering.
## 0.5.1
optimization: 1.Only respond to shortcut key events when the mouse is inside the canvas
Fix: 1.Fix the issue of incorrect node position during fast operation
## 0.5.0
This version is mainly about code level changes and optimization, with the core goal of improving rendering performance and reducing stuck issues.
New: 1.Support custom expansion and collapse node icons and colors;
optimization: 1.Optimize rendering logic, set the theme, move forward and backward, and other operations no longer require full rendering;
2.Optimize node drag logic, and fix the problem of being unable to drag between two nodes;
3.Collapse all nodes adds logic to return to the center point;
4.Fix the problem of nodes flying and scrambling caused by triggering rendering multiple times in a short time;
5.Optimize the experience of node editing;
Fix: 1.Fix the issue where the setData method does not trigger history;
modify: Starting from version 0.5.0, considering performance issues, the node activation state can only modify shape related styles:
```js
[
'fillColor',
'borderColor',
'borderWidth',
'borderDasharray',
'borderRadius'
]
```
## 0.4.7
optimization: 1.During rich text editing, when initially focusing, all are no longer selected by default; 2.When editing rich text, use the node fill color as the background color to avoid being invisible when the node color is white. 3.Node activation state switching no longer triggers history. 4.Triggering history multiple times in a short time will only add the last data. 5.Optimize the addition of historical records. When there is a rollback, delete the historical data after the current pointer when adding a new record again.
New: 1.Support for importing and exporting Markdown format files. 2.Support for configuring initial text when inserting nodes. 3.Expand the commands for inserting and deleting nodes to support specifying nodes.
## 0.4.6
New: 1.Associated lines support adjusting control points.
optimization: 1.When adding historical data, filter data that has not changed compared to the previous time.
Fix: 1.Fixed a conflict between the direction keys and the navigation function of the direction keys during node editing. 2.Fixed the issue of node id loss when dragging a mobile node, which can cause associated lines to be lost.
## 0.4.5
New: 1.Supports associative lines. 2.You can also drag the canvas by holding down the root node. 3. Hold down the ctrl key to adjust multiple selected nodes.

View File

@@ -1,6 +1,72 @@
<template>
<div>
<h1>Changelog</h1>
<h2>0.5.9</h2>
<p>Change: Unified export method format, using <code>FileReader</code> instead of <code>URL.createObjectURL</code> to convert <code>blob</code> data.</p>
<h2>0.5.8</h2>
<p>optimization: 1.The position setting is not triggered when the node position does not change. 2.The unfolding and folding status does not change and does not trigger button updates.</p>
<p>New: 1.The default setting is to move the mouse over the node to display the expand and collapse buttons. 2.Support the list of icons that can be inserted into extended nodes.</p>
<h2>0.5.7</h2>
<p>Breaking changeIn rich text mode, exporting png has been changed to using html2canvas to convert the entire svg, greatly improving the export speed. However, html2canvas has a bug where the text color inline with the dom node in the foreignObject element cannot be recognized. Therefore, the text color of the exported node is fixed. However, compared to the previously unavailable state of the export, it can at least be exported quickly and smoothly.</p>
<p>optimization: Optimize the rich text node editing experience.</p>
<p>New: In rich text mode, importing data, initializing data, and switching theme scene node styles support following theme changes.</p>
<h2>0.5.6</h2>
<p>Fix: 1.Fix the issue of node position disorder during fast and multiple renderings in a short period of time. 2.Fix the issue of dragging the canvas while the node is being edited, causing the edit box and node to separate.</p>
<p>New: 1.Add a maximum history limit.</p>
<h2>0.5.5-fix.1</h2>
<p>Fix: 1.Fix the issue where the edit box is also outside the canvas when editing nodes outside the canvas. 2.After modifying the structure, reset the transformation to prevent the problem of sudden position changes during the first drag after switching the structure during scaling.</p>
<p>optimization: 1.When multiple nodes are selected, as long as there is a cross between the node and the selection area, it is considered selected.</p>
<h2>0.5.5-fix.2</h2>
<p>Fix: 1.Fix mini map error.</p>
<h2>0.5.5</h2>
<p>New: 1.Supports configuring the padding when exporting to PNG, SVG, or PDF. 2.Support the configuration of z-index for node text editing boxes and node comment floating layer elements. 3.Support clicking on areas outside the canvas to end node editing status.</p>
<h2>0.5.4</h2>
<p>New: 1.Add new themes. 2.Added timeline and fishbone structure.</p>
<p>Fix: 1.Fix the conflict issue between node right-click and canvas right-click. 2.Fix the bug that the line segment is not hidden when dragging nodes such as organizational chart and directory organization chart.</p>
<p>optimization: 1.Optimize the layout of organizational chart. 2.Optimize the layout of the directory organization chart.</p>
<h2>0.5.4-fix.1</h2>
<p>optimization: 1.Optimize fishbone layout.</p>
<h2>0.5.3</h2>
<p>Fix: 1.Fixed the issue of setting the text style when multiple nodes were selected in rich text mode, which would change the text of all selected nodes to the text of the last selected node.</p>
<p>New: 1.Support setting the position of the initial central node.</p>
<h3>0.5.3-fix.1</h3>
<p>Fix: 1.Fix the issue where setting the position of the initial central node does not take effect.</p>
<h3>0.5.3-fix.2</h3>
<p>Fix: 1.Fix the issue of not displaying images in nodes when exporting as images.</p>
<h2>0.5.2</h2>
<p>Fix: 1.Remove <code>uid</code> from exported <code>JSON</code> data; 2.Clear the node cache pool when re rendering.</p>
<h2>0.5.1</h2>
<p>optimization: 1.Only respond to shortcut key events when the mouse is inside the canvas</p>
<p>Fix: 1.Fix the issue of incorrect node position during fast operation</p>
<h2>0.5.0</h2>
<p>This version is mainly about code level changes and optimization, with the core goal of improving rendering performance and reducing stuck issues.</p>
<p>New: 1.Support custom expansion and collapse node icons and colors;</p>
<p>optimization: 1.Optimize rendering logic, set the theme, move forward and backward, and other operations no longer require full rendering;</p>
<pre><code> 2.Optimize node drag logic, and fix the problem of being unable to drag between two nodes;
3.Collapse all nodes adds logic to return to the center point;
4.Fix the problem of nodes flying and scrambling caused by triggering rendering multiple times in a short time;
5.Optimize the experience of node editing;
</code></pre>
<p>Fix: 1.Fix the issue where the setData method does not trigger history;</p>
<p>modify: Starting from version 0.5.0, considering performance issues, the node activation state can only modify shape related styles:</p>
<pre class="hljs"><code>[
<span class="hljs-string">&#x27;fillColor&#x27;</span>,
<span class="hljs-string">&#x27;borderColor&#x27;</span>,
<span class="hljs-string">&#x27;borderWidth&#x27;</span>,
<span class="hljs-string">&#x27;borderDasharray&#x27;</span>,
<span class="hljs-string">&#x27;borderRadius&#x27;</span>
]
</code></pre>
<h2>0.4.7</h2>
