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398 Commits
0.2.3 ... 0.5.9

Author SHA1 Message Date
wanglin2
34322ba6d1 更新文档 2023-04-25 17:29:56 +08:00
wanglin2
8210151a7b 打包0.5.9 2023-04-25 17:19:14 +08:00
wanglin2
1e00088608 更新文档 2023-04-25 17:14:19 +08:00
wanglin2
ee59b8002a 修改导出,使用FileReader代替URL.createObjectURL转换blob数据 2023-04-25 17:13:39 +08:00
wanglin2
b2ca5d0fba 打包0.5.8 2023-04-25 10:12:41 +08:00
wanglin2
470604e567 更新文档 2023-04-25 10:00:40 +08:00
wanglin2
f5f665ec0a Demo:扩展节点图标列表 2023-04-25 09:05:46 +08:00
wanglin2
5e865a4e33 Feature:支持扩展节点图标 2023-04-25 09:05:10 +08:00
wanglin2
38ad33b604 修复隐藏模式下展开收起按钮的缺陷 2023-04-24 15:29:52 +08:00
wanglin2
e1b4146171 Feature:默认改为鼠标移上节点才显示展开收起按钮 2023-04-24 14:25:36 +08:00
wanglin2
65151f4b0a 优化性能:1.节点位置没有变化不触发位置设置;2.展开收起状态没有变化不触发按钮更新 2023-04-24 10:25:23 +08:00
wanglin2
942706fb63 Merge branch 'feature' into main 2023-04-24 09:09:33 +08:00
wanglin2
5f4492d4b7 打包0.5.7 2023-04-24 09:08:48 +08:00
wanglin2
ace1f62a40 更新文档 2023-04-24 09:02:01 +08:00
wanglin2
706c88c7d5 Featyre:富文本模式下,导入数据、初始化数据、切换主题场景节点样式支持跟随主题变化 2023-04-23 16:18:49 +08:00
wanglin2
4512fb16eb 优化富文本节点编辑 2023-04-23 15:20:33 +08:00
wanglin2
e446ff12e7 Demo:修复主题的标题显示错误问题 2023-04-23 14:39:16 +08:00
wanglin2
4318646abe 更新文档 2023-04-23 14:36:47 +08:00
wanglin2
2cbfe4f0e7 Feature:富文本模式导出改为使用html2canvas转换整个svg 2023-04-23 14:09:41 +08:00
wanglin2
b7910c4665 优化节点编辑 2023-04-22 14:24:05 +08:00
wanglin2
fc1ba24834 更新群二维码 2023-04-21 10:08:49 +08:00
wanglin2
cf16937160 Merge branch 'feature' into main 2023-04-21 10:08:11 +08:00
wanglin2
c3393abed6 打包0.5.6 2023-04-21 10:07:08 +08:00
wanglin2
2abff3e21b Demo:关闭新特性提示 2023-04-21 09:56:14 +08:00
wanglin2
e39a94c5e2 优化节点富文本编辑 2023-04-21 09:55:29 +08:00
wanglin2
a6fff7f7a3 Demo:修复节点文字数量计数不正确的问题 2023-04-21 09:37:49 +08:00
wanglin2
e584081b41 更新文档 2023-04-21 09:32:36 +08:00
wanglin2
b91dde8084 更新文档 2023-04-20 16:31:28 +08:00
wanglin2
077478d654 Feature:添加最大历史记录数限制 2023-04-20 16:10:25 +08:00
wanglin2
2be97cc1a0 Fix:修复节点正在编辑中时拖动画布导致编辑框和节点分离的问题 2023-04-20 15:29:16 +08:00
wanglin2
0f7dc949a4 优化富文本编辑 2023-04-20 09:40:47 +08:00
wanglin2
c7e91cc9eb Fix:修复短时间快速多次渲染时节点位置错乱的问题 2023-04-20 08:31:47 +08:00
wanglin2
6eacfab9c2 Demo:支持右键删除概要节点 2023-04-19 16:07:52 +08:00
wanglin2
e36a408275 Fix:修复快速多次渲染时节点位置错乱的问题 2023-04-19 15:45:51 +08:00
wanglin2
abda5b7d06 Merge branch 'feature' into main 2023-04-19 09:41:17 +08:00
wanglin2
f815f71dd7 更新文档 2023-04-19 09:40:58 +08:00
wanglin2
fa2c5b420c Merge branch 'feature' into main 2023-04-19 08:36:50 +08:00
wanglin2
4c19bc76a7 打包0.5.5-fix.1,修复小地图报错 2023-04-19 08:35:58 +08:00
wanglin2
d08a317920 Merge branch 'feature' into main 2023-04-18 17:38:38 +08:00
wanglin2
bd805836cd 打包0.5.5-fix.1 2023-04-18 17:37:10 +08:00
wanglin2
e804a8f2f7 Demo:修复富文本编辑时工具栏层级比节点编辑框低的问题 2023-04-18 17:19:43 +08:00
wanglin2
8bf876d446 优化:多选节点时改为节点只要和选区重叠就算被选中 2023-04-18 17:11:40 +08:00
wanglin2
f2521f663e 优化:切换结构时重置画布缩放,以修复当存在缩放时切换结构后第一次拖动会突变的问题 2023-04-18 16:59:12 +08:00
wanglin2
e676bff453 优化:当编辑节点文本时节点在画布外时移入画布内 2023-04-18 16:40:25 +08:00
wanglin2
8f2cc72d3c Merge branch 'feature' into main 2023-04-18 09:54:45 +08:00
wanglin2
ec22656bee 打包0.5.5 2023-04-18 09:52:15 +08:00
wanglin2
4acf8ba2ac 更新文档 2023-04-18 09:45:40 +08:00
wanglin2
d45a18904e Feature:1.支持配置节点文本编辑框、节点备注浮层的z-index。2.支持点击画布区域外结束节点编辑状态 2023-04-18 09:45:29 +08:00
wanglin2
9fc2dbabd4 Feature:支持配置导出为png、svg、pdf时的内边距。 2023-04-18 09:04:16 +08:00
wanglin2
b83b81f52e Merge branch 'feature' into main 2023-04-15 09:58:47 +08:00
wanglin2
d1e2db993e 打包0.5.4-fix.1 2023-04-15 09:54:50 +08:00
wanglin2
ab931901e2 优化鱼骨图布局 2023-04-15 09:51:12 +08:00
wanglin2
9879a25f9b Merge branch 'feature' into main 2023-04-14 23:23:45 +08:00
wanglin2
16fb8eb092 打包0.5.4 2023-04-14 23:11:00 +08:00
wanglin2
de859927ed 更新文档 2023-04-14 23:03:14 +08:00
wanglin2
7bde59f664 优化目录组织图布局 2023-04-14 23:02:04 +08:00
wanglin2
be9668c7b8 修改鱼骨结构 2023-04-14 22:04:58 +08:00
wanglin2
95fe3189d5 Fix:修复隐藏节点时隐藏连线没有做异常处理的问题 2023-04-14 20:32:11 +08:00
wanglin2
9c60857c6a 优化鱼骨结构,支持margin 2023-04-14 17:43:02 +08:00
wanglin2
3b7cea9ee3 优化:提取结构类公共方法 2023-04-14 10:40:01 +08:00
wanglin2
3f081e5021 更新群二维码 2023-04-14 10:29:49 +08:00
wanglin2
d959420d6e 基本完成鱼骨结构 2023-04-14 10:27:25 +08:00
wanglin2
79d81b92e6 鱼骨结构开发中 2023-04-13 17:31:54 +08:00
wanglin2
940c60f23d 鱼骨结构开发中:完成上方鱼骨图 2023-04-13 09:35:06 +08:00
wanglin2
965ab8151e 优化时间轴结构逻辑 2023-04-13 08:32:39 +08:00
wanglin2
87d55b31ca 优化目录组织图结构逻辑 2023-04-13 08:31:00 +08:00
wanglin2
bb68575aca 优化组织结构图逻辑 2023-04-12 22:49:19 +08:00
wanglin2
e561e804be Fix:修复组织结构图,目录组织图等节点拖拽时存在线段未隐藏的bug 2023-04-12 22:28:35 +08:00
wanglin2
5a8c3aa9d3 鱼骨结构开发中 2023-04-12 22:17:51 +08:00
wanglin2
f84639debd 测试提交 2023-04-12 17:42:18 +08:00
wanglin2
de77a2b613 Feature:新增时间轴结构 2023-04-12 14:15:46 +08:00
wanglin2
3825c3769f 精简时间轴结构的连线逻辑 2023-04-12 08:43:22 +08:00
wanglin2
876908e922 更新文档 2023-04-11 22:25:18 +08:00
wanglin2
25ecde8948 Fix:修复节点右键和画布右键的冲突问题 2023-04-11 22:23:26 +08:00
wanglin2
2de0334e3b Feature:新增时间轴结构 2023-04-11 16:52:38 +08:00
wanglin2
1e32338d23 Merge branch 'feature' into main 2023-04-10 22:11:00 +08:00
wanglin2
21f487321a 更新文档 2023-04-10 22:08:26 +08:00
wanglin2
750af31996 Merge branch 'main' of https://github.com/wanglin2/mind-map into main 2023-04-10 10:27:15 +08:00
wanglin2
dc1aaee75d Merge branch 'feature' into main 2023-04-10 10:26:49 +08:00
wanglin2
2122fa59d7 更新文档 2023-04-10 10:25:59 +08:00
wanglin2
5b7c65adad 添加新主题 2023-04-10 10:20:09 +08:00
wanglin2
fabf4535a8 Merge branch 'feature' into main 2023-04-09 22:11:11 +08:00
wanglin2
04566080e0 更新文档 2023-04-09 22:10:13 +08:00
wanglin2
0f9d9cdb21 Merge branch 'feature' into main 2023-04-09 08:53:58 +08:00
wanglin2
11538d1789 打包0.5.3-fix.2:修复导出图片时节点中的图片无法显示的问题;更新文档 2023-04-09 08:52:43 +08:00
wanglin2
49bae6cc6c Merge branch 'feature' into main 2023-04-08 21:09:49 +08:00
wanglin2
9644ba0c8d 打包0.5.3-fix.1,修复设置初始根节点位置不生效的问题;文档新增教程章节 2023-04-08 21:09:24 +08:00
wanglin2
ac2df3cb2e Merge branch 'feature' into main 2023-04-08 15:37:58 +08:00
wanglin2
aad1f911c8 支持打包成esm模块 2023-04-08 15:37:34 +08:00
wanglin2
27b50bf4ae Merge branch 'feature' into main 2023-04-07 20:14:47 +08:00
wanglin2
2d22837e32 Demo:修复导入存在主题配置的数据没有触发本地存储的问题 2023-04-07 20:14:30 +08:00
wanglin2
866f2071ce Merge branch 'feature' into main 2023-04-07 19:31:10 +08:00
wanglin2
9cb35eac29 更新文档 2023-04-07 19:30:52 +08:00
wanglin2
6ff63d9d56 Merge branch 'feature' into main 2023-04-07 15:56:14 +08:00
wanglin2
43539df25b 修改文档 2023-04-07 15:55:55 +08:00
wanglin2
cbafc24670 Merge branch 'feature' into main 2023-04-07 08:56:44 +08:00
wanglin2
cc83a18b18 打包0.5.3 2023-04-07 08:55:55 +08:00
wanglin2
5ae931da92 更新文档 2023-04-07 08:53:05 +08:00
wanglin2
853b999a7d Feature:支持设置初始中心节点的位置 2023-04-07 08:42:27 +08:00
wanglin2
505622f3dc Fix:修复富文本模式下选择了多个节点时修改样式时意外修改文本的问题 2023-04-06 20:14:54 +08:00
wanglin2
0a5b41e3e0 更新群二维码 2023-04-06 08:47:31 +08:00
wanglin2
8630c47b26 Merge branch 'feature' into main 2023-04-06 08:46:54 +08:00
wanglin2
6105fd6e3d 打包0.5.2,去除导出json数据中的uid字段 2023-04-06 08:45:43 +08:00
wanglin2
d7b1c4e4fe 优化:重新渲染时清空节点池 2023-04-05 21:22:39 +08:00
wanglin2
6ccafaa771 Merge branch 'feature' into main 2023-04-05 16:47:06 +08:00
wanglin2
6b15e469a2 打包0.5.1 2023-04-05 16:45:06 +08:00
wanglin2
5675e29df3 更新文档 2023-04-05 16:40:29 +08:00
wanglin2
52d094a7c7 Demo:窗口大小改变后修改画布大小 2023-04-05 09:55:39 +08:00
wanglin2
633ed68f92 Demo:导入数据后复位画布变换效果,解决导入后新节点在画布外的问题 2023-04-05 08:49:36 +08:00
wanglin2
388594e29a Fix:修复快速操作时节点位置不正确的问题 2023-04-05 08:45:23 +08:00
wanglin2
af148fef27 Demo:修复在大纲内添加新节点时节点错乱的问题 2023-04-04 22:54:24 +08:00
wanglin2
983e55bd1d 优化:只有当鼠标在画布内才响应快捷键 2023-04-04 22:53:38 +08:00
wanglin2
69dab99bf7 Merge branch 'feature' into main 2023-04-02 21:27:24 +08:00
wanglin2
c94f459ff9 打包0.5.0 2023-04-02 21:12:44 +08:00
wanglin2
cd3baf411b 更新文档 2023-04-02 21:08:55 +08:00
wanglin2
042911371c 优化节点拖拽移动逻辑 2023-04-02 11:21:35 +08:00
wanglin2
8e2fb72309 优化:收起所有节点后回到中心位置 2023-04-01 17:30:29 +08:00
wanglin2
77aacccdad FIX:setData后触发历史数据记录 2023-04-01 09:30:38 +08:00
wanglin2
5413c867e3 FEATURE:支持自定义展开收起按钮的颜色和图标 2023-04-01 09:19:51 +08:00
wanglin2
4fc7eb084e demo:优化工具栏的位置 2023-04-01 08:26:53 +08:00
wanglin2
a9b04312d8 移除重复的事件绑定 2023-03-31 22:30:06 +08:00
wanglin2
4cd9b66653 阻止短时间多次触发渲染 2023-03-31 22:25:34 +08:00
wanglin2
9b7b41597f Merge branch 'main' of https://github.com/wanglin2/mind-map into main 2023-03-31 14:39:30 +08:00
wanglin2
e56ff8fdf2 更新群二维码 2023-03-31 14:39:09 +08:00
wanglin2
8d9299aed7 优化和修复节点编辑的一些体验和问题 2023-03-31 14:37:32 +08:00
wanglin2
f8506cb75b 优化设置主题、前进回退等操作的性能问题 2023-03-31 14:36:08 +08:00
wanglin2
c90ee9e892 优化设置主题 2023-03-31 14:34:56 +08:00
wanglin2
4d21b84882 一些小调整 2023-03-31 14:32:43 +08:00
wanglin2
331f0bdf97 优化展开收起按钮的逻辑 2023-03-30 16:12:46 +08:00
wanglin2
0a4898697d 优化:提取代码中的常量 2023-03-30 14:36:30 +08:00
wanglin2
79ae08fc9a 1.修改主题不再完全重新渲染;2.重构Node类核心逻辑;3.Shape类不再直接添加节点,而是返回节点 2023-03-30 14:16:47 +08:00
wanglin2
1795773af9 Break change:节点激活样式只能修改形状相关样式 2023-03-28 20:01:52 +08:00
wanglin2
747a781ad8 删除注释后的空行 2023-03-28 19:35:57 +08:00
wanglin2
fcfcb1c3d1 优化:getSize以后不需要调用renderNode方法,直接layout即可 2023-03-28 19:30:13 +08:00
wanglin2
d412ae8cce 优化:节点实例、样式实例不再保存主题配置,直接从mindMap实例上获取 2023-03-28 19:15:47 +08:00
wanglin2
d834b76d42 FIX:修复创建节点时重复的函数调用,优化性能 2023-03-27 09:11:15 +08:00
wanglin2
3f9da8940f 打包0.4.7 2023-03-24 21:05:12 +08:00
wanglin2
26d5f69af2 Doc:更新文档 2023-03-24 15:26:44 +08:00
wanglin2
6efe4a3fd6 Feature:1.支持配置插入节点时的初始文字;2.优化历史记录添加逻辑;3.节点插入和删除命令支持传入指定节点和初始节点数据 2023-03-24 15:26:24 +08:00
wanglin2
2b4ab4a322 Fix:修复从富文本模式切换到非富文本模式时没有触发数据更新和历史记录的问题 2023-03-24 11:34:09 +08:00
wanglin2
cca42d1f89 Fix:修复从富文本模式切换到非富文本模式时 2023-03-24 11:33:17 +08:00
wanglin2
724fef87b1 Doc:更新文档 2023-03-24 11:22:18 +08:00
wanglin2
d50c0e4cd5 优化:1.节点激活状态切换不再触发历史记录;2.短时间多次触发历史记录只会添加最后一次的数据 2023-03-24 11:22:05 +08:00
wanglin2
c18c037642 Doc:更新文档 2023-03-24 10:31:21 +08:00
wanglin2
cda1da5fd0 Demo:Feature:支持导入和导出为markdown格式,优化导出弹窗视觉 2023-03-24 10:30:53 +08:00
wanglin2
eba1aa3a37 Demo:增加图标 2023-03-24 10:28:35 +08:00
wanglin2
81018bb615 Fix:修复富文本编辑模式下当没有富文本节点时无法导出为图片的问题 2023-03-24 10:27:13 +08:00
wanglin2
5fa0ff7b5c Feature:支持导入和导出为markdown格式文件 2023-03-24 10:13:24 +08:00
wanglin2
cabe286ebb 优化:富文本编辑时默认不再全选;使用节点填充色作为编辑时的背景色 2023-03-23 09:39:00 +08:00
wanglin2
e337da088b 打包0.4.6 2023-03-22 15:14:50 +08:00
wanglin2
de97ea9e75 兼容0.4.5版本的关联线 2023-03-22 14:40:07 +08:00
wanglin2
cc331065eb 修改文档 2023-03-22 13:49:47 +08:00
wanglin2
9a8e630654 Feature:支持调整关联线的控制点 2023-03-22 13:49:34 +08:00
wanglin2
17ab977efb 优化关联线的点击逻辑 2023-03-22 13:42:31 +08:00
wanglin2
6bd10d9451 1.demo:大纲支持点击后定位节点,支持添加节点;2.完善问题 2023-03-21 09:35:34 +08:00
wanglin2
5313b9b69c 1.优化重复的历史数据;2.修复节点编辑时的方向键冲突;3.修复拖拽节点的id丢失问题 2023-03-21 09:34:47 +08:00
wanglin2
8dcfdcc44a 更新二维码 2023-03-20 09:26:46 +08:00
wanglin2
67422df3ff 打包0.4.5 2023-03-18 21:54:20 +08:00
wanglin2
2ad7536eb7 优化关联线逻辑 2023-03-18 21:51:02 +08:00
wanglin2
6f56e5c4e6 完善文档 2023-03-17 23:06:14 +08:00
wanglin2
5ae8ebe590 Feature:1.优化关联线创建,2.支持按住ctrl键多选和取消多选节点 2023-03-17 23:00:25 +08:00
wanglin2
6ecb97e4e5 Feature:按住根节点也可以拖动画布 2023-03-17 17:03:56 +08:00
wanglin2
c8f938dd3e Fix:修复创建关联线时节点激活状态未清除的问题 2023-03-17 16:57:30 +08:00
wanglin2
0d29e29162 完善文档 2023-03-17 16:24:22 +08:00
wanglin2
be1b3dffce demo支持关联线功能 2023-03-17 15:39:07 +08:00
wanglin2
3ba2dbe415 Feature:新增关联线功能 2023-03-17 15:38:38 +08:00
wanglin2
19a96c92a9 新增图标 2023-03-17 14:43:23 +08:00
wanglin2
c265e3e437 打包0.4.4 2023-03-14 09:45:27 +08:00
wanglin2
7434ac2648 Feature:支持响应鼠标的横向滚动 2023-03-08 16:04:26 +08:00
wanglin2
63d73a73aa 打包0.4.3 2023-03-08 09:43:11 +08:00
wanglin2
00f9258a4d 更新文档 2023-03-08 09:39:05 +08:00
wanglin2
7087b43d39 Fix:修复前进后退没有触发data_change事件的问题;Feature:鼠标滚轮事件支持自定义 2023-03-08 09:38:46 +08:00
wanglin2
945a78b7b1 去除docs目录,更新群二维码 2023-03-06 14:26:02 +08:00
wanglin2
55acc19ab8 打包0.4.2 2023-03-01 09:24:51 +08:00
wanglin2
410f0be05e Fetaure:Node类的setText方法增加第二个参数,以支持设置富文本内容 2023-03-01 09:17:45 +08:00
wanglin2
2d7c091071 打包0.4.1 2023-02-27 15:31:52 +08:00
wanglin2
9bf58a54ce Feature:节点富文本编辑支持清除文字样式 2023-02-27 15:19:56 +08:00
wanglin2
231adeea44 Feature:富文本支持设置背景颜色 2023-02-27 14:58:01 +08:00
wanglin2
0ea618af39 Fix:1.Mac系统触控板缩放方向相反的问题;2.设备像素比不为1时导出图片中富文本节点尺寸变大的问题.Feater:节点抛出鼠标移入和移出事件 2023-02-26 10:07:03 +08:00
wanglin2
f66297ff99 打包0.4.0 2023-02-25 10:11:16 +08:00
wanglin2
3113bf2e1f 完善文档 2023-02-24 17:14:48 +08:00
wanglin2
8c114dac02 Feature:支持节点富文本编辑 2023-02-24 17:14:24 +08:00
wanglin2
06dba79272 新增图标 2023-02-24 17:13:07 +08:00
wanglin2
8441986ca7 修改文档 2023-02-20 19:25:59 +08:00
wanglin2
c8b50908e1 Fix:修复底边风格的情况下,节点高度过高会和其他节点重叠的问题 2023-02-20 15:10:27 +08:00
wanglin2
7e11fde892 打包0.3.4 2023-02-20 11:30:15 +08:00
wanglin2
3d9f3bd7a8 Fix:修复批量删除的节点中如果存在根节点会出现删除异常的问题 2023-02-20 11:26:26 +08:00
wanglin2
46e11649b0 优化节点文本编辑 2023-02-20 11:02:04 +08:00
wanglin2
161ef7590c feature:节点文本增加自动换行功能 2023-02-20 10:14:34 +08:00
wanglin2
ca660a3c74 打包0.3.3 2023-02-14 09:38:38 +08:00
wanglin2
7a24872331 Fix:修复根节点无法黄的问题 2023-02-14 09:35:56 +08:00
wanglin2
eb4ea9fb3a 打包0.3.2 2023-02-03 11:13:58 +08:00
wanglin2
64228c02ff 修复当思维导图实际内容大于屏幕宽高时,导出的时候超出的部分没有绘制水印的问题 2023-02-03 11:09:43 +08:00
wanglin2
f184a5d948 修复二级节点拖拽到其他节点或其他节点拖拽到二级节点时节点样式没有更新的问题 2023-02-03 10:40:06 +08:00
wanglin2
0bf5b2d6f7 打包0.3.1 2023-02-01 16:30:29 +08:00
wanglin2
74a52ea386 导出d的图片支持background-size/position/repeat属性效果 2023-02-01 16:25:57 +08:00
wanglin2
9914eef5b9 修改文档 2023-01-31 15:06:24 +08:00
wanglin2
f547f741f2 1.修复删除背景图片不生效的问题;2.背景图片展示增加位置和大小设置;3.修复节点拖拽到根节点时连接线跑到根节点上方的问题 2023-01-31 15:04:38 +08:00
wanglin2
c26149fa42 修复demo设置了水印页面刷新后生效的问题 2023-01-31 13:35:46 +08:00
wanglin2
b2aa3648eb 支持当修改文档后自动重新编译生成vue组件 2023-01-31 11:15:34 +08:00
wanglin2
b997604ab2 打包0.3.0 2023-01-17 17:39:37 +08:00
wanglin2
c6929b82ad 插件化架构基本升级完成 2023-01-17 16:53:28 +08:00
wanglin2
b40da53aef 只读模式下禁止添加历史记录、禁止响应前进后退操作 2023-01-17 15:49:23 +08:00
wanglin2
1e5dfd97e1 提取多选节点Select类作为插件 2023-01-17 15:26:35 +08:00
wanglin2
97bcc22abd 提取导出类作为插件 2023-01-17 15:21:02 +08:00
wanglin2
bd655839cb 提取出键盘导航类作为插件 2023-01-17 14:39:43 +08:00
wanglin2
a53a4e8e1d 提取拖拽类Drag作为插件 2023-01-17 14:30:13 +08:00
wanglin2
eb01646747 提取水印类作为插件 2023-01-17 14:11:07 +08:00
wanglin2
d27eee0fae 开始进行插件化转换,即提取非核心的类作为插件,不再内置;抽取出校地图类插件 2023-01-17 13:56:57 +08:00
wanglin2
92ee241ed8 将xmind解析方法从MindMap类上移除,改为按需引入方式使用 2023-01-17 11:19:59 +08:00
wanglin2
660906e4c5 【春节快乐】修改文档 2023-01-17 10:55:28 +08:00
wanglin2
971f0d3446 打包0.2.24 2023-01-17 09:24:33 +08:00
wanglin2
63eccede7f 完成水印功能、新增水印文档 2023-01-17 09:20:37 +08:00
wanglin2
5bd6adb488 节点自由拖拽支持配置是否开启 2023-01-14 16:26:51 +08:00
wanglin2
fbdc5e0f39 完善文档 2023-01-14 14:44:53 +08:00
wanglin2
5e994322fe 全新文档 2023-01-14 11:33:05 +08:00
wanglin2
fd0a594b56 打包0.2.23 2023-01-12 15:50:10 +08:00
wanglin2
d7b93ba0a0 新增支持注册新主题 2023-01-12 15:45:41 +08:00
wanglin2
c14fb5ad9d 修改文档 2023-01-12 09:07:10 +08:00
wanglin2
4d82dfdf9e 修复文档错误 2023-01-11 18:01:56 +08:00
wanglin2
7d3f08bed0 去除文档中的当前版本信息 2023-01-11 16:59:52 +08:00
wanglin2
60597616ec 取消内置在simple-mind-map包内的主题和结构图片 2023-01-11 16:55:44 +08:00
wanglin2
6d758a988c 打包 2023-01-11 14:23:27 +08:00
wanglin2
503506dfd4 区分全屏查看和全屏编辑 2023-01-11 14:12:42 +08:00
wanglin2
df32655321 文档新增changelog 2023-01-11 10:25:24 +08:00
wanglin2
1c7edf47e3 文档新增常见错误解决方案 2023-01-11 09:21:50 +08:00
wanglin2
4f5f9543f7 上传package-lock.json文件 2023-01-11 09:16:45 +08:00
wanglin2
0d3c1b7417 优化注释,去掉冗余信息 2023-01-10 11:08:55 +08:00
街角小林
e634fee753 Merge pull request #56 from emircanerkul/main
Readme Translation
2023-01-10 10:05:23 +08:00
Emircan ERKUL
81c17dc643 Merge branch 'main' of github.com:emircanerkul/mind-map 2023-01-09 13:53:40 +03:00
Emircan ERKUL
cb106c7fac translate readme documentation 2023-01-09 13:48:36 +03:00
wanglin2
5a9189b7fe 修改文档 2023-01-09 14:36:30 +08:00
wanglin2
160ed0d0e4 修改文档 2023-01-05 17:12:50 +08:00
wanglin25
ed92286178 打包 2023-01-05 16:16:39 +08:00
wanglin25
a837a6fb64 新增支持节点横线风格 2023-01-05 16:12:31 +08:00
wanglin2
47328236f7 修复画布距窗口左上角不为0时节点拖拽出现偏移的问题 2022-12-30 10:52:04 +08:00
wanglin2
566147c530 修复没有激活节点时顺便按上面键都会触发自动聚焦的问题 2022-12-13 20:21:39 +08:00
wanglin2
54fad1ee08 打包 2022-12-13 20:00:03 +08:00
wanglin2
8c8e283a88 优化键盘导航寻找焦点的算法 2022-12-13 19:57:54 +08:00
wanglin2
4553bc37f5 '打包' 2022-12-09 16:56:28 +08:00
wanglin2
41b0b21354 '新增键盘导航,即通过方向键来切换激活的节点' 2022-12-09 16:53:42 +08:00
wanglin2
39b55b0cd7 支持在大纲直接编辑节点文本内容 2022-12-08 09:19:47 +08:00
wanglin2
ede01c069e 打包 2022-11-16 08:59:13 +08:00
wanglin2
aa56e53c4d 优化侧边栏显示和隐藏方式 2022-11-15 20:00:03 +08:00
wanglin2
3a723a15bf 优化备注显示 2022-11-14 19:59:21 +08:00
wanglin2
1b2da4eb72 新增禅模式 2022-11-14 19:25:25 +08:00
wanglin2
6f351d4cee 打包 2022-11-05 14:46:52 +08:00
wanglin2
dba93d4363 demo网站增加英文翻译 2022-11-05 14:42:15 +08:00
wanglin2
b46a94bd96 多语言开发中 2022-10-28 16:26:55 +08:00
wanglin2
fadd8217e8 '增加从excel导入的功能' 2022-10-24 15:16:27 +08:00
wanglin2
b0d898054e 打包 2022-10-24 10:31:35 +08:00
wanglin2
3e84892a28 修复在小屏幕下侧边栏和工具栏重叠的问题 2022-10-24 10:28:50 +08:00
wanglin2
f663f8d60a 增加eslint校验、prettier格式化 2022-10-19 16:33:09 +08:00
wanglin2
0aeee0ff28 优化小地图、优化拖拽性能 2022-10-19 09:54:38 +08:00
wanglin2
140e9cf893 '支持双击节点内图片进行大图预览' 2022-10-18 19:13:15 +08:00
wanglin2
89e426e522 优化本地文件编辑 2022-10-18 09:40:34 +08:00
wanglin2
c77062b660 打包 2022-10-17 09:25:21 +08:00
街角小林
bca2912390 Merge pull request #43 from huangyuanyin/main
优化 地图组件卸载的时候把相关事件移除
2022-10-17 09:20:38 +08:00
liuzhanghao
ed7177e29d 优化 地图组件卸载的时候把相关事件移除 2022-10-14 18:11:57 +08:00
wanglin2
12ca3ed556 Merge branch 'dev6' into main 2022-10-11 18:54:24 +08:00
wanglin2
d7de86209c 打包 2022-10-11 18:53:30 +08:00
wanglin2
e53c6cd559 优化:插入子节点时自动展开 2022-10-11 18:48:52 +08:00
wanglin2
352711c871 修复小地图关闭时报错的问题 2022-10-11 18:36:16 +08:00
wanglin2
d304ebc544 合并 2022-10-11 11:10:00 +08:00
wanglin2
27291fe5c9 更新版本 2022-10-11 11:08:58 +08:00
wanglin2
f714e47722 修改文档 2022-10-10 22:40:44 +08:00
wanglin2
ce135dd111 修改文档 2022-10-10 22:40:12 +08:00
wanglin2
fb4bfedef4 打包 2022-10-10 16:27:49 +08:00
wanglin2
5cbe5d2906 修复子节点收起状态复制时丢失的问题 2022-10-10 16:11:00 +08:00
wanglin2
b6c15164ac 更新文档 2022-10-10 15:02:22 +08:00
wanglin2
1960e96a19 打包 2022-10-10 14:39:09 +08:00
wanglin2
7a0fd5adfb 支持小地图 2022-10-10 14:31:43 +08:00
wanglin2
9ae40cff32 修改文档 2022-09-30 22:16:27 +08:00
wanglin2
0070cab9f1 打包 2022-09-30 14:48:08 +08:00
wanglin2
79ae876eeb 逻辑结构图、思维导图新增直线连接风格、直连风格 2022-09-30 14:44:40 +08:00
wanglin2
ca35b84308 逻辑结构图和思维导图支持直线连接线开发中 2022-09-25 22:07:21 +08:00
wanglin2
3b4f386900 打包 2022-09-24 20:42:53 +08:00
wanglin2
34ef1e908e 优化:手动创建节点时立即聚焦 2022-09-24 20:38:47 +08:00
wanglin2
6a3f016920 修复连线样式深度更新问题 2022-09-24 20:13:53 +08:00
wanglin2
d1ab67cd4c 支持新建、打开、 2022-09-24 17:08:11 +08:00
wanglin2
0d81f9ff9c 修改文档 2022-09-24 10:51:09 +08:00
wanglin2
471bd3c5e5 支持展开到指定层级 2022-09-24 10:49:40 +08:00
wanglin2
5d4cf8a3c3 支持展开到指定层级 2022-09-23 17:41:38 +08:00
wanglin2
5a5062ecaf 修复xmind8版本文件导入失败的问题 2022-09-23 16:16:08 +08:00
wanglin2
13c4b51f69 修改README 2022-09-21 21:02:17 +08:00
wanglin2
a3ddcc93e5 打包 2022-09-21 20:11:12 +08:00
wanglin2
365e51e2e9 支持导入.xmind文件 2022-09-21 20:07:46 +08:00
wanglin2
fd096c4444 修复根节点添加多个节点爆栈的问题 2022-09-21 09:38:41 +08:00
wanglin2
4c1786e127 导出svg增加title标签 2022-09-19 09:36:19 +08:00
wanglin2
bfeb59d43f 打包 2022-09-17 22:00:15 +08:00
wanglin2
aa998b1829 节点支持设置自定义线条样式 2022-09-17 16:18:38 +08:00
wanglin2
c8f5c94683 优化节点自定义线条样式 2022-09-17 15:09:34 +08:00
wanglin2
2aea7a3c88 节点支持自定义线条样式 2022-09-17 15:00:12 +08:00
wanglin2
9f16691cd6 修改文档 2022-09-13 22:30:45 +08:00
wanglin2
8363819933 修复节点展开收起的bug&打包 2022-09-13 10:34:20 +08:00
wanglin2
7d6149dbdf 打包 2022-09-13 09:43:18 +08:00
wanglin2
b088c40101 修改文档 2022-09-13 09:33:05 +08:00
wanglin2
5b5aab1c9e 节点支持多种形状开发完成 2022-09-12 23:07:01 +08:00
wanglin2
13a4b12ad4 打包 2022-09-01 11:11:33 +08:00
街角小林
3e59d84e6b Merge pull request #26 from huangyuanyin/main
fix 二级节点后无子节点,展开所有/收起所有操作后的报错信息
2022-09-01 11:07:38 +08:00
liuzhanghao
cd987a382a fix 2022-09-01 10:28:26 +08:00
liuzhanghao
fdada41327 fix 二级节点后无子节点,展开所有/收起所有操作后的报错信息 2022-09-01 10:22:01 +08:00
wanglin
46d44e6753 更新readme 2022-08-22 21:03:08 +08:00
wanglin2
d63d9873ac fix:修改右键菜单快捷键提示 2022-08-17 09:25:16 +08:00
wanglin2
7eeb7ab51b fix:修复右键菜单快捷键提示错误 2022-08-16 18:48:11 +08:00
wanglin2
7a2075df51 fix:修复编辑节点文本时快捷键冲突的问题 2022-08-16 16:47:43 +08:00
wanglin
ba5ff54b9a 修复输入字符串/和快捷键/冲突问题 2022-08-14 09:43:00 +08:00
wanglin
8af44b2d45 打包 2022-08-08 21:24:02 +08:00
街角小林
72c989ae11 Update README.md 2022-08-08 20:09:31 +08:00
wanglin2
861309d517 支持导出为pdf 2022-08-08 20:06:59 +08:00
wanglin
2f0d64cf41 打包&发布新版本 2022-08-06 09:21:18 +08:00
wanglin2
5df8a28403 支持Ctrl+左键多选 2022-08-05 17:21:21 +08:00
wanglin2
3c9940e076 Merge branch 'dev' of https://github.com/wanglin2/mind-map into dev 2022-08-05 09:30:19 +08:00
wanglin2
0b11aff105 新增库打包&修改文档 2022-08-05 09:29:59 +08:00
wanglin
3e4fe06197 增加图标 2022-08-04 20:24:57 +08:00
wanglin2
8bf23f8397 修改文档 2022-08-04 15:06:07 +08:00
wanglin2
10d04549fc 新增快捷键 2022-08-04 14:48:52 +08:00
wanglin2
b4193d50a3 支持自由拖拽、修复一些bug 2022-08-04 11:39:17 +08:00
wanglin2
0620d31d0a 修复概要的一些bug 2022-08-02 08:59:05 +08:00
wanglin2
a804a5e2fa 修复拖拽节点时为隐藏概要内容的问题 2022-08-01 09:59:43 +08:00
wanglin2
06daffbaab 修复初始渲染时激活节点没有触发页面效果的问题 2022-08-01 09:51:53 +08:00
wanglin2
b901c08156 修复概要展开收起的定位错误问题 2022-08-01 09:36:25 +08:00
wanglin
e27eb63627 新增方法 2022-07-31 22:29:40 +08:00
wanglin
990a4e5c4c 修复概要定位问题 2022-07-31 20:46:40 +08:00
wanglin
7f79d4881d 修改及新增主题 2022-07-31 14:54:32 +08:00
wanglin
2d8643015f 概要开发中 2022-07-31 10:28:13 +08:00
wanglin
30f7713af1 更新版本 2022-07-30 08:21:43 +08:00
街角小林
7ab9db4bbd Merge pull request #16 from harris2012/patch-2
fix typo
2022-07-29 21:59:53 +08:00
街角小林
fa7548afaf Merge pull request #15 from harris2012/patch-1
Update Node.js
2022-07-29 21:57:05 +08:00
Harris Zhang
676efa792a fix typo 2022-07-29 17:55:20 +08:00
Harris Zhang
9ffa1e2744 Update Node.js 2022-07-29 11:29:25 +08:00
街角小林
1108b29da0 Merge pull request #13 from harris2012/patch-1
Update index.js
2022-07-26 21:15:41 +08:00
Harris Zhang
b00d5f6adb Update index.js 2022-07-26 19:12:47 +08:00
wanglin2
c6438668f2 fix:1.节点图标不能删除的问题;2.工具按钮置灰仍然可以点击的问题 2022-06-28 19:55:31 +08:00
wanglin2
608adb21e1 增加只读模式 2022-06-08 14:30:45 +08:00
wanglin
495cb4c62a 修改README 2022-05-10 23:09:54 +08:00
wanglin
3048cba1ae 发布0.1.6版本 2022-05-10 23:08:02 +08:00
wanglin2
5b1f5f803e 打包 2022-05-09 14:31:22 +08:00
wanglin2
0d79e28ec9 节点备注支持markdown及富文本、修复不能选中文字的问题 2022-05-09 14:24:11 +08:00
wanglin2
806be0b537 修复节点标注在节点激活后无法隐藏问题 2022-05-09 11:31:05 +08:00
wanglin2
c15b9be7ef 修复超链接、备注、标签等文字编辑时返回键和回车键与思维导图快捷键冲突的问题 2022-05-09 11:03:56 +08:00
wanglin
f6ac2c80ed 增加版本号 2021-11-25 22:25:26 +08:00
wanglin2
5f19509079 新增支持节点拖拽 2021-11-25 16:06:18 +08:00
wanglin2
4677b11dfb '状态数据支持保存激活状态、视图状态(拖动位置、缩放值)' 2021-11-22 19:59:21 +08:00
wanglin
b3e9797b0e 修复存在激活节点时设置主题存在的问题 2021-08-05 22:29:02 +08:00
wanglin
f72deb0478 升级版本 2021-08-05 08:09:48 +08:00
wanglin
455e97074f 增加快捷键功能 2021-08-05 00:06:27 +08:00
wanglin
3e52fa6585 修复回退问题 2021-08-04 23:45:05 +08:00
wanglin
48172bc035 新增导出为json;优化一些细节 2021-08-04 07:26:01 +08:00
wanglin
09d1f82021 修改版本号及package.json 2021-08-01 11:58:08 +08:00
wanglin
786e183091 增加本地存储功能 2021-08-01 10:49:57 +08:00
wanglin2
0ebac39716 修复删除节点和节点编辑时的删除冲突问题 2021-07-27 14:17:58 +08:00
wanglin2
10b8a33ab7 '修改文章与打包' 2021-07-22 19:06:51 +08:00
wanglin2
72b9001b56 '打包' 2021-07-22 14:13:49 +08:00
wanglin2
1efabd44ec '打包' 2021-07-22 09:36:50 +08:00
wanglin
5e66bd29ff 优化 2021-07-22 08:03:00 +08:00
wanglin
2f1114b722 修改文章 2021-07-21 22:50:46 +08:00
wanglin2
4428028146 '完成文章' 2021-07-21 20:24:37 +08:00
wanglin2
e660a74630 文章写作中 2021-07-20 20:18:03 +08:00
wanglin
8f29d63441 文章 2021-07-20 07:48:22 +08:00
wanglin
98afa6eb5b 修改文章 2021-07-19 07:39:34 +08:00
wanglin
c06971987d 添加图片 2021-07-18 22:47:03 +08:00
wanglin
e385ecf35d 优化与文档编写 2021-07-18 22:27:34 +08:00
wanglin
62fb0b15e0 完善开发文档 2021-07-16 19:33:01 +08:00
wanglin
19da1a4ff3 优化代码 2021-07-16 13:58:48 +08:00
wanglin
a798a40fab 基本完成 2021-07-16 13:42:37 +08:00
wanglin2
7982a1373f '右键功能开发中' 2021-07-15 17:46:36 +08:00
wanglin2
a812637cf0 Merge branch 'main' of https://github.com/wanglin2/mind-map into main 2021-07-15 09:46:53 +08:00
wanglin2
53c4d3945a '优化' 2021-07-15 09:46:27 +08:00
wanglin
2e7519cf29 右键菜单开发中 2021-07-14 23:57:36 +08:00
wanglin2
acad210d57 '修改样式' 2021-07-14 09:54:45 +08:00
wanglin2
ba5807932e '打包' 2021-07-14 09:34:13 +08:00
wanglin
59d572ae18 修改配置 2021-07-14 08:13:23 +08:00
wanglin
14aa8659ee 修改配置 2021-07-14 08:09:23 +08:00
wanglin
59c8ed4ef8 打包 2021-07-14 07:38:30 +08:00
wanglin
b886a0572d 修改打包配置i 2021-07-14 07:34:06 +08:00
wanglin
42755cac8a 修改 2021-07-14 07:28:31 +08:00
wanglin
ab1306357e 上传打包文件 2021-07-13 23:29:22 +08:00
wanglin
fa506f4212 修改README 2021-07-13 23:20:41 +08:00
wanglin2
364aed858f '基本完成' 2021-07-13 16:39:50 +08:00
wanglin
58703597e3 优化 2021-07-13 08:04:47 +08:00
wanglin
5d4b42d519 新增主题 2021-07-12 22:49:22 +08:00
wanglin2
cd55db7ed7 '完成部分结构' 2021-07-12 20:12:21 +08:00
wanglin2
ca9b3678dc '优化及增加主题' 2021-07-12 14:55:50 +08:00
wanglin
395e802b6b 回退功能开发中 2021-07-12 07:56:38 +08:00
wanglin
f38b92a2e2 增加快捷键和全屏功能 2021-07-11 22:21:40 +08:00
wanglin
5c6fef71bd 完成多选操作 2021-07-11 13:33:06 +08:00
wanglin
f3780baedc 完成基本逻辑 2021-07-10 22:06:45 +08:00
wanglin
388656f6e0 日常提交 2021-07-04 22:53:36 +08:00
wanglin
df60f103cc 完成导出功能 2021-07-04 16:56:37 +08:00
wanglin
7a977d74dc 日常提交 2021-06-28 07:46:12 +08:00
wanglin
7336c57e80 提交 2021-06-26 00:03:39 +08:00
wanglin
66963ca3ac 完成节点内容设置及主题 2021-06-26 00:01:03 +08:00
wanglin2
1bb1afd1b7 Delete .DS_Store 2021-06-20 23:05:11 +08:00
wanglin2
52cfc40c24 Delete .DS_Store 2021-06-20 23:04:56 +08:00
wanglin
debb058889 完成节点内容布局 2021-06-20 23:03:23 +08:00
wanglin2
3d5e3ac9a0 修改忽略文件 2021-06-19 14:24:52 +08:00
wanglin2
a06cb2e031 重构 2021-06-19 14:04:05 +08:00
392 changed files with 66539 additions and 13216 deletions