<p>optimization: 1.During rich text editing, when initially focusing, all are no longer selected by default; 2.When editing rich text, use the node fill color as the background color to avoid being invisible when the node color is white. 3.Node activation state switching no longer triggers history. 4.Triggering history multiple times in a short time will only add the last data. 5.Optimize the addition of historical records. When there is a rollback, delete the historical data after the current pointer when adding a new record again.</p>
<p>New: 1.Support for importing and exporting Markdown format files. 2.Support for configuring initial text when inserting nodes. 3.Expand the commands for inserting and deleting nodes to support specifying nodes.</p>
<h2>0.4.6</h2>
<p>New: 1.Associated lines support adjusting control points.</p>
<p>optimization: 1.When adding historical data, filter data that has not changed compared to the previous time.</p>
<p>Fix: 1.Fixed a conflict between the direction keys and the navigation function of the direction keys during node editing. 2.Fixed the issue of node id loss when dragging a mobile node, which can cause associated lines to be lost.</p>
<h2>0.4.5</h2>
<p>New: 1.Supports associative lines. 2.You can also drag the canvas by holding down the root node. 3. Hold down the ctrl key to adjust multiple selected nodes.</p>
<h2>0.4.4</h2>

View File

@@ -26,8 +26,9 @@ const mindMap = new MindMap({
| -------------------------------- | ------- | ---------------- | ------------------------------------------------------------ | -------- |
| el | Element | | Container element, must be a DOM element | Yes |
| data | Object | {} | Mind map data, refer to: https://github.com/wanglin2/mind-map/blob/main/simple-mind-map/example/exampleData.js | |
| layout | String | logicalStructure | Layout type, options: logicalStructure (logical structure diagram), mindMap (mind map), catalogOrganization (catalog organization diagram), organizationStructure (organization structure diagram) | |
| theme | String | default | Theme, options: default, classic, minions, pinkGrape, mint, gold, vitalityOrange, greenLeaf, dark2, skyGreen, classic2, classic3, classic4 (v0.2.0+), classicGreen, classicBlue, blueSky, brainImpairedPink, dark, earthYellow, freshGreen, freshRed, romanticPurple | |
| layout | String | logicalStructure | Layout type, options: logicalStructure (logical structure diagram), mindMap (mind map), catalogOrganization (catalog organization diagram), organizationStructure (organization structure diagram)、timelinev0.5.4+, timeline、timeline2v0.5.4+, up down alternating timeline、fishbonev0.5.4+, fishbone diagram | |
| fishboneDegv0.5.4+ | Number | 45 | Set the diagonal angle of the fishbone structure diagram | |
| theme | String | default | Theme, options: default, classic, minions, pinkGrape, mint, gold, vitalityOrange, greenLeaf, dark2, skyGreen, classic2, classic3, classic4(v0.2.0+), classicGreen, classicBlue, blueSky, brainImpairedPink, dark, earthYellow, freshGreen, freshRed, romanticPurple, simpleBlack(v0.5.4+), courseGreen(v0.5.4+), coffee(v0.5.4+), redSpirit(v0.5.4+), blackHumour(v0.5.4+), lateNightOffice(v0.5.4+), blackGold(v0.5.4+) | |
| themeConfig | Object | {} | Theme configuration, will be merged with the selected theme, available fields refer to: https://github.com/wanglin2/mind-map/blob/main/simple-mind-map/src/themes/default.js | |
| scaleRatio | Number | 0.1 | The incremental scaling ratio | |
| maxTag | Number | 5 | The maximum number of tags displayed in the node, any additional tags will be discarded | |
@@ -44,6 +45,22 @@ const mindMap = new MindMap({
| customHandleMousewheelv0.4.3+ | Function | null | User-defined mouse wheel event processing can pass a function, and the callback parameter is the event object | |
| mousewheelActionv0.4.3+ | String | zoom | The behavior of the mouse wheel, `zoom`(Zoom in and out)、`move`(Move up and down). If `customHandleMousewheel` passes a custom function, this property will not take effect | |
| mousewheelMoveStepv0.4.3+ | Number | 100 | When the `mousewheelAction` is set to `move`, you can use this attribute to control the step length of the view movement when the mouse scrolls. The unit is `px` | |
| defaultInsertSecondLevelNodeTextv0.4.7+ | String | 二级节点 | Text of the default inserted secondary node | |
| defaultInsertBelowSecondLevelNodeTextv0.4.7+ | String | 分支主题 | Text for nodes below the second level inserted by default | |
| expandBtnStylev0.5.0+ | Object | { color: '#808080', fill: '#fff' } | Expand the color of the stow button | |
| expandBtnIconv0.5.0+ | Object | { open: '', close: '' } | Customize the icon of the expand/collapse button, and you can transfer the svg string of the icon | |
| enableShortcutOnlyWhenMouseInSvgv0.5.1+ | Boolean | true | Only respond to shortcut key events when the mouse is inside the canvas | |
| enableNodeTransitionMovev0.5.1+ | Boolean | true | Whether to enable node animation transition | |
| nodeTransitionMoveDurationv0.5.1+ | Number | 300 | If node animation transition is enabled, the transition time can be set using this attribute, in milliseconds | |
| initRootNodePositionv0.5.3+ | Array | null | The position of the initial root node can be passed as an array, default is `['center', 'center']`, Represents the root node at the center of the canvas, In addition to `center`, keywords can also be set to `left`, `top`, `right`, and `bottom`, In addition to passing keywords, each item in the array can also pass a number representing a specific pixel, Can pass a percentage string, such as `['40%', '60%']`, Represents a horizontal position at `40%` of the canvas width, and a vertical position at `60%` of the canvas height | |
| exportPaddingXv0.5.5+ | Number | 10 | Horizontal padding of graphics when exporting PNG, SVG, and PDF | |
| exportPaddingYv0.5.5+ | Number | 10 | Vertical padding of graphics when exporting PNG, SVG, and PDF | |
| nodeTextEditZIndexv0.5.5+ | Number | 3000 | | z-index of node text edit box elements |
| nodeNoteTooltipZIndexv0.5.5+ | Number | 3000 | z-index of floating layer elements in node comments | |
| isEndNodeTextEditOnClickOuterv0.5.5+ | Boolean | true | Whether to end the editing status of node text when clicking on an area outside the canvas | |
| maxHistoryCountv0.5.6+ | Number | 1000 | | Maximum number of history records |
| alwaysShowExpandBtnv0.5.8+ | Boolean | false | Whether to always display the expand and collapse buttons of nodes, which are only displayed when the mouse is moved up and activated by default | |
| iconListv0.5.8+ | Array | [] | The icons that can be inserted into the extension node, and each item in the array is an object. Please refer to the "Icon Configuration" table below for the detailed structure of the object | |
### Watermark config
@@ -55,6 +72,14 @@ const mindMap = new MindMap({
| angle | Number | 30 | Tilt angle of watermark, range: [0, 90] |
| textStyle | Object | {color: '#999', opacity: 0.5, fontSize: 14} | Watermark text style |
### Icon Configuration
| Field Name | Type | Default Value | Description |
| ----------- | ------ | ------------------------------------------- | ------------------------------------------------------------ |
| name | String | | The name of the icon group |
| type | String | | Values for icon grouping |
| list | Array | | A list of icons under grouping, with each item in the array being an object, `{ name: '', icon: '' }``name`represents the name of the icon, `icon`represents the icon, Can be an `svg` icon, such as `<svg ...><path></path></svg>`, also can be a image `url`, or `base64` icon, such as `data:image/png;base64,...` |
## Static methods
### defineTheme(name, config)
@@ -114,10 +139,14 @@ List of all currently registered plugins.