2
.gitignore vendored
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node_modules
.DS_Store
package-lock.json
dist_electron

1053
README.md

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module.exports = {
"env": {
"browser": true,
"es2021": true
},
"extends": "eslint:recommended",
"overrides": [
],
"parserOptions": {
"parser": 'babel-eslint',
"ecmaVersion": 12,
"sourceType": "module",
"allowImportExportEverywhere": true
},
"rules": {
}
}

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src/assets
*/.DS_Store
dist
example
node_modules
*.json
*.md
.eslintrc.js
.prettierignore
.prettierrc

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semi: false
singleQuote: true
printWidth: 80
trailingComma: 'none'
arrowParens: 'avoid'

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@@ -900,6 +900,17 @@ const data5 = {
}
}
// 富文本数据v0.4.0+需要使用RichText插件才支持富文本编辑
const richTextData = {
"root": {
"data": {
"text": "<a href='http://lxqnsys.com/' target='_blank'>理想去年实验室</a>",
"richText": true
},
"children": []
}
}
const rootData = {
"root": {
"data": {
@@ -925,5 +936,6 @@ export default {
"layout": "logicalStructure",
// "layout": "mindMap",
// "layout": "catalogOrganization"
// "layout": "organizationStructure"
// "layout": "organizationStructure",
"config": {}
}

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{
"layout": "logicalStructure",
"root": {
"data": {
"text": "根节点",
"expand": true,
"isActive": false
},
"children": [{
"data": {
"text": "二级节点",
"generalization": {
"text": "概要",
"expand": true,
"isActive": false
},
"expand": true,
"isActive": false
},
"children": [{
"data": {
"text": "分支主题",
"expand": true,
"isActive": false
},
"children": []
}, {
"data": {
"text": "分支主题",
"expand": true,
"isActive": false
},
"children": []
}, {
"data": {
"text": "<a href='http://lxqnsys.com/' target='_blank'>理想去年实验室</a>",
"richText": true
},
"children": []
}]
}]
},
"theme": {
"template": "classic4",
"config": {}
},
"view": {
"transform": {
"scaleX": 1,
"scaleY": 1,
"shear": 0,
"rotate": 0,
"translateX": 0,
"translateY": 0,
"originX": 0,
"originY": 0,
"a": 1,
"b": 0,
"c": 0,
"d": 1,
"e": 0,
"f": 0
},
"state": {
"scale": 1,
"x": 0,
"y": 0,
"sx": 0,
"sy": 0
}
},
"config": {}
}

28
simple-mind-map/full.js Normal file
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import MindMap from './index'
import MiniMap from './src/MiniMap.js'
import Watermark from './src/Watermark.js'
import KeyboardNavigation from './src/KeyboardNavigation.js'
import Export from './src/Export.js'
import Drag from './src/Drag.js'
import Select from './src/Select.js'
import AssociativeLine from './src/AssociativeLine'
import RichText from './src/RichText'
import xmind from './src/parse/xmind.js'
import markdown from './src/parse/markdown.js'
import icons from './src/svg/icons.js'
MindMap.xmind = xmind
MindMap.markdown = markdown
MindMap.iconList = icons.nodeIconList
MindMap
.usePlugin(MiniMap)
.usePlugin(Watermark)
.usePlugin(Drag)
.usePlugin(KeyboardNavigation)
.usePlugin(Export)
.usePlugin(Select)
.usePlugin(AssociativeLine)
.usePlugin(RichText)
export default MindMap

View File

@@ -7,366 +7,490 @@ import Style from './src/Style'
import KeyCommand from './src/KeyCommand'
import Command from './src/Command'
import BatchExecution from './src/BatchExecution'
import Export from './src/Export'
import Select from './src/Select'
import Drag from './src/Drag'
import {
layoutValueList
} from './src/utils/constant'
import {
SVG
} from '@svgdotjs/svg.js'
import { layoutValueList, CONSTANTS } from './src/utils/constant'
import { SVG } from '@svgdotjs/svg.js'
import { simpleDeepClone } from './src/utils'
import defaultTheme from './src/themes/default'
// 默认选项配置
const defaultOpt = {
// 是否只读
readonly: false,
// 布局
layout: 'logicalStructure',
// 主题
theme: 'default', // 内置主题default默认主题
// 主题配置,会和所选择的主题进行合并
themeConfig: {},
// 放大缩小的增量比例
scaleRatio: 0.1,
// 最多显示几个标签
maxTag: 5,
// 导出图片时的内边距
exportPadding: 20,
// 展开收缩按钮尺寸
expandBtnSize: 20,
// 节点里图片和文字的间距
imgTextMargin: 5,
// 节点里各种文字信息的间距,如图标和文字的间距
textContentMargin: 2,
// 多选节点时鼠标移动到边缘时的画布移动偏移量
selectTranslateStep: 3,
// 多选节点时鼠标移动边缘多少距离时开始偏移
selectTranslateLimit: 20,
// 自定义节点备注内容显示
customNoteContentShow: null
/*
// 是否只读
readonly: false,
// 布局
layout: CONSTANTS.LAYOUT.LOGICAL_STRUCTURE,
// 如果结构为鱼骨图,那么可以通过该选项控制倾斜角度
fishboneDeg: 45,
// 主题
theme: 'default', // 内置主题default默认主题
// 主题配置,会和所选择的主题进行合并
themeConfig: {},
// 放大缩小的增量比例
scaleRatio: 0.1,
// 最多显示几个标签
maxTag: 5,
// 导出图片时的内边距
exportPadding: 20,
// 展开收缩按钮尺寸
expandBtnSize: 20,
// 节点里图片和文字的间距
imgTextMargin: 5,
// 节点里各种文字信息的间距,如图标和文字的间距
textContentMargin: 2,
// 多选节点时鼠标移动边缘时的画布移动偏移
selectTranslateStep: 3,
// 多选节点时鼠标移动距边缘多少距离时开始偏移
selectTranslateLimit: 20,
// 自定义节点备注内容显示
customNoteContentShow: null,
/*
{
show(){},
hide(){}
}
*/
// 是否开启节点自由拖拽
enableFreeDrag: false,
// 水印配置
watermarkConfig: {
text: '',
lineSpacing: 100,
textSpacing: 100,
angle: 30,
textStyle: {
color: '#999',
opacity: 0.5,
fontSize: 14
}
},
// 达到该宽度文本自动换行
textAutoWrapWidth: 500,
// 自定义鼠标滚轮事件处理
// 可以传一个函数,回调参数为事件对象
customHandleMousewheel: null,
// 鼠标滚动的行为如果customHandleMousewheel传了自定义函数这个属性不生效
mousewheelAction: CONSTANTS.MOUSE_WHEEL_ACTION.ZOOM,// zoom放大缩小、move上下移动
// 当mousewheelAction设为move时可以通过该属性控制鼠标滚动一下视图移动的步长单位px
mousewheelMoveStep: 100,
// 默认插入的二级节点的文字
defaultInsertSecondLevelNodeText: '二级节点',
// 默认插入的二级以下节点的文字
defaultInsertBelowSecondLevelNodeText: '分支主题',
// 展开收起按钮的颜色
expandBtnStyle: {
color: '#808080',
fill: '#fff'
},
// 自定义展开收起按钮的图标
expandBtnIcon: {
open: '',// svg字符串
close: ''
},
// 是否只有当鼠标在画布内才响应快捷键事件
enableShortcutOnlyWhenMouseInSvg: true,
// 是否开启节点动画过渡
enableNodeTransitionMove: true,
// 如果开启节点动画过渡可以通过该属性设置过渡的时间单位ms
nodeTransitionMoveDuration: 300,
// 初始根节点的位置
initRootNodePosition: null,
// 导出png、svg、pdf时的图形内边距
exportPaddingX: 10,
exportPaddingY: 10,
// 节点文本编辑框的z-index
nodeTextEditZIndex: 3000,
// 节点备注浮层的z-index
nodeNoteTooltipZIndex: 3000,
// 是否在点击了画布外的区域时结束节点文本的编辑状态
isEndNodeTextEditOnClickOuter: true,
// 最大历史记录数
maxHistoryCount: 1000,
// 是否一直显示节点的展开收起按钮,默认为鼠标移上去和激活时才显示
alwaysShowExpandBtn: false,
// 扩展节点可插入的图标
iconList: [
// {
// name: '',// 分组名称
// type: '',// 分组的值
// list: [// 分组下的图标列表
// {
// name: '',// 图标名称
// icon:''// 图标可以传svg或图片
// }
// ]
// }
]
}
/**
* javascript comment
* @Author: 王林25
* @Date: 2021-04-06 11:18:47
* @Desc: 思维导图
*/
// 思维导图
class MindMap {
/**
* javascript comment
* @Author: 王林25
* @Date: 2021-04-06 11:19:01
* @Desc: 构造函数
*/
constructor(opt = {}) {
// 合并选项
this.opt = this.handleOpt(merge(defaultOpt, opt))
// 构造函数
constructor(opt = {}) {
// 合并选项
this.opt = this.handleOpt(merge(defaultOpt, opt))
// 容器元素
this.el = this.opt.el
this.elRect = this.el.getBoundingClientRect()
// 容器元素
this.el = this.opt.el
this.elRect = this.el.getBoundingClientRect()
// 画布宽高
this.width = this.elRect.width
this.height = this.elRect.height
// 画布宽高
this.width = this.elRect.width
this.height = this.elRect.height
// 画布
this.svg = SVG().addTo(this.el).size(this.width, this.height)
this.draw = this.svg.group()
// 画布
this.svg = SVG().addTo(this.el).size(this.width, this.height)
this.draw = this.svg.group()
// 节点id
this.uid = 0
// 节点id
this.uid = 1
// 初始化主题
this.initTheme()
// 初始化主题
this.initTheme()
// 事件类
this.event = new Event({
mindMap: this
})
// 事件类
this.event = new Event({
mindMap: this
})
// 按键类
this.keyCommand = new KeyCommand({
mindMap: this
})
// 按键类
this.keyCommand = new KeyCommand({
mindMap: this
})
// 命令类
this.command = new Command({
mindMap: this
})
// 命令类
this.command = new Command({
mindMap: this
})
// 渲染类
this.renderer = new Render({
mindMap: this
})
// 渲染类
this.renderer = new Render({
mindMap: this
})
// 视图操作类
this.view = new View({
mindMap: this,
draw: this.draw
})
// 视图操作类
this.view = new View({
mindMap: this,
draw: this.draw
})
// 导出
this.doExport = new Export({
mindMap: this
})
// 批量执行
this.batchExecution = new BatchExecution()
// 选择类
this.select = new Select({
mindMap: this
})
// 注册插件
MindMap.pluginList.forEach((plugin) => {
this.initPlugin(plugin)
})
// 拖动类
this.drag = new Drag({
mindMap: this
})
// 初始渲染
this.render()
setTimeout(() => {
this.command.addHistory()
}, 0)
}
// 批量执行类
this.batchExecution = new BatchExecution()
// 初始渲染
this.reRender()
setTimeout(() => {
this.command.addHistory()
}, 0)
// 配置参数处理
handleOpt(opt) {
// 检查布局配置
if (!layoutValueList.includes(opt.layout)) {
opt.layout = CONSTANTS.LAYOUT.LOGICAL_STRUCTURE
}
// 检查主题配置
opt.theme = opt.theme && theme[opt.theme] ? opt.theme : 'default'
return opt
}
/**
* @Author: 王林
* @Date: 2021-07-01 22:15:22
* @Desc: 配置参数处理
*/
handleOpt(opt) {
// 检查布局配置
if (!layoutValueList.includes(opt.layout)) {
opt.layout = 'logicalStructure'
// 渲染,部分渲染
render(callback, source = '') {
this.batchExecution.push('render', () => {
this.initTheme()
this.renderer.reRender = false
this.renderer.render(callback, source)
})
}
// 重新渲染
reRender(callback) {
this.batchExecution.push('render', () => {
this.draw.clear()
this.initTheme()
this.renderer.reRender = true
this.renderer.render(callback)
})
}
// 容器尺寸变化,调整尺寸
resize() {
this.elRect = this.el.getBoundingClientRect()
this.width = this.elRect.width
this.height = this.elRect.height
this.svg.size(this.width, this.height)
}
// 监听事件
on(event, fn) {
this.event.on(event, fn)
}
// 触发事件
emit(event, ...args) {
this.event.emit(event, ...args)
}
// 解绑事件
off(event, fn) {
this.event.off(event, fn)
}
// 设置主题
initTheme() {
// 合并主题配置
this.themeConfig = merge(theme[this.opt.theme], this.opt.themeConfig)
// 设置背景样式
Style.setBackgroundStyle(this.el, this.themeConfig)
}
// 设置主题
setTheme(theme) {
this.renderer.clearAllActive()
this.opt.theme = theme
this.render(null, CONSTANTS.CHANGE_THEME)
}
// 获取当前主题
getTheme() {
return this.opt.theme
}
// 设置主题配置
setThemeConfig(config) {
this.opt.themeConfig = config
this.render(null, CONSTANTS.CHANGE_THEME)
}
// 获取自定义主题配置
getCustomThemeConfig() {
return this.opt.themeConfig
}
// 获取某个主题配置值
getThemeConfig(prop) {
return prop === undefined ? this.themeConfig : this.themeConfig[prop]
}
// 获取配置
getConfig(prop) {
return prop === undefined ? this.opt : this.opt[prop]
}
// 更新配置
updateConfig(opt = {}) {
this.opt = this.handleOpt(merge.all([defaultOpt, this.opt, opt]))
}
// 获取当前布局结构
getLayout() {
return this.opt.layout
}
// 设置布局结构
setLayout(layout) {
// 检查布局配置
if (!layoutValueList.includes(layout)) {
layout = CONSTANTS.LAYOUT.LOGICAL_STRUCTURE
}
this.opt.layout = layout
this.view.reset()
this.renderer.setLayout()
this.render()
}
// 执行命令
execCommand(...args) {
this.command.exec(...args)
}
// 动态设置思维导图数据,纯节点数据
setData(data) {
this.execCommand('CLEAR_ACTIVE_NODE')
this.command.clearHistory()
this.command.addHistory()
if (this.richText) {
this.renderer.renderTree = this.richText.handleSetData(data)
} else {
this.renderer.renderTree = data
}
this.reRender()
}
// 动态设置思维导图数据,包括节点数据、布局、主题、视图
setFullData(data) {
if (data.root) {
this.setData(data.root)
}
if (data.layout) {
this.setLayout(data.layout)
}
if (data.theme) {
if (data.theme.template) {
this.setTheme(data.theme.template)
}
if (data.theme.config) {
this.setThemeConfig(data.theme.config)
}
}
if (data.view) {
this.view.setTransformData(data.view)
}
}
// 获取思维导图数据,节点树、主题、布局等
getData(withConfig) {
let nodeData = this.command.removeDataUid(this.command.getCopyData())
let data = {}
if (withConfig) {
data = {
layout: this.getLayout(),
root: nodeData,
theme: {
template: this.getTheme(),
config: this.getCustomThemeConfig()
},
view: this.view.getTransformData()
}
} else {
data = nodeData
}
return simpleDeepClone(data)
}
// 导出
async export(...args) {
let result = await this.doExport.export(...args)
return result
}
// 转换位置
toPos(x, y) {
return {
x: x - this.elRect.left,
y: y - this.elRect.top
}
}
// 设置只读模式、编辑模式
setMode(mode) {
if (![CONSTANTS.MODE.READONLY, CONSTANTS.MODE.EDIT].includes(mode)) {
return
}
this.opt.readonly = mode === CONSTANTS.MODE.READONLY
if (this.opt.readonly) {
// 取消当前激活的元素
this.renderer.clearAllActive()
}
this.emit('mode_change', mode)
}
// 获取svg数据
getSvgData({ paddingX = 0, paddingY = 0 } = {}) {
const svg = this.svg
const draw = this.draw
// 保存原始信息
const origWidth = svg.width()
const origHeight = svg.height()
const origTransform = draw.transform()
const elRect = this.el.getBoundingClientRect()
// 去除放大缩小的变换效果
draw.scale(1 / origTransform.scaleX, 1 / origTransform.scaleY)
// 获取变换后的位置尺寸信息其实是getBoundingClientRect方法的包装方法
const rect = draw.rbox()
// 内边距
rect.width += paddingX
rect.height += paddingY
draw.translate(paddingX / 2, paddingY / 2)
// 将svg设置为实际内容的宽高
svg.size(rect.width, rect.height)
// 把实际内容变换
draw.translate(-rect.x + elRect.left, -rect.y + elRect.top)
// 克隆一份数据
let clone = svg.clone()
// 如果实际图形宽高超出了屏幕宽高,且存在水印的话需要重新绘制水印,否则会出现超出部分没有水印的问题
if ((rect.width > origWidth || rect.height > origHeight) && this.watermark && this.watermark.hasWatermark()) {
this.width = rect.width
this.height = rect.height
this.watermark.draw()
clone = svg.clone()
this.width = origWidth
this.height = origHeight
this.watermark.draw()
}
// 恢复原先的大小和变换信息
svg.size(origWidth, origHeight)
draw.transform(origTransform)
return {
svg: clone, // 思维导图图形的整体svg元素包括svg画布容器、g实际的思维导图组
svgHTML: clone.svg(), // svg字符串
rect: {
...rect, // 思维导图图形未缩放时的位置尺寸等信息
ratio: rect.width / rect.height // 思维导图图形的宽高比
},
origWidth, // 画布宽度
origHeight, // 画布高度
scaleX: origTransform.scaleX, // 思维导图图形的水平缩放值
scaleY: origTransform.scaleY // 思维导图图形的垂直缩放值
}
}
// 添加插件
addPlugin(plugin, opt) {
let index = MindMap.hasPlugin(plugin)
if (index === -1) {
MindMap.usePlugin(plugin, opt)
this.initPlugin(plugin)
}
}
// 移除插件
removePlugin(plugin) {
let index = MindMap.hasPlugin(plugin)
if (index !== -1) {
MindMap.pluginList.splice(index, 1)
if (this[plugin.instanceName]) {
if (this[plugin.instanceName].beforePluginRemove) {
this[plugin.instanceName].beforePluginRemove()
}
// 检查主题配置
opt.theme = opt.theme && theme[opt.theme] ? opt.theme : 'default'
return opt
delete this[plugin.instanceName]
}
}
}
/**
* javascript comment
* @Author: 王林25
* @Date: 2021-04-06 18:47:29
* @Desc: 渲染,部分渲染
*/
render() {
this.batchExecution.push('render', () => {
this.initTheme()
this.renderer.reRender = false
this.renderer.render()
})
}
/**
* @Author: 王林
* @Date: 2021-07-08 22:05:11
* @Desc: 重新渲染
*/
reRender() {
this.batchExecution.push('render', () => {
this.draw.clear()
this.initTheme()
this.renderer.reRender = true
this.renderer.render()
})
}
/**
* @Author: 王林
* @Date: 2021-07-11 21:16:52
* @Desc: 容器尺寸变化,调整尺寸
*/
resize() {
this.elRect = this.el.getBoundingClientRect()
this.width = this.elRect.width
this.height = this.elRect.height
this.svg.size(this.width, this.height)
}
/**
* @Author: 王林
* @Date: 2021-04-24 13:25:50
* @Desc: 监听事件
*/
on(event, fn) {
this.event.on(event, fn)
}
/**
* @Author: 王林
* @Date: 2021-04-24 13:51:35
* @Desc: 触发事件
*/
emit(event, ...args) {
this.event.emit(event, ...args)
}
/**
* @Author: 王林
* @Date: 2021-04-24 13:53:54
* @Desc: 解绑事件
*/
off(event, fn) {
this.event.off(event, fn)
}
/**
* @Author: 王林
* @Date: 2021-05-05 13:32:43
* @Desc: 设置主题
*/
initTheme() {
// 合并主题配置
this.themeConfig = merge(theme[this.opt.theme], this.opt.themeConfig)
// 设置背景样式
Style.setBackgroundStyle(this.el, this.themeConfig)
}
/**
* @Author: 王林
* @Date: 2021-05-05 13:52:08
* @Desc: 设置主题
*/
setTheme(theme) {
this.renderer.clearAllActive()
this.opt.theme = theme
this.reRender()
}
/**
* @Author: 王林
* @Date: 2021-06-25 23:52:37
* @Desc: 获取当前主题
*/
getTheme() {
return this.opt.theme
}
/**
* @Author: 王林
* @Date: 2021-05-05 13:50:17
* @Desc: 设置主题配置
*/
setThemeConfig(config) {
this.opt.themeConfig = config
this.reRender()
}
/**
* @Author: 王林
* @Date: 2021-08-01 10:38:34
* @Desc: 获取自定义主题配置
*/
getCustomThemeConfig() {
return this.opt.themeConfig
}
/**
* @Author: 王林
* @Date: 2021-05-05 14:01:29
* @Desc: 获取某个主题配置值
*/
getThemeConfig(prop) {
return prop === undefined ? this.themeConfig : this.themeConfig[prop]
}
/**
* javascript comment
* @Author: 王林25
* @Date: 2021-07-13 16:17:06
* @Desc: 获取当前布局结构
*/
getLayout() {
return this.opt.layout
}
/**
* javascript comment
* @Author: 王林25
* @Date: 2021-07-13 16:17:33
* @Desc: 设置布局结构
*/
setLayout(layout) {
// 检查布局配置
if (!layoutValueList.includes(layout)) {
layout = 'logicalStructure'
}
this.opt.layout = layout
this.renderer.setLayout()
this.render()
}
/**
* @Author: 王林
* @Date: 2021-05-04 13:01:00
* @Desc: 执行命令
*/
execCommand(...args) {
this.command.exec(...args)
}
/**
* @Author: 王林
* @Date: 2021-08-03 22:58:12
* @Desc: 动态设置思维导图数据
*/
setData(data) {
this.execCommand('CLEAR_ACTIVE_NODE')
this.command.clearHistory()
this.renderer.renderTree = data
this.reRender()
}
/**
* @Author: 王林
* @Date: 2021-07-01 22:06:38
* @Desc: 导出
*/
async export(...args) {
let result = await this.doExport.export(...args)
return result
}
/**
* @Author: 王林
* @Date: 2021-07-11 09:20:03
* @Desc: 转换位置
*/
toPos(x, y) {
return {
x: x - this.elRect.left,
y: y - this.elRect.top
}
}
/**
* javascript comment
* @Author: 王林25
* @Date: 2022-06-08 14:12:38
* @Desc: 设置只读模式、编辑模式
*/
setMode(mode) {
if (!['readonly', 'edit'].includes(mode)) {
return
}
this.opt.readonly = mode === 'readonly'
if (this.opt.readonly) {
// 取消当前激活的元素
this.renderer.clearAllActive()
}
this.emit('mode_change', mode)
}
// 实例化插件
initPlugin(plugin) {
this[plugin.instanceName] = new plugin({
mindMap: this,
pluginOpt: plugin.pluginOpt
})
}
}
export default MindMap
// 插件列表
MindMap.pluginList = []
MindMap.usePlugin = (plugin, opt = {}) => {
plugin.pluginOpt = opt
MindMap.pluginList.push(plugin)
return MindMap
}
MindMap.hasPlugin = (plugin) => {
return MindMap.pluginList.findIndex((item) => {
return item === plugin
})
}
// 定义新主题
MindMap.defineTheme = (name, config = {}) => {
if (theme[name]) {
return new Error('该主题名称已存在')
}
theme[name] = merge(defaultTheme, config)
}
export default MindMap

3844
simple-mind-map/package-lock.json generated Normal file

File diff suppressed because it is too large Load Diff

View File

@@ -1,6 +1,6 @@
{
"name": "simple-mind-map",
"version": "0.2.3",
"version": "0.5.9",
"description": "一个简单的web在线思维导图",
"authors": [
{
@@ -17,15 +17,24 @@
"type": "git",
"url": "https://github.com/wanglin2/mind-map"
},
"scripts": {},
"scripts": {
"lint": "eslint src/",
"format": "prettier --write ."
},
"module": "index.js",
"main": "./dist/simpleMindMap.umd.min.js",
"__main": "./dist/simpleMindMap.umd.min.js",
"dependencies": {
"@svgdotjs/svg.js": "^3.0.16",
"canvg": "^3.0.7",
"deepmerge": "^1.5.2",
"eventemitter3": "^4.0.7",
"jspdf": "^2.5.1"
"html2canvas": "^1.4.1",
"jspdf": "^2.5.1",
"jszip": "^3.10.1",
"mdast-util-from-markdown": "^1.3.0",
"quill": "^1.3.6",
"uuid": "^9.0.0",
"xml-js": "^1.6.11"
},
"keywords": [
"javascript",
@@ -33,5 +42,9 @@
"mind-map",
"mindMap",
"MindMap"
]
],
"devDependencies": {
"eslint": "^8.25.0",
"prettier": "^2.7.1"
}
}

View File

@@ -0,0 +1,46 @@
// 遍历所有js文件
const path = require('path')
const fs = require('fs')
const entryPath = path.resolve(__dirname, '../src')
const transform = dir => {
let dirs = fs.readdirSync(dir)
dirs.forEach(item => {
let file = path.join(dir, item)
if (fs.statSync(file).isDirectory()) {
transform(file)
} else if (/\.js$/.test(file)) {
transformFile(file)
}
})
}
const transformFile = file => {
console.log(file);
let content = fs.readFileSync(file, 'utf-8')
countCodeLines(content)
// transformComments(file, content)
}
// 统计代码行数
let totalLines = 0
const countCodeLines = (content) => {
totalLines += content.split(/\n/).length
}
// 转换注释类型
const transformComments = (file, content) => {
console.log('当前转换文件:', file)
content = content.replace(/\/\*\*[^/]+\*\//g, str => {
let res = /@Desc:([^\n]+)\n/g.exec(str)
if (res.length > 0) {
return '// ' + res[1]
}
})
fs.writeFileSync(file, content)
}
transform(entryPath)
transformFile(path.join(__dirname, '../index.js'))
console.log(totalLines);

View File

@@ -0,0 +1,627 @@
import { walk, bfsWalk, throttle } from './utils/'
import { v4 as uuid } from 'uuid'
import {
getAssociativeLineTargetIndex,
computeCubicBezierPathPoints,
joinCubicBezierPath,
cubicBezierPath,
getNodePoint,
computeNodePoints,
getNodeLinePath,
getDefaultControlPointOffsets
} from './utils/associativeLineUtils'
// 关联线类
class AssociativeLine {
constructor(opt = {}) {
this.mindMap = opt.mindMap
this.draw = this.mindMap.draw
// 当前所有连接线
this.lineList = []
// 当前激活的连接线
this.activeLine = null
// 当前正在创建连接线
this.isCreatingLine = false // 是否正在创建连接线中
this.creatingStartNode = null // 起始节点
this.creatingLine = null // 创建过程中的连接线
this.overlapNode = null // 创建过程中的目标节点
// 是否有节点正在被拖拽
this.isNodeDragging = false
// 箭头图标
this.markerPath = null
this.marker = this.createMarker()
// 控制点
this.controlLine1 = null
this.controlLine2 = null
this.controlPoint1 = null
this.controlPoint2 = null
this.controlPointDiameter = 10
this.isControlPointMousedown = false
this.mousedownControlPointKey = ''
this.controlPointMousemoveState = {
pos: null,
startPoint: null,
endPoint: null,
targetIndex: ''
}
// 节流一下,不然很卡
this.checkOverlapNode = throttle(this.checkOverlapNode, 100, this)
this.bindEvent()
}
// 监听事件
bindEvent() {
// 节点树渲染完毕后渲染连接线
this.renderAllLines = this.renderAllLines.bind(this)
this.mindMap.on('node_tree_render_end', this.renderAllLines)
// 状态改变后重新渲染连接线
this.mindMap.on('data_change', this.renderAllLines)
// 监听画布和节点点击事件,用于清除当前激活的连接线
this.mindMap.on('draw_click', () => {
if (this.isControlPointMousedown) {
return
}
this.clearActiveLine()
})
this.mindMap.on('node_click', node => {
if (this.isCreatingLine) {
this.completeCreateLine(node)
} else {
this.clearActiveLine()
}
})
// 注册删除快捷键
this.mindMap.keyCommand.addShortcut(
'Del|Backspace',
this.removeLine.bind(this)
)
// 注册添加连接线的命令
this.mindMap.command.add('ADD_ASSOCIATIVE_LINE', this.addLine.bind(this))
// 监听鼠标移动事件
this.mindMap.on('mousemove', this.onMousemove.bind(this))
// 节点拖拽事件
this.mindMap.on('node_dragging', this.onNodeDragging.bind(this))
this.mindMap.on('node_dragend', this.onNodeDragend.bind(this))
// 拖拽控制点
window.addEventListener('mousemove', e => {
this.onControlPointMousemove(e)
})
window.addEventListener('mouseup', e => {
this.onControlPointMouseup(e)
})
}
// 创建箭头
createMarker() {
return this.draw.marker(20, 20, add => {
add.ref(2, 5)
add.size(10, 10)
add.attr('orient', 'auto-start-reverse')
this.markerPath = add.path('M0,0 L2,5 L0,10 L10,5 Z')
})
}
// 渲染所有连线
renderAllLines() {
// 先移除
this.removeAllLines()
this.removeControls()
this.clearActiveLine()
let tree = this.mindMap.renderer.root
if (!tree) return
let idToNode = new Map()
let nodeToIds = new Map()
walk(
tree,
null,
cur => {
if (!cur) return
let data = cur.nodeData.data
if (
data.associativeLineTargets &&
data.associativeLineTargets.length > 0
) {
nodeToIds.set(cur, data.associativeLineTargets)
}
if (data.id) {
idToNode.set(data.id, cur)
}
},
() => {},
true,
0
)
nodeToIds.forEach((ids, node) => {
ids.forEach(id => {
let toNode = idToNode.get(id)
if (!node || !toNode) return
let [startPoint, endPoint] = computeNodePoints(node, toNode)
this.drawLine(startPoint, endPoint, node, toNode)
})
})
}
// 绘制连接线
drawLine(startPoint, endPoint, node, toNode) {
let {
associativeLineWidth,
associativeLineColor,
associativeLineActiveWidth,
associativeLineActiveColor
} = this.mindMap.themeConfig
// 箭头
this.markerPath
.stroke({ color: associativeLineColor })
.fill({ color: associativeLineColor })
// 路径
let { path: pathStr, controlPoints } = getNodeLinePath(
startPoint,
endPoint,
node,
toNode
)
// 虚线
let path = this.draw.path()
path
.stroke({
width: associativeLineWidth,
color: associativeLineColor,
dasharray: [6, 4]
})
.fill({ color: 'none' })
path.plot(pathStr)
path.marker('end', this.marker)
// 不可见的点击线
let clickPath = this.draw.path()
clickPath
.stroke({ width: associativeLineActiveWidth, color: 'transparent' })
.fill({ color: 'none' })
clickPath.plot(pathStr)
// 点击事件
clickPath.click(e => {
e.stopPropagation()
// 如果当前存在激活节点,那么取消激活节点
if (this.mindMap.renderer.activeNodeList.length > 0) {
this.clearActiveNodes()
} else {
// 否则清除当前的关联线的激活状态,如果有的话
this.clearActiveLine()
// 保存当前激活的关联线信息
this.activeLine = [path, clickPath, node, toNode]
// 让不可见的点击线显示
clickPath.stroke({ color: associativeLineActiveColor })
// 渲染控制点和连线
this.renderControls(
startPoint,
endPoint,
controlPoints[0],
controlPoints[1]
)
this.mindMap.emit(
'associative_line_click',
path,
clickPath,
node,
toNode
)
}
})
this.lineList.push([path, clickPath, node, toNode])
}
// 移除所有连接线
removeAllLines() {
this.lineList.forEach(line => {
line[0].remove()
line[1].remove()
})
this.lineList = []
}
// 从当前激活节点开始创建连接线
createLineFromActiveNode() {
if (this.mindMap.renderer.activeNodeList.length <= 0) return
let node = this.mindMap.renderer.activeNodeList[0]
this.createLine(node)
}
// 创建连接线
createLine(fromNode) {
let { associativeLineWidth, associativeLineColor } =
this.mindMap.themeConfig
if (this.isCreatingLine || !fromNode) return
this.isCreatingLine = true
this.creatingStartNode = fromNode
this.creatingLine = this.draw.path()
this.creatingLine
.stroke({
width: associativeLineWidth,
color: associativeLineColor,
dasharray: [6, 4]
})
.fill({ color: 'none' })
this.creatingLine.marker('end', this.marker)
}
// 鼠标移动事件
onMousemove(e) {
if (!this.isCreatingLine) return
this.updateCreatingLine(e)
}
// 更新创建过程中的连接线
updateCreatingLine(e) {
let { x, y } = this.getTransformedEventPos(e)
let startPoint = getNodePoint(this.creatingStartNode)
let pathStr = cubicBezierPath(startPoint.x, startPoint.y, x, y)
this.creatingLine.plot(pathStr)
this.checkOverlapNode(x, y)
}
// 获取转换后的鼠标事件对象的坐标
getTransformedEventPos(e) {
let { x, y } = this.mindMap.toPos(e.clientX, e.clientY)
let { scaleX, scaleY, translateX, translateY } =
this.mindMap.draw.transform()
return {
x: (x - translateX) / scaleX,
y: (y - translateY) / scaleY
}
}
// 检测当前移动到的目标节点
checkOverlapNode(x, y) {
this.overlapNode = null
bfsWalk(this.mindMap.renderer.root, node => {
if (node.nodeData.data.isActive) {
this.mindMap.renderer.setNodeActive(node, false)
}
if (node === this.creatingStartNode || this.overlapNode) {
return
}
let { left, top, width, height } = node
let right = left + width
let bottom = top + height
if (x >= left && x <= right && y >= top && y <= bottom) {
this.overlapNode = node
}
})
if (this.overlapNode && !this.overlapNode.nodeData.data.isActive) {
this.mindMap.renderer.setNodeActive(this.overlapNode, true)
}
}
// 完成创建连接线
completeCreateLine(node) {
if (this.creatingStartNode === node) return
this.addLine(this.creatingStartNode, node)
if (this.overlapNode && this.overlapNode.nodeData.data.isActive) {
this.mindMap.renderer.setNodeActive(this.overlapNode, false)
}
this.isCreatingLine = false
this.creatingStartNode = null
this.creatingLine.remove()
this.creatingLine = null
this.overlapNode = null
}
// 添加连接线
addLine(fromNode, toNode) {
if (!fromNode || !toNode) return
// 目标节点如果没有id则生成一个id
let id = toNode.nodeData.data.id
if (!id) {
id = uuid()
this.mindMap.execCommand('SET_NODE_DATA', toNode, {
id
})
}
// 将目标节点id保存起来
let list = fromNode.nodeData.data.associativeLineTargets || []
list.push(id)
// 保存控制点
let [startPoint, endPoint] = computeNodePoints(fromNode, toNode)
let controlPoints = computeCubicBezierPathPoints(
startPoint.x,
startPoint.y,
endPoint.x,
endPoint.y
)
let offsetList =
fromNode.nodeData.data.associativeLineTargetControlOffsets || []
// 保存的实际是控制点和端点的差值,否则当节点位置改变了,控制点还是原来的位置,连线就不对了
offsetList[list.length - 1] = [
{
x: controlPoints[0].x - startPoint.x,
y: controlPoints[0].y - startPoint.y
},
{
x: controlPoints[1].x - endPoint.x,
y: controlPoints[1].y - endPoint.y
}
]
this.mindMap.execCommand('SET_NODE_DATA', fromNode, {
associativeLineTargets: list,
associativeLineTargetControlOffsets: offsetList
})
}
// 删除连接线
removeLine() {
if (!this.activeLine) return
let [, , node, toNode] = this.activeLine
this.removeControls()
let { associativeLineTargets, associativeLineTargetControlOffsets } =
node.nodeData.data
let targetIndex = getAssociativeLineTargetIndex(node, toNode)
this.mindMap.execCommand('SET_NODE_DATA', node, {
associativeLineTargets: associativeLineTargets.filter((_, index) => {
return index !== targetIndex
}),
associativeLineTargetControlOffsets: associativeLineTargetControlOffsets
? associativeLineTargetControlOffsets.filter((_, index) => {
return index !== targetIndex
})
: []
})
}
// 清除当前激活的节点
clearActiveNodes() {
if (this.mindMap.renderer.activeNodeList.length > 0) {
this.mindMap.execCommand('CLEAR_ACTIVE_NODE')
}
}
// 清除激活的线
clearActiveLine() {
if (this.activeLine) {
this.activeLine[1].stroke({
color: 'transparent'
})
this.activeLine = null
this.removeControls()
}
}
// 处理节点正在拖拽事件
onNodeDragging() {
if (this.isNodeDragging) return
this.isNodeDragging = true
this.lineList.forEach(line => {
line[0].hide()
line[1].hide()
})
this.hideControls()
}
// 处理节点拖拽完成事件
onNodeDragend() {
if (!this.isNodeDragging) return
this.lineList.forEach(line => {
line[0].show()
line[1].show()
})
this.showControls()
this.isNodeDragging = false
}
// 创建控制点、连线节点
createControlNodes() {
let { associativeLineActiveColor } = this.mindMap.themeConfig
// 连线
this.controlLine1 = this.draw
.line()
.stroke({ color: associativeLineActiveColor, width: 2 })
this.controlLine2 = this.draw
.line()
.stroke({ color: associativeLineActiveColor, width: 2 })
// 控制点
this.controlPoint1 = this.createOneControlNode('controlPoint1')
this.controlPoint2 = this.createOneControlNode('controlPoint2')
}
// 创建控制点
createOneControlNode(pointKey) {
let { associativeLineActiveColor } = this.mindMap.themeConfig
return this.draw
.circle(this.controlPointDiameter)
.stroke({ color: associativeLineActiveColor })
.fill({ color: '#fff' })
.click(e => {
e.stopPropagation()
})
.mousedown(e => {
this.onControlPointMousedown(e, pointKey)
})
}
// 控制点的鼠标按下事件
onControlPointMousedown(e, pointKey) {
e.stopPropagation()
this.isControlPointMousedown = true
this.mousedownControlPointKey = pointKey
}
// 控制点的鼠标移动事件
onControlPointMousemove(e) {
if (
!this.isControlPointMousedown ||
!this.mousedownControlPointKey ||
!this[this.mousedownControlPointKey]
)
return
e.stopPropagation()
e.preventDefault()
let radius = this.controlPointDiameter / 2
// 转换鼠标当前的位置
let { x, y } = this.getTransformedEventPos(e)
this.controlPointMousemoveState.pos = {
x,
y
}
// 更新当前拖拽的控制点的位置
this[this.mousedownControlPointKey].x(x - radius).y(y - radius)
let [path, clickPath, node, toNode] = this.activeLine
let [startPoint, endPoint] = computeNodePoints(node, toNode)
this.controlPointMousemoveState.startPoint = startPoint
this.controlPointMousemoveState.endPoint = endPoint
let targetIndex = getAssociativeLineTargetIndex(node, toNode)
this.controlPointMousemoveState.targetIndex = targetIndex
let offsets = []
let associativeLineTargetControlOffsets = node.nodeData.data.associativeLineTargetControlOffsets
if (!associativeLineTargetControlOffsets) {
// 兼容0.4.5版本没有associativeLineTargetControlOffsets的情况
offsets = getDefaultControlPointOffsets(startPoint, endPoint)
} else {
offsets = associativeLineTargetControlOffsets[targetIndex]
}
let point1 = null
let point2 = null
// 拖拽的是控制点1
if (this.mousedownControlPointKey === 'controlPoint1') {
point1 = {
x,
y
}
point2 = {
x: endPoint.x + offsets[1].x,
y: endPoint.y + offsets[1].y
}
// 更新控制点1的连线
this.controlLine1.plot(startPoint.x, startPoint.y, point1.x, point1.y)
} else {
// 拖拽的是控制点2
point1 = {
x: startPoint.x + offsets[0].x,
y: startPoint.y + offsets[0].y
}
point2 = {
x,
y
}
// 更新控制点2的连线
this.controlLine2.plot(endPoint.x, endPoint.y, point2.x, point2.y)
}
// 更新关联线
let pathStr = joinCubicBezierPath(startPoint, endPoint, point1, point2)
path.plot(pathStr)
clickPath.plot(pathStr)
}
// 控制点的鼠标移动事件
onControlPointMouseup(e) {
if (!this.isControlPointMousedown) return
e.stopPropagation()
e.preventDefault()
let { pos, startPoint, endPoint, targetIndex } =
this.controlPointMousemoveState
let [, , node] = this.activeLine
let offsetList = []
let associativeLineTargetControlOffsets = node.nodeData.data.associativeLineTargetControlOffsets
if (!associativeLineTargetControlOffsets) {
// 兼容0.4.5版本没有associativeLineTargetControlOffsets的情况
offsetList[targetIndex] = getDefaultControlPointOffsets(startPoint, endPoint)
} else {
offsetList = associativeLineTargetControlOffsets
}
let offset1 = null
let offset2 = null
if (this.mousedownControlPointKey === 'controlPoint1') {
// 更新控制点1数据
offset1 = {
x: pos.x - startPoint.x,
y: pos.y - startPoint.y
}
offset2 = offsetList[targetIndex][1]
} else {
// 更新控制点2数据
offset1 = offsetList[targetIndex][0]
offset2 = {
x: pos.x - endPoint.x,
y: pos.y - endPoint.y
}
}
offsetList[targetIndex] = [offset1, offset2]
this.mindMap.execCommand('SET_NODE_DATA', node, {
associativeLineTargetControlOffsets: offsetList
})
// 这里要加个setTimeout0是因为draw_click事件比mouseup事件触发的晚所以重置isControlPointMousedown需要等draw_click事件触发完以后
setTimeout(() => {
this.resetControlPoint()
}, 0)
}
// 复位控制点移动
resetControlPoint() {
this.isControlPointMousedown = false
this.mousedownControlPointKey = ''
this.controlPointMousemoveState = {
pos: null,
startPoint: null,
endPoint: null,
targetIndex: ''
}
}
// 渲染控制点
renderControls(startPoint, endPoint, point1, point2) {
if (!this.controlLine1) {
this.createControlNodes()
}
let radius = this.controlPointDiameter / 2
// 控制点和起终点的连线
this.controlLine1.plot(startPoint.x, startPoint.y, point1.x, point1.y)
this.controlLine2.plot(endPoint.x, endPoint.y, point2.x, point2.y)
// 控制点
this.controlPoint1.x(point1.x - radius).y(point1.y - radius)
this.controlPoint2.x(point2.x - radius).y(point2.y - radius)
}
// 删除控制点
removeControls() {
if (!this.controlLine1) return
;[
this.controlLine1,
this.controlLine2,
this.controlPoint1,
this.controlPoint2
].forEach(item => {
item.remove()
})
this.controlLine1 = null
this.controlLine2 = null
this.controlPoint1 = null
this.controlPoint2 = null
}
// 隐藏控制点
hideControls() {
if (!this.controlLine1) return
;[
this.controlLine1,
this.controlLine2,
this.controlPoint1,
this.controlPoint2
].forEach(item => {
item.hide()
})
}
// 显示控制点
showControls() {
if (!this.controlLine1) return
;[
this.controlLine1,
this.controlLine2,
this.controlPoint1,
this.controlPoint2
].forEach(item => {
item.show()
})
}
}
AssociativeLine.instanceName = 'associativeLine'
export default AssociativeLine