## Instance methods
### getSvgData()
### getSvgData({ paddingX = 0, paddingY = 0 })
> v0.3.0+
`paddingX`: Padding x
`paddingY`: Padding y
Get the `svg` data and return an object. The detailed structure is as follows:
```js
@@ -196,6 +225,8 @@ Listen to an event. Event list:
| node_draggingv0.4.5+ | Triggered when a node is dragged | node(The currently dragged node) |
| node_dragendv0.4.5+ | Triggered when the node is dragged and ends | |
| associative_line_clickv0.4.5+ | Triggered when an associated line is clicked | path(Connector node)、clickPath(Invisible click line node)、node(Start node)、toNode(Target node) |
| svg_mouseenterv0.5.1+ | Triggered when the mouse moves into the SVG canvas | eevent object |
| svg_mouseleavev0.5.1+ | Triggered when the mouse moves out of the SVG canvas | eevent object |
### emit(event, ...args)
@@ -269,11 +300,11 @@ redo. All commands are as follows:
| SELECT_ALL | Select all | |
| BACK | Go back a specified number of steps | step (the number of steps to go back, default is 1) |
| FORWARD | Go forward a specified number of steps | step (the number of steps to go forward, default is 1) |
| INSERT_NODE | Insert a sibling node, the active node will be the operation node. If there are multiple active nodes, only the first one will be effective | |
| INSERT_CHILD_NODE | Insert a child node, the active node will be the operation node | |
| INSERT_NODE | Insert a sibling node, the active node or appoint node will be the operation node. If there are multiple active nodes, only the first one will be effective | openEditv0.4.6+, Whether to activate the newly inserted node and enter editing mode, default is `true` 、 appointNodesv0.4.7+, Optional, appoint node, Specifying multiple nodes can pass an array、 appointDataOptional, Specify the data for the newly created node, Such as {text: 'xxx', ...}, Detailed structure can be referred to [https://github.com/wanglin2/mind-map/blob/main/simple-mind-map/example/exampleData.js](https://github.com/wanglin2/mind-map/blob/main/simple-mind-map/example/exampleData.js) |
| INSERT_CHILD_NODE | Insert a child node, the active node or appoint node will be the operation node | openEditv0.4.6+, Whether to activate the newly inserted node and enter editing mode, default is `true`)、 appointNodesv0.4.7+, Optional, appoint node, Specifying multiple nodes can pass an array、 appointDataOptional, Specify the data for the newly created node, Such as {text: 'xxx', ...}, Detailed structure can be referred to [https://github.com/wanglin2/mind-map/blob/main/simple-mind-map/example/exampleData.js](https://github.com/wanglin2/mind-map/blob/main/simple-mind-map/example/exampleData.js) |
| UP_NODE | Move node up, the active node will be the operation node. If there are multiple active nodes, only the first one will be effective. Using this command on the root node or the first node in the list will be invalid | |
| DOWN_NODE | Move node down, the active node will be the operation node. If there are multiple active nodes, only the first one will be effective. Using this command on the root node or the last node in the list will be invalid | |
| REMOVE_NODE | Remove node, the active node will be the operation node | |
| REMOVE_NODE | Remove node, the active node or appoint node will be the operation node | appointNodesv0.4.7+, Optional, appoint node, Specifying multiple nodes can pass an array |
| PASTE_NODE | Paste node to a node, the active node will be the operation node | data (the node data to paste, usually obtained through the renderer.copyNode() and renderer.cutNode() methods) |
| SET_NODE_STYLE | Modify node style | node (the node to set the style of), prop (style property), value (style property value), isActive (boolean, whether the style being set is for the active state) |
| SET_NODE_ACTIVE | Set whether the node is active | node (the node to set), active (boolean, whether to activate) |
@@ -338,6 +369,18 @@ smm (essentially also json)
`fileName`: (v0.1.6+) the name of the exported file, default is `思维导图` (mind
map).
If it is exported as `png`, the fourth parameter can be passed:
`transparent`: v0.5.7+, `Boolean`, default is `false`, Specify whether the background of the exported image is transparent
If it is exported as `svg`, the fourth parameter can be passed:
`plusCssText`: Additional `CSS` style. If there is a `dom` node in `svg`, you can pass in some styles specific to the node through this parameter
If it is exported as `json` or `smm`, the fourth parameter can be passed:
`withConfig`: `Boolean`, default is `true`, Specify whether the exported data includes configuration data, otherwise only pure node tree data will be exported
### toPos(x, y)
> v0.1.5+

View File

@@ -46,14 +46,21 @@
<td>layout</td>
<td>String</td>
<td>logicalStructure</td>
<td>Layout type, options: logicalStructure (logical structure diagram), mindMap (mind map), catalogOrganization (catalog organization diagram), organizationStructure (organization structure diagram)</td>
<td>Layout type, options: logicalStructure (logical structure diagram), mindMap (mind map), catalogOrganization (catalog organization diagram), organizationStructure (organization structure diagram)timelinev0.5.4+, timelinetimeline2v0.5.4+, up down alternating timelinefishbonev0.5.4+, fishbone diagram</td>
<td></td>
</tr>
<tr>
<td>fishboneDegv0.5.4+</td>
<td>Number</td>
<td>45</td>
<td>Set the diagonal angle of the fishbone structure diagram</td>
<td></td>
</tr>
<tr>
<td>theme</td>
<td>String</td>
<td>default</td>
<td>Theme, options: default, classic, minions, pinkGrape, mint, gold, vitalityOrange, greenLeaf, dark2, skyGreen, classic2, classic3, classic4 (v0.2.0+), classicGreen, classicBlue, blueSky, brainImpairedPink, dark, earthYellow, freshGreen, freshRed, romanticPurple</td>
<td>Theme, options: default, classic, minions, pinkGrape, mint, gold, vitalityOrange, greenLeaf, dark2, skyGreen, classic2, classic3, classic4(v0.2.0+), classicGreen, classicBlue, blueSky, brainImpairedPink, dark, earthYellow, freshGreen, freshRed, romanticPurple, simpleBlack(v0.5.4+), courseGreen(v0.5.4+), coffee(v0.5.4+), redSpirit(v0.5.4+), blackHumour(v0.5.4+), lateNightOffice(v0.5.4+), blackGold(v0.5.4+)</td>
<td></td>
</tr>
<tr>
@@ -168,6 +175,118 @@
<td>When the <code>mousewheelAction</code> is set to <code>move</code>, you can use this attribute to control the step length of the view movement when the mouse scrolls. The unit is <code>px</code></td>
<td></td>
</tr>
<tr>
<td>defaultInsertSecondLevelNodeTextv0.4.7+</td>
<td>String</td>
<td>二级节点</td>
<td>Text of the default inserted secondary node</td>
<td></td>
</tr>
<tr>
<td>defaultInsertBelowSecondLevelNodeTextv0.4.7+</td>
<td>String</td>
<td>分支主题</td>
<td>Text for nodes below the second level inserted by default</td>
<td></td>
</tr>
<tr>
<td>expandBtnStylev0.5.0+</td>
<td>Object</td>
<td>{ color: '#808080', fill: '#fff' }</td>
<td>Expand the color of the stow button</td>
<td></td>
</tr>
<tr>
<td>expandBtnIconv0.5.0+</td>
<td>Object</td>
<td>{ open: '', close: '' }</td>
<td>Customize the icon of the expand/collapse button, and you can transfer the svg string of the icon</td>
<td></td>
</tr>
<tr>
<td>enableShortcutOnlyWhenMouseInSvgv0.5.1+</td>
<td>Boolean</td>
<td>true</td>
<td>Only respond to shortcut key events when the mouse is inside the canvas</td>
<td></td>
</tr>
<tr>
<td>enableNodeTransitionMovev0.5.1+</td>
<td>Boolean</td>
<td>true</td>
<td>Whether to enable node animation transition</td>
<td></td>
</tr>
<tr>
<td>nodeTransitionMoveDurationv0.5.1+</td>
<td>Number</td>
<td>300</td>
<td>If node animation transition is enabled, the transition time can be set using this attribute, in milliseconds</td>
<td></td>
</tr>
<tr>
<td>initRootNodePositionv0.5.3+</td>
<td>Array</td>
<td>null</td>