View File

@@ -1,85 +1,36 @@
/**
* @Author: 王林
* @Date: 2021-06-27 13:16:23
* @Desc: 在下一个事件循环里执行任务
*/
const nextTick = function (fn, ctx) {
let pending = false
let timerFunc = null
let handle = () => {
pending = false
ctx ? fn.call(ctx) : fn()
}
// 支持MutationObserver接口的话使用MutationObserver
if (typeof MutationObserver !== 'undefined') {
let counter = 1
let observer = new MutationObserver(handle)
let textNode = document.createTextNode(counter)
observer.observe(textNode, {
characterData: true// 设为 true 表示监视指定目标节点或子节点树中节点所包含的字符数据的变化
})
timerFunc = function () {
counter = (counter + 1) % 2// counter会在0和1两者循环变化
textNode.data = counter// 节点变化会触发回调handle
}
} else {// 否则使用定时器
timerFunc = setTimeout
}
return function (cb, ctx) {
if (pending) return
pending = true
timerFunc(handle, 0)
}
}
import { nextTick } from './utils'
/**
* @Author: 王林
* @Date: 2021-06-26 22:40:52
* @Desc: 批量执行
*/
// 批量执行
class BatchExecution {
/**
* @Author: 王林
* @Date: 2021-06-26 22:41:41
* @Desc: 构造函数
*/
constructor() {
this.has = {}
this.queue = []
this.nextTick = nextTick(this.flush, this)
}
// 构造函数
constructor() {
this.has = {}
this.queue = []
this.nextTick = nextTick(this.flush, this)
}
/**
* @Author: 王林
* @Date: 2021-06-27 12:54:04
* @Desc: 添加任务
*/
push(name, fn) {
if (this.has[name]) {
return;
}
this.has[name] = true
this.queue.push({
name,
fn
})
this.nextTick()
// 添加任务
push(name, fn) {
if (this.has[name]) {
return
}
this.has[name] = true
this.queue.push({
name,
fn
})
this.nextTick()
}
/**
* @Author: 王林
* @Date: 2021-06-27 13:09:24
* @Desc: 执行队列
*/
flush() {
let fns = this.queue.slice(0)
this.queue = []
fns.forEach(({ name, fn }) => {
this.has[name] = false
fn()
})
}
// 执行队列
flush() {
let fns = this.queue.slice(0)
this.queue = []
fns.forEach(({ name, fn }) => {
this.has[name] = false
fn()
})
}
}
export default BatchExecution
export default BatchExecution

View File

@@ -1,152 +1,154 @@
import { copyRenderTree, simpleDeepClone } from './utils';
import { copyRenderTree, simpleDeepClone, nextTick } from './utils'
/**
* @Author: 王林
* @Date: 2021-05-04 13:10:06
* @Desc: 命令类
*/
// 命令类
class Command {
/**
* @Author: 王林
* @Date: 2021-05-04 13:10:24
* @Desc: 构造函数
*/
constructor(opt = {}) {
this.opt = opt
this.mindMap = opt.mindMap
this.commands = {}
this.history = []
this.activeHistoryIndex = 0
// 注册快捷键
this.registerShortcutKeys()
}
// 构造函数
constructor(opt = {}) {
this.opt = opt
this.mindMap = opt.mindMap
this.commands = {}
this.history = []
this.activeHistoryIndex = 0
// 注册快捷键
this.registerShortcutKeys()
this.addHistory = nextTick(this.addHistory, this)
}
/**
* @Author: 王林
* @Date: 2021-08-03 23:06:55
* @Desc: 清空历史数据
*/
clearHistory() {
this.history = []
this.activeHistoryIndex = 0
this.mindMap.emit('back_forward', 0, 0)
}
// 清空历史数据
clearHistory() {
this.history = []
this.activeHistoryIndex = 0
this.mindMap.emit('back_forward', 0, 0)
}
/**
* @Author: 王林
* @Date: 2021-08-02 23:23:19
* @Desc: 注册快捷键
*/
registerShortcutKeys() {
this.mindMap.keyCommand.addShortcut('Control+z', () => {
this.mindMap.execCommand('BACK')
})
this.mindMap.keyCommand.addShortcut('Control+y', () => {
this.mindMap.execCommand('FORWARD')
// 注册快捷键
registerShortcutKeys() {
this.mindMap.keyCommand.addShortcut('Control+z', () => {
this.mindMap.execCommand('BACK')
})
this.mindMap.keyCommand.addShortcut('Control+y', () => {
this.mindMap.execCommand('FORWARD')
})
}
// 执行命令
exec(name, ...args) {
if (this.commands[name]) {
this.commands[name].forEach(fn => {
fn(...args)
})
if (['BACK', 'FORWARD', 'SET_NODE_ACTIVE', 'CLEAR_ACTIVE_NODE'].includes(name)) {
return
}
this.addHistory()
}
}
// 添加命令
add(name, fn) {
if (this.commands[name]) {
this.commands[name].push(fn)
} else {
this.commands[name] = [fn]
}
}
// 移除命令
remove(name, fn) {
if (!this.commands[name]) {
return
}
if (!fn) {
this.commands[name] = []
delete this.commands[name]
} else {
let index = this.commands[name].find(item => {
return item === fn
})
if (index !== -1) {
this.commands[name].splice(index, 1)
}
}
}
// 添加回退数据
addHistory() {
if (this.mindMap.opt.readonly) {
return
}
let data = this.getCopyData()
// 此次数据和上次一样则不重复添加
if (this.history.length > 0 && JSON.stringify(this.history[this.history.length - 1]) === JSON.stringify(data)) {
return
}
// 删除当前历史指针后面的数据
this.history = this.history.slice(0, this.activeHistoryIndex + 1)
this.history.push(simpleDeepClone(data))
// 历史记录数超过最大数量
if (this.history.length > this.mindMap.opt.maxHistoryCount) {
this.history.shift()
}
this.activeHistoryIndex = this.history.length - 1
this.mindMap.emit('data_change', this.removeDataUid(data))
this.mindMap.emit(
'back_forward',
this.activeHistoryIndex,
this.history.length
)
}
// 回退
back(step = 1) {
if (this.mindMap.opt.readonly) {
return
}
if (this.activeHistoryIndex - step >= 0) {
this.activeHistoryIndex -= step
this.mindMap.emit(
'back_forward',
this.activeHistoryIndex,
this.history.length
)
let data = simpleDeepClone(this.history[this.activeHistoryIndex])
this.mindMap.emit('data_change', this.removeDataUid(data))
return data
}
}
// 前进
forward(step = 1) {
if (this.mindMap.opt.readonly) {
return
}
let len = this.history.length
if (this.activeHistoryIndex + step <= len - 1) {
this.activeHistoryIndex += step
this.mindMap.emit('back_forward', this.activeHistoryIndex, this.history.length)
let data = simpleDeepClone(this.history[this.activeHistoryIndex])
this.mindMap.emit('data_change', this.removeDataUid(data))
return data
}
}
// 获取渲染树数据副本
getCopyData() {
return copyRenderTree({}, this.mindMap.renderer.renderTree, true)
}
// 移除节点数据中的uid
removeDataUid(data) {
data = simpleDeepClone(data)
let walk = (root) => {
delete root.data.uid
if (root.children && root.children.length > 0) {
root.children.forEach((item) => {
walk(item)
})
}
}
/**
* @Author: 王林
* @Date: 2021-05-04 13:12:30
* @Desc: 执行命令
*/
exec(name, ...args) {
if (this.commands[name]) {
this.commands[name].forEach((fn) => {
fn(...args)
})
if (name === 'BACK' || name === 'FORWARD') {
return;
}
this.addHistory()
}
}
/**
* @Author: 王林
* @Date: 2021-05-04 13:13:01
* @Desc: 添加命令
*/
add(name, fn) {
if (this.commands[name]) {
this.commands[name].push(fn)
} else {
this.commands[name] = [fn]
}
}
/**
* @Author: 王林
* @Date: 2021-07-15 23:02:41
* @Desc: 移除命令
*/
remove(name, fn) {
if (!this.commands[name]) {
return
}
if (!fn) {
this.commands[name] = []
delete this.commands[name]
} else {
let index = this.commands[name].find((item) => {
return item === fn;
})
if (index !== -1) {
this.commands[name].splice(index, 1)
}
}
}
/**
* @Author: 王林
* @Date: 2021-05-04 14:35:43
* @Desc: 添加回退数据
*/
addHistory() {
let data = this.getCopyData()
this.history.push(simpleDeepClone(data))
this.activeHistoryIndex = this.history.length - 1
this.mindMap.emit('data_change', data)
this.mindMap.emit('back_forward', this.activeHistoryIndex, this.history.length)
}
/**
* @Author: 王林
* @Date: 2021-07-11 22:34:53
* @Desc: 回退
*/
back(step = 1) {
if (this.activeHistoryIndex - step >= 0) {
this.activeHistoryIndex -= step
this.mindMap.emit('back_forward', this.activeHistoryIndex, this.history.length)
return simpleDeepClone(this.history[this.activeHistoryIndex]);
}
}
/**
* javascript comment
* @Author: 王林25
* @Date: 2021-07-12 10:45:31
* @Desc: 前进
*/
forward(step = 1) {
let len = this.history.length
if (this.activeHistoryIndex + step <= len - 1) {
this.activeHistoryIndex += step
this.mindMap.emit('back_forward', this.activeHistoryIndex,)
return simpleDeepClone(this.history[this.activeHistoryIndex]);
}
}
/**
* @Author: 王林
* @Date: 2021-05-04 15:02:58
* @Desc: 获取渲染树数据副本
*/
getCopyData() {
return copyRenderTree({}, this.mindMap.renderer.renderTree)
}
walk(data)
return data
}
}
export default Command
export default Command

View File

@@ -1,317 +1,320 @@
import {
bfsWalk,
throttle
} from './utils'
import { bfsWalk, throttle } from './utils'
import Base from './layouts/Base'
/**
* javascript comment
* @Author: 王林25
* @Date: 2021-11-23 17:38:55
* @Desc: 节点拖动类
*/
// 节点拖动类
class Drag extends Base {
/**
* @Author: 王林
* @Date: 2021-07-10 22:35:16
* @Desc: 构造函数
*/
constructor({
mindMap
}) {
super(mindMap.renderer)
this.mindMap = mindMap
this.reset()
this.bindEvent()
}
// 构造函数
constructor({ mindMap }) {
super(mindMap.renderer)
this.mindMap = mindMap
this.reset()
this.bindEvent()
}
/**
* javascript comment
* @Author: 王林25
* @Date: 2021-11-23 19:33:56
* @Desc: 复位
*/
reset() {
// 当前拖拽节点
this.node = null
// 当前重叠节点
this.overlapNode = null
// 当前上一个同级节点
this.prevNode = null
// 当前下一个同级节点
this.nextNode = null
// 画布的变换数据
this.drawTransform = null
// 克隆节点
this.clone = null
// 连接线
this.line = null
// 同级位置占位符
this.placeholder = null
// 鼠标按下位置和节点左上角的偏移量
this.offsetX = 0
this.offsetY = 0
// 克隆节点左上角的坐标
this.cloneNodeLeft = 0
this.cloneNodeTop = 0
// 当前鼠标是否按下
this.isMousedown = false
// 拖拽的鼠标位置变量
this.mouseDownX = 0
this.mouseDownY = 0
this.mouseMoveX = 0
this.mouseMoveY = 0
}
// 复位
reset() {
// 当前拖拽节点
this.node = null
// 当前重叠节点
this.overlapNode = null
// 当前上一个同级节点
this.prevNode = null
// 当前下一个同级节点
this.nextNode = null
// 画布的变换数据
this.drawTransform = null
// 克隆节点
this.clone = null
// 连接线
this.line = null
// 同级位置占位符
this.placeholder = null
// 鼠标按下位置和节点左上角的偏移量
this.offsetX = 0
this.offsetY = 0
// 克隆节点左上角的坐标
this.cloneNodeLeft = 0
this.cloneNodeTop = 0
// 当前鼠标是否按下
this.isMousedown = false
// 拖拽的鼠标位置变量
this.mouseDownX = 0
this.mouseDownY = 0
this.mouseMoveX = 0
this.mouseMoveY = 0
// 鼠标移动的距离距鼠标按下的位置距离多少以上才认为是拖动事件
this.checkDragOffset = 10
}
/**
* @Author: 王林
* @Date: 2021-07-10 22:36:36
* @Desc: 绑定事件
*/
bindEvent() {
this.checkOverlapNode = throttle(this.checkOverlapNode, 300, this)
this.mindMap.on('node_mousedown', (node, e) => {
if (this.mindMap.opt.readonly || node.isGeneralization) {
return
}
if (e.which !== 1 || node.isRoot) {
return
}
e.preventDefault()
// 计算鼠标按下的位置距离节点左上角的距离
this.drawTransform = this.mindMap.draw.transform()
let {
scaleX,
scaleY,
translateX,
translateY
} = this.drawTransform
this.offsetX = e.clientX - (node.left * scaleX + translateX)
this.offsetY = e.clientY - (node.top * scaleY + translateY)
//
this.node = node
this.isMousedown = true
let {
x,
y
} = this.mindMap.toPos(e.clientX, e.clientY)
this.mouseDownX = x
this.mouseDownY = y
})
this.mindMap.on('mousemove', (e) => {
if (this.mindMap.opt.readonly) {
return
}
if (!this.isMousedown) {
return
}
e.preventDefault()
let {
x,
y
} = this.mindMap.toPos(e.clientX, e.clientY)
this.mouseMoveX = x
this.mouseMoveY = y
if ((Math.abs(x - this.mouseDownX) <= 10 && Math.abs(y - this.mouseDownY) <= 10) && !this.node.isDrag) {
return
}
this.mindMap.renderer.clearAllActive()
this.onMove(x, y)
})
this.onMouseup = this.onMouseup.bind(this)
this.mindMap.on('node_mouseup', this.onMouseup)
this.mindMap.on('mouseup', this.onMouseup)
}
// 绑定事件
bindEvent() {
this.checkOverlapNode = throttle(this.checkOverlapNode, 300, this)
this.mindMap.on('node_mousedown', (node, e) => {
if (this.mindMap.opt.readonly || node.isGeneralization) {
return
}
if (e.which !== 1 || node.isRoot) {
return
}
e.preventDefault()
// 计算鼠标按下的位置距离节点左上角的距离
this.drawTransform = this.mindMap.draw.transform()
let { scaleX, scaleY, translateX, translateY } = this.drawTransform
let { x, y } = this.mindMap.toPos(e.clientX, e.clientY)
this.offsetX = x - (node.left * scaleX + translateX)
this.offsetY = y - (node.top * scaleY + translateY)
this.node = node
this.isMousedown = true
this.mouseDownX = x
this.mouseDownY = y
})
this.mindMap.on('mousemove', e => {
if (this.mindMap.opt.readonly) {
return
}
if (!this.isMousedown) {
return
}
this.mindMap.emit('node_dragging', this.node)
e.preventDefault()
let { x, y } = this.mindMap.toPos(e.clientX, e.clientY)
this.mouseMoveX = x
this.mouseMoveY = y
if (
Math.abs(x - this.mouseDownX) <= this.checkDragOffset &&
Math.abs(y - this.mouseDownY) <= this.checkDragOffset &&
!this.node.isDrag
) {
return
}
this.mindMap.renderer.clearAllActive()
this.onMove(x, y)
})
this.onMouseup = this.onMouseup.bind(this)
this.mindMap.on('node_mouseup', this.onMouseup)
this.mindMap.on('mouseup', this.onMouseup)
}
/**
* javascript comment
* @Author: 王林25
* @Date: 2021-11-23 19:38:02
* @Desc: 鼠标松开事件
*/
onMouseup(e) {
if (!this.isMousedown) {
return;
}
this.isMousedown = false
let _nodeIsDrag = this.node.isDrag
this.node.isDrag = false
this.node.show()
this.removeCloneNode()
// 存在重叠子节点,则移动作为其子节点
if (this.overlapNode) {
this.mindMap.renderer.setNodeActive(this.overlapNode, false)
this.mindMap.execCommand('MOVE_NODE_TO', this.node, this.overlapNode)
} else if (this.prevNode) { // 存在前一个相邻节点,作为其下一个兄弟节点
this.mindMap.renderer.setNodeActive(this.prevNode, false)
this.mindMap.execCommand('INSERT_AFTER', this.node, this.prevNode)
} else if (this.nextNode) { // 存在下一个相邻节点,作为其前一个兄弟节点
this.mindMap.renderer.setNodeActive(this.nextNode, false)
this.mindMap.execCommand('INSERT_BEFORE', this.node, this.nextNode)
} else if (_nodeIsDrag) {
// 自定义位置
let {
x,
y
} = this.mindMap.toPos(e.clientX - this.offsetX, e.clientY - this.offsetY)
let {
scaleX,
scaleY,
translateX,
translateY
} = this.drawTransform
x = (x - translateX) / scaleX
y = (y - translateY) / scaleY
this.node.left = x
this.node.top = y
this.node.customLeft = x
this.node.customTop = y
this.mindMap.execCommand('SET_NODE_CUSTOM_POSITION', this.node, x, y)
this.mindMap.render()
}
this.reset()
// 鼠标松开事件
onMouseup(e) {
if (!this.isMousedown) {
return
}
this.isMousedown = false
let _nodeIsDrag = this.node.isDrag
this.node.isDrag = false
this.node.show()
this.removeCloneNode()
// 存在重叠子节点,则移动作为其子节点
if (this.overlapNode) {
this.mindMap.renderer.setNodeActive(this.overlapNode, false)
this.mindMap.execCommand('MOVE_NODE_TO', this.node, this.overlapNode)
} else if (this.prevNode) {
// 存在前一个相邻节点,作为其下一个兄弟节点
this.mindMap.renderer.setNodeActive(this.prevNode, false)
this.mindMap.execCommand('INSERT_AFTER', this.node, this.prevNode)
} else if (this.nextNode) {
// 存在下一个相邻节点,作为其前一个兄弟节点
this.mindMap.renderer.setNodeActive(this.nextNode, false)
this.mindMap.execCommand('INSERT_BEFORE', this.node, this.nextNode)
} else if (_nodeIsDrag && this.mindMap.opt.enableFreeDrag) {
// 自定义位置
let { x, y } = this.mindMap.toPos(
e.clientX - this.offsetX,
e.clientY - this.offsetY
)
let { scaleX, scaleY, translateX, translateY } = this.drawTransform
x = (x - translateX) / scaleX
y = (y - translateY) / scaleY
this.node.left = x
this.node.top = y
this.node.customLeft = x
this.node.customTop = y
this.mindMap.execCommand('SET_NODE_CUSTOM_POSITION', this.node, x, y)
this.mindMap.render()
}
this.reset()
this.mindMap.emit('node_dragend')
}
/**
* javascript comment
* @Author: 王林25
* @Date: 2021-11-23 19:34:53
* @Desc: 创建克隆节点
*/
createCloneNode() {
if (!this.clone) {
// 节点
this.clone = this.node.group.clone()
this.clone.opacity(0.5)
this.clone.css('z-index', 99999)
this.node.isDrag = true
this.node.hide()
// 连接线
this.line = this.draw.path()
this.line.opacity(0.5)
this.node.style.line(this.line)
// 同级位置占位符
this.placeholder = this.draw.rect().fill({
color: this.node.style.merge('lineColor', true)
})
this.mindMap.draw.add(this.clone)
}
// 创建克隆节点
createCloneNode() {
if (!this.clone) {
// 节点
this.clone = this.node.group.clone()
this.clone.opacity(0.5)
this.clone.css('z-index', 99999)
this.node.isDrag = true
this.node.hide()
// 连接线
this.line = this.draw.path()
this.line.opacity(0.5)
this.node.styleLine(this.line, this.node)
// 同级位置占位符
this.placeholder = this.draw.rect().fill({
color: this.node.style.merge('lineColor', true)
})
this.mindMap.draw.add(this.clone)
}
}
/**
* javascript comment
* @Author: 王林25
* @Date: 2021-11-23 19:35:16
* @Desc: 移除克隆节点
*/
removeCloneNode() {
if (!this.clone) {
return
}
this.clone.remove()
this.line.remove()
this.placeholder.remove()
// 移除克隆节点
removeCloneNode() {
if (!this.clone) {
return
}
this.clone.remove()
this.line.remove()
this.placeholder.remove()
}
/**
* javascript comment
* @Author: 王林25
* @Date: 2021-11-23 18:53:47
* @Desc: 拖动中
*/
onMove(x, y) {
if (!this.isMousedown) {
return;
}
this.createCloneNode()
let {
scaleX,
scaleY,
translateX,
translateY
} = this.drawTransform
this.cloneNodeLeft = x - this.offsetX
this.cloneNodeTop = y - this.offsetY
x = (this.cloneNodeLeft - translateX) / scaleX
y = (this.cloneNodeTop - translateY) / scaleY
let t = this.clone.transform()
this.clone.translate(x - t.translateX, y - t.translateY)
// 连接线
let parent = this.node.parent
this.line.plot(this.quadraticCurvePath(parent.left + parent.width / 2, parent.top + parent.height / 2, x + this.node.width / 2, y + this.node.height / 2))
this.checkOverlapNode()
// 拖动中
onMove(x, y) {
if (!this.isMousedown) {
return
}
this.createCloneNode()
let { scaleX, scaleY, translateX, translateY } = this.drawTransform
this.cloneNodeLeft = x - this.offsetX
this.cloneNodeTop = y - this.offsetY
x = (this.cloneNodeLeft - translateX) / scaleX
y = (this.cloneNodeTop - translateY) / scaleY
let t = this.clone.transform()
this.clone.translate(x - t.translateX, y - t.translateY)
// 连接线
let parent = this.node.parent
this.line.plot(
this.quadraticCurvePath(
parent.left + parent.width / 2,
parent.top + parent.height / 2,
x + this.node.width / 2,
y + this.node.height / 2
)
)
this.checkOverlapNode()
}
/**
* @Author: 王林
* @Date: 2021-07-11 10:20:43
* @Desc: 检测重叠节点
*/
checkOverlapNode() {
if (!this.drawTransform) {
return
}
let {
scaleX,
scaleY,
translateX,
translateY
} = this.drawTransform
let checkRight = this.cloneNodeLeft + this.node.width * scaleX
let checkBottom = this.cloneNodeTop + this.node.height * scaleX
this.overlapNode = null
this.prevNode = null
this.nextNode = null
this.placeholder.size(0, 0)
bfsWalk(this.mindMap.renderer.root, (node) => {
if (node.nodeData.data.isActive) {
this.mindMap.renderer.setNodeActive(node, false)
}
if (node === this.node || this.node.isParent(node)) {
return
}
if (this.overlapNode || this.prevNode && this.nextNode) {
return
}
let {
left,
top,
width,
height
} = node
let _left = left
let _top = top
let _bottom = top + height
let right = (left + width) * scaleX + translateX
let bottom = (top + height) * scaleY + translateY
left = left * scaleX + translateX
top = top * scaleY + translateY
// 检测是否重叠
if (!this.overlapNode) {
if (
left <= checkRight && right >= this.cloneNodeLeft &&
top <= checkBottom && bottom >= this.cloneNodeTop
) {
this.overlapNode = node
}
}
// 检测兄弟节点位置
if (!this.prevNode && !this.nextNode && this.node.isBrother(node)) {
if (left <= checkRight && right >= this.cloneNodeLeft) {
if (this.cloneNodeTop > bottom && this.cloneNodeTop <= bottom + 10) {
this.prevNode = node
this.placeholder.size(node.width, 10).move(_left, _bottom)
} else if (checkBottom < top && checkBottom >= top - 10) {
this.nextNode = node
this.placeholder.size(node.width, 10).move(_left, _top - 10)
}
}
}
})
if (this.overlapNode) {
this.mindMap.renderer.setNodeActive(this.overlapNode, true)
}
// 检测重叠节点
checkOverlapNode() {
if (!this.drawTransform) {
return
}
let x = this.mouseMoveX
let y = this.mouseMoveY
this.overlapNode = null
this.prevNode = null
this.nextNode = null
this.placeholder.size(0, 0)
bfsWalk(this.mindMap.renderer.root, node => {
if (node.nodeData.data.isActive) {
this.mindMap.renderer.setNodeActive(node, false)
}
if (node === this.node || this.node.isParent(node)) {
return
}
if (this.overlapNode || (this.prevNode && this.nextNode)) {
return
}
let nodeRect = this.getNodeRect(node)
let oneFourthHeight = nodeRect.height / 4
// 前一个和后一个节点
let checkList = node.parent ? node.parent.children.filter((item) => {
return item !== this.node
}) : []
let index = checkList.findIndex((item) => {
return item === node
})
let prevBrother = null
let nextBrother = null
if (index !== -1) {
if (index - 1 >= 0) {
prevBrother = checkList[index - 1]
}
if (index + 1 <= checkList.length - 1) {
nextBrother = checkList[index + 1]
}
}
// 和前一个兄弟节点的距离
let prevBrotherOffset = 0
if (prevBrother) {
let prevNodeRect = this.getNodeRect(prevBrother)
prevBrotherOffset = nodeRect.top - prevNodeRect.bottom
// 间距小于10就当它不存在
prevBrotherOffset = prevBrotherOffset >= 10 ? prevBrotherOffset / 2 : 0
} else {
// 没有前一个兄弟节点那么假设和前一个节点的距离为20
prevBrotherOffset = 10
}
// 和后一个兄弟节点的距离
let nextBrotherOffset = 0
if (nextBrother) {
let nextNodeRect = this.getNodeRect(nextBrother)
nextBrotherOffset = nextNodeRect.top - nodeRect.bottom
nextBrotherOffset = nextBrotherOffset >= 10 ? nextBrotherOffset / 2 : 0
} else {
nextBrotherOffset = 10
}
if (nodeRect.left <= x && nodeRect.right >= x) {
// 检测兄弟节点位置
if (!this.overlapNode && !this.prevNode && !this.nextNode && !node.isRoot) {
let checkIsPrevNode = nextBrotherOffset > 0 ? // 距离下一个兄弟节点的距离大于0
y > nodeRect.bottom && y <= (nodeRect.bottom + nextBrotherOffset) : // 那么在当前节点外底部判断
y >= nodeRect.bottom - oneFourthHeight && y <= nodeRect.bottom // 否则在当前节点内底部1/4区间判断
let checkIsNextNode = prevBrotherOffset > 0 ? // 距离上一个兄弟节点的距离大于0
y < nodeRect.top && y >= (nodeRect.top - prevBrotherOffset) : // 那么在当前节点外底部判断
y >= nodeRect.top && y <= nodeRect.top + oneFourthHeight
if (checkIsPrevNode) {
this.prevNode = node
let size = nextBrotherOffset > 0 ? nextBrotherOffset : 5
this.placeholder.size(node.width, size).move(nodeRect.originLeft, nodeRect.originBottom)
} else if (checkIsNextNode) {
this.nextNode = node
let size = prevBrotherOffset > 0 ? prevBrotherOffset : 5
this.placeholder.size(node.width, size).move(nodeRect.originLeft, nodeRect.originTop - size)
}
}
// 检测是否重叠
if (!this.overlapNode && !this.prevNode && !this.nextNode) {
if (
nodeRect.top + (prevBrotherOffset > 0 ? 0 : oneFourthHeight) <= y &&
nodeRect.bottom - (nextBrotherOffset > 0 ? 0 : oneFourthHeight) >= y
) {
this.overlapNode = node
}
}
}
})
if (this.overlapNode) {
this.mindMap.renderer.setNodeActive(this.overlapNode, true)
}
}
// 计算节点的位置尺寸信息
getNodeRect(node) {
let { scaleX, scaleY, translateX, translateY } = this.drawTransform
let { left, top, width, height } = node
let originLeft = left
let originTop = top
let originBottom = top + height
let right = (left + width) * scaleX + translateX
let bottom = (top + height) * scaleY + translateY
left = left * scaleX + translateX
top = top * scaleY + translateY
return {
width,
height,
left,
top,
right,
bottom,
originLeft,
originTop,
originBottom
}
}
}
export default Drag
Drag.instanceName = 'drag'
export default Drag

View File

@@ -1,182 +1,159 @@
import EventEmitter from 'eventemitter3'
import { CONSTANTS } from './utils/constant'
/**
* javascript comment
* @Author: 王林25
* @Date: 2021-04-07 14:53:09
* @Desc: 事件类
*/
// 事件类
class Event extends EventEmitter {
/**
* javascript comment
* @Author: 王林25
* @Date: 2021-04-07 14:53:25
* @Desc: 构造函数
*/
constructor(opt = {}) {
super()
this.opt = opt
this.mindMap = opt.mindMap
this.isLeftMousedown = false
this.mousedownPos = {
x: 0,
y: 0
}
this.mousemovePos = {
x: 0,
y: 0
}
this.mousemoveOffset = {
x: 0,
y: 0
}
this.bindFn()
this.bind()
// 构造函数
constructor(opt = {}) {
super()
this.opt = opt
this.mindMap = opt.mindMap
this.isLeftMousedown = false
this.mousedownPos = {
x: 0,
y: 0
}
this.mousemovePos = {
x: 0,
y: 0
}
this.mousemoveOffset = {
x: 0,
y: 0
}
this.bindFn()
this.bind()
}
/**
* javascript comment
* @Author: 王林25
* @Date: 2021-04-07 15:52:24
* @Desc: 绑定函数上下文
*/
bindFn() {
this.onDrawClick = this.onDrawClick.bind(this)
this.onMousedown = this.onMousedown.bind(this)
this.onMousemove = this.onMousemove.bind(this)
this.onMouseup = this.onMouseup.bind(this)
this.onMousewheel = this.onMousewheel.bind(this)
this.onContextmenu = this.onContextmenu.bind(this)
this.onSvgMousedown = this.onSvgMousedown.bind(this)
}
// 绑定函数上下文
bindFn() {
this.onBodyClick = this.onBodyClick.bind(this)
this.onDrawClick = this.onDrawClick.bind(this)
this.onMousedown = this.onMousedown.bind(this)
this.onMousemove = this.onMousemove.bind(this)
this.onMouseup = this.onMouseup.bind(this)
this.onMousewheel = this.onMousewheel.bind(this)
this.onContextmenu = this.onContextmenu.bind(this)
this.onSvgMousedown = this.onSvgMousedown.bind(this)
this.onKeyup = this.onKeyup.bind(this)
this.onMouseenter = this.onMouseenter.bind(this)
this.onMouseleave = this.onMouseleave.bind(this)
}
/**
* javascript comment
* @Author: 王林25
* @Date: 2021-04-07 14:53:43
* @Desc: 绑定事件
*/
bind() {
this.mindMap.svg.on('click', this.onDrawClick)
this.mindMap.el.addEventListener('mousedown', this.onMousedown)
this.mindMap.svg.on('mousedown', this.onSvgMousedown)
window.addEventListener('mousemove', this.onMousemove)
window.addEventListener('mouseup', this.onMouseup)
// 兼容火狐浏览器
if(window.navigator.userAgent.toLowerCase().indexOf("firefox") != -1){
this.mindMap.el.addEventListener('DOMMouseScroll', this.onMousewheel)
} else {
this.mindMap.el.addEventListener('mousewheel', this.onMousewheel)
}
this.mindMap.svg.on('contextmenu', this.onContextmenu)
}
// 绑定事件
bind() {
document.body.addEventListener('click', this.onBodyClick)
this.mindMap.svg.on('click', this.onDrawClick)
this.mindMap.el.addEventListener('mousedown', this.onMousedown)
this.mindMap.svg.on('mousedown', this.onSvgMousedown)
window.addEventListener('mousemove', this.onMousemove)
window.addEventListener('mouseup', this.onMouseup)
this.mindMap.el.addEventListener('wheel', this.onMousewheel)
this.mindMap.svg.on('contextmenu', this.onContextmenu)
this.mindMap.svg.on('mouseenter', this.onMouseenter)
this.mindMap.svg.on('mouseleave', this.onMouseleave)
window.addEventListener('keyup', this.onKeyup)
}
/**
* javascript comment
* @Author: 王林25
* @Date: 2021-04-07 15:40:51
* @Desc: 解绑事件
*/
unbind() {
this.mindMap.svg.off('click', this.onDrawClick)
this.mindMap.el.removeEventListener('mousedown', this.onMousedown)
window.removeEventListener('mousemove', this.onMousemove)
window.removeEventListener('mouseup', this.onMouseup)
this.mindMap.el.removeEventListener('mousewheel', this.onMousewheel)
this.mindMap.svg.off('contextmenu', this.onContextmenu)
}
// 解绑事件
unbind() {
document.body.removeEventListener('click', this.onBodyClick)
this.mindMap.svg.off('click', this.onDrawClick)
this.mindMap.el.removeEventListener('mousedown', this.onMousedown)
window.removeEventListener('mousemove', this.onMousemove)
window.removeEventListener('mouseup', this.onMouseup)
this.mindMap.el.removeEventListener('wheel', this.onMousewheel)
this.mindMap.svg.off('contextmenu', this.onContextmenu)
this.mindMap.svg.off('mouseenter', this.onMouseenter)
this.mindMap.svg.off('mouseleave', this.onMouseleave)
window.removeEventListener('keyup', this.onKeyup)
}
/**
* @Author: 王林
* @Date: 2021-04-24 13:19:39
* @Desc: 画布的单击事件
*/
onDrawClick(e) {
this.emit('draw_click', e)
}
// 画布的单击事件
onDrawClick(e) {
this.emit('draw_click', e)
}
/**
* @Author: 王林
* @Date: 2021-07-16 13:37:30
* @Desc: svg画布的鼠标按下事件
*/
onSvgMousedown(e) {
this.emit('svg_mousedown', e)
}
// 页面的单击事件
onBodyClick(e) {
this.emit('body_click', e)
}
/**
* javascript comment
* @Author: 王林25
* @Date: 2021-04-07 15:17:35
* @Desc: 鼠标按下事件
*/
onMousedown(e) {
// e.preventDefault()
// 鼠标左键
if (e.which === 1) {
this.isLeftMousedown = true
}
this.mousedownPos.x = e.clientX
this.mousedownPos.y = e.clientY
this.emit('mousedown', e, this)
}
// svg画布的鼠标按下事件
onSvgMousedown(e) {
this.emit('svg_mousedown', e)
}
/**
* javascript comment
* @Author: 王林25
* @Date: 2021-04-07 15:18:32
* @Desc: 鼠标移动事件
*/
onMousemove(e) {
// e.preventDefault()
this.mousemovePos.x = e.clientX
this.mousemovePos.y = e.clientY
this.mousemoveOffset.x = e.clientX - this.mousedownPos.x
this.mousemoveOffset.y = e.clientY - this.mousedownPos.y
this.emit('mousemove', e, this)
if (this.isLeftMousedown) {
this.emit('drag', e, this)
}
// 鼠标按下事件
onMousedown(e) {
// 鼠标左键
if (e.which === 1) {
this.isLeftMousedown = true
}
this.mousedownPos.x = e.clientX
this.mousedownPos.y = e.clientY
this.emit('mousedown', e, this)
}
/**
* javascript comment
* @Author: 王林25
* @Date: 2021-04-07 15:18:57
* @Desc: 鼠标松开事件
*/
onMouseup(e) {
this.isLeftMousedown = false
this.emit('mouseup', e, this)
// 鼠标移动事件
onMousemove(e) {
this.mousemovePos.x = e.clientX
this.mousemovePos.y = e.clientY
this.mousemoveOffset.x = e.clientX - this.mousedownPos.x
this.mousemoveOffset.y = e.clientY - this.mousedownPos.y
this.emit('mousemove', e, this)
if (this.isLeftMousedown) {
e.preventDefault()
this.emit('drag', e, this)
}
}
/**
* javascript comment
* @Author: 王林25
* @Date: 2021-04-07 15:46:27
* @Desc: 鼠标滚动
*/
onMousewheel(e) {
e.stopPropagation()
e.preventDefault()
let dir
if ((e.wheelDeltaY || e.detail) > 0) {
dir = 'up'
} else {
dir = 'down'
}
this.emit('mousewheel', e, dir, this)
}
// 鼠标松开事件
onMouseup(e) {
this.isLeftMousedown = false
this.emit('mouseup', e, this)
}
/**
* @Author: 王林
* @Date: 2021-07-10 22:34:13
* @Desc: 鼠标右键菜单事件
*/
onContextmenu(e) {
e.preventDefault()
this.emit('contextmenu', e)
// 鼠标滚动
onMousewheel(e) {
e.stopPropagation()
e.preventDefault()
let dir
// 解决mac触控板双指缩放方向相反的问题
if (e.ctrlKey) {
if (e.deltaY > 0) dir = CONSTANTS.DIR.UP
if (e.deltaY < 0) dir = CONSTANTS.DIR.DOWN
if (e.deltaX > 0) dir = CONSTANTS.DIR.LEFT
if (e.deltaX < 0) dir = CONSTANTS.DIR.RIGHT
} else {
if ((e.wheelDeltaY || e.detail) > 0) dir = CONSTANTS.DIR.UP
if ((e.wheelDeltaY || e.detail) < 0) dir = CONSTANTS.DIR.DOWN
if ((e.wheelDeltaX || e.detail) > 0) dir = CONSTANTS.DIR.LEFT
if ((e.wheelDeltaX || e.detail) < 0) dir = CONSTANTS.DIR.RIGHT
}
this.emit('mousewheel', e, dir, this)
}
// 鼠标右键菜单事件
onContextmenu(e) {
e.preventDefault()
this.emit('contextmenu', e)
}
// 按键松开事件
onKeyup(e) {
this.emit('keyup', e)
}
// 进入
onMouseenter(e) {
this.emit('svg_mouseenter', e)
}
// 离开
onMouseleave(e) {
this.emit('svg_mouseleave', e)
}
}
export default Event
export default Event

View File

@@ -1,264 +1,259 @@
import { imgToDataUrl, downloadFile } from './utils'
import { imgToDataUrl, downloadFile, readBlob } from './utils'
import JsPDF from 'jspdf'
import { SVG } from '@svgdotjs/svg.js'
import drawBackgroundImageToCanvas from './utils/simulateCSSBackgroundInCanvas'
import { transformToMarkdown } from './parse/toMarkdown'
const URL = window.URL || window.webkitURL || window
/**
* @Author: 王林
* @Date: 2021-07-01 22:05:16
* @Desc: 导出类
*/
// 导出类
class Export {
/**
* @Author: 王林
* @Date: 2021-07-01 22:05:42
* @Desc: 构造函数
*/
constructor(opt) {
this.mindMap = opt.mindMap
this.exportPadding = this.mindMap.opt.exportPadding
}
// 构造函数
constructor(opt) {
this.mindMap = opt.mindMap
this.exportPadding = this.mindMap.opt.exportPadding
}
/**
* @Author: 王林
* @Date: 2021-07-02 07:44:06
* @Desc: 导出
*/
async export(type, isDownload = true, name = '思维导图') {
if (this[type]) {
let result = await this[type](name)
if (isDownload && type !== 'pdf') {
downloadFile(result, name + '.' + type)
}
return result
} else {
return null
// 导出
async export(type, isDownload = true, name = '思维导图', ...args) {
if (this[type]) {
let result = await this[type](name, ...args)
if (isDownload && type !== 'pdf') {
downloadFile(result, name + '.' + type)
}
return result
} else {
return null
}
}
// 获取svg数据
async getSvgData() {
let { exportPaddingX, exportPaddingY } = this.mindMap.opt
let { svg, svgHTML } = this.mindMap.getSvgData({
paddingX: exportPaddingX,
paddingY: exportPaddingY
})
// 把图片的url转换成data:url类型否则导出会丢失图片
let imageList = svg.find('image')
let task = imageList.map(async item => {
let imgUlr = item.attr('href') || item.attr('xlink:href')
let imgData = await imgToDataUrl(imgUlr)
item.attr('href', imgData)
})
await Promise.all(task)
if (imageList.length > 0) {
svgHTML = svg.svg()
}
return {
node: svg,
str: svgHTML
}
}
// svg转png
svgToPng(svgSrc, transparent) {
return new Promise((resolve, reject) => {
const img = new Image()
// 跨域图片需要添加这个属性,否则画布被污染了无法导出图片
img.setAttribute('crossOrigin', 'anonymous')
img.onload = async () => {
try {
let canvas = document.createElement('canvas')
canvas.width = img.width + this.exportPadding * 2
canvas.height = img.height + this.exportPadding * 2
let ctx = canvas.getContext('2d')
// 绘制背景
if (!transparent) {
await this.drawBackgroundToCanvas(ctx, canvas.width, canvas.height)
}
// 图片绘制到canvas里
ctx.drawImage(
img,
0,
0,
img.width,
img.height,
this.exportPadding,
this.exportPadding,
img.width,
img.height
)
resolve(canvas.toDataURL())
} catch (error) {
reject(error)
}
}
}
img.onerror = e => {
reject(e)
}
img.src = svgSrc
})
}
/**
* @Author: 王林
* @Date: 2021-07-04 14:57:40
* @Desc: 获取svg数据
*/
async getSvgData() {
const svg = this.mindMap.svg
const draw = this.mindMap.draw
// 保存原始信息
const origWidth = svg.width()
const origHeight = svg.height()
const origTransform = draw.transform()
const elRect = this.mindMap.el.getBoundingClientRect()
// 去除放大缩小的变换效果
draw.scale(1 / origTransform.scaleX, 1 / origTransform.scaleY)
// 获取变换后的位置尺寸信息其实是getBoundingClientRect方法的包装方法
const rect = draw.rbox()
// 将svg设置为实际内容的宽高
svg.size(rect.width, rect.height)
// 把实际内容变换
draw.translate(-rect.x + elRect.left, -rect.y + elRect.top)
// 克隆一份数据
const clone = svg.clone()
// 恢复原先的大小和变换信息
svg.size(origWidth, origHeight)
draw.transform(origTransform)
// 把图片的url转换成data:url类型否则导出会丢失图片
let imageList = clone.find('image')
let task = imageList.map(async (item) => {
let imgUlr = item.attr('href') || item.attr('xlink:href')
let imgData = await imgToDataUrl(imgUlr)
item.attr('href', imgData)
// 在canvas上绘制思维导图背景
drawBackgroundToCanvas(ctx, width, height) {
return new Promise((resolve, reject) => {
let {
backgroundColor = '#fff',
backgroundImage,
backgroundRepeat = 'no-repeat',
backgroundPosition = 'center center',
backgroundSize = 'cover',
} = this.mindMap.themeConfig
// 背景颜色
ctx.save()
ctx.rect(0, 0, width, height)
ctx.fillStyle = backgroundColor
ctx.fill()
ctx.restore()
// 背景图片
if (backgroundImage && backgroundImage !== 'none') {
ctx.save()
drawBackgroundImageToCanvas(ctx, width, height, backgroundImage, {
backgroundRepeat,
backgroundPosition,
backgroundSize
}, (err) => {
if (err) {
reject(err)
} else {
resolve()
}
ctx.restore()
})
await Promise.all(task)
return {
node: clone,
str: clone.svg()
} else {
resolve()
}
})
}
// 在svg上绘制思维导图背景
drawBackgroundToSvg(svg) {
return new Promise(async resolve => {
let {
backgroundColor = '#fff',
backgroundImage,
backgroundRepeat = 'repeat'
} = this.mindMap.themeConfig
// 背景颜色
svg.css('background-color', backgroundColor)
// 背景图片
if (backgroundImage && backgroundImage !== 'none') {
let imgDataUrl = await imgToDataUrl(backgroundImage)
svg.css('background-image', `url(${imgDataUrl})`)
svg.css('background-repeat', backgroundRepeat)
resolve()
} else {
resolve()
}
})
}
// 导出为png
/**
* 方法1.把svg的图片都转化成data:url格式再转换
* 方法2.把svg的图片提取出来再挨个绘制到canvas里最后一起转换
*/
async png(name, transparent = false) {
let { node, str } = await this.getSvgData()
// 如果开启了富文本则使用htmltocanvas转换为图片
if (this.mindMap.richText) {
let res = await this.mindMap.richText.handleExportPng(node.node)
let imgDataUrl = await this.svgToPng(res, transparent)
return imgDataUrl
}
// 转换成blob数据
let blob = new Blob([str], {
type: 'image/svg+xml'
})
// 转换成data:url数据
let svgUrl = await readBlob(blob)
// 绘制到canvas上
let res = await this.svgToPng(svgUrl, transparent)
return res
}
// 导出为pdf
async pdf(name) {
let img = await this.png()
let pdf = new JsPDF('', 'pt', 'a4')
let a4Width = 595
let a4Height = 841
let a4Ratio = a4Width / a4Height
let image = new Image()
image.onload = () => {
let imageWidth = image.width
let imageHeight = image.height
let imageRatio = imageWidth / imageHeight
let w, h
if (imageWidth <= a4Width && imageHeight <= a4Height) {
// 使用图片原始宽高
w = imageWidth
h = imageHeight
} else if (a4Ratio > imageRatio) {
// 以a4Height为高度缩放图片宽度
w = imageRatio * a4Height
h = a4Height
} else {
// 以a4Width为宽度缩放图片高度
w = a4Width
h = a4Width / imageRatio
}
pdf.addImage(img, 'PNG', (a4Width - w) / 2, (a4Height - h) / 2, w, h)
pdf.save(name)
}
image.src = img
}
// 导出为svg
// plusCssText附加的css样式如果svg中存在dom节点想要设置一些针对节点的样式可以通过这个参数传入
async svg(name, plusCssText) {
let { node } = await this.getSvgData()
// 开启了节点富文本编辑
if (this.mindMap.richText) {
if (plusCssText) {
let foreignObjectList = node.find('foreignObject')
if (foreignObjectList.length > 0) {
foreignObjectList[0].add(SVG(`<style>${plusCssText}</style>`))
}
}
}
node.first().before(SVG(`<title>${name}</title>`))
await this.drawBackgroundToSvg(node)
let str = node.svg()
// 转换成blob数据
let blob = new Blob([str], {
type: 'image/svg+xml'
})
let res = await readBlob(blob)
return res
}
/**
* @Author: 王林
* @Date: 2021-07-04 15:25:19
* @Desc: svg转png
*/
svgToPng(svgSrc) {
return new Promise((resolve, reject) => {
const img = new Image()
// 跨域图片需要添加这个属性,否则画布被污染了无法导出图片
img.setAttribute('crossOrigin', 'anonymous')
img.onload = async () => {
try {
let canvas = document.createElement('canvas')
canvas.width = img.width + this.exportPadding * 2
canvas.height = img.height + this.exportPadding * 2
let ctx = canvas.getContext('2d')
// 绘制背景
await this.drawBackgroundToCanvas(ctx, canvas.width, canvas.height)
// 图片绘制到canvas里
ctx.drawImage(img, 0, 0, img.width, img.height, this.exportPadding, this.exportPadding, img.width, img.height)
resolve(canvas.toDataURL())
} catch (error) {
reject(error)
}
}
img.onerror = (e) => {
reject(e)
}
img.src = svgSrc
})
}
// 导出为json
async json(name, withConfig = true) {
let data = this.mindMap.getData(withConfig)
let str = JSON.stringify(data)
let blob = new Blob([str])
let res = await readBlob(blob)
return res
}
/**
* @Author: 王林
* @Date: 2021-07-04 15:32:07
* @Desc: 在canvas上绘制思维导图背景
*/
drawBackgroundToCanvas(ctx, width, height) {
return new Promise((resolve, rejct) => {
let { backgroundColor = '#fff', backgroundImage, backgroundRepeat = "repeat" } = this.mindMap.themeConfig
// 背景颜色
ctx.save()
ctx.rect(0, 0, width, height)
ctx.fillStyle = backgroundColor
ctx.fill()
ctx.restore()
// 背景图片
if (backgroundImage && backgroundImage !== 'none') {
ctx.save()
let img = new Image()
img.src = backgroundImage
img.onload = () => {
let pat = ctx.createPattern(img, backgroundRepeat)
ctx.rect(0, 0, width, height)
ctx.fillStyle = pat
ctx.fill()
ctx.restore()
resolve()
}
img.onerror = (e) => {
rejct(e)
}
} else {
resolve()
}
})
}
// 专有文件其实就是json文件
async smm(name, withConfig) {
let res = await this.json(name, withConfig)
return res
}
/**
* @Author: 王林
* @Date: 2021-07-01 22:09:51
* @Desc: 导出为png
* 方法1.把svg的图片都转化成data:url格式再转换
* 方法2.把svg的图片提取出来再挨个绘制到canvas里最后一起转换
*/
async png() {
let { str } = await this.getSvgData()
// 转换成blob数据
let blob = new Blob([str], {
type: 'image/svg+xml'
})
// 转换成data:url数据
let svgUrl = URL.createObjectURL(blob)
// 绘制到canvas上
let imgDataUrl = await this.svgToPng(svgUrl)
URL.revokeObjectURL(svgUrl)
return imgDataUrl
}
/**
* javascript comment
* @Author: 王林25
* @Date: 2022-08-08 19:23:08
* @Desc: 导出为pdf
*/
async pdf(name) {
let img = await this.png()
let pdf = new JsPDF('', 'pt', 'a4')
let a4Width = 595
let a4Height = 841
let a4Ratio = a4Width / a4Height
let image = new Image()
image.onload = () => {
let imageWidth = image.width
let imageHeight = image.height
let imageRatio = imageWidth / imageHeight
let w, h
if (imageWidth <= a4Width && imageHeight <= a4Height) {
// 使用图片原始宽高
w = imageWidth
h = imageHeight
} else if (a4Ratio > imageRatio) {
// 以a4Height为高度缩放图片宽度
w = imageRatio * a4Height
h = a4Height
} else {
// 以a4Width为宽度缩放图片高度
w = a4Width
h = a4Width / imageRatio
}
pdf.addImage(img, 'PNG', (a4Width - w) / 2, (a4Height - h) / 2, w, h)
pdf.save(name)
}
image.src = img
}
/**
* @Author: 王林
* @Date: 2021-07-04 15:32:07
* @Desc: 在svg上绘制思维导图背景
*/
drawBackgroundToSvg(svg) {
return new Promise(async (resolve, rejct) => {
let { backgroundColor = '#fff', backgroundImage, backgroundRepeat = "repeat" } = this.mindMap.themeConfig
// 背景颜色
svg.css('background-color', backgroundColor)
// 背景图片
if (backgroundImage && backgroundImage !== 'none') {
let imgDataUrl = await imgToDataUrl(backgroundImage)
svg.css('background-image', `url(${imgDataUrl})`)
svg.css('background-repeat', backgroundRepeat)
resolve()
} else {
resolve()
}
})
}
/**
* @Author: 王林
* @Date: 2021-07-04 14:54:07
* @Desc: 导出为svg
*/
async svg() {
let { node } = await this.getSvgData()
await this.drawBackgroundToSvg(node)
let str = node.svg()
// 转换成blob数据
let blob = new Blob([str], {
type: 'image/svg+xml'
})
return URL.createObjectURL(blob)
}
/**
* @Author: 王林
* @Date: 2021-08-03 22:19:17
* @Desc: 导出为json
*/
json () {
let data = this.mindMap.command.getCopyData()
let str = JSON.stringify(data)
let blob = new Blob([str])
return URL.createObjectURL(blob)
}
/**
* @Author: 王林
* @Date: 2021-08-03 22:24:24
* @Desc: 专有文件其实就是json文件
*/
smm () {
return this.json();
}
// markdown文件
async md() {
let data = this.mindMap.getData()
let content = transformToMarkdown(data)
let blob = new Blob([content])
let res = await readBlob(blob)
return res
}
}
Export.instanceName = 'doExport'
export default Export

View File

@@ -1,200 +1,161 @@
import { keyMap } from './utils/keyMap';
/**
* @Author: 王林
* @Date: 2021-04-24 15:20:46
* @Desc: 快捷按键、命令处理类
*/
import { keyMap } from './utils/keyMap'
// 快捷按键、命令处理类
export default class KeyCommand {
/**
* @Author: 王林
* @Date: 2021-04-24 15:21:32
* @Desc: 构造函数
*/
constructor(opt) {
this.opt = opt
this.mindMap = opt.mindMap
this.shortcutMap = {
//Enter: [fn]
// 构造函数
constructor(opt) {
this.opt = opt
this.mindMap = opt.mindMap
this.shortcutMap = {
//Enter: [fn]
}
this.shortcutMapCache = {}
this.isPause = false
this.isInSvg = false
this.bindEvent()
}
// 暂停快捷键响应
pause() {
this.isPause = true
}
// 恢复快捷键响应
recovery() {
this.isPause = false
}
// 保存当前注册的快捷键数据,然后清空快捷键数据
save() {
this.shortcutMapCache = this.shortcutMap
this.shortcutMap = {}
}
// 恢复保存的快捷键数据,然后清空缓存数据
restore() {
this.shortcutMap = this.shortcutMapCache
this.shortcutMapCache = {}
}
// 绑定事件
bindEvent() {
// 只有当鼠标在画布内才响应快捷键
this.mindMap.on('svg_mouseenter', () => {
this.isInSvg = true
})
this.mindMap.on('svg_mouseleave', () => {
if (this.mindMap.richText && this.mindMap.richText.showTextEdit) {
return
}
if (this.mindMap.renderer.textEdit.showTextEdit) {
return
}
this.isInSvg = false
})
window.addEventListener('keydown', e => {
if (this.isPause || (this.mindMap.opt.enableShortcutOnlyWhenMouseInSvg && !this.isInSvg)) {
return
}
Object.keys(this.shortcutMap).forEach(key => {
if (this.checkKey(e, key)) {
e.stopPropagation()
e.preventDefault()
this.shortcutMap[key].forEach(fn => {
fn()
})
}
this.shortcutMapCache = {}
this.isPause = false
this.bindEvent()
}
})
})
}
/**
* @Author: 王林
* @Date: 2022-08-14 08:57:55
* @Desc: 暂停快捷键响应
*/
pause() {
this.isPause = true
// 检查键值是否符合
checkKey(e, key) {
let o = this.getOriginEventCodeArr(e)
let k = this.getKeyCodeArr(key)
if (o.length !== k.length) {
return false
}
/**
* @Author: 王林
* @Date: 2022-08-14 08:58:43
* @Desc: 恢复快捷键响应
*/
recovery() {
this.isPause = false
for (let i = 0; i < o.length; i++) {
let index = k.findIndex(item => {
return item === o[i]
})
if (index === -1) {
return false
} else {
k.splice(index, 1)
}
}
return true
}
/**
* javascript comment
* @Author: 王林25
* @Date: 2022-08-16 16:29:01
* @Desc: 保存当前注册的快捷键数据,然后清空快捷键数据
*/
save() {
this.shortcutMapCache = this.shortcutMap
this.shortcutMap = {}
// 获取事件对象里的键值数组
getOriginEventCodeArr(e) {
let arr = []
if (e.ctrlKey || e.metaKey) {
arr.push(keyMap['Control'])
}
/**
* javascript comment
* @Author: 王林25
* @Date: 2022-08-16 16:29:38
* @Desc: 恢复保存的快捷键数据,然后清空缓存数据
*/
restore() {
this.shortcutMap = this.shortcutMapCache
this.shortcutMapCache = {}
if (e.altKey) {
arr.push(keyMap['Alt'])
}
/**
* @Author: 王林
* @Date: 2021-04-24 15:23:22
* @Desc: 绑定事件
*/
bindEvent() {
window.addEventListener('keydown', (e) => {
if (this.isPause) {
return
}
Object.keys(this.shortcutMap).forEach((key) => {
if (this.checkKey(e, key)) {
e.stopPropagation()
e.preventDefault()
this.shortcutMap[key].forEach((fn) => {
fn()
})
}
})
})
if (e.shiftKey) {
arr.push(keyMap['Shift'])
}
if (!arr.includes(e.keyCode)) {
arr.push(e.keyCode)
}
return arr
}
/**
* @Author: 王林
* @Date: 2021-04-24 19:24:53
* @Desc: 检查键值是否符合
*/
checkKey(e, key) {
let o = this.getOriginEventCodeArr(e)
let k = this.getKeyCodeArr(key)
if (o.length !== k.length) {
return false
// 获取快捷键对应的键值数组
getKeyCodeArr(key) {
let keyArr = key.split(/\s*\+\s*/)
let arr = []
keyArr.forEach(item => {
arr.push(keyMap[item])
})
return arr
}
// 添加快捷键命令
/**
* Enter
* Tab | Insert
* Shift + a
*/
addShortcut(key, fn) {
key.split(/\s*\|\s*/).forEach(item => {
if (this.shortcutMap[item]) {
this.shortcutMap[item].push(fn)
} else {
this.shortcutMap[item] = [fn]
}
})
}
// 移除快捷键命令
removeShortcut(key, fn) {
key.split(/\s*\|\s*/).forEach(item => {
if (this.shortcutMap[item]) {
if (fn) {
let index = this.shortcutMap[item].findIndex(f => {
return f === fn
})
if (index !== -1) {
this.shortcutMap[item].splice(index, 1)
}
} else {
this.shortcutMap[item] = []
delete this.shortcutMap[item]
}
for (let i = 0; i < o.length; i++) {
let index = k.findIndex((item) => {
return item === o[i];
})
if (index === -1) {
return false
} else {
k.splice(index, 1)
}
}
return true
}
}
})
}
/**
* @Author: 王林
* @Date: 2021-04-24 19:15:19
* @Desc: 获取事件对象里的键值数组
*/
getOriginEventCodeArr(e) {
let arr = []
if (e.ctrlKey || e.metaKey) {
arr.push(keyMap['Control'])
}
if (e.altKey) {
arr.push(keyMap['Alt'])
}
if (e.shiftKey) {
arr.push(keyMap['Shift'])
}
if (!arr.includes(e.keyCode)) {
arr.push(e.keyCode)
}
return arr
}
/**
* @Author: 王林
* @Date: 2021-04-24 19:40:11
* @Desc: 获取快捷键对应的键值数组
*/
getKeyCodeArr(key) {
let keyArr = key.split(/\s*\+\s*/)
let arr = []
keyArr.forEach((item) => {
arr.push(keyMap[item])
})
return arr
}
/**
* @Author: 王林
* @Date: 2021-04-24 15:23:00
* @Desc: 添加快捷键命令
* Enter
* Tab | Insert
* Shift + a
*/
addShortcut(key, fn) {
key.split(/\s*\|\s*/).forEach((item) => {
if (this.shortcutMap[item]) {
this.shortcutMap[item].push(fn)
} else {
this.shortcutMap[item] = [fn]
}
})
}
/**
* javascript comment
* @Author: 王林25
* @Date: 2021-07-27 14:06:16
* @Desc: 移除快捷键命令
*/
removeShortcut(key, fn) {
key.split(/\s*\|\s*/).forEach((item) => {
if (this.shortcutMap[item]) {
if (fn) {
let index = this.shortcutMap[item].findIndex((f) => {
return f === fn
})
if (index !== -1) {
this.shortcutMap[item].splice(index, 1)
}
} else {
this.shortcutMap[item] = []
delete this.shortcutMap[item]
}
}
})
}
/**
* @Author: 王林
* @Date: 2022-08-14 08:49:58
* @Desc: 获取指定快捷键的处理函数
*/
getShortcutFn(key) {
let res = []
key.split(/\s*\|\s*/).forEach((item) => {
res = this.shortcutMap[item] || []
})
return res
}
}
// 获取指定快捷键的处理函数
getShortcutFn(key) {
let res = []
key.split(/\s*\|\s*/).forEach(item => {
res = this.shortcutMap[item] || []
})
return res
}
}

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import { bfsWalk } from './utils'
import { CONSTANTS } from './utils/constant'
// 键盘导航类
class KeyboardNavigation {
// 构造函数
constructor(opt) {
this.opt = opt
this.mindMap = opt.mindMap
this.onKeyup = this.onKeyup.bind(this)
this.mindMap.keyCommand.addShortcut(CONSTANTS.KEY_DIR.LEFT, () => {
this.onKeyup(CONSTANTS.KEY_DIR.LEFT)
})
this.mindMap.keyCommand.addShortcut(CONSTANTS.KEY_DIR.UP, () => {
this.onKeyup(CONSTANTS.KEY_DIR.UP)
})
this.mindMap.keyCommand.addShortcut(CONSTANTS.KEY_DIR.RIGHT, () => {
this.onKeyup(CONSTANTS.KEY_DIR.RIGHT)
})
this.mindMap.keyCommand.addShortcut(CONSTANTS.KEY_DIR.DOWN, () => {
this.onKeyup(CONSTANTS.KEY_DIR.DOWN)
})
}
// 处理按键事件
onKeyup(dir) {
if (this.mindMap.renderer.activeNodeList.length > 0) {
this.focus(dir)
} else {
let root = this.mindMap.renderer.root
this.mindMap.renderer.moveNodeToCenter(root)
root.active()
}
}
// 聚焦到下一个节点
focus(dir) {
// 当前聚焦的节点
let currentActiveNode = this.mindMap.renderer.activeNodeList[0]
// 当前聚焦节点的位置信息
let currentActiveNodeRect = this.getNodeRect(currentActiveNode)
// 寻找的下一个聚焦节点
let targetNode = null
let targetDis = Infinity
// 保存并维护距离最近的节点
let checkNodeDis = (rect, node) => {
let dis = this.getDistance(currentActiveNodeRect, rect)
if (dis < targetDis) {
targetNode = node
targetDis = dis
}
}
// 第一优先级:阴影算法
this.getFocusNodeByShadowAlgorithm({
currentActiveNode,
currentActiveNodeRect,
dir,
checkNodeDis
})
// 第二优先级:区域算法
if (!targetNode) {
this.getFocusNodeByAreaAlgorithm({
currentActiveNode,
currentActiveNodeRect,
dir,
checkNodeDis
})
}
// 第三优先级:简单算法
if (!targetNode) {
this.getFocusNodeBySimpleAlgorithm({
currentActiveNode,
currentActiveNodeRect,
dir,
checkNodeDis
})
}
// 找到了则让目标节点聚焦
if (targetNode) {
this.mindMap.renderer.moveNodeToCenter(targetNode)
targetNode.active()
}
}
// 1.简单算法
getFocusNodeBySimpleAlgorithm({
currentActiveNode,
currentActiveNodeRect,
dir,
checkNodeDis
}) {
// 遍历节点树
bfsWalk(this.mindMap.renderer.root, node => {
// 跳过当前聚焦的节点
if (node === currentActiveNode) return
// 当前遍历到的节点的位置信息
let rect = this.getNodeRect(node)
let { left, top, right, bottom } = rect
let match = false
// 按下了左方向键
if (dir === CONSTANTS.KEY_DIR.LEFT) {
// 判断节点是否在当前节点的左侧
match = right <= currentActiveNodeRect.left
// 按下了右方向键
} else if (dir === CONSTANTS.KEY_DIR.RIGHT) {
// 判断节点是否在当前节点的右侧
match = left >= currentActiveNodeRect.right
// 按下了上方向键
} else if (dir === CONSTANTS.KEY_DIR.UP) {
// 判断节点是否在当前节点的上面
match = bottom <= currentActiveNodeRect.top
// 按下了下方向键
} else if (dir === CONSTANTS.KEY_DIR.DOWN) {
// 判断节点是否在当前节点的下面
match = top >= currentActiveNodeRect.bottom
}
// 符合要求,判断是否是最近的节点
if (match) {
checkNodeDis(rect, node)
}
})
}
// 2.阴影算法
getFocusNodeByShadowAlgorithm({
currentActiveNode,
currentActiveNodeRect,
dir,
checkNodeDis
}) {
bfsWalk(this.mindMap.renderer.root, node => {
if (node === currentActiveNode) return
let rect = this.getNodeRect(node)
let { left, top, right, bottom } = rect
let match = false
if (dir === CONSTANTS.KEY_DIR.LEFT) {
match =
left < currentActiveNodeRect.left &&
top < currentActiveNodeRect.bottom &&
bottom > currentActiveNodeRect.top
} else if (dir === CONSTANTS.KEY_DIR.RIGHT) {
match =
right > currentActiveNodeRect.right &&
top < currentActiveNodeRect.bottom &&
bottom > currentActiveNodeRect.top
} else if (dir === CONSTANTS.KEY_DIR.UP) {
match =
top < currentActiveNodeRect.top &&
left < currentActiveNodeRect.right &&
right > currentActiveNodeRect.left
} else if (dir === CONSTANTS.KEY_DIR.DOWN) {
match =
bottom > currentActiveNodeRect.bottom &&
left < currentActiveNodeRect.right &&
right > currentActiveNodeRect.left
}
if (match) {
checkNodeDis(rect, node)
}
})
}
// 3.区域算法
getFocusNodeByAreaAlgorithm({
currentActiveNode,
currentActiveNodeRect,
dir,
checkNodeDis
}) {
// 当前聚焦节点的中心点
let cX = (currentActiveNodeRect.right + currentActiveNodeRect.left) / 2
let cY = (currentActiveNodeRect.bottom + currentActiveNodeRect.top) / 2
bfsWalk(this.mindMap.renderer.root, node => {
if (node === currentActiveNode) return
let rect = this.getNodeRect(node)
let { left, top, right, bottom } = rect
// 遍历到的节点的中心点
let ccX = (right + left) / 2
let ccY = (bottom + top) / 2
// 节点的中心点坐标和当前聚焦节点的中心点坐标的差值
let offsetX = ccX - cX
let offsetY = ccY - cY
if (offsetX === 0 && offsetY === 0) return
let match = false
if (dir === CONSTANTS.KEY_DIR.LEFT) {
match = offsetX <= 0 && offsetX <= offsetY && offsetX <= -offsetY
} else if (dir === CONSTANTS.KEY_DIR.RIGHT) {
match = offsetX > 0 && offsetX >= -offsetY && offsetX >= offsetY
} else if (dir === CONSTANTS.KEY_DIR.UP) {
match = offsetY <= 0 && offsetY < offsetX && offsetY < -offsetX
} else if (dir === CONSTANTS.KEY_DIR.DOWN) {
match = offsetY > 0 && -offsetY < offsetX && offsetY > offsetX
}
if (match) {
checkNodeDis(rect, node)
}
})
}
// 获取节点的位置信息
getNodeRect(node) {
let { scaleX, scaleY, translateX, translateY } =
this.mindMap.draw.transform()
let { left, top, width, height } = node
return {
right: (left + width) * scaleX + translateX,
bottom: (top + height) * scaleY + translateY,
left: left * scaleX + translateX,
top: top * scaleY + translateY
}
}
// 获取两个节点的距离
getDistance(node1Rect, node2Rect) {
let center1 = this.getCenter(node1Rect)
let center2 = this.getCenter(node2Rect)
return Math.sqrt(
Math.pow(center1.x - center2.x, 2) + Math.pow(center1.y - center2.y, 2)
)
}
// 获取节点的中心点
getCenter({ left, right, top, bottom }) {
return {
x: (left + right) / 2,
y: (top + bottom) / 2
}
}
}
KeyboardNavigation.instanceName = 'keyboardNavigation'
export default KeyboardNavigation

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// 小地图类
class MiniMap {
// 构造函数
constructor(opt) {
this.mindMap = opt.mindMap
this.isMousedown = false
this.mousedownPos = {
x: 0,
y: 0
}
this.startViewPos = {
x: 0,
y: 0
}
}
// 计算小地图的渲染数据
/**
* boxWidth小地图容器的宽度
* boxHeight小地图容器的高度
*/
calculationMiniMap(boxWidth, boxHeight) {
let { svgHTML, rect, origWidth, origHeight, scaleX, scaleY } =
this.mindMap.getSvgData()
// 计算数据
let boxRatio = boxWidth / boxHeight
let actWidth = 0
let actHeight = 0
if (boxRatio > rect.ratio) {
// 高度以box为准缩放宽度
actHeight = boxHeight
actWidth = rect.ratio * actHeight
} else {
// 宽度以box为准缩放高度
actWidth = boxWidth
actHeight = actWidth / rect.ratio
}
// svg图形的缩放及位置
let miniMapBoxScale = actWidth / rect.width
let miniMapBoxLeft = (boxWidth - actWidth) / 2
let miniMapBoxTop = (boxHeight - actHeight) / 2
// 视口框大小及位置
let _rectX = rect.x - (rect.width * scaleX - rect.width) / 2
let _rectX2 = rect.x2 + (rect.width * scaleX - rect.width) / 2
let _rectY = rect.y - (rect.height * scaleY - rect.height) / 2
let _rectY2 = rect.y2 + (rect.height * scaleY - rect.height) / 2
let _rectWidth = rect.width * scaleX
let _rectHeight = rect.height * scaleY
let viewBoxStyle = {
left: 0,
top: 0,
right: 0,
bottom: 0
}
viewBoxStyle.left =
Math.max(0, (-_rectX / _rectWidth) * actWidth) + miniMapBoxLeft + 'px'
viewBoxStyle.right =
Math.max(0, ((_rectX2 - origWidth) / _rectWidth) * actWidth) +
miniMapBoxLeft +
'px'
viewBoxStyle.top =
Math.max(0, (-_rectY / _rectHeight) * actHeight) + miniMapBoxTop + 'px'
viewBoxStyle.bottom =
Math.max(0, ((_rectY2 - origHeight) / _rectHeight) * actHeight) +
miniMapBoxTop +
'px'
return {
svgHTML, // 小地图html
viewBoxStyle, // 视图框的位置信息
miniMapBoxScale, // 视图框的缩放值
miniMapBoxLeft, // 视图框的left值
miniMapBoxTop // 视图框的top值
}
}
// 小地图鼠标按下事件
onMousedown(e) {
this.isMousedown = true
this.mousedownPos = {
x: e.clientX,
y: e.clientY
}
// 保存视图当前的偏移量
let transformData = this.mindMap.view.getTransformData()
this.startViewPos = {
x: transformData.state.x,
y: transformData.state.y
}
}
// 小地图鼠标移动事件
onMousemove(e, sensitivityNum = 5) {
if (!this.isMousedown) {
return
}
let ox = e.clientX - this.mousedownPos.x
let oy = e.clientY - this.mousedownPos.y
// 在视图最初偏移量上累加更新量
this.mindMap.view.translateXTo(ox * sensitivityNum + this.startViewPos.x)
this.mindMap.view.translateYTo(oy * sensitivityNum + this.startViewPos.y)
}
// 小地图鼠标松开事件
onMouseup() {
this.isMousedown = false
}
}
MiniMap.instanceName = 'miniMap'
export default MiniMap