<td>The position of the initial root node can be passed as an array, default is <code>['center', 'center']</code>, Represents the root node at the center of the canvas, In addition to <code>center</code>, keywords can also be set to <code>left</code>, <code>top</code>, <code>right</code>, and <code>bottom</code>, In addition to passing keywords, each item in the array can also pass a number representing a specific pixel, Can pass a percentage string, such as <code>['40%', '60%']</code>, Represents a horizontal position at <code>40%</code> of the canvas width, and a vertical position at <code>60%</code> of the canvas height</td>
<td></td>
</tr>
<tr>
<td>exportPaddingXv0.5.5+</td>
<td>Number</td>
<td>10</td>
<td>Horizontal padding of graphics when exporting PNG, SVG, and PDF</td>
<td></td>
</tr>
<tr>
<td>exportPaddingYv0.5.5+</td>
<td>Number</td>
<td>10</td>
<td>Vertical padding of graphics when exporting PNG, SVG, and PDF</td>
<td></td>
</tr>
<tr>
<td>nodeTextEditZIndexv0.5.5+</td>
<td>Number</td>
<td>3000</td>
<td></td>
<td>z-index of node text edit box elements</td>
</tr>
<tr>
<td>nodeNoteTooltipZIndexv0.5.5+</td>
<td>Number</td>
<td>3000</td>
<td>z-index of floating layer elements in node comments</td>
<td></td>
</tr>
<tr>
<td>isEndNodeTextEditOnClickOuterv0.5.5+</td>
<td>Boolean</td>
<td>true</td>
<td>Whether to end the editing status of node text when clicking on an area outside the canvas</td>
<td></td>
</tr>
<tr>
<td>maxHistoryCountv0.5.6+</td>
<td>Number</td>
<td>1000</td>
<td></td>
<td>Maximum number of history records</td>
</tr>
<tr>
<td>alwaysShowExpandBtnv0.5.8+</td>
<td>Boolean</td>
<td>false</td>
<td>Whether to always display the expand and collapse buttons of nodes, which are only displayed when the mouse is moved up and activated by default</td>
<td></td>
</tr>
<tr>
<td>iconListv0.5.8+</td>
<td>Array</td>
<td>[]</td>
<td>The icons that can be inserted into the extension node, and each item in the array is an object. Please refer to the &quot;Icon Configuration&quot; table below for the detailed structure of the object</td>
<td></td>
</tr>
</tbody>
</table>
<h3>Watermark config</h3>
@@ -213,6 +332,37 @@
</tr>
</tbody>
</table>
<h3>Icon Configuration</h3>
<table>
<thead>
<tr>
<th>Field Name</th>
<th>Type</th>
<th>Default Value</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td>name</td>
<td>String</td>
<td></td>
<td>The name of the icon group</td>
</tr>
<tr>
<td>type</td>
<td>String</td>
<td></td>
<td>Values for icon grouping</td>
</tr>
<tr>
<td>list</td>
<td>Array</td>
<td></td>
<td>A list of icons under grouping, with each item in the array being an object, <code>{ name: '', icon: '' }</code><code>name</code>represents the name of the icon, <code>icon</code>represents the icon, Can be an <code>svg</code> icon, such as <code>&lt;svg ...&gt;&lt;path&gt;&lt;/path&gt;&lt;/svg&gt;</code>, also can be a image <code>url</code>, or <code>base64</code> icon, such as <code>data:image/png;base64,...</code></td>
</tr>
</tbody>
</table>
<h2>Static methods</h2>
<h3>defineTheme(name, config)</h3>
<blockquote>
@@ -256,10 +406,12 @@ mindMap.setTheme(<span class="hljs-string">&#x27;Theme name&#x27;</span>)
</blockquote>
<p>List of all currently registered plugins.</p>
<h2>Instance methods</h2>
<h3>getSvgData()</h3>
<h3>getSvgData({ paddingX = 0, paddingY = 0 })</h3>
<blockquote>
<p>v0.3.0+</p>
</blockquote>
<p><code>paddingX</code>: Padding x</p>
<p><code>paddingY</code>: Padding y</p>
<p>Get the <code>svg</code> data and return an object. The detailed structure is as follows:</p>
<pre class="hljs"><code>{
svg, <span class="hljs-comment">// Element, the overall svg element of the mind map graphics, including: svg (canvas container), g (actual mind map group)</span>
@@ -462,6 +614,16 @@ poor performance and should be used sparingly.</p>
<td>Triggered when an associated line is clicked</td>
<td>path(Connector node)clickPath(Invisible click line node)node(Start node)toNode(Target node)</td>
</tr>
<tr>
<td>svg_mouseenterv0.5.1+</td>
<td>Triggered when the mouse moves into the SVG canvas</td>
<td>eevent object</td>
</tr>
<tr>
<td>svg_mouseleavev0.5.1+</td>
<td>Triggered when the mouse moves out of the SVG canvas</td>
<td>eevent object</td>
</tr>
</tbody>
</table>
<h3>emit(event, ...args)</h3>
@@ -530,13 +692,13 @@ redo. All commands are as follows:</p>
</tr>
<tr>
<td>INSERT_NODE</td>
<td>Insert a sibling node, the active node will be the operation node. If there are multiple active nodes, only the first one will be effective</td>
<td></td>
<td>Insert a sibling node, the active node or appoint node will be the operation node. If there are multiple active nodes, only the first one will be effective</td>
<td>openEditv0.4.6+, Whether to activate the newly inserted node and enter editing mode, default is <code>true</code> appointNodesv0.4.7+, Optional, appoint node, Specifying multiple nodes can pass an array appointDataOptional, Specify the data for the newly created node, Such as {text: 'xxx', ...}, Detailed structure can be referred to <a href="https://github.com/wanglin2/mind-map/blob/main/simple-mind-map/example/exampleData.js">https://github.com/wanglin2/mind-map/blob/main/simple-mind-map/example/exampleData.js</a> </td>
</tr>
<tr>
<td>INSERT_CHILD_NODE</td>
<td>Insert a child node, the active node will be the operation node</td>
<td></td>
<td>Insert a child node, the active node or appoint node will be the operation node</td>
<td>openEditv0.4.6+, Whether to activate the newly inserted node and enter editing mode, default is <code>true</code> appointNodesv0.4.7+, Optional, appoint node, Specifying multiple nodes can pass an array appointDataOptional, Specify the data for the newly created node, Such as {text: 'xxx', ...}, Detailed structure can be referred to <a href="https://github.com/wanglin2/mind-map/blob/main/simple-mind-map/example/exampleData.js">https://github.com/wanglin2/mind-map/blob/main/simple-mind-map/example/exampleData.js</a> </td>
</tr>
<tr>
<td>UP_NODE</td>
@@ -550,8 +712,8 @@ redo. All commands are as follows:</p>
</tr>
<tr>
<td>REMOVE_NODE</td>
<td>Remove node, the active node will be the operation node</td>
<td></td>
<td>Remove node, the active node or appoint node will be the operation node</td>
<td>appointNodesv0.4.7+, Optional, appoint node, Specifying multiple nodes can pass an array</td>
</tr>
<tr>
<td>PASTE_NODE</td>
@@ -699,6 +861,12 @@ smm (essentially also json)</p>
<code>false</code></p>
<p><code>fileName</code>: (v0.1.6+) the name of the exported file, default is <code>思维导图</code> (mind
map).</p>
<p>If it is exported as <code>png</code>, the fourth parameter can be passed:</p>
<p><code>transparent</code>: v0.5.7+, <code>Boolean</code>, default is <code>false</code>, Specify whether the background of the exported image is transparent</p>
<p>If it is exported as <code>svg</code>, the fourth parameter can be passed:</p>
<p><code>plusCssText</code>: Additional <code>CSS</code> style. If there is a <code>dom</code> node in <code>svg</code>, you can pass in some styles specific to the node through this parameter</p>
<p>If it is exported as <code>json</code> or <code>smm</code>, the fourth parameter can be passed:</p>
<p><code>withConfig</code>: <code>Boolean</code>, default is <code>true</code>, Specify whether the exported data includes configuration data, otherwise only pure node tree data will be exported</p>
<h3>toPos(x, y)</h3>
<blockquote>
<p>v0.1.5+</p>

View File

@@ -0,0 +1 @@
# Deploy

View File

@@ -15,17 +15,40 @@ After registration and instantiation of `MindMap`, the instance can be obtained
## Methods
### png()
All exported methods are asynchronous and return an instance of `Promise`. You can use the `then` method to obtain data, or use the `async await` function to obtain:
Exports as `png`, an async method that returns image data, `data:url` data which
can be downloaded or displayed.