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import Quill from 'quill'
import 'quill/dist/quill.snow.css'
import html2canvas from 'html2canvas'
import { walk, getTextFromHtml } from './utils'
import { CONSTANTS } from './utils/constant'
let extended = false
// 扩展quill的字体列表
let fontFamilyList = [
'宋体, SimSun, Songti SC',
'微软雅黑, Microsoft YaHei',
'楷体, 楷体_GB2312, SimKai, STKaiti',
'黑体, SimHei, Heiti SC',
'隶书, SimLi',
'andale mono',
'arial, helvetica, sans-serif',
'arial black, avant garde',
'comic sans ms',
'impact, chicago',
'times new roman',
'sans-serif',
'serif'
]
// 扩展quill的字号列表
let fontSizeList = new Array(100).fill(0).map((_, index) => {
return index + 'px'
})
// 节点支持富文本编辑功能
class RichText {
constructor({ mindMap, pluginOpt }) {
this.mindMap = mindMap
this.pluginOpt = pluginOpt
this.textEditNode = null
this.showTextEdit = false
this.quill = null
this.range = null
this.lastRange = null
this.node = null
this.styleEl = null
this.cacheEditingText = ''
this.initOpt()
this.extendQuill()
this.appendCss()
// 处理数据,转成富文本格式
if (this.mindMap.opt.data) {
this.mindMap.opt.data = this.handleSetData(this.mindMap.opt.data)
}
}
// 插入样式
appendCss() {
let cssText = `
.ql-editor {
overflow: hidden;
padding: 0;
height: auto;
line-height: normal;
}
.ql-container {
height: auto;
font-size: inherit;
}
.ql-container.ql-snow {
border: none;
}
.smm-richtext-node-wrap p {
font-family: auto;
}
.smm-richtext-node-edit-wrap p {
font-family: auto;
}
`
this.styleEl = document.createElement('style')
this.styleEl.type = 'text/css'
this.styleEl.innerHTML = cssText
document.head.appendChild(this.styleEl)
}
// 处理选项参数
initOpt() {
if (
this.pluginOpt.fontFamilyList &&
Array.isArray(this.pluginOpt.fontFamilyList)
) {
fontFamilyList = this.pluginOpt.fontFamilyList
}
if (
this.pluginOpt.fontSizeList &&
Array.isArray(this.pluginOpt.fontSizeList)
) {
fontSizeList = this.pluginOpt.fontSizeList
}
}
// 扩展quill编辑器
extendQuill() {
if (extended) {
return
}
extended = true
// 扩展quill的字体列表
const FontAttributor = Quill.import('attributors/class/font')
FontAttributor.whitelist = fontFamilyList
Quill.register(FontAttributor, true)
const FontStyle = Quill.import('attributors/style/font')
FontStyle.whitelist = fontFamilyList
Quill.register(FontStyle, true)
// 扩展quill的字号列表
const SizeAttributor = Quill.import('attributors/class/size')
SizeAttributor.whitelist = fontSizeList
Quill.register(SizeAttributor, true)
const SizeStyle = Quill.import('attributors/style/size')
SizeStyle.whitelist = fontSizeList
Quill.register(SizeStyle, true)
}
// 显示文本编辑控件
showEditText(node, rect) {
if (this.showTextEdit) {
return
}
this.node = node
if (!rect) rect = node._textData.node.node.getBoundingClientRect()
this.mindMap.emit('before_show_text_edit')
this.mindMap.renderer.textEdit.registerTmpShortcut()
// 原始宽高
let g = node._textData.node
let originWidth = g.attr('data-width')
let originHeight = g.attr('data-height')
// 缩放值
let scaleX = rect.width / originWidth
let scaleY = rect.height / originHeight
// 内边距
const paddingX = 6
const paddingY = 4
if (!this.textEditNode) {
this.textEditNode = document.createElement('div')
this.textEditNode.classList.add('smm-richtext-node-edit-wrap')
this.textEditNode.style.cssText = `position:fixed;box-sizing: border-box;box-shadow: 0 0 20px rgba(0,0,0,.5);outline: none; word-break: break-all;padding: ${paddingY}px ${paddingX}px;`
this.textEditNode.addEventListener('click', e => {
e.stopPropagation()
})
document.body.appendChild(this.textEditNode)
}
// 使用节点的填充色,否则如果节点颜色是白色的话编辑时看不见
let bgColor = node.style.merge('fillColor')
this.textEditNode.style.marginLeft = `-${paddingX * scaleX}px`
this.textEditNode.style.marginTop = `-${paddingY * scaleY}px`
this.textEditNode.style.zIndex = this.mindMap.opt.nodeTextEditZIndex
this.textEditNode.style.backgroundColor = bgColor === 'transparent' ? '#fff' : bgColor
this.textEditNode.style.minWidth = originWidth + paddingX * 2 + 'px'
this.textEditNode.style.minHeight = originHeight + 'px'
this.textEditNode.style.left = rect.left + 'px'
this.textEditNode.style.top = rect.top + 'px'
this.textEditNode.style.display = 'block'
this.textEditNode.style.maxWidth = this.mindMap.opt.textAutoWrapWidth + paddingX * 2 + 'px'
this.textEditNode.style.transform = `scale(${scaleX}, ${scaleY})`
this.textEditNode.style.transformOrigin = 'left top'
if (!node.nodeData.data.richText) {
// 还不是富文本的情况
let text = node.nodeData.data.text.split(/\n/gim).join('<br>')
let html = `<p>${text}</p>`
this.textEditNode.innerHTML = this.cacheEditingText || html
} else {
this.textEditNode.innerHTML = this.cacheEditingText || node.nodeData.data.text
}
this.initQuillEditor()
document.querySelector('.ql-editor').style.minHeight = originHeight + 'px'
this.showTextEdit = true
this.focus()
if (!node.nodeData.data.richText) {
// 如果是非富文本的情况,需要手动应用文本样式
this.setTextStyleIfNotRichText(node)
}
this.cacheEditingText = ''
}
// 如果是非富文本的情况,需要手动应用文本样式
setTextStyleIfNotRichText(node) {
let style = {
font: node.style.merge('fontFamily'),
color: node.style.merge('color'),
italic: node.style.merge('fontStyle') === 'italic',
bold: node.style.merge('fontWeight') === 'bold',
size: node.style.merge('fontSize') + 'px',
underline: node.style.merge('textDecoration') === 'underline',
strike: node.style.merge('textDecoration') === 'line-through'
}
this.formatAllText(style)
}
// 获取当前正在编辑的内容
getEditText() {
let html = this.quill.container.firstChild.innerHTML
// 去除最后的空行
return html.replace(/<p><br><\/p>$/, '')
}
// 隐藏文本编辑控件,即完成编辑
hideEditText(nodes) {
if (!this.showTextEdit) {
return
}
let html = this.getEditText()
let list = nodes && nodes.length > 0 ? nodes : this.mindMap.renderer.activeNodeList
list.forEach(node => {
this.mindMap.execCommand('SET_NODE_TEXT', node, html, true)
if (node.isGeneralization) {
// 概要节点
node.generalizationBelongNode.updateGeneralization()
}
this.mindMap.render()
})
this.mindMap.emit(
'hide_text_edit',
this.textEditNode,
list
)
this.textEditNode.style.display = 'none'
this.showTextEdit = false
this.mindMap.emit('rich_text_selection_change', false)
this.node = null
}
// 初始化Quill富文本编辑器
initQuillEditor() {
this.quill = new Quill(this.textEditNode, {
modules: {
toolbar: false,
keyboard: {
bindings: {
enter: {
key: 13,
handler: function () {
// 覆盖默认的回车键换行
}
}
}
}
},
theme: 'snow'
})
this.quill.on('selection-change', range => {
this.lastRange = this.range
this.range = null
if (range) {
let bounds = this.quill.getBounds(range.index, range.length)
let rect = this.textEditNode.getBoundingClientRect()
let rectInfo = {
left: bounds.left + rect.left,
top: bounds.top + rect.top,
right: bounds.right + rect.left,
bottom: bounds.bottom + rect.top,
width: bounds.width
}
let formatInfo = this.quill.getFormat(range.index, range.length)
let hasRange = false
if (range.length == 0) {
hasRange = false
} else {
this.range = range
hasRange = true
}
this.mindMap.emit(
'rich_text_selection_change',
hasRange,
rectInfo,
formatInfo
)
}
})
}
// 选中全部
selectAll() {
this.quill.setSelection(0, this.quill.getLength())
}
// 聚焦
focus() {
let len = this.quill.getLength()
this.quill.setSelection(len, len)
}
// 格式化当前选中的文本
formatText(config = {}, clear = false) {
if (!this.range && !this.lastRange) return
this.syncFormatToNodeConfig(config, clear)
let rangeLost = !this.range
let range = rangeLost ? this.lastRange : this.range
clear ? this.quill.removeFormat(range.index, range.length) : this.quill.formatText(range.index, range.length, config)
if (rangeLost) {
this.quill.setSelection(this.lastRange.index, this.lastRange.length)
}
}
// 清除当前选中文本的样式
removeFormat() {
this.formatText({}, true)
}
// 格式化指定范围的文本
formatRangeText(range, config = {}) {
if (!range) return
this.syncFormatToNodeConfig(config)
this.quill.formatText(range.index, range.length, config)
}
// 格式化所有文本
formatAllText(config = {}) {
this.syncFormatToNodeConfig(config)
this.quill.formatText(0, this.quill.getLength(), config)
}
// 同步格式化到节点样式配置
syncFormatToNodeConfig(config, clear) {
if (!this.node) return
if (clear) {
// 清除文本样式
['fontFamily', 'fontSize', 'fontWeight', 'fontStyle', 'textDecoration', 'color'].forEach((prop) => {
delete this.node.nodeData.data[prop]
})
} else {
let data = this.richTextStyleToNormalStyle(config)
this.mindMap.renderer.setNodeData(this.node, data)
}
}
// 将普通节点样式对象转换成富文本样式对象
normalStyleToRichTextStyle(style) {
let config = {}
Object.keys(style).forEach(prop => {
let value = style[prop]
switch (prop) {
case 'fontFamily':
config.font = value
break
case 'fontSize':
config.size = value + 'px'
break
case 'fontWeight':
config.bold = value === 'bold'
break
case 'fontStyle':
config.italic = value === 'italic'
break
case 'textDecoration':
config.underline = value === 'underline'
config.strike = value === 'line-through'
break
case 'color':
config.color = value
break
default:
break
}
})
return config
}
// 将富文本样式对象转换成普通节点样式对象
richTextStyleToNormalStyle(config) {
let data = {}
Object.keys(config).forEach(prop => {
let value = config[prop]
switch (prop) {
case 'font':
data.fontFamily = value
break
case 'size':
data.fontSize = parseFloat(value)
break
case 'bold':
data.fontWeight = value ? 'bold' : 'normal'
break
case 'italic':
data.fontStyle = value ? 'italic' : 'normal'
break
case 'underline':
data.textDecoration = value ? 'underline' : 'none'
break
case 'strike':
data.textDecoration = value ? 'line-through' : 'none'
break
case 'color':
data.color = value
break
default:
break
}
})
return data
}
// 处理导出为图片
async handleExportPng(node) {
let el = document.createElement('div')
el.style.position = 'absolute'
el.style.left = '-9999999px'
el.appendChild(node)
this.mindMap.el.appendChild(el)
// 遍历所有节点将它们的margin和padding设为0
let walk = (root) => {
root.style.margin = 0
root.style.padding = 0
if (root.hasChildNodes()) {
Array.from(root.children).forEach((item) => {
walk(item)
})
}
}
walk(node)
let canvas = await html2canvas(el, {
backgroundColor: null
})
this.mindMap.el.removeChild(el)
return canvas.toDataURL()
}
// 将所有节点转换成非富文本节点
transformAllNodesToNormalNode() {
walk(
this.mindMap.renderer.renderTree,
null,
node => {
if (node.data.richText) {
node.data.richText = false
node.data.text = getTextFromHtml(node.data.text)
// delete node.data.uid
}
},
null,
true,
0,
0
)
// 清空历史数据,并且触发数据变化
this.mindMap.command.clearHistory()
this.mindMap.command.addHistory()
this.mindMap.render(null, CONSTANTS.TRANSFORM_TO_NORMAL_NODE)
}
// 处理导入数据
handleSetData(data) {
let walk = (root) => {
if (!root.data.richText) {
root.data.richText = true
root.data.resetRichText = true
}
if (root.children && root.children.length > 0) {
Array.from(root.children).forEach((item) => {
walk(item)
})
}
}
walk(data)
return data
}
// 插件被移除前做的事情
beforePluginRemove() {
this.transformAllNodesToNormalNode()
document.head.removeChild(this.styleEl)
}
}
RichText.instanceName = 'richText'
export default RichText

View File

@@ -1,191 +1,176 @@
import { bfsWalk, throttle } from './utils'
/**
* @Author: 王林
* @Date: 2021-07-10 22:34:51
* @Desc: 选择节点类
*/
// 选择节点类
class Select {
/**
* @Author: 王林
* @Date: 2021-07-10 22:35:16
* @Desc: 构造函数
*/
constructor({ mindMap }) {
this.mindMap = mindMap
this.rect = null
this.isMousedown = false
this.mouseDownX = 0
this.mouseDownY = 0
this.mouseMoveX = 0
this.mouseMoveY = 0
this.bindEvent()
}
// 构造函数
constructor({ mindMap }) {
this.mindMap = mindMap
this.rect = null
this.isMousedown = false
this.mouseDownX = 0
this.mouseDownY = 0
this.mouseMoveX = 0
this.mouseMoveY = 0
this.bindEvent()
}
/**
* @Author: 王林
* @Date: 2021-07-10 22:36:36
* @Desc: 绑定事件
*/
bindEvent() {
this.checkInNodes = throttle(this.checkInNodes, 500, this)
this.mindMap.on('mousedown', (e) => {
if (this.mindMap.opt.readonly) {
return
}
if (!e.ctrlKey && e.which !== 3) {
return
}
this.isMousedown = true
let { x, y } = this.mindMap.toPos(e.clientX, e.clientY)
this.mouseDownX = x
this.mouseDownY = y
this.createRect(x, y)
})
this.mindMap.on('mousemove', (e) => {
if (this.mindMap.opt.readonly) {
return
}
if (!this.isMousedown) {
return
}
let { x, y } = this.mindMap.toPos(e.clientX, e.clientY)
this.mouseMoveX = x
this.mouseMoveY = y
if (Math.abs(x - this.mouseDownX) <= 10 && Math.abs(y - this.mouseDownY) <= 10) {
return
}
clearTimeout(this.autoMoveTimer)
this.onMove(x, y)
})
this.mindMap.on('mouseup', (e) => {
if (this.mindMap.opt.readonly) {
return
}
if (!this.isMousedown) {
return;
}
this.mindMap.emit('node_active', null, this.mindMap.renderer.activeNodeList)
clearTimeout(this.autoMoveTimer)
this.isMousedown = false
if (this.rect) this.rect.remove()
this.rect = null
})
}
// 绑定事件
bindEvent() {
this.checkInNodes = throttle(this.checkInNodes, 300, this)
this.mindMap.on('mousedown', e => {
if (this.mindMap.opt.readonly) {
return
}
if (!e.ctrlKey && e.which !== 3) {
return
}
this.isMousedown = true
let { x, y } = this.mindMap.toPos(e.clientX, e.clientY)
this.mouseDownX = x
this.mouseDownY = y
this.createRect(x, y)
})
this.mindMap.on('mousemove', e => {
if (this.mindMap.opt.readonly) {
return
}
if (!this.isMousedown) {
return
}
let { x, y } = this.mindMap.toPos(e.clientX, e.clientY)
this.mouseMoveX = x
this.mouseMoveY = y
if (
Math.abs(x - this.mouseDownX) <= 10 &&
Math.abs(y - this.mouseDownY) <= 10
) {
return
}
clearTimeout(this.autoMoveTimer)
this.onMove(x, y)
})
this.mindMap.on('mouseup', () => {
if (this.mindMap.opt.readonly) {
return
}
if (!this.isMousedown) {
return
}
this.mindMap.emit(
'node_active',
null,
this.mindMap.renderer.activeNodeList
)
clearTimeout(this.autoMoveTimer)
this.isMousedown = false
if (this.rect) this.rect.remove()
this.rect = null
})
}
/**
* @Author: 王林
* @Date: 2021-07-13 07:55:49
* @Desc: 鼠标移动事件
*/
onMove (x, y) {
// 绘制矩形
this.rect.plot([
[this.mouseDownX, this.mouseDownY],
[this.mouseMoveX, this.mouseDownY],
[this.mouseMoveX, this.mouseMoveY],
[this.mouseDownX, this.mouseMoveY]
])
this.checkInNodes()
// 检测边缘移动
let step = this.mindMap.opt.selectTranslateStep
let limit = this.mindMap.opt.selectTranslateLimit
let count = 0
// 左边缘
if (x <= this.mindMap.elRect.left + limit) {
this.mouseDownX += step
this.mindMap.view.translateX(step)
count++
}
// 右边缘
if (x >= this.mindMap.elRect.right - limit) {
this.mouseDownX -= step
this.mindMap.view.translateX(-step)
count++
}
// 上边缘
if (y <= this.mindMap.elRect.top + limit) {
this.mouseDownY += step
this.mindMap.view.translateY(step)
count++
}
// 下边缘
if (y >= this.mindMap.elRect.bottom - limit) {
this.mouseDownY -= step
this.mindMap.view.translateY(-step)
count++
}
if (count > 0) {
this.startAutoMove(x, y)
}
// 鼠标移动事件
onMove(x, y) {
// 绘制矩形
this.rect.plot([
[this.mouseDownX, this.mouseDownY],
[this.mouseMoveX, this.mouseDownY],
[this.mouseMoveX, this.mouseMoveY],
[this.mouseDownX, this.mouseMoveY]
])
this.checkInNodes()
// 检测边缘移动
let step = this.mindMap.opt.selectTranslateStep
let limit = this.mindMap.opt.selectTranslateLimit
let count = 0
// 左边缘
if (x <= this.mindMap.elRect.left + limit) {
this.mouseDownX += step
this.mindMap.view.translateX(step)
count++
}
// 右边缘
if (x >= this.mindMap.elRect.right - limit) {
this.mouseDownX -= step
this.mindMap.view.translateX(-step)
count++
}
// 上边缘
if (y <= this.mindMap.elRect.top + limit) {
this.mouseDownY += step
this.mindMap.view.translateY(step)
count++
}
// 下边缘
if (y >= this.mindMap.elRect.bottom - limit) {
this.mouseDownY -= step
this.mindMap.view.translateY(-step)
count++
}
if (count > 0) {
this.startAutoMove(x, y)
}
}
/**
* @Author: 王林
* @Date: 2021-07-22 08:02:23
* @Desc: 开启自动移动
*/
startAutoMove(x, y) {
this.autoMoveTimer = setTimeout(() => {
this.onMove(x, y)
}, 20);
}
// 开启自动移动
startAutoMove(x, y) {
this.autoMoveTimer = setTimeout(() => {
this.onMove(x, y)
}, 20)
}
/**
* @Author: 王林
* @Date: 2021-07-11 10:19:37
* @Desc: 创建矩形
*/
createRect(x, y) {
this.rect = this.mindMap.svg.polygon().stroke({
color: '#0984e3'
}).fill({
color: 'rgba(9,132,227,0.3)'
}).plot([[x, y]])
}
// 创建矩形
createRect(x, y) {
this.rect = this.mindMap.svg
.polygon()
.stroke({
color: '#0984e3'
})
.fill({
color: 'rgba(9,132,227,0.3)'
})
.plot([[x, y]])
}
/**
* @Author: 王林
* @Date: 2021-07-11 10:20:43
* @Desc: 检测在选区里的节点
*/
checkInNodes() {
let { scaleX, scaleY, translateX, translateY } = this.mindMap.draw.transform()
let minx = Math.min(this.mouseDownX, this.mouseMoveX)
let miny = Math.min(this.mouseDownY, this.mouseMoveY)
let maxx = Math.max(this.mouseDownX, this.mouseMoveX)
let maxy = Math.max(this.mouseDownY, this.mouseMoveY)
bfsWalk(this.mindMap.renderer.root, (node) => {
let { left, top, width, height } = node
let right = (left + width) * scaleX + translateX
let bottom = (top + height) * scaleY + translateY
left = left * scaleX + translateX
top = top * scaleY + translateY
if (
left >= minx &&
right <= maxx &&
top >= miny &&
bottom <= maxy
) {
this.mindMap.batchExecution.push('activeNode' + node.uid, () => {
if (node.nodeData.data.isActive) {
return ;
}
this.mindMap.renderer.setNodeActive(node, true)
this.mindMap.renderer.addActiveNode(node)
})
} else if (node.nodeData.data.isActive) {
this.mindMap.batchExecution.push('activeNode' + node.uid, () => {
if (!node.nodeData.data.isActive) {
return ;
}
this.mindMap.renderer.setNodeActive(node, false)
this.mindMap.renderer.removeActiveNode(node)
})
}
})
}
// 检测在选区里的节点
checkInNodes() {
let { scaleX, scaleY, translateX, translateY } =
this.mindMap.draw.transform()
let minx = Math.min(this.mouseDownX, this.mouseMoveX)
let miny = Math.min(this.mouseDownY, this.mouseMoveY)
let maxx = Math.max(this.mouseDownX, this.mouseMoveX)
let maxy = Math.max(this.mouseDownY, this.mouseMoveY)
bfsWalk(this.mindMap.renderer.root, node => {
let { left, top, width, height } = node
let right = (left + width) * scaleX + translateX
let bottom = (top + height) * scaleY + translateY
left = left * scaleX + translateX
top = top * scaleY + translateY
if ((left >= minx && left <= maxx ||
right >= minx && right <= maxx) &&
(top >= miny && top <= maxy ||
bottom >= miny && bottom <= maxy)
) {
// this.mindMap.batchExecution.push('activeNode' + node.uid, () => {
if (node.nodeData.data.isActive) {
return
}
this.mindMap.renderer.setNodeActive(node, true)
this.mindMap.renderer.addActiveNode(node)
// })
} else if (node.nodeData.data.isActive) {
// this.mindMap.batchExecution.push('activeNode' + node.uid, () => {
if (!node.nodeData.data.isActive) {
return
}
this.mindMap.renderer.setNodeActive(node, false)
this.mindMap.renderer.removeActiveNode(node)
// })
}
})
}
}
export default Select
Select.instanceName = 'select'
export default Select

View File

@@ -0,0 +1,229 @@
import { Rect, Polygon, Path } from '@svgdotjs/svg.js'
import { CONSTANTS } from './utils/constant'
// 节点形状类
export default class Shape {
constructor(node) {
this.node = node
}
// 形状需要的padding
getShapePadding(width, height, paddingX, paddingY) {
const shape = this.node.getShape()
const defaultPaddingX = 15
const defaultPaddingY = 5
const actWidth = width + paddingX * 2
const actHeight = height + paddingY * 2
const actOffset = Math.abs(actWidth - actHeight)
switch (shape) {
case CONSTANTS.SHAPE.ROUNDED_RECTANGLE:
return {
paddingX: height > width ? (height - width) / 2 : 0,
paddingY: 0
}
case CONSTANTS.SHAPE.DIAMOND:
return {
paddingX: width / 2,
paddingY: height / 2
}
case CONSTANTS.SHAPE.PARALLELOGRAM:
return {
paddingX: paddingX <= 0 ? defaultPaddingX : 0,
paddingY: 0
}
case CONSTANTS.SHAPE.OUTER_TRIANGULAR_RECTANGLE:
return {
paddingX: paddingX <= 0 ? defaultPaddingX : 0,
paddingY: 0
}
case CONSTANTS.SHAPE.INNER_TRIANGULAR_RECTANGLE:
return {
paddingX: paddingX <= 0 ? defaultPaddingX : 0,
paddingY: 0
}
case CONSTANTS.SHAPE.ELLIPSE:
return {
paddingX: paddingX <= 0 ? defaultPaddingX : 0,
paddingY: paddingY <= 0 ? defaultPaddingY : 0
}
case CONSTANTS.SHAPE.CIRCLE:
return {
paddingX: actHeight > actWidth ? actOffset / 2 : 0,
paddingY: actHeight < actWidth ? actOffset / 2 : 0
}
default:
return {
paddingX: 0,
paddingY: 0
}
}
}
// 创建形状节点
createShape() {
const shape = this.node.getShape()
let { width, height } = this.node
let node = null
// 矩形
if (shape === CONSTANTS.SHAPE.RECTANGLE) {
node = new Rect().size(width, height)
} else if (shape === CONSTANTS.SHAPE.DIAMOND) {
// 菱形
node = this.createDiamond()
} else if (shape === CONSTANTS.SHAPE.PARALLELOGRAM) {
// 平行四边形
node = this.createParallelogram()
} else if (shape === CONSTANTS.SHAPE.ROUNDED_RECTANGLE) {
// 圆角矩形
node = this.createRoundedRectangle()
} else if (shape === CONSTANTS.SHAPE.OCTAGONAL_RECTANGLE) {
// 八角矩形
node = this.createOctagonalRectangle()
} else if (shape === CONSTANTS.SHAPE.OUTER_TRIANGULAR_RECTANGLE) {
// 外三角矩形
node = this.createOuterTriangularRectangle()
} else if (shape === CONSTANTS.SHAPE.INNER_TRIANGULAR_RECTANGLE) {
// 内三角矩形
node = this.createInnerTriangularRectangle()
} else if (shape === CONSTANTS.SHAPE.ELLIPSE) {
// 椭圆
node = this.createEllipse()
} else if (shape === CONSTANTS.SHAPE.CIRCLE) {
// 圆
node = this.createCircle()
}
return node
}
// 创建菱形
createDiamond() {
let { width, height } = this.node
let halfWidth = width / 2
let halfHeight = height / 2
let topX = halfWidth
let topY = 0
let rightX = width
let rightY = halfHeight
let bottomX = halfWidth
let bottomY = height
let leftX = 0
let leftY = halfHeight
return new Polygon().plot([
[topX, topY],
[rightX, rightY],
[bottomX, bottomY],
[leftX, leftY]
])
}
// 创建平行四边形
createParallelogram() {
let { paddingX } = this.node.getPaddingVale()
paddingX = paddingX || this.node.shapePadding.paddingX
let { width, height } = this.node
return new Polygon().plot([
[paddingX, 0],
[width, 0],
[width - paddingX, height],
[0, height]
])
}
// 创建圆角矩形
createRoundedRectangle() {
let { width, height } = this.node
let halfHeight = height / 2
return new Path().plot(`
M${halfHeight},0
L${width - halfHeight},0
A${height / 2},${height / 2} 0 0,1 ${width - halfHeight},${height}
L${halfHeight},${height}
A${height / 2},${height / 2} 0 0,1 ${halfHeight},${0}
`)
}
// 创建八角矩形
createOctagonalRectangle() {
let w = 5
let { width, height } = this.node
return new Polygon().plot([
[0, w],
[w, 0],
[width - w, 0],
[width, w],
[width, height - w],
[width - w, height],
[w, height],
[0, height - w]
])
}
// 创建外三角矩形
createOuterTriangularRectangle() {
let { paddingX } = this.node.getPaddingVale()
paddingX = paddingX || this.node.shapePadding.paddingX
let { width, height } = this.node
return new Polygon().plot([
[paddingX, 0],
[width - paddingX, 0],
[width, height / 2],
[width - paddingX, height],
[paddingX, height],
[0, height / 2]
])
}
// 创建内三角矩形
createInnerTriangularRectangle() {
let { paddingX } = this.node.getPaddingVale()
paddingX = paddingX || this.node.shapePadding.paddingX
let { width, height } = this.node
return new Polygon().plot([
[0, 0],
[width, 0],
[width - paddingX / 2, height / 2],
[width, height],
[0, height],
[paddingX / 2, height / 2]
])
}
// 创建椭圆
createEllipse() {
let { width, height } = this.node
let halfWidth = width / 2
let halfHeight = height / 2
return new Path().plot(`
M${halfWidth},0
A${halfWidth},${halfHeight} 0 0,1 ${halfWidth},${height}
M${halfWidth},${height}
A${halfWidth},${halfHeight} 0 0,1 ${halfWidth},${0}
`)
}
// 创建圆
createCircle() {
let { width, height } = this.node
let halfWidth = width / 2
let halfHeight = height / 2
return new Path().plot(`
M${halfWidth},0
A${halfWidth},${halfHeight} 0 0,1 ${halfWidth},${height}
M${halfWidth},${height}
A${halfWidth},${halfHeight} 0 0,1 ${halfWidth},${0}
`)
}
}
// 形状列表
export const shapeList = [
CONSTANTS.SHAPE.RECTANGLE,
CONSTANTS.SHAPE.DIAMOND,
CONSTANTS.SHAPE.PARALLELOGRAM,
CONSTANTS.SHAPE.ROUNDED_RECTANGLE,
CONSTANTS.SHAPE.OCTAGONAL_RECTANGLE,
CONSTANTS.SHAPE.OUTER_TRIANGULAR_RECTANGLE,
CONSTANTS.SHAPE.INNER_TRIANGULAR_RECTANGLE,
CONSTANTS.SHAPE.ELLIPSE,
CONSTANTS.SHAPE.CIRCLE
]

View File

@@ -1,179 +1,195 @@
import { tagColorList } from './utils/constant';
import { tagColorList } from './utils/constant'
const rootProp = ['paddingX', 'paddingY']
/**
* @Author: 王林
* @Date: 2021-04-11 10:09:08
* @Desc: 样式类
*/
// 样式类
class Style {
/**
* @Author: 王林
* @Date: 2021-04-11 16:01:53
* @Desc: 设置背景样式
*/
static setBackgroundStyle(el, themeConfig) {
let { backgroundColor, backgroundImage, backgroundRepeat } = themeConfig
el.style.backgroundColor = backgroundColor
if (backgroundImage) {
el.style.backgroundImage = `url(${backgroundImage})`
el.style.backgroundRepeat = backgroundRepeat
}
// 设置背景样式
static setBackgroundStyle(el, themeConfig) {
let { backgroundColor, backgroundImage, backgroundRepeat, backgroundPosition, backgroundSize } = themeConfig
el.style.backgroundColor = backgroundColor
if (backgroundImage) {
el.style.backgroundImage = `url(${backgroundImage})`
el.style.backgroundRepeat = backgroundRepeat
el.style.backgroundPosition = backgroundPosition
el.style.backgroundSize = backgroundSize
} else {
el.style.backgroundImage = 'none'
}
}
/**
* @Author: 王林
* @Date: 2021-04-11 10:10:11
* @Desc: 构造函数
*/
constructor(ctx, themeConfig) {
this.ctx = ctx
this.themeConfig = themeConfig
}
// 构造函数
constructor(ctx) {
this.ctx = ctx
}
/**
* @Author: 王林
* @Date: 2021-07-12 07:40:14
* @Desc: 更新主题配置
*/
updateThemeConfig(themeConfig) {
this.themeConfig = themeConfig
// 合并样式
merge(prop, root, isActive) {
let themeConfig = this.ctx.mindMap.themeConfig
// 三级及以下节点
let defaultConfig = themeConfig.node
if (root || rootProp.includes(prop)) {
// 直接使用最外层样式
defaultConfig = themeConfig
} else if (this.ctx.isGeneralization) {
// 概要节点
defaultConfig = themeConfig.generalization
} else if (this.ctx.layerIndex === 0) {
// 根节点
defaultConfig = themeConfig.root
} else if (this.ctx.layerIndex === 1) {
// 二级节点
defaultConfig = themeConfig.second
}
// 激活状态
if (isActive !== undefined ? isActive : this.ctx.nodeData.data.isActive) {
if (
this.ctx.nodeData.data.activeStyle &&
this.ctx.nodeData.data.activeStyle[prop] !== undefined
) {
return this.ctx.nodeData.data.activeStyle[prop]
} else if (defaultConfig.active && defaultConfig.active[prop]) {
return defaultConfig.active[prop]
}
}
// 优先使用节点本身的样式
return this.getSelfStyle(prop) !== undefined
? this.getSelfStyle(prop)
: defaultConfig[prop]
}
/**
* @Author: 王林
* @Date: 2021-04-11 12:02:55
* @Desc: 合并样式
*/
merge(prop, root, isActive) {
// 三级及以下节点
let defaultConfig = this.themeConfig.node
if (root || rootProp.includes(prop)) {// 直接使用最外层样式
defaultConfig = this.themeConfig
} else if (this.ctx.isGeneralization) {// 概要节点
defaultConfig = this.themeConfig.generalization
} else if (this.ctx.layerIndex === 0) {// 根节点
defaultConfig = this.themeConfig.root
} else if (this.ctx.layerIndex === 1) {// 二级节点
defaultConfig = this.themeConfig.second
}
// 激活状态
if (isActive !== undefined ? isActive : this.ctx.nodeData.data.isActive) {
if (this.ctx.nodeData.data.activeStyle && this.ctx.nodeData.data.activeStyle[prop] !== undefined) {
return this.ctx.nodeData.data.activeStyle[prop];
} else if (defaultConfig.active && defaultConfig.active[prop]) {
return defaultConfig.active[prop]
}
}
// 优先使用节点本身的样式
return this.ctx.nodeData.data[prop] !== undefined ? this.ctx.nodeData.data[prop] : defaultConfig[prop]
}
// 获取某个样式值
getStyle(prop, root, isActive) {
return this.merge(prop, root, isActive)
}
/**
* @Author: 王林
* @Date: 2021-04-11 10:12:56
* @Desc: 矩形
*/
rect(node) {
node.fill({
color: this.merge('fillColor')
}).stroke({
color: this.merge('borderColor'),
width: this.merge('borderWidth'),
dasharray: this.merge('borderDasharray')
}).radius(this.merge('borderRadius'))
}
// 获取自身自定义样式
getSelfStyle(prop) {
return this.ctx.nodeData.data[prop]
}
/**
* @Author: 王林
* @Date: 2021-04-11 12:07:59
* @Desc: 文字
*/
text(node) {
node.fill({
color: this.merge('color')
}).css({
'font-family': this.merge('fontFamily'),
'font-size': this.merge('fontSize'),
'font-weight': this.merge('fontWeight'),
'font-style': this.merge('fontStyle'),
'text-decoration': this.merge('textDecoration')
})
}
// 矩形
rect(node) {
this.shape(node)
node.radius(this.merge('borderRadius'))
}
/**
* @Author: 王林
* @Date: 2021-04-13 08:14:34
* @Desc: html文字节点
*/
domText(node, fontSizeScale = 1) {
node.style.fontFamily = this.merge('fontFamily')
node.style.fontSize = this.merge('fontSize') * fontSizeScale + 'px'
node.style.fontWeight = this.merge('fontWeight') || 'normal'
}
// 矩形外的其他形状
shape(node) {
node.fill({
color: this.merge('fillColor')
})
// 节点使用横线样式,不需要渲染非激活状态的边框样式
// if (
// !this.ctx.isRoot &&
// !this.ctx.isGeneralization &&
// this.ctx.mindMap.themeConfig.nodeUseLineStyle &&
// !this.ctx.nodeData.data.isActive
// ) {
// return
// }
node.stroke({
color: this.merge('borderColor'),
width: this.merge('borderWidth'),
dasharray: this.merge('borderDasharray')
})
}
/**
* @Author: 王林
* @Date: 2021-06-20 20:02:18
* @Desc: 标签文字
*/
tagText(node, index) {
node.fill({
color: tagColorList[index].color
}).css({
'font-size': '12px'
})
}
// 文字
text(node) {
node
.fill({
color: this.merge('color')
})
.css({
'font-family': this.merge('fontFamily'),
'font-size': this.merge('fontSize'),
'font-weight': this.merge('fontWeight'),
'font-style': this.merge('fontStyle'),
'text-decoration': this.merge('textDecoration')
})
}
/**
* @Author: 王林
* @Date: 2021-06-20 21:04:11
* @Desc: 标签矩形
*/
tagRect(node, index) {
node.fill({
color: tagColorList[index].background
})
}
// 生成内联样式
createStyleText() {
return `
color: ${this.merge('color')};
font-family: ${this.merge('fontFamily')};
font-size: ${this.merge('fontSize') + 'px'};
font-weight: ${this.merge('fontWeight')};
font-style: ${this.merge('fontStyle')};
text-decoration: ${this.merge('textDecoration')}
`
}
/**
* @Author: 王林
* @Date: 2021-07-03 22:37:19
* @Desc: 内置图标
*/
iconNode(node) {
node.attr({
fill: this.merge('color')
})
// 获取文本样式
getTextFontStyle() {
return {
italic: this.merge('fontStyle') === 'italic',
bold: this.merge('fontWeight'),
fontSize: this.merge('fontSize'),
fontFamily: this.merge('fontFamily')
}
}
/**
* @Author: 王林
* @Date: 2021-04-11 14:50:49
* @Desc: 连线
*/
line(node) {
node.stroke({ width: this.merge('lineWidth', true), color: this.merge('lineColor', true) }).fill({ color: 'none' })
}
// html文字节点
domText(node, fontSizeScale = 1, isMultiLine) {
node.style.fontFamily = this.merge('fontFamily')
node.style.fontSize = this.merge('fontSize') * fontSizeScale + 'px'
node.style.fontWeight = this.merge('fontWeight') || 'normal'
node.style.lineHeight = !isMultiLine ? 'normal' : this.merge('lineHeight')
node.style.fontStyle = this.merge('fontStyle')
}
/**
* @Author: 王林
* @Date: 2022-07-30 16:19:03
* @Desc: 概要连线
*/
generalizationLine(node) {
node.stroke({ width: this.merge('generalizationLineWidth', true), color: this.merge('generalizationLineColor', true) }).fill({ color: 'none' })
}
// 标签文字
tagText(node, index) {
node
.fill({
color: tagColorList[index].color
})
.css({
'font-size': '12px'
})
}
/**
* @Author: 王林
* @Date: 2021-04-11 20:03:59
* @Desc: 按钮
*/
iconBtn(node, fillNode) {
node.fill({ color: '#808080' })
fillNode.fill({ color: '#fff' })
// 标签矩形
tagRect(node, index) {
node.fill({
color: tagColorList[index].background
})
}
// 内置图标
iconNode(node) {
node.attr({
fill: this.merge('color')
})
}
// 连线
line(node, { width, color, dasharray } = {}) {
node.stroke({ width, color, dasharray }).fill({ color: 'none' })
}
// 概要连线
generalizationLine(node) {
node
.stroke({
width: this.merge('generalizationLineWidth', true),
color: this.merge('generalizationLineColor', true)
})
.fill({ color: 'none' })
}
// 展开收起按钮
iconBtn(node, node2, fillNode) {
let { color, fill } = this.ctx.mindMap.opt.expandBtnStyle || {
color: '#808080',
fill: '#fff'
}
node.fill({ color: color })
node2.fill({ color: color })
fillNode.fill({ color: fill })
}
}
export default Style
export default Style

View File

@@ -1,146 +1,179 @@
import {
getStrWithBrFromHtml
} from './utils'
import { getStrWithBrFromHtml, checkNodeOuter } from './utils'
/**
* javascript comment
* @Author: 王林25
* @Date: 2021-06-19 11:11:28
* @Desc: 节点文字编辑类
*/
// 节点文字编辑类
export default class TextEdit {
/**
* javascript comment
* @Author: 王林25
* @Date: 2021-06-19 11:22:57
* @Desc: 构造函数
*/
constructor(renderer) {
this.renderer = renderer
this.mindMap = renderer.mindMap
// 文本编辑框
this.textEditNode = null
// 文本编辑框是否显示
this.showTextEdit = false
this.bindEvent()
}
// 构造函数
constructor(renderer) {
this.renderer = renderer
this.mindMap = renderer.mindMap
// 当前编辑的节点
this.currentNode = null
// 文本编辑框
this.textEditNode = null
// 文本编辑框是否显示
this.showTextEdit = false
// 如果编辑过程中缩放画布了,那么缓存当前编辑的内容
this.cacheEditingText = ''
this.bindEvent()
}
/**
* @Author: 王林
* @Date: 2021-04-24 13:27:04
* @Desc: 事件
*/
bindEvent() {
this.show = this.show.bind(this)
// 节点双击事件
this.mindMap.on('node_dblclick', this.show)
// 点击事件
this.mindMap.on('draw_click', () => {
// 隐藏文本编辑框
this.hideEditTextBox()
})
// 展开收缩按钮点击事件
this.mindMap.on('expand_btn_click', () => {
this.hideEditTextBox()
})
// 节点激活前事件
this.mindMap.on('before_node_active', () => {
this.hideEditTextBox()
})
// 注册编辑快捷键
this.mindMap.keyCommand.addShortcut('F2', () => {
if (this.renderer.activeNodeList.length <= 0) {
return
}
this.show(this.renderer.activeNodeList[0])
})
}
// 事件
bindEvent() {
this.show = this.show.bind(this)
this.onScale = this.onScale.bind(this)
// 节点双击事件
this.mindMap.on('node_dblclick', this.show)
// 点击事件
this.mindMap.on('draw_click', () => {
// 隐藏文本编辑框
this.hideEditTextBox()
})
this.mindMap.on('body_click', () => {
// 隐藏文本编辑框
if (this.mindMap.opt.isEndNodeTextEditOnClickOuter) {
this.hideEditTextBox()
}
})
this.mindMap.on('svg_mousedown', () => {
// 隐藏文本编辑框
this.hideEditTextBox()
})
// 展开收缩按钮点击事件
this.mindMap.on('expand_btn_click', () => {
this.hideEditTextBox()
})
// 节点激活前事件
this.mindMap.on('before_node_active', () => {
this.hideEditTextBox()
})
// 注册编辑快捷键
this.mindMap.keyCommand.addShortcut('F2', () => {
if (this.renderer.activeNodeList.length <= 0) {
return
}
this.show(this.renderer.activeNodeList[0])
})
this.mindMap.on('scale', this.onScale)
}
/**
* javascript comment
* @Author: 王林25
* @Date: 2022-08-16 16:27:02
* @Desc: 注册临时快捷键
*/
registerTmpShortcut() {
// 注册回车快捷键
this.mindMap.keyCommand.addShortcut('Enter', () => {
this.hideEditTextBox()
})
}
// 注册临时快捷键
registerTmpShortcut() {
// 注册回车快捷键
this.mindMap.keyCommand.addShortcut('Enter', () => {
this.hideEditTextBox()
})
}
/**
* @Author: 王林
* @Date: 2021-04-13 22:15:56
* @Desc: 显示文本编辑框
*/
show(node) {
this.showEditTextBox(node, node._textData.node.node.getBoundingClientRect())
// 显示文本编辑框
show(node) {
this.currentNode = node
let { offsetLeft, offsetTop } = checkNodeOuter(this.mindMap, node)
this.mindMap.view.translateXY(offsetLeft, offsetTop)
let rect = node._textData.node.node.getBoundingClientRect()
if (this.mindMap.richText) {
this.mindMap.richText.showEditText(node, rect)
return
}
this.showEditTextBox(node, rect)
}
/**
* @Author: 王林
* @Date: 2021-04-13 22:13:02
* @Desc: 显示文本编辑框
*/
showEditTextBox(node, rect) {
this.mindMap.emit('before_show_text_edit')
this.registerTmpShortcut()
if (!this.textEditNode) {
this.textEditNode = document.createElement('div')
this.textEditNode.style.cssText = `position:fixed;box-sizing: border-box;background-color:#fff;box-shadow: 0 0 20px rgba(0,0,0,.5);padding: 3px 5px;margin-left: -5px;margin-top: -3px;outline: none;`
this.textEditNode.setAttribute('contenteditable', true)
document.body.appendChild(this.textEditNode)
}
node.style.domText(this.textEditNode, this.mindMap.view.scale)
this.textEditNode.innerHTML = node.nodeData.data.text.split(/\n/img).join('<br>')
this.textEditNode.style.minWidth = rect.width + 10 + 'px'
this.textEditNode.style.minHeight = rect.height + 6 + 'px'
this.textEditNode.style.left = rect.left + 'px'
this.textEditNode.style.top = rect.top + 'px'
this.textEditNode.style.display = 'block'
this.showTextEdit = true
// 选中文本
this.selectNodeText()
// 处理画布缩放
onScale() {
if (!this.currentNode) return
if (this.mindMap.richText) {
this.mindMap.richText.cacheEditingText = this.mindMap.richText.getEditText()
this.mindMap.richText.showTextEdit = false
} else {
this.cacheEditingText = this.getEditText()
this.showTextEdit = false
}
this.show(this.currentNode)
}
/**
* @Author: 王林
* @Date: 2021-08-02 23:13:50
* @Desc: 选中文本
*/
selectNodeText() {
let selection = window.getSelection()
let range = document.createRange()
range.selectNodeContents(this.textEditNode)
selection.removeAllRanges()
selection.addRange(range)
// 显示文本编辑框
showEditTextBox(node, rect) {
this.mindMap.emit('before_show_text_edit')
this.registerTmpShortcut()
if (!this.textEditNode) {
this.textEditNode = document.createElement('div')
this.textEditNode.style.cssText = `position:fixed;box-sizing: border-box;background-color:#fff;box-shadow: 0 0 20px rgba(0,0,0,.5);padding: 3px 5px;margin-left: -5px;margin-top: -3px;outline: none; word-break: break-all;`
this.textEditNode.setAttribute('contenteditable', true)
this.textEditNode.addEventListener('keyup', e => {
e.stopPropagation()
})
this.textEditNode.addEventListener('click', e => {
e.stopPropagation()
})
document.body.appendChild(this.textEditNode)
}
let scale = this.mindMap.view.scale
let lineHeight = node.style.merge('lineHeight')
let fontSize = node.style.merge('fontSize')
let textLines = (this.cacheEditingText || node.nodeData.data.text).split(/\n/gim)
let isMultiLine = node._textData.node.attr('data-ismultiLine') === 'true'
node.style.domText(this.textEditNode, scale, isMultiLine)
this.textEditNode.style.zIndex = this.mindMap.opt.nodeTextEditZIndex
this.textEditNode.innerHTML = textLines.join('<br>')
this.textEditNode.style.minWidth = rect.width + 10 + 'px'
this.textEditNode.style.minHeight = rect.height + 6 + 'px'
this.textEditNode.style.left = rect.left + 'px'
this.textEditNode.style.top = rect.top + 'px'
this.textEditNode.style.display = 'block'
this.textEditNode.style.maxWidth = this.mindMap.opt.textAutoWrapWidth * scale + 'px'
if (isMultiLine && lineHeight !== 1) {
this.textEditNode.style.transform = `translateY(${-((lineHeight * fontSize - fontSize) / 2) * scale}px)`
}
this.showTextEdit = true
// 选中文本
if (!this.cacheEditingText) {
this.selectNodeText()
}
this.cacheEditingText = ''
}
/**
* @Author: 王林
* @Date: 2021-04-24 13:48:16
* @Desc: 隐藏文本编辑框
*/
hideEditTextBox() {
if (!this.showTextEdit) {
return
}
this.renderer.activeNodeList.forEach((node) => {
let str = getStrWithBrFromHtml(this.textEditNode.innerHTML)
this.mindMap.execCommand('SET_NODE_TEXT', node, str)
if (node.isGeneralization) {
// 概要节点
node.generalizationBelongNode.updateGeneralization()
}
this.mindMap.render()
})
this.mindMap.emit('hide_text_edit', this.textEditNode, this.renderer.activeNodeList)
this.textEditNode.style.display = 'none'
this.textEditNode.innerHTML = ''
this.textEditNode.style.fontFamily = 'inherit'
this.textEditNode.style.fontSize = 'inherit'
this.textEditNode.style.fontWeight = 'normal'
this.showTextEdit = false
// 选中文本
selectNodeText() {
let selection = window.getSelection()
let range = document.createRange()
range.selectNodeContents(this.textEditNode)
selection.removeAllRanges()
selection.addRange(range)
}
// 获取当前正在编辑的内容
getEditText() {
return getStrWithBrFromHtml(this.textEditNode.innerHTML)
}
// 隐藏文本编辑框
hideEditTextBox() {
this.currentNode = null
if (this.mindMap.richText) {
return this.mindMap.richText.hideEditText()
}
}
if (!this.showTextEdit) {
return
}
this.renderer.activeNodeList.forEach(node => {
let str = this.getEditText()
this.mindMap.execCommand('SET_NODE_TEXT', node, str)
if (node.isGeneralization) {
// 概要节点
node.generalizationBelongNode.updateGeneralization()
}
this.mindMap.render()
})
this.mindMap.emit(
'hide_text_edit',
this.textEditNode,
this.renderer.activeNodeList
)
this.textEditNode.style.display = 'none'
this.textEditNode.innerHTML = ''
this.textEditNode.style.fontFamily = 'inherit'
this.textEditNode.style.fontSize = 'inherit'
this.textEditNode.style.fontWeight = 'normal'
this.textEditNode.style.transform = 'translateY(0)'
this.showTextEdit = false
}
}

View File

@@ -1,193 +1,206 @@
/**
* javascript comment
* @Author: 王林25
* @Date: 2021-04-07 14:45:24
* @Desc: 视图操作类
*/
import { CONSTANTS } from './utils/constant'
// 视图操作类
class View {
/**
* javascript comment
* @Author: 王林25
* @Date: 2021-04-07 14:45:40
* @Desc: 构造函数
*/
constructor(opt = {}) {
this.opt = opt
this.mindMap = this.opt.mindMap
this.scale = 1
this.sx = 0
this.sy = 0
this.x = 0
this.y = 0
this.firstDrag = true
this.setTransformData(this.mindMap.opt.viewData)
this.bind()
}
// 构造函数
constructor(opt = {}) {
this.opt = opt
this.mindMap = this.opt.mindMap
this.scale = 1
this.sx = 0
this.sy = 0
this.x = 0
this.y = 0
this.firstDrag = true
this.setTransformData(this.mindMap.opt.viewData)
this.bind()
}
/**
* javascript comment
* @Author: 王林25
* @Date: 2021-04-07 15:38:51
* @Desc: 绑定
*/
bind() {
// 快捷键
this.mindMap.keyCommand.addShortcut('Control+=', () => {
this.enlarge()
})
this.mindMap.keyCommand.addShortcut('Control+-', () => {
// 绑定
bind() {
// 快捷键
this.mindMap.keyCommand.addShortcut('Control+=', () => {
this.enlarge()
})
this.mindMap.keyCommand.addShortcut('Control+-', () => {
this.narrow()
})
this.mindMap.keyCommand.addShortcut('Control+Enter', () => {
this.reset()
})
this.mindMap.svg.on('dblclick', () => {
this.reset()
})
// 拖动视图
this.mindMap.event.on('mousedown', () => {
this.sx = this.x
this.sy = this.y
})
this.mindMap.event.on('drag', (e, event) => {
if (e.ctrlKey) {
// 按住ctrl键拖动为多选
return
}
if (this.firstDrag) {
this.firstDrag = false
// 清除激活节点
if (this.mindMap.renderer.activeNodeList.length > 0) {
this.mindMap.execCommand('CLEAR_ACTIVE_NODE')
}
}
this.x = this.sx + event.mousemoveOffset.x
this.y = this.sy + event.mousemoveOffset.y
this.transform()
})
this.mindMap.event.on('mouseup', () => {
this.firstDrag = true
})
// 放大缩小视图
this.mindMap.event.on('mousewheel', (e, dir) => {
if (this.mindMap.opt.customHandleMousewheel && typeof this.mindMap.opt.customHandleMousewheel === 'function') {
return this.mindMap.opt.customHandleMousewheel(e)
}
if (this.mindMap.opt.mousewheelAction === CONSTANTS.MOUSE_WHEEL_ACTION.ZOOM) {
switch (dir) {
// 鼠标滚轮,向上和向左,都是缩小
case CONSTANTS.DIR.UP:
case CONSTANTS.DIR.LEFT:
this.narrow()
})
this.mindMap.keyCommand.addShortcut('Control+Enter', () => {
this.reset()
})
this.mindMap.svg.on('dblclick', () => {
this.reset()
})
// 拖动视图
this.mindMap.event.on('mousedown', () => {
this.sx = this.x
this.sy = this.y
})
this.mindMap.event.on('drag', (e, event) => {
if (e.ctrlKey) {
// 按住ctrl键拖动为多选
return
}
if (this.firstDrag) {
this.firstDrag = false
// 清除激活节点
this.mindMap.execCommand('CLEAR_ACTIVE_NODE')
}
this.x = this.sx + event.mousemoveOffset.x
this.y = this.sy + event.mousemoveOffset.y
this.transform()
})
this.mindMap.event.on('mouseup', () => {
this.firstDrag = true
})
// 放大缩小视图
this.mindMap.event.on('mousewheel', (e, dir) => {
// // 放大
if (dir === 'down') {
this.enlarge()
} else { // 缩小
this.narrow()
}
})
}
/**
* javascript comment
* @Author: 王林25
* @Date: 2021-11-22 18:30:24
* @Desc: 获取当前变换状态数据
*/
getTransformData() {
return {
transform: this.mindMap.draw.transform(),
state: {
scale: this.scale,
x: this.x,
y: this.y,
sx: this.sx,
sy: this.sy
}
break
// 鼠标滚轮,向下和向右,都是放大
case CONSTANTS.DIR.DOWN:
case CONSTANTS.DIR.RIGHT:
this.enlarge()
break
}
}
/**
* javascript comment
* @Author: 王林25
* @Date: 2021-11-22 19:54:17
* @Desc: 动态设置变换状态数据
*/
setTransformData(viewData) {
if (viewData) {
Object.keys(viewData.state).forEach((prop) => {
this[prop] = viewData.state[prop]
})
this.mindMap.draw.transform({
...viewData.transform
})
this.mindMap.emit('view_data_change', this.getTransformData())
this.mindMap.emit('scale', this.scale)
} else {
switch (dir){
// 上移
case CONSTANTS.DIR.DOWN:
this.translateY(-this.mindMap.opt.mousewheelMoveStep)
break
// 下移
case CONSTANTS.DIR.UP:
this.translateY(this.mindMap.opt.mousewheelMoveStep)
break
// 右移
case CONSTANTS.DIR.LEFT:
this.translateX(-this.mindMap.opt.mousewheelMoveStep)
break
// 左移
case CONSTANTS.DIR.RIGHT:
this.translateX(this.mindMap.opt.mousewheelMoveStep)
break
}
}
}
})
}
/**
* javascript comment
* @Author: 王林25
* @Date: 2021-07-13 15:49:06
* @Desc: 平移x方向
*/
translateX(step) {
this.x += step
this.transform()
// 获取当前变换状态数据
getTransformData() {
return {
transform: this.mindMap.draw.transform(),
state: {
scale: this.scale,
x: this.x,
y: this.y,
sx: this.sx,
sy: this.sy
}
}
}
/**
* javascript comment
* @Author: 王林25
* @Date: 2021-07-13 15:48:52
* @Desc: 平移y方向
*/
translateY(step) {
this.y += step
this.transform()
// 动态设置变换状态数据
setTransformData(viewData) {
if (viewData) {
Object.keys(viewData.state).forEach(prop => {
this[prop] = viewData.state[prop]
})
this.mindMap.draw.transform({
...viewData.transform
})
this.mindMap.emit('view_data_change', this.getTransformData())
this.mindMap.emit('scale', this.scale)
}
}
/**
* @Author: 王林
* @Date: 2021-07-04 17:13:14
* @Desc: 应用变换
*/
transform() {
this.mindMap.draw.transform({
scale: this.scale,
// origin: 'center center',
translate: [this.x, this.y],
})
this.mindMap.emit('view_data_change', this.getTransformData())
}
// 平移x,y方向
translateXY(x, y) {
this.x += x
this.y += y
this.transform()
}
/**
* @Author: 王林
* @Date: 2021-07-11 17:41:35
* @Desc: 恢复
*/
reset() {
this.scale = 1
this.x = 0
this.y = 0
this.transform()
}
// 平移x方向
translateX(step) {
this.x += step
this.transform()
}
/**
* @Author: 王林
* @Date: 2021-07-04 17:10:34
* @Desc: 缩小
*/
narrow() {
if (this.scale - this.mindMap.opt.scaleRatio > 0.1) {
this.scale -= this.mindMap.opt.scaleRatio
} else {
this.scale = 0.1
}
this.transform()
this.mindMap.emit('scale', this.scale)
}
// 平移x方式到
translateXTo(x) {
this.x = x
this.transform()
}
/**
* @Author: 王林
* @Date: 2021-07-04 17:10:41
* @Desc: 放大
*/
enlarge() {
this.scale += this.mindMap.opt.scaleRatio
this.transform()
this.mindMap.emit('scale', this.scale)
// 平移y方向
translateY(step) {
this.y += step
this.transform()
}
// 平移y方向到
translateYTo(y) {
this.y = y
this.transform()
}
// 应用变换
transform() {
this.mindMap.draw.transform({
scale: this.scale,
// origin: 'center center',
translate: [this.x, this.y]
})
this.mindMap.emit('view_data_change', this.getTransformData())
}
// 恢复
reset() {
let scaleChange = this.scale !== 1
this.scale = 1
this.x = 0
this.y = 0
this.transform()
if (scaleChange) {
this.mindMap.emit('scale', this.scale)
}
}
// 缩小
narrow() {
if (this.scale - this.mindMap.opt.scaleRatio > 0.1) {
this.scale -= this.mindMap.opt.scaleRatio
} else {
this.scale = 0.1
}
this.transform()
this.mindMap.emit('scale', this.scale)
}
// 放大
enlarge() {
this.scale += this.mindMap.opt.scaleRatio
this.transform()
this.mindMap.emit('scale', this.scale)
}
// 设置缩放
setScale(scale) {
this.scale = scale
this.transform()
this.mindMap.emit('scale', this.scale)
}
}
export default View
export default View

View File

@@ -0,0 +1,120 @@
import { Text, G } from '@svgdotjs/svg.js'
import { degToRad, camelCaseToHyphen } from './utils'
import merge from 'deepmerge'
// 水印类
class Watermark {
constructor(opt = {}) {
this.mindMap = opt.mindMap
this.lineSpacing = 0 // 水印行间距
this.textSpacing = 0 // 行内水印间距
this.angle = 0 // 旋转角度
this.text = '' // 水印文字
this.textStyle = {} // 水印文字样式
this.watermarkDraw = this.mindMap.svg
.group()
.css({ 'pointer-events': 'none', 'user-select': 'none' })
this.maxLong = Math.sqrt(
Math.pow(this.mindMap.width, 2) + Math.pow(this.mindMap.height, 2)
)
this.updateWatermark(this.mindMap.opt.watermarkConfig || {})
}
// 获取是否存在水印
hasWatermark() {
return !!this.text.trim()
}
// 处理水印配置
handleConfig({ text, lineSpacing, textSpacing, angle, textStyle }) {
this.text = text === undefined ? '' : String(text).trim()
this.lineSpacing =
typeof lineSpacing === 'number' && lineSpacing > 0 ? lineSpacing : 100
this.textSpacing =
typeof textSpacing === 'number' && textSpacing > 0 ? textSpacing : 100
this.angle =
typeof angle === 'number' && angle >= 0 && angle <= 90 ? angle : 30
this.textStyle = Object.assign(this.textStyle, textStyle || {})
}
// 绘制水印
// 非精确绘制,会绘制一些超出可视区域的水印
draw() {
this.watermarkDraw.clear()
if (!this.hasWatermark()) {
return
}
let x = 0
while (x < this.mindMap.width) {
this.drawText(x)
x += this.lineSpacing / Math.sin(degToRad(this.angle))
}
let yOffset =
this.lineSpacing / Math.cos(degToRad(this.angle)) || this.lineSpacing
let y = yOffset
while (y < this.mindMap.height) {
this.drawText(0, y)
y += yOffset
}
}
// 绘制文字
drawText(x, y) {
let long = Math.min(
this.maxLong,
(this.mindMap.width - x) / Math.cos(degToRad(this.angle))
)
let g = new G()
let bbox = null
let bboxWidth = 0
let textHeight = -1
while (bboxWidth < long) {
let text = new Text().text(this.text)
g.add(text)
text.transform({
translateX: bboxWidth
})
this.setTextStyle(text)
bbox = g.bbox()
if (textHeight === -1) {
textHeight = bbox.height
}
bboxWidth = bbox.width + this.textSpacing
}
let params = {
rotate: this.angle,
origin: 'top left',
translateX: x,
translateY: textHeight
}
if (y !== undefined) {
params.translateY = y + textHeight
}
g.transform(params)
this.watermarkDraw.add(g)
}
// 给文字设置样式
setTextStyle(text) {
Object.keys(this.textStyle).forEach(item => {
let value = this.textStyle[item]
if (item === 'color') {
text.fill(value)
} else {
text.css(camelCaseToHyphen(item), value)
}
})
}
// 更新水印
updateWatermark(config) {
this.mindMap.opt.watermarkConfig = merge(this.mindMap.opt.watermarkConfig, config)
this.handleConfig(config)
this.draw()
}
}
Watermark.instanceName = 'watermark'
export default Watermark

View File

@@ -1,248 +1,307 @@
import Node from '../Node'
import {
walk,
} from '../utils'
import { CONSTANTS, initRootNodePositionMap } from '../utils/constant'
/**
* @Author: 王林
* @Date: 2021-04-12 22:24:30
* @Desc: 布局基类
*/
// 布局基类
class Base {
/**
* @Author: 王林
* @Date: 2021-04-12 22:25:16
* @Desc: 构造函数
*/
constructor(renderer) {
// 渲染实例
this.renderer = renderer
// 控制实例
this.mindMap = renderer.mindMap
// 绘图对象
this.draw = this.mindMap.draw
// 根节点
this.root = null
// 构造函数
constructor(renderer) {
// 渲染实例
this.renderer = renderer
// 控制实例
this.mindMap = renderer.mindMap
// 绘图对象
this.draw = this.mindMap.draw
// 根节点
this.root = null
// 保存所有uid和节点用于复用
this.nodePool = {}
}
// 计算节点位置
doLayout() {
throw new Error('【computed】方法为必要方法需要子类进行重写')
}
// 连线
renderLine() {
throw new Error('【renderLine】方法为必要方法需要子类进行重写')
}
// 定位展开收缩按钮
renderExpandBtn() {
throw new Error('【renderExpandBtn】方法为必要方法需要子类进行重写')
}
// 概要节点
renderGeneralization() {}
// 通过uid缓存节点
cacheNode(uid, node) {
// 记录本次渲染时的节点
this.renderer.nodeCache[uid] = node
// 记录所有渲染时的节点
this.nodePool[uid] = node
// 如果总缓存数量达到1000直接清空
if (Object.keys(this.nodePool).length > 1000) {
this.clearNodePool()
}
}
/**
* @Author: 王林
* @Date: 2021-04-12 22:39:50
* @Desc: 计算节点位置
*/
doLayout() {
throw new Error('【computed】方法为必要方法需要子类进行重写')
// 清空节点存储池
clearNodePool() {
this.nodePool = {}
}
// 检查当前来源是否需要重新计算节点大小
checkIsNeedResizeSources() {
return [CONSTANTS.CHANGE_THEME, CONSTANTS.TRANSFORM_TO_NORMAL_NODE].includes(this.renderer.renderSource)
}
// 创建节点实例
createNode(data, parent, isRoot, layerIndex) {
// 创建节点
let newNode = null
// 数据上保存了节点引用,那么直接复用节点
if (data && data._node && !this.renderer.reRender) {
newNode = data._node
newNode.reset()
newNode.layerIndex = layerIndex
this.cacheNode(data._node.uid, newNode)
// 主题或主题配置改变了需要重新计算节点大小和布局
if (this.checkIsNeedResizeSources()) {
newNode.getSize()
newNode.needLayout = true
}
} else if (this.nodePool[data.data.uid] && !this.renderer.reRender) {
// 数据上没有保存节点引用但是通过uid找到了缓存的节点也可以复用
newNode = this.nodePool[data.data.uid]
// 保存该节点上一次的数据
let lastData = JSON.stringify(newNode.nodeData.data)
newNode.reset()
newNode.nodeData = newNode.handleData(data || {})
newNode.layerIndex = layerIndex
this.cacheNode(data.data.uid, newNode)
data._node = newNode
// 主题或主题配置改变了需要重新计算节点大小和布局
let isResizeSource = this.checkIsNeedResizeSources()
// 节点数据改变了需要重新计算节点大小和布局
let isNodeDataChange = lastData !== JSON.stringify(data.data)
if (isResizeSource || isNodeDataChange) {
newNode.getSize()
newNode.needLayout = true
}
} else {
// 创建新节点
let uid = this.mindMap.uid++
newNode = new Node({
data,
uid,
renderer: this.renderer,
mindMap: this.mindMap,
draw: this.draw,
layerIndex
})
// uid保存到数据上为了节点复用
data.data.uid = uid
this.cacheNode(uid, newNode)
// 数据关联实际节点
data._node = newNode
if (data.data.isActive) {
this.renderer.addActiveNode(newNode)
}
}
/**
* @Author: 王林
* @Date: 2021-04-12 22:41:04
* @Desc: 连线
*/
renderLine() {
throw new Error('【renderLine】方法为必要方法需要子类进行重写')
// 根节点
if (isRoot) {
newNode.isRoot = true
this.root = newNode
} else {
// 互相收集
newNode.parent = parent._node
parent._node.addChildren(newNode)
}
return newNode
}
/**
* @Author: 王林
* @Date: 2021-04-12 22:42:08
* @Desc: 定位展开收缩按钮
*/
renderExpandBtn() {
throw new Error('【renderExpandBtn】方法为必要方法需要子类进行重写')
// 格式化节点位置
formatPosition(value, size, nodeSize) {
if (typeof value === 'number') {
return value
} else if (initRootNodePositionMap[value] !== undefined) {
return size * initRootNodePositionMap[value]
} else if (/^\d\d*%$/.test(value)) {
return Number.parseFloat(value) / 100 * size
} else {
return (size - nodeSize) / 2
}
}
/**
* @Author: 王林
* @Date: 2022-07-30 22:49:28
* @Desc: 概要节点
*/
renderGeneralization() {}
/**
* @Author: 王林
* @Date: 2021-07-10 21:30:54
* @Desc: 创建节点实例
*/
createNode(data, parent, isRoot, layerIndex) {
// 创建节点
let newNode = null
// 复用节点
if (data && data._node && !this.renderer.reRender) {
newNode = data._node
newNode.reset()
newNode.layerIndex = layerIndex
} else {// 创建新节点
newNode = new Node({
data,
uid: this.mindMap.uid++,
renderer: this.renderer,
mindMap: this.mindMap,
draw: this.draw,
layerIndex
})
newNode.getSize()
// 数据关联实际节点
data._node = newNode
if (data.data.isActive) {
this.renderer.addActiveNode(newNode)
}
}
// 根节点
if (isRoot) {
newNode.isRoot = true
this.root = newNode
} else {
// 互相收集
newNode.parent = parent._node
parent._node.addChildren(newNode)
}
return newNode;
// 定位节点到画布中间
setNodeCenter(node) {
let { initRootNodePosition } = this.mindMap.opt
let { CENTER }= CONSTANTS.INIT_ROOT_NODE_POSITION
if (!initRootNodePosition || !Array.isArray(initRootNodePosition) || initRootNodePosition.length < 2) {
initRootNodePosition = [CENTER, CENTER]
}
node.left = this.formatPosition(initRootNodePosition[0], this.mindMap.width, node.width)
node.top = this.formatPosition(initRootNodePosition[1], this.mindMap.height, node.height)
}
/**
* @Author: 王林
* @Date: 2021-07-16 13:48:43
* @Desc: 定位节点到画布中间
*/
setNodeCenter(node) {
node.left = (this.mindMap.width - node.width) / 2
node.top = (this.mindMap.height - node.height) / 2
}
// 更新子节点属性
updateChildren(children, prop, offset) {
children.forEach(item => {
item[prop] += offset
if (item.children && item.children.length && !item.hasCustomPosition()) {
// 适配自定义位置
this.updateChildren(item.children, prop, offset)
}
})
}
/**
* javascript comment
* @Author: 王林25
* @Date: 2021-04-07 11:25:52
* @Desc: 更新子节点属性
*/
updateChildren(children, prop, offset) {
children.forEach((item) => {
item[prop] += offset
if (item.children && item.children.length && !item.hasCustomPosition()) {// 适配自定义位置
this.updateChildren(item.children, prop, offset)
}
// 更新子节点多个属性
updateChildrenPro(children, props) {
children.forEach(item => {
Object.keys(props).forEach((prop) => {
item[prop] += props[prop]
})
if (item.children && item.children.length && !item.hasCustomPosition()) {
// 适配自定义位置
this.updateChildrenPro(item.children, props)
}
})
}
// 递归计算节点的宽度
getNodeAreaWidth(node) {
let widthArr = []
let loop = (node, width) => {
if (node.children.length) {
width += node.width / 2
node.children.forEach(item => {
loop(item, width)
})
} else {
width += node.width
widthArr.push(width)
}
}
loop(node, 0)
return Math.max(...widthArr)
}
/**
* @Author: 王林
* @Date: 2021-04-11 15:05:01
* @Desc: 二次贝塞尔曲线
*/
quadraticCurvePath(x1, y1, x2, y2) {
let cx = x1 + (x2 - x1) * 0.2
let cy = y1 + (y2 - y1) * 0.8
return `M ${x1},${y1} Q ${cx},${cy} ${x2},${y2}`
}
// 二次贝塞尔曲线
quadraticCurvePath(x1, y1, x2, y2) {
let cx = x1 + (x2 - x1) * 0.2
let cy = y1 + (y2 - y1) * 0.8
return `M ${x1},${y1} Q ${cx},${cy} ${x2},${y2}`
}
/**
* @Author: 王林
* @Date: 2021-04-11 15:05:18
* @Desc: 三次贝塞尔曲线
*/
cubicBezierPath(x1, y1, x2, y2) {
let cx1 = x1 + (x2 - x1) / 2
let cy1 = y1
let cx2 = cx1
let cy2 = y2
return `M ${x1},${y1} C ${cx1},${cy1} ${cx2},${cy2} ${x2},${y2}`
}
// 三次贝塞尔曲线
cubicBezierPath(x1, y1, x2, y2) {
let cx1 = x1 + (x2 - x1) / 2
let cy1 = y1
let cx2 = cx1
let cy2 = y2
return `M ${x1},${y1} C ${cx1},${cy1} ${cx2},${cy2} ${x2},${y2}`
}
/**
* @Author: 王林
* @Date: 2021-06-27 19:00:07
* @Desc: 获取节点的marginX
*/
getMarginX(layerIndex) {
return layerIndex === 1 ? this.mindMap.themeConfig.second.marginX : this.mindMap.themeConfig.node.marginX;
}
// 获取节点的marginX
getMarginX(layerIndex) {
return layerIndex === 1
? this.mindMap.themeConfig.second.marginX
: this.mindMap.themeConfig.node.marginX
}
/**
* @Author: 王林
* @Date: 2021-04-11 15:34:20
* @Desc: 获取节点的marginY
*/
getMarginY(layerIndex) {
return layerIndex === 1 ? this.mindMap.themeConfig.second.marginY : this.mindMap.themeConfig.node.marginY;
}
// 获取节点的marginY
getMarginY(layerIndex) {
return layerIndex === 1
? this.mindMap.themeConfig.second.marginY
: this.mindMap.themeConfig.node.marginY
}
/**
* @Author: 王林
* @Date: 2022-07-31 20:53:12
* @Desc: 获取节点包括概要在内的宽度
*/
getNodeWidthWithGeneralization(node) {
return Math.max(node.width, node.checkHasGeneralization() ? node._generalizationNodeWidth : 0)
}
// 获取节点包括概要在内的宽度
getNodeWidthWithGeneralization(node) {
return Math.max(
node.width,
node.checkHasGeneralization() ? node._generalizationNodeWidth : 0
)
}
/**
* @Author: 王林
* @Date: 2022-07-31 20:53:12
* @Desc: 获取节点包括概要在内的高度
*/
getNodeHeightWithGeneralization(node) {
return Math.max(node.height, node.checkHasGeneralization() ? node._generalizationNodeHeight : 0)
}
// 获取节点包括概要在内的高度
getNodeHeightWithGeneralization(node) {
return Math.max(
node.height,
node.checkHasGeneralization() ? node._generalizationNodeHeight : 0
)
}
/**
* @Author: 王林
* @Date: 2022-07-31 09:14:03
* @Desc: 获取节点的边界值
* dir生长方向h水平、v垂直
* isLeft是否向左生长
*/
getNodeBoundaries(node, dir, isLeft) {
let { generalizationLineMargin, generalizationNodeMargin } = this.mindMap.themeConfig
let walk = (root) => {
let _left = Infinity
let _right = -Infinity
let _top = Infinity
let _bottom = -Infinity
if (root.children && root.children.length > 0) {
root.children.forEach((child) => {
let {left, right, top, bottom} = walk(child)
// 概要内容的宽度
let generalizationWidth = child.checkHasGeneralization() && child.nodeData.data.expand ? child._generalizationNodeWidth + generalizationNodeMargin : 0
// 概要内容的高度
let generalizationHeight = child.checkHasGeneralization() && child.nodeData.data.expand ? child._generalizationNodeHeight + generalizationNodeMargin : 0
if (left - (dir === 'h' ? generalizationWidth : 0) < _left) {
_left = left - (dir === 'h' ? generalizationWidth : 0)
}
if (right + (dir === 'h' ? generalizationWidth : 0) > _right) {
_right = right + (dir === 'h' ? generalizationWidth : 0)
}
if (top < _top) {
_top = top
}
if (bottom + (dir === 'v' ? generalizationHeight : 0) > _bottom) {
_bottom = bottom + (dir === 'v' ? generalizationHeight : 0)
}
})
}
let cur = {
left: root.left,
right: root.left + root.width,
top: root.top,
bottom: root.top + root.height
}
return {
left: cur.left < _left ? cur.left : _left,
right: cur.right > _right ? cur.right : _right,
top: cur.top < _top ? cur.top : _top,
bottom: cur.bottom > _bottom ? cur.bottom : _bottom
}
}
let {left, right, top, bottom} = walk(node)
return {
left,
right,
top,
bottom,
generalizationLineMargin,
generalizationNodeMargin
};
// 获取节点的边界值
/**
* dir生长方向h水平、v垂直
* isLeft是否向左生长
*/
getNodeBoundaries(node, dir) {
let { generalizationLineMargin, generalizationNodeMargin } =
this.mindMap.themeConfig
let walk = root => {
let _left = Infinity
let _right = -Infinity
let _top = Infinity
let _bottom = -Infinity
if (root.children && root.children.length > 0) {
root.children.forEach(child => {
let { left, right, top, bottom } = walk(child)
// 概要内容的宽度
let generalizationWidth =
child.checkHasGeneralization() && child.nodeData.data.expand
? child._generalizationNodeWidth + generalizationNodeMargin
: 0
// 概要内容的高度
let generalizationHeight =
child.checkHasGeneralization() && child.nodeData.data.expand
? child._generalizationNodeHeight + generalizationNodeMargin
: 0
if (left - (dir === 'h' ? generalizationWidth : 0) < _left) {
_left = left - (dir === 'h' ? generalizationWidth : 0)
}
if (right + (dir === 'h' ? generalizationWidth : 0) > _right) {
_right = right + (dir === 'h' ? generalizationWidth : 0)
}
if (top < _top) {
_top = top
}
if (bottom + (dir === 'v' ? generalizationHeight : 0) > _bottom) {
_bottom = bottom + (dir === 'v' ? generalizationHeight : 0)
}
})
}
let cur = {
left: root.left,
right: root.left + root.width,
top: root.top,
bottom: root.top + root.height
}
return {
left: cur.left < _left ? cur.left : _left,
right: cur.right > _right ? cur.right : _right,
top: cur.top < _top ? cur.top : _top,
bottom: cur.bottom > _bottom ? cur.bottom : _bottom
}
}
let { left, right, top, bottom } = walk(node)
return {
left,
right,
top,
bottom,
generalizationLineMargin,
generalizationNodeMargin
}
}
// 获取节点实际存在几个子节点
getNodeActChildrenLength(node) {
return node.nodeData.children && node.nodeData.children.length
}
}
export default Base
export default Base

View File

@@ -1,381 +1,354 @@
import Base from './Base';
import {
walk,
asyncRun
} from '../utils'
import Base from './Base'
import { walk, asyncRun } from '../utils'
/**
* @Author: 王林
* @Date: 2021-04-12 22:25:58
* @Desc: 目录组织图
*/
// 目录组织图
class CatalogOrganization extends Base {
/**
* @Author: 王林
* @Date: 2021-04-12 22:26:31
* @Desc: 构造函数
*/
constructor(opt = {}) {
super(opt)
}
// 构造函数
constructor(opt = {}) {
super(opt)
}
/**
* javascript comment
* @Author: 王林25
* @Date: 2021-04-06 14:04:20
* @Desc: 布局
*/
doLayout(callback) {
let task = [() => {
this.computedBaseValue()
}, () => {
this.computedLeftTopValue()
}, () => {
this.adjustLeftTopValue()
}, () => {
callback(this.root)
}]
asyncRun(task)
}
// 布局
doLayout(callback) {
let task = [
() => {
this.computedBaseValue()
},
() => {
this.computedLeftTopValue()
},
() => {
this.adjustLeftTopValue()
},
() => {
callback(this.root)
}
]
asyncRun(task)
}
/**
* javascript comment
* @Author: 王林25
* @Date: 2021-04-08 09:49:32
* @Desc: 遍历数据计算节点的left、width、height
*/
computedBaseValue() {
walk(this.renderer.renderTree, null, (cur, parent, isRoot, layerIndex) => {
let newNode = this.createNode(cur, parent, isRoot, layerIndex)
// 根节点定位在画布中心位置
if (isRoot) {
this.setNodeCenter(newNode)
} else {
// 非根节点
if (parent._node.isRoot) {
newNode.top = parent._node.top + parent._node.height + this.getMarginX(layerIndex)
}
}
if (!cur.data.expand) {
return true;
}
}, (cur, parent, isRoot, layerIndex) => {
if (isRoot) {
let len = cur.data.expand === false ? 0 : cur._node.children.length
cur._node.childrenAreaWidth = len ? cur._node.children.reduce((h, item) => {
return h + item.width
}, 0) + (len + 1) * this.getMarginX(layerIndex + 1) : 0
}
}, true, 0)
}
/**
* javascript comment
* @Author: 王林25
* @Date: 2021-04-08 09:59:25
* @Desc: 遍历节点树计算节点的left、top
*/
computedLeftTopValue() {
walk(this.root, null, (node, parent, isRoot, layerIndex) => {
if (node.nodeData.data.expand && node.children && node.children.length) {
let marginX = this.getMarginX(layerIndex + 1)
let marginY = this.getMarginY(layerIndex + 1)
if (isRoot) {
let left = node.left + node.width / 2 - node.childrenAreaWidth / 2
let totalLeft = left + marginX
node.children.forEach((cur) => {
cur.left = totalLeft
totalLeft += cur.width + marginX
})
} else {
let totalTop = node.top + node.height + marginY + node.expandBtnSize
node.children.forEach((cur) => {
cur.left = node.left + node.width * 0.5
cur.top = totalTop
totalTop += cur.height + marginY + node.expandBtnSize
})
}
}
}, null, true)
}
/**
* javascript comment
* @Author: 王林25
* @Date: 2021-04-08 10:04:05
* @Desc: 调整节点left、top
*/
adjustLeftTopValue() {
walk(this.root, null, (node, parent, isRoot, layerIndex) => {
if (!node.nodeData.data.expand) {
return;
}
// 调整left
if (parent && parent.isRoot) {
let areaWidth = this.getNodeAreaWidth(node)
let difference = areaWidth - node.width
if (difference > 0) {
this.updateBrothersLeft(node, difference / 2)
}
}
// 调整top
let len = node.children.length
if (parent && !parent.isRoot && len > 0) {
let marginY = this.getMarginY(layerIndex + 1)
let totalHeight = node.children.reduce((h, item) => {
return h + item.height
}, 0) + (len + 1) * marginY + len * node.expandBtnSize
this.updateBrothersTop(node, totalHeight)
}
}, null, true)
}
/**
* javascript comment
* @Author: 王林25
* @Date: 2021-04-12 18:55:03
* @Desc: 递归计算节点的宽度
*/
getNodeAreaWidth(node) {
let widthArr = []
let loop = (node, width) => {
if (node.children.length) {
width += node.width / 2
node.children.forEach((item) => {
loop(item, width)
})
} else {
width += node.width
widthArr.push(width)
}
}
loop(node, 0)
return Math.max(...widthArr)
}
/**
* javascript comment
* @Author: 王林25
* @Date: 2021-07-13 11:12:51
* @Desc: 调整兄弟节点的left
*/
updateBrothersLeft(node, addWidth) {
if (node.parent) {
let childrenList = node.parent.children
let index = childrenList.findIndex((item) => {
return item === node
})
// 存在大于一个节点时,第一个或最后一个节点自身也需要移动,否则两边不对称
if ((index === 0 || index === childrenList.length - 1) && childrenList.length > 1) {
let _offset = index === 0 ? -addWidth : addWidth
node.left += _offset
if (node.children && node.children.length && !node.hasCustomPosition()) {
this.updateChildren(node.children, 'left', _offset)
}
}
childrenList.forEach((item, _index) => {
if (item.hasCustomPosition()) {// 适配自定义位置
return
}
let _offset = 0
if (_index < index) { // 左边的节点往左移
_offset = -addWidth
} else if (_index > index) { // 右边的节点往右移
_offset = addWidth
}
item.left += _offset
// 同步更新子节点的位置
if (item.children && item.children.length) {
this.updateChildren(item.children, 'left', _offset)
}
})
// 更新父节点的位置
this.updateBrothersLeft(node.parent, addWidth)
}
}
/**
* javascript comment
* @Author: 王林25
* @Date: 2021-04-07 14:26:03
* @Desc: 调整兄弟节点的top
*/
updateBrothersTop(node, addHeight) {
if (node.parent && !node.parent.isRoot) {
let childrenList = node.parent.children
let index = childrenList.findIndex((item) => {
return item === node
})
childrenList.forEach((item, _index) => {
if (item.hasCustomPosition()) {// 适配自定义位置
return
}
let _offset = 0
// 下面的节点往下移
if (_index > index) {
_offset = addHeight
}
item.top += _offset
// 同步更新子节点的位置
if (item.children && item.children.length) {
this.updateChildren(item.children, 'top', _offset)
}
})
// 更新父节点的位置
this.updateBrothersTop(node.parent, addHeight)
}
}
/**
* @Author: 王林
* @Date: 2021-04-11 14:42:48
* @Desc: 绘制连线,连接该节点到其子节点
*/
renderLine(node, lines) {
if (node.children.length <= 0) {
return [];
}
let {
left,
top,
width,
height,
expandBtnSize
} = node
let len = node.children.length
let marginX = this.getMarginX(node.layerIndex + 1)
if (node.isRoot) {
// 根节点
let x1 = left + width / 2
let y1 = top + height
let s1 = marginX * 0.7
let minx = Infinity
let maxx = -Infinity
node.children.forEach((item, index) => {
let x2 = item.left +item.width / 2
let y2 = item.top
if (x2 < minx) {
minx = x2
}
if (x2 > maxx) {
maxx = x2
}
let path = `M ${x2},${y1 + s1} L ${x2},${y1 + s1 > y2 ? y2 + item.height : y2}`
// 竖线
lines[index].plot(path)
})
minx = Math.min(minx, x1)
maxx = Math.max(maxx, x1)
// 父节点的竖线
let line1 = this.draw.path()
node.style.line(line1)
line1.plot(`M ${x1},${y1} L ${x1},${y1 + s1}`)
node._lines.push(line1)
// 水平线
if (len > 0) {
let lin2 = this.draw.path()
node.style.line(lin2)
lin2.plot(`M ${minx},${y1 + s1} L ${maxx},${y1 + s1}`)
node._lines.push(lin2)
}
// 遍历数据计算节点的left、width、height
computedBaseValue() {
walk(
this.renderer.renderTree,
null,
(cur, parent, isRoot, layerIndex) => {
let newNode = this.createNode(cur, parent, isRoot, layerIndex)
// 根节点定位在画布中心位置
if (isRoot) {
this.setNodeCenter(newNode)
} else {
// 非根节点
let y1 = top + height
let maxy = -Infinity
let x2 = node.left + node.width * 0.3
node.children.forEach((item, index) => {
// 为了适配自定义位置,下面做了各种位置的兼容
let y2 = item.top + item.height / 2
if (y2 > maxy) {
maxy = y2
}
// 水平线
let path = ''
let _left = item.left
let _isLeft = item.left + item.width < x2
let _isXCenter = false
if (_isLeft) {
// 水平位置在父节点左边
_left = item.left + item.width
} else if (item.left < x2 && item.left + item.width > x2) {
// 水平位置在父节点之间
_isXCenter = true
y2 = item.top
maxy = y2
}
if (y2 > top && y2 < y1) {
// 自定义位置的情况:垂直位置节点在父节点之间
path = `M ${_isLeft ? node.left : node.left + node.width},${y2} L ${_left},${y2}`
} else if (y2 < y1) {
// 自定义位置的情况:垂直位置节点在父节点上面
if (_isXCenter) {
y2 = item.top + item.height
_left = x2
}
path = `M ${x2},${top} L ${x2},${y2} L ${_left},${y2}`
} else {
if (_isXCenter) {
_left = x2
}
path = `M ${x2},${y2} L ${_left},${y2}`
}
lines[index].plot(path)
// 非根节点
if (parent._node.isRoot) {
newNode.top =
parent._node.top +
parent._node.height +
this.getMarginX(layerIndex)
}
}
if (!cur.data.expand) {
return true
}
},
(cur, parent, isRoot, layerIndex) => {
if (isRoot) {
let len = cur.data.expand === false ? 0 : cur._node.children.length
cur._node.childrenAreaWidth = len
? cur._node.children.reduce((h, item) => {
return h + item.width
}, 0) +
(len + 1) * this.getMarginX(layerIndex + 1)
: 0
}
},
true,
0
)
}
// 遍历节点树计算节点的left、top
computedLeftTopValue() {
walk(
this.root,
null,
(node, parent, isRoot, layerIndex) => {
if (
node.nodeData.data.expand &&
node.children &&
node.children.length
) {
let marginX = this.getMarginX(layerIndex + 1)
let marginY = this.getMarginY(layerIndex + 1)
if (isRoot) {
let left = node.left + node.width / 2 - node.childrenAreaWidth / 2
let totalLeft = left + marginX
node.children.forEach(cur => {
cur.left = totalLeft
totalLeft += cur.width + marginX
})
// 竖线
if (len > 0) {
let lin2 = this.draw.path()
expandBtnSize = len > 0 ? expandBtnSize : 0
node.style.line(lin2)
if (maxy < y1 + expandBtnSize) {
lin2.hide()
} else {
lin2.plot(`M ${x2},${y1 + expandBtnSize} L ${x2},${maxy}`)
lin2.show()
}
node._lines.push(lin2)
}
} else {
let totalTop = node.top + node.height + marginY + (this.getNodeActChildrenLength(node) > 0 ? node.expandBtnSize : 0)
node.children.forEach(cur => {
cur.left = node.left + node.width * 0.5
cur.top = totalTop
totalTop += cur.height + marginY + (this.getNodeActChildrenLength(cur) > 0 ? cur.expandBtnSize : 0)
})
}
}
}
},
null,
true
)
}
/**
* @Author: 王林
* @Date: 2021-04-11 19:54:26
* @Desc: 渲染按钮
*/
renderExpandBtn(node, btn) {
let {
width,
height,
expandBtnSize,
isRoot
} = node
if (!isRoot) {
let {
translateX,
translateY
} = btn.transform()
btn.translate(width * 0.3 - expandBtnSize / 2 - translateX, height + expandBtnSize / 2 - translateY)
// 调整节点left、top
adjustLeftTopValue() {
walk(
this.root,
null,
(node, parent, isRoot, layerIndex) => {
if (!node.nodeData.data.expand) {
return
}
}
// 调整left
if (parent && parent.isRoot) {
let areaWidth = this.getNodeAreaWidth(node)
let difference = areaWidth - node.width
if (difference > 0) {
this.updateBrothersLeft(node, difference)
}
}
// 调整top
let len = node.children.length
if (parent && !parent.isRoot && len > 0) {
let marginY = this.getMarginY(layerIndex + 1)
let totalHeight =
node.children.reduce((h, item) => {
return h + item.height + (this.getNodeActChildrenLength(item) > 0 ? item.expandBtnSize : 0)
}, 0) +
len * marginY
this.updateBrothersTop(node, totalHeight)
}
},
(node, parent, isRoot) => {
if (isRoot) {
let { right, left } = this.getNodeBoundaries(node, 'h')
let childrenWidth = right - left
let offset = (node.left - left) - (childrenWidth - node.width) / 2
this.updateChildren(node.children, 'left', offset)
}
},
true
)
}
/**
* @Author: 王林
* @Date: 2022-07-30 08:30:35
* @Desc: 创建概要节点
*/
renderGeneralization(node, gLine, gNode) {
let { top, bottom, right, generalizationLineMargin, generalizationNodeMargin } = this.getNodeBoundaries(node, 'h')
let x1 = right + generalizationLineMargin
let y1 = top
let x2 = right + generalizationLineMargin
let y2 = bottom
let cx = x1 + 20
let cy = y1 + (y2 - y1) / 2
let path = `M ${x1},${y1} Q ${cx},${cy} ${x2},${y2}`
gLine.plot(path)
gNode.left = right + generalizationNodeMargin
gNode.top = top + (bottom - top - gNode.height) / 2
// 调整兄弟节点的left
updateBrothersLeft(node, addWidth) {
if (node.parent) {
let childrenList = node.parent.children
let index = childrenList.findIndex(item => {
return item === node
})
childrenList.forEach((item, _index) => {
if (item.hasCustomPosition() || _index <= index) {
// 适配自定义位置
return
}
item.left += addWidth
// 同步更新子节点的位置
if (item.children && item.children.length) {
this.updateChildren(item.children, 'left', addWidth)
}
})
// 更新父节点的位置
this.updateBrothersLeft(node.parent, addWidth)
}
}
// 调整兄弟节点的top
updateBrothersTop(node, addHeight) {
if (node.parent && !node.parent.isRoot) {
let childrenList = node.parent.children
let index = childrenList.findIndex(item => {
return item === node
})
childrenList.forEach((item, _index) => {
if (item.hasCustomPosition()) {
// 适配自定义位置
return
}
let _offset = 0
// 下面的节点往下移
if (_index > index) {
_offset = addHeight
}
item.top += _offset
// 同步更新子节点的位置
if (item.children && item.children.length) {
this.updateChildren(item.children, 'top', _offset)
}
})
// 更新父节点的位置
this.updateBrothersTop(node.parent, addHeight)
}
}
// 绘制连线,连接该节点到其子节点
renderLine(node, lines, style) {
if (node.children.length <= 0) {
return []
}
let { left, top, width, height, expandBtnSize } = node
if (!this.mindMap.opt.alwaysShowExpandBtn) {
expandBtnSize = 0
}
let len = node.children.length
let marginX = this.getMarginX(node.layerIndex + 1)
if (node.isRoot) {
// 根节点
let x1 = left + width / 2
let y1 = top + height
let s1 = marginX * 0.7
let minx = Infinity
let maxx = -Infinity
node.children.forEach((item, index) => {
let x2 = item.left + item.width / 2
let y2 = item.top
if (x2 < minx) {
minx = x2
}
if (x2 > maxx) {
maxx = x2
}
// 节点使用横线风格,需要额外渲染横线
let nodeUseLineStylePath = this.mindMap.themeConfig.nodeUseLineStyle
? ` L ${item.left},${y2} L ${item.left + item.width},${y2}`
: ''
let path =
`M ${x2},${y1 + s1} L ${x2},${y1 + s1 > y2 ? y2 + item.height : y2}` +
nodeUseLineStylePath
// 竖线
lines[index].plot(path)
style && style(lines[index], item)
})
minx = Math.min(minx, x1)
maxx = Math.max(maxx, x1)
// 父节点的竖线
let line1 = this.draw.path()
node.style.line(line1)
line1.plot(`M ${x1},${y1} L ${x1},${y1 + s1}`)
node._lines.push(line1)
style && style(line1, node)
// 水平线
if (len > 0) {
let lin2 = this.draw.path()
node.style.line(lin2)
lin2.plot(`M ${minx},${y1 + s1} L ${maxx},${y1 + s1}`)
node._lines.push(lin2)
style && style(lin2, node)
}
} else {
// 非根节点
let y1 = top + height
let maxy = -Infinity
let x2 = node.left + node.width * 0.3
node.children.forEach((item, index) => {
// 为了适配自定义位置,下面做了各种位置的兼容
let y2 = item.top + item.height / 2
if (y2 > maxy) {
maxy = y2
}
// 水平线
let path = ''
let _left = item.left
let _isLeft = item.left + item.width < x2
let _isXCenter = false
if (_isLeft) {
// 水平位置在父节点左边
_left = item.left + item.width
} else if (item.left < x2 && item.left + item.width > x2) {
// 水平位置在父节点之间
_isXCenter = true
y2 = item.top
maxy = y2
}
if (y2 > top && y2 < y1) {
// 自定义位置的情况:垂直位置节点在父节点之间
path = `M ${
_isLeft ? node.left : node.left + node.width
},${y2} L ${_left},${y2}`
} else if (y2 < y1) {
// 自定义位置的情况:垂直位置节点在父节点上面
if (_isXCenter) {
y2 = item.top + item.height
_left = x2
}
path = `M ${x2},${top} L ${x2},${y2} L ${_left},${y2}`
} else {
if (_isXCenter) {
_left = x2
}
path = `M ${x2},${y2} L ${_left},${y2}`
}
// 节点使用横线风格,需要额外渲染横线
let nodeUseLineStylePath = this.mindMap.themeConfig.nodeUseLineStyle
? ` L ${_left},${y2 - item.height / 2} L ${_left},${
y2 + item.height / 2
}`
: ''
path += nodeUseLineStylePath
lines[index].plot(path)
style && style(lines[index], item)
})
// 竖线
if (len > 0) {
let lin2 = this.draw.path()
expandBtnSize = len > 0 ? expandBtnSize : 0
node.style.line(lin2)
if (maxy < y1 + expandBtnSize) {
lin2.hide()
} else {
lin2.plot(`M ${x2},${y1 + expandBtnSize} L ${x2},${maxy}`)
lin2.show()
}
node._lines.push(lin2)
style && style(lin2, node)
}
}
}
// 渲染按钮
renderExpandBtn(node, btn) {
let { width, height, expandBtnSize, isRoot } = node
if (!isRoot) {
let { translateX, translateY } = btn.transform()
btn.translate(
width * 0.3 - expandBtnSize / 2 - translateX,
height + expandBtnSize / 2 - translateY
)
}
}
// 创建概要节点
renderGeneralization(node, gLine, gNode) {
let {
top,
bottom,
right,
generalizationLineMargin,
generalizationNodeMargin
} = this.getNodeBoundaries(node, 'h')
let x1 = right + generalizationLineMargin
let y1 = top
let x2 = right + generalizationLineMargin
let y2 = bottom
let cx = x1 + 20
let cy = y1 + (y2 - y1) / 2
let path = `M ${x1},${y1} Q ${cx},${cy} ${x2},${y2}`
gLine.plot(path)
gNode.left = right + generalizationNodeMargin
gNode.top = top + (bottom - top - gNode.height) / 2
}
}
export default CatalogOrganization
export default CatalogOrganization