```js
mindMap.doExport.png().then((data) => {
// ...
})
### svg(name, domToImage = false, plusCssText)
const export = async () => {
let data = await mindMap.doExport.png()
// ...
}
```
The returned data is in the format of `data:URL`. You can create an `a` tag to trigger the download:
```js
let a = document.createElement('a')
a.href = 'xxx.png'// .png、.svg、.pdf、.md、.json、.smm
a.download = 'xxx'
a.click()
```
### png(name, transparent = false)
- `name`: Name, optional
- `transparent`: v0.5.7+, Specify whether the background of the exported image is transparent
Exports as `png`.
### svg(name, plusCssText)
- `name``svg` title
- `domToImage`v0.4.0+, When node rich text editing is enabled, you can use this parameter to specify whether to convert the `dom` node in the `svg` into a picture
- `plusCssText`v0.4.0+, When node rich text editing is enabled and `domToImage` passes `false`, additional `css` styles can be added. If there is a `dom` node in `svg`, you can set some styles for the node through this parameter, such as:
```js
@@ -40,22 +63,7 @@ svg(
)
```
Exports as `svg`, an async method that returns `svg` data, `data:url` data which
can be downloaded or displayed.
### getSvgData(domToImage)
- `domToImage`v0.4.0+, If node rich text is enabled, you can use this parameter to specify whether to convert the `DOM` node embedded in `svg` into a picture.
Gets `svg` data, an async method that returns an object:
```js
{
node; // svg object
str; // svg string, if rich text editing is enabled and domToImage is set to true, the dom node in the svg character returned by this value will be converted into the form of an image
nodeWithDomToImg// v0.4.0+The svg object after the DOM node is converted to an image has a value only when rich text editing is enabled and domToImage is set to true, otherwise null
}
```
Exports as `svg`.
### pdf(name)
@@ -63,7 +71,7 @@ Gets `svg` data, an async method that returns an object:
`name`File name
Export as `pdf`
Export as `pdf`. Unlike other export methods, this method does not return data and directly triggers the download.
### json(name, withConfig)
@@ -71,4 +79,21 @@ Export as `pdf`
`withConfig``Boolean`, default `true`, Whether the data contains configuration, otherwise it is pure mind map node data
Return `json` data, `data:url` type, you can download it yourself
Return `json` data.
### md()
> v0.4.7+
Export as `markdown` file.
### getSvgData()
Gets `svg` data, an async method that returns an object:
```js
{
node // svg node
str // svg string
}
```

View File

@@ -10,18 +10,38 @@ MindMap.usePlugin(Export)
</code></pre>
<p>After registration and instantiation of <code>MindMap</code>, the instance can be obtained through <code>mindMap.doExport</code>.</p>
<h2>Methods</h2>
<h3>png()</h3>
<p>Exports as <code>png</code>, an async method that returns image data, <code>data:url</code> data which
can be downloaded or displayed.</p>
<h3>svg(name, domToImage = false, plusCssText)</h3>
<p>All exported methods are asynchronous and return an instance of <code>Promise</code>. You can use the <code>then</code> method to obtain data, or use the <code>async await</code> function to obtain:</p>
<pre class="hljs"><code>mindMap.doExport.png().then(<span class="hljs-function">(<span class="hljs-params">data</span>) =&gt;</span> {
<span class="hljs-comment">// ...</span>
})
<span class="hljs-keyword">const</span> <span class="hljs-keyword">export</span> = <span class="hljs-keyword">async</span> () =&gt; {
<span class="hljs-keyword">let</span> data = <span class="hljs-keyword">await</span> mindMap.doExport.png()
<span class="hljs-comment">// ...</span>
}
</code></pre>
<p>The returned data is in the format of <code>data:URL</code>. You can create an <code>a</code> tag to trigger the download:</p>
<pre class="hljs"><code><span class="hljs-keyword">let</span> a = <span class="hljs-built_in">document</span>.createElement(<span class="hljs-string">&#x27;a&#x27;</span>)
a.href = <span class="hljs-string">&#x27;xxx.png&#x27;</span><span class="hljs-comment">// .png、.svg、.pdf、.md、.json、.smm</span>
a.download = <span class="hljs-string">&#x27;xxx&#x27;</span>
a.click()
</code></pre>
<h3>png(name, transparent = false)</h3>
<ul>
<li>
<p><code>name</code>: Name, optional</p>
</li>
<li>
<p><code>transparent</code>: v0.5.7+, Specify whether the background of the exported image is transparent</p>
</li>
</ul>
<p>Exports as <code>png</code>.</p>
<h3>svg(name, plusCssText)</h3>
<ul>
<li>
<p><code>name</code><code>svg</code> title</p>
</li>
<li>
<p><code>domToImage</code>v0.4.0+, When node rich text editing is enabled, you can use this parameter to specify whether to convert the <code>dom</code> node in the <code>svg</code> into a picture</p>
</li>
<li>
<p><code>plusCssText</code>v0.4.0+, When node rich text editing is enabled and <code>domToImage</code> passes <code>false</code>, additional <code>css</code> styles can be added. If there is a <code>dom</code> node in <code>svg</code>, you can set some styles for the node through this parameter, such as:</p>
</li>
</ul>
@@ -35,29 +55,29 @@ can be downloaded or displayed.</p>
}`</span>
)
</code></pre>
<p>Exports as <code>svg</code>, an async method that returns <code>svg</code> data, <code>data:url</code> data which
can be downloaded or displayed.</p>
<h3>getSvgData(domToImage)</h3>
<ul>
<li><code>domToImage</code>v0.4.0+, If node rich text is enabled, you can use this parameter to specify whether to convert the <code>DOM</code> node embedded in <code>svg</code> into a picture.</li>
</ul>
<p>Gets <code>svg</code> data, an async method that returns an object:</p>
<pre class="hljs"><code>{
node; <span class="hljs-comment">// svg object</span>
str; <span class="hljs-comment">// svg string, if rich text editing is enabled and domToImage is set to true, the dom node in the svg character returned by this value will be converted into the form of an image</span>
nodeWithDomToImg<span class="hljs-comment">// v0.4.0+The svg object after the DOM node is converted to an image has a value only when rich text editing is enabled and domToImage is set to true, otherwise null</span>
}
</code></pre>
<p>Exports as <code>svg</code>.</p>
<h3>pdf(name)</h3>
<blockquote>
<p>v0.2.1+</p>
</blockquote>
<p><code>name</code>File name</p>
<p>Export as <code>pdf</code></p>
<p>Export as <code>pdf</code>. Unlike other export methods, this method does not return data and directly triggers the download.</p>
<h3>json(name, withConfig)</h3>
<p><code>name</code>It is temporarily useless, just pass an empty string</p>
<p><code>withConfig``Boolean</code>, default <code>true</code>, Whether the data contains configuration, otherwise it is pure mind map node data</p>
<p>Return <code>json</code> data, <code>data:url</code> type, you can download it yourself</p>
<p>Return <code>json</code> data.</p>
<h3>md()</h3>
<blockquote>
<p>v0.4.7+</p>
</blockquote>
<p>Export as <code>markdown</code> file.</p>
<h3>getSvgData()</h3>
<p>Gets <code>svg</code> data, an async method that returns an object:</p>
<pre class="hljs"><code>{
node <span class="hljs-comment">// svg node</span>
str <span class="hljs-comment">// svg string</span>
}
</code></pre>
</div>
</template>

View File

@@ -1,12 +1,14 @@
# Introduction
`simple-mind-map` is a simple and powerful web mind map library, not dependent on any specific framework.
`simple-mind-map` is a simple and powerful web mind map library, not dependent on any specific framework. Can help you quickly develop mind mapping products.
> If you just want to use mind mapping, you can also use the demo of this project as a regular online mind mapping tool. Click on the 【Online Demo】 in the upper right corner to start using it.
## Features
- [x] Plugin architecture. In addition to core functions, other functions are provided as plugins, which can be used as needed to reduce the overall volume
- [x] Supports four types of structures: logical structure diagrams, mind maps,
organizational structure diagrams, and directory organization diagrams
- [x] Supports six types of structures: logical structure diagrams, mind maps,
organizational structure diagrams, directory organization diagrams, timeline, and fishbone diagrams
- [x] Built-in multiple themes and allows for highly customized styles, and support register new themes
- [x] Supports shortcuts
- [x] Node content supports images, icons, hyperlinks, notes, tags, and
@@ -16,15 +18,15 @@
- [x] Supports right-click and Ctrl + left-click to select multiple items
- [x] Supports free dragging and dragging to adjust nodes
- [x] Supports various node shapes
- [x] Supports export to json, png, svg, pdf, and import from json, xmind
- [x] Supports export to json, png, svg, pdf markdown, and import from json, xmind, markdown
- [x] Supports mini map、support watermark
- [x] Supports associative lines
## Table of Contents
## Repository Catalog Introduction
1.`simple-mind-map`
This is a mind map tool library that is framework-agnostic and can be used with
This is a mind map library that is framework-agnostic and can be used with
frameworks such as Vue and React, or without a framework.
2.`web`
@@ -63,9 +65,11 @@ The folder containing the packaged resources for the `web` folder.
## Special Note
This project is rough and has not been thoroughly tested, its features are not
yet fully developed, and there are some performance issues, especially when the number of nodes is large. It is only for
learning and reference purposes and please use it carefully for actual projects.
This project can be used for learning and reference. Please deeply experience whether it can meet your needs when using it for actual projects.
This project may not have fully tested every function point, so there may be bugs. In addition, when the number of nodes is very large, there may be some performance issues. Because everyone can accept different levels of congestion, you can test the maximum number of nodes yourself.
If you have suggestions or find bugs, you can submit [issues](https://github.com/wanglin2/mind-map/issues) here.
The built-in themes and icons in the project come from:
@@ -75,6 +79,46 @@ The built-in themes and icons in the project come from:
Respect the copyright, and do not use the theme and icons directly for commercial projects.
## Why not
1.[Zhixi](https://www.zhixi.com/)
Zhixi is a free mind mapping product that supports multi end synchronization. The UI design is beautiful and the features are complete, but it is not open source, so it can only be used as a user and cannot be used in your project.
There are many other online mind mapping products similar to Zhixi, such as [GitMind](https://gitmind.cn/)、[MindLine](http://www.mindline.cn/)、[MinMeister](https://www.mindmeister.com/zh)、[Mubu](https://mubu.com/) and so on, There are many searches on search engines, but these products either require fees or are developed by small companies, and their stability and sustainability cannot be guaranteed. Of course, the most crucial thing is that they are not open-source.
2.[kityminder-core](https://github.com/fex-team/kityminder-core)
`kityminder-core` is an open source brain mapping tool developed by Baidu. It has powerful functions and good performance, but it is no longer maintained. Therefore, the code is relatively old, and the interface beauty is relatively ordinary. In addition, bugs can only be fixed by yourself, and the functions can only be developed by yourself. It has high requirements for front-end development capabilities.
3.[jsmind](https://github.com/hizzgdev/jsmind)、[Mind-elixir](https://github.com/ssshooter/mind-elixir-core)、[my-mind](https://github.com/ondras/my-mind)、[blink-mind](https://github.com/awehook/blink-mind)、[remind](https://github.com/luvsic3/remind)、[vue3-mindmap](https://github.com/hellowuxin/vue3-mindmap)、[ZMindMap](https://github.com/zyascend/ZMindMap)...
These open-source mind maps are also good, each with its own characteristics, but they also have certain drawbacks, such as stopping updates, average interface aesthetics, less functionality, relying on a certain framework, and so on.
In summary, in open-source mind maps, it is difficult to find a better choice than `simple-mind-map`. Of course, `simple-mind-map` is far from being the best, and it also has many shortcomings, as you saw in the previous [special note]. However, `simple-mind-map` has always been in a fast iteration process, and we welcome you to join and improve it together.
## Browser Compatibility
We recommend using the latest version of the `Chrome` browser.
Limited testing situation:
Normal operation: `360` extreme speed browserv13.5.2036.0)、`opera` browserv71.0.3770.284)。
Abnormal operation: `Firefox`v98.0.2, Node content cannot be displayed in rich text mode. If you want to support the `Firefox` browser, please use non rich text mode.
Unsupported: `IE` browser.
## License
[MIT](https://opensource.org/licenses/MIT)
[MIT](https://opensource.org/licenses/MIT)
## Invite the author to a cup of coffee
Open source is not easy. If this project is helpful to you, you can invite the author to have a cup of coffee~
> Please note the 【mind map】 for transfer. Your avatar and name will appear below.