View File

@@ -0,0 +1,378 @@
import Base from './Base'
import { walk, asyncRun, degToRad } from '../utils'
import { CONSTANTS } from '../utils/constant'
import utils from './fishboneUtils'
// 鱼骨图
class Fishbone extends Base {
// 构造函数
constructor(opt = {}) {
super(opt)
this.indent = 0.3
this.childIndent = 0.5
}
// 布局
doLayout(callback) {
let task = [
() => {
this.computedBaseValue()
},
() => {
this.computedLeftTopValue()
},
() => {
this.adjustLeftTopValue()
},
() => {
callback(this.root)
}
]
asyncRun(task)
}
// 遍历数据创建节点、计算根节点的位置计算根节点的子节点的top值
computedBaseValue() {
walk(
this.renderer.renderTree,
null,
(node, parent, isRoot, layerIndex, index) => {
// 创建节点
let newNode = this.createNode(node, parent, isRoot, layerIndex)
// 根节点定位在画布中心位置
if (isRoot) {
this.setNodeCenter(newNode)
} else {
// 非根节点
// 三级及以下节点以上级方向为准
if (parent._node.dir) {
newNode.dir = parent._node.dir
} else {
// 节点生长方向
newNode.dir =
index % 2 === 0
? CONSTANTS.TIMELINE_DIR.TOP
: CONSTANTS.TIMELINE_DIR.BOTTOM
}
// 计算二级节点的top值
if (parent._node.isRoot) {
if (this.checkIsTop(newNode)) {
newNode.top = parent._node.top - newNode.height
} else {
newNode.top = parent._node.top + parent._node.height
}
}
}
if (!node.data.expand) {
return true
}
},
null,
true,
0
)
}
// 遍历节点树计算节点的left、top
computedLeftTopValue() {
walk(
this.root,
null,
(node, parent, isRoot, layerIndex) => {
if (node.isRoot) {
let topTotalLeft = node.left + node.width + node.height
let bottomTotalLeft = node.left + node.width + node.height
node.children.forEach(item => {
if (this.checkIsTop(item)) {
item.left = topTotalLeft
topTotalLeft += item.width
} else {
item.left = bottomTotalLeft + 20
bottomTotalLeft += item.width
}
})
}
let params = { layerIndex, node, ctx: this }
if (this.checkIsTop(node)) {
utils.top.computedLeftTopValue(params)
} else {
utils.bottom.computedLeftTopValue(params)
}
},
null,
true
)
}
// 调整节点left、top
adjustLeftTopValue() {
walk(
this.root,
null,
(node, parent, isRoot, layerIndex) => {
if (!node.nodeData.data.expand) {
return
}
let params = { node, parent, layerIndex, ctx: this }
if (this.checkIsTop(node)) {
utils.top.adjustLeftTopValueBefore(params)
} else {
utils.bottom.adjustLeftTopValueBefore(params)
}
},
(node, parent) => {
let params = { parent, node, ctx: this }
if (this.checkIsTop(node)) {
utils.top.adjustLeftTopValueAfter(params)
} else {
utils.bottom.adjustLeftTopValueAfter(params)
}
// 调整二级节点的子节点的left值
if (node.isRoot) {
let topTotalLeft = 0
let bottomTotalLeft = 0
node.children.forEach(item => {
if (this.checkIsTop(item)) {
item.left += topTotalLeft
this.updateChildren(item.children, 'left', topTotalLeft)
let { left, right } = this.getNodeBoundaries(item, 'h')
topTotalLeft += right - left
} else {
item.left += bottomTotalLeft
this.updateChildren(item.children, 'left', bottomTotalLeft)
let { left, right } = this.getNodeBoundaries(item, 'h')
bottomTotalLeft += right - left
}
})
}
},
true
)
}
// 递归计算节点的宽度
getNodeAreaHeight(node) {
let totalHeight = 0
let loop = node => {
totalHeight +=
node.height +
(this.getNodeActChildrenLength(node) > 0 ? node.expandBtnSize : 0)
if (node.children.length) {
node.children.forEach(item => {
loop(item)
})
}
}
loop(node)
return totalHeight
}
// 调整兄弟节点的left
updateBrothersLeft(node) {
let childrenList = node.children
let totalAddWidth = 0
childrenList.forEach(item => {
item.left += totalAddWidth
if (item.children && item.children.length) {
this.updateChildren(item.children, 'left', totalAddWidth)
}
let { left, right } = this.getNodeBoundaries(item, 'h')
let areaWidth = right - left
let difference = areaWidth - item.width
if (difference > 0) {
totalAddWidth += difference
}
})
}
// 调整兄弟节点的top
updateBrothersTop(node, addHeight) {
if (node.parent && !node.parent.isRoot) {
let childrenList = node.parent.children
let index = childrenList.findIndex(item => {
return item === node
})
childrenList.forEach((item, _index) => {
if (item.hasCustomPosition()) {
// 适配自定义位置
return
}
let _offset = 0
// 下面的节点往下移
if (_index > index) {
_offset = addHeight
}
item.top += _offset
// 同步更新子节点的位置
if (item.children && item.children.length) {
this.updateChildren(item.children, 'top', _offset)
}
})
// 更新父节点的位置
if (this.checkIsTop(node)) {
this.updateBrothersTop(node.parent, addHeight)
} else {
this.updateBrothersTop(
node.parent,
node.layerIndex === 3 ? 0 : addHeight
)
}
}
}
// 检查节点是否是上方节点
checkIsTop(node) {
return node.dir === CONSTANTS.TIMELINE_DIR.TOP
}
// 绘制连线,连接该节点到其子节点
renderLine(node, lines, style) {
if (node.layerIndex !== 1 && node.children.length <= 0) {
return []
}
let { top, height, expandBtnSize } = node
if (!this.mindMap.opt.alwaysShowExpandBtn) {
expandBtnSize = 0
}
let len = node.children.length
if (node.isRoot) {
// 当前节点是根节点
// 根节点的子节点是和根节点同一水平线排列
let maxx = -Infinity
node.children.forEach((item) => {
if (item.left > maxx) {
maxx = item.left
}
// 水平线段到二级节点的连线
let nodeLineX = item.left
let offset = node.height / 2
let offsetX = offset / Math.tan(degToRad(this.mindMap.opt.fishboneDeg))
let line = this.draw.path()
if (this.checkIsTop(item)) {
line.plot(
`M ${nodeLineX - offsetX},${item.top + item.height + offset} L ${item.left},${
item.top + item.height
}`
)
} else {
line.plot(
`M ${nodeLineX - offsetX},${
item.top - offset
} L ${nodeLineX},${item.top}`
)
}
node.style.line(line)
node._lines.push(line)
style && style(line, node)
})
// 从根节点出发的水平线
let nodeHalfTop = node.top + node.height / 2
let offset = node.height / 2
let line = this.draw.path()
line.plot(
`M ${node.left + node.width},${nodeHalfTop} L ${
maxx - offset / Math.tan(degToRad(this.mindMap.opt.fishboneDeg))
},${nodeHalfTop}`
)
node.style.line(line)
node._lines.push(line)
style && style(line, node)
} else {
// 当前节点为非根节点
let maxy = -Infinity
let miny = Infinity
let maxx = -Infinity
let x = node.left + node.width * this.indent
node.children.forEach((item, index) => {
if (item.left > maxx) {
maxx = item.left
}
let y = item.top + item.height / 2
if (y > maxy) {
maxy = y
}
if (y < miny) {
miny = y
}
// 水平线
if (node.layerIndex > 1) {
let path = `M ${x},${y} L ${item.left},${y}`
lines[index].plot(path)
style && style(lines[index], item)
}
})
// 斜线
if (len >= 0) {
let line = this.draw.path()
expandBtnSize = len > 0 ? expandBtnSize : 0
let lineLength = maxx - node.left - node.width * this.indent
lineLength = Math.max(lineLength, 0)
let params = {
node,
line,
top,
x,
lineLength,
height,
expandBtnSize,
maxy,
miny,
ctx: this
}
if (this.checkIsTop(node)) {
utils.top.renderLine(params)
} else {
utils.bottom.renderLine(params)
}
node.style.line(line)
node._lines.push(line)
style && style(line, node)
}
}
}
// 渲染按钮
renderExpandBtn(node, btn) {
let { width, height, expandBtnSize, isRoot } = node
if (!isRoot) {
let { translateX, translateY } = btn.transform()
let params = {
node,
btn,
expandBtnSize,
translateX,
translateY,
width,
height
}
if (this.checkIsTop(node)) {
utils.top.renderExpandBtn(params)
} else {
utils.bottom.renderExpandBtn(params)
}
}
}
// 创建概要节点
renderGeneralization(node, gLine, gNode) {
let {
top,
bottom,
right,
generalizationLineMargin,
generalizationNodeMargin
} = this.getNodeBoundaries(node, 'h')
let x1 = right + generalizationLineMargin
let y1 = top
let x2 = right + generalizationLineMargin
let y2 = bottom
let cx = x1 + 20
let cy = y1 + (y2 - y1) / 2
let path = `M ${x1},${y1} Q ${cx},${cy} ${x2},${y2}`
gLine.plot(path)
gNode.left = right + generalizationNodeMargin
gNode.top = top + (bottom - top - gNode.height) / 2
}
}
export default Fishbone

View File

@@ -0,0 +1,369 @@
import Base from './Base'
import { walk, asyncRun } from '../utils'
import { CONSTANTS } from '../utils/constant'
const degToRad = deg => {
return (Math.PI / 180) * deg
}
// 下方鱼骨图
class Fishbone extends Base {
// 构造函数
constructor(opt = {}) {
super(opt)
}
// 布局
doLayout(callback) {
let task = [
() => {
this.computedBaseValue()
},
() => {
this.computedLeftTopValue()
},
() => {
this.adjustLeftTopValue()
},
() => {
callback(this.root)
}
]
asyncRun(task)
}
// 遍历数据创建节点、计算根节点的位置计算根节点的子节点的top值
computedBaseValue() {
walk(
this.renderer.renderTree,
null,
(node, parent, isRoot, layerIndex, index) => {
// 创建节点
let newNode = this.createNode(node, parent, isRoot, layerIndex)
// 根节点定位在画布中心位置
if (isRoot) {
this.setNodeCenter(newNode)
} else {
// 非根节点
// 三级及以下节点以上级方向为准
if (parent._node.dir) {
newNode.dir = parent._node.dir
} else {
// 节点生长方向
newNode.dir =
index % 2 === 0
? CONSTANTS.TIMELINE_DIR.TOP
: CONSTANTS.TIMELINE_DIR.BOTTOM
}
// 计算二级节点的top值
if (parent._node.isRoot) {
newNode.top = parent._node.top + parent._node.height
}
}
if (!node.data.expand) {
return true
}
},
null,
true,
0
)
}
// 遍历节点树计算节点的left、top
computedLeftTopValue() {
walk(
this.root,
null,
(node, parent, isRoot, layerIndex, index) => {
if (node.isRoot) {
let totalLeft = node.left + node.width
node.children.forEach(item => {
item.left = totalLeft
totalLeft += item.width
})
}
if (layerIndex === 1 && node.children) {
// 遍历二级节点的子节点
let startLeft = node.left + node.width * 0.5
let totalTop =
node.top +
node.height +
(this.getNodeActChildrenLength(node) > 0 ? node.expandBtnSize : 0)
node.children.forEach(item => {
item.left = startLeft
item.top =
totalTop +
(this.getNodeActChildrenLength(item) > 0 ? item.expandBtnSize : 0)
totalTop +=
item.height +
(this.getNodeActChildrenLength(item) > 0 ? item.expandBtnSize : 0)
})
}
if (layerIndex > 1 && node.children) {
// 遍历三级及以下节点的子节点
let startLeft = node.left + node.width * 0.5
let totalTop =
node.top -
(this.getNodeActChildrenLength(node) > 0 ? node.expandBtnSize : 0)
node.children.forEach(item => {
item.left = startLeft
item.top = totalTop - item.height
totalTop -=
item.height +
(this.getNodeActChildrenLength(item) > 0 ? item.expandBtnSize : 0)
})
}
},
null,
true
)
}
// 调整节点left、top
adjustLeftTopValue() {
walk(
this.root,
null,
(node, parent, isRoot, layerIndex) => {
if (!node.nodeData.data.expand) {
return
}
// 调整top
let len = node.children.length
// 调整三级节点的top
// if (layerIndex === 2 && len > 0) {
// let totalHeight = node.children.reduce((h, item) => {
// return h + item.height
// }, 0)
// this.updateBrothersTop(node, totalHeight)
// }
if (layerIndex > 2 && len > 0) {
let totalHeight = node.children.reduce((h, item) => {
return (
h +
item.height +
(this.getNodeActChildrenLength(item) > 0 ? item.expandBtnSize : 0)
)
}, 0)
this.updateBrothersTop(node, -totalHeight)
}
},
(node, parent) => {
// 将二级节点的子节点移到上方
if (parent && parent.isRoot) {
// 遍历二级节点的子节点
let totalHeight = 0
let totalHeight2 = 0
node.children.forEach(item => {
// 调整top
let hasChildren = this.getNodeActChildrenLength(item) > 0
let nodeTotalHeight = this.getNodeAreaHeight(item)
let offset =
hasChildren > 0
? nodeTotalHeight -
item.height -
(hasChildren ? item.expandBtnSize : 0)
: 0
let _top = totalHeight + offset
item.top += _top
// 调整left
let offsetLeft =
(totalHeight2 + nodeTotalHeight) / Math.tan(degToRad(this.mindMap.opt.fishboneDeg))
item.left += offsetLeft
totalHeight += offset
totalHeight2 += nodeTotalHeight
// 同步更新后代节点
this.updateChildrenPro(item.children, {
top: _top,
left: offsetLeft
})
})
}
// 调整二级节点的子节点的left值
if (node.isRoot) {
let totalLeft = 0
node.children.forEach(item => {
item.left += totalLeft
this.updateChildren(item.children, 'left', totalLeft)
let { left, right } = this.getNodeBoundaries(item, 'h')
totalLeft += right - left
})
}
},
true
)
}
// 递归计算节点的宽度
getNodeAreaHeight(node) {
let totalHeight = 0
let loop = node => {
totalHeight +=
node.height +
(this.getNodeActChildrenLength(node) > 0 ? node.expandBtnSize : 0)
if (node.children.length) {
node.children.forEach(item => {
loop(item)
})
}
}
loop(node)
return totalHeight
}
// 调整兄弟节点的left
updateBrothersLeft(node) {
let childrenList = node.children
let totalAddWidth = 0
childrenList.forEach(item => {
item.left += totalAddWidth
if (item.children && item.children.length) {
this.updateChildren(item.children, 'left', totalAddWidth)
}
// let areaWidth = this.getNodeAreaWidth(item)
let { left, right } = this.getNodeBoundaries(item, 'h')
let areaWidth = right - left
let difference = areaWidth - item.width
if (difference > 0) {
totalAddWidth += difference
}
})
}
// 调整兄弟节点的top
updateBrothersTop(node, addHeight) {
if (node.parent && !node.parent.isRoot) {
let childrenList = node.parent.children
let index = childrenList.findIndex(item => {
return item === node
})
childrenList.forEach((item, _index) => {
if (item.hasCustomPosition()) {
// 适配自定义位置
return
}
let _offset = 0
// 下面的节点往下移
if (_index > index) {
_offset = addHeight
}
item.top += _offset
// 同步更新子节点的位置
if (item.children && item.children.length) {
this.updateChildren(item.children, 'top', _offset)
}
})
// 更新父节点的位置
this.updateBrothersTop(node.parent, node.layerIndex === 3 ? 0 : addHeight)
}
}
// 绘制连线,连接该节点到其子节点
renderLine(node, lines, style) {
if (node.children.length <= 0) {
return []
}
let { left, top, width, height, expandBtnSize } = node
let len = node.children.length
if (node.isRoot) {
// 当前节点是根节点
let prevBother = node
// 根节点的子节点是和根节点同一水平线排列
node.children.forEach((item, index) => {
let x1 = prevBother.left + prevBother.width
let x2 = item.left
let y = node.top + node.height / 2
let path = `M ${x1},${y} L ${x2},${y}`
lines[index].plot(path)
style && style(lines[index], item)
prevBother = item
})
} else {
// 当前节点为非根节点
let maxy = -Infinity
let miny = Infinity
let maxx = -Infinity
let x = node.left + node.width * 0.3
node.children.forEach((item, index) => {
if (item.left > maxx) {
maxx = item.left
}
let y = item.top + item.height / 2
if (y > maxy) {
maxy = y
}
if (y < miny) {
miny = y
}
// 水平线
if (node.layerIndex > 1) {
let path = `M ${x},${y} L ${item.left},${y}`
lines[index].plot(path)
style && style(lines[index], item)
}
})
// 竖线
if (len > 0) {
let line = this.draw.path()
expandBtnSize = len > 0 ? expandBtnSize : 0
let lineLength = maxx - node.left - node.width * 0.3
if (node.parent && node.parent.isRoot) {
line.plot(
`M ${x},${top + height} L ${x + lineLength},${
top + height + Math.tan(degToRad(this.mindMap.opt.fishboneDeg)) * lineLength
}`
)
} else {
line.plot(`M ${x},${top} L ${x},${miny}`)
}
node.style.line(line)
node._lines.push(line)
style && style(line, node)
}
}
}
// 渲染按钮
renderExpandBtn(node, btn) {
let { width, height, expandBtnSize, isRoot } = node
if (!isRoot) {
let { translateX, translateY } = btn.transform()
if (node.parent && node.parent.isRoot) {
btn.translate(
width * 0.3 - expandBtnSize / 2 - translateX,
height + expandBtnSize / 2 - translateY
)
} else {
btn.translate(
width * 0.3 - expandBtnSize / 2 - translateX,
-expandBtnSize / 2 - translateY
)
}
}
}
// 创建概要节点
renderGeneralization(node, gLine, gNode) {
let {
top,
bottom,
right,
generalizationLineMargin,
generalizationNodeMargin
} = this.getNodeBoundaries(node, 'h')
let x1 = right + generalizationLineMargin
let y1 = top
let x2 = right + generalizationLineMargin
let y2 = bottom
let cx = x1 + 20
let cy = y1 + (y2 - y1) / 2
let path = `M ${x1},${y1} Q ${cx},${cy} ${x2},${y2}`
gLine.plot(path)
gNode.left = right + generalizationNodeMargin
gNode.top = top + (bottom - top - gNode.height) / 2
}
}
export default Fishbone

View File

@@ -0,0 +1,350 @@
import Base from './Base'
import { walk, asyncRun } from '../utils'
import { CONSTANTS } from '../utils/constant'
const degToRad = deg => {
return (Math.PI / 180) * deg
}
// 上方鱼骨图
class Fishbone extends Base {
// 构造函数
constructor(opt = {}) {
super(opt)
}
// 布局
doLayout(callback) {
let task = [
() => {
this.computedBaseValue()
},
() => {
this.computedLeftTopValue()
},
() => {
this.adjustLeftTopValue()
},
() => {
callback(this.root)
}
]
asyncRun(task)
}
// 遍历数据创建节点、计算根节点的位置计算根节点的子节点的top值
computedBaseValue() {
walk(
this.renderer.renderTree,
null,
(node, parent, isRoot, layerIndex, index) => {
// 创建节点
let newNode = this.createNode(node, parent, isRoot, layerIndex)
// 根节点定位在画布中心位置
if (isRoot) {
this.setNodeCenter(newNode)
} else {
// 非根节点
// 三级及以下节点以上级方向为准
if (parent._node.dir) {
newNode.dir = parent._node.dir
} else {
// 节点生长方向
newNode.dir =
index % 2 === 0
? CONSTANTS.TIMELINE_DIR.TOP
: CONSTANTS.TIMELINE_DIR.BOTTOM
}
// 计算二级节点的top值
if (parent._node.isRoot) {
newNode.top = parent._node.top - newNode.height
}
}
if (!node.data.expand) {
return true
}
},
null,
true,
0
)
}
// 遍历节点树计算节点的left、top
computedLeftTopValue() {
walk(
this.root,
null,
(node, parent, isRoot, layerIndex, index) => {
if (node.isRoot) {
let totalLeft = node.left + node.width
node.children.forEach(item => {
item.left = totalLeft
totalLeft += item.width
})
}
if (layerIndex >= 1 && node.children) {
// 遍历三级及以下节点的子节点
let startLeft = node.left + node.width * 0.5
let totalTop =
node.top +
node.height +
(this.getNodeActChildrenLength(node) > 0 ? node.expandBtnSize : 0)
node.children.forEach(item => {
item.left = startLeft
item.top += totalTop
totalTop +=
item.height +
(this.getNodeActChildrenLength(item) > 0 ? item.expandBtnSize : 0)
})
}
},
null,
true
)
}
// 调整节点left、top
adjustLeftTopValue() {
walk(
this.root,
null,
(node, parent, isRoot, layerIndex) => {
if (!node.nodeData.data.expand) {
return
}
// 调整top
let len = node.children.length
// 调整三级及以下节点的top
if (parent && !parent.isRoot && len > 0) {
let totalHeight = node.children.reduce((h, item) => {
return (
h +
item.height +
(this.getNodeActChildrenLength(item) > 0 ? item.expandBtnSize : 0)
)
}, 0)
this.updateBrothersTop(node, totalHeight)
}
},
(node, parent) => {
// 将二级节点的子节点移到上方
if (parent && parent.isRoot) {
// 遍历二级节点的子节点
let totalHeight = 0
node.children.forEach(item => {
// 调整top
let nodeTotalHeight = this.getNodeAreaHeight(item)
let _top = item.top
item.top =
node.top - (item.top - node.top) - nodeTotalHeight + node.height
// 调整left
let offsetLeft =
(nodeTotalHeight + totalHeight) / Math.tan(degToRad(this.mindMap.opt.fishboneDeg))
item.left += offsetLeft
totalHeight += nodeTotalHeight
// 同步更新后代节点
this.updateChildrenPro(item.children, {
top: item.top - _top,
left: offsetLeft
})
})
}
// 调整二级节点的子节点的left值
if (node.isRoot) {
let totalLeft = 0
node.children.forEach(item => {
item.left += totalLeft
this.updateChildren(item.children, 'left', totalLeft)
let { left, right } = this.getNodeBoundaries(item, 'h')
totalLeft += right - left
})
}
},
true
)
}
// 递归计算节点的宽度
getNodeAreaHeight(node) {
let totalHeight = 0
let loop = node => {
totalHeight +=
node.height +
(this.getNodeActChildrenLength(node) > 0 ? node.expandBtnSize : 0)
if (node.children.length) {
node.children.forEach(item => {
loop(item)
})
}
}
loop(node)
return totalHeight
}
// 调整兄弟节点的left
updateBrothersLeft(node) {
let childrenList = node.children
let totalAddWidth = 0
childrenList.forEach(item => {
item.left += totalAddWidth
if (item.children && item.children.length) {
this.updateChildren(item.children, 'left', totalAddWidth)
}
// let areaWidth = this.getNodeAreaWidth(item)
let { left, right } = this.getNodeBoundaries(item, 'h')
let areaWidth = right - left
let difference = areaWidth - item.width
if (difference > 0) {
totalAddWidth += difference
}
})
}
// 调整兄弟节点的top
updateBrothersTop(node, addHeight) {
if (node.parent && !node.parent.isRoot) {
let childrenList = node.parent.children
let index = childrenList.findIndex(item => {
return item === node
})
childrenList.forEach((item, _index) => {
if (item.hasCustomPosition()) {
// 适配自定义位置
return
}
let _offset = 0
// 下面的节点往下移
if (_index > index) {
_offset = addHeight
}
item.top += _offset
// 同步更新子节点的位置
if (item.children && item.children.length) {
this.updateChildren(item.children, 'top', _offset)
}
})
// 更新父节点的位置
this.updateBrothersTop(node.parent, addHeight)
}
}
// 绘制连线,连接该节点到其子节点
renderLine(node, lines, style) {
if (node.children.length <= 0) {
return []
}
let { left, top, width, height, expandBtnSize } = node
let len = node.children.length
if (node.isRoot) {
// 当前节点是根节点
let prevBother = node
// 根节点的子节点是和根节点同一水平线排列
node.children.forEach((item, index) => {
let x1 = prevBother.left + prevBother.width
let x2 = item.left
let y = node.top + node.height / 2
let path = `M ${x1},${y} L ${x2},${y}`
lines[index].plot(path)
style && style(lines[index], item)
prevBother = item
})
} else {
// 当前节点为非根节点
let maxy = -Infinity
let miny = Infinity
let maxx = -Infinity
let x = node.left + node.width * 0.3
node.children.forEach((item, index) => {
if (item.left > maxx) {
maxx = item.left
}
let y = item.top + item.height / 2
if (y > maxy) {
maxy = y
}
if (y < miny) {
miny = y
}
// 水平线
if (node.layerIndex > 1) {
let path = `M ${x},${y} L ${item.left},${y}`
lines[index].plot(path)
style && style(lines[index], item)
}
})
// 竖线
if (len > 0) {
let line = this.draw.path()
expandBtnSize = len > 0 ? expandBtnSize : 0
let lineLength = maxx - node.left - node.width * 0.3
if (
node.parent &&
node.parent.isRoot &&
node.dir === CONSTANTS.TIMELINE_DIR.TOP
) {
line.plot(
`M ${x},${top} L ${x + lineLength},${
top - Math.tan(degToRad(this.mindMap.opt.fishboneDeg)) * lineLength
}`
)
} else {
if (node.parent && node.parent.isRoot) {
line.plot(
`M ${x},${top} L ${x + lineLength},${
top - Math.tan(degToRad(this.mindMap.opt.fishboneDeg)) * lineLength
}`
)
} else {
line.plot(`M ${x},${top + height + expandBtnSize} L ${x},${maxy}`)
}
}
node.style.line(line)
node._lines.push(line)
style && style(line, node)
}
}
}
// 渲染按钮
renderExpandBtn(node, btn) {
let { width, height, expandBtnSize, isRoot } = node
if (!isRoot) {
let { translateX, translateY } = btn.transform()
if (node.parent && node.parent.isRoot) {
btn.translate(
width * 0.3 - expandBtnSize / 2 - translateX,
-expandBtnSize / 2 - translateY
)
} else {
btn.translate(
width * 0.3 - expandBtnSize / 2 - translateX,
height + expandBtnSize / 2 - translateY
)
}
}
}
// 创建概要节点
renderGeneralization(node, gLine, gNode) {
let {
top,
bottom,
right,
generalizationLineMargin,
generalizationNodeMargin
} = this.getNodeBoundaries(node, 'h')
let x1 = right + generalizationLineMargin
let y1 = top
let x2 = right + generalizationLineMargin
let y2 = bottom
let cx = x1 + 20
let cy = y1 + (y2 - y1) / 2
let path = `M ${x1},${y1} Q ${cx},${cy} ${x2},${y2}`
gLine.plot(path)
gNode.left = right + generalizationNodeMargin
gNode.top = top + (bottom - top - gNode.height) / 2
}
}
export default Fishbone