<img src="../../../../assets/img/alipay.jpg" style="width: 300px" />
<img src="../../../../assets/img/wechat.jpg" style="width: 300px" />

View File

@@ -1,43 +1,46 @@
<template>
<div>
<h1>Introduction</h1>
<p><code>simple-mind-map</code> is a simple and powerful web mind map library, not dependent on any specific framework.</p>
<p><code>simple-mind-map</code> is a simple and powerful web mind map library, not dependent on any specific framework. Can help you quickly develop mind mapping products.</p>
<blockquote>
<p>If you just want to use mind mapping, you can also use the demo of this project as a regular online mind mapping tool. Click on the Online Demo in the upper right corner to start using it.</p>
</blockquote>
<h2>Features</h2>
<ul>
<li><input type="checkbox" id="checkbox36" checked="true"><label for="checkbox36">Plugin architecture. In addition to core functions, other functions are provided as plugins, which can be used as needed to reduce the overall volume</label></li>
<li><input type="checkbox" id="checkbox37" checked="true"><label for="checkbox37">Supports four types of structures: logical structure diagrams, mind maps,</label>
organizational structure diagrams, and directory organization diagrams</li>
<li><input type="checkbox" id="checkbox38" checked="true"><label for="checkbox38">Built-in multiple themes and allows for highly customized styles, and support register new themes</label></li>
<li><input type="checkbox" id="checkbox39" checked="true"><label for="checkbox39">Supports shortcuts</label></li>
<li><input type="checkbox" id="checkbox40" checked="true"><label for="checkbox40">Node content supports images, icons, hyperlinks, notes, tags, and</label>
<li><input type="checkbox" id="checkbox216" checked="true" /><label for="checkbox216">Plugin architecture. In addition to core functions, other functions are provided as plugins, which can be used as needed to reduce the overall volume</label></li>
<li><input type="checkbox" id="checkbox217" checked="true" /><label for="checkbox217">Supports six types of structures: logical structure diagrams, mind maps,</label>
organizational structure diagrams, directory organization diagrams, timeline, and fishbone diagrams</li>
<li><input type="checkbox" id="checkbox218" checked="true" /><label for="checkbox218">Built-in multiple themes and allows for highly customized styles, and support register new themes</label></li>
<li><input type="checkbox" id="checkbox219" checked="true" /><label for="checkbox219">Supports shortcuts</label></li>
<li><input type="checkbox" id="checkbox220" checked="true" /><label for="checkbox220">Node content supports images, icons, hyperlinks, notes, tags, and</label>
summaries</li>
<li><input type="checkbox" id="checkbox41" checked="true"><label for="checkbox41">Supports forward and backward navigation</label></li>
<li><input type="checkbox" id="checkbox42" checked="true"><label for="checkbox42">Supports dragging and scaling</label></li>
<li><input type="checkbox" id="checkbox43" checked="true"><label for="checkbox43">Supports right-click and Ctrl + left-click to select multiple items</label></li>
<li><input type="checkbox" id="checkbox44" checked="true"><label for="checkbox44">Supports free dragging and dragging to adjust nodes</label></li>
<li><input type="checkbox" id="checkbox45" checked="true"><label for="checkbox45">Supports various node shapes</label></li>
<li><input type="checkbox" id="checkbox46" checked="true"><label for="checkbox46">Supports export to json, png, svg, pdf, and import from json, xmind</label></li>
<li><input type="checkbox" id="checkbox47" checked="true"><label for="checkbox47">Supports mini mapsupport watermark</label></li>
<li><input type="checkbox" id="checkbox48" checked="true"><label for="checkbox48">Supports associative lines</label></li>
<li><input type="checkbox" id="checkbox221" checked="true" /><label for="checkbox221">Supports forward and backward navigation</label></li>
<li><input type="checkbox" id="checkbox222" checked="true" /><label for="checkbox222">Supports dragging and scaling</label></li>
<li><input type="checkbox" id="checkbox223" checked="true" /><label for="checkbox223">Supports right-click and Ctrl + left-click to select multiple items</label></li>
<li><input type="checkbox" id="checkbox224" checked="true" /><label for="checkbox224">Supports free dragging and dragging to adjust nodes</label></li>
<li><input type="checkbox" id="checkbox225" checked="true" /><label for="checkbox225">Supports various node shapes</label></li>
<li><input type="checkbox" id="checkbox226" checked="true" /><label for="checkbox226">Supports export to json, png, svg, pdf markdown, and import from json, xmind, markdown</label></li>
<li><input type="checkbox" id="checkbox227" checked="true" /><label for="checkbox227">Supports mini mapsupport watermark</label></li>
<li><input type="checkbox" id="checkbox228" checked="true" /><label for="checkbox228">Supports associative lines</label></li>
</ul>
<h2>Table of Contents</h2>
<h2>Repository Catalog Introduction</h2>
<p>1.<code>simple-mind-map</code></p>
<p>This is a mind map tool library that is framework-agnostic and can be used with
<p>This is a mind map library that is framework-agnostic and can be used with
frameworks such as Vue and React, or without a framework.</p>
<p>2.<code>web</code></p>
<p>This is an online mind map built using the <code>simple-mind-map</code> library and based
on <code>Vue2.x</code> and <code>ElementUI</code>. Features include:</p>
<ul>
<li><input type="checkbox" id="checkbox49" checked="true"><label for="checkbox49">Toolbar, which supports inserting and deleting nodes, and editing node</label>
<li><input type="checkbox" id="checkbox229" checked="true" /><label for="checkbox229">Toolbar, which supports inserting and deleting nodes, and editing node</label>
images, icons, hyperlinks, notes, tags, and summaries</li>
<li><input type="checkbox" id="checkbox50" checked="true"><label for="checkbox50">Sidebar, with panels for basic style settings, node style settings,</label>
<li><input type="checkbox" id="checkbox230" checked="true" /><label for="checkbox230">Sidebar, with panels for basic style settings, node style settings,</label>
outline, theme selection, and structure selection</li>
<li><input type="checkbox" id="checkbox51" checked="true"><label for="checkbox51">Import and export functionality; data is saved in the browser's local</label>
<li><input type="checkbox" id="checkbox231" checked="true" /><label for="checkbox231">Import and export functionality; data is saved in the browser's local</label>
storage by default, but it also supports creating, opening, and editing
local files on the computer directly</li>
<li><input type="checkbox" id="checkbox52" checked="true"><label for="checkbox52">Right-click menu, which supports operations such as expanding, collapsing,</label>
<li><input type="checkbox" id="checkbox232" checked="true" /><label for="checkbox232">Right-click menu, which supports operations such as expanding, collapsing,</label>
and organizing layout</li>
<li><input type="checkbox" id="checkbox53" checked="true"><label for="checkbox53">Bottom bar, which supports node and word count statistics, switching</label>
<li><input type="checkbox" id="checkbox233" checked="true" /><label for="checkbox233">Bottom bar, which supports node and word count statistics, switching</label>
between edit and read-only modes, zooming in and out, and switching to
full screen, support mini map</li>
</ul>
@@ -50,16 +53,37 @@ full screen, support mini map</li>
<p><a href="https://juejin.cn/post/7199666255883927612">When you press the direction key, how does the TV find the next focus</a></p>
<p><a href="https://juejin.cn/post/7204854015463538744">How to simulate the background image style of css in canvas</a></p>
<h2>Special Note</h2>
<p>This project is rough and has not been thoroughly tested, its features are not
yet fully developed, and there are some performance issues, especially when the number of nodes is large. It is only for
learning and reference purposes and please use it carefully for actual projects.</p>
<p>This project can be used for learning and reference. Please deeply experience whether it can meet your needs when using it for actual projects.</p>
<p>This project may not have fully tested every function point, so there may be bugs. In addition, when the number of nodes is very large, there may be some performance issues. Because everyone can accept different levels of congestion, you can test the maximum number of nodes yourself.</p>
<p>If you have suggestions or find bugs, you can submit <a href="https://github.com/wanglin2/mind-map/issues">issues</a> here.</p>
<p>The built-in themes and icons in the project come from:</p>
<p><a href="https://naotu.baidu.com/">Baidu Mind Map</a></p>
<p><a href="https://www.zhixi.com/">Zhixi Mind Map</a></p>
<p>Respect the copyright, and do not use the theme and icons directly for commercial projects.</p>
<h2>Why not</h2>
<p>1.<a href="https://www.zhixi.com/">Zhixi</a></p>
<p>Zhixi is a free mind mapping product that supports multi end synchronization. The UI design is beautiful and the features are complete, but it is not open source, so it can only be used as a user and cannot be used in your project.</p>
<p>There are many other online mind mapping products similar to Zhixi, such as <a href="https://gitmind.cn/">GitMind</a><a href="http://www.mindline.cn/">MindLine</a><a href="https://www.mindmeister.com/zh">MinMeister</a><a href="https://mubu.com/">Mubu</a> and so on, There are many searches on search engines, but these products either require fees or are developed by small companies, and their stability and sustainability cannot be guaranteed. Of course, the most crucial thing is that they are not open-source.</p>
<p>2.<a href="https://github.com/fex-team/kityminder-core">kityminder-core</a></p>
<p><code>kityminder-core</code> is an open source brain mapping tool developed by Baidu. It has powerful functions and good performance, but it is no longer maintained. Therefore, the code is relatively old, and the interface beauty is relatively ordinary. In addition, bugs can only be fixed by yourself, and the functions can only be developed by yourself. It has high requirements for front-end development capabilities.</p>
<p>3.<a href="https://github.com/hizzgdev/jsmind">jsmind</a><a href="https://github.com/ssshooter/mind-elixir-core">Mind-elixir</a><a href="https://github.com/ondras/my-mind">my-mind</a><a href="https://github.com/awehook/blink-mind">blink-mind</a><a href="https://github.com/luvsic3/remind">remind</a><a href="https://github.com/hellowuxin/vue3-mindmap">vue3-mindmap</a><a href="https://github.com/zyascend/ZMindMap">ZMindMap</a>...</p>
<p>These open-source mind maps are also good, each with its own characteristics, but they also have certain drawbacks, such as stopping updates, average interface aesthetics, less functionality, relying on a certain framework, and so on.</p>
<p>In summary, in open-source mind maps, it is difficult to find a better choice than <code>simple-mind-map</code>. Of course, <code>simple-mind-map</code> is far from being the best, and it also has many shortcomings, as you saw in the previous [special note]. However, <code>simple-mind-map</code> has always been in a fast iteration process, and we welcome you to join and improve it together.</p>
<h2>Browser Compatibility</h2>
<p>We recommend using the latest version of the <code>Chrome</code> browser.</p>
<p>Limited testing situation:</p>
<p>Normal operation: <code>360</code> extreme speed browserv13.5.2036.0<code>opera</code> browserv71.0.3770.284</p>
<p>Abnormal operation: <code>Firefox</code>v98.0.2, Node content cannot be displayed in rich text mode. If you want to support the <code>Firefox</code> browser, please use non rich text mode.</p>
<p>Unsupported: <code>IE</code> browser.</p>
<h2>License</h2>
<p><a href="https://opensource.org/licenses/MIT">MIT</a></p>
<h2>Invite the author to a cup of coffee</h2>
<p>Open source is not easy. If this project is helpful to you, you can invite the author to have a cup of coffee~</p>
<blockquote>
<p>Please note the mind map for transfer. Your avatar and name will appear below.</p>
</blockquote>
<img src="../../../../assets/img/alipay.jpg" style="width: 300px" />
<img src="../../../../assets/img/wechat.jpg" style="width: 300px" />
</div>
</template>

View File

@@ -0,0 +1,35 @@
# Markdown parse
> v0.4.7+
Provides methods for importing and exporting `Markdown` files.
## Import
```js
import markdown from 'simple-mind-map/src/parse/markdown.js'
```
If you are using the file in the format of `umd`, you can obtain it in the following way:
```html
<script src="simple-mind-map/dist/simpleMindMap.umd.min.js"></script>
```
```js
simpleMindMap.markdown
```
## Methods
### transformToMarkdown(data)
- `data`: Mind map data can be obtained using the `mindMap.getData()` method.
Convert mind map data into `Markdown` format data, and the returned data is a string.
### transformMarkdownTo(mdContent)
- `mdContent`: The `Markdown` data to convert, string type.
Convert the `Markdown` string into node tree data and return a `Promise` instance. You can use the `mindMap.setData()` method to render the converted data onto the canvas.

View File

@@ -0,0 +1,39 @@
<template>
<div>
<h1>Markdown parse</h1>
<blockquote>
<p>v0.4.7+</p>
</blockquote>
<p>Provides methods for importing and exporting <code>Markdown</code> files.</p>
<h2>Import</h2>
<pre class="hljs"><code><span class="hljs-keyword">import</span> markdown <span class="hljs-keyword">from</span> <span class="hljs-string">&#x27;simple-mind-map/src/parse/markdown.js&#x27;</span>
</code></pre>
<p>If you are using the file in the format of <code>umd</code>, you can obtain it in the following way:</p>
<pre class="hljs"><code><span class="hljs-tag">&lt;<span class="hljs-name">script</span> <span class="hljs-attr">src</span>=<span class="hljs-string">&quot;simple-mind-map/dist/simpleMindMap.umd.min.js&quot;</span>&gt;</span><span class="hljs-tag">&lt;/<span class="hljs-name">script</span>&gt;</span>
</code></pre>
<pre class="hljs"><code>simpleMindMap.markdown
</code></pre>
<h2>Methods</h2>
<h3>transformToMarkdown(data)</h3>
<ul>
<li><code>data</code>: Mind map data can be obtained using the <code>mindMap.getData()</code> method.</li>
</ul>
<p>Convert mind map data into <code>Markdown</code> format data, and the returned data is a string.</p>
<h3>transformMarkdownTo(mdContent)</h3>
<ul>
<li><code>mdContent</code>: The <code>Markdown</code> data to convert, string type.</li>
</ul>
<p>Convert the <code>Markdown</code> string into node tree data and return a <code>Promise</code> instance. You can use the <code>mindMap.setData()</code> method to render the converted data onto the canvas.</p>
</div>
</template>
<script>
export default {
}
</script>
<style>
</style>

View File

@@ -54,13 +54,13 @@ positioning, set border style, transition property (optional)
4.Listen for `data_change` and `view_data_change` events, and in this event call
the `calculationMiniMap` method to get calculation data, then render `svgHTML`
to the `miniMapContainer` element and set its style:
to the `miniMapContainer` element and set `miniMapContainer` element style:
```js
:style="{
transform: `scale(${svgBoxScale})`,
left: svgBoxLeft + 'px',
top: svgBoxTop + 'px',
transform: `scale(${miniMapBoxScale})`,
left: miniMapBoxLeft + 'px',
top: miniMapBoxTop + 'px',
}"
```

View File

@@ -39,11 +39,11 @@ absolute positioning</p>
positioning, set border style, transition property (optional)</p>
<p>4.Listen for <code>data_change</code> and <code>view_data_change</code> events, and in this event call
the <code>calculationMiniMap</code> method to get calculation data, then render <code>svgHTML</code>
to the <code>miniMapContainer</code> element and set its style:</p>
to the <code>miniMapContainer</code> element and set <code>miniMapContainer</code> element style:</p>
<pre class="hljs"><code>:style=<span class="hljs-string">&quot;{
transform: `scale(${svgBoxScale})`,
left: svgBoxLeft + &#x27;px&#x27;,
top: svgBoxTop + &#x27;px&#x27;,
transform: `scale(${miniMapBoxScale})`,
left: miniMapBoxLeft + &#x27;px&#x27;,
top: miniMapBoxTop + &#x27;px&#x27;,
}&quot;</span>
</code></pre>
<p>5.Set the <code>viewBoxStyle</code> object as the style of the <code>viewBoxContainer</code> element</p>

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