View File

@@ -1,212 +1,291 @@
import Base from './Base';
import {
walk,
asyncRun
} from '../utils'
import Base from './Base'
import { walk, asyncRun } from '../utils'
/**
* @Author: 王林
* @Date: 2021-04-12 22:25:58
* @Desc: 逻辑结构图
*/
// 逻辑结构图
class LogicalStructure extends Base {
/**
* @Author: 王林
* @Date: 2021-04-12 22:26:31
* @Desc: 构造函数
*/
constructor(opt = {}) {
super(opt)
}
// 构造函数
constructor(opt = {}) {
super(opt)
}
/**
* javascript comment
* @Author: 王林25
* @Date: 2021-04-06 14:04:20
* @Desc: 布局
*/
doLayout(callback) {
let task = [() => {
this.computedBaseValue()
}, () => {
this.computedTopValue()
}, () => {
this.adjustTopValue()
}, () => {
callback(this.root)
}]
asyncRun(task)
}
// 布局
doLayout(callback) {
let task = [
() => {
this.computedBaseValue()
},
() => {
this.computedTopValue()
},
() => {
this.adjustTopValue()
},
() => {
callback(this.root)
}
]
asyncRun(task)
}
/**
* javascript comment
* @Author: 王林25
* @Date: 2021-04-08 09:49:32
* @Desc: 遍历数据计算节点的left、width、height
*/
computedBaseValue() {
walk(this.renderer.renderTree, null, (cur, parent, isRoot, layerIndex) => {
let newNode = this.createNode(cur, parent, isRoot, layerIndex)
// 根节点定位在画布中心位置
if (isRoot) {
this.setNodeCenter(newNode)
} else {
// 非根节点
// 定位到父节点右侧
newNode.left = parent._node.left + parent._node.width + this.getMarginX(layerIndex)
}
if (!cur.data.expand) {
return true;
}
}, (cur, parent, isRoot, layerIndex) => {
// 返回时计算节点的areaHeight也就是子节点所占的高度之和包括外边距
let len = cur.data.expand === false ? 0 : cur._node.children.length
cur._node.childrenAreaHeight = len ? cur._node.children.reduce((h, item) => {
return h + item.height
}, 0) + (len + 1) * this.getMarginY(layerIndex + 1) : 0
}, true, 0)
}
/**
* javascript comment
* @Author: 王林25
* @Date: 2021-04-08 09:59:25
* @Desc: 遍历节点树计算节点的top
*/
computedTopValue() {
walk(this.root, null, (node, parent, isRoot, layerIndex) => {
if (node.nodeData.data.expand && node.children && node.children.length) {
let marginY = this.getMarginY(layerIndex + 1)
// 第一个子节点的top值 = 该节点中心的top值 - 子节点的高度之和的一半
let top = node.top + node.height / 2 - node.childrenAreaHeight / 2
let totalTop = top + marginY
node.children.forEach((cur) => {
cur.top = totalTop
totalTop += cur.height + marginY
})
}
}, null, true)
}
/**
* javascript comment
* @Author: 王林25
* @Date: 2021-04-08 10:04:05
* @Desc: 调整节点top
*/
adjustTopValue() {
walk(this.root, null, (node, parent, isRoot, layerIndex) => {
if (!node.nodeData.data.expand) {
return;
}
// 判断子节点所占的高度之和是否大于该节点自身,大于则需要调整位置
let difference = node.childrenAreaHeight - this.getMarginY(layerIndex + 1) * 2 - node.height
if (difference > 0) {
this.updateBrothers(node, difference / 2)
}
}, null, true)
}
/**
* javascript comment
* @Author: 王林25
* @Date: 2021-04-07 14:26:03
* @Desc: 更新兄弟节点的top
*/
updateBrothers(node, addHeight) {
if (node.parent) {
let childrenList = node.parent.children
let index = childrenList.findIndex((item) => {
return item === node
})
childrenList.forEach((item, _index) => {
if (item === node || item.hasCustomPosition()) {// 适配自定义位置
return
}
let _offset = 0
// 上面的节点往上移
if (_index < index) {
_offset = -addHeight
} else if (_index > index) { // 下面的节点往下移
_offset = addHeight
}
item.top += _offset
// 同步更新子节点的位置
if (item.children && item.children.length) {
this.updateChildren(item.children, 'top', _offset)
}
})
// 更新父节点的位置
this.updateBrothers(node.parent, addHeight)
// 遍历数据计算节点的left、width、height
computedBaseValue() {
walk(
this.renderer.renderTree,
null,
(cur, parent, isRoot, layerIndex) => {
let newNode = this.createNode(cur, parent, isRoot, layerIndex)
// 根节点定位在画布中心位置
if (isRoot) {
this.setNodeCenter(newNode)
} else {
// 非根节点
// 定位到父节点右侧
newNode.left =
parent._node.left + parent._node.width + this.getMarginX(layerIndex)
}
}
/**
* @Author: 王林
* @Date: 2021-04-11 14:42:48
* @Desc: 绘制连线,连接该节点到其子节点
*/
renderLine(node, lines) {
if (node.children.length <= 0) {
return [];
if (!cur.data.expand) {
return true
}
let {
left,
top,
width,
height,
expandBtnSize
} = node
node.children.forEach((item, index) => {
let x1 = node.layerIndex === 0 ? left + width / 2 : left + width + expandBtnSize
let y1 = top + height / 2
let x2 = item.left
let y2 = item.top + item.height / 2
let path = ''
if (node.isRoot) {
path = this.quadraticCurvePath(x1, y1, x2, y2)
} else {
path = this.cubicBezierPath(x1, y1, x2, y2)
}
lines[index].plot(path)
})
}
},
(cur, parent, isRoot, layerIndex) => {
// 返回时计算节点的areaHeight也就是子节点所占的高度之和包括外边距
let len = cur.data.expand === false ? 0 : cur._node.children.length
cur._node.childrenAreaHeight = len
? cur._node.children.reduce((h, item) => {
return h + item.height
}, 0) +
(len + 1) * this.getMarginY(layerIndex + 1)
: 0
},
true,
0
)
}
/**
* @Author: 王林
* @Date: 2021-04-11 19:54:26
* @Desc: 渲染按钮
*/
renderExpandBtn(node, btn) {
let {
width,
height
} = node
let {
translateX,
translateY
} = btn.transform()
btn.translate(width - translateX, height / 2 - translateY)
}
// 遍历节点树计算节点的top
computedTopValue() {
walk(
this.root,
null,
(node, parent, isRoot, layerIndex) => {
if (
node.nodeData.data.expand &&
node.children &&
node.children.length
) {
let marginY = this.getMarginY(layerIndex + 1)
// 第一个子节点的top值 = 该节点中心的top值 - 子节点的高度之和的一半
let top = node.top + node.height / 2 - node.childrenAreaHeight / 2
let totalTop = top + marginY
node.children.forEach(cur => {
cur.top = totalTop
totalTop += cur.height + marginY
})
}
},
null,
true
)
}
/**
* @Author: 王林
* @Date: 2022-07-30 08:30:35
* @Desc: 创建概要节点
*/
renderGeneralization(node, gLine, gNode) {
let { top, bottom, right, generalizationLineMargin, generalizationNodeMargin } = this.getNodeBoundaries(node, 'h')
let x1 = right + generalizationLineMargin
let y1 = top
let x2 = right + generalizationLineMargin
let y2 = bottom
let cx = x1 + 20
let cy = y1 + (y2 - y1) / 2
let path = `M ${x1},${y1} Q ${cx},${cy} ${x2},${y2}`
gLine.plot(path)
gNode.left = right + generalizationNodeMargin
gNode.top = top + (bottom - top - gNode.height) / 2
// 调整节点top
adjustTopValue() {
walk(
this.root,
null,
(node, parent, isRoot, layerIndex) => {
if (!node.nodeData.data.expand) {
return
}
// 判断子节点所占的高度之和是否大于该节点自身,大于则需要调整位置
let difference =
node.childrenAreaHeight -
this.getMarginY(layerIndex + 1) * 2 -
node.height
if (difference > 0) {
this.updateBrothers(node, difference / 2)
}
},
null,
true
)
}
// 更新兄弟节点的top
updateBrothers(node, addHeight) {
if (node.parent) {
let childrenList = node.parent.children
let index = childrenList.findIndex(item => {
return item === node
})
childrenList.forEach((item, _index) => {
if (item === node || item.hasCustomPosition()) {
// 适配自定义位置
return
}
let _offset = 0
// 上面的节点往上移
if (_index < index) {
_offset = -addHeight
} else if (_index > index) {
// 下面的节点往下移
_offset = addHeight
}
item.top += _offset
// 同步更新子节点的位置
if (item.children && item.children.length) {
this.updateChildren(item.children, 'top', _offset)
}
})
// 更新父节点的位置
this.updateBrothers(node.parent, addHeight)
}
}
// 绘制连线,连接该节点到其子节点
renderLine(node, lines, style, lineStyle) {
if (lineStyle === 'curve') {
this.renderLineCurve(node, lines, style)
} else if (lineStyle === 'direct') {
this.renderLineDirect(node, lines, style)
} else {
this.renderLineStraight(node, lines, style)
}
}
// 直线风格连线
renderLineStraight(node, lines, style) {
if (node.children.length <= 0) {
return []
}
let { left, top, width, height, expandBtnSize } = node
if (!this.mindMap.opt.alwaysShowExpandBtn) {
expandBtnSize = 0
}
let marginX = this.getMarginX(node.layerIndex + 1)
let s1 = (marginX - expandBtnSize) * 0.6
let nodeUseLineStyle = this.mindMap.themeConfig.nodeUseLineStyle
node.children.forEach((item, index) => {
let x1 =
node.layerIndex === 0 ? left + width : left + width + expandBtnSize
let y1 = top + height / 2
let x2 = item.left
let y2 = item.top + item.height / 2
// 节点使用横线风格,需要额外渲染横线
let nodeUseLineStyleOffset = nodeUseLineStyle
? item.width
: 0
y1 = nodeUseLineStyle && !node.isRoot ? y1 + height / 2 : y1
y2 = nodeUseLineStyle ? y2 + item.height / 2 : y2
let path = `M ${x1},${y1} L ${x1 + s1},${y1} L ${x1 + s1},${y2} L ${
x2 + nodeUseLineStyleOffset
},${y2}`
lines[index].plot(path)
style && style(lines[index], item)
})
}
// 直连风格
renderLineDirect(node, lines, style) {
if (node.children.length <= 0) {
return []
}
let { left, top, width, height, expandBtnSize } = node
if (!this.mindMap.opt.alwaysShowExpandBtn) {
expandBtnSize = 0
}
let nodeUseLineStyle = this.mindMap.themeConfig.nodeUseLineStyle
node.children.forEach((item, index) => {
let x1 =
node.layerIndex === 0 ? left + width / 2 : left + width + expandBtnSize
let y1 = top + height / 2
let x2 = item.left
let y2 = item.top + item.height / 2
y1 = nodeUseLineStyle && !node.isRoot ? y1 + height / 2 : y1
y2 = nodeUseLineStyle ? y2 + item.height / 2 : y2
// 节点使用横线风格,需要额外渲染横线
let nodeUseLineStylePath = nodeUseLineStyle
? ` L ${item.left + item.width},${y2}`
: ''
let path = `M ${x1},${y1} L ${x2},${y2}` + nodeUseLineStylePath
lines[index].plot(path)
style && style(lines[index], item)
})
}
// 曲线风格连线
renderLineCurve(node, lines, style) {
if (node.children.length <= 0) {
return []
}
let { left, top, width, height, expandBtnSize } = node
if (!this.mindMap.opt.alwaysShowExpandBtn) {
expandBtnSize = 0
}
let nodeUseLineStyle = this.mindMap.themeConfig.nodeUseLineStyle
node.children.forEach((item, index) => {
let x1 =
node.layerIndex === 0 ? left + width / 2 : left + width + expandBtnSize
let y1 = top + height / 2
let x2 = item.left
let y2 = item.top + item.height / 2
let path = ''
y1 = nodeUseLineStyle && !node.isRoot ? y1 + height / 2 : y1
y2 = nodeUseLineStyle ? y2 + item.height / 2 : y2
// 节点使用横线风格,需要额外渲染横线
let nodeUseLineStylePath = nodeUseLineStyle
? ` L ${item.left + item.width},${y2}`
: ''
if (node.isRoot) {
path = this.quadraticCurvePath(x1, y1, x2, y2) + nodeUseLineStylePath
} else {
path = this.cubicBezierPath(x1, y1, x2, y2) + nodeUseLineStylePath
}
lines[index].plot(path)
style && style(lines[index], item)
})
}
// 渲染按钮
renderExpandBtn(node, btn) {
let { width, height } = node
let { translateX, translateY } = btn.transform()
// 节点使用横线风格,需要调整展开收起按钮位置
let nodeUseLineStyleOffset = this.mindMap.themeConfig.nodeUseLineStyle
? height / 2
: 0
// 位置没有变化则返回
let _x = width
let _y = height / 2 + nodeUseLineStyleOffset
if (_x === translateX && _y === translateY) {
return
}
btn.translate(
_x - translateX,
_y - translateY
)
}
// 创建概要节点
renderGeneralization(node, gLine, gNode) {
let {
top,
bottom,
right,
generalizationLineMargin,
generalizationNodeMargin
} = this.getNodeBoundaries(node, 'h')
let x1 = right + generalizationLineMargin
let y1 = top
let x2 = right + generalizationLineMargin
let y2 = bottom
let cx = x1 + 20
let cy = y1 + (y2 - y1) / 2
let path = `M ${x1},${y1} Q ${cx},${cy} ${x2},${y2}`
gLine.plot(path)
gNode.left = right + generalizationNodeMargin
gNode.top = top + (bottom - top - gNode.height) / 2
}
}
export default LogicalStructure
export default LogicalStructure

View File

@@ -1,253 +1,363 @@
import Base from './Base';
import {
walk,
asyncRun
} from '../utils'
import Base from './Base'
import { walk, asyncRun } from '../utils'
/**
* @Author: 王林
* @Date: 2021-04-12 22:25:58
* @Desc: 思维导图
* 在逻辑结构图的基础上增加一个变量来记录生长方向向左还是向右同时在计算left的时候根据方向来计算、调整top时只考虑同方向的节点即可
*/
// 思维导图
class MindMap extends Base {
/**
* @Author: 王林
* @Date: 2021-04-12 22:26:31
* @Desc: 构造函数
*/
constructor(opt = {}) {
super(opt)
}
// 构造函数
// 在逻辑结构图的基础上增加一个变量来记录生长方向向左还是向右同时在计算left的时候根据方向来计算、调整top时只考虑同方向的节点即可
constructor(opt = {}) {
super(opt)
}
/**
* javascript comment
* @Author: 王林25
* @Date: 2021-04-06 14:04:20
* @Desc: 布局
*/
doLayout(callback) {
let task = [() => {
this.computedBaseValue()
}, () => {
this.computedTopValue()
}, () => {
this.adjustTopValue()
}, () => {
callback(this.root)
}]
asyncRun(task)
}
// 布局
doLayout(callback) {
let task = [
() => {
this.computedBaseValue()
},
() => {
this.computedTopValue()
},
() => {
this.adjustTopValue()
},
() => {
callback(this.root)
}
]
asyncRun(task)
}
/**
* javascript comment
* @Author: 王林25
* @Date: 2021-04-08 09:49:32
* @Desc: 遍历数据计算节点的left、width、height
*/
computedBaseValue() {
walk(this.renderer.renderTree, null, (cur, parent, isRoot, layerIndex, index) => {
let newNode = this.createNode(cur, parent, isRoot, layerIndex)
// 根节点定位在画布中心位置
if (isRoot) {
this.setNodeCenter(newNode)
} else {
// 非根节点
// 三级及以下节点以上级为准
if (parent._node.dir) {
newNode.dir = parent._node.dir
} else { // 节点生长方向
newNode.dir = index % 2 === 0 ? 'right' : 'left'
}
// 根据生长方向定位到父节点的左侧或右侧
newNode.left = newNode.dir === 'right' ? parent._node.left + parent._node.width + this.getMarginX(layerIndex) : parent._node.left - this.getMarginX(layerIndex) - newNode.width
}
if (!cur.data.expand) {
return true;
}
}, (cur, parent, isRoot, layerIndex) => {
// 返回时计算节点的leftChildrenAreaHeight和rightChildrenAreaHeight也就是左侧和右侧子节点所占的高度之和包括外边距
if (!cur.data.expand) {
cur._node.leftChildrenAreaHeight = 0
cur._node.rightChildrenAreaHeight = 0
return
}
// 理论上只有根节点是存在两个方向的子节点的,其他节点的子节点一定全都是同方向,但是为了逻辑统一,就不按特殊处理的方式来写了
let leftLen = 0
let rightLen = 0
let leftChildrenAreaHeight = 0
let rightChildrenAreaHeight = 0
cur._node.children.forEach((item) => {
if (item.dir === 'left') {
leftLen++
leftChildrenAreaHeight += item.height
} else {
rightLen++
rightChildrenAreaHeight += item.height
}
})
cur._node.leftChildrenAreaHeight = leftChildrenAreaHeight + (leftLen + 1) * this.getMarginY(layerIndex + 1)
cur._node.rightChildrenAreaHeight = rightChildrenAreaHeight + (rightLen + 1) * this.getMarginY(layerIndex + 1)
}, true, 0)
}
/**
* javascript comment
* @Author: 王林25
* @Date: 2021-04-08 09:59:25
* @Desc: 遍历节点树计算节点的top
*/
computedTopValue() {
walk(this.root, null, (node, parent, isRoot, layerIndex) => {
if (node.nodeData.data.expand && node.children && node.children.length) {
let marginY = this.getMarginY(layerIndex + 1)
let baseTop = node.top + node.height / 2 + marginY
// 第一个子节点的top值 = 该节点中心的top值 - 子节点的高度之和的一半
let leftTotalTop = baseTop - node.leftChildrenAreaHeight / 2
let rightTotalTop = baseTop - node.rightChildrenAreaHeight / 2
node.children.forEach((cur) => {
if (cur.dir === 'left') {
cur.top = leftTotalTop
leftTotalTop += cur.height + marginY
} else {
cur.top = rightTotalTop
rightTotalTop += cur.height + marginY
}
})
}
}, null, true)
}
/**
* javascript comment
* @Author: 王林25
* @Date: 2021-04-08 10:04:05
* @Desc: 调整节点top
*/
adjustTopValue() {
walk(this.root, null, (node, parent, isRoot, layerIndex) => {
if (!node.nodeData.data.expand) {
return;
}
// 判断子节点所占的高度之和是否大于该节点自身,大于则需要调整位置
let base = this.getMarginY(layerIndex + 1) * 2 + node.height
let leftDifference = node.leftChildrenAreaHeight - base
let rightDifference = node.rightChildrenAreaHeight - base
if (leftDifference > 0 || rightDifference > 0) {
this.updateBrothers(node, leftDifference / 2, rightDifference / 2)
}
}, null, true)
}
/**
* javascript comment
* @Author: 王林25
* @Date: 2021-04-07 14:26:03
* @Desc: 更新兄弟节点的top
*/
updateBrothers(node, leftAddHeight, rightAddHeight) {
if (node.parent) {
// 过滤出和自己同方向的节点
let childrenList = node.parent.children.filter((item) => {
return item.dir === node.dir
})
let index = childrenList.findIndex((item) => {
return item === node
})
childrenList.forEach((item, _index) => {
if (item.hasCustomPosition()) {// 适配自定义位置
return
}
let _offset = 0
let addHeight = item.dir === 'left' ? leftAddHeight : rightAddHeight
// 上面的节点往上移
if (_index < index) {
_offset = -addHeight
} else if (_index > index) { // 下面的节点往下移
_offset = addHeight
}
item.top += _offset
// 同步更新子节点的位置
if (item.children && item.children.length) {
this.updateChildren(item.children, 'top', _offset)
}
})
// 更新父节点的位置
this.updateBrothers(node.parent, leftAddHeight, rightAddHeight)
// 遍历数据计算节点的left、width、height
computedBaseValue() {
walk(
this.renderer.renderTree,
null,
(cur, parent, isRoot, layerIndex, index) => {
let newNode = this.createNode(cur, parent, isRoot, layerIndex)
// 根节点定位在画布中心位置
if (isRoot) {
this.setNodeCenter(newNode)
} else {
// 非根节点
// 三级及以下节点以上级为准
if (parent._node.dir) {
newNode.dir = parent._node.dir
} else {
// 节点生长方向
newNode.dir = index % 2 === 0 ? 'right' : 'left'
}
// 根据生长方向定位到父节点的左侧或右侧
newNode.left =
newNode.dir === 'right'
? parent._node.left +
parent._node.width +
this.getMarginX(layerIndex)
: parent._node.left - this.getMarginX(layerIndex) - newNode.width
}
}
/**
* @Author: 王林
* @Date: 2021-04-11 14:42:48
* @Desc: 绘制连线,连接该节点到其子节点
*/
renderLine(node, lines) {
if (node.children.length <= 0) {
return [];
if (!cur.data.expand) {
return true
}
let {
left,
top,
width,
height,
expandBtnSize
} = node
node.children.forEach((item, index) => {
let x1 = node.layerIndex === 0 ? left + width / 2 : item.dir === 'left' ? left - expandBtnSize : left + width + 20
let y1 = top + height / 2
let x2 = item.dir === 'left' ? item.left + item.width : item.left
let y2 = item.top + item.height / 2
let path = ''
if (node.isRoot) {
path = this.quadraticCurvePath(x1, y1, x2, y2)
} else {
path = this.cubicBezierPath(x1, y1, x2, y2)
}
lines[index].plot(path)
},
(cur, parent, isRoot, layerIndex) => {
// 返回时计算节点的leftChildrenAreaHeight和rightChildrenAreaHeight也就是左侧和右侧子节点所占的高度之和包括外边距
if (!cur.data.expand) {
cur._node.leftChildrenAreaHeight = 0
cur._node.rightChildrenAreaHeight = 0
return
}
// 理论上只有根节点是存在两个方向的子节点的,其他节点的子节点一定全都是同方向,但是为了逻辑统一,就不按特殊处理的方式来写了
let leftLen = 0
let rightLen = 0
let leftChildrenAreaHeight = 0
let rightChildrenAreaHeight = 0
cur._node.children.forEach(item => {
if (item.dir === 'left') {
leftLen++
leftChildrenAreaHeight += item.height
} else {
rightLen++
rightChildrenAreaHeight += item.height
}
})
}
cur._node.leftChildrenAreaHeight =
leftChildrenAreaHeight +
(leftLen + 1) * this.getMarginY(layerIndex + 1)
cur._node.rightChildrenAreaHeight =
rightChildrenAreaHeight +
(rightLen + 1) * this.getMarginY(layerIndex + 1)
},
true,
0
)
}
/**
* @Author: 王林
* @Date: 2021-04-11 19:54:26
* @Desc: 渲染按钮
*/
renderExpandBtn(node, btn) {
let {
width,
height,
expandBtnSize
} = node
let {
translateX,
translateY
} = btn.transform()
let x = (node.dir === 'left' ? 0 - expandBtnSize : width) - translateX
let y = height / 2 - translateY
btn.translate(x, y)
}
// 遍历节点树计算节点的top
computedTopValue() {
walk(
this.root,
null,
(node, parent, isRoot, layerIndex) => {
if (
node.nodeData.data.expand &&
node.children &&
node.children.length
) {
let marginY = this.getMarginY(layerIndex + 1)
let baseTop = node.top + node.height / 2 + marginY
// 第一个子节点的top值 = 该节点中心的top值 - 子节点的高度之和的一半
let leftTotalTop = baseTop - node.leftChildrenAreaHeight / 2
let rightTotalTop = baseTop - node.rightChildrenAreaHeight / 2
node.children.forEach(cur => {
if (cur.dir === 'left') {
cur.top = leftTotalTop
leftTotalTop += cur.height + marginY
} else {
cur.top = rightTotalTop
rightTotalTop += cur.height + marginY
}
})
}
},
null,
true
)
}
/**
* @Author: 王林
* @Date: 2022-07-30 08:30:35
* @Desc: 创建概要节点
*/
renderGeneralization(node, gLine, gNode) {
let isLeft = node.dir === 'left'
let { top, bottom, left, right, generalizationLineMargin, generalizationNodeMargin } = this.getNodeBoundaries(node, 'h', isLeft)
let x = isLeft ? left - generalizationLineMargin : right + generalizationLineMargin
let x1 = x
let y1 = top
let x2 = x
let y2 = bottom
let cx = x1 + (isLeft ? -20 : 20)
let cy = y1 + (y2 - y1) / 2
let path = `M ${x1},${y1} Q ${cx},${cy} ${x2},${y2}`
gLine.plot(path)
gNode.left = x + (isLeft ? -generalizationNodeMargin : generalizationNodeMargin) - (isLeft ? gNode.width : 0)
gNode.top = top + (bottom - top - gNode.height) / 2
// 调整节点top
adjustTopValue() {
walk(
this.root,
null,
(node, parent, isRoot, layerIndex) => {
if (!node.nodeData.data.expand) {
return
}
// 判断子节点所占的高度之和是否大于该节点自身,大于则需要调整位置
let base = this.getMarginY(layerIndex + 1) * 2 + node.height
let leftDifference = node.leftChildrenAreaHeight - base
let rightDifference = node.rightChildrenAreaHeight - base
if (leftDifference > 0 || rightDifference > 0) {
this.updateBrothers(node, leftDifference / 2, rightDifference / 2)
}
},
null,
true
)
}
// 更新兄弟节点的top
updateBrothers(node, leftAddHeight, rightAddHeight) {
if (node.parent) {
// 过滤出和自己同方向的节点
let childrenList = node.parent.children.filter(item => {
return item.dir === node.dir
})
let index = childrenList.findIndex(item => {
return item === node
})
childrenList.forEach((item, _index) => {
if (item.hasCustomPosition()) {
// 适配自定义位置
return
}
let _offset = 0
let addHeight = item.dir === 'left' ? leftAddHeight : rightAddHeight
// 上面的节点往上移
if (_index < index) {
_offset = -addHeight
} else if (_index > index) {
// 下面的节点往下移
_offset = addHeight
}
item.top += _offset
// 同步更新子节点的位置
if (item.children && item.children.length) {
this.updateChildren(item.children, 'top', _offset)
}
})
// 更新父节点的位置
this.updateBrothers(node.parent, leftAddHeight, rightAddHeight)
}
}
// 绘制连线,连接该节点到其子节点
renderLine(node, lines, style, lineStyle) {
if (lineStyle === 'curve') {
this.renderLineCurve(node, lines, style)
} else if (lineStyle === 'direct') {
this.renderLineDirect(node, lines, style)
} else {
this.renderLineStraight(node, lines, style)
}
}
// 直线风格连线
renderLineStraight(node, lines, style) {
if (node.children.length <= 0) {
return []
}
let { left, top, width, height, expandBtnSize } = node
if (!this.mindMap.opt.alwaysShowExpandBtn) {
expandBtnSize = 0
}
let marginX = this.getMarginX(node.layerIndex + 1)
let s1 = (marginX - expandBtnSize) * 0.6
let nodeUseLineStyle = this.mindMap.themeConfig.nodeUseLineStyle
node.children.forEach((item, index) => {
let x1 = 0
let _s = 0
// 节点使用横线风格,需要额外渲染横线
let nodeUseLineStyleOffset = nodeUseLineStyle
? item.width
: 0
if (item.dir === 'left') {
_s = -s1
x1 = node.layerIndex === 0 ? left : left - expandBtnSize
nodeUseLineStyleOffset = -nodeUseLineStyleOffset
} else {
_s = s1
x1 = node.layerIndex === 0 ? left + width : left + width + expandBtnSize
}
let y1 = top + height / 2
let x2 = item.dir === 'left' ? item.left + item.width : item.left
let y2 = item.top + item.height / 2
y1 = nodeUseLineStyle && !node.isRoot ? y1 + height / 2 : y1
y2 = nodeUseLineStyle ? y2 + item.height / 2 : y2
let path = `M ${x1},${y1} L ${x1 + _s},${y1} L ${x1 + _s},${y2} L ${
x2 + nodeUseLineStyleOffset
},${y2}`
lines[index].plot(path)
style && style(lines[index], item)
})
}
// 直连风格
renderLineDirect(node, lines, style) {
if (node.children.length <= 0) {
return []
}
let { left, top, width, height, expandBtnSize } = node
if (!this.mindMap.opt.alwaysShowExpandBtn) {
expandBtnSize = 0
}
let nodeUseLineStyle = this.mindMap.themeConfig.nodeUseLineStyle
node.children.forEach((item, index) => {
let x1 =
node.layerIndex === 0
? left + width / 2
: item.dir === 'left'
? left - expandBtnSize
: left + width + expandBtnSize
let y1 = top + height / 2
let x2 = item.dir === 'left' ? item.left + item.width : item.left
let y2 = item.top + item.height / 2
y1 = nodeUseLineStyle && !node.isRoot ? y1 + height / 2 : y1
y2 = nodeUseLineStyle ? y2 + item.height / 2 : y2
// 节点使用横线风格,需要额外渲染横线
let nodeUseLineStylePath = ''
if (nodeUseLineStyle) {
if (item.dir === 'left') {
nodeUseLineStylePath = ` L ${item.left},${y2}`
} else {
nodeUseLineStylePath = ` L ${item.left + item.width},${y2}`
}
}
let path = `M ${x1},${y1} L ${x2},${y2}` + nodeUseLineStylePath
lines[index].plot(path)
style && style(lines[index], item)
})
}
// 曲线风格连线
renderLineCurve(node, lines, style) {
if (node.children.length <= 0) {
return []
}
let { left, top, width, height, expandBtnSize } = node
if (!this.mindMap.opt.alwaysShowExpandBtn) {
expandBtnSize = 0
}
let nodeUseLineStyle = this.mindMap.themeConfig.nodeUseLineStyle
node.children.forEach((item, index) => {
let x1 =
node.layerIndex === 0
? left + width / 2
: item.dir === 'left'
? left - expandBtnSize
: left + width + expandBtnSize
let y1 = top + height / 2
let x2 = item.dir === 'left' ? item.left + item.width : item.left
let y2 = item.top + item.height / 2
let path = ''
y1 = nodeUseLineStyle && !node.isRoot ? y1 + height / 2 : y1
y2 = nodeUseLineStyle ? y2 + item.height / 2 : y2
// 节点使用横线风格,需要额外渲染横线
let nodeUseLineStylePath = ''
if (this.mindMap.themeConfig.nodeUseLineStyle) {
if (item.dir === 'left') {
nodeUseLineStylePath = ` L ${item.left},${y2}`
} else {
nodeUseLineStylePath = ` L ${item.left + item.width},${y2}`
}
}
if (node.isRoot) {
path = this.quadraticCurvePath(x1, y1, x2, y2) + nodeUseLineStylePath
} else {
path = this.cubicBezierPath(x1, y1, x2, y2) + nodeUseLineStylePath
}
lines[index].plot(path)
style && style(lines[index], item)
})
}
// 渲染按钮
renderExpandBtn(node, btn) {
let { width, height, expandBtnSize } = node
let { translateX, translateY } = btn.transform()
// 节点使用横线风格,需要调整展开收起按钮位置
let nodeUseLineStyleOffset = this.mindMap.themeConfig.nodeUseLineStyle
? height / 2
: 0
// 位置没有变化则返回
let _x = (node.dir === 'left' ? 0 - expandBtnSize : width)
let _y = height / 2 + nodeUseLineStyleOffset
if (_x === translateX && _y === translateY) {
return
}
let x = _x - translateX
let y = _y - translateY
btn.translate(x, y)
}
// 创建概要节点
renderGeneralization(node, gLine, gNode) {
let isLeft = node.dir === 'left'
let {
top,
bottom,
left,
right,
generalizationLineMargin,
generalizationNodeMargin
} = this.getNodeBoundaries(node, 'h', isLeft)
let x = isLeft
? left - generalizationLineMargin
: right + generalizationLineMargin
let x1 = x
let y1 = top
let x2 = x
let y2 = bottom
let cx = x1 + (isLeft ? -20 : 20)
let cy = y1 + (y2 - y1) / 2
let path = `M ${x1},${y1} Q ${cx},${cy} ${x2},${y2}`
gLine.plot(path)
gNode.left =
x +
(isLeft ? -generalizationNodeMargin : generalizationNodeMargin) -
(isLeft ? gNode.width : 0)
gNode.top = top + (bottom - top - gNode.height) / 2
}
}
export default MindMap
export default MindMap

View File

@@ -1,236 +1,260 @@
import Base from './Base';
import {
walk,
asyncRun
} from '../utils'
import Base from './Base'
import { walk, asyncRun } from '../utils'
/**
* @Author: 王林
* @Date: 2021-04-12 22:25:58
* @Desc: 组织结构图
* 和逻辑结构图基本一样只是方向变成向下生长所以先计算节点的top后计算节点的left、最后调整节点的left即可
*/
// 组织结构图
// 和逻辑结构图基本一样只是方向变成向下生长所以先计算节点的top后计算节点的left、最后调整节点的left即可
class OrganizationStructure extends Base {
/**
* @Author: 王林
* @Date: 2021-04-12 22:26:31
* @Desc: 构造函数
*/
constructor(opt = {}) {
super(opt)
}
// 构造函数
constructor(opt = {}) {
super(opt)
}
/**
* javascript comment
* @Author: 王林25
* @Date: 2021-04-06 14:04:20
* @Desc: 布局
*/
doLayout(callback) {
let task = [() => {
this.computedBaseValue()
}, () => {
this.computedLeftValue()
}, () => {
this.adjustLeftValue()
}, () => {
callback(this.root)
}]
asyncRun(task)
}
// 布局
doLayout(callback) {
let task = [
() => {
this.computedBaseValue()
},
() => {
this.computedLeftValue()
},
() => {
this.adjustLeftValue()
},
() => {
callback(this.root)
}
]
asyncRun(task)
}
/**
* javascript comment
* @Author: 王林25
* @Date: 2021-04-08 09:49:32
* @Desc: 遍历数据计算节点的left、width、height
*/
computedBaseValue() {
walk(this.renderer.renderTree, null, (cur, parent, isRoot, layerIndex) => {
let newNode = this.createNode(cur, parent, isRoot, layerIndex)
// 根节点定位在画布中心位置
if (isRoot) {
this.setNodeCenter(newNode)
} else {
// 非根节点
// 定位到父节点下方
newNode.top = parent._node.top + parent._node.height + this.getMarginX(layerIndex)
}
if (!cur.data.expand) {
return true;
}
}, (cur, parent, isRoot, layerIndex) => {
// 返回时计算节点的areaWidth也就是子节点所占的宽度之和包括外边距
let len = cur.data.expand === false ? 0 : cur._node.children.length
cur._node.childrenAreaWidth = len ? cur._node.children.reduce((h, item) => {
return h + item.width
}, 0) + (len + 1) * this.getMarginY(layerIndex + 1) : 0
}, true, 0)
}
/**
* javascript comment
* @Author: 王林25
* @Date: 2021-04-08 09:59:25
* @Desc: 遍历节点树计算节点的left
*/
computedLeftValue() {
walk(this.root, null, (node, parent, isRoot, layerIndex) => {
if (node.nodeData.data.expand && node.children && node.children.length) {
let marginX = this.getMarginY(layerIndex + 1)
// 第一个子节点的left值 = 该节点中心的left值 - 子节点的宽度之和的一半
let left = node.left + node.width / 2 - node.childrenAreaWidth / 2
let totalLeft = left + marginX
node.children.forEach((cur) => {
cur.left = totalLeft
totalLeft += cur.width + marginX
})
}
}, null, true)
}
/**
* javascript comment
* @Author: 王林25
* @Date: 2021-04-08 10:04:05
* @Desc: 调整节点left
*/
adjustLeftValue() {
walk(this.root, null, (node, parent, isRoot, layerIndex) => {
if (!node.nodeData.data.expand) {
return;
}
// 判断子节点所占的宽度之和是否大于该节点自身,大于则需要调整位置
let difference = node.childrenAreaWidth - this.getMarginY(layerIndex + 1) * 2 - node.width
if (difference > 0) {
this.updateBrothers(node, difference / 2)
}
}, null, true)
}
/**
* javascript comment
* @Author: 王林25
* @Date: 2021-04-07 14:26:03
* @Desc: 更新兄弟节点的left
*/
updateBrothers(node, addWidth) {
if (node.parent) {
let childrenList = node.parent.children
let index = childrenList.findIndex((item) => {
return item === node
})
childrenList.forEach((item, _index) => {
if (item.hasCustomPosition()) {// 适配自定义位置
return
}
let _offset = 0
// 上面的节点往上移
if (_index < index) {
_offset = -addWidth
} else if (_index > index) { // 下面的节点往下移
_offset = addWidth
}
item.left += _offset
// 同步更新子节点的位置
if (item.children && item.children.length) {
this.updateChildren(item.children, 'left', _offset)
}
})
// 更新父节点的位置
this.updateBrothers(node.parent, addWidth)
// 遍历数据计算节点的left、width、height
computedBaseValue() {
walk(
this.renderer.renderTree,
null,
(cur, parent, isRoot, layerIndex) => {
let newNode = this.createNode(cur, parent, isRoot, layerIndex)
// 根节点定位在画布中心位置
if (isRoot) {
this.setNodeCenter(newNode)
} else {
// 非根节点
// 定位到父节点下方
newNode.top =
parent._node.top + parent._node.height + this.getMarginX(layerIndex)
}
}
/**
* @Author: 王林
* @Date: 2021-04-11 14:42:48
* @Desc: 绘制连线,连接该节点到其子节点
*/
renderLine(node, lines) {
if (node.children.length <= 0) {
return [];
if (!cur.data.expand) {
return true
}
let {
left,
top,
width,
height,
expandBtnSize,
isRoot
} = node
let x1 = left + width / 2
let y1 = top + height
let marginX = this.getMarginX(node.layerIndex + 1)
let s1 = marginX * 0.7
let minx = Infinity
let maxx = -Infinity
let len = node.children.length
node.children.forEach((item, index) => {
let x2 = item.left + item.width / 2
let y2 = y1 + s1 > item.top ? item.top + item.height : item.top
if (x2 < minx) {
minx = x2
}
if (x2 > maxx) {
maxx = x2
}
let path = `M ${x2},${y1 + s1} L ${x2},${y2}`
lines[index].plot(path)
})
minx = Math.min(x1, minx)
maxx = Math.max(x1, maxx)
// 父节点的竖线
let line1 = this.draw.path()
node.style.line(line1)
expandBtnSize = len > 0 && !isRoot ? expandBtnSize : 0
line1.plot(`M ${x1},${y1 + expandBtnSize} L ${x1},${y1 + s1}`)
node._lines.push(line1)
// 水平线
if (len > 0) {
let lin2 = this.draw.path()
node.style.line(lin2)
lin2.plot(`M ${minx},${y1 + s1} L ${maxx},${y1 + s1}`)
node._lines.push(lin2)
},
(cur, parent, isRoot, layerIndex) => {
// 返回时计算节点的areaWidth也就是子节点所占的宽度之和包括外边距
let len = cur.data.expand === false ? 0 : cur._node.children.length
cur._node.childrenAreaWidth = len
? cur._node.children.reduce((h, item) => {
return h + item.width
}, 0) +
(len + 1) * this.getMarginY(layerIndex + 1)
: 0
},
true,
0
)
}
// 遍历节点树计算节点的left
computedLeftValue() {
walk(
this.root,
null,
(node, parent, isRoot, layerIndex) => {
if (
node.nodeData.data.expand &&
node.children &&
node.children.length
) {
let marginX = this.getMarginY(layerIndex + 1)
// 第一个子节点的left值 = 该节点中心的left值 - 子节点的宽度之和的一半
let left = node.left + node.width / 2 - node.childrenAreaWidth / 2
let totalLeft = left + marginX
node.children.forEach(cur => {
cur.left = totalLeft
totalLeft += cur.width + marginX
})
}
}
},
null,
true
)
}
/**
* @Author: 王林
* @Date: 2021-04-11 19:54:26
* @Desc: 渲染按钮
*/
renderExpandBtn(node, btn) {
let {
width,
height,
expandBtnSize
} = node
let {
translateX,
translateY
} = btn.transform()
btn.translate(width / 2 - expandBtnSize / 2 - translateX, height + expandBtnSize / 2 - translateY)
}
// 调整节点left
adjustLeftValue() {
walk(
this.root,
null,
(node, parent, isRoot, layerIndex) => {
if (!node.nodeData.data.expand) {
return
}
// 判断子节点所占的宽度之和是否大于该节点自身,大于则需要调整位置
let difference =
node.childrenAreaWidth -
this.getMarginY(layerIndex + 1) * 2 -
node.width
if (difference > 0) {
this.updateBrothers(node, difference / 2)
}
},
null,
true
)
}
/**
* @Author: 王林
* @Date: 2022-07-30 08:30:35
* @Desc: 创建概要节点
*/
renderGeneralization(node, gLine, gNode) {
let { bottom, left, right, generalizationLineMargin, generalizationNodeMargin } = this.getNodeBoundaries(node, 'v')
let x1 = left
let y1 = bottom + generalizationLineMargin
let x2 = right
let y2 = bottom + generalizationLineMargin
let cx = x1 + (x2 - x1) / 2
let cy = y1 + 20
let path = `M ${x1},${y1} Q ${cx},${cy} ${x2},${y2}`
gLine.plot(path)
gNode.top = bottom + generalizationNodeMargin
gNode.left = left + (right - left - gNode.width) / 2
// 更新兄弟节点的left
updateBrothers(node, addWidth) {
if (node.parent) {
let childrenList = node.parent.children
let index = childrenList.findIndex(item => {
return item === node
})
childrenList.forEach((item, _index) => {
if (item.hasCustomPosition()) {
// 适配自定义位置
return
}
let _offset = 0
// 上面的节点往上移
if (_index < index) {
_offset = -addWidth
} else if (_index > index) {
// 下面的节点往下移
_offset = addWidth
}
item.left += _offset
// 同步更新子节点的位置
if (item.children && item.children.length) {
this.updateChildren(item.children, 'left', _offset)
}
})
// 更新父节点的位置
this.updateBrothers(node.parent, addWidth)
}
}
// 绘制连线,连接该节点到其子节点
renderLine(node, lines, style, lineStyle) {
if (lineStyle === 'direct') {
this.renderLineDirect(node, lines, style)
} else {
this.renderLineStraight(node, lines, style)
}
}
// 直连风格
renderLineDirect(node, lines, style) {
if (node.children.length <= 0) {
return []
}
let { left, top, width, height } = node
let x1 = left + width / 2
let y1 = top + height
node.children.forEach((item, index) => {
let x2 = item.left + item.width / 2
let y2 = item.top
// 节点使用横线风格,需要额外渲染横线
let nodeUseLineStylePath = this.mindMap.themeConfig.nodeUseLineStyle
? ` L ${item.left},${y2} L ${item.left + item.width},${y2}`
: ''
let path = `M ${x1},${y1} L ${x2},${y2}` + nodeUseLineStylePath
lines[index].plot(path)
style && style(lines[index], item)
})
}
// 直线风格连线
renderLineStraight(node, lines, style) {
if (node.children.length <= 0) {
return []
}
let { left, top, width, height, expandBtnSize, isRoot } = node
if (!this.mindMap.opt.alwaysShowExpandBtn) {
expandBtnSize = 0
}
let x1 = left + width / 2
let y1 = top + height
let marginX = this.getMarginX(node.layerIndex + 1)
let s1 = marginX * 0.7
let minx = Infinity
let maxx = -Infinity
let len = node.children.length
node.children.forEach((item, index) => {
let x2 = item.left + item.width / 2
let y2 = y1 + s1 > item.top ? item.top + item.height : item.top
if (x2 < minx) {
minx = x2
}
if (x2 > maxx) {
maxx = x2
}
// 节点使用横线风格,需要额外渲染横线
let nodeUseLineStylePath = this.mindMap.themeConfig.nodeUseLineStyle
? ` L ${item.left},${y2} L ${item.left + item.width},${y2}`
: ''
let path = `M ${x2},${y1 + s1} L ${x2},${y2}` + nodeUseLineStylePath
lines[index].plot(path)
style && style(lines[index], item)
})
minx = Math.min(x1, minx)
maxx = Math.max(x1, maxx)
// 父节点的竖线
let line1 = this.draw.path()
node.style.line(line1)
expandBtnSize = len > 0 && !isRoot ? expandBtnSize : 0
line1.plot(`M ${x1},${y1 + expandBtnSize} L ${x1},${y1 + s1}`)
node._lines.push(line1)
style && style(line1, node)
// 水平线
if (len > 0) {
let lin2 = this.draw.path()
node.style.line(lin2)
lin2.plot(`M ${minx},${y1 + s1} L ${maxx},${y1 + s1}`)
node._lines.push(lin2)
style && style(lin2, node)
}
}
// 渲染按钮
renderExpandBtn(node, btn) {
let { width, height, expandBtnSize } = node
let { translateX, translateY } = btn.transform()
btn.translate(
width / 2 - expandBtnSize / 2 - translateX,
height + expandBtnSize / 2 - translateY
)
}
// 创建概要节点
renderGeneralization(node, gLine, gNode) {
let {
bottom,
left,
right,
generalizationLineMargin,
generalizationNodeMargin
} = this.getNodeBoundaries(node, 'v')
let x1 = left
let y1 = bottom + generalizationLineMargin
let x2 = right
let y2 = bottom + generalizationLineMargin
let cx = x1 + (x2 - x1) / 2
let cy = y1 + 20
let path = `M ${x1},${y1} Q ${cx},${cy} ${x2},${y2}`
gLine.plot(path)
gNode.top = bottom + generalizationNodeMargin
gNode.left = left + (right - left - gNode.width) / 2
}
}
export default OrganizationStructure
export default OrganizationStructure

